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[Recruiting]B/X: Fear and Loathing in the Fungus Forest

Started by Weru, May 05, 2015, 08:12:33 AM

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Weru

Any adventurers dare to brave the Fungus Forest? It's a stand alone dungeon level, a sprawling complex of natural caves. Should be a doable, but tough, challenge for a large party of 1-3rd level characters with plenty of hirelings.

Weru

This could really do with a play test before it's let loose. No takers?

deleted user



Weru


Weru

Are you two cool with running multiple characters and hirelings, or do you wanna hold out and see if we get a couple more players?

deleted user

Multiple characters/hirelings is alright by me. Also I don't mind changing to just one if other people join in. Whatever's the most help to you.

Arkansan

I don't mind running a couple of characters and some hirelings.

Weru

Nice one. Roll up 3 characters each, then level one (each) up to 2nd level. We'll give the 2nd's an extra 200 gp on top of the 3d6x10 gp (but they can't buy gear for the 1st levelers). I'll give each one a low power magic trinket once we know their class. I'll sort the Hirelings once the main characters have been posted.

I have two homebrewed 4e to B/X conversions if anyone is interested. They're a Race as class Warforged, and a Warlord. Otherwise it's standard Moldvay Basic characters (or Labyrinth Lord) and 3d6 in order. If you are using LL I'm going with the Basic original rule of no spell at 1st.

A few house rules . . .

Wound Binding: All clerics have a little herb lore and can make poultices to place on wounds which can then be bound with clean bandages (1sp per roll). This is a one off application of basic first aid. It restores up to 1d4HP.

Booze!: Downing a full skin of wine, ale, or mead, etc. will restore 1d4HP but inflict a -1 penalty to all rolls (-2 to any Dex related) for the same amount of hours as HP restored.

0HP=Defeat: Being reduced to 0Hp means you've been defeated, but are not necessarily dead. Any sentient creature can use a coup de grace on a foe they've reduced to 0HP to make defeat mean death. Otherwise being reduced to 0HP means you've been left for dead, or taken prisoner depending on the situation. If you are defeated by a natural hazards such as fire, or acid, a fall, or a hungry predator defeat/0HP will mean death. This is true for PCs, NPCs, and monsters.

Also, max HP at 1st level.

deleted user

Nice house rules. I'd like to try a warlord out.

I think the time zone issue is going to make this hard with only 2 players.

Weru

Basic Warlord

Warlords are human warriors trained as leaders in combat. Whether they're a humble captain of the guards, or imperious  commander they lift the spirits of those they lead, and their grasp of tactics can turn the tide of battle.

The prime requisites for a Warlord are Intelligence and Charisma. If a Warlord has a score of 13 or greater in both Intelligence and Charisma the character will gain a 5% bonus on earned experience points. If the Warlord has an Intelligence of 13 or greater and a Charisma of 16 or greater, that character will earn a 10% bonus on earned experience.

RESTRICTIONS: Warlords use a six-sided dice (d6) to determine their hit points. They may wear nothing more protective than chain mail armour, but may use a shield. They may use axes, polearms, spears, swords, and daggers. Warlords must have minimum score of 9 in both Intelligence and Charisma.

SPECIAL ABILITIES: When rolling for group initiative Warlords add +1 to their sides' score. Warlords add +1 to all three Charisma bonuses (B7). A Warlord may rally any Retainers that fail their morale check if he can roll under his Charisma score with a twenty-sided dice (d20).

Through sheer force of will a Warlord can convince a defeated ally to fight on. Once per melee round any player character or NPC Henchman, who is reduced to 0HP in combat, can add the Warlord's Chr bonus (or 1 if the Warlord has a Chr lower than 13) as a one time bonus to their HP and fight on. Once per fight a Warlord can add his Chr bonus to the HP of all fallen NPC Hirelings or allies (not PC or NPC Henchmen) and bid them to fight on!


Level          Title                      Exp. Points        Hit Dice
1                 Lancepesade            0                    1d6
2                 Corporal                 2200                2d6
3                 Serjeant-at-arms    4400                3d6


Warlord Saves Level 1-3

Death Ray    Magic Wands   Turn to Stone  Dragon Breath  Spells
13                14                    13                     15                14

Weru

Quote from: Sean !;830983I think the time zone issue is going to make this hard with only 2 players.

Do you mean cos you're in a different timezone to Arkansan; so kibitzing and planning will be difficult, or is it me who's in the other zone?

Either way we can make it work even if the game is slow paced. Plus once folks see how awesome our game is we''re bound to pick up a player or two. :D

deleted user

#12
work in progress (used Labyrinth Lord)

Irn Sturgeon, Female Dwarf  - Level 1

S: 13 (+1 to Hit, Damage, forcing doors)
D: 12
C: 9
I: 11 read and write
W: 9
C: 7 reaction +1, retainers 3 (morale 6)

HP: 8
AC: 5

Chainmail, helmet
Battleaxe
Backpack, waterskin, 2 days trail rations
10 gp

Encumbrance 49 lbs


Redwulf Milliband, Male Warlord – Level 2

S: 10
D: 9
C: 15 (+1 HP)
I: 10 read and write
W: 11
C: 15 reaction -2, retainers 6 (morale 9)

HP: 9
AC: 4

Banded Mail, helmet
Polearm, short sword, dagger
Backpack, waterskin, wineskin (full), 2 days trail rations, 8 torches, large sack, manacles

Guard Dog (as War Dog from LL AEC)
MV: 120(40), AC: 6, HD:2+2, Attacks:1, damage: 2d4, Save: F2, Morale:11, XP:35

63 gp (hireling deductions made), 5 sp

Encumbrance 62 lbs


Farrage the Fakir, Male Magic User – Level 1

S: 6 (-1 to Hit, Damage, forcing doors)
D: 17 (AC -2, Missile +2 to Hit)
C: 6 (-1 HP)
I: 16 (+2 languages, read and write)
W: 13 (+1 Save vs Magic)
C: 3 reaction +2, retainer 1 (morale 4)

HP: 4
AC:9

2 daggers, flint and steel, waterskin, spellbook, backpack, 2 days trail rations
3 gp

Encumbrance 13 lb

Weru

All looks good, but dwarf needs AC. if there are stats for the guard dog in LL could you post 'em. I'll have to dig out my LL pdf and take a look cos banded mail and helmets aren't in the B/X lists. I'll sort out a minor magic item for the Warlord.

EDIT:Ha! I just noticed the name of the supplement in your sig Sean ! Then realised who you are. Hey up, how's it going and have you mastered the electric fiddle yet?

deleted user

Quote from: Weru;831169All looks good, but dwarf needs AC. if there are stats for the guard dog in LL could you post 'em. I'll have to dig out my LL pdf and take a look cos banded mail and helmets aren't in the B/X lists. I'll sort out a minor magic item for the Warlord.

EDIT:Ha! I just noticed the name of the supplement in your sig Sean ! Then realised who you are. Hey up, how's it going and have you mastered the electric fiddle yet?

No, I sound awful, but not in a good way -haha.  Any more plans for Redwald ?

I'll finish off the stats tonight - may spent more of the Warlords gp on mule/retainers