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#1
Before y'all start shitting on #Reddit you might want to read if not participate in the actual, you know, discussion there which pushes back against this insanity. I guarantee you the lack of validation is why they deleted their post. Meanwhile they have no issue leaving responses like this up on a post in r/rapefantasies so extreme the mods removed it.

This is easily the most hypocritical example of virtue signaling I've ever encountered. It's actually awe inspiring.

Quote from: Chris24601 on April 23, 2024, 08:26:40 AMIf I could obliterate one OWoD game line so it never existed I'd nuke... Werewolf.

Too late, they already did.

Quote from: Insane Nerd Ramblings on Today at 08:01:01 AMThe only time the damn game made ANY sense was when they declared 'The Technocracy won'.

They only did that once they shifted their own ideology to authoritarianism.

Quote from: Chris24601 on Today at 09:21:58 AMMage is fundamentally Woke (Mages are even called The Awakened),

Pointing that out is what led to my permaban on #RPGNet.

And throughout it all we see the same breathtaking hypocrisy which demands such a profound level of doublethink that I'm all but terrified anyone is capable of it.
#2
Other Games / Re: Custodes down along with G...
Last post by BoxCrayonTales - Today at 01:48:07 PM
We also need new lores too. OPR doesn't have a lot.

I'd like to see more diverse human civilizations too. TSR's old Star*Drive setting has interesting ideas, like cyberpunk commies and niezchean space romans.
#3
Quote from: oggsmash on April 26, 2024, 11:04:53 AMHow old are you?  I ask because I have managed to work to a standing press of 225x5 a below parallel squat of 480x5 and an incline press of 280x3 at age 52 (I am 225) after getting back after it for 1.75 years.  So I am not so sure there is an expiration date on getting stronger at all.  I did optimize my sleeping and protein intake this whole time but no drugs, no TRT, etc. 

  My brother who has a much less athletic youth than I did (he was a smoker for years and more on the party end for a long time) is 50 and since training with me his bench press (all lifts have gone way up) was never higher than 225x5.  He is hitting 260 for 5 sets of 5 now (and could probably hit 275 for one big set of 5 if we wanted to see red lines) and same thing, no drugs, no trt, has a fairly active/physical job.

  I think even if I were to manage something crazy like a 550x5 squat (which puts me in the 625-650 1rm range) in the next couple years the kid is STILL going to be past that before he is out of HS.  So I am not certain I can really regret that sort of thing.  I would have been impressed had he surpassed where I was as a kid (I was strong back then and a decent athlete) but this kid is going to pass me at a lifetime best before he is 19.   

You keep rocking! Your brother and your son, too.

I'm your age.

There's no local gym near me, so currently I'm not close to being strong. The nearest so so gym is a good half hour from me, sadly. I've been away from weights for several years now (since about 2019). Well, not entirely, I do have a couple kettlebells. But that's endurance lifting when I do it. With no gym I got, how do I say it? Lazier. Even weaker. I never got strong enough when I was trying to be a powerlifter. I was intermediate at best, except my bench was beginner level. I couldn't get past 3x5x190#. I switched to 531, but then the gym closed. This was 150 miles south of where I live now.

I walk/ruck/bicycle and have just begun calisthenics. My approach now is to tone up and get quicker rucking/walking. I learned that I like long walks even if I am a slow walker. I've shaved 8 minutes off my time since last month, so I am seeing slow improvement. I do a 5K when weather permits. If rucking I do about a mile right now - my shoulders/traps protest, telling me I have to build them back up. I want to do my 5K walk in 45 minutes or less.

I'm also fighting a nasty nicotine demon and it's winning, which annoys me. I seem to have a million excuses for it, but they're just excuses. I can recognize excuses - I've used so many over the years.

As a teen I was very weak. I was malnourished and at 6 feet tall I weighed 128# for graduation. I did get in better shape when in the Army for my short stint - I have bad feet. I kept at PT for a while afterwards, but then that fell off. I was never the "jock" type, and now that irks me because I love exercising. The endorphin release has helped my mood tremendously.

I don't have the money to build my own gym. I might be able to, but getting the equipment to do the basics would take me a good decade or more. Yes, I'm also broke as Hell. But I am looking to move to a small town and get myself out of the sticks where everything is at least 5.5 miles from me. I hope wherever I go has some sort of gym.
#4
I really like the 2d20 Conan game and I like the lighter John Carter version as well.  The 2d20 system doesn't seem right to me for Star Trek when I tried it.  The Dishonored game and Home World were phoned in and Dune is an abomination.

In the same vein, I love Deadlands.  Some of the settings for SWADE are good, some meh, and some are just trash.  All just my opinion of course. 

2d20 and SWADE are two different animals for two different kinds of play.  I don't think any system will ever be my universal game and I wish that they would quit trying.  Trying to make an "any setting" game makes everything taste like gas station sandwiches. 

Good mechanics can be adapted though.  I point to Neon Blood as a really good example of the OSR type d20 being adapted well.  Those that play OSR games will be very comfortable with the rules but will definitely see how the mechanics they are familiar with have been altered to work with the game.

tenbones, I have some of the Modiphius Fallout books and I don't think that's the best way to go.  Lookn at the Nukapedia website instead.  Somewhere out there you can find a digital copy of the Vault Tech notes and the Fallout Bible.  The Modiphius books are very light on the Interplay/Black Isle/Obsidian lore and very heavy on the Bethesda take on the setting.   
#5
I generally agree with all of you.

SW is a toolkit system for GM's that really like to be hand's on. Or for GM's that like doing fast and dirty just wanting to get into the mix with little mechanical overhead.

But defacto, SW has a history for being one of the best and easiest systems to convert to. One thing feeds the other. So if your favorite IP is out there and you wanna riff on it, or rip it whole-cloth for your table, Savage Worlds is an easy choice to do it with. With the Companion book series almost done, you literally can do very reliable games in any genre and sub-genre with just a little bit of effort - which is effectively ubiquitous to Savage Worlds GM's that enjoy the system.

Insofar that buying a licensed product for the purposes of conversion is an option, of course it depends on your disposable income (which is always a factor in this hobby of casual collectors that collect as often as they play), and of course the quality of the licensed book itself.

I'm a details guy when it comes to setting up my homebrews and conversions. So I'm always looking for something I might miss, especially when I might be a relatively casual fan of an IP - but i'm interested in diving in. Anything that's going to give me a leg up for the purposes of a conversion, providing its a good resource, is always invaluable for someone like me that is generally very busy.

Fallout is something I've played through up to Fallout 4, I still consider myself fairly knowledgeable about the setting, but I'm not a mega-deep into the lore. I could do a conversion fairly easily without the Modiphius edition, but I'm kinda interested to see what they got inside. I doubt I'd buy the book, but I'd probably be up for the PDF. I've seen enough in-depth reviews of their 2d20 system to know I'd *never* run a Modiphius game, but not gonna lie - they got a lot of licenses that I am very interested in.

Savage Worlds is hongry to devour them and convert them.
#6
Quote from: Crazy_Blue_Haired_Chick on April 17, 2024, 02:21:58 PM
Quote from: Omega on April 13, 2024, 11:46:14 PMBemusingly I went practically the opposite.

I found BX alot more user friendly and the "make it your own" nearly blank setting" was a brilliant idea that AD&D should have tried as well. Iver the decades I've had an easier time getting players into D&D with BX.

I Dabbled a little with BECMI and while the intros are great. The overall system just felt too stretched out.

I'm thinking of making an rpg where the gm can generate a setting with dice. I appreciate the idea of having free-reign to make a setting your own, but some people like to have more guidance and structure. It's all down to personal taste.
I've got a section like that in my system. It states upfront that should freely ignore any rolls you dislike or outright pick something if you have a preference, but it does allow you to roll up an entire region randomly including realms and dungeons within said region if you're feeling particularly uninspired.

It's a tool, not a rule.
#7
Quote from: oggsmash on Today at 09:47:27 AMYeah it is really strange to me people with the money for IP and good artists seemed to have lost the account numbers when it came time to hire a game designer for a system.
My experience with RPGs based on licensed IPs is that, unless the IP itself is fairly moribund (ex. WEG licensed the Star Wars IP in 1987) the main concern isn't actually to create a good game, it's to cash in on a hot IP.

Good art is more valuable than good rules because fans of the IP will often pick up things like a slick-looking book with no intention of ever actually playing the game.

Paying for good game design is just an unneeded expense when that's your goal.

By contrast, doing a game based on a moribund IP is generally going to be a labor of love because the designer wants to play in a setting they're personally a fan of and so will care more about the rules properly reflecting the setting.

It's not a hard-and-fast rule, but it is a good guideline I've found.
#8
Quote from: Thor's Nads on Today at 12:10:21 AMThanks.
Yeah, the hard part of running a tower adventure in a world where magic flying exists is controlling the ways in and out. Players love to skip all the stuff the DM prepared.

Yeah.  At this point I am making a lot of it up as I go.  I am going to do some preparing and I have the basic idea of the adventure planned out.

It used to drive me crazy when players skipped area but as I have improved as a DM, I don't care anymore.   Much of the time they are missing Money, Jewels and other valuable items and they just hurt themselves.
#9
Yeah it is really strange to me people with the money for IP and good artists seemed to have lost the account numbers when it came time to hire a game designer for a system.
#10
Quote from: Insane Nerd Ramblings on Today at 08:01:01 AM
Quote from: Chris24601 on April 23, 2024, 08:26:40 AMIf I could obliterate one OWoD game line so it never existed I'd nuke... Werewolf. But if I had a second, that would be Mage (honestly, with time, I've realized that lorewise the WoD peaked with Hunter's Hunted 1e and everything else with the exception of adding dhampirs has been downhill).

Werewolf does suck in that its an eco-terrorist Progtard's wet dream. I liked Mage, but The Traditions are just 100% wrong. I'm not saying The Technocracy are right, but FFS, the neurotic, bong juice swilling, crystal-waving hippie sexual deviant asswipes in the Traditions are just so fucking stupid. That and you had morons claiming Nikola Tesla (who is really The Godfather of the 20th Century) was an Aetherite.

The only time the damn game made ANY sense was when they declared 'The Technocracy won'. The Ascension War was stupid and bringing it back into play did nothing but make the game developers look like Neo-Luddites.
Mage is fundamentally Woke (Mages are even called The Awakened), which is to say Gnostic, with the underlying concept that if you believe something enough then it is true. It's literally trans-ideology before it got mainstreamed.

Similarly, it is the Sleepers' collective beliefs that most stand in the way of your beliefs becoming truly real. For the woke it is the oppressors (i.e. anyone who doesn't believe in their mental illness) who are preventing utopia (and for the Gnostic it is the masses ensnared by the Demiurge's lies that keep the enlightened from achieving their godhood).

Woke, Gnosticism, and Mage all feed from the same original lie... "You can be God."

The World of Darkness in general also suffers from the problem of having existed long enough for its rebel ideologies to become the establishment, but are unable to let go of the Revolution to see they've actually become the bad guys. The Leftwing nuttery that in the 90's focused on "tolerance and freedom from the establishment" has now reached the point where it now requires intolerance of other ideas and tyranny by the establishment to maintain.

But they won't let the natural rebels actually rebel against the real modern establishment, instead they must rebel even further into Leftist nuttery and maintain the fiction that it is still the 90's establishment and it's ideals who are in charge (ex. Vampire 5e has introduced the 2nd Inquisition backed by Religious and Rightwing elements because they can't have the Totalitarian Left as the villains).

And so they flounder because the underlying structure of their setting has no truth to it anymore. It's collapsed into the same late-stage Marxist hell that every institution which embraces it does. It can't understand that anti-establishment rebellion is now rebellion against them.

But yes, Werewolf should die first because without it's stupid we'd never have gotten to Mage and the other bad ideas (for context, prior to WtA the WoD setting was reasonably coherent and had an objective reality, the Lupines were savage beasts in the wilds akin to folklore, what became Mages were practitioners of various numina; magic paths, psychics, true faith; ghosts, fae, and demons were mysterious otherworldly entities... in contrast to defined playable factions with their own New Age/Gnosticism to push).