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Writing "fiction first" mechanics is challenging yet rewarding.

Started by Archangel Fascist, March 27, 2014, 06:02:17 PM

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Adric

Quote from: fuseboy;739564What I find is that the GM's tool isn't blunt at all, but it's unstructured.

I find it's structured to facilitate a specific style of play. It specifically tells you the things to aim for when you say stuff as the GM, and then provides a set of tools that can be applied broadly to achieve that.

My favourite GM move for dungeon world is definitely "Tell them the requirements or consequences and ask" closely followed by "Reveal an unwelcome truth"

Also, here's what the DW rules say about beginning and ending with the fiction:

QuoteBegin and end with the fiction

Everything you and the players do in Dungeon World comes from and leads to fictional events. When the players make a move, they take a fictional action to trigger it, apply the rules, and get a fictional effect. When you make a move it always comes from the fiction.

Players can still say a move name for an action they want to take, like the wizard casting magic missile. The GM can then ask the player what taking that action looks like.

The coolest magic missile I saw in a game was this crotchety old guy who was a "wizard" that threw random kitchen utensils out of their backpack.

arminius

Actually, I thought Fuseboy's answer was interesting and, refreshingly, acknowledges a difficulty while offering a solution. (One I don't completely understand, but if I get around to looking more closely at the system, I'll bear it in mind.)

fuseboy

Footnote: What I meant by unstructured (as, yes, DW has lots of structure about various aspects of play) is that it doesn't offer an opinion on how combat goes.  (My experience was actually with World of Dungeons, which is like a minimalist Dungeon World that only has the Defy Danger move.)  It doesn't specify the degree to which moving through an archer's field of view is dangerous, nor whether charging ten people is harrowing enough that a veteran might hesitate.  Nor how steep a wall requires a Dex check to climb, etc. etc.  The GM has to provide all that in the form of an implicit opinion.

RPGPundit

Quote from: hedgehobbit;739200WTF is a "fiction first mechanic"? I Googled the term but this thread is the only thing RPG related that came up.

You have to love that claim that "the fiction" is meant to "simplify" things, when no one knows what the fuck you're saying if you use it.
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Quote from: RPGPundit;739972You have to love that claim that "the fiction" is meant to "simplify" things, when no one knows what the fuck you're saying if you use it.

Wait. You mean it isnt referring to the fluff text??? :eek:

aheh.

Really. Every time someone says "the fiction" I first thnk they are referring to the fluff background or actual novels based on the fluff.

JonWake

Quote from: Ladybird;739580It's that time of the month.

Same sad sacks, same sad stats.

jibbajibba

Quote from: Omega;739983Wait. You mean it isnt referring to the fluff text??? :eek:

aheh.

Really. Every time someone says "the fiction" I first thnk they are referring to the fluff background or actual novels based on the fluff.

Its perfectly good phrase that encompasses the game world, the actions and awareness of the PCs in the game world, the actions and awarenes sof NPCs in the game world and all the events and activities that arise as a result ofhe interaction of those elements.

Now all of that is a bit of a mouthful so you have to say "the fiction" is a lot pithier.
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Didn't we just have this thread?

"Don't worry about the rules, just tell me what you want to do." -- Dave Wesley, 1970
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Omega

Quote from: Old Geezer;740000Didn't we just have this thread?

"Don't worry about the rules, just tell me what you want to do." -- Dave Wesley, 1970

At least one in an unrelated thread I think. Now it has its own thread.

Deja Vu man. Deja Vu.