You must be logged in to view and post to most topics, including Reviews, Articles, News/Adverts, and Help Desk.

So, I'm looking for a "heavy" generic system...

Started by Zachary The First, June 04, 2007, 12:55:56 PM

Previous topic - Next topic

NYTFLYR

another vote for HERO, I mean any game that a revolver looks like this in its write up is pretty heavy in my mind

.38 Special

2d6 RKA (30 Active Points), OAF (- 1), Independent (-2), 6 Charges, 4 Clips (errr... dont remember right off hand, so Ill just guess, -1/2) = 7 Points
¤ª""˜¨¨¯¯¨¨˜""ª¤ª""˜¨¨¯¯¨¨˜""ª¤ª""˜¨¨¯¯¨¨˜""ª¤ª""˜¨¨¯¯¨¨˜""ª¤
Visit the Dirty 30s! - A sourcebook for Pulp RPGs... now with 10% More PULP!
Fists and .45s! - Pulp Action RPG in the 1930s

jdrakeh

Quote from: SosthenesBy no means I'm saying that RC D&D is really a very complex game, but neither is RM2. Once you get character creation behind you, it all boils down to some very few mechanisms that are universally used and easy to handle.

Emphasis mine. Like GURPS, Rolemaster is very 'front-loaded' with the bulk of its complexity and fiddly options showing up in character gen. After that, most everything boils down to a die roll (or two). In that respect, I agree that it's much easier to manage during play than most versions of D&D. That said, character gen can be a whore if you don't go in with a very clear vision of what you want your character to be.