Anyone have this? Looks delightfully weird, but too expensive to buy just for the heck of it (as I already have Kwantoom) without further details/opinions
http://rpg.drivethrustuff.com/product/144820/YoonSuin
Quote from: JeremyR;816539Anyone have this? Looks delightfully weird, but too expensive to buy just for the heck of it (as I already have Kwantoom) without further details/opinions
http://rpg.drivethrustuff.com/product/144820/YoonSuin
While I am admittedly a cheap bastard. $9.53, for 300 pages of content is not a bad deal in my eyes. More on point it looks like it could be interesting. I, too would like to learn more about it.
Quoteopium smoke...tiger-beetle men...new character class, the Crab-man...Purple prose
I admit, my interest has been caught.
I've read the fellow's blog and caught bits of the setting here and there... lots of fun/weird stuff from what I recall. This is definitely going into my next bin purchase.
The preview was interesting. Like an opium nightmare mix of Kolkata, Bangkok, Saigon and the looming jungle beyond. I like the inhuman Hlondath city founder vibe, too. Instead of Tiger-headed Opium Nightmare, it's Slug-men Opium Nightmare (with Crab-men slaves).
I look forward to the purple prose myself.
I am the author/creator of Yoon-Suin!
Ask me anything you'd like to know.
Also, to give a little info on what it is: it is a setting which is very loosely based on the region of Asia which encompasses, Tibet, Nepal, Burma and Northern India. And I mean loosely in the sense that the Forgotten Realms is loosely based on Europe. It's a fantasy world without orcs, elves, etc. Instead it's a world with a caste system where slug-men are at the top, humans are in the middle and crab-men are at the bottom. It has psionic gharials, fakirs, and blood golems. It has extensive tables for creating varieties of poison, opium, and, of course, tea. It has archmages with faces in their hands and a city entirely populated by nasnas.
Rather than just be a hex crawl, my idea was to create a toolkit to create your own version of the setting. So you get lots of information about the setting, written in an in-game-world way, and some blank regional hex maps, and then a load of random tables and pre-written adventure sites for you to populate the hex map yourself. The idea is that, rather than give you the canonical Yoon-Suin, you make your own Yoon-Suin.
It also has a big bestiary of monsters and enough pre-written hex contents that I'm sure anybody can plunder its contents for use in a non-Yoon-Suin game.
EDIT: I'll add that a print version will be out pretty soon - in a week or so's time. It is in 9" x 7" landscape format, 327 pages long, fully indexed.
I didn't know it was out! I'm a fan of Noism's blog, so I've been planning to get this when it dropped. But I digest print better than pdf, so I'll wait for that.
considering your fondness for "renegade crowns" i would assume yoon-suin would be very similar. if it is, that might be a good angle for promotion. i don't know anyone who doesn't like that book.
Quote from: shlominus;816630considering your fondness for "renegade crowns" i would assume yoon-suin would be very similar. if it is, that might be a good angle for promotion. i don't know anyone who doesn't like that book.
Yes, the idea is somewhat similar, and I do love Renegade Crowns.
This looks and sounds awesome! I love City/Campaign kits that are customizable.
I follow his blog so I will have to check this one out. Looks interesting.
Quote from: Necrozius;816634This looks and sounds awesome! I love City/Campaign kits that are customizable.
Quote from: Arkansan;816638I follow his blog so I will have to check this one out. Looks interesting.
Let me know what you think if you do download it. Feedback is always welcome.
Will do. I plan on grabbing it tonight so I may even post a review if no one beats me to it.
Yoon-Suin is definitely worth picking up-one of the most original and fully-realized settings period in DIY D&D or otherwise.
This is not a retread of anything familiar, but at the same time it has a magic and a logic holding it together that makes it easy to get into the spirit.
Quote from: Zak S;816976Yoon-Suin is definitely worth picking up-one of the most original and fully-realized settings period in DIY D&D or otherwise.
This is not a retread of anything familiar, but at the same time it has a magic and a logic holding it together that makes it easy to get into the spirit.
Thanks, Zak.
I hope the last thing I can be accused of is being unoriginal. It may not be to everybody's tastes but it's not normal.
So far I have found it delightfully different. It's got a flavor all of it's own.
Bought it: gonna read it over the next few days and post a review asap. There's a lot of rich material to cover. This is gonna be cool.
I'll be checking this out!
Here's my review (personal blog): http://nemoslounge.com/?p=2864
If you don't want to go there, I'll be posting the review here on theRPGsite and on RPG.net very shortly.
Summary: it's fucking awesome.
Quote from: Necrozius;817706Here's my review (personal blog): http://nemoslounge.com/?p=2864
If you don't want to go there, I'll be posting the review here on theRPGsite and on RPG.net very shortly.
Summary: it's fucking awesome.
First, thanks for such a fantastic review. Obviously it's nice to have such good comments but it's also really thorough. It made me smile.
On dwarfs: I get what you mean. I toyed with taking them out, but this setting evolved through play and there were dwarfs in it originally, and at the end of the day I do like them. But yeah, the thought of people taking them out doesn't bother me and works well.
Quote from: noisms;816616I am the author/creator of Yoon-Suin!
Ask me anything you'd like to know.
Sounds pretty interesting. You might want to send me a review copy...
Quote from: RPGPundit;818296Sounds pretty interesting. You might want to send me a review copy...
I will once the print version is ready. That should be about a week or so away, I reckon.
Quote from: noisms;818310I will once the print version is ready. That should be about a week or so away, I reckon.
Awesome. Looking forward to checking it out. Get in touch with me for the mailing details.
Print version's up on Lulu, I just ordered it.
If it's any good at all (and I imagine it is from the blog), for the page count the price is pretty good (~$20 US). I'd have payed more without blinking, but maybe the author's going for the widest circulation.
My friend wrote a very nice quasi-review of it: http://falsemachine.blogspot.co.uk/2015/03/giant-oysters-are-never-surprised.html (http://falsemachine.blogspot.co.uk/2015/03/giant-oysters-are-never-surprised.html)
He's my friend so you can take the whole thing with a pinch of salt, but there it is.
Has anyone PLAYED in a Yoon-Suin game? The setting sounds interesting, but I'd love to hear about some actual play and how the setting works at the table versus the armchair.
Quote from: Spinachcat;819324Has anyone PLAYED in a Yoon-Suin game? The setting sounds interesting, but I'd love to hear about some actual play and how the setting works at the table versus the armchair.
Good point. I would too.
My review was from the perspective of a GM using this as an addition to my toolbox. I'd love the play a campaign in the setting as-is, but it's more likely that I'll be borrowing bits and pieces for my current campaign (to generate material for a city or country).
Quote from: Spinachcat;819324Has anyone PLAYED in a Yoon-Suin game? The setting sounds interesting, but I'd love to hear about some actual play and how the setting works at the table versus the armchair.
I have plenty of times. :D
Here are some actual plays from my blog from an old campaign.
http://monstersandmanuals.blogspot.co.uk/2012/08/tuesday-night-yoon-suin-session-5.html (http://monstersandmanuals.blogspot.co.uk/2012/08/tuesday-night-yoon-suin-session-5.html)
http://monstersandmanuals.blogspot.co.uk/2012/08/tuesday-night-yoon-suin-session-6.html (http://monstersandmanuals.blogspot.co.uk/2012/08/tuesday-night-yoon-suin-session-6.html)
http://monstersandmanuals.blogspot.co.uk/2012/08/tuesday-night-yoon-suin-session-7.html (http://monstersandmanuals.blogspot.co.uk/2012/08/tuesday-night-yoon-suin-session-7.html)
http://monstersandmanuals.blogspot.co.uk/2012/09/tuesday-night-yoon-suin-session-8.html (http://monstersandmanuals.blogspot.co.uk/2012/09/tuesday-night-yoon-suin-session-8.html)
Quote from: Spinachcat;819324Has anyone PLAYED in a Yoon-Suin game? The setting sounds interesting, but I'd love to hear about some actual play and how the setting works at the table versus the armchair.
That'll be a more profound question when the settings been out longer than two weeks. I'm still waiting for my hard-copy, for instance. From a look at the pdf it'll go on my short list to run, but I'll have to pitch it. I have a large pool of potential players but not a captive audience, so getting buy-in for a particular game is the only way I run anything.
Thanks for the Actual Play reports! They provide a great way to get a glimpse into what the author does with the setting at the table and how the players interact with it.
Quote from: Saladman;819358That'll be a more profound question when the settings been out longer than two weeks.
Oh come on! Two weeks is plenty of time!
Actually, thanks for noting that. I didn't know the setting was just released into the wild. I had assumed it was a Kickstarter that finally entered retail.
Quote from: Spinachcat;819363Thanks for the Actual Play reports! They provide a great way to get a glimpse into what the author does with the setting at the table and how the players interact with it.
Oh come on! Two weeks is plenty of time!
Actually, thanks for noting that. I didn't know the setting was just released into the wild. I had assumed it was a Kickstarter that finally entered retail.
No problem. I tried to make the setting as 'gameable' as possible. Apart from the introductory first-person narrative everything else is really tables for generating rumours and locations for populating hex maps. A DM will still have to do quite a bit of work putting it all together - it's not a run-out-of-the-box type thing. But it should be much more usable than the 2nd edition era TSR settings, for example, which were often really just lots and lots of fluff.
There was no Kickstarter mainly because I'm fully aware that I'm a massive flake and would end up letting backers down!
Quote from: noisms;819368A DM will still have to do quite a bit of work putting it all together
Bought the PDF and I'm finding this part fun, just dipping in and watching it unfold.
Thank you for including morale scores and treasure type!
Quote from: Planet Algol;819440Thank you for including morale scores and treasure type!
What would a monster be without them?
Everything I've heard about this has been positive. I'm very much looking forward to my (incoming) review copy.