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#1
Quote from: yosemitemike on Today at 04:46:38 AMThis is similar to how Call of Cthulhu does it.  It works but there are some problems.

It encourages players to roll as many checks for as many skills as possible hoping to get a success.  Characters will do things just to get rolls so they can maybe advance. 

Certain skills will go up much faster than others.  It will be whatever skills the GM calls for the most rolls with.  In CoC this is usually spot hidden, listen and library use.  Skills that rarely come into play will rarely if ever advance.   

Exactly. And as much as we want to claim "rulings over rules" and just explain the Players and tell them to avoid metagame to stack successes, its just going to happen no matter what.

The players will eventually wise up and try to come up with ways to justify rolling for stuff. Its something that makes sense in theory but in practice you get Skyrim characters letting themselves be hit by crabs by the river to raise their Heavy Armor skill.

One way to go about it is that advancement requires GM approval, but by that point you can just cut the middleman and then have your players get GM approval to just buy skill ups with XP.

As Lurkndog said, this is just point buy with extra steps and opens up the door for a lot of metagaming/powergaming for very little added value.


#2
Quote from: jeff37923 on Today at 06:37:00 PMIndeed!

Now, if you REALLY want to go down a rabbit hole, grab a copy of CT Adventure 4 Leviathan. I believe that most of the prototype ideas which became the WH40K setting were first described in that adventure. It was written by GW, after all....

I'll give it a look!

Quote from: BadApple on Today at 06:40:30 PMSo Classic Traveller, Mega Traveller, Traveller New Era, Mongoose Traveller 1e and 2e, and Cepheus Engine are all very compatible but not 100%.  Aside from having different skills lists, there area stats balance differences between editions.  Over all, you should be able to use material between editions without conversion most of the time.

Thank you very much!
#3
Youtube keeps recommending NPC and normie trrpg content to me, so I felt like making a thread to discuss them. Trust me, these people can get real nasty towards each other.


The Character Sheet at Comicbook.com is relatively drama-free but tends to skim over a lot of information.
#4
So Classic Traveller, Mega Traveller, Traveller New Era, Mongoose Traveller 1e and 2e, and Cepheus Engine are all very compatible but not 100%.  Aside from having different skills lists, there area stats balance differences between editions.  Over all, you should be able to use material between editions without conversion most of the time.
#5
Indeed!

Now, if you REALLY want to go down a rabbit hole, grab a copy of CT Adventure 4 Leviathan. I believe that most of the prototype ideas which became the WH40K setting were first described in that adventure. It was written by GW, after all....
#6
Thank you very much!

Emperor protects!
#7
Mongoose Traveller will give characters more skills to characters and the application of those skills uses a more unified mechanic than Classic Traveller. The combat system has changed to one where armor subtracts from damage done instead of the all or nothing to hit used in CT. The stats are close enough to be used freely between editions. Spacecraft are similarly statted, but differently expressed and designed between CT and MgT1e and MgT2e.

For a WH40K game, I'd suggest using Mongoose Traveller 2e because I think that would emulate the setting of 40K better. YMMV, of course. To get a taste of each in order to decide upon which rules set to use, you can download the CT rules for free and the MgT2e rules for $1 from DriveThruRPG with the links listed below.

https://www.drivethrurpg.com/en/product/355200/classic-traveller-facsimile-edition

https://www.drivethrurpg.com/en/product/380244/traveller-explorer-s-edition

#8
Since, in such a case, it was the world that drew me to it, I much prefer to alter the system than to alter the world. Still, it might be necessary to alter the world a bit, but if it's no longer what I was originally drawn to, I'm better off doing something else.
#9
Quote from: BadApple on April 26, 2024, 10:40:07 PM
Quote from: Crazy_Blue_Haired_Chick on April 26, 2024, 08:15:16 PM
Quote from: ForgottenF on April 26, 2024, 09:05:34 AM
Quote from: Crazy_Blue_Haired_Chick on April 23, 2024, 08:10:19 AMBruh, my favorite mythologies are Norse, Aztec, and Japanese. Do you think that Xipe Totec could ever be sanitized?

https://mythopedia.com/topics/xipe-totec

What about Tanuki with their ginormous ballsacks?

https://external-content.duckduckgo.com/iu/?u=https%3A%2F%2Fwww.onmarkproductions.com%2Fhtml%2Fslideshows%2Ftanuki-transparent-found-on-web.jpg&f=1&nofb=1&ipt=265c2b86e4ccdb3ee12868fc63288812426a1b327fec6231259487e946721234&ipo=images

Of course, all of you already know how problematic Norse mythology is, will all the white people and violence and such!

I don't like Greek Mythology a lot, but that's because it's like a never-ending soap opera/reality tv show where so many mortals and demi-gods get awful treatment for being at the wrong place at the wrong time.

Didn't the Mario games already sanitize the Tanuki?

Nobody wants to see those balls...

Pom Poko is the movie that proves you wrong.

Hehe, you have a point.

I don't want OWoD to ever take on Japanese or even any East or Southeast Asian mythology in their games. The Filipinos have dealt with enough bullshit already!
#10
Hey there! So, I was wondering about the compatibility between the Traveller Editions, specifically between Traveller Classic and Mongoose Traveller 1e/2e. I wanna start doing the groundwork for a 40k game using Traveller, and I found a nice supplement with expanded psi powers. Another thing I'd like to use the alternative point-buy system of Mongoose Traveller 2e as opposed to the original creation system.

And before you ask, I want to run classic Traveller because it's what I've read the most and I like it; but then again, I'm no expert on this system, so I don't really know what important differences are between the different editions, hence the post.