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Q&A Transcript about BASIC and Starter...

Started by Marleycat, June 06, 2014, 03:11:02 PM

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Exploderwizard

For me, the pace of leveling is far behind other considerations. If the campaign isn't interesting then it wouldn't matter if there was a level gain every session. Boring is boring at any power level.

If the campaign is really fun then I don't care about being at each level for 10 or more sessions.
Quote from: JonWakeGamers, as a whole, are much like primitive cavemen when confronted with a new game. Rather than \'oh, neat, what\'s this do?\', the reaction is to decide if it\'s a sex hole, then hit it with a rock.

Quote from: Old Geezer;724252At some point it seems like D&D is going to disappear up its own ass.

Quote from: Kyle Aaron;766997In the randomness of the dice lies the seed for the great oak of creativity and fun. The great virtue of the dice is that they come without boxed text.

cranebump

Quote from: Bill;757112While I personally would have liked to see a 12 level range, scaled so level 12 characters are not greater deities, the bounded accuracy/better thought out math is likely a huuuuge improvement, at least for me.

+1. We're already seeing HUGELY tough characters at level 9 in the last playtest. One of the problems is the scaling of HP's. Wish the dice capped at 9, a la B/X, with a fixed amount of gain after. We have a fighter with 120 hp's already, thanks to CON and one of his feats. I can't imagine going to level 20 with him. A slew of attacks, action surges, damage on a damned miss.

(looking forward to featless play when we reboot, and perhaps a cap at level 10).
"When devils will the blackest sins put on, they do suggest at first with heavenly shows..."

Exploderwizard

Quote from: cranebump;757138(looking forward to featless play when we reboot, and perhaps a cap at level 10).

So what's the move penalty for a character without feat? :p
Quote from: JonWakeGamers, as a whole, are much like primitive cavemen when confronted with a new game. Rather than \'oh, neat, what\'s this do?\', the reaction is to decide if it\'s a sex hole, then hit it with a rock.

Quote from: Old Geezer;724252At some point it seems like D&D is going to disappear up its own ass.

Quote from: Kyle Aaron;766997In the randomness of the dice lies the seed for the great oak of creativity and fun. The great virtue of the dice is that they come without boxed text.

Bill

Quote from: cranebump;757138+1. We're already seeing HUGELY tough characters at level 9 in the last playtest. One of the problems is the scaling of HP's. Wish the dice capped at 9, a la B/X, with a fixed amount of gain after. We have a fighter with 120 hp's already, thanks to CON and one of his feats. I can't imagine going to level 20 with him. A slew of attacks, action surges, damage on a damned miss.

(looking forward to featless play when we reboot, and perhaps a cap at level 10).

Just curious;
A level 9 fighter with 120 hp would be possible in 1E dnd, but require luck in rolling hp.

So, how hard do monsters hit in 5E? If monsters do 2x or 3x the damage compared to 1E, that 120 hp may not bee as good as it looks at first.

jadrax

Quote from: Bill;757140Just curious;
A level 9 fighter with 120 hp would be possible in 1E dnd, but require luck in rolling hp.

So, how hard do monsters hit in 5E? If monsters do 2x or 3x the damage compared to 1E, that 120 hp may not bee as good as it looks at first.

Its hard to say. Firstly it varies widely, and secondly apparently its been changed massively since the play test.

That said, the Clay Golem (The first 9HD creature in Dead in Thay) deals 2d10+5 Damage, or 2d10+10 if berserk.

Bill

Quote from: jadrax;757142Its hard to say. Firstly it varies widely, and secondly apparently its been changed massively since the play test.

That said, the Clay Golem (The first 9HD creature in Dead in Thay) deals 2d10+5 Damage, or 2d10+10 if berserk.

Hopefully the clay golem still gets to Haste itself.

jadrax

Quote from: Bill;757145Hopefully the clay golem still gets to Haste itself.

It currently can, but it doesn't seem worth it. Hopefully it will get fixed. It can make two attacks a round though.

Bill

Quote from: jadrax;757148It currently can, but it doesn't seem worth it. Hopefully it will get fixed. It can make two attacks a round though.

If it can make two attacks that do 2d10+10, I would expect it to be able to haste itself and get 4 attacks to be a dangerous threat.

vs 120 hp fighters :)

Exploderwizard

Quote from: Bill;757352If it can make two attacks that do 2d10+10, I would expect it to be able to haste itself and get 4 attacks to be a dangerous threat.

vs 120 hp fighters :)

The REAL threat was that damage caused couldn't be cured except by a 17th or higher level cleric. Does anyone know if they had the balls to leave that in or can PCs "catch their breath" and recover the damage like all the rest?
Quote from: JonWakeGamers, as a whole, are much like primitive cavemen when confronted with a new game. Rather than \'oh, neat, what\'s this do?\', the reaction is to decide if it\'s a sex hole, then hit it with a rock.

Quote from: Old Geezer;724252At some point it seems like D&D is going to disappear up its own ass.

Quote from: Kyle Aaron;766997In the randomness of the dice lies the seed for the great oak of creativity and fun. The great virtue of the dice is that they come without boxed text.

Bill

Quote from: Exploderwizard;757355The REAL threat was that damage caused couldn't be cured except by a 17th or higher level cleric. Does anyone know if they had the balls to leave that in or can PCs "catch their breath" and recover the damage like all the rest?


Clay Golems in 1E were to be feared.
17th or higher LAWFUL GOOD cleric. That's hardcore.

If they did leave that it, I would expect it to be more lenient; such as, must heal naturally.

But it would take guts to include the more harsh version.

Hell, why not just have a note under clay golem that some are more dangerous and the damage they inflict on the living requires 'X' to heal.......