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Other Games, Development, & Campaigns => Play by Post Games => Topic started by: Spike on September 27, 2017, 06:59:11 PM

Title: [Interest] Traveller PbP game
Post by: Spike on September 27, 2017, 06:59:11 PM
The time has come for me to stop thinking about trying to run a Play by Post game, and to actually... you know... RUN a play by post game.   So, here we are.

I am looking for players interested in PbP, who don't mind a non-technical PbP no0b GM.  I've got it planned out with the IC and OOC threads here on this forum, digital note passing (see below for reasons...) in the form of a dedicated Email account, and I plan to add a wiki/wikispaces for various details (which is an optional resource for players) in the near future.


WHO:

Characters are made by the players (naturally). Six terms maximum, a failed survival roll/Mishap ends creation. Big Boy rules (that is make it on your own. You cheat its on you).  I'm pretty much open to any ideas, any of the 1st edition Mongoose books. I'd rather not see truly weird characters (Hivers, K'kree...) but I'm open to just about any other idea.   Character creation is to be handled privately (via email), though once the game starts you are welcome to share as much or as little as you like with your fellow players.  I will offer opportunities to players to tie their characters to the setting, as well as cultural details that could inform the character's reactions to events.

WHAT:

Game's focus is going to be on exploration and mystery (not Conan Doyle mystery, you can rest easy). I run wide open sandboxes by default, and I see no reason to change that now.  

WHEN:

Da FUTURE!  :)    Okay, so I can check in at least twice a day, maybe more, but I'll only post if the players are posting, generally.  Gotta play it by ear (Im new at this format...), and I'm ready to start as soon as I get characters.
 
WHERE:

Ah. Mystery! This will NOT BE the Third Imperium, or any other published setting, though I can and will steal liberally from them. I expect to toss in transhuman elements, interesting questions without fixed answers (see Sandbox, above) and so forth.  Seriously: I'd love to explain more but I don't wanna ruin the setup!

WHY:

That is up to the players.

HOW:

You know, the usual. In character threads, OOC threads. Emails and the like, links to a wiki (soon....), etc.


Let me know in this thread if you are interested, or if you have some sort of wonky question
Title: [Interest] Traveller PbP game
Post by: Headless on September 30, 2017, 05:20:18 PM
I'm interested.  But have never played travler, or play by post.  

How big a deal is making a tralver charcter?  How much writing are we talking about?
Title: [Interest] Traveller PbP game
Post by: Opaopajr on September 30, 2017, 05:24:14 PM
Aww, and I have no Traveller in my collection. :( Could you make me a PC? :) I'd even play the starship's space pet! :D
Title: [Interest] Traveller PbP game
Post by: Spike on September 30, 2017, 08:01:49 PM
I can make characters, though that deprives others of the joy of Traveller Character creation... which many fans account as a game unto itself.  I do need an idea what SORT of character you'd want.

I'm off to work now, but since I've got a nibble on this line I'll certainly force myself to check in before going to sleep in  le morning.  


Er, to answer more specifically... traveller uses 2d6 rolls on a four year life path cycle.  Six attributes, not unlike D&D but with significant differences and a smaller range (2d6, recall), and skills defining the character in play.

Off the top of my head, six life paths generates something akin to 9 or so skill points on average in Mongtrav.  Skills are direct modifiers to dice rolls against an average target number of 8+ (on a 2d6 roll, again. Simplicity!)
Title: [Interest] Traveller PbP game
Post by: Headless on October 01, 2017, 11:51:47 AM
Have you seen this website. http://www.munsondev.com/chargen/chargendisplay.php

Is it any good?
Title: [Interest] Traveller PbP game
Post by: Spike on October 01, 2017, 07:04:50 PM
never heard of it, I'll give it a look though


I ran through it once. It works fine as far as I can see.  A bit rough around the edges, but that doesn't effect the final product.
Title: [Interest] Traveller PbP game
Post by: Headless on October 01, 2017, 07:29:14 PM
6 life paths? Does that mean 6, 4 year career choices?  That means we start the game at 42?
Title: [Interest] Traveller PbP game
Post by: Spike on October 02, 2017, 09:10:30 AM
yes, but taking every possible term is optional. Also: If you fail a survival roll/have a mishap that ends your character creation right there, which ironically happened to me when I was making a sample character to test the generator...

Don't sweat aging/anagathics, though ageing effects are applied automatically by the generator (not sure how anagathics are handled, as it didn't come up in my test character... so this may only apply to book creating players...)
Title: [Interest] Traveller PbP game
Post by: AsenRG on October 02, 2017, 04:20:00 PM
OK, which edition of Traveller do you have in mind? CT, MgT1e/Cepheus and MgT2e all work on 2d6+mods, so I'm guessing one of those:).
But they don't even use the same skill lists, not to mention the differnence between lifepaths, or the price of anagathics, which only looks like a small detail, or the availability of psionics;).
Title: [Interest] Traveller PbP game
Post by: Spike on October 02, 2017, 05:55:06 PM
I  did mention in the opening post that this was Mongoose Traveller.  I even specified 1st edition, though really the difference between 1 and 2 is trivial for characters (and I may use 2 for ships and the sort... but lets not confuse folks just dipping their toes in the waters of Traveller.

For this failure I will have to launch a horrible slur upon your character, your parentage and general body odor, before politely asking if you'd like to play.  :)

Also: Do.Not.Sweat.Anagathics.
Title: [Interest] Traveller PbP game
Post by: Spike on October 02, 2017, 06:20:41 PM
Also: While it isn't  a major thing, I would appreciate not posting characters beyond the concept stage in thread. If you have a link to... say... Munson's generator (I have no idea if it does that, just saying) or a google doc or something, PM me, or if you have a specific question about a working character.  I'll have the gmail address posted in the morning for full characters and dialog. Yes, yes... I've already set it up so I could post it now, but I'm weird, I want to wait until I've actually opened it up and am monitoring it (or otherwise: Not on my way out the door to work...) before I make a 'big step'. I'm weird.

Things I don't have to say yes to (because they are already cleared):

Aslan
Vargr (With the caveat that they have a significant setting change)
Psionics
Near-Human species (again: Setting Specific changes), to include Zhodani and Darrians

Things I've said No to
Hivers
K'kree
Things too weird to live.


Things that require discussion prior to saying yes, which may mean no but I hate shutting down cool ideas without hearing them (that sounds sadistic... er...  lets say I hate shutting doors on potentially awesome characters... yeah, that's the ticket!)

Hmm... Robots? Yeah, lets stick robots on this list, so its not empty.





Things players should not worry about in character creation:

Aging/Anagathics, because Reasons.
Starships (but by all means, track your ship shares)
Allies/Enemies/Rivals (again: Track them, but reserve them for GM discussion as to whom, so I can tie them into setting/set-up.)



Things the GM will do for you:

Provide specific cultural/setting context for your character, with optional homework.  I'm joking about the homework, I mean some notes one what a typical (i.e. Not necessarily your character) character would think about certain things (cybernetics, aliens, what have you).  I aim to keep it under a page (with plenty of white space), but I'm unfortunately legendary for my ability to babble endlessly.

Things your character (in specific) knows about the setting. Again, optional. And again: I will try to keep it brief so you don't feel the need to exercise optionality.  I like to use the carrot rather than the stick on these sorts of things.

I will offer minor alterations to your character to bring them more into the setting. Note that these changes are offers, I stick by my personal philosophy that the creation of characters is players choice, not GMs.  I probably am making too big a deal of this, but as this is theRPGsite, deep in the blood soaked battlefields of the Swine-Wars, better safe than sorry, eh?


Anything I provide in the form of setting notes I'll post probably by google docs (if I can figure it out), and just send on a link, so you can refer to it at leisure.  OF course, that will also mean that players who aren't down with all the mysteriousness and exploration (via character creation) can just find the docs I prepared for other characters and read those too... shame on you! Shame! (shame? Yes, three Shames sounds right.)




Hopefully I haven't scared everyone off with my evil GMing ways (actually... this is a lot more work than I usually do setting up a game. I just had this (well, stole this) neat idea for a campaign setup.  If its too much, just say something and I'll just mope about with sad puppy-dog eyes for a little while, swear.
Title: [Interest] Traveller PbP game
Post by: AsenRG on October 02, 2017, 07:29:43 PM
Quote from: Spike;997636I  did mention in the opening post that this was Mongoose Traveller.  I even specified 1st edition, though really the difference between 1 and 2 is trivial for characters (and I may use 2 for ships and the sort... but lets not confuse folks just dipping their toes in the waters of Traveller.

For this failure I will have to launch a horrible slur upon your character, your parentage and general body odor, before politely asking if you'd like to play.  :)
Technically, you said "I'm pretty much open to any ideas, any of the 1st edition Mongoose books". I understood that to mean you're still picking a system, but Mongoose books can be used for ideas...:D

That's, of course, is due to the fact that this is exactly how I use them, and not to any fault of yours:).

In what regards playing or not playing, I'm simply not sure. I've got a couple games already on Myth-Weavers, and am waiting to maybe start another. On top of that, spreading my games on different forums is bound to take even more time, and make me less reliable as a player...
But on the other hand, Traveller;)!

In short, I must estimate my availability. Nobody would want me to leave the game hanging because I took one more game than I could follow, right:)?

If you're looking for players, though, there are a couple dozen players I could suggest (https://www.myth-weavers.com/showthread.php?t=345294) if you'd like me to;).
Title: [Interest] Traveller PbP game
Post by: Spike on October 02, 2017, 07:39:39 PM
by all means, suggest away!  My floor for groups is usually four players, so I'm short, and for this I was hoping for six or so.  I'll click the link in the morning, as I'm really behind schedule for work (its my Friday! Yay for Weekends!)
Title: [Interest] Traveller PbP game
Post by: Ras Algethi on October 03, 2017, 04:39:38 PM
What would you recommend as a minimum to play from something like drivethrurpg.com?
Title: [Interest] Traveller PbP game
Post by: Opaopajr on October 03, 2017, 08:30:07 PM
Quote from: Headless;997321Have you seen this website. http://www.munsondev.com/chargen/chargendisplay.php

Is it any good?

Quote from: Spike;997408never heard of it, I'll give it a look though


I ran through it once. It works fine as far as I can see.  A bit rough around the edges, but that doesn't effect the final product.

w00t! that means i can play without having the materials! I'm gonna play Traveller cold, no experience!

edit: y'know this might be the first time i went beyond the chargen lifepath mini-game! (well, that and watching frustrated bickering on the starship before the table imploded. this time we might actually see spaaaace!) :)
Title: [Interest] Traveller PbP game
Post by: Spike on October 04, 2017, 02:31:05 AM
Quote from: Ras Algethi;997869What would you recommend as a minimum to play from something like drivethrurpg.com?


http://www.drivethrurpg.com/product/58279/Book-0-Introduction-to-Traveller
Title: [Interest] Traveller PbP game
Post by: Spike on October 04, 2017, 02:32:42 AM
Quote from: Opaopajr;997930(well, that and watching frustrated bickering on the starship before the table imploded. this time we might actually see spaaaace!) :)

Oh... the memories!  My only attempt in the last decade to sit on the player side of the table (GURPS Traveller!) imploded over one player's attempting to demand salary for multiple positions on the ship the first time we docked.

Finances, man! What can't they do?!
Title: [Interest] Traveller PbP game
Post by: Ras Algethi on October 04, 2017, 11:41:05 AM
Quote from: Spike;998018http://www.drivethrurpg.com/product/58279/Book-0-Introduction-to-Traveller

The price is right on that one. =)

Question though, is this different than Mongoose Traveler you mentioned a preference for?
Title: [Interest] Traveller PbP game
Post by: Headless on October 04, 2017, 01:57:39 PM
You've told us 3 times not to worry about analgesics, I don't even know what they are but I'm very worried.  

Also psionics?  Can I have telepathic powers?
Title: [Interest] Traveller PbP game
Post by: AsenRG on October 04, 2017, 05:42:33 PM
Quote from: Ras Algethi;998096The price is right on that one. =)

Question though, is this different than Mongoose Traveler you mentioned a preference for?

That is the "quick-start" of Mongoose Traveller;).
Title: [Interest] Traveller PbP game
Post by: Spike on October 04, 2017, 07:26:21 PM
Quote from: Headless;998142You've told us 3 times not to worry about analgesics, I don't even know what they are but I'm very worried.  

Also psionics?  Can I have telepathic powers?

Like anything else, you have to take a psionic career, or have rolled it randomly.  Anagathics! (I kept calling them analgesics, which are... aspirin...) are anti-aging drugs available in Traveller to offset age penalties (at a huge money cost and a significant health penality).
Title: [Interest] Traveller PbP game
Post by: Headless on October 04, 2017, 07:43:24 PM
Ahh.  I'll stick with the asprin.  

Psionics don't seem to be part of the charcter generator i found.  No tele-pathic powers for this guy.
Title: [Interest] Traveller PbP game
Post by: Spike on October 04, 2017, 09:17:54 PM
Hmm... yeah, I don't see the psionic career in the generator, and I'm not sure how many iterations I'd have to go through to disprove the random event route (lessee... event roll of seven for life events. Boxcars (I think???), followed by a 6... odds... lets ballpark it to 1 in a thousand, and I'd probably want to double or triple that to 3k careers, or roughly a thousand characters just to show it is or is not possible... probably easier to hack the program for data mining!)
Title: [Interest] Traveller PbP game
Post by: Headless on October 04, 2017, 09:25:20 PM
Well I've done a hundred? Maybe?  50 for sure.  No psionics.  Just desieses and betrayal.
Title: [Interest] Traveller PbP game
Post by: Spike on October 05, 2017, 06:45:11 PM
Okay, so I've transferred the two characters I've been sent to actual character sheets so I can get a better handle on them from raw-data and I am now working on my half of the setup.

If I can get a few more players going that'd be great (Ras? AsenRG?), but if not I'll get something going to keep the flame alive for the people who are already onboard.
Title: [Interest] Traveller PbP game
Post by: Spike on October 05, 2017, 07:39:52 PM
Okay, so I've got the gmail up and running  stolenelegy@gmail.com   and I think I've found out how to post documents so in the morning I should begin posting some setting context docs to link to for players to use.

I know, I know, I'm YEARS behind the curve ball on this Google+ crap.
Title: [Interest] Traveller PbP game
Post by: ffilz on October 06, 2017, 07:03:27 PM
I'm curious about this, I used the generator linked above, and got the following:

Name: John

Age: 34 (ageing effects were applied automatically)

Race: Human

Gender: Male
Characteristics:

Strength: 3

Dexterity: 7

Endurance: 8

Intelligence: 7

Education: 7

Social: 5
Skills:(accumulate skills per rules)

Trade-0

Admin-0

Computer-0

Drive(any)-0

Vacc Suit-0

Broker-0

Steward-0

Comms-0

Persuade-0

Drive(any)

Zero-G-0

Sensors

Streetwise-0

Survival

Streetwise

Melee(unarmed)-0

Streetwise

Streetwise

Career History:

Career: Merchants = Terms: 1

Career: Navy = Terms: 1

Career: Drifter = Terms: 1

The output missed a 2nd Drifter term...

Rank History:

Career: Merchants = Rank: 0

Career: Navy = Rank: 0

Career: Drifter = Rank: 0

Event History: (characteristic, skill and benefit effects are applied automatically)
Mishap History: (characteristic, skill and benefit effects are applied automatically)

Merchant Mishap: You are bankrupted by a rival. You lose one Benefit from this career, and gain the other trader as a Rival
Navy Mishap: Severely injured in action and will lose 1 point from your Strength attribute
Drifter Mishap: You are betrayed. Gain an Enemy and one level of the Streetwise skill
Drifter Mishap: You are betrayed. Gain an Enemy and one level of the Streetwise skill

Benefits: (characteristic, skill and benefit effects are applied automatically)

5000
Air/Raft or one Ship Share
Contact
0

Finishing Touches are left up to the player and GM.

I think something was messed up, I would up with two terms of Drifter despite failing survival in the 1st. If that invalidates character fine... I'll use the book (I do own MgT1e) to generate properly. Also, it forced me to roll the benefit for merchant even though I got kicked out after 1 term with no benefits, that would wipe out that 5kcr...

An interesting character... Looks like Streetwise-3, Drive (Air/Raft)-1, Sensors-1, Survival-1, and a bunch of level-0 skills.

Frank
Title: [Interest] Traveller PbP game
Post by: Spike on October 06, 2017, 07:11:15 PM
sure, makes sense. Just remember that a mishap ENDS character creation for this campaign, though seeing a character who appears to have rolled a mishap every term reminds me of one unfortunate player I once tried to rope into playing traveller. He dropped out because EVERY character wound up failing to get into careers, mishap'd out of careers on the first term and so forth.  After the fifth or sixth attempt to make 'not-a-drifter' he gave up.  Sad.

Also send the character you want to play to PM or the email I posted above.
Title: [Interest] Traveller PbP game
Post by: ffilz on October 06, 2017, 07:39:17 PM
Quote from: Spike;998902sure, makes sense. Just remember that a mishap ENDS character creation for this campaign, though seeing a character who appears to have rolled a mishap every term reminds me of one unfortunate player I once tried to rope into playing traveller. He dropped out because EVERY character wound up failing to get into careers, mishap'd out of careers on the first term and so forth.  After the fifth or sixth attempt to make 'not-a-drifter' he gave up.  Sad.

Also send the character you want to play to PM or the email I posted above.

Ah, missed the mishap ending chargen... I will use the book to generate one and see what I get and e-mail.

Frank
Title: [Interest] Traveller PbP game
Post by: Spike on October 09, 2017, 07:38:40 PM
Ok, so I've got four characters. I've got room for more, but I'm going to move forward with what I've got. I'm a bit behind on finishing up the characters I've got but I've got all day tomorrow (No work!!!) to do that, so in... two days I'll start up the IC and OOC threads, with the game opening in the IC thread. I'll try to remember to use funny colors of fonts for GM speak and I expect to do most of MY posting in the IC thread... but then again I'm new at this format so maybe I'm wrong.

To repeat: There is still room for new players

Existing players: Equipment: Everyone has starting cash and no one has spent it yet... but we do seem to have a shortage of books, so if you give me an idea of things you want, I can throw together some starting gear.
Title: [Interest] Traveller PbP game
Post by: Headless on October 10, 2017, 12:11:40 PM
How much does stuff cost?  What kind of stuff can and should we buy.  

Making my character I noticed that a sword was on the same table as a shuttle, or Membership in the TAS and I think I read that cost a million to buy.  

What kind of stuff should we buy?  Weapons?  Armor? Missiles for the space ship?  Servents.  Dogs and horses?  
Ring of protection +1?  Vac suit?  Tattoos?
Title: [Interest] Traveller PbP game
Post by: AsenRG on October 10, 2017, 04:02:08 PM
Quote from: Headless;999686Making my character I noticed that a sword was on the same table as a shuttle, or Membership in the TAS and I think I read that cost a million to buy.  
Yes, rolling 1 isn't the same thing as rolling a 7 on the table. The different results are exponentially more expensive:).
Then again, a popular rule is that the GM lets you exchange further swords for Melee skill, and a million doesn't buy you that;).

Also, please, start without me, I can't engage it for now!
If I have the time and there is a free slot in a couple weeks, I might join, maybe using one of the houseruled careers on the FreeTraveller site. I expect things to lighten up a bit, but if they don't, I couldn't participate in another* long-term PbP!
If they do, I'd gladly play more Traveller, as most of you know:D!

*Well, technically, I am negotiating to start another one, but since I began that before seeing this thread, it's got priority.
I'm also going to try and send a couple more players your way.
Title: [Interest] Traveller PbP game
Post by: Spike on October 10, 2017, 08:25:57 PM
Quote from: Headless;999686How much does stuff cost?  What kind of stuff can and should we buy.  

Making my character I noticed that a sword was on the same table as a shuttle, or Membership in the TAS and I think I read that cost a million to buy.  

What kind of stuff should we buy?  Weapons?  Armor? Missiles for the space ship?  Servents.  Dogs and horses?  
Ring of protection +1?  Vac suit?  Tattoos?

Stuff is typical sci-fi 'stuff'. Try to focus on things you could/would carry with you rather than the other stuff (and yes, there are in fact rules for servants and such like...) or you can just keep yer cash as cash.  Give me an idea what you want and I'll do the book work if necessary.
Title: [Interest] Traveller PbP game
Post by: Spike on October 11, 2017, 09:18:24 AM
Okay, so we've got a bit of rough patch on final details back stage, but I'm set to take this sucker live with what I've got in... call it 10 hours.  Unless I oversleep... so lets not do that.   Anything not done yet will have to be done after... never let perfect preparation prevent the good gaming, eh?

So keep an eye on thus Subforum for the IC and OCC thread... I'll be putting in the Star-wars style opening crawl (I keed!!!!) in the IC thread to kick this sucker off for good and proper.
Title: [Interest] Traveller PbP game
Post by: ffilz on October 11, 2017, 01:38:03 PM
Quote from: Spike;999807Okay, so we've got a bit of rough patch on final details back stage, but I'm set to take this sucker live with what I've got in... call it 10 hours.  Unless I oversleep... so lets not do that.   Anything not done yet will have to be done after... never let perfect preparation prevent the good gaming, eh?

So keep an eye on thus Subforum for the IC and OCC thread... I'll be putting in the Star-wars style opening crawl (I keed!!!!) in the IC thread to kick this sucker off for good and proper.

Ok, I may not get a chance to purchase equipment until tomorrow, but I expect to purchase a weapon or two, some stuff like comms, and other reasonable personal gear.

Frank
Title: [Interest] Traveller PbP game
Post by: Headless on October 11, 2017, 02:05:33 PM
Comm?   Oh yeah I want that too.  Should I get a tri corder?
Title: [Interest] Traveller PbP game
Post by: Spike on October 11, 2017, 06:59:50 PM
No problems guys. Once I post you'll have hours to talk amongst yourselves and whatever else before I even check in, on account of real life and the expectation that PbP games run on their own, sporadic, schedule.

Sadly, there are no 'tri-corders', just a whole bunch of different sensors extrapolating (mostly) from real world technology.  I don't imagine you want to be festooned with a bandoleer of bulky sensor equipment like some sort of junk-merchant?
Title: [Interest] Traveller PbP game
Post by: Opaopajr on October 11, 2017, 09:35:57 PM
How close to our current smart phones would you approx Comms? How powerful is its computer/X? Any Sensors attached? Because our current phone tech could be TL 10+, yes?
Title: [Interest] Traveller PbP game
Post by: Spike on October 13, 2017, 10:53:40 AM
Quote from: Opaopajr;999901How close to our current smart phones would you approx Comms? How powerful is its computer/X? Any Sensors attached? Because our current phone tech could be TL 10+, yes?

Eh, I forgot I was going to answer this question.

Traveller TLs, like most games made more than, say, twenty years ago, tend to be a bit on the wonky and old fashioned side... and I'm also doing a sort of 'multiple track' thing with them, so that having gravity drives (say) doesn't also mean having... I dunno... sentient computers? Vice Versa?

So the simple answer is... its internally consistent to Traveller, which sounds like a cop-out, but stick with it for at least the computers.  For Comms, assume a modern Smartphone to be basically a TL 8 comm. Audio and Video, plus a simple computer (computer/0 in traveller), while a TL10 is 'multiple forms of data' plus a more powerful computer... and more importantly is much more flexible in design... ergonomics in action basically.   Yours would be repurposed asteroid mining equipment fixed up for more rugged (somehow) military demands. Probably an ear-bud and eye-lens framework (half a smart-glass?) plus a wrist-unit for input, with lots of pre-configured channels and designed for the worlds perfect idiot to not screw up.  On the up side, you've got decent encryption for your channels as standard and its really hard to break.

But no real sensors.  


Computer ratings (such as Comms), covers how many programs of what complexity it can handle. A computer/1 (such as TL 10 comms have) can handle an essentially infinite number of rating 0 programs (data display, simple translators, and low level security), and 1 rating one program... probably security by default for you, an upgrade from the security/0 program.  

I should be ashamed I had to look that up for a refresher. But that would imply I know what shame is...
Title: [Interest] Traveller PbP game
Post by: Headless on October 13, 2017, 11:36:44 AM
Finally looked up the meaning of elegy.
Title: [Interest] Traveller PbP game
Post by: Spike on October 13, 2017, 05:35:23 PM
THat means you're smarter than me... I just have a vague sense of hte meaning from context. For all I know I'm broadcasting my ignorance across the galaxy right now...
Title: [Interest] Traveller PbP game
Post by: Headless on October 13, 2017, 05:49:38 PM
Google man.  

el·e·gy
-phonetic spelling not allowed.  So much for free speach.
noun
1.
a poem of serious reflection, typically a lament for the dead.
synonyms:   lament, requiem, threnody, dirge; More
2.
(in Greek and Roman poetry) a poem written in elegiac couplets, as notably by Catullus and Propertius.
Title: [Interest] Traveller PbP game
Post by: Spike on October 13, 2017, 06:14:00 PM
yay, I wasn't wrong!  Google is for the weak! Real men just roll the dice and hope for the best!  :D
Title: [Interest] Traveller PbP game
Post by: Spike on October 16, 2017, 09:10:09 AM
Ok, so I just got some shiny new character sheets and a form fillable PDF for ships, so I should have all of your characters sheets redone tonight. Looking at my printer I'm thinking it doesn't scan just copy but I'll play around with it and see if anything pops.  

I'm pretty much prepared to give you the entire ship info, rather than wait for you to wander around looking at everything, seeing that it took a week to walk a dozen meters to the bridge... no deck plans mostly because I suck at art, which is terrible! I want to give you Deck Plans. Maybe someone will chime in with someone who does commissioned deck plans? Probably not, but...

The good news is, even if I can't scan, I'll have a ship-sheet up (form fillable!) on Google-docs, and you won't have to read my crappy hand-writing!

And yes, I am still accepting new players, despite the rather specific start to the campaign...  I'm thinking due to posting speeds and 'self generated' content maybe a bigger group than might work on a table top is acceptable? Hmm... not a problem yet.


Also: If anyone playing has an issue with pacing... say you want me to assume more action from your characters rather than waiting for explicit statements or something... let me know.  Learning curves, etc...
Title: [Interest] Traveller PbP game
Post by: Spike on October 17, 2017, 02:37:52 AM
Bah. I'm going to have to rework the Ship Design a bit. I designed it in 2nd Ed and I would have posted it that way, damn the consequences, but it turns out my shareable sheet is 1st ed, and pretty much designed to be incompatible... what with all the check blocks and all.

So I'm going to post the working version, which is incomplete... but you've got some discovery to do anyway... and re-calculate the ship entirely and post an update later.

https://drive.google.com/file/d/0B9BFB0-XJ8vaTUN3ZWRRUnAzN3c/view?usp=sharing


Hmm... my 'link' button on the browser tab seems kerfucked... this is the second time I've tried to use it and... nope, just copypasta in the text and hope it works.


EDIT::: For the curious, among the various issues coming up is that I made it a 'close structure' ship, which is a distinction that doesn't exist with 1e, but does in many versions of Traveller, and then there was the issue of Power Plants... to whit, fuel economy tanked badly for daily operations for some reason.  There are some other minor fibs here and there along the way that I'll have to address. The basic design and layout shouldn't change much... but for layout! Well, I can't draw fer shit, so I'll have to word pile you, I guess.
Title: [Interest] Traveller PbP game
Post by: Headless on October 17, 2017, 04:27:39 AM
Thats a ship alright.  It says so up at the top of the sheet.  I'll get the pilot to tell me if its a good one.  I am just trying to fill out the salvage paperwork so we own it.
Title: [Interest] Traveller PbP game
Post by: Spike on October 17, 2017, 07:38:44 PM
New link for the ship, which includes indicators of damaged systems. On the second page is a bunch of notes about the current state of the ship as well.

https://drive.google.com/file/d/0B9BFB0-XJ8vaUjgzUEtYT25tc3c/view?usp=sharing


Hmm... verbal walkthrough:

The Upper deck is primarily crew space, lounge and mess in the back, cabins in the middle, bridge up front in a protrusion from the main body of the ship. There are ten 'crew' cabins, only one is locked, number ten. All are well appointed, more comfortable looking than the rest of the ship but with very generic furnishings and plain, generic clothes that may, or may not, fit anyone and represent no real style. Ship jumpsuits mostly and no personal effects.  There is a double sized and lushly appointed, but still generic "Captain's Cabin', whose hatch faces the bridge.  At one corner from teh bridge is a lift that traverses all three decks, suitable for moving small cargo (man portable crates) and people, at the other 'corner' is a briefing room.

The middle deck is something of a working deck. There is a medical bay at the head, and the center space (analogous to the cabins, occupying the center space surrounded by passages) is a workshop area and a small (crew cabin sized) garden area, complete with some edibles that looks quite overgrown and ill-tended.  To the rear, behind the stairs is the upper level of the engineering compartment, which is mostly open gantries and walkways, with ladders leading down to the lower level and even up into the 'sealed off' portion of the upper deck.   Unlike the upper deck the middle deck has no outer compartments (such as the room you woke up in) as the bulkheads block access to two weapon bays, one on each side.

The lowest deck is, aside from the rest of engineering, mostly a cargo bay. Up front you find a Big Locked Door, the Ship's Vault, which you cannot access at this time (its locked), while fuel processing is to the rear. There is a central Ship's Boat (30 ton launch) in a docking cradle 'in the floor', which can be used to haul cargo from orbit to teh surface (the ship itself is not designed for atmosphere. Emergencies only), and can be used to 'skim' unprocessed fuel which is then routed through the fuel processors automatically as part of the docking cradle.  Currently the Cargo bay holds one large (ten displacement ton) cargo box (shipping container) that has been opened and is full of boxes and boxes of 'ration bars' like you found in the mess, a few bins of scrap metal and random ship parts... representing 15 tons of metal!, and some heavy metal shipping crates that are palletized, but could be moved by two people.

In profile the Ship appears to be a truncated reverse wedge, like the hood of a cobra maybe, with big heavy shoulders (the weapon bays), a small head (the bridge) and a belly underneath (The cargo bay)


As for the status... well, I guess i'll post that IC.
Title: [Interest] Traveller PbP game
Post by: Spike on October 20, 2017, 10:11:46 AM
Sorry for the delays, but I just got back from a 14 hour day, so I'm going to bail on this morning's posting, I'll make up for it with a solid post when I wake up!  Please do enjoy this chance to talk amongst yourselves!

Yes, not much posting last night either... no signal most of hte night, so rough all around.  Or would you rather the excuse that involves ninjas, chinese submarines and lizard people/atlantean hybrids in a world spanning plot around the last of the mohicans and his role as the inheritor of the Merovingian throne?  Its pretty good too...
Title: [Interest] Traveller PbP game
Post by: Spike on October 24, 2017, 07:22:13 PM
Headless and ffliz? Did you guys get the links to your character sheets?

Opaopajr: I've got to rescan yours, the margins were whacked. Look for a link in PMs in the morning.

Ras: If you're still playing, I'll get your sheet up tomorrow too, I swear!  I've been busy fighting off ancient demon ninjas from before the dawn of time and, well, I'm swamped! Those little bastards are tenacious!
Title: [Interest] Traveller PbP game
Post by: Headless on October 24, 2017, 07:33:31 PM
Sheet got.  I think I have 1 more point in astrology but I got it.
Title: [Interest] Traveller PbP game
Post by: ffilz on October 24, 2017, 07:43:15 PM
Quote from: Spike;1003314Headless and ffliz? Did you guys get the links to your character sheets?

Opaopajr: I've got to rescan yours, the margins were whacked. Look for a link in PMs in the morning.

Ras: If you're still playing, I'll get your sheet up tomorrow too, I swear!  I've been busy fighting off ancient demon ninjas from before the dawn of time and, well, I'm swamped! Those little bastards are tenacious!

Yea, got my sheet. I should have Engineer (M-Drive) instead of Engineer (J-Drive) and Engineer (Electronics). Honestly though, instead of such a big sheet, I'd be happy with a much simpler sheet... Traveller really doesn't need this kind of character sheet...

Frank
Title: [Interest] Traveller PbP game
Post by: Spike on October 24, 2017, 08:08:18 PM
Hmm... I'll double check the issues you guys brought up when I get back from work. The raw data that the generator creates is hard to parse, and I know we were discussing specialties but I may have missed noting specific choices.

If I recall ffilz, your Electronics choice came from the package list I passed around?

As for the sheets the Moon Toad sheets I sent out are actually pretty good compared to the Mongoose sheets I've got, though the weapon data portion is... well, it doesn't line up what with the range bands and no information on magazines and so forth and obviously no psionics data (which is fine for the vast majority of characters adn games it seems).
Title: [Interest] Traveller PbP game
Post by: ffilz on October 24, 2017, 10:44:29 PM
Quote from: Spike;1003337Hmm... I'll double check the issues you guys brought up when I get back from work. The raw data that the generator creates is hard to parse, and I know we were discussing specialties but I may have missed noting specific choices.

If I recall ffilz, your Electronics choice came from the package list I passed around?

As for the sheets the Moon Toad sheets I sent out are actually pretty good compared to the Mongoose sheets I've got, though the weapon data portion is... well, it doesn't line up what with the range bands and no information on magazines and so forth and obviously no psionics data (which is fine for the vast majority of characters adn games it seems).

Yes, my Electronics came from the package.
Title: [Interest] Traveller PbP game
Post by: Spike on October 24, 2017, 11:22:22 PM
Right. Like a dope I used a package list from 2ee, there is no electronics in 1e, so I gave you a second engineering from the 1e package I was supposed to using.
Title: [Interest] Traveller PbP game
Post by: ffilz on October 24, 2017, 11:26:14 PM
Quote from: Spike;1003382Right. Like a dope I used a package list from 2ee, there is no electronics in 1e, so I gave you a second engineering from the 1e package I was supposed to using.

1e has an Electronics specialization of Engineering, which works fine for me.
Title: [Interest] Traveller PbP game
Post by: Opaopajr on October 25, 2017, 01:43:36 AM
Do your best! I believe in you! :cool:

I'm trying to be circumspect in character until I have a better idea where, when, and what I am doing here. This will likely involve more IC drinking and awkwardness. :)
Title: [Interest] Traveller PbP game
Post by: Spike on October 25, 2017, 09:04:08 AM
Okay, so I've updated the physical copies of your character sheets, unless you think its supercritical I'll just leave it like that for right now.   ffilz, you may have got a free skill point from me, try not to abuse it if you did, since I'm sure I gave you SOMETHING for that electronic's skill, but clearly it wasn't engineering... and since I'm lazy I just tossed the Engineering where it belonged all along and pretended I dun gud.

Opaopajr, I've got your sheet still to re-upload, so you should get that in PMs soon enough. If I were really lazy I'd just link you the bad margin copy already uploaded to buy time...

Ras? Ras??? Eh. I guess I'll do it anyway, just in case. I'd hate to neglect him and find out he was just waiting for his moment to shine.  :P
Title: [Interest] Traveller PbP game
Post by: Headless on November 07, 2017, 11:56:58 AM
@ spike.

Have you read Dan Simmons Ilium?  Its a two book serries Ilium and Olympos.  I like Simmons, and the theams or setting/atmosphere are simmilar to what you seem to be going for.   An ancient vanished civilization, a war or cataclysm in the distant past, and a band of travelers wandering the ruins trying to make there way, find their place, and figure out what happened.  

[ATTACH=CONFIG]1911[/ATTACH]

I recommend.
Title: [Interest] Traveller PbP game
Post by: joriandrake on November 26, 2017, 08:09:36 AM
I just registered and sent you a PM. Never played Traveller before but would love to try it out. I admit I wrote the PM before I've read the thread of yours as I like to think up char concepts before being influenced by anything (world state, who the most powerful beings/factions are, ect) so I don't try subconsciously to fit into norms or to make my char better positioned for power and be gamey.

edit: Spike wrote me he ended the previous campaign, as I wasn't part of that one I wouldn't mind joining a new one right away.
Title: [Interest] Traveller PbP game
Post by: Opaopajr on November 27, 2017, 06:41:56 AM
Well, I'm still down to retry a Spike PbP Traveller game. So whenever you're ready, buddy! :)
Title: [Interest] Traveller PbP game
Post by: joriandrake on November 27, 2017, 09:14:30 AM
Quote from: Opaopajr;1009813Well, I'm still down to retry a Spike PbP Traveller game. So whenever you're ready, buddy! :)

Same

I'm meanwhile planning to create my character. Reading about Traveller it seems the most praised version is the 2008 'Mongoose Traveller' and not the most recent Traveller 5, so I plan to make mine using that corebook and connected books of the same edition.

[REMOVED BY MOD]


I have no idea how much this wil be usable though, if Spike prefers a different version I might have to redo the whole char with his help but at least this one helps me familiarize myself more with the setting.
Title: [Interest] Traveller PbP game
Post by: Shawn Driscoll on December 21, 2017, 01:53:14 AM
joriandrake, what the hell are you pirating Mongoose Traveller for? Gotta report you now.
Title: [Interest] Traveller PbP game
Post by: RPGPundit on December 21, 2017, 02:44:15 AM
Joriandrake: this is your one and only warning: the posting of filesharing links to products under copyright is strictly forbidden here.

I'm only not banning you this time on account of your being from one of those weirdo countries and you might have been unaware of the rule, or the problem.

But if you do it again there will be no warning given.  So don't do it again.
Title: [Interest] Traveller PbP game
Post by: joriandrake on December 21, 2017, 03:50:21 AM
Quote from: Shawn Driscoll;1015184joriandrake, what the hell are you pirating Mongoose Traveller for? Gotta report you now.

I just linked a month ago to the pdf publicly posted on that RPG site. I didn't know that isn't allowed, and I sent a PM to Pundit asking for clarification.
Title: [Interest] Traveller PbP game
Post by: Tulpa Girl on December 30, 2017, 08:17:03 PM
Quote from: Opaopajr;1009813Well, I'm still down to retry a Spike PbP Traveller game. So whenever you're ready, buddy! :)

I would also be interested in joining, if you choose to restart this, and you have room to fit in a new character.

(I don't own Mongoose Traveller, but I do have the Cepheus Engine PDF, which is apparently based on the 1st edition of the Mongoose rulebook, so maybe that's close enough?)