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Other Games, Development, & Campaigns => Play by Post Games => Topic started by: Narf the Mouse on March 09, 2009, 10:12:00 pm

Title: One quick dungeon (Theorum testing - How necessary are rules?)
Post by: Narf the Mouse on March 09, 2009, 10:12:00 pm
'It is still and dark; torchlight flickers off of insects and glistens on the black marble, cob-webbed walls. You hear a distant skittering that fades into silence.

Stairs lead downward; dimly, you can see a landing. Do you enter?'


System: You have 250$. Rolls are 'Highest wins'. Write your character, give it dice and dice bonus and whatever *Foo you want, for a somewhat experienced adventurer - About D&D 4th level. I'll price everything and suggest changes.

Setting: A quick dungeon.

Posting: I'll update the IC thread immediately once everyone has posted. This is a 'Momentum' game - Keeping the momentum going is the important part, I think. :)
Title: One quick dungeon (Theorum testing - How necessary are rules?)
Post by: Narf the Mouse on March 10, 2009, 02:19:33 am
To expand, this is a test to see if 'Make it up as you go' can be expanded into RPGs and not just RPs.

If it works for a quick dungeon, then it'll work for a game. If it doesn't, well, it's short. :D

To expand on The System: The base die of the system is d6. The base number of the system is 3. The base modifier of the system is +/- 1. The base capacity of the system is 12/+4 per minute.

To expand on The Setting: Unless specific otherwise, all characters are humaniods with roughly human capabilities. In addition, all characters are capable of Basic Low Magic: 'Can be used to aid in simple tasks, such as lighting a fire, checking to see if food and water is good, handling domesticated animals and etc.'

On your character sheet, this could be a d6, a 3, a +/- 1 or 9/+4 per minute.

Further expansion as events warrent.