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Pen & Paper Roleplaying Central => Reviews => Topic started by: TheGlen on December 11, 2021, 11:46:31 PM

Title: Mad Musings: Marvel Super Heroes
Post by: TheGlen on December 11, 2021, 11:46:31 PM
One of the most successful licensed RPGs of all time known for its devout fan base and almost unheard of collaboration between TSR and Marvel.

Title: Re: Mad Musings: Marvel Super Heroes
Post by: WanderingGM on October 04, 2022, 02:55:44 AM
I have a lot of fond memories of this game, and my friends and I played the hell out of it in our pre-teen and early teen years.  When we got a little older, we eventually moved on to Champions, because its rules provided much more opportunity for min-maxing (yes, I was a teenage min-maxer.) 
Title: Re: Mad Musings: Marvel Super Heroes
Post by: AnnA_Frank on November 04, 2022, 07:12:20 AM
I also played it as a teenager, and I really liked it then, probably because there were few games and you idolized every game that fell into your hands
Title: Re: Mad Musings: Marvel Super Heroes
Post by: Grognard GM on December 03, 2022, 07:46:22 PM
I love old school ('60's-2000) Marvel, and FASERIP is a neat game, but it has enough limitations and flaws that I'm never satisfied with it (it seems like curse of every Marvel RPG to be flawed).

Every so often I tease it apart, and attempt to craft a "better" rules system from it, because of the massive amount of vintage setting material. One day I'll crack it, you mark my words, Richards!
Title: Re: Mad Musings: Marvel Super Heroes
Post by: Thor's Nads on December 10, 2022, 05:32:52 AM
Quote from: Grognard GM on December 03, 2022, 07:46:22 PM
I love old school ('60's-2000) Marvel, and FASERIP is a neat game, but it has enough limitations and flaws that I'm never satisfied with it (it seems like curse of every Marvel RPG to be flawed).

This is a curse of every superhero RPG. The genre is notoriously impossible to model. Everyone of them can be exploited and fall apart under extended play.