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RPGs that will never have a 2nd edition?

Started by Robyo, August 28, 2019, 12:23:08 AM

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PencilBoy99

COC 7E has significantly revised a whole bunch of stuff.

I'd love a new edition of Witchcraft

jhkim

Quote from: Shasarak;1101276So every CoC "edition" has just been a blatant money grab?  And the Keepers put up with that?
If the editions are compatible, it means that the players aren't forced to buy the new edition. Their old edition works fine, but the new edition is there to make the game a little better for newer players. That's how editions of games usually work - in board games and card games, for example. Someone who bought 1st edition Pandemic doesn't feel the need to rush out and buy the new edition when it comes out.

My impression is that this has generally been true of Call of Cthulhu. A Keeper who bought the 3rd edition didn't feel any compulsion to buy the 4th edition, and it wasn't marketed that way.

For CoC, the 7th edition is a little different. I did feel like it was marketed as an important new buy.

Brad

I suppose the conceit of the question is that these games do not NEED another edition..? In other words, they are fine as-is? Honestly, I think the 1st edition of most of the RPGs I have are the best ones. I suppose that could be another thread: What RPGs SHOULDN'T Have Had More Than One Edition

That said, here are a few that have only one edition that are highly playable (and most will never see another edition due to lack of interest or dead authors or IP issues):

Dragon Warriors
MSPE
James Bond
A ton of old FGU stuff
It takes considerable knowledge just to realize the extent of your own ignorance.

Mistwell

Quote from: Shasarak;1101181Of the games that I have a copy of, maybe Stargate SG-1 by AEG.  I cant see that getting a 2nd edition.

That's a good book. I wish it saw more support.

I think Spycraft got a 2nd edition. I remember that game was pretty big for a time. I am kinda surprised it hasn't been revived.

brettmb

Quote from: Brad;1101286Dragon Warriors
I could have sworn that I read about a second edition of Dragon Warriors somewhere.

Brad

Quote from: brettmb;1101293I could have sworn that I read about a second edition of Dragon Warriors somewhere.

It's not a true second edition, more like reorganizing the digest books into a better format. When I say "not a true second edition", I mean literally nothing changed other than presentation. Technically, though, you're correct, but I took the question to be something more like "no changes to rules" or whatever.
It takes considerable knowledge just to realize the extent of your own ignorance.

brettmb

Quote from: Brad;1101297It's not a true second edition, more like reorganizing the digest books into a better format. When I say "not a true second edition", I mean literally nothing changed other than presentation. Technically, though, you're correct, but I took the question to be something more like "no changes to rules" or whatever.
Thanks. I guess they feel it's good enough.

Mordred Pendragon

Quote from: Azraele;1101184You are the gift that keeps on giving, Doc

Hey, I try my best. Based and Capcom-pilled.
Sic Semper Tyrannis

ffilz

Quote from: Brad;1101286I suppose the conceit of the question is that these games do not NEED another edition..? In other words, they are fine as-is? Honestly, I think the 1st edition of most of the RPGs I have are the best ones. I suppose that could be another thread: What RPGs SHOULDN'T Have Had More Than One Edition

That said, here are a few that have only one edition that are highly playable (and most will never see another edition due to lack of interest or dead authors or IP issues):

Dragon Warriors
MSPE
James Bond
A ton of old FGU stuff

Though there are obviously surprises with the FGU stuff... Chivalry and Sorcery and Bunnies and Burrows... Who knows what else.

Of course some FGU properties were already 2nd editions (Bushido for one).

Also, eventually these properties will become public domain and then all bets are off for subsequent editions.

And locked up IP issues can resolve other ways. Look at the re-release of The Fantasy Trip, long assumed to be dead (other than clones).

GeekyBugle

Quote from: Robyo;1101174After 40+ years of RPG publications, the edition treadmill has gotten so tiresome. In the news lately, Shadowrun has just leapfrogged D&D to have a 6e. Pathfinder now has a 2e. It seems everywhere you look, some game or another is getting updated for... what reason? Simple money grab?

I'm thinking though, that 13th Age and Dungeon Crawl Classics might keep on just as they are. Other OSR games probably will remain the same too. And Call of Cthulhu, even though it technically has gotten new editions, remains quite compatible throughout the line.

What other games can we reliably play 10 or 20 years from now, without having to learn a whole new ruleset?

Aventuras en la Marca Estelar, a spanish space opera based on the Adventures in the western marches. Got such a bad reception it will never get a new edition or modules.
Quote from: Rhedyn

Here is why this forum tends to be so stupid. Many people here think Joe Biden is "The Left", when he is actually Far Right and every US republican is just an idiot.

"During times of universal deceit, telling the truth becomes a revolutionary act."

― George Orwell

lordmalachdrim

Dave Morris is working on a Second Edition of Dragon Warriors currently. He's been showing off bits on his blog and facebook.

Brad

Quote from: lordmalachdrim;1101379Dave Morris is working on a Second Edition of Dragon Warriors currently. He's been showing off bits on his blog and facebook.

Well, tells you what I know...
It takes considerable knowledge just to realize the extent of your own ignorance.

Spinachcat

Edition is a tricky, often bullshit word. So often, its just a reprinting with some cosmetic alterations. Shadowrun, however, is a weird one. Each edition steps forward and backward.

AD&D 1e is just a cleanup of the OD&D core + supplements.
AD&D 2e is just 1.5e.
D&D 3e & 4e are truly new editions as they (for better or worse) radically alter the previous game.
5e is an amalgam of 1e-4e so its worthy of being called a new edition.

Castles & Crusades probably won't do a 2e for a while. They seem happy with incremental changes via reprints and putting out their various alternate player books.

OSRIC definitely won't get a new edition!

As for the other OSR games, I could see DCC getting a new edition in the far future (20th anniversary maybe), but the rest of the retroclones will probably stay as-is. Personally, Mutant Future could use a revamp.

I never read Stars Without Numbers 2nd Edition. Is it truly a new edition?

Aglondir

#28
Quote from: Spinachcat;1101464I never read Stars Without Numbers 2nd Edition. Is it truly a new edition?

I would say Yes, and I will be even more bold to say SWN 2E is not an OSR game (at least in terms of system) but a stripped down 3rd-era game. Here's why:

Classes: The warrior, expert, and psychic had D8, D6, and D4 HD respectively. In 2E, it's D6, D6, and D6+2. In addition, there's a fourth class called Adventurer, which allows you to play partial warriors, partial experts, and partial psychics.

Core Mechanic: This is the main infusion of 3E DNA. 1E used descending AC, with D20 + bonuses - AC >= 20. Second edition uses ascending AC, with D20 + bonuses >= AC.

Skills: 1E had a surprising amount of skills (about 40) and 2E trims this down to 19 broad-based skills. They are all verbs, which struck me as weird for some reason. Sometimes this works well (notice, lead, heal) but other times not so much (exert, sneak, work.) Could be me, but it has a very new-school vibe to it.

Feats, I mean Foci: 2E introduces more 3E DNA in the form of Foci. Lke 3E, you get more as you advance levels. There are essentially 50 of them (25 with 2 unique ranks each.) I like feats, but they aren't OSR.

Saves: 1E had a fun array-- Physical, Mental, Evasion, Tech, Luck. 2E has Physical, Evasion, and Mental, which sounds awfully close to 3E's F/R/W.

Production values: 1E has that wonderful feel of a homebrew done right, with B&W line art that's all over the place in a quirky way, and enthusiasm on every page. 2E seems... polished. Grown-up. Stable. The art is colorful, smooth, and honestly a bit dull. 2E just doesn't have that OSR feel.


Don't get me wrong, I think Kevin Crawford is one of the best game designers around. For example, this background list is pure genius:

d20 Background

1 Barbarian, born of a primitive world
2 Clergy, a consecrated man or woman
3 Courtesan, trading on pleasurable company
4 Criminal. thief, rogue, liar, or worse
5 Dilettante, with money if not purpose
6 Entertainer, artful and beguiling
7 Merchant, whether peddler or far trader
8 Noble, by blood or by social capital
9 Official, a functionary of some greater state
10 Peasant, whether primitive or high-tech
11 Physician, a healer of the sick and maimed
12 Pilot, or rider, or sailor, or vehicle-driver
13 Politician, aspiring to leadership and control
14 Scholar, a scientist or academic
15 Soldier, whether mercenary or conscript
16 Spacer, dwelling in the deep-space habs
17 Technician, artisan, engineer, or builder
18 Thug, ruffian, or strong arm of the people
19 Vagabond, roaming without a home
20 Worker, a cube drone or day laborer

In fact, I want characters to use that instead of classes. I don't want Experts and Warriors-- I want Pilots, Criminals, and Vagabonds. All that's missing is a Psychic career. Or, I want to see a character that is Pilot 2, Criminal 1, Vagabond 1. Or...

...or I should just use Cepheus Engine. I never thought that when I read through 1E.

I hate to be critical, since I have only skimmed it, and I will gladly stand corrected by someone who has read it more thoroughly. Yet even a cursory read has a certain validity, since it did not inspire me to keep reading.

There are some amazing ideas here, but the whole product just doesn't inspire me the way 1E did. The main problem is that the game feels like it has outgrown it's B/X structure and moved on.

Rhedyn

Quote from: Aglondir;1101525I would say Yes, and I will be even more bold to say SWN 2E is not an OSR game (at least in terms of system) but a stripped down 3rd-era game. Here's why:

Classes: The warrior, expert, and psychic had D8, D6, and D4 HD respectively. In 2E, it's D6, D6, and D6+2. In addition, there's a fourth class called Adventurer, which allows you to play partial warriors, partial experts, and partial psychics.

Core Mechanic: This is the main infusion of 3E DNA. 1E used descending AC, with D20 + bonuses - AC >= 20. Second edition uses ascending AC, with D20 + bonuses >= AC.

Skills: 1E had a surprising amount of skills (about 40) and 2E trims this down to 19 broad-based skills. They are all verbs, which struck me as weird for some reason. Sometimes this works well (notice, lead, heal) but other times not so much (exert, sneak, work.) Could be me, but it has a very new-school vibe to it.

Feats, I mean Foci: 2E introduces more 3E DNA in the form of Foci. Lke 3E, you get more as you advance levels. There are essentially 50 of them (25 with 2 unique ranks each.) I like feats, but they aren't OSR.

Saves: 1E had a fun array-- Physical, Mental, Evasion, Tech, Luck. 2E has Physical, Evasion, and Mental, which sounds awfully close to 3E's F/R/W.

Production values: 1E has that wonderful feel of a homebrew done right, with B&W line art that's all over the place in a quirky way, and enthusiasm on every page. 2E seems... polished. Grown-up. Stable. The art is colorful, smooth, and honestly a bit dull. 2E just doesn't have that OSR feel.


Don't get me wrong, I think Kevin Crawford is one of the best game designers around. For example, this background list is pure genius:

d20 Background

1 Barbarian, born of a primitive world
2 Clergy, a consecrated man or woman
3 Courtesan, trading on pleasurable company
4 Criminal. thief, rogue, liar, or worse
5 Dilettante, with money if not purpose
6 Entertainer, artful and beguiling
7 Merchant, whether peddler or far trader
8 Noble, by blood or by social capital
9 Official, a functionary of some greater state
10 Peasant, whether primitive or high-tech
11 Physician, a healer of the sick and maimed
12 Pilot, or rider, or sailor, or vehicle-driver
13 Politician, aspiring to leadership and control
14 Scholar, a scientist or academic
15 Soldier, whether mercenary or conscript
16 Spacer, dwelling in the deep-space habs
17 Technician, artisan, engineer, or builder
18 Thug, ruffian, or strong arm of the people
19 Vagabond, roaming without a home
20 Worker, a cube drone or day laborer

In fact, I want characters to use that instead of classes. I don't want Experts and Warriors-- I want Pilots, Criminals, and Vagabonds. All that's missing is a Psychic career. Or, I want to see a character that is Pilot 2, Criminal 1, Vagabond 1. Or...

...or I should just use Cepheus Engine. I never thought that when I read through 1E.

I hate to be critical, since I have only skimmed it, and I will gladly stand corrected by someone who has read it more thoroughly. Yet even a cursory read has a certain validity, since it did not inspire me to keep reading.

There are some amazing ideas here, but the whole product just doesn't inspire me the way 1E did. The main problem is that the game feels like it has outgrown it's B/X structure and moved on.

Oh I would say it is still OSR, SWN revised edition is also a modern game though. His reason for foci is very sound, "it gives players more bits to keep them engaged with the system". He knows what the bits are for and adds just enough to fill a need rather than bloat his game.