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In Harm's Way

Started by Kester Pelagius, May 04, 2007, 05:05:01 PM

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Kester Pelagius



Though an independent role-playing game in its own right, In Harm's Way is powered by the StarCluster role-playing system.  Which is to say it is a historical RPG using a system originally designed for space opera.  Thus while In Harm's Way should be compatible with all games powered by the StarCluster system there are certain questions that we need to examine.

For instance, how well does a system designed for space opera capture the feel of Napoleonic era naval combat?  To find out let's see what we have. .

Intent: From the author, "The first thing I had to decide was "Am I trying to emulate the real Napoleonic Era in naval terms, or am I interested in emulating modern Napoleonic Naval fiction?" Emulating the books won hands down."  This is an important caveat and I shall be critiquing the work accordingly.

The Setting: The Napoleonic Era, as romanticized in fiction.

System Mechanics:  In Harm's Way is an independent role-playing game using a modified version of the Starcluster 2.5 role-playing system.


[size=16]The Game[/size]
As the Starcluster core rules have been thoroughly reviewed elsewhere (including by myself here) I shall jump right to the heart of the matter and tell you, hopefully, what you need to know:

In Harm's Way is basically an setting specific overlay on an existing rule system with some minor modifications.  For instance instead of determining a Homeworld players determine their Culture.  It's amazing how seamless that alteration is.  Too, as with Starcluster, the action revolves around ships.  Only instead of starships it's sailing vessels.  Mostly the changes are conceptual and relatively easy to follow.  If you know the basic Starcluster rules you should be able to jump right in.
   With sixteen basic character templates, skill sets organized by character background, and an in-depth rule set for establishing hierarchical divisions in accord with the period In Harm's Way is virtually anal in it’s attention to detail.  Which is a very good thing in a historical role-playing game.
   Too, there's a near fetishistic examination of NPC characters.  I use the word "fetishistic" advisedly and only because many role-playing games treat non-player characters as toilet paper; use them once then throw them away.  To see a game that actually takes the time to show GMs how to develop the NPC as a useful and dynamic adjunct of the game, rather than presenting them as 2-dimensional tools, is refreshing.
   And then there's the section on ships.  This section starts off with the following tidbit: "There were a multitude of vessel types in the period, distinguished by hull type, masts, rigging, number of decks, and size."  There's no superfluous preamble, not a single unnecessary bit of fluff text, the authors jump straight to the point.  I like that.
   This section not only teaches us about schooners, brigs, cutters, and lets us know how many guns the typical vessel carried it also provides several sample vessels complete with deck plans.  Then leads straight into the section on sailing and combat.

[size=16]Appraisal[/size]
There are two primary concerns every reader of reviews wants to know upfront:  1) Is this worth spending my hard earned cash on? 2) Does it look like this game will be fun to play? Let's begin with the first question. .
   As I've come to expect of all Flying Mice's RPG product this is jam packed with rules, including charts and illustrations.  However In Harm's Way is almost exclusively 132 (PDF) pages of rules.  There's a bit of historical reference here or there, the most notable being a timeline of events spanning 1793 to 1815, and some nice short (nearly flash) fiction, but the main focus of this product is to provide a rule set for running a Napoleonic era campaign.  The PDF seems well put together and has no noticeable problems.  However the lack of bookmarks was problematical as the only way to navigate the PDF was with hotlinks from the contents page.  Too, and this really bugs me, there's no chapter indices.
   There's a contents page and an index but no chapter divisions for a 100+ page work?  Look I know this is a PDF but I am assuming you want people to not only buy and download it but also print it out and play it.  As a GM when a player asks me where to find information on such-and-such I'd like to be able to tell them to reference chapter so-and-so.  Taking the time to divide a work such as this up into delineated chapters make referencing a document of this size that much easier.  Otherwise no worries.
   Now for the hard part, finding out whether or not the game will be fun.  The first caveat has to be about the rule system.  If you don't like Starcluster then you probably wont like In Harm's Way.  But does the reverse hold true?
   To answer that you have to realize this is strictly a period game.  It's set in a romanticized view of history but it's a historical time period nonetheless.  If you're looking for a rule set to emulate the Honor Harrington universe or one of the numerous "Horatio Hornblower" in space series this is not it.  In Harm's Way is designed strictly to emulate the feel of a Horatio Hornblower, the historical era, period.
   If that sounds like fun to you then this is a RPG you will want to purchase.  If that is not the sort of setting that appeals to you then save your money for something else.  It's that simple.

This has been a review of Flying Mice's (AKA Better Mousetrap Games) PDF product In Harm's Way which is available for $11.00 from RPGnow.

Happy gaming!

[size=10]Copyright © C. Demetrius Morgan[/size]
Mise-en-scene Crypt: My cinema blog.  Come for the reviews stay for the rants.

Have you had your RPG FunZone today?

Kester Pelagius

This is my first review posted here.  Had to reformat everything but I think it turned out well.  Comments for improvement are welcome.

Oh, yeah, and if anyone would like to comment on the actual review that would be alright too.  It's really a very nice game despite the slightly backhanded compliments.  :p

Enjoy!
Mise-en-scene Crypt: My cinema blog.  Come for the reviews stay for the rants.

Have you had your RPG FunZone today?

flyingmice

Whoa! Thanks, Kester! An excellent review, as always! Much appreciated!

-clash
clash bowley * Flying Mice Games - an Imprint of Better Mousetrap Games
Flying Mice home page: http://jalan.flyingmice.com/flyingmice.html
Currently Designing: StarCluster 4 - Wavefront Empire
Last Releases: SC4 - Dark Orbital, SC4 - Out of the Ruins,  SC4 - Sabre & World
Blog: I FLY BY NIGHT

David R

Very good review Kester. Good observation this :

QuoteToo, there's a near fetishistic examination of NPC characters. I use the word "fetishistic" advisedly and only because many role-playing games treat non-player characters as toilet paper; use them once then throw them away. To see a game that actually takes the time to show GMs how to develop the NPC as a useful and dynamic adjunct of the game, rather than presenting them as 2-dimensional tools, is refreshing.

Just one thing, I thought the Honor & Practicality rule is pretty interesting. In my games players either act with this rule in mind or they sometimes forget about it , but the rule is always there, shaping the characters and the campaign as it (they) progress.

Regards,
David R

flyingmice

Hi David:

My players pay a lot of attention to their Honor/Practicality score - they may not remember to use it, but they always know it and measure themselves against it.

-clash
clash bowley * Flying Mice Games - an Imprint of Better Mousetrap Games
Flying Mice home page: http://jalan.flyingmice.com/flyingmice.html
Currently Designing: StarCluster 4 - Wavefront Empire
Last Releases: SC4 - Dark Orbital, SC4 - Out of the Ruins,  SC4 - Sabre & World
Blog: I FLY BY NIGHT

Kester Pelagius

There is a lot that I glossed over (or just didn't mention) that's for sure.  But isn't honor in this setting a given?

Anyhow I've found that shorter reviews seem to work better and thus I have tried, sometimes even successfully, to stick to that review model.  Otherwise I'd be going on about how sub-sections like "Cannonballs and Gore" manage to impress upon the reader the horrors of shipboard battle, which would then degenerate into me commenting on how very unlike the romaticized pirate movies we grew up watching this "romanticized" view of the Napoleonic era really is.

Or worse, nitpicking!  ;)
Mise-en-scene Crypt: My cinema blog.  Come for the reviews stay for the rants.

Have you had your RPG FunZone today?

flyingmice

I like the short form review you used here, Kester. You really kept right on the subject. :D

As for Cannonballs and Gore, it just isn't Napoleonic Naval diction without a midshipman getting pulped by a ball. :P

BTW, I don't know if I emphasized it enough in the game, but the only fiction in the book is the page and a half at the very beginning. The other stories are excerpts from the memoirs of a real British sailor in the War of 1812 named Samuel Leech. Most people I've talked to thought they were fiction.

-clash
clash bowley * Flying Mice Games - an Imprint of Better Mousetrap Games
Flying Mice home page: http://jalan.flyingmice.com/flyingmice.html
Currently Designing: StarCluster 4 - Wavefront Empire
Last Releases: SC4 - Dark Orbital, SC4 - Out of the Ruins,  SC4 - Sabre & World
Blog: I FLY BY NIGHT

flyingmice

Kester: "There is a lot that I glossed over (or just didn't mention) that's for sure. But isn't honor in this setting a given?"

Ah! Just noticed this sentence! Honor/Practicality is a two sided dynamic stat, with both parts always equalling 20. The higher your honor, the lower your practicality, and vice versa. When you do honorable things, your Honor rises, and when you do practical things, your Practicality rises. It is, in effect, your reputation. You add your Honor score to any dealings with superiors, social events, diplomacy, Leadership checks, and the like. You add your Practicality score to any dealings with the underworld, Intimidation, threats, Discipline checks and the like. Both sides are useful, just useful in different ways.

-clash
clash bowley * Flying Mice Games - an Imprint of Better Mousetrap Games
Flying Mice home page: http://jalan.flyingmice.com/flyingmice.html
Currently Designing: StarCluster 4 - Wavefront Empire
Last Releases: SC4 - Dark Orbital, SC4 - Out of the Ruins,  SC4 - Sabre & World
Blog: I FLY BY NIGHT