Quote from: RI2 on May 31, 2024, 04:04:30 PMMechanically, the mechanic is still the same--roll d12 and meet or beat a Target Number to see if you succeed or fail.
Quote from: RI2 on May 31, 2024, 04:04:30 PMQuote from: HappyDaze on May 31, 2024, 12:58:56 PMYou should focus on telling us what it is, not what it is not.
This is the new edition of the game that has been around since 2007. Like always, it is set during the start of the American Revolution, but now the timeline has been pushed back to the aftermath of the Battle at Concord-Lexington. The tone and setting are still the same.
Colonial Gothic is designed from the perspective of the American Colonists: witches are real, devils and monsters run rampant in the world, and Magic exists—usually with terrible effects on all involved. Most Colonists have either chosen to deny the supernatural or rationalize it away. In contrast, others have been irreversibly damaged by their experiences with it. But some know and accept it for what it is and act accordingly, willingly choosing to place their reputations, faith, and sanity on the line to fight back. Seeing themselves as the last line of defense against the onslaught of evil; these characters war with the terrifying forces that lurk in the shadows.
Mechanically, the mechanic is still the same--roll d12 and meet or beat a Target Number to see if you succeed or fail. I have made a few tweaks to them, but they already play. an earlier version, you can still use the previous supplements with the new edition.
Where the game stands out is the historical setting material included. This has been expanded, in some cases extensively added to, and designed to get gamers up to speed on a topic they might not know much about.
The game speaks for itself, and thankfully, the other game does not.
Quote"Everyone," she said, "thinks that hate and love are somehow opposite forces. They are not. They are the same force, facing opposite directions." She glanced aside at me. "Love is a fire, my Knight. Love turned the wrong way has killed as many as hate. Reason, young wizard, is the opposite of hate, not love."
― Queen Mab, Dresden Files - Battle Ground
Quote from: jhkim on May 31, 2024, 03:18:51 PMI've been mulling over how to do magic properly, and I'm still not satisfied with it, so I want to avoid magic in my next one-shot. During the Third Age, that's not hard.I suggest looking at Adventures in Middle Earth or Lord of the Rings RPG. Most of the "magic" characters can do are found in culture specific virtues (feats). Which I believe will translate to edges in Savage Worlds although I am not particular familiar with SW.
Quote from: Darrin Kelley on May 31, 2024, 06:19:15 AMI feel the female Custodes thing is just something blown way out of proportion. GW is always retconning things for 40k. What makes this any different than their other retcons? I don't get it. It seems to be a whole lot of controversy about nothing.