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To Still 'Game' Without Dice

Started by Panjumanju, February 18, 2015, 11:33:07 AM

Previous topic - Next topic

Croaker

#45
I agree that Wujcik's GM advices are very, very good. I usually skip these parts in RPGs, whereas I've read those multiple times.
Still, they're very good for amber. They are good, just not as good, for other games.
 

Spinachcat

Quote from: RPGPundit;824218Most of it is right there in the Amber and Shadow Knight books. Spectacular GMing advice is probably the majority of the content of both of those, either directly or through the description of how to manage the rules.

Before I hunt down rare books, let's hear some of the spectacular GM advice!

And I met Erick at the Palladium Open House years ago and got to hear him speak about his origins in RPGs with Kevin Siembeida , so I have no doubt the Wuj had some great advice!

Panjumanju

Quote from: Spinachcat;824763Before I hunt down rare books,

If you're interested but don't want to hunt down a physical copy, you can get a pdf copy on drivethrurpg for $12 right now. http://drivethrurpg.com/product/1447/Amber?it=1

//Panjumanju
"What strength!! But don't forget there are many guys like you all over the world."
--
Now on Crowdfundr: "SOLO MARTIAL BLUES" is a single-player martial arts TTRPG at https://fnd.us/solo-martial-blues?ref=sh_dCLT6b

RPGPundit

Quote from: Croaker;824246I agree that Wujcik's GM advices are very, very good. I usually skip these parts in RPGs, whereas I've read those multiple times.
Still, they're very good for amber. They are good, just not as good, for other games.

I almost always skip the GM-advice sections (or did, before I started doing reviews).  That's because 99% of the time they're unbelievably boring filler.  They're all exactly the same as each other; you've read one, you've read them all, it's always the same stupid stuff that anyone who isn't a total novice will already get.

The GM advice in Amber and Shadow Knight are nothing like that.   It's part of an exclusive club of very very few RPG books where the GM-advice section is worth reading.

As to how it applies to other games, it's directly proportional to just how similar those games are in style-of-play to Amber.  For example, you can always tell the difference between WoD games being run by someone who's also read Amber and those who haven't.
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