Quote from: D3magogu3 on Today at 08:54:00 AMHi, I am new around these parts. I hope entering here and posting sth w/o a big introduction is okay. Rowan Rook and Decard entered a new low and call to violence in their newest "output". Violence against "Nazis" w/o defining what and who that is - openly advising people to do violence against former friends or even next of kin. The game is called "Eat the Reich" and is supposed to be a fun romp about hunting Wehrmacht bigwigs in Paris in the 40ies, but alas, after a few pages, this disclaimer comes:
Quote from: Crazy_Blue_Haired_Chick on Today at 04:37:34 PM
It was inevitable...
Quote from: tenbones on Today at 10:33:21 AMQuote from: jhkim on May 06, 2024, 06:05:47 PMI feel like it's less generic to have separate and redundant mechanics for "racial abilities" and "character abilities". For example, SWADE has "Size -1" as a racial trait and then has a separate listing for "Small" as a character trait. Worse, "Big" is a negative racial trait (Size +1) that works differently than the "Brawny" character Edge (Size +1).
To me, it makes more sense to have traits, then one can apply those traits equally whether they are because of race, cyberware, magic, superscience, etc.
Packages of traits could represent a species, a race, a cultural background, a membership (i.e. Order of Hermes or space marine), a profession/class, etc.
But that *is* how it works.
Quote from: tenbones on Today at 10:33:21 AMPackages of traits *do* represent these things you want. It just matters where you place them and how you define them.
What am I missing?