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Dark Albion Campaign Prep

Started by Incantatar, October 12, 2016, 12:25:15 PM

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Incantatar

First, awesome setting! I was just preparing a campaign in the 30 years war HRE with LotFP but i like Albion better as a campaign setting. I'm German and would normally love to play in cities i know but the 30 years war was so unbelievable grim dark i think it would just be depressing to have it even a little bit realistic. I like grim dark but that time period is pushing it too far. Dark Albion is a perfect middle ground. It has civil war too, but at least it doesn't have half of Europe with their plundering soldiers and mercenary companies rampaging the country sides and brutally torturing and killing any living thing in their way.


As i'm not playing with history buffs i don't see why i shouldn't play slightly more historical with real Christianity and real Romans. Oh, and i hate the frogmen. It's just silly and doesn't fit the setting. The Darklands CRPG was imo a perfect combination of history and superstition. The game even came with a book about its setting, recommended!  Having a P&P game system like Darklands would have been great with saints-prayer-magic and an alchemy system, unfortunately there is nothing like it. LotFP seems to be the next best thing for me.

I understand RPGPundit you had gripes with the XP for gold mechanic and changed it to the one in the appendix. What sucks is the loss of dynamics and the loss of different XP-tables for the classes. Not that i like shoehorning players into the treasure hunter role but i prefer a more dynamic mechanic were PCs have influence on the amount of XP. I think i just use the default system and give bonus XP for social adventures.

I like the concept of Cymri and Scots. Cymri = Elves. Scots = Dwarves + Bushcraft instead of Architecture. Hobbits gone.
 
RPGPundit can you make a further reading list? What were the best sources in your research? I'm interested in superstitions, daily life, social norms and the economic system.

Edit: Found a really great book for running the setting: Ian Mortimer - The Time Traveler's Guide to Medieval England: A Handbook for Visitors to the Fourteenth Century.
It describes the places in a really evocative way. With crossing shitbrooks before entering a city and all that awesome details.

RPGPundit

Quote from: Incantatar;924610First, awesome setting! I was just preparing a campaign in the 30 years war HRE with LotFP but i like Albion better as a campaign setting. I'm German and would normally love to play in cities i know but the 30 years war was so unbelievable grim dark i think it would just be depressing to have it even a little bit realistic. I like grim dark but that time period is pushing it too far. Dark Albion is a perfect middle ground. It has civil war too, but at least it doesn't have half of Europe with their plundering soldiers and mercenary companies rampaging the country sides and brutally torturing and killing any living thing in their way.


As i'm not playing with history buffs i don't see why i shouldn't play slightly more historical with real Christianity and real Romans. Oh, and i hate the frogmen. It's just silly and doesn't fit the setting. The Darklands CRPG was imo a perfect combination of history and superstition. The game even came with a book about its setting, recommended!  Having a P&P game system like Darklands would have been great with saints-prayer-magic and an alchemy system, unfortunately there is nothing like it. LotFP seems to be the next best thing for me.

I understand RPGPundit you had gripes with the XP for gold mechanic and changed it to the one in the appendix. What sucks is the loss of dynamics and the loss of different XP-tables for the classes. Not that i like shoehorning players into the treasure hunter role but i prefer a more dynamic mechanic were PCs have influence on the amount of XP. I think i just use the default system and give bonus XP for social adventures.

I like the concept of Cymri and Scots. Cymri = Elves. Scots = Dwarves + Bushcraft instead of Architecture. Hobbits gone.
 
RPGPundit can you make a further reading list? What were the best sources in your research? I'm interested in superstitions, daily life, social norms and the economic system.

Edit: Found a really great book for running the setting: Ian Mortimer - The Time Traveler's Guide to Medieval England: A Handbook for Visitors to the Fourteenth Century.
It describes the places in a really evocative way. With crossing shitbrooks before entering a city and all that awesome details.

Thanks for your post! And welcome to theRPGsite!

Regarding the experience system; even if you're using the "Appendix P" rules, there's no reason why you can't just take out the xp system I put in there, and make something closer to the D&D xp rules.

The only thing I'd suggest is you figured out a different way to dole out XP (maybe for missions accomplished or something like that) than for getting treasure.  The xp-for-gp model doesn't really fit the "medieval authentic" style of the setting, where your characters shouldn't all be grubbing for gold, and where the GM shouldn't be having to have big piles of gold lying around for the sake of xp rewards.
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