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Basketweavers vs. The Sunless Citadel

Started by Justin Alexander, November 02, 2012, 01:49:33 AM

Previous topic - Next topic

Justin Alexander

Okay, that's seven people who have expressed interest:

Stormbringer
Sir Wulf
Foxtrot
Opaopajr
Tom
Josh
Castellan

Glad to have brought some new people to the forums from my blog. Try not to let the trolls bite you. (In the game or otherwise.)

Anybody in the first four interested in taking a Leadership feat so that Tom, Josh, and/or Castellan could play cohorts? Otherwise, they'll have to be alternates in case somebody drops out.

StormBringer, Sir Wulf, Foxtrot, and Opaopajr: Roll up your characters and post 'em here for comment and review by, let's say, Monday morning. Sir Wulf and StormBringer have already posted some opening salvos in a discussion about what your group concept/relationship can be, so I encourage that conversation to continue.

Quote from: Opaopajr;597015I like making characters. Can I use 3d6 straight down instead? Or 4d6 take the lowest?

We're buying attributes with a 32 point buy. You can use a Point Buy Calculator or check pg. 169 of the DMG.

With that being said: If you wanted to roll 3d6 straight down, go for it. The only proviso is that, in the spirit of the exercise, I can't accept any character that would cost more than 32 points to buy. (If it ends up being less, that just makes you more of a "basketweaver", right?)

Quote from: Tom;597016I'm interested in playing, but I haven't played via forum before, so I've got a few questions.  Like, how are we going to handle dice rolling?  Are we going to use the combat grid?  Any houserules we'll be using?  Any restrictions on races or magic items?

It's been a long time since I ran any online gaming. I know there's newfangled things like dice rollers and the like, but I used to just roll all the dice and would probably do that again unless one of the players had a serious objection to it.

For combat, my plan is to get a declaration of intentions at the beginning of each round. Then I will resolve rounds in their entirety unless the situation changes to such a degree that a PC's stated intention can't be resolved on their turn. (If that happens, I'll resolve up to their turn and then collect a fresh set of intentions.) I wouldn't do this at the table, but it speeds up forum-based resolution considerably in my experience.

No houserules. Strictly by-the-book.

For races and magic items, see the first post: Any 3.5 sourcebook that's non-campaign specific and non-weather based. (So everything except stuff like Forgotten Realms: Champions of Ruin and Sandstorm.)
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DonEsteban

I'd love to play if space becomes available. I didn't bring any troll food, though.

Bedrockbrendan

Wow, that was some recruitment drive Justin.

Welcome to therpgsite guys. I hope you enjoy it. This section of the forum is for design, game logs, and scenarios like this one. if you feel like talking about RPGs, settings or the RPG industry feel free to check out the main forum: http://www.therpgsite.com/forumdisplay.php?f=2

Sir Wulf

I'll take Leadership.  Guys, post your character concepts ASAP so we can make this party come together.  We'll need to make sure we have a bit of healing, so we're going to want a paladin or healer (or two PCs with some healing if we mutt out the characters).

StormBringer

#34
I am using PCGen to cause the least amount of problems whipping this guy up, but here is the preliminary; I still have some tweaking to do, and the sheet is barely usable, but that is the output from the software.
EDIT
Took a couple tries to get the output readable.
Exactly average hit points, still have some money to spend and shift some things around, and he has a heavy warhorse I am still putting together.
/EDIT

Name:       Sgt Llewellyn
Race:       Human
Player:     StormBringer
Classes:    Warrior7
Hit Points: 45
Experience: 21000 / 28000
Alignment:  Chaotic Good
Vision:    
Speed:      Walk 30 ft.
Languages:  Common
Stat    Score   Mod
STR      17      (+3)
DEX      12      (+1)
CON      14      (+2)
INT      11      (+0)
WIS      11      (+0)
CHA      14      (+2)
-------------------------- Skills --------------------------
Skill                   Total   Rnk     Stat    Msc
Climb                    8        5.0      3        0
Gather Information       7        3.0      2        2
Intimidate               7        3.0      2        2
Jump                     7        4.0      3        0
Ride                     10       9.0      1        0
Swim                     6        3.0      3        0
Appraise                 0        0.0      0        0
Balance                  1        0.0      1        0
Bluff                    4        0.0      2        2
Concentration            2        0.0      2        0
Craft (Untrained)        0        0.0      0        0
Diplomacy                2        0.0      2        0
Disguise                 2        0.0      2        0
Escape Artist            1        0.0      1        0
Forgery                  0        0.0      0        0
Heal                     0        0.0      0        0
Hide                     1        0.0      1        0
Listen                   0        0.0      0        0
Move Silently            1        0.0      1        0
Search                   2        0.0      0        2
Sense Motive             0        0.0      0        0
Spot                     0        0.0      0        0
Survival                 0        0.0      0        0
Swim              10       3.0      3        4
Use Rope                 1        0.0      1        0
                                                   
-------------------------- Feats ---------------------------
Endurance
Improved Initiative
Investigator
Persuasive

Armor Proficiency (Heavy)
Armor Proficiency (Light)
Armor Proficiency (Medium)
Martial Weapon Proficiency
Shield Proficiency
Simple Weapon Proficiency
Tower Shield Proficiency

-------------------------- Combat --------------------------
    Total / Touch / Flat Footed
AC: 13    / 13    / 12
Initiative:   +5
BAB:          +7/+2
Melee tohit:  +10/+5
Ranged tohit: +8/+3
Fortitude:    +7
Reflex:       +3
Will:         +2

Unarmed attack:
to hit:       +10/+5
damage:       1d3+3
critical:     20/x2

Axe, Throwing:
to hit:       +10/+5
damage:       1d6+3
critical:     20/x2

Axe, Throwing (Thrown):
to hit:       +8/+3
damage:       1d6
critical:     20/x2
range:        10 ft.

Dagger:
to hit:       +10/+5
damage:       1d4+3
critical:     19-20/x2

Dagger (Thrown):
to hit:       +8/+3
damage:       1d4
critical:     19-20/x2
range:        10 ft.

Handaxe:
to hit:       +10/+5
damage:       1d6+3
critical:     20/x3

Shortspear:
to hit:       +10/+5
damage:       1d6+3
critical:     20/x3

Shortspear (Thrown):
to hit:       +8/+3
damage:       1d6
critical:     20/x3
range:        20 ft.

------------------------- Equipment ------------------------
Name                                            QTY    LBS
Axe (Throwing)                                   4    8lbs
Short Sword +2 (Adamantine)
Handaxe
Dagger
Shortspear

Helmet                                     1    5lbs
Mithral Heavy Shield                             1    7lbs    Special: 30hp/inch and 15 hardness
Masterwork Chain Shirt

Outfit (Explorer's)                              1    8lbs
Potion (Cure Light Wounds)                       2    0lbs
Potion (Cure Moderate Wounds)                    1    0lbs
Potion (Neutralize Poison)                       1    0lbs
Total weight carried:
Current load:         Light
Encumbrance
Light:  86  
Medium: 173  
Heavy:  260

--------------------------- Notes --------------------------
Carries Shortspear and shield
Masterwork chain shirt and mithril shield are mark of position
Adamantine short sword is family heirloom, unaware of +2 magic
Hand axe is primary melee weapon
Heavy mace for subduing (criminals)

------------------------ Description -----------------------
Height: 5'8"            Weight: 212 lbs.                Gender: Male    


Outfit (Explorer's)
Axe (Throwing)
Handaxe
Dagger
Mithral Heavy Shield
Potion (Neutralize Poison)
Potion (Cure Light Wounds)
Potion (Cure Moderate Wounds)
Helmet
Shortspear
Masterwork Chain Shirt
Short Sword +2 (Adamantine)
Backpack
Holy Symbol (Wooden)
Pouch (Belt)
Trail Rations (6 Days)
Rope (Silk/50 Ft.)
Warhorse (Heavy)
Mace (Heavy)
Saddle (Military)
Saddlebags
4857 gp
If you read the above post, you owe me $20 for tutoring fees

\'Let them call me rebel, and welcome, I have no concern for it, but I should suffer the misery of devils, were I to make a whore of my soul.\'
- Thomas Paine
\'Everything doesn\'t need

StormBringer

Quote from: Sir Wulf;597165I'll take Leadership.  Guys, post your character concepts ASAP so we can make this party come together.  We'll need to make sure we have a bit of healing, so we're going to want a paladin or healer (or two PCs with some healing if we mutt out the characters).
I would prefer the Healer 'NPC' class Justin mentioned previously.  I assume that the new lot signing up here are fans of Justin's blogs to a man, so I am confident of this group's ability to play well.  I am sure we can handle any challenges with a 'half-class' party, although I would not be averse to one normal classed PC, maybe two, if that is agreeable with the participants.
If you read the above post, you owe me $20 for tutoring fees

\'Let them call me rebel, and welcome, I have no concern for it, but I should suffer the misery of devils, were I to make a whore of my soul.\'
- Thomas Paine
\'Everything doesn\'t need

Sir Wulf

Quote from: StormBringer;597176I would prefer the Healer 'NPC' class Justin mentioned previously.  I assume that the new lot signing up here are fans of Justin's blogs to a man, so I am confident of this group's ability to play well.  I am sure we can handle any challenges with a 'half-class' party, although I would not be averse to one normal classed PC, maybe two, if that is agreeable with the participants.

Excellent!  This means that so far we have a line fighter with strong investigative skills and we will have a support healer (I'd mutt out the healer a level or two.  How would you feel about taking up archery?).  We could use a blasty caster, a range fighter, or a sneak.

Does anyone else want to take up Leadership?  (Sgt. Llwewellyn would make a fine leader.)  I'm also curious what the "cohorts" would like to play.

RPGPundit

Yeah, welcome to theRPGsite, dudes! Have a good game.

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StormBringer

Quote from: Sir Wulf;597190Excellent!  This means that so far we have a line fighter with strong investigative skills and we will have a support healer (I'd mutt out the healer a level or two.  How would you feel about taking up archery?).  We could use a blasty caster, a range fighter, or a sneak.
I would say we can roll up the archer and the sneak into one package if someone wants to make a Thief.  Alternately, another Warrior can take over the ranged combat role while protecting the rear, and the Thief can concentrate on a stealthier scout role.  We can fill the healer and combat caster with an Adept, that would seem appropriate.  Depending on the other players, I could definitely drop the throwing axes and work things around to use a bow instead.
If you read the above post, you owe me $20 for tutoring fees

\'Let them call me rebel, and welcome, I have no concern for it, but I should suffer the misery of devils, were I to make a whore of my soul.\'
- Thomas Paine
\'Everything doesn\'t need

Justin Alexander

Okay, I just spent too much time thinking about Imperator's open table Vampire campaign, so I've only had a chance to skim the replies since yesterday. I'll try to give them a proper review and reply late tonight (I've got a play that's closing and then a closing night party).

But since access to the Miniatures Handbook is limited, here are the pertinent details for the Healer class people have expressed some interest in:

Hit Die: d8
Alignment: Any good
BAB +3
Fort +5, Ref +2, Will +5
Skill Points: (4 + Int modifier) * 10

Class Skills: Concentration, Craft, Diplomacy, Handle Animal, Heal, Knowledge (nature), Knowledge (religion), Profession, Sense Motive, Spellcraft, Survival

Weapon Proficiencies: Simple
Armor Proficiencies: Light; wearing metal armor or using a metal shield would violate the Healer's oaths. Any healer using prohibited armor is unable to cast healer spells or use any supernatural or spell-like class features while doing so and for 24 hours after the armor is taken off.

Healing Hands: Add Charisma bonus to the amount of damage healed from any spell that cures hit point damage. (Applies only to spells cast as a Healer, not from other classes.)

Skill Focus (Heal): Bonus feat at 2nd level.

Cleanse Paralysis / Disease / Fear/ Poison: Gain the ability to cast remove paralysis, remove disease, remove fear, and neutralize poison each once per day as a supernatural ability (due to intimate familiarity with curing these conditions).

Effortless Healing: Can cast spells of the healing subschool without provoking attacks of opportunity. (Applies only to spells cast as a Healer, not from other classes.)

Spells: Must be prepared in advance. Must choose a time of the day to spend 1 hour each day in meditation. Time spent resting is not relevant.

Spells Per Day: 6 0th-level, 5 1st-level, 5 2nd-level, 4 3rd-level, 3 4th-level

0th Level Spells: create water, cure minor wounds, deathwatch, detect match, detect poison, light, mending, purify food and drink, read magic

1st Level Spells: bless water, cure light wounds, goodberry, protection from evil, remove fear, remove paralysis, sanctuary, speak with animals

2nd Level Spells: calm emotions, cure moderate wounds, delay poison, gentle repose, remove blindness/deafness, remove disease, lesser restoration

3rd Level Spells: close wounds*, create food and water, cure serious wounds, neutralize poison, remove curse, restoration, status

4th Level Spells: cure critical wounds, death ward, freedom of movement, mass cure light wounds, panacea*

* Spells from the Miniatures Handbook. I'll post 'em if we go with this class.
Note: this sig cut for personal slander and harassment by a lying tool who has been engaging in stalking me all over social media with filthy lies - RPGPundit

StormBringer

The Healer is interesting, but I would lean towards the Adept for versatility, if a choice is to be made.  We could go with one of each as well, it looks like we have enough players to cover that.  The Healer class abilities are a strong point in favour of including one, however, freeing up an Adept to concentrate on offensive magic and backup healing.
If you read the above post, you owe me $20 for tutoring fees

\'Let them call me rebel, and welcome, I have no concern for it, but I should suffer the misery of devils, were I to make a whore of my soul.\'
- Thomas Paine
\'Everything doesn\'t need

Tanthius

Much like many others, I wandered over here from Justin's blog. I've only been playing low level pathfinder recently, but if there's need for another cohort or if anyone drops out I'd love to join in the fun.

Either way, I think this will definitely be fun to watch.

Opaopajr

Hmm, it took me a while to get some good low scores, I had to throw out a few 17s and 18s. Total comes up to 21 on 3.5 Point Buy Calc:

Str 11   Con 16   Dex 8   Int 6   Wis 10   Cha 15

I'm thinking of a hardy, charming person with lots of HP. I'm leaning towards Commoner, 'cuz it sounds cool, but I don't know anything about new 3.5 classes. I guess I could take a range fighter position, one that can step to the front if necessary.

Here's the classes I'm thinking would be appropriate (but have no idea about current mechanics): Aristocrat, Commoner, basic sword 'n board Fighter (with a ranged weapon of course), Marshal, or Warrior

I need to download PCGen between now and tomorrow.

I'm thinking of using a bit of my gold to invest in a homestead, possibly near a village close to a Sunless Citadel embarkation point. It'd save quite a bit of funds for rest and storage. That and I could raise my own pack mules and have connections to local hirelings. And think of the drama when they all get slaughtered when we open the portals to hell! :)
Just make your fuckin\' guy and roll the dice, you pricks. Focus on what\'s interesting, not what gives you the biggest randomly generated virtual penis.  -- J Arcane
 
You know, people keep comparing non-TSR D&D to deck-building in Magic: the Gathering. But maybe it\'s more like Katamari Damacy. You keep sticking shit on your characters until they are big enough to be a star.
-- talysman

Foxtrot

I'm happy to take leadership.

It seems to me that trying to min-max - even within the limitations for character creation - runs somewhat against the spirit of the exercise. Therefore, I'll avoid the temptation to optimize my character.

Tom

I was thinking about playing an artisocrat, but I think an expert works better as a cohort.  So that'd be at most 5th level right?  Still 32-point buy?  How much gold?

Quote from: Foxtrot;597264It seems to me that trying to min-max - even within the limitations for character creation - runs somewhat against the spirit of the exercise. Therefore, I'll avoid the temptation to optimize my character.

I have to agree.  I will also suppress my optimization instinct.