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[Interest] DCC RPG?

Started by Weru, March 10, 2013, 01:12:30 PM

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K Peterson

If you've still got an opening, I'd be interested in participating. I've got the DCC core and have been looking forward to getting in a game.

beermotor

PM those guys to get them to post their chars so we can get rolling?

Weru

Quote from: K Peterson;640085If you've still got an opening, I'd be interested in participating. I've got the DCC core and have been looking forward to getting in a game.

More than welcome, K Peterson was hoping for another player or two.

Quote from: beermotor;640129PM those guys to get them to post their chars so we can get rolling?

Will do.

K Peterson

Cool. I rolled up 3 characters:

Gruote
Occupation: Woodcutter
Alignment: Neutral Languages: Common
Level: 0 XP: 0
AC: 10    HP: 2
Saves: Ref: +0, Fort: -1, Will: +1

Str: 7 (-1)
Agi: 10
Sta: 7 (-1)
Per: 14 (+1)
Int: 10
Luc: 14 (+1)     Lucky Roll:  Born on the Battlefield (+1 on Damage Rolls)

Eq:  8 cp, Handaxe(-1Atk, d6 damage), Bundle of Wood, Empty Flask, Flint & Steel, 5 Torches, Small Sack

Rorak
Occupation: Mercenary
Alignment: Neutral Languages: Common
Level: 0 XP: 0
AC: 12     HP: 3
Saves: Ref: -1, Fort: +2, Will: +1

Str: 10
Agi: 8 (-1)
Sta: 14 (+1)
Per: 13 (+1)
Int: 7 (-1)
Luc: 13 (+1)    Lucky Roll: Lived through Famine (+1 Fort Saves)

Eq:  11 cp, Long Sword (1d8), Hide Armor, Thieves' Tools, Empty Flask, Small Sack

Goslaes the Wise

Occupation: Elven Sage
Alignment: Neutral Languages: Common, Elven
Level: 0 XP: 0
AC: 10     HP: 4
Saves: Ref: +0, Fort: +0, Will: +0

Str: 12
Agi: 9
Sta: 9
Per: 12
Int: 11
Luc: 9    Lucky Roll: Lucky Sign (+0 Saving Throws)

Eq: 14 cp, Dagger (1d4), Parchment and Quill Pen, Large Sack, Flint & Steel, 3 Candles

Tommy Brownell

Seville the Barber
Occupation: Barber
Alignment: Neutral Languages: Common
Level: 0 XP: 0
AC: 10    HP: 2
Saves: Ref: +0, Fort: +0, Will: -1

Str: 9
Agi: 11
Sta: 11
Per: 6
Int: 9
Luc: 16    Lucky Roll: Harsh Winter (All Attack Rolls +2)

Eq: 37 cp, Razor+2 (1d4), Scissors, Waterskin (5 sp)

Bahib, King of Thieves
Occupation: Cutpurse
Alignment: Chaos Languages: Common
Level: 0 XP: 0
AC: 11    HP: 4
Saves: Ref: +1, Fort: +1, Will: 0

Str: 14
Agi: 15
Sta: 13
Per: 12
Int: 11
Luc: 15    Lucky Roll: Raised By Wolves (Unarmed Attack Rolls +1)

Eq: 42 cp, Dagger+1 (1d4+1), Small Chest, Rope 50'

Ghalidir of the White Oak
Occupation: Elven Scholar
Alignment: Law Languages: Common, Elven
Level: 0 XP: 0
AC: 9    HP: 1
Saves: Ref: -1, Fort: -3, Will: -1

Str: 11
Agi: 7
Sta: 3
Per: 8
Int: 13
Luc: 10    Lucky Roll:Righteous Heart (Turn Unholy Checks)

Eq: 43 cp, Dagger+0 (1d4), Parchment and Quill Pin, Oil (1 flask)
Elven Traits: Heightened Senses, Vulnerable to Iron

Mert
Occupation: Tax Collector
Alignment: Law Languages: Common
Level: 0 XP: 0
AC: 10    HP: 4
Saves: Ref: 0, Fort: 0, Will: -2

Str: 9
Agi: 12
Sta: 9
Per: 5
Int: 5
Luc: 10    Lucky Roll: Seventh Son (Spell Checks)(0)

Eq: 131 cp, Longsword (1d8), Waterskin

Blandon Rockcrest
Occupation: Dwarven Stonemason
Alignment: Neutral Languages: Common, Dwarven
Level: 0 XP: 0
AC: 10    HP: 4
Saves: Ref: 0, Fort: 0, Will: 0

Str: 9
Agi: 9
Sta: 10
Per: 10
Int: 12
Luc: 17    Lucky Roll: Wild Child (Speed, Each +1 = 5')(+2)

Eq: 39 cp, Hammer (1d4), Fine Stone, 10' Chain
Dwarven Abilities: Infravision

These were all taken straight from the 0 level generator...let me think a bit on their character bios.
The Most Unread Blog on the Internet.  Ever. - My RPG, Comic and Video Game reviews and articles.

beermotor

Wow, that thief rocks, and the dwarf's not bad either... could wear very heavy armor without being insufferably slow.

The elf's pretty funny, so is the tax collector. :-)

Weru

Have PM'ed Modric. Will give him a day or two to post his characters then I'll start. Is it cool here to have an [IC] and [OOC] thread or should it all be in one thread?

beermotor

I'd prefer to have just one thread for the game. If you want to dump character sheets in another thread, that's doable.

Tommy Brownell

Seville the Barber has no idea what he is doing here. He is a barber, his father is a barber, his father's father was a barber...he knows how to do one thing, and he does it very well: Cut hair. Whether that will allow him to cut his own path in the world remains to be seen.

Bahib has risen from the wilds to stalk the streets. He claims to be the King of Thieves, which may be an overstatement, but one who has clawed his way from the forest floor to the dark alleyways of the towns and cities is not to be taken lightly. His ultimate allegiance is only to himself, but he'll always allow concessions for those who help him reach his lofty goal...

Ghalidir of the White Oak has long been a sickly Elf, one who thinks the dark Chaos of the world is tainting the very lifeforce of the planet, himself included. He hopes to unravel the secrets of the world, and save it from the sickness within.

Mert's never been the brightest guy, but he means well, even if he is shunned for his dedication to collecting taxes. He doesn't have to be liked, he just has to get his job done, because someone's gotta do it.

Blandon isn't the strongest or sturdiest Dwarf, but he is prone to surprising bursts of speed to go along with his deceptive intelligence. Blandon isn't terribly ambitious in and of himself, but he is a good hand to have around, especially if you're going underground...
The Most Unread Blog on the Internet.  Ever. - My RPG, Comic and Video Game reviews and articles.

Tommy Brownell

Quote from: Weru;640628Have PM'ed Modric. Will give him a day or two to post his characters then I'll start. Is it cool here to have an [IC] and [OOC] thread or should it all be in one thread?

Pretty sure the two threads are kosher here.
The Most Unread Blog on the Internet.  Ever. - My RPG, Comic and Video Game reviews and articles.

Weru

Well, not heard from Modric since I PM'ed him so will assume he's not interested and make a start. He (and anyone else) can always jump in later if it comes to it.

I will go with seperate [IC] and [OOC] threads as it's what I'm used to. As I'm dealing with the dice rolling we'll play in a kind of hardcore old school style where the plays don't even need to know or interact with the rules. Post in the [IC] thread what you're character does or atempts to do, I'll resolve it and post the resluts. That means the [OOC] thread will mostly be for clarification of stuff - "How far away are we from the Firey death-thing?" - or for you players to get your heads together for - "Look let's just throw the dwarf at the Fiery death-thing and run!" - type planning.

I'll put the threads up soon.

Weru

The OOC thread is up. IC to follow soon. In the meantime is everyone still in? Anyone else want to jump in before we start? (There are 4 pregens if you do).

catty_big

Quote from: Weru;635857I have the rules, the funky dice, and DCC #66.5 Doom of the Savage Kings, and would love to get a game going.
Dice? Didn't know it used special dice. I'm supposed to be getting DCC for my birthday next week and I didn't know anything about special dice. Do they come with, or do you have to buy them separately?
Sausage rolls, but bacon rocks!

Weru

Quote from: catty_big;642883Dice? Didn't know it used special dice. I'm supposed to be getting DCC for my birthday next week and I didn't know anything about special dice. Do they come with, or do you have to buy them separately?

Unfortunately they don't come with it, but they're easy enough to get. A lot of peeps swear by Gamescience, but I find them a bit overpriced. Anyway the extra dice you need are . . .

d3, d5, d7,d14, d16, d24, and d30. Of course, if you want to save a little money you can use a d6, and d10 for the d3, and d5, and if you get one a d14 can also be used for the d7. However, there are instructions for getting by with just the standard D&D dice.

catty_big

Thanks, will try to get my head round it all when I get the book. Sorry to barge your thread, hope you enjoy your game :).
Sausage rolls, but bacon rocks!