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[Treasure Hunt] OOC Thread

Started by Drohem, January 11, 2011, 03:08:30 PM

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Drohem

Experience Awards
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Episode One: Sea and Storm

Each character receives 50 Experience Points.

Drohem

If you have any questions, please feel free to ask either here or in a PM.  

OK, the basics of this module is that the character's are the common man (0-level) without specialized training (class abilities) and are thrust into a dangerous situation.  

The characters start the game as slaves of pirates without any possessions.  During the course of the adventure, the decisions you make for your character will determine what character class it will become at the end of the adventure.  Please be keep this in mind as the game progresses.  

As an example, the character starts with one weapon proficiency known.  During the course of the game, the characters are certainly able to pick up another weapon if it become available and attempt to use it and learn it.  However, this decision may limit the character's class options at the end of the adventure.  Let's say your character picks up, uses, and learns how to use a battle axe.  Well, this decision may prevent the character from becoming a Magic-User at the end of the adventure since the character is now proficient with a weapon not allowed by the M-U class.

Alignment works the same way; during the course of the adventure, I will be tracking decision and at the end of the adventure we will determine the character's alignment based upon those actions.

Non-Magical Special Abilities

Several character classes have special abilities.  These abilities break down roughly into non-magical and magical abilities: The thief's wall-climbing talent can be considered nonmagical, while the paladin's ability to detect
evil is effectively magical.

Whenever a player-character in this adventure wishes, he may try to utilize one of the non-magical special abilities.  These abilities include:

Assassinate (assassin),
Backstab (thief),
Climb Walls (thief),
Disguise (assassin),
Find/Remove Traps (thief),
Hear Noise (thief),
Hide in Shadows (thief),
Move Silently (thief),
Open Locks (thief),
Pick Pockets (thief),
Track (ranger).

The ranger abilities of extra damage to humanoids and decreased chance to be surprised cannot be attempted, nor can the monk's extra damage for barehanded combat.  The player characters cannot try to perform the magical special abilities of various character classes - turning undead, laying on of the hands, etc. - until they've chosen their character classes upon reaching 1st level.

Drohem

OK, I'll be putting up the first IC thread tomorrow.  There are just a few things needed to get things up to speed:

Premier- What is Porcius' weapon proficiency choice; quarterstaff, dagger, or dart?  What does he look like?

Gray Lensman- If you're still in, please give me a name and race for now, and then roll up your character.

Insufficient Metal- Same thing, please give me a name and race for now and then roll up your character.

skofflox

very excited to see how this plays out! Such a nifty premise...:)
Form the group wisely, make sure you share goals and means.
Set norms of table etiquette early on.
Encourage attentive participation and speed of play so the game will stay vibrant!
Allow that the group, milieu and system will from an organic symbiosis.
Most importantly, have fun exploring the possibilities!

Running: AD&D 2nd. ed.
"And my orders from Gygax are to weed out all non-hackers who do not pack the gear to play in my beloved milieu."-Kyle Aaron

Tommy Brownell

This is the furthest any PBP I've been in has ever gotten...you guys mean business over here...=)
The Most Unread Blog on the Internet.  Ever. - My RPG, Comic and Video Game reviews and articles.

Premier

Quote from: Drohem;432699Premier- What is Porcius' weapon proficiency choice; quarterstaff, dagger, or dart?  What does he look like?

Edited character post.
Obvious troll is obvious. RIP, Bill.

Drohem

Quote from: Premier;432738Edited character post.

Cool, thanks! :)

Drohem

Quote from: Premier;432822Questions: Other than the nine of us, what else is attached to the chain? Does it terminate at a ring affixed to the floor? Are there dead captives attached to it? What happened to the other slaves?

Please re-read the opening post; it will answer most of those questions. :)

winkingbishop

Ah, I see the game has officially launched.  It looks like it will be a great deal of fun and I'll be watching with interest.  I thought I'd offer my support to your meek 0th-level selves.  I just want to tell you all good luck. We're all counting on you.
:D
"I presume, my boy, you are the keeper of this oracular pig." -The Horned King

Friar Othos - [Ptolus/AD&D pbp]

Benoist

That's starting strong, in any case. Already in the shit up to the eyeballs! :D

Drohem

Quote from: Drohem;432699Gray Lensman- If you're still in, please give me a name and race for now, and then roll up your character.

Insufficient Metal- Same thing, please give me a name and race for now and then roll up your character.

Guys, if you're still please let me know ASAP.  Otherwise, I'll open the two other characters with the group to other players. :)

Sigmund

So is the bow of the ship open to the sea? I see some kind of hatch is locked, but can we not just climb out of the bow and swim to shore?
- Chris Sigmund

Old Loser

"I\'d rather be a killer than a victim."

Quote from: John Morrow;418271I role-play for the ride, not the destination.

Drohem

#12
Quote from: Sigmund;433458So is the bow of the ship open to the sea? I see some kind of hatch is locked, but can we not just climb out of the bow and swim to shore?

Correct.  From your position in the hold, the only other exit is the gaping hole in the bow of the ship.  Right now, you can only tell that the hole is open and see dark skies through it.  Closer investigation is needed to determine if the hole in deed directly into the sea.

Benoist

Internet tower/relay went down on Saturday. I'm just back on the web. :)

Cargoman

Kelvan will make his way to the hole . Being careful not to fall out he will look fore and aft , to see if there is some way to make it to the main deck . I would like him to be able to get top side and open the hatch to allow everyone out .