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Your Favorite Sci-Fi Game?

Started by RPGPundit, June 28, 2017, 07:51:52 PM

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Dumarest

Thanks, that looks pretty nifty. I'll have to try the free version and see what else it has to recommend it for use with Traveller '77.

S'mon

Well I just started my first White Star game, running it as an online PBP for my asynchronous players... it looks to have a lot of handy tables in the Companion especially - the core book is pretty bare-bones - going to see how well it supports a very lightly plotted space opera...

Dumarest

I'm not familiar with White Star. Wasn't that a movie by the guy who wrote Alien?

christopherkubasik

Quote from: Dumarest;973069I'm not familiar with White Star. Wasn't that a movie by the guy who wrote Alien?

That was Dark Star. Directed by John Carpenter, co-writeen by Dan O'Bannon (Alien).

Harlock

WEG Star Wars for me. If I were still in my early teens in the 1980s this answer would be Palladium's Teenage Mutant Ninja Turtles.
~~~~~R.I.P~~~~~
Tom Moldvay
Nov. 5, 1948 – March 9, 2007
B/X, B4, X2 - You were D&D to me

Edgewise

Quote from: Dumarest;972938What in Stars w/o Number do you use? Is it worth getting just as an add-on to Traveller '77? I have no interest in changing games but am always open to material i can incorporate into the games I like.

What I really like about Stars Without Number are the various campaign systems, not just world-generation.  For instance, Darkness Visible (the espionage expansion) has rules for assets and turn-based play at the organization level that seamlessly integrates with PC-scale role-playing.  Or at least it looks like it should...I haven't had the occasion to try it.  Now that I think about it, my players might really enjoy that kind of campaign.  And Suns of Gold has nice abstract rules for trade that can be layered on top of SWN's world generation, or used completely independently.  One of the great appeals of Crawford's sci-fi setting is its extreme modularity.

Talking about this now has me thinking how much fun it could be to run a Darkness Visible campaign combined with the make-your-own-Mythos of Silent Legions lurking behind the scenes.
Edgewise
Updated sporadically: http://artifactsandrelics.blogspot.com/

Baulderstone

Quote from: Edgewise;973104What I really like about Stars Without Number are the various campaign systems, not just world-generation.  For instance, Darkness Visible (the espionage expansion) has rules for assets and turn-based play at the organization level that seamlessly integrates with PC-scale role-playing.  Or at least it looks like it should...I haven't had the occasion to try it.  Now that I think about it, my players might really enjoy that kind of campaign.  And Suns of Gold has nice abstract rules for trade that can be layered on top of SWN's world generation, or used completely independently.  One of the great appeals of Crawford's sci-fi setting is its extreme modularity.

Talking about this now has me thinking how much fun it could be to run a Darkness Visible campaign combined with the make-your-own-Mythos of Silent Legions lurking behind the scenes.

The last sector I generated had a world with the Secret Masters and Xenophile tag. That inspired me to break out Silent Legion and use it to generate the monstrous aliens secretly manipulating events on this world.

I also agree with you on the Faction rules and campaign frames like those in Darkness Visible. They are nicely tuned for use in play. It's easy to get too vague or too finicky with those kinds things in an RPG.

crkrueger

Quote from: Baulderstone;973112The last sector I generated had a world with the Secret Masters and Xenophile tag. That inspired me to break out Silent Legion and use it to generate the monstrous aliens secretly manipulating events on this world.

I also agree with you on the Faction rules and campaign frames like those in Darkness Visible. They are nicely tuned for use in play. It's easy to get too vague or too finicky with those kinds things in an RPG.

That's the great thing about Crawford's stuff, you can get all of it and it becomes a great toolbox, even if you might not think of pulling Silent Legions and Spears of the Dawn into Other Dust, it works.
Even the the "cutting edge" storygamers for all their talk of narrative, plot, and drama are fucking obsessed with the god damned rules they use. - Estar

Yes, Sean Connery\'s thumb does indeed do megadamage. - Spinachcat

Isuldur is a badass because he stopped Sauron with a broken sword, but Iluvatar is the badass because he stopped Sauron with a hobbit. -Malleus Arianorum

"Tangency Edition" D&D would have no classes or races, but 17 genders to choose from. -TristramEvans

Bradford C. Walker

Classic Traveller
WEG Star Wars
Robotech

Dumarest

By the way, where did you guys obtain Stars w/o Number?


Dumarest

Quote from: ChristopherKubasik;973155Drivethru RPG Free Download

Thanks.

I just read your latest article. Sounds like a lot of fun. What convention was that? Maybe you said but I didn't notice. I saw in the comments that it may be reprinted in Freelance Traveller. I didn't notice any explanation of what that is but I'll be Googling it to check it out.

christopherkubasik

Quote from: Dumarest;973169What convention was that? Maybe you said but I didn't notice. I saw in the comments that it may be reprinted in Freelance Traveller. I didn't notice any explanation of what that is but I'll be Googling it to check it out.

It was one of the three Strategicon conventions held in Los Angeles every year.

And: Freelance Traveller

Dumarest

Quote from: ChristopherKubasik;973172It was one of the three Strategicon conventions held in Los Angeles every year.

And: Freelance Traveller

I should put you on retainer. Endless font of useful information for Traveller!

danskmacabre

Quote from: Dumarest;973154By the way, where did you guys obtain Stars w/o Number?

I bought SWN from drivethrurpg as well and also bought a print version of SWN (and Other dust and Silent legions) from there.