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[Lords of Olympus] Destroyers of Worlds

Started by RPGPundit, June 07, 2013, 06:18:52 PM

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RPGPundit

Lords of Olympus: The Destroyer of Worlds

 

In Lords of Olympus, both characters with Advanced Olympian Magic and Advanced Primordial Magic can effectively destroy entire worlds (and by "worlds" I mean anything from the small cozy pocket realm of a deity to an entire vast universe with millions of stars and uncounted gazillions of life forms).  This is an awesome level of power that theoretically, a PC might be able to have right from the start of a campaign (I say "theoretically" because some GMs will choose not to allow Advanced Powers during character creation; but in any case, its still a power that one way or another will be reasonably accessible to PCs).

 

How does a GM handle a level of power this big in the hands of his players' characters?  The short answer is: let them use it.  There are worlds that will have safeguards, of course; but generally speaking, if a PC with this power really wants to blow up an entire universe, and he's not immensely stupid in how he goes about it, everything suggests he should succeed.  There's no "chance of failure" involved in these powers, assuming he has enough time to reach the critical mass of the energy he's putting in, that universe WILL be destroyed.


What's to stop PCs from going around committing "Cosmocide" rampantly? Mainly that its not very well seen by any of the other gods.  Destroying another god's personal realm is a lot like if you burned down somebody's house. And there's a good chance on top of that you might be burning down his house with all his favorite pets, some of his most valuable stuff, maybe even lovers and illegitimate children he never told you about living inside there!  Its the sort of thing that qualifies for massive retribution.  Even destroying a world no one lays specific claim to can be problematic: you can't know who might be just passing through that realm at the time and might get caught in the carnage; it also disrupts the known paths of the Divine Roads that travel from one reality to the next, screwing up everyone's business and/or vacation plans. So destroying a world that isn't owned by any deity is still equivalent to blowing up a big chunk of public road (whether its a "rural route" or a "major highway" depends on where its positioned along the Divine Roads).  And you never know which god might not have owned the place but considered it one of his favorite "truck stops" along the way to or from Olympus or Atlantis or the Underworld.


This means that clever PCs are going to make a point of trying not to get caught being the one doing the world-killing, unless their whole point is to send a serious "fuck everyone" kind of message. GMs should avoid the temptation, if a player is clever about not being seen, to have the PC found out just-because; of course, if there's a good reason why or how an NPC (or another PC) could trace it all back to the apocalypse-mongering PC, then its all well and good; but it shouldn't happen just out of some gut GM-instinct that PCs doing huge campaign-changing things must always have blowback.

 

In general, this one of the hardest things about running games at the Lords of Olympus power-level; a GM has to rethink how he handles thing, and cut out the instinct of always wanting to restrict player power.  Nothing sucks worse than a game where PCs are given enormous power and then discover that the entire system, or the setting, are set up to make it impossible for them to ever really use said power.  Make sure that everyone sees the consequences of massive actions like world-destroying, but don't prevent it from happening out of knee-jerk conservatism, and don't insist that the PC who did it must always pay the piper.
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Lord Darkview

Well said.  A lot of this applies to plenty of other cosmic or high-powered games as well.  The collateral damage of carelessly or impulsively destroying something huge is bound to make someone mad.

But it can't be impossible to pull off either, or what's the point in having the ability?
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RPGPundit

Quote from: Lord Darkview;661272Well said.  A lot of this applies to plenty of other cosmic or high-powered games as well.  The collateral damage of carelessly or impulsively destroying something huge is bound to make someone mad.

But it can't be impossible to pull off either, or what's the point in having the ability?

Erick Wujcik taught me that it was always better to let someone do something or have something if its possible for them, and then see what happens because of that, than to try to stop them from being able to do it or have it. ie. Don't be afraid of giving the PCs Power.

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LION & DRAGON: Medieval-Authentic OSR Roleplaying is available now! You only THINK you\'ve played \'medieval fantasy\' until you play L&D.


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The most famous uruguayan gaming blog on the planet!

NEW!
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Dark Albion: The Rose War! The OSR fantasy setting of the history that inspired Shakespeare and Martin alike.
Also available in Variant Cover form!
Also, now with the CULTS OF CHAOS cult-generation sourcebook

ARROWS OF INDRA
Arrows of Indra: The Old-School Epic Indian RPG!
NOW AVAILABLE: AoI in print form

LORDS OF OLYMPUS
The new Diceless RPG of multiversal power, adventure and intrigue, now available.