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Conjuration Questions

Started by charis, July 18, 2008, 04:04:51 PM

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charis

So I've been looking through the posts in the forum, trying to find some clarification on Conjuration and such, since it's kind of vague in the book, and was hoping to get some people's opinions and ideas.

Under the Conjuraction section of the book, in Conjure Shadow Shape, it says "The process is fairly quick, needing only about an hour..."  but then, if you go to the section on Building and Creating under Conjure Shadow Shape Item it says that it only takes a minute for each construction point? Then in the same paragraph it goes back to being an hour.

Also, I assume this must be a mundane item, like a dagger or something simple without any special qualities or powers, because that should fall under Complex Conjuration, where you take the total of your points, and that's how many hours it takes?

So, I'm not sure how long things really take, any help/ideas? Thanks!

Nihilistic Mind

According to the rules, it should be an hour per point.

For mundane things (things that don't cost anything point-wise) like a bottle of wine, a simple sword, it should take much less. At least that's how I usually rule things out in my games.

A lot of time, for mundane things, it may still be faster to use the Pattern or Logrus anyway so it doesn't usually come up in the game.

Here's another cool thing for speedy conjuration: If the character has conjuration and sorcery they can conjure stuff in advance and release them instantly with a spell, which according to Shadow Knight is how Mandor conjures his regal meals so quickly (that and the fact that he's bloody talented...).
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RPGPundit

In my game, it takes differing amounts of time depending on what you want to do. If you want to create a mundane item, it takes only a few moments; if you want to create a magic item out of the blue it takes several minutes (depending on the points spent on it), but if you want to take an existing mundane item and empower it, its a bit faster.  They work in different ways, though. The latter is more vulnerable to the pattern than the latter.
If you want a magic item that is mostly permanent and that will exist through shadow, then that takes longer still, usually days to conjure unless its very simple.
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charis

Interesting! Thanks for the replies Nhilistic Mind and RPGPundit! I kind of figured people were using their own interpretations on the rules since they're kind of back and forth on the amount of time it takes.

I like the idea that the more powerful the object (the more points it has in quality/power) the longer it takes to conjure.

I think this was also discussed about in prior posts a little bit, but in the end, won't most conjurer characters go out and find a fast time shadow and then spend days or even weeks conjuring up powerful items? Of course, these can be destroyed etc. in the usual ways, but someone could take the time to conjure up an indestructible armband that confers the indestructable quality to whoever is wearing it, then add on top of that regeneration and tireless stamina, you have someone who will never tire and can heal insanely rapidly.

I went over this once already and it was decided in the game I'm currently playing in that the regeneration runs off the Amberites internal reserves, but then the tireless stamina comes into play so one never gets tired. So then we decided that tireless means normal activity, just existing, but when using powers it will still make you tired in the end. What do you guys think? I'd love your insight. Hmm, maybe I should started another thread about this topic...? Kind of new to forums.

Nihilistic Mind

This thread is still relevant since qualities and powers and such are still under the conjuration section of the book. :)

Oh, and welcome, btw!

Tireless stamina is an interesting beast all of its own, most other qualities follow a progression of 1 point = human or chaos rank, 2 points = amber rank, 4 points = amber or higher rank.

With a tireless stamina, this would mean that a minion that can shift through shadow can run endlessly while an amberite pursuing it would eventually get exhausted...

I think it comes down to what you want to emphasize in your game and set the levels of qualities and powers accordingly. (They are so easily customized!)

I think it's a fair ruling to determine tireless means regular physical activity (including fighting) while powers may begin draining energy in a whole different way.
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jibbajibba

Just dropping my 2 cents worth.

I use an hour per point 10 times that is the item is going to move through shadow and retain its power (this is as per books I think) but the twist is i always use Amber hours. So if you travel to a shadow that has 10 times Amber Speed (by default I max out the variation to 5 times without manipulating the timeline deliberately) it takes 10 hours per point or 100 hours per point for a permanent.
This just lets me avoid the whole conjurers kitting themselves out in shadow and wondering round fully loaded.
There was a guy that created a spell deck as an item. Basically a horde of items  each with a single spell in. He was able to tear each card to cast teh spell and a lot of them were comb ined with conjuration to give 'instant equipment' it was so nicely done I let him get away with it.
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Nihilistic Mind

That's cool. It becomes less the conjuration of an item and more 'crafting' because of where it is made. The materials and creature, even if they originate from Shadow, are imbued with essence and become real in the conjuration process.

Sounds like an advanced form of conjuration, perhaps.
Running:
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DCC In Space!
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Croaker

I had various kind of conjurations:
The fastest enchanted an object in its home shadow only. When you took it out, these didn't work.
The slowest enchanted an item so that it could persist somewhat in shadow.

Also, enchanting an existing item was more resilient than conjuring one out of thin air