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[Recruitment] Haven Help Us! (D&D 3.5)

Started by Spike, August 15, 2012, 07:31:09 AM

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Spike

An elf with fae blood? Whouda thunk?  ;)

Far be it from me to suggest piracy, but I can has massive stacks of pdf files free from the interwebz... so I hear. :nono:


Anyway: Elves:

There are a few major tribes of elves in Haven:

Siti: Forest dwelling recluses, deep in mourning for the recent (300 year ago) loss of their queen. Tall and pale, civilized in a very savage way. The First Tribe, from which all others descend.

The Illya: Live mostly in the Northwest, urbane (in their fabulous City of White Towers), and very close to Mankind in the west. (eh. Default elf, tend to look like the local humans from interbreeding)

Tuathan: Mostly found as refugees among the other elven nations. Prior to the destruction of their Shining Host at the end of the last age, they were the premier warrior-mages of Elvendom. Dark hair and eyes.

The Danu, an ancient, nearly lost tribe. Very in touch with nature, woodsy (all browns in color), yet long ago the most advanced of Elven civilizations. Mostly found on the Southern Continent among the nomadic tribes of the Sea of Grass (including the very mongol-esque Mugatu that I recently made up and added).

And the Savannah Elves, found in the Pepper Savannahs. They are more closely related to the Siti elves, generally youths (in their first century) who have run away from the oppressive, attenuated childhood imposed on them. They are marked by generations on the Savannahs with coppery skin, eyes and hair, and tend to live among the local human tribes (Think a mix of southern africa and aztec mexico for cultural cues... not a perfect match, but it gets you in the ballpark).


Standard D&D elf rules: +2 dex, -2 con (the more savage nomads can swap the Con pen for an Int pen to represent their hard lifestyle), lowlight vision, resistance to sleep and charm, and bonuses to spot and listen (+2).

I'm sure I can forward you a pdf character sheet if that'll help you run through creation.  

As for owl nations: The nomads of the Sea of Grass, and the Savannahs both tend toward animistic beliefs and totem animals as patron gods. Birds are particularly favored on the Savannahs near the Hydenimoi forest (where the Elves tend to live...), but could be found in either place.
For you the day you found a minor error in a Post by Spike and forced him to admit it, it was the greatest day of your internet life.  For me it was... Tuesday.

For the curious: Apparently, in person, I sound exactly like the Youtube Character The Nostalgia Critic.   I have no words.

[URL=https:

Marleycat

#16
Savannah Elf,  I am good with the baseline add/pens. Elven sorcerer am I pure stupid or what? Think of Xantha as being Brazilian. :)

I assume the standard Pathfinder stat array is fair? Or do you want me to roll?
Don\'t mess with cats we kill wizards in one blow.;)

Spike

Sure.  I think I understood that post...   ;)



The pepper savannahs, as you might guess, are fairly hot, and crop poor. The only thing that grows really well are, of course, peppers, hence the name.

You would know that there are three major city-states in a sort of permanent detente in the Savannahs. Wei, which is built on an artificial island in a lake and is ruled by a 'living god-king' the Wei-Shakti is the most martial and aggressive.

Hmnaturpa (eh, I misspelled it I'm pretty sure...) is farther north, near the desert of Hesh (think Egypt for Hesh), and is mostly ruled by an Oligarchy, with a figurehead 'king'... currently a child.

Nearest the forest (and were you born on the Savannahs, or did you escape oppressive permanent childhood among the Immortal Siti?), where your tribe tended to wander is Xibaltci, which is also the southernmost city, with great wooden walls.  The warriors of Xibaltci wear dyed feathers over leather as armor, mostly blue, and they are ruled by a queen.

Fellow nomadic tribes include the mostly Human Maxcai, who are very tall and dye every inch of themselves a bright red, and who hunt the Korribe to earn their adulthood (Think Dire lions), and mixed human and half orc tribes similar to your own.

The mighty river Erd marks the boundaries of the Savannah. To the East lies the lands of the demon worshipping Huron, but the do not cross the river.  To the South lies more civilized kingdoms (south of the Savannah are 'Tenebrian' kingdoms, so vaguely asiatic, as you go west you run into more western style nations).

I had thought to start play elsewhere, but since i've got one player so far I can start in the Savannahs.  Otherwise it is easy enough to leave on a trade caravan or river barge to see the rest of the world.

I should note that, as Haven is a Flat World, temperature of lands has less to do with geography than metaphysics. The Savannahs are very hot because the Sun is closer than The Sky (Elder Gods in each case).  Hesh is hotter and drier still, because that nation is particularly favored by The Sun, while the lands of the Huron are both dark and cold, as He (the Sun, duh) turns His face away from their profane ways.


As a sorcerer you would know that on the Savannah's that self-mortification is often practiced to gain magical power. Not that you would need to do that, of course. You probably were sent as a young sorcerer on a spirit quest involving really awesome drugs. With Fae blood, you would have the Outsider:Spirit(native) descriptor, as all fae do, for what that is worth.

I'll set up an IC and OOC thread pair in a little bit, leaving this for rules and creation as well as recruiting anyone who wanders by...
For you the day you found a minor error in a Post by Spike and forced him to admit it, it was the greatest day of your internet life.  For me it was... Tuesday.

For the curious: Apparently, in person, I sound exactly like the Youtube Character The Nostalgia Critic.   I have no words.

[URL=https:

Marleycat

#18
I am from Xibaltci but on my spirit
/vision quest so I'm good to go anywhere. :)'
Don\'t mess with cats we kill wizards in one blow.;)

Spike

You don't have to be from a city, I was just letting you know what's in the area. Likewise, you're vision quest would have been a literal visit to the Spirit Realm (The Ethereal plane, more or less), which would mark you out among your tribe as an adult.

If you want I can give you the quick and dirty on Xibaltci's political landscape.


I am unreasonably proud of myself for doing all that off the top of my head without looking at my voluminous notes.

Off the top of my head, sorcerers are in that 2+int modifier catagory for skills, and since no one said anything, you are second level.  You should also need some spells.  The Savannahs are metal poor, but as peppers are worth their weight in gold in the rest of the world, you should have a fair amount of gold for working as a guard on the trade caravan.

You said you were short books, This should help!
For you the day you found a minor error in a Post by Spike and forced him to admit it, it was the greatest day of your internet life.  For me it was... Tuesday.

For the curious: Apparently, in person, I sound exactly like the Youtube Character The Nostalgia Critic.   I have no words.

[URL=https:

Spike

#20
Quote from: Marleycat;573938I assume the standard Pathfinder stat array is fair? Or do you want me to roll?

I missed that somehow. I thought we had your stats already?


EDIT::: Er, you have six skill points and 2 first level spells you know (and 5 0 level...). For a second level character you have... say 300 gp worth of stuff you've accumulated plus pay for the caravan. Savannah clothes tend to be light and/or brief due to the heat... mostly leather, with linens imported from Hesh and crude silk woven from giant spider's webs available in Xibaltci.  In Xibaltci, bird feathers denote castes based on dyes used and amount displayed. Light blue is the royal color, used by the Queen's army, green is for holy men and red used to be for slaves until very recently.  You might be considered casteless, wearing undyed feathers, or, as a sorcerer, be affiliated with the religious caste, and wear a token green feather.

Of course, since we won't be in the pepper savannahs, that doesn't really matter.   Also, you have a small pouch with dried peppers given to you as a flavorful reminder of home when you left.  If sold it might be worth about 5gp in Paravail, the city where your caravan landed at. Now, I'm off to make those other threads.
For you the day you found a minor error in a Post by Spike and forced him to admit it, it was the greatest day of your internet life.  For me it was... Tuesday.

For the curious: Apparently, in person, I sound exactly like the Youtube Character The Nostalgia Critic.   I have no words.

[URL=https: