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Pen & Paper Roleplaying Central => Pen and Paper Roleplaying Games (RPGs) Discussion => Topic started by: Benoist on February 19, 2011, 10:16:26 PM

Title: WotC's Legends & Lore Column opening
Post by: Benoist on February 19, 2011, 10:16:26 PM
Quote from: Mike MearlsThis may sound strange, coming from R&D—but it’s easy to mistake what Wizards of the Coast publishes as the core essence of D&D. We might print the rules for the current version of the game, or produce accessories you use at your table, but the game is what you, the community of D&D fans and players, make it. D&D is the moments in the game, the interplay within a gaming group, the memories formed that last forever. It’s intensely personal. It’s your experience as a group, the stories that you and your friends share to this day. No specific rule, no random opinion, no game concept from an R&D designer, no change to the game’s mechanics can alter that.
Where Mike Mearls talks about the past in order to find his future.

Read the entire column there (http://www.wizards.com/dnd/Article.aspx?x=dnd/4ll/20110208) (no DDI account required), and tell me what you think. Good, bad thing? How does the column read to you? I'd like to know what you guys think.
Title: WotC's Legends & Lore Column opening
Post by: jeff37923 on February 19, 2011, 10:33:20 PM
Quote from: Benoist;441249Where Mike Mearls talks about the past in order to find his future.

Read the entire column there (http://www.wizards.com/dnd/Article.aspx?x=dnd/4ll/20110208) (no DDI account required), and tell me what you think. Good, bad thing? How does the column read to you? I'd like to know what you guys think.

I want to read it again, but at first blush it sounds like an attempted Mea Culpa to the D&D fans alienated over the past years by WotC/Hasbro.

That and I feel they stole the name Legends & Lore from FFG's line of 3rd edition books.
Title: WotC's Legends & Lore Column opening
Post by: The Butcher on February 19, 2011, 10:47:02 PM
Quote from: jeff37923;441252That and I feel they stole the name Legends & Lore from FFG's line of 3rd edition books.

That would be Legends & Lairs (Mike Mearls even wrote a few of those).

Legends & Lore was the AD&D 2e incarnation of Deities & Demigods.
Title: WotC's Legends & Lore Column opening
Post by: Spinachcat on February 20, 2011, 12:15:13 AM
WotC is wasting time and energy trying to appeal to geezers.

Fuck'em.  That's energy better spent on high school and college kids who have disposable incomes and interest in new experiences.
Title: WotC's Legends & Lore Column opening
Post by: JimLotFP on February 20, 2011, 12:34:20 AM
Quote from: The Butcher;441254Legends & Lore was the AD&D 2e incarnation of Deities & Demigods.

Deities & Demigods was renamed Legends & Lore for the 1985 (?) orange-spine reprints of the 1e AD&D hardcovers.
Title: WotC's Legends & Lore Column opening
Post by: Tommy Brownell on February 20, 2011, 12:38:07 AM
Deities & Demigods was later re-used in 2e as a Demihuman Deity specific sourcebook to supplement the 2e Legends & Lore.
Title: WotC's Legends & Lore Column opening
Post by: Joethelawyer on February 20, 2011, 01:02:13 AM
At least here:

"... AD&D in any of its forms, 3rd Edition and its descendents, or 4th Edition,..."

he finally admits 4th edition is a weird aberration of the game, not descended from 3rd edition in any recognizable way.
Title: WotC's Legends & Lore Column opening
Post by: David Johansen on February 20, 2011, 01:06:15 AM
It sounds to me like WotC desperately trying to heal the rift they caused.  One can only hope that the genie is truly out of the bottle and the effort is bound to fail.

Of course, the big context of this is that DDI isn't required to read it.  It's an open letter to the edition warriors.  I hope the conciliatory tone without a change in behaviour dooms it to failure.
Title: WotC's Legends & Lore Column opening
Post by: Doom on February 20, 2011, 01:06:36 AM
Quote from: Joethelawyer;441270At least here:

"... AD&D in any of its forms, 3rd Edition and its descendents, or 4th Edition,..."

he finally admits 4th edition is a weird aberration of the game, not descended from 3rd edition in any recognizable way.

QFT.
Title: WotC's Legends & Lore Column opening
Post by: Peregrin on February 20, 2011, 02:30:22 AM
Sure, we're all playing D&D, but the D&D we may be playing could be significantly different from the one our neighbor is playing, both mechanically and philosophically.

I'm not one to discriminate -- 4e was on my shelf not too long ago (and I still like some aspects of it), and the RC along with a half-dozen retro-clones now make up a good chunk of my shelf, but I'm not sure I dig the whole happy-sunshine-we're-all-playing-the-same-thing vibe.  Unless Wizards is willing to actively support the broad spectrum of play encompassed by all those editions, the words ring a little hollow.  Maybe Mr. Mearls means them -- I know he plays and seems to enjoy older editions, but his words on WotC's site only mean as much as the company is willing to believe in and support them.
Title: WotC's Legends & Lore Column opening
Post by: Settembrini on February 20, 2011, 02:43:53 AM
His Valkyrie-window of opportunity has passed.
Title: WotC's Legends & Lore Column opening
Post by: jeff37923 on February 20, 2011, 03:41:02 AM
Quote from: The Butcher;441254That would be Legends & Lairs (Mike Mearls even wrote a few of those).

Legends & Lore was the AD&D 2e incarnation of Deities & Demigods.

Quote from: JimLotFP;441263Deities & Demigods was renamed Legends & Lore for the 1985 (?) orange-spine reprints of the 1e AD&D hardcovers.

Quote from: Tommy Brownell;441265Deities & Demigods was later re-used in 2e as a Demihuman Deity specific sourcebook to supplement the 2e Legends & Lore.

I'll just place my own Mea Culpa here.
Title: WotC's Legends & Lore Column opening
Post by: jeff37923 on February 20, 2011, 03:43:18 AM
Quote from: Spinachcat;441260WotC is wasting time and energy trying to appeal to geezers.

Fuck'em.  That's energy better spent on high school and college kids who have disposable incomes and interest in new experiences.

Except this column would suggest that WotC is desperate to bring those geezers you disparage back into the fold.
Title: WotC's Legends & Lore Column opening
Post by: Windjammer on February 20, 2011, 05:40:26 AM
Quote from: jeff37923;441293Except this column would suggest that WotC is desperate to bring those geezers you disparage back into the fold.

Quite. Also, when Mearls was promoted to head of D&D-as-RPG in mid 2010, he said (on Enworld) he'd make addressing the split D&D fanbase a top priority during his reign. Quite lofty Lincoln-type leadership address, sort of thing. In that regard, the column doesn't come as a complete surprise.

What I found most interesting was this part:

Quote from: MearlsThis may sound strange, coming from R&D—but it’s easy to mistake what Wizards of the Coast publishes as the core essence of D&D. We might print the rules for the current version of the game, or produce accessories you use at your table, but the game is what you, the community of D&D fans and players, make it.

This is the most direct, uncompromising, rejection of the position "D&D is whatever WotC proclaims it so" I've seen coming out of WotC for years - the position that defaults the issue of whether 4E is "still D&D" to the authority of the IP owner. (I'd also submit 4E developer Stephen Radney-Macfarland's posts about Pathfinder being more D&D than 4E, but he only dared post this once he'd left WotC offices - Mearls is still at the helm, and writing this in his official capacity.)

To see just how controvercial this is, try to remember (if you can) how much flak Joethelawyer (right here in our thread) caught for his final posts on Enworld back in 2009. I quote some salient bits:

Quote from: JoeWOTC is not just the company that owns the intellectual property called Dungeons and Dragons, they are also the caretakers of a hobby that thousands enjoy every day. In that regard, they have a different level of responsibility which, to the extent that they are not carrying out that responsibility while paying attention to the bottom line, they seem to land themselves in hot water.

Or the entirety of this blog entry (http://wondrousimaginings.blogspot.com/2009/06/on-respecting-our-hobby.html). It's as if Mearls cribbed from it, extensively.

The problem I see (and here I repeat a line from my response on Enworld) is that these words coming from Mearls feel a bit hollow, as they are not backed by anything substantial in WotC' offering. Steve Winter's "Alumni" columns apart, WotC does too little to substantially provide a "all welcome" tent for D&D fans. It's not clear how or even whether they'll change that.

But, and this is the most damning thing, Mearls has said this all before (http://forum.rpg.net/showpost.php?p=8303253&postcount=96)(see also this post (http://forum.rpg.net/showthread.php?p=8302214#post8302214)). Given how little substance there was behind these remarks in January 2008, I'm skeptical how true they are now.
Title: WotC's Legends & Lore Column opening
Post by: Melan on February 20, 2011, 06:36:02 AM
I see nothing new here. The same combination of consciously rejecting the game's identity and holding it up as badwrongfun or "legacy design" while making feeble appeals to nostalgia has been around for years. Unfortunately for the sales team, the first part has made a much stronger impression on folks, whether they disliked or liked that message.

The dual messages also contradict each other: one suggests "D&D" is an arbitrary concept, one whose components and ideas are infinitely interchangeable; the other, although worded unconvincingly and somewhat insultingly, implies it has traditions that matter and should be taken into consideration. Of course, a game or product can successfully combine innovation and tradition. It is done all the time; most brands work that way. 4e is, however, not that game, and Paizo is consciously trying to exploit that weakness.

Well, they made their bed; time to sleep in it.
Title: WotC's Legends & Lore Column opening
Post by: jrients on February 20, 2011, 06:56:02 AM
Quote from: Spinachcat;441260That's energy better spent on high school and college kids who have disposable incomes and interest in new experiences.

This line of thinking confuses me for three reasons:

1) Have you ever seen how much money grown men will sink into their hobbies?  Consider being a sports fan a hobby.  Or the guys who pay a marina fee 12 months a year so they can play with their boats for 12 days a year.  Or hunters who are always buying guns and gear beyond what they need to take a few shots at some game every season.  Or how much video gamers sink into new titles and equipment.  Or friggin' golf.  I'd submit there is plenty of money available to be captured outside of the high school and college demographics.

2) The idea that you need a new edition of D&D for new experiences runs counter to the open-ended nature of the game.  If you need a new edition to have new D&D experiences the problem isn't on the geezers' end.

3) Even if I grant you that a new edition is part of new experiences, then WotC is dis-serving those high school and college kids by keeping old editions out of their hands.  I'm running OD&D Wednesday night for a guy who has never played it.  Have you ever done that?  Or when you say "new experiences" do you really mean "the latest thing that a marketing department tells me is cool"?
Title: WotC's Legends & Lore Column opening
Post by: ggroy on February 20, 2011, 08:25:16 AM
Another classic case of "too little, too late".

:banghead: :banghead: :banghead: :banghead: :banghead:


 :pundit:


"Chinese Democracy" Part II.

:rolleyes:
Title: WotC's Legends & Lore Column opening
Post by: RandallS on February 20, 2011, 08:35:58 AM
Quote from: David Johansen;441271It sounds to me like WotC desperately trying to heal the rift they caused.  One can only hope that the genie is truly out of the bottle and the effort is bound to fail.

The only thing I can see that WOTC could do that would actually help heal the wounds would be to re-release all the pdfs of pre-4e material (at no higher than the prices they had before being pulled) on the open market -- that is, not through a "subscription" to something like the DDI. (This would also help their bottom line since every sale would be almost pure profit.) Unless they are going to support the players of previous editions in like this, players of previous editions have no reason to give WOTC the time of day. And definitely no reason to say nice things about WOTC.

I could care less what WOTC does or thinks because they aren't doing anything for me -- and I don't care much about any business unless they are. They can say all sorts of nice things about me, but unless they are selling a product I want, they are generally totally irrelevant to me.

I think 4e is the worst edition of D&D ever published because it is the only edition of D&D ever published that I cannot run the types/styles of games I really enjoy in (without rewriting the rules to the point that they look more like a previous edition than they do 4e). However, I don't begrudge those who enjoy it their enjoyment of it and more than I begrudge those who enjoy golf their enjoyment of a game I find quite boring and pointless. However, I have no problems telling someone who thinks I should play golf (or 4e) that I find the game boring and pointless and why I do.
Title: WotC's Legends & Lore Column opening
Post by: Abyssal Maw on February 20, 2011, 11:05:23 AM
In essence, he was saying the game is not the rules, it's the activity, it's what is taking place.

I think attempts like these are ultimately futile. They point out the obvious, and they are true, but nothing short of free therapy and possibly rigorous mental counseling gets certain  people over the big lump of feelings they have for that one perfect summer in whatever decade. Because for a lot of guys, the game is the rules. That means if it has ascending AC it's not the right game, or if it has fortitude saves it's not the right game, or if it has this rule or that rule, it's not the right game. And then there's the demand that Wizards not sell products A B and C that they have their staff and marketing working on, but instead sell items x, y, and z that came from 3 decades ago.

For anyone that says "I can't run the game I like in 4e" - I can't imagine the boring non-adventure anti-game clusterfuck of a miserable kinda-like D&D experience that you prefer. I admit that I simply choose to assume that your'e just uncomfortable with the new or just attached to the old, and there's nothing wrong with either of those. In either case, it doesn't mean anything other than a non-opinion.
Title: WotC's Legends & Lore Column opening
Post by: estar on February 20, 2011, 11:08:49 AM
The article is nice however it misses the fundamental point is that people want to play D&D. I.e. the rules of their favorite edition.  The problem is that Wizards tries to foist the rules of Chess on people wanting to play Checkers.  The issues are compounded by the fact the new game winds up being fun to play and develops a fan base of it's own.

I don't see any way resolve this easily.  Now there effectively three major group of D&D fans. Pre 3e fanbase which is small but now growing slowly again , 3e fanbase which has been taken over by Pathfinder and the 4e group currently supported by Wizards.
Title: WotC's Legends & Lore Column opening
Post by: Abyssal Maw on February 20, 2011, 11:13:51 AM
Quote from: estar;441315The article is nice however it misses the fundamental point is that people want to play D&D. I.e. the rules of their favorite edition.  The problem is that Wizards tries to foist the rules of Chess on people wanting to play Checkers.  The issues are compounded by the fact the new game winds up being fun to play and develops a fan base of it's own.

I don't see any way resolve this easily.  Now there effectively three major group of D&D fans. Pre 3e fanbase which is small but now growing slowly again , 3e fanbase which has been taken over by Pathfinder and the 4e group currently supported by Wizards.

Well, I agree with that, but I don't think that these three groups suddenly have to start playing the same edition. I think they have to realize that they are part of the same thing, though.. and then just sort of move on in a constructive way.

At what point do people finally shake hands and move on? Should there be fistfights first? It's getting ridiculous.
Title: WotC's Legends & Lore Column opening
Post by: kregmosier on February 20, 2011, 11:21:10 AM
Quote from: Abyssal Maw;441316Well, I agree with that, but I don't think that these three groups suddenly have to start playing the same edition. I think they have to realize that they are part of the same thing, though.. and then just sort of move on in a constructive way.

At what point do people finally shake hands and move on? Should there be fistfights first? It's getting ridiculous.

do you think comments like:

QuoteFor anyone that says "I can't run the game I like in 4e" - I can't imagine the boring non-adventure anti-game clusterfuck of a miserable kinda-like D&D experience that you prefer.

help to produce some sort of "kumbaya" moment? are they constructive?
Title: WotC's Legends & Lore Column opening
Post by: mhensley on February 20, 2011, 11:24:39 AM
He's just trying to prep the crowd for whatever is coming next.
Title: WotC's Legends & Lore Column opening
Post by: Windjammer on February 20, 2011, 11:27:02 AM
Interesting set of comments from a poster on Enworld:

Quoteit isn't so much that I think Mike likes 1e (I guess) more than 4e as he seems less than comfortable with pre-Essentials 4e. I get the distinct impression that in essence WotC sees 'classic' 4e as a bit of a brick tied around their necks at this point and would sort of like to pretend it never happened. I can kind of sympathize in a way, it would be a lot easier to just go forward and work things out from the spot Essentials is at now without reference to what came before. But they have a lot of SKUs in stock and a lot of fans of the original game holding them back. Not that I share that sentiment myself, but there it is.
Reply: "But pre essential 4e is good."
QuoteRight, we agree, pre-Essentials 'classic' 4e is great. I don't have an issue with Essentials either. In fact I don't really have any big issues with the mix of materials WotC is coming out with now vis-a-vis the two. I just get the impression that it would be mighty convenient for WotC if they could forget pre-Essentials 4e exists. In a way it would be nice as it would kick the clutter WAY down, they could pull out of the old stuff what really worked well and leave behind a bunch of stuff that was just kind of marginal noise (loads of feats, a lot of rather useless powers, certain builds that simply never really worked well, etc). The rest could be Essentialized to one degree or another.
Title: WotC's Legends & Lore Column opening
Post by: Abyssal Maw on February 20, 2011, 11:27:06 AM
Quote from: kregmosier;441317do you think comments like:



help to produce some sort of "kumbaya" moment? are they constructive?

It might have been too subtle, but I'm assuming such a game doesn't exist. That's the danger of everyone getting their "gotcha" snark in there, I guess.
Title: WotC's Legends & Lore Column opening
Post by: JasperAK on February 20, 2011, 11:28:01 AM
Quote from: Spinachcat;441260WotC is wasting time and energy trying to appeal to geezers.

Fuck'em.  That's energy better spent on high school and college kids who have disposable incomes and interest in new experiences.

Fuck you asshole. I have spent more money in the past ten years of gaming than the last twenty-five. Cunt.
Title: WotC's Legends & Lore Column opening
Post by: JasperAK on February 20, 2011, 11:33:11 AM
Quote from: Windjammer;441295/snip
But, and this is the most damning thing, Mearls has said this all before (http://forum.rpg.net/showpost.php?p=8303253&postcount=96)(see also this post (http://forum.rpg.net/showthread.php?p=8302214#post8302214)). Given how little substance there was behind these remarks in January 2008, I'm skeptical how true they are now.

Does it matter now that he is in a greater position of power?

Not that I am white-knighting or anything, but it seems like Mearls and WOTC to some extent with Essentials is trying to throw some type of bone.

I wouldn't be surprised to find that Mearls and his cadre didn't care much for Heinsoo and his.
Title: WotC's Legends & Lore Column opening
Post by: Abyssal Maw on February 20, 2011, 11:33:45 AM
Quote from: Windjammer;441320Interesting set of comments from a poster on Enworld:


Reply: "But pre essential 4e is good."

Those quotes must have been written by someone who has no idea.

I simply don't believe the premise that Mearls is "uncomfortable" with pre-essentials 4th edition. Essentials is beginner stuff, and it's very limited. It was designed that way on purpose. It has a beginning and an end.

If you are talking about the change in design standards after Essentials is out, that's a slightly different standard, but none of those are "essentials", theyre just a different designer direction.

As for the rest: I see a recurrent notion at EnWorld that "5e is going to come out and then we will be the favored ones again!" and I laugh every time I see it.
Title: WotC's Legends & Lore Column opening
Post by: Tetsubo on February 20, 2011, 12:23:44 PM
Quote from: jeff37923;441293Except this column would suggest that WotC is desperate to bring those geezers you disparage back into the fold.

Geezer here. I'm gone. I was disenfranchised by WotC by their release of 4E and the marketing debacle that ensued. I will not discount the possibility that WotC might at some future date create something that interests me. But the probability of that is about as likely as pigs sprouting wings and flying to Capistrano. I've migrated to Pathfinder.
Title: WotC's Legends & Lore Column opening
Post by: estar on February 20, 2011, 12:33:56 PM
Quote from: Abyssal Maw;441316Well, I agree with that, but I don't think that these three groups suddenly have to start playing the same edition. I think they have to realize that they are part of the same thing, though.. and then just sort of move on in a constructive way.

At what point do people finally shake hands and move on? Should there be fistfights first? It's getting ridiculous.

I don't think they can be considered as part of the "same thing". Sure they are part of the same sub-genre of fantasy roleplaying. But the if the point is to play that genre with a particular set of rules how there can be compromise? You playing with that particular set of rules or you are not.

But taking a step back and looking at the current situation who is the one effected by this? Really only one entity, Wizards of the Coast. Wizards is the one most effected by the fracture in the D&D fanbase. The tabletop Roleplaying market is small and with their decision to design and release the 4e rules they fractured it beyond repair. Perhaps beyond the ability to repair it sufficiently to allow a mass market RPG to have a sufficient return on investment to interest a company the size of Hasbro.

Fans of pre-3e editions now have an independent path to develop their favorite edition. Fans of the 3e era of D&D now have an independent path to develop their favorite edition. How could Wizards or any company that owns the D&D brand re-unite those fanbases without losing the current 4e fanbase?

There is no good way out of the current situation. I am sure the corporate heads at Hasbro curse Ryan Dancey and the old Wizard management for the damn Open Gaming License. Sure game doesn't quit working when an older edition is discontinued. But is far far easier to maintain the game's social network of players when you are able to legally produce, support and sell material for that edition. And the OGL permits this for 3e and within limits for older editions as well.

They may curse the OGL but they forget they got something out of it as well. How many more 3e books they sold because literally 80% of the hobby jumped on the d20 bandwagon.  It turned excitement over a revived D&D to a firestorm as everybody who ever had an idea for something D&D was now able to freely contribute.

They forgot that once opening the open source genie they can't bottle it back up. With the release of 4e they did exactly the right steps to throw away being the market leader a open source market place.  Now Paizo is dogging them every step of the way.

Wizards shutting down of all PDF sales instead of just 4e PDFs effectively created the marketplace for the retro-clones. It is a small marketplace to be sure but the tabletop RPGs market is small to begin with every sales counts so to speak.

So where does the owner of the D&D brand go forward from here?
Title: WotC's Legends & Lore Column opening
Post by: Settembrini on February 20, 2011, 01:03:29 PM
Right, without 4e, no kumbaya would be needed. We WERE in kumbaya-land until 4e came along.
Title: WotC's Legends & Lore Column opening
Post by: David Johansen on February 20, 2011, 01:19:08 PM
Quote from: estar;441334So where does the owner of the D&D brand go forward from here?

4e based board games evidently...

Personally I think uping the toy value in a box is important in the current market as I've said before.  Dumbing down the rules to a boardgame on the other hand is pathetic.  Especially when the rules used to be simple enough to do that without dumbing down if you want it.  I actually know AD&D fans who still enjoy the random solo dungeon generator from the DMG.

What should they do to heal the rift?  It's really easy, stripped down core with lots of options writen with an eye to interactive compatibility.  Want HP to equal Con?  The option's there.  Want fixed HP per die?  The option's there?  Want 3e style feats?  The option's there.  Want 4e style powers?  The option's there.
Title: WotC's Legends & Lore Column opening
Post by: Seanchai on February 20, 2011, 01:27:10 PM
Quote from: RandallS;441305The only thing I can see that WOTC could do that would actually help heal the wounds would be to re-release all the pdfs of pre-4e material (at no higher than the prices they had before being pulled) on the open market...

Just that, huh? You say, "I think 4e is the worst edition of D&D ever published...," but if WotC just released those PDFs, you'd start purchasing their products?

Seanchai
Title: WotC's Legends & Lore Column opening
Post by: jeff37923 on February 20, 2011, 01:34:52 PM
Quote from: Tetsubo;441333Geezer here. I'm gone. I was disenfranchised by WotC by their release of 4E and the marketing debacle that ensued. I will not discount the possibility that WotC might at some future date create something that interests me. But the probability of that is about as likely as pigs sprouting wings and flying to Capistrano. I've migrated to Pathfinder.

Same here. I'm playing the game that works for me and my fellow Players without supporting the company that is not interested in having me as a customer.
Title: WotC's Legends & Lore Column opening
Post by: Seanchai on February 20, 2011, 01:34:58 PM
Quote from: Abyssal Maw;441314For anyone that says "I can't run the game I like in 4e" - I can't imagine the boring non-adventure anti-game clusterfuck of a miserable kinda-like D&D experience that you prefer.

Assuming those games are like the one I'm running, they're adventures, games, not a clusterfuck, nor is it miserable - they're also perfectly do-able in 4e.

The secret is this: I don't treat 4e any differently than any other game I've played or run.

Seanchai
Title: WotC's Legends & Lore Column opening
Post by: Abyssal Maw on February 20, 2011, 01:45:02 PM
Mike said this in a much nicer way, but what I get out of it is this: The issue is not the edition of the game at all, it's the incessant mewling about "What is my identity if I don't play the current version of D&D?".. and the answer is of course, your identity is the same as it always was. Get over it. It's D&D.

Considering retro clones and Pathfinder: all that means to me is that nobody has any excuse to be whining that they can't buy the edition that they want anymore. Because of course they can.
Title: WotC's Legends & Lore Column opening
Post by: JasperAK on February 20, 2011, 01:51:49 PM
Quote from: Seanchai;441340Just that, huh? You say, "I think 4e is the worst edition of D&D ever published...," but if WotC just released those PDFs, you'd start purchasing their products?

Seanchai

Yeah Seanchai, if WOTC offered PDFs of material I don't have in my collection, then I would--by definition--purchase their products. What are you fucking stupid? They have a product I want that should not cost them much to host; or fuck, license it, or allow in on RPGnow and let me buy it. They don't have to produce it. Just fucking ALLOW it. All this camaraderie that Mearls talks about, and you're shitting up the place with your bullshit because some people don't have the same preferences you have.

I have no fucking problem with paying them for offering products that contain their IP, copyright, or trademark info. I'd rather pay them for it than d/l it illegally.
Title: WotC's Legends & Lore Column opening
Post by: jeff37923 on February 20, 2011, 01:51:58 PM
Quote from: Abyssal Maw;441345Mike said this in a much nicer way, but what I get out of it is this: The issue is not the edition of the game at all, it's the incessant mewling about "What is my identity if I don't play the current version of D&D?".. and the answer is of course, your identity is the same as it always was. Get over it. It's D&D.

And what people get out of this is that you are an asshole to gamers who do not play Your Favorite Game.

Quote from: Abyssal Maw;441345It's D&D.


Considering retro clones and Pathfinder: all that means to me is that nobody has any excuse to be whining that they can't buy the edition that they want anymore. Because of course they can.

The presence of this column suggests that WotC recognizes that potential customers are turning away from their offered product to one that appeals to them and it bothers WotC enough to try and rectify the situation.
Title: WotC's Legends & Lore Column opening
Post by: JasperAK on February 20, 2011, 01:56:46 PM
Quote from: Abyssal Maw;441345Mike said this in a much nicer way, but what I get out of it is this: The issue is not the edition of the game at all, it's the incessant mewling about "What is my identity if I don't play the current version of D&D?".. and the answer is of course, your identity is the same as it always was. Get over it. It's ALL D&D.

Considering retro clones and Pathfinder: all that means to me is that nobody has any excuse to be whining that they can't buy the edition that they want anymore. Because of course they can.

FIFY
Title: WotC's Legends & Lore Column opening
Post by: crkrueger on February 20, 2011, 02:08:08 PM
Quote from: estar;441334They forgot that once opening the open source genie they can't bottle it back up. With the release of 4e they did exactly the right steps to throw away being the market leader a open source market place.  Now Paizo is dogging them every step of the way.

Wizards shutting down of all PDF sales instead of just 4e PDFs effectively created the marketplace for the retro-clones. It is a small marketplace to be sure but the tabletop RPGs market is small to begin with every sales counts so to speak.

So where does the owner of the D&D brand go forward from here?
Basically, they were going by the standard corporate playbook and the guy calling the shots knew fuck-all about RPGs.  They could have stayed the owner of all D&D Editions, but they tried to force a situation where all D&Ders could play 4th Edition only.  Dump the pdfs, change 4th Edition to the GSL, hell even pull the 1e licence from Kenzer.  

Someone over there thought D&D was like Magic, tell the kids what edition is cool, enforce the edition mill through tournaments, and watch the lemmings get in line to play the only edition that matters, the current officially sanctioned one.  Only RPGs aren't like Magic, and they found themselves losing a whole lot of customers.
Title: WotC's Legends & Lore Column opening
Post by: Abyssal Maw on February 20, 2011, 02:09:05 PM
Quote from: jeff37923;441349And what people get out of this is that you are an asshole to gamers who do not play Your Favorite Game.

Reading comprehension fault. IT's all my favorite game.


QuoteThe presence of this column suggests that WotC recognizes that potential customers are turning away from their offered product to one that appeals to them and it bothers WotC enough to try and rectify the situation.

This is probably a comforting notion, but I don't think it's the case. I think there's some recognition at this point that there is a certain faction of the former D&D userbase that was actively hostile to new users, embarrassing to deal with, reactionary, a bit on the dull side, big on memorizing lore, but not much on actually playing, and tended to draw all of the wrong kinds of attention.

That's all Paizo's problem now. I personally can't thank WOTC enough.
Title: WotC's Legends & Lore Column opening
Post by: Abyssal Maw on February 20, 2011, 02:09:46 PM
Quote from: JasperAK;441351FIFY

You didnt understand that was my meaning in the first place?
Title: WotC's Legends & Lore Column opening
Post by: jeff37923 on February 20, 2011, 02:25:32 PM
Quote from: Abyssal Maw;441354I think there's some recognition at this point that there is a certain faction of the 4th Edition D&D userbase that was actively hostile to non-4E users, embarrassing to deal with, reactionary, a bit on the dull side, big on memorizing lore, but not much on actually playing unless it is through RPGA or WotC sanctioned events, and tending to draw all of the wrong kinds of attention.

That's all WotC's problem now. I personally can't thank WOTC enough.

This time I FIFY.
Title: WotC's Legends & Lore Column opening
Post by: Windjammer on February 20, 2011, 02:33:35 PM
Quote from: Abyssal Maw;441354I think there's some recognition at this point that there is a certain faction of the former D&D userbase that was actively hostile to new users, embarrassing to deal with, reactionary, a bit on the dull side, big on memorizing lore, but not much on actually playing, and tended to draw all of the wrong kinds of attention.

And you see that in Mearls' editorial? Also... (http://www.enworld.org/forum/5220014-post.html)
Title: WotC's Legends & Lore Column opening
Post by: Abyssal Maw on February 20, 2011, 02:41:50 PM
Quote from: jeff37923;441360This time I FIFY.

Nope.
Title: WotC's Legends & Lore Column opening
Post by: Abyssal Maw on February 20, 2011, 02:42:25 PM
Quote from: Windjammer;441363And you see that in Mearls' editorial? Also... (http://www.enworld.org/forum/5220014-post.html)

Oh it has nothing to do with that, I'm just saying the idea that those guys are wanted back is a little strange. I tend to side with GMS on your quoted post, and the XP comments that got left behind on it are like a who's who of RPG Fandom sociopathy.
Title: WotC's Legends & Lore Column opening
Post by: Windjammer on February 20, 2011, 02:44:13 PM
Har! I guess it's hard to believe that such people are wanted back when one hangs out with the cool crowd (http://www.bannedinhollywood.com/wp-content/uploads/2009/10/3321829085_d7c38f2efd.jpg).

Quick: where did you last see this image on this site?
Title: WotC's Legends & Lore Column opening
Post by: estar on February 20, 2011, 02:47:11 PM
Quote from: CRKrueger;441352Basically, they were going by the standard corporate playbook and the guy calling the shots knew fuck-all about RPGs.  They could have stayed the owner of all D&D Editions, but they tried to force a situation where all D&Ders could play 4th Edition only.  Dump the pdfs, change 4th Edition to the GSL, hell even pull the 1e licence from Kenzer.  

Someone over there thought D&D was like Magic, tell the kids what edition is cool, enforce the edition mill through tournaments, and watch the lemmings get in line to play the only edition that matters, the current officially sanctioned one.  Only RPGs aren't like Magic, and they found themselves losing a whole lot of customers.

Quote from: Abyssal Maw;441345Mike said this in a much nicer way, but what I get out of it is this: The issue is not the edition of the game at all, it's the incessant mewling about "What is my identity if I don't play the current version of D&D?".. and the answer is of course, your identity is the same as it always was. Get over it. It's D&D.

Considering retro clones and Pathfinder: all that means to me is that nobody has any excuse to be whining that they can't buy the edition that they want anymore. Because of course they can.

I thought about it some more and I think the way out of this for Wizards is to take leadership on ALL editions of D&D. CK Krueger has it right about the edition mill. Abyssal Maw is not realistic in saying "get over this". The fact is that people are wedded to the edition of their choice and as Paizo has shown this can be a significant impact on the market.

So as the owner of every edition tackle the issue head on. Do things that Paizo, the retro-clones could never do. Support and encourage them all.

Now they will have to be honest in that in the world of print runs and distributions only very limited things can be done with support for anything other than the current edition. You are simply not going to see new supplement for OD&D coming out.

But we also live in the Age of the Internet, and there a great deal can be done inexpensively.  For example truly supporting older edition in the VTT software. Making the older PDFs avaliable. Buying or accepting articles on older editions.  

In general the general themes that unites all this is to drive all D&D gamers to Wizards website, and catalog of products. Make a big friendly places like a good club, convention or store where people are trying different things all the time. In this kind of atmosphere I think you will see people more apt to buy your latest products.

Now there is one big fix that needs to be made and that 4th edition strong emphasis on the combat game and high fantasy 24/7. I have always contended that 4e is a flexible enough system that with the right mix of classes, races, and powers you emulate any sub-genre of fantasy.  They need to take a step further than Essentials and make a 4e that closer in feel to older editions and emphasis the roleplaying more than the combat game.

This would shift the 4e system from being treated as a board game by players back into a full fledged roleplaying game.
Title: WotC's Legends & Lore Column opening
Post by: Abyssal Maw on February 20, 2011, 02:58:30 PM
Quote from: Windjammer;441369Har! I guess it's hard to believe that such people are wanted back when one hangs out with the cool crowd (http://www.bannedinhollywood.com/wp-content/uploads/2009/10/3321829085_d7c38f2efd.jpg).

Quick: where did you last see this image on this site?


Back when Settembrini was using it to slur 4e players last year, probably.

Quick! Let's distract everyone with an irrelevant picture!

But this has nothing to do with the cool crowd. It has a lot to do with not wanting to associate with the whiny bitch crowd. The 4e is not the whiny bitch crowd because the whiny bitch crowd actually defines itself by assaulting 4e fans with whiny bitching at every opportunity.

Yes, get over it. For gods sake. It's unseemly.
Title: WotC's Legends & Lore Column opening
Post by: JasperAK on February 20, 2011, 03:07:56 PM
Quote from: Abyssal Maw;441355You didnt understand that was my meaning in the first place?

I was trying to be a little more subtle, but others have since picked up on your  challenge.
Title: WotC's Legends & Lore Column opening
Post by: Benoist on February 20, 2011, 03:16:26 PM
Quote from: Windjammer;441369Har! I guess it's hard to believe that such people are wanted back when one hangs out with the cool crowd (http://www.bannedinhollywood.com/wp-content/uploads/2009/10/3321829085_d7c38f2efd.jpg).

Quick: where did you last see this image on this site?
Obesity scooter. Settembrini. ... the exact occurrence escapes me!
Title: WotC's Legends & Lore Column opening
Post by: Seanchai on February 20, 2011, 03:19:28 PM
Quote from: JasperAK;441348Yeah Seanchai, if WOTC offered PDFs of material I don't have in my collection, then I would--by definition--purchase their products.

Except I'm not talking about the PDFs being offered up. Even if they're not offered as free products, they're certainly immaterial. I'm asking, if WotC releases those PDFs, many of which were free anyway, would you start purchasing their products - 4e, Essentials, Tiles, DDI subscriptions?

Answer: no.

Because this has never been about PDFs. If the PDFs were available now, folks would simply find something else to use as a...reason why they dislike WotC and 4e.

Seanchai
Title: WotC's Legends & Lore Column opening
Post by: Abyssal Maw on February 20, 2011, 03:21:55 PM
Quote from: JasperAK;441374I was trying to be a little more subtle, but others have since picked up on your  challenge.

I'm trying to imagine what I would have done if the tables would have been reversed.

Let's say that in bizarro-land, they (whoever "they" are)  decided to make the next version of D&D into the thing that apparently the disenfranchised people of the world have all been craving.  

I (and presumably all other 4e fans) then have a choice: We can start showing up on Amazon and various blogs and forums to insult the game and everyone who plays it, perhaps even taking steps to organize an effort.. we make sure and whine loudly about how things USED TO BE (good) and how things ARE NOW (bad)..  We otherwise get involved in all kinds of sociopathic public and theatrical lamentations about the past and how much we hate the present. Or zero in on the company that makes it- making sure to check in on the quarterly earnings reports. Loud and constant mewling and squealing about identity? Or I could write long drawn out and pseudo-scientific blog posts about how many goblins I can kill nbow, now that I've run the numbers. Once some ex-designer got purged from the company and cranked up some clone knockoff I would loudly proclaim my new allegiance and set about buying everything I already owned over again a second time and thinking that made me seem smart.

Or...

I could let it go and continue doing the stuff I enjoyed doing.

And I'm thinking, I'd do that second thing. I bet almost all normal people would. Because life is too short, and jesus, that would be an embarrassing way to live. Perhaps I'd also choose that second path just out of laziness. Because hatred and constant mewling just looks like a lot of work.
Title: WotC's Legends & Lore Column opening
Post by: Seanchai on February 20, 2011, 03:22:22 PM
Quote from: Abyssal Maw;441354This is probably a comforting notion, but I don't think it's the case.

I think it's the case. I'm sure WotC would be very happy to increase sales. They are, after all, a corporation. I don't think, however, they're "desperate" to get back "geezers."

Seanchai
Title: WotC's Legends & Lore Column opening
Post by: Abyssal Maw on February 20, 2011, 03:24:44 PM
http://www.wizards.com/default.asp?x=dnd/oa/20030530b

Here's a big stack of the PDFs.

For free.

On the Wizards website.  

It will never be that year again.
Title: WotC's Legends & Lore Column opening
Post by: Windjammer on February 20, 2011, 03:29:05 PM
Quote from: Abyssal Maw;441372Back when Settembrini was using it to slur 4e players last year, probably.
Quote from: Benoist;441377Obesity scooter. Settembrini. ... the exact occurrence escapes me!

Well done! Treasure parcels, player entitlement.

Quote from: Abyssal Maw;441372Quick! Let's distract everyone with an irrelevant picture!
Distract ... from what exactly? Your excursus on the unwanted fandom of yesteryear?
Title: WotC's Legends & Lore Column opening
Post by: RandallS on February 20, 2011, 03:33:35 PM
Quote from: Seanchai;441340Just that, huh? You say, "I think 4e is the worst edition of D&D ever published...," but if WotC just released those PDFs, you'd start purchasing their products?

Actually, yes. There are a handful of 1e products I don't have and 30 to 40 late 2e products I don't have. I was buying 2 or 3 older edition pdfs a month before WOTC pulled them. I'd also be able to sell them to others again. A number of people were buying old edition PDFs based on my recommendations before WOTC pulled them.

I think 4e sucks for the way I want to play, so I will not buy 4e stuff (beyond the first 3 books which I do have), but I would buy stuff from WOTC that I do want and need.  Stuff that would be almost pure profit for them.
Title: WotC's Legends & Lore Column opening
Post by: Abyssal Maw on February 20, 2011, 03:38:02 PM
Quote from: Windjammer;441383Well done! Treasure parcels, player entitlement.

Right, but he was wrong the entire time, because all of it was really about game management. But it's hard to think in those terms if you only read games and don't play them.


QuoteDistract ... from what exactly? Your excursus on the unwanted fandom of yesteryear?

The fact that you are posting "fat lady on a scooter" as a way to try and win an argument about how haters have not been able to move on to a better standard of behavior in a post 4e world is not an irony I've missed.
Title: WotC's Legends & Lore Column opening
Post by: ggroy on February 20, 2011, 03:39:54 PM
Quote from: Abyssal Maw;441381It will never be that year again.

The same can be said of all those hardcore (ex-) Metallica fans, who hope that one day Metallica will crank out another carbon copy of "Kill 'Em All (http://en.wikipedia.org/wiki/Kill_%27Em_All)".

(ie. 1983 all over again!)

:rolleyes:  :rolleyes:
Title: WotC's Legends & Lore Column opening
Post by: Seanchai on February 20, 2011, 03:50:00 PM
Quote from: RandallS;441385...I will not buy 4e stuff...

Right.

All this talk about PDFs bringing in customers, being good for WotC's bottom line, etc., is just that - talk. People might - *might* - but a few of TSR's products, but that's not really helping WotC with their bread and butter. The idea that WotC should make the PDFs available out of self-interest is just foolishness.

And I stress might because a) those materials are still available, b) I think it's highly likely they're still available for free in electronic format, and c) they were available for a while and folks didn't seem to be an awful hurry to snap them up. How desperately, vitally important to someone could they possibly be if he or she didn't download them when they were available?

Seanchai
Title: WotC's Legends & Lore Column opening
Post by: Tommy Brownell on February 20, 2011, 03:57:42 PM
Quote from: Seanchai;441391Right.

All this talk about PDFs bringing in customers, being good for WotC's bottom line, etc., is just that - talk. People might - *might* - but a few of TSR's products, but that's not really helping WotC with their bread and butter. The idea that WotC should make the PDFs available out of self-interest is just foolishness.

And I stress might because a) those materials are still available, b) I think it's highly likely they're still available for free in electronic format, and c) they were available for a while and folks didn't seem to be an awful hurry to snap them up. How desperately, vitally important to someone could they possibly be if he or she didn't download them when they were available?

Seanchai

In my case, my interest in 2e has gone up dramatically since those PDFs were available...I would not only buy up a crap ton of them, but even consider running 2e again. At the time they were available, I was pretty much burnt out on anything D&D.

Now, some of those products are available still, and some for next to nothing, while others are significantly above cover price. Just about every major RPG product is out there for free if you know where to look, but I don't exactly feel comfortable with that route.
Title: WotC's Legends & Lore Column opening
Post by: danbuter on February 20, 2011, 03:59:24 PM
I paid WotC money for pdfs of the 0e books and some 2e books. That's money they won't get from me on the craptastic game they named D&D 4e.
Title: WotC's Legends & Lore Column opening
Post by: RandallS on February 20, 2011, 04:00:57 PM
Quote from: Seanchai;441378Except I'm not talking about the PDFs being offered up. Even if they're not offered as free products, they're certainly immaterial. I'm asking, if WotC releases those PDFs, many of which were free anyway, would you start purchasing their products - 4e, Essentials, Tiles, DDI subscriptions?

Answer: no.

Of course, I would not be buying 4e. But if they were selling PDFs of older edition material as they were for several years, I would resume purchasing that product from WOTC. They'd be geting some of my money. By refusing to sell these products and only selling 4e, they don't get any of my money (nor do they deserve to -- I only buy things I want, after all).
Title: WotC's Legends & Lore Column opening
Post by: Windjammer on February 20, 2011, 04:15:04 PM
I'm trying to imagine what I would have done if the tables would have been reversed.

Let's say that in the actual world, WotC' designers decided to make a fourth edition of D&D into more of a thing that apparently most people who never liked D&D that much have been craving all along.

I (and presumably all other 4e fans) then have a choice: We can start showing up on various blogs and forums to insult previous editions and everyone who plays them, perhaps even taking steps to organize an effort.. we make sure and whine loudly about how things ARE NOW (good) and how things USED TO BE (bad)..  We otherwise get involved in all kinds of sociopathic public and theatrical lamentations about the present and how much we despise (http://www.therpgsite.com/showpost.php?p=441314&postcount=19) those (http://www.therpgsite.com/showpost.php?p=441345&postcount=36) who prefer past editions.

Loud and constant mewling and squealing about identity? Or I could write long drawn out and pseudo-scientific blog posts about how few goblins I could kill BACK THEN, now that I've run the numbers. Once some ex-designer got purged from the company and cranked up some clone knockoff I would loudly deride his efforts, and ridicule people buying his books.

Or...

I could let it go and continue doing the stuff I enjoyed doing.

And I'm thinking, I'd do that second thing. I bet almost all normal people would. Because life is too short, and jesus, that would be an embarrassing way to live. Perhaps I'd also choose that second path just out of laziness.

...But, on reflection, I'm not lazy. I'd rather repeat the one post I wrote some time in early 2008, even when discussion moves only vaguely into that territory.
Title: WotC's Legends & Lore Column opening
Post by: Abyssal Maw on February 20, 2011, 04:23:13 PM
Quote from: Windjammer;441397I'm trying to imagine what I would have done if the tables would have been reversed.

Let's say that in the actual world, WotC' designers decided to make a fourth edition of D&D into more of a thing that apparently most people who never liked D&D that much have been craving all along.

I (and presumably all other 4e fans) then have a choice: We can start showing up on various blogs and forums to insult previous editions and everyone who plays them, perhaps even taking steps to organize an effort.. we make sure and whine loudly about how things ARE NOW (good) and how things USED TO BE (bad)..  We otherwise get involved in all kinds of sociopathic public and theatrical lamentations about the present and how much we despise (http://www.therpgsite.com/showpost.php?p=441314&postcount=19) those (http://www.therpgsite.com/showpost.php?p=441345&postcount=36) who prefer past editions.

Loud and constant mewling and squealing about identity? Or I could write long drawn out and pseudo-scientific blog posts about how few goblins I could kill BACK THEN, now that I've run the numbers. Once some ex-designer got purged from the company and cranked up some clone knockoff I would loudly deride his efforts, and ridicule people buying his books.

Or...

I could let it go and continue doing the stuff I enjoyed doing.

And I'm thinking, I'd do that second thing. I bet almost all normal people would. Because life is too short, and jesus, that would be an embarrassing way to live. Perhaps I'd also choose that second path just out of laziness.

...But, on reflection, I'm not lazy. I'd rather repeat the one post I wrote some time in early 2008, even when discussion moves only vaguely into that territory.

See, but I don't despise those who play early editions. I actually count myself amongst that number. And as yet, let's just be clear- people who simply "prefer other editions" have not yet appeared in this argument. Also, preference is immaterial. People like what they like and dislike what they dislike and  always and forever should be free to do so. Prefer away. Like what you like. Be free in those decisions!


But don't be a squealy little bitch about my preferences, my desires, my decisions.
Is this obvious yet?

Hating (or even merely not liking) 4e is not the issue. Not being able to get over it or at least shut the fuck up about it after three years.. is sick. It's an illness. It ruins these places. It ruins fandom. It ruins discussion. It damages the hobby as a whole.
Title: WotC's Legends & Lore Column opening
Post by: danbuter on February 20, 2011, 04:28:10 PM
AM, you're the one making a scene about it.

Like others have said, I was happy to give WotC money for pdf's of older editions. You're the one who says I shouldn't be given the option to buy older edition stuff, because I'm just a geezer.
Title: WotC's Legends & Lore Column opening
Post by: Abyssal Maw on February 20, 2011, 04:30:29 PM
Quote from: danbuter;441401AM, you're the one making a scene about it.

Like others have said, I was happy to give WotC money for pdf's of older editions. You're the one who says I shouldn't be given the option to buy older edition stuff, because I'm just a geezer.

Actually SpinachCat said that. I wouldn't use the word geezer. You were actually paying RPGnow  or Paizo for those PDFs in any case.
Title: WotC's Legends & Lore Column opening
Post by: GameDaddy on February 20, 2011, 04:36:51 PM
Quote from: Settembrini;441337Right, without 4e, no kumbaya would be needed. We WERE in kumbaya-land until 4e came along.

An accurate and spot-on evaluation of the situation and environment as it existed then.

I always preferred playing 0D&D and did not jump on the 1st edition bandwagon. I did buy the 1st ed DMG when it was released becuase it was one of the most useful D&D resource books ever made... chock full of tables, and lists, ideas... just good stuff for a GM for his or her game. I adapted what I liked, and ignored what I didn't.

I bought the Rules Cyclopedia when it was released because it was the compilation of everything 0D&D... it clearly demonstrated official company support for the original edition of the game, about seven years too late in my opinion, but still it was offered, and gratefully accepted.

I didn't adopt the 2nd edition of the game either. It didn't add anything new to the game for me, and in fact took a few things away.

Third edition was a revolution. I bought the DMG & PHB directly from WOTC at their booth at Origins in the summer of 2000, and they shipped me new copies when the pages started falling out a few weeks after. That was a printer issue, and had nothing to do with the quality of the edition. Also a note, the Wikipedia article on this is incorrect, it wasn't August it was late June when the first copies of 3rd edition were available, It just wasn't in distribution, and only available directly from WOTC at trade shows.

3rd edition was streamlined compared to the older editions, and while lacking in a few areas, had rule zero placed in the vanguard with the d20 and OGL license. For the first time since 0D&D a GM could officially add his or her house rules and new mechanics to the game and not have to put up with players who just wanted to just limit the game to canon. In fact the GM was granted a license to publish. It was a phenomenal time.

Three things killed my affections for buying from WOTC...

1. The reclamation of Dragon and Dungeon from Paizo Publishing in 2006-2007. All the people at Paizo orginally were at WOTC. But you couldn't tell when WOTC pulled the license from Paizo. Paizo lost many hundreds of thousands of dollars invested in original artworks, due to the terms of the license, and they were rudley shunted aside to make room for the new 4th edition. A fine treatment of loyal former employees who were no longer employees only because they had put their own investment into keeping Dungeon and Dragon magaizines in print. They had supported WOTC in every way, but that support was not returned in kind, even in spirit.

2. Having my posts "edited" by a WOTC mod on the Official WOTC forums in 2007. When I posted, I wasn't looking for an editor, I was looking for diplomats, people at WOTC who would champion and support the coexistence of all versions of D&D... I was looking simply to contribute new ideas for WOTC, and was treated as if I was trespassing.

3. The attempt by WOTC to kill d20 and the OGL in 2007. They did kill d20, they couldn't kill the OGL. I told Bob Bledsaw this would likely happen in 2004when he asked me why I wasn't publishing anything for d20. WOTC did manage to screw thier supporters again, by delaying the release of the new GPL by more than 12 months, taking away the momentum and narrow margin many of the publishers needed  to remain profitable, replacing it with uncertainty and in the end a much more restrictive publishing license... all done in the name of quality.  

Now... Now... WOTC wants everyone to get along, and Kumbaya to come back for their current plans and projects... They reap what they sow, and that dog doesn't hunt anymore.
Title: WotC's Legends & Lore Column opening
Post by: Benoist on February 20, 2011, 04:37:25 PM
Quote from: Abyssal Maw;441402Actually SpinachCat said that. I wouldn't use the word geezer. You were actually paying RPGnow  or Paizo for those PDFs in any case.
Does it seem understandable to you that people who prefer other editions of the game would ask WotC to make materials for the iteration they want to play available for them to purchase, in one form or another?
Title: WotC's Legends & Lore Column opening
Post by: Abyssal Maw on February 20, 2011, 04:49:13 PM
Quote from: Benoist;441405Does it seem understandable to you that people who prefer other editions of the game would ask WotC to make materials for the iteration they want to play available for them to purchase, in one form or another?

It is understandable, but always, always, always I see "I won't actually buy too much from it, since I already have everything I want.."

It's usually not so much about them wanting the PDFs, it's about them wanting the PDFs to be for sale to other people.

You know there's a huge pile of old PDFs still available on the wizards website, or there was until a few months ago. They shifted the front facing page away but I think the files have been there all along.
Title: WotC's Legends & Lore Column opening
Post by: Abyssal Maw on February 20, 2011, 04:52:30 PM
Quote from: GameDaddy;441404I bought the Rules Cyclopedia when it was released because it was the compilation of everything 0D&D.

...


I like the Cyclopedia too, but 4/5 of Basic D&D does not constitute anything 0D&D.
Title: WotC's Legends & Lore Column opening
Post by: Tommy Brownell on February 20, 2011, 05:02:22 PM
Quote from: Abyssal Maw;441398See, but I don't despise those who play early editions. I actually count myself amongst that number. And as yet, let's just be clear- people who simply "prefer other editions" have not yet appeared in this argument. Also, preference is immaterial. People like what they like and dislike what they dislike and  always and forever should be free to do so. Prefer away. Like what you like. Be free in those decisions!


But don't be a squealy little bitch about my preferences, my desires, my decisions.
Is this obvious yet?

Hating (or even merely not liking) 4e is not the issue. Not being able to get over it or at least shut the fuck up about it after three years.. is sick. It's an illness. It ruins these places. It ruins fandom. It ruins discussion. It damages the hobby as a whole.

Really?

No one?

I don't recall throwing a ton of hate at 4e or 3e...I simply prefer 2e (the only edition that may be anywhere near as vocally hated as 4e)...I don't fault anyone for playing anything they like, be it 1e, 4e, WOD, some storygame or whatever...since it doesn't affect my game table one bit.
Title: WotC's Legends & Lore Column opening
Post by: Abyssal Maw on February 20, 2011, 05:04:18 PM
Quote from: Tommy Brownell;441411Really?

No one?

I don't recall throwing a ton of hate at 4e or 3e...I simply prefer 2e (the only edition that may be anywhere near as vocally hated as 4e)...I don't fault anyone for playing anything they like, be it 1e, 4e, WOD, some storygame or whatever...since it doesn't affect my game table one bit.

Well, let me know if I personally attack you at any point.
Title: WotC's Legends & Lore Column opening
Post by: Melan on February 20, 2011, 05:06:20 PM
Quote from: Benoist;441405Does it seem understandable to you that people who prefer other editions of the game would ask WotC to make materials for the iteration they want to play available for them to purchase, in one form or another?
Frankly, I think people focus too much on the PDF issue. It makes sense if you are specifically interested in obscure 2e supplements like Maztica or The Complete Sha'ir's Handbook. But otherwise, the systems are freely available in just about any variation you'd like, there is a metric fuckton of free and commercial support material (a lot of it significantly better than the majority of TSR's output) and the rest is fairly cheap on eBay. If I put down my fountain pen today and never wrote another adventure, I could still run a weekly game for years and years without paying a cent, except for the ink in my printer and the snacks.
Title: WotC's Legends & Lore Column opening
Post by: Tommy Brownell on February 20, 2011, 05:10:37 PM
Quote from: Abyssal Maw;441402Actually SpinachCat said that. I wouldn't use the word geezer. You were actually paying RPGnow  or Paizo for those PDFs in any case.

...are you really trying to imply that WotC made no money off of those sales? 'cause, if not, that's their own fault. Otherwise, you are just splitting hairs to argue.

Quote from: Abyssal Maw;441408It is understandable, but always, always, always I see "I won't actually buy too much from it, since I already have everything I want.."

It's usually not so much about them wanting the PDFs, it's about them wanting the PDFs to be for sale to other people.

You know there's a huge pile of old PDFs still available on the wizards website, or there was until a few months ago. They shifted the front facing page away but I think the files have been there all along.

At least in the pre-3e PDFs I saw on the site, they had some stuff I was interested in, but large swaths of stuff that I wasn't...(I appreciated all of the Grand Conjuction Ravenloft modules being there, for instance).

As far as PDFs being for sale to other people: Well, yeah...it is difficult (though not impossible) to try to sustain or grow a player base for a game that is completely out of "print" (in this instance, applied to legally available print or PDF products without relying on secondary market sales because, as noted, artificial inflation can get insane on those books at times, if you can find copies in good shape to begin with).
Title: WotC's Legends & Lore Column opening
Post by: Benoist on February 20, 2011, 05:22:47 PM
Quote from: Abyssal Maw;441408You know there's a huge pile of old PDFs still available on the wizards website, or there was until a few months ago. They shifted the front facing page away but I think the files have been there all along.
You're talking about the page that had Marco Volo, Maztica and Cormanthor, that kind of thing, right? I think I see what you're talking about. I haven't seen it for a while, though (I downloaded all that stuff, was using some of it back when I run FR, and must still have the files stored away).
Title: WotC's Legends & Lore Column opening
Post by: Benoist on February 20, 2011, 05:27:34 PM
Quote from: Melan;441413Frankly, I think people focus too much on the PDF issue. It makes sense if you are specifically interested in obscure 2e supplements like Maztica or The Complete Sha'ir's Handbook. But otherwise, the systems are freely available in just about any variation you'd like, there is a metric fuckton of free and commercial support material (a lot of it significantly better than the majority of TSR's output) and the rest is fairly cheap on eBay. If I put down my fountain pen today and never wrote another adventure, I could still run a weekly game for years and years without paying a cent, except for the ink in my printer and the snacks.
Well, I think AM does have a point there. I mean, between the various means of still getting this stuff, including illegal means (yes, I'm saying gamers download stuff illegally. They do. No need to ignore this), the new stuff for old editions that comes out of the clones and all, publishers like Pied Piper Publishing still putting out stuff for the games without going through the clones, and so on, there is reason to say people are kind of wasting their time bitching about WotC when all that stuff is readily available for them to play anyway.

So really, it is valid question to ask: we have OSRIC, LL, S&W, 2e clones, other, entirely new games inspired by old editions (like Stars Without Number et al.) coming out. What is it that we want from WotC at this point, anyway? An official apology? This Mearls column here seems to be as close as we're going to get, IMO.
Title: WotC's Legends & Lore Column opening
Post by: Seanchai on February 20, 2011, 05:28:23 PM
Quote from: danbuter;441401AM, you're the one making a scene about it.

Actually, we're here in our weekly piss in the cornflakes that is 4e thread and, once again, it wasn't AM who posted it.

Seanchai
Title: WotC's Legends & Lore Column opening
Post by: Abyssal Maw on February 20, 2011, 05:32:00 PM
Quote from: Benoist;441416Well, I think AM does have a point there. I mean, between the various means of still getting this stuff, including illegal means (yes, I'm saying gamers download stuff illegally. They do. No need to ignore this), the new stuff for old editions that comes out of the clones and all, publishers like Pied Piper Publishing still putting out stuff for the games without going through the clones, and so on, there is reason to say people are kind of wasting their time bitching about WotC when all that stuff is readily available for them to play anyway.

So really, it is valid question to ask: we have OSRIC, LL, S&W, 2e clones, other, entirely new games inspired by old editions (like Stars Without Number et al.) coming out. What is it that we want from WotC at this point, anyway? An official apology? This Mearls column here seems to be as close as we're going to get, IMO.

You have me exactly right. !!! <-- added emphasis!
Title: WotC's Legends & Lore Column opening
Post by: Seanchai on February 20, 2011, 05:32:23 PM
Quote from: RandallS;441395They'd be getting some of my money.

Very true. By selling you products they don't want to sell. Doesn't seem worth it to me to go after your money.

Seanchai
Title: WotC's Legends & Lore Column opening
Post by: Seanchai on February 20, 2011, 05:33:41 PM
Quote from: Tommy Brownell;441392Now, some of those products are available still...

Which ones aren't?

Quote from: Tommy Brownell;441392Just about every major RPG product is out there for free if you know where to look, but I don't exactly feel comfortable with that route.

I agree with you there. Nevertheless, they haven't exactly disappeared.

Seanchai
Title: WotC's Legends & Lore Column opening
Post by: Seanchai on February 20, 2011, 05:36:55 PM
Quote from: Benoist;441416So really, it is valid question to ask: we have OSRIC, LL, S&W, 2e clones, other, entirely new games inspired by old editions (like Stars Without Number et al.) coming out. What is it that we want from WotC at this point, anyway? An official apology?

A better question: what could WotC possibly say or do to get you to purchase their products? If there's nothing they can do or say, what's your point in hanging around?

Seanchai
Title: WotC's Legends & Lore Column opening
Post by: Tommy Brownell on February 20, 2011, 05:37:23 PM
Quote from: Benoist;441416Well, I think AM does have a point there. I mean, between the various means of still getting this stuff, including illegal means (yes, I'm saying gamers download stuff illegally. They do. No need to ignore this), the new stuff for old editions that comes out of the clones and all, publishers like Pied Piper Publishing still putting out stuff for the games without going through the clones, and so on, there is reason to say people are kind of wasting their time bitching about WotC when all that stuff is readily available for them to play anyway.

So really, it is valid question to ask: we have OSRIC, LL, S&W, 2e clones, other, entirely new games inspired by old editions (like Stars Without Number et al.) coming out. What is it that we want from WotC at this point, anyway? An official apology? This Mearls column here seems to be as close as we're going to get, IMO.

In my case: 2e is my game of choice, but I no longer have most of the books I used to. Now, I'm disqualifying illegal means of getting stuff...so...there's a ton of setting material that would be great, I actually liked a lot of the rules supplements like the Complete books (some more than other)...is there a good 2e clone? I know it's been TALKED about, but I hadn't seen anything about an actual release...but yeah, even then, I would love to load up on Ravenloft and Birthright stuff...maybe Spelljammer.

Now, I'm not really losing any sleep over not having it, because I have plenty of awesome stuff to read, run and play without ever touching the 2e stuff, but it sure would be nice to have without fishing around inflated Amazon marketplaces or dealing with eBay (which I don't mind doing, but I prefer to do it here and there, and not non stop).

But I'm also not sitting around wishing financial ruin on Wizards of the Coast for making a game I didn't like...apparently I don't take RPGs seriously enough...=)
Title: WotC's Legends & Lore Column opening
Post by: Spinachcat on February 20, 2011, 05:38:37 PM
Quote from: jeff37923;441293Except this column would suggest that WotC is desperate to bring those geezers you disparage back into the fold.

Its a fool's errand.    

Quote from: jrients;4412981) Have you ever seen how much money grown men will sink into their hobbies?

Grown men =/= whiny internet geeks

The equivalent analogy to sports fans would be the division between fans of Team XYZ and fans of Team XYZ of the 1983 Champion Season.  

These fans only watch the 1983 games, only talk about the 1983 players, bitch and moan endlessly how the 1983 players were the bestest evar and constantly disparage anything Team XYZ may have done since that year.

Quote from: jrients;441298Or when you say "new experiences" do you really mean "the latest thing that a marketing department tells me is cool"?

Yeah, that's how we sell stuff in America.

But somehow the TSR marketing department of 1980s were the Happy Honest Fluffy Bunnies of Goodiness, but all other marketing departments are Naughty Naughty Baddie People.  

Quote from: Abyssal Maw;441316At what point do people finally shake hands and move on? Should there be fistfights first? It's getting ridiculous.

Are you new to this planet?  Have you never met old people?

We can't go to that place!
Why not grandma?
There was murder there a few years ago.
Grandma, that happened in 1962.
Oh, you can never be too careful sonny!

There will never be any "moving on"

Quote from: estar;441334So where does the owner of the D&D brand go forward from here?

I'd suggest boxed boardgame/RPG hybrids and an online game table with an eRPGA.  

But no matter what they do, they will NEVER regain people who do not want to move forward into new editions.  

5e will arrive sooner or later and the 4e crowd will either become the 5e crowd, or more likely split up like previous edition crowds.  And that's fine.  Everyone should play whatever they enjoy.

Magic and Warhammer keep going because the core fandom is willing to accept new editions and the non-core will drop away, perhaps to rejoin in the future or not.  

So you bank on the core fans and market aggressively for new fans.
Title: WotC's Legends & Lore Column opening
Post by: Tommy Brownell on February 20, 2011, 05:40:19 PM
Quote from: Seanchai;441421Which ones aren't?

Seanchai

Notably, when I was trying to buy up some setting specific material a couple of years back, some Ravenloft products (like Bleak House) as well as some of the Planescape boxed sets were either unavailable, or were inflated into the $100+ range (and used).

I do concede that I haven't done any serious 2e shopping in the last year or so, so that may have changed.
Title: WotC's Legends & Lore Column opening
Post by: Tommy Brownell on February 20, 2011, 05:52:15 PM
Quote from: Spinachcat;441425These fans only watch the 1983 games, only talk about the 1983 players, bitch and moan endlessly how the 1983 players were the bestest evar and constantly disparage anything Team XYZ may have done since that year.

Oh, I totally agree with this point...be it movies, TV shows, comic books, music, RPGs, you name it, there is that very annoyingly vocal segment that insists - essentially - that NOTHING worthwhile has been released in a given field since the point in time they REALLY liked it...

In the context of the discussion, I REALLY liked 2e...ran it for years. I loved the ideas in 3e (more often than not), and so we converted our game...and it didn't work out so well. I read 4e, didn't see anything there that sparked my desire to try running it (though I wouldn't be opposed to playing someday)...when 5e comes out, I'll pay attention to the unveiling, see if anything interests me.
Title: WotC's Legends & Lore Column opening
Post by: Benoist on February 20, 2011, 05:52:37 PM
Quote from: Tommy Brownell;441423is there a good 2e clone?
For Gold & Glory (http://feysquare.com/?page_id=3) and Myth & Magic (http://www.newhavengames.com/?page_id=23), are two clones coming to mind. I don't know if they're worth it, given my lack of interest in 2e game mechanics. I didn't bother to check them out: might hit the spot for you, I have no idea.
Title: WotC's Legends & Lore Column opening
Post by: Melan on February 20, 2011, 06:02:14 PM
Quote from: Benoist;441416What is it that we want from WotC at this point, anyway? An official apology? This Mearls column here seems to be as close as we're going to get, IMO.
Not much. They interest me inasmuch they generate insightful and level-headed online discussion (like this thread) and have a lot of influence on where the hobby/industry are going, which fascinates me. Realistically, I don't currently care for what they are selling, and don't expect that to change. Not worth it, plus I've got everything I need for my own campaigns. It would be swell if the next edition was about consciously embracing D&Disms and building a kickass game on top of that, but that'd require a major change corporate mindset, something on the scale of the WotC takeover with an Adkison and a Dancey to supervise it. Not going to happen.
Title: WotC's Legends & Lore Column opening
Post by: Tommy Brownell on February 20, 2011, 06:03:10 PM
Quote from: Benoist;441433For Gold & Glory (http://feysquare.com/?page_id=3) and Myth & Magic (http://www.newhavengames.com/?page_id=23), are two clones coming to mind. I don't know if they're worth it, given my lack of interest in 2e game mechanics. I didn't bother to check them out: might hit the spot for you, I have no idea.

Thanks for the links. Looks like the first one has the PHB and DMG "cloned" but not the MM...which would be fine, as my Monster Manuals were one of the biggest things I held onto.

Second one goes up to fifth level...I was a harsh enough DM that one player actually got excited when he hit third level in my game...I literally had no idea I was that rough though....(I don't think I was, as other PCs went higher...I think he just must have had either bad luck or bad decision making skills and I just let them roll).
Title: WotC's Legends & Lore Column opening
Post by: Benoist on February 20, 2011, 06:07:53 PM
Quote from: Melan;441436Not much. They interest me inasmuch they generate insightful and level-headed online discussion (like this thread) and have a lot of influence on where the hobby/industry are going, which fascinates me.
That's rings true to me as well. That's a fascinating aspect of online discussion, that's for sure.
Title: WotC's Legends & Lore Column opening
Post by: Zachary The First on February 20, 2011, 06:12:48 PM
It's a nice attempt and all, but I don't care for what they're selling. Best of luck to 'em, but that ship sailed, and it isn't coming back.
Title: WotC's Legends & Lore Column opening
Post by: jeff37923 on February 20, 2011, 06:28:07 PM
Quote from: Seanchai;441422A better question: what could WotC possibly say or do to get you to purchase their products? If there's nothing they can do or say, what's your point in hanging around?

Seanchai

WotC could apologize for the behavior of their more vocal and obnoxiously abrasive fans who also represent the RPGA. That would go a long way in my book to repairing the rift they deliberately created for themselves.
Title: WotC's Legends & Lore Column opening
Post by: ggroy on February 20, 2011, 07:08:43 PM
Quote from: jeff37923;441444WotC could apologize for the behavior of their more vocal and obnoxiously abrasive fans who also represent the RPGA. That would go a long way in my book to repairing the rift they deliberately created for themselves.

Wonder if the only thing preventing WotC from saying this outright, is WotC's own attorneys telling them to keep their mouths shut.
Title: WotC's Legends & Lore Column opening
Post by: One Horse Town on February 20, 2011, 07:19:35 PM
WotC don't need to apologise to anyone.
Title: WotC's Legends & Lore Column opening
Post by: Bloody Stupid Johnson on February 20, 2011, 07:30:01 PM
Well, reading the article I don't know if its aimed at older fans wishing them, or new players bitchin' bout the grognards. The latter is more likely to actually read his column.

Mearls has made conciliatory noises before, its not something likely to have any impact on my purchasing decisions. Personally I've mellowed a fair bit since I finally gave up on the WOTC boards, but without a major overhaul in mechanics to fix various issues, I'm never going to touch a 5E product, whereas before with 3.5 I was usually buying a book a month and often a Dragon magazine, plus a minis habit.  5E would have to get rid of non-magical healing surges/ encounter powers before I could even bother with being offended by any continuing critical subsystem failures.

There are a few .pdfs I'd pick up from older editions if they were available (like Gates of Firestorm Peak, the only 2.5E thing I don't have) and, perhaps the occasional miniature if they still made those.
Title: WotC's Legends & Lore Column opening
Post by: Peregrin on February 20, 2011, 07:35:08 PM
Quote from: One Horse Town;441449WotC don't need to apologise to anyone.

Yes they do!  It's our game.  Rabble rabble!
Title: WotC's Legends & Lore Column opening
Post by: jeff37923 on February 20, 2011, 07:40:18 PM
Quote from: One Horse Town;441449WotC don't need to apologise to anyone.

Considering that their 4E public relations campaign was instrumental in creating this All Other Editions of D&D Suxx0rs attitude that is embraced and promulgated by the 4E Zealots, I think they should step up and take a little responsibility for the results they created.
Title: WotC's Legends & Lore Column opening
Post by: One Horse Town on February 20, 2011, 07:46:43 PM
Quote from: jeff37923;441453Considering that their 4E public relations campaign was instrumental in creating this All Other Editions of D&D Suxx0rs attitude that is embraced and promulgated by the 4E Zealots, I think they should step up and take a little responsibility for the results they created.

Any company releasing a new/upgraded version of a product would be remiss if they didn't say the new product was an improvement. The difference between most products and RPGs is that an old shampoo formulation, for example, isn't available after the release of a new formulation.

I don't think that means that the new RPG product should be released to cries of, "this is better! Unless you think older versions are better!" from the company in charge.
Title: WotC's Legends & Lore Column opening
Post by: estar on February 20, 2011, 07:52:40 PM
Quote from: Benoist;441416So really, it is valid question to ask: we have OSRIC, LL, S&W, 2e clones, other, entirely new games inspired by old editions (like Stars Without Number et al.) coming out. What is it that we want from WotC at this point, anyway? An official apology? This Mearls column here seems to be as close as we're going to get, IMO.

I think largely due to the efforts of Paizo and the collective effort of the OSR they are past the point where they can regain leadership of any older D&D.  In short fans of 3.X and older D&D are in control of their own destiny.

Also because fans are in control now the situation is really more about Wizards as a tabletop roleplaying publisher.
Title: WotC's Legends & Lore Column opening
Post by: jeff37923 on February 20, 2011, 08:13:54 PM
Quote from: One Horse Town;441455Any company releasing a new/upgraded version of a product would be remiss if they didn't say the new product was an improvement.
I agree, but that was not what the PR campaign said. It proclaimed that not only was 4E new and improved, but that everything previous sucked.


Quote from: One Horse Town;441455The difference between most products and RPGs is that an old shampoo formulation, for example, isn't available after the release of a new formulation.

Or has an Open License that allows the formula to be continued so that the consumers who prefer the old formula to continue buying it and using it. This is WotC's main complaint, that they have a large former customer base who does not like their new product and wishes to stay with the old product which served their needs better.

Quote from: One Horse Town;441455I don't think that means that the new RPG product should be released to cries of, "this is better! Unless you think older versions are better!" from the company in charge.

Understandable, but that is not what WotC did. They deliberately burnt their bridge behind 4E and are now finally seeing the consequences of that action.

Which is why the Legends & Lore column appears to exist, to try and rebuild the bridge they burnt.
Title: WotC's Legends & Lore Column opening
Post by: Abyssal Maw on February 20, 2011, 08:44:59 PM
Quote from: jeff37923;441460I agree, but that was not what the PR campaign said. It proclaimed that not only was 4E new and improved, but that everything previous sucked.


Where and when did they say this? This was the interpretation of a lot of people..(who were all too willing to cast themselves in the role of victim) but I really doubt that was what was said or meant.
Title: WotC's Legends & Lore Column opening
Post by: ggroy on February 20, 2011, 08:48:32 PM
Quote from: Abyssal Maw;441462Where and when did they say this? This was the interpretation of a lot of people..(who were all too willing to cast themselves in the role of victim) but I really doubt that was what was said or meant.

In the "court of public opinion",  perception = truth.  :rolleyes:
Title: WotC's Legends & Lore Column opening
Post by: Abyssal Maw on February 20, 2011, 08:49:48 PM
Quote from: jeff37923;441444WotC could apologize for the behavior of their more vocal and obnoxiously abrasive fans who also represent the RPGA. That would go a long way in my book to repairing the rift they deliberately created for themselves.

I recall that it was whiny bitches like you who started by calling out the RPGA as an insidious menace (which is in effect, every single person who has even played D&D Encounters a single time). And now you're flapping your wings and crying out "i'm wounded?"

Jeez.

Anyhow, if you'd like to call out the RPGA personally, I suggest you start with a former director of organized play who works for Paizo. Stephen Radney McFarland. Or other RPGA alumni like.. Jason Buhlman, Eric Mona.. Or .. wait.. I think the entire creative staff of the Pathfinder RPG minus the artists.
Title: WotC's Legends & Lore Column opening
Post by: One Horse Town on February 20, 2011, 08:56:38 PM
Quote from: Abyssal Maw;441465I recall that it was whiny bitches like you who started by calling out the RPGA as an insidious menace (which is in effect, every single person who has even played D&D Encounters a single time). And now you're flapping your wings and crying out "i'm wounded?"

Jeez.

Anyhow, if you'd like to call out the RPGA personally, I suggest you start with a former director of organized play who works for Paizo. Stephen Radney McFarland. Or other RPGA alumni like.. Jason Buhlman, Eric Mona.. Or .. wait.. I think the entire creative staff of the Pathfinder RPG minus the artists.

Sadly, i think he's refering, at least tangentally, to you.
Title: WotC's Legends & Lore Column opening
Post by: Abyssal Maw on February 20, 2011, 09:09:42 PM
Quote from: One Horse Town;441467Sadly, i think he's refering, at least tangentially, to you.


I'm trying to use my imagination here and figure out what Jeff thinks the RPGA actually is other than a bunch of guys playing D&D.

Ok fine. I demand apologies too. Everyone get in line.
Title: WotC's Legends & Lore Column opening
Post by: jeff37923 on February 20, 2011, 09:22:14 PM
Quote from: One Horse Town;441467Sadly, i think he's refering, at least tangentally, to you.

AM is probably the best example here on this forum, but he by no means the only one who I've ever encountered who has been a blubbering total asshole about whether or not you play or like 4E who is also a proponent of the RPGA.
Title: WotC's Legends & Lore Column opening
Post by: jeff37923 on February 20, 2011, 09:23:54 PM
Quote from: Abyssal Maw;441462Where and when did they say this? This was the interpretation of a lot of people..(who were all too willing to cast themselves in the role of victim) but I really doubt that was what was said or meant.

Quote from: Abyssal Maw;441465I recall that it was whiny bitches like you who started by calling out the RPGA as an insidious menace (which is in effect, every single person who has even played D&D Encounters a single time). And now you're flapping your wings and crying out "i'm wounded?"

Jeez.

Anyhow, if you'd like to call out the RPGA personally, I suggest you start with a former director of organized play who works for Paizo. Stephen Radney McFarland. Or other RPGA alumni like.. Jason Buhlman, Eric Mona.. Or .. wait.. I think the entire creative staff of the Pathfinder RPG minus the artists.

Quote from: Abyssal Maw;441468I'm trying to use my imagination here and figure out what Jeff thinks the RPGA actually is other than a bunch of guys playing D&D.

Ok fine. I demand apologies too. Everyone get in line.

Struck a nerve with you, haven't I?
Title: WotC's Legends & Lore Column opening
Post by: One Horse Town on February 20, 2011, 09:23:59 PM
Quote from: Abyssal Maw;441468Ok fine. I demand apologies too. Everyone get in line.

Apologise for correcting my spelling, arsehole!
Title: WotC's Legends & Lore Column opening
Post by: Abyssal Maw on February 20, 2011, 09:25:35 PM
Quote from: jeff37923;441471Struck a nerve with you, haven't I?

No, I'm hoping you'll post an example. Have you got anything? Come on let's see it!
Title: WotC's Legends & Lore Column opening
Post by: Abyssal Maw on February 20, 2011, 09:27:08 PM
Quote from: One Horse Town;441472Apologize for correcting my spelling, arsehole!

uhm, sorry!
Title: WotC's Legends & Lore Column opening
Post by: David Johansen on February 20, 2011, 09:28:04 PM
Quote from: Abyssal Maw;441468Ok fine. I demand apologies too. Everyone get in line.

I'm sorry you're in denial about being an edition warring troll.
Title: WotC's Legends & Lore Column opening
Post by: Abyssal Maw on February 20, 2011, 09:29:13 PM
Quote from: David Johansen;441475I'm sorry you're in denial about being an edition warring troll.

I'm sorry you actually think Gurps is fun. Boom. Roasted. NEXT.
Title: WotC's Legends & Lore Column opening
Post by: jeff37923 on February 20, 2011, 09:29:47 PM
Quote from: Abyssal Maw;441473No, I'm hoping you'll post an example. Have you got anything? Come on let's see it!

Everyone who has read your diatribes knows how you are. Just like how you are being an asshole in this thread right now to anyone who doesn't share your absolute fawning devotion to Your Favorite Game.
Title: WotC's Legends & Lore Column opening
Post by: One Horse Town on February 20, 2011, 09:30:31 PM
Quote from: Abyssal Maw;441474uhm, sorry!

Fucking yanks.
Title: WotC's Legends & Lore Column opening
Post by: jeff37923 on February 20, 2011, 09:31:14 PM
Quote from: One Horse Town;441478Fucking yanks.

Always yanking your chains....
Title: WotC's Legends & Lore Column opening
Post by: Abyssal Maw on February 20, 2011, 09:33:19 PM
Quote from: jeff37923;441477Everyone who has read your diatribes knows how you are. Just like how you are being an asshole in this thread right now to anyone who doesn't share your absolute fawning devotion to Your Favorite Game.

You can't quote a single thing? Not even one thing?  You guys say this so often there should be some kind of quote someone can point to.
Title: WotC's Legends & Lore Column opening
Post by: jeff37923 on February 20, 2011, 09:35:28 PM
Quote from: Abyssal Maw;441482You can't quote a single thing? Not even one thing?  You guys say this so often there should be some kind of quote someone can point to.

That's because there are just SO MANY TO CHOOSE FROM....

EDIT: You aren't really disturbed by my own statements, are you? You are bothered by the Legends & Lore column itself, because it is evidence that WotC is starting to turn away from the fans of Your Favorite Game. Your faith is not being rewarded by your religion....
Title: WotC's Legends & Lore Column opening
Post by: One Horse Town on February 20, 2011, 09:40:51 PM
Quote from: jeff37923;441479Always yanking your chains....

In the interest of mangling popular sayings, "you get right up my goat."
Title: WotC's Legends & Lore Column opening
Post by: David Johansen on February 20, 2011, 09:45:51 PM
Quote from: Abyssal Maw;441476I'm sorry you actually think Gurps is fun. Boom. Roasted. NEXT.

Obviously you are the soul of wit oh one who so oft and soulfully proclaims that you care not what others do for their fun.

None the less, GURPS is fun, but even I admit it has its issues.  Now, Rolemaster Standard System is pure and perfect and cut from the cloth of the robes of Truth and Justice, but I digress.
Title: WotC's Legends & Lore Column opening
Post by: danbuter on February 20, 2011, 10:04:30 PM
Quote from: Abyssal Maw;441462Where and when did they say this? This was the interpretation of a lot of people..(who were all too willing to cast themselves in the role of victim) but I really doubt that was what was said or meant.

I guess you didn't watch the YouTube videos WotC posted in the months preceding 4e? If not, then you missed most of the crap they were saying about 3e and earlier editions.  http://www.youtube.com/watch?v=sbbqMoEwDqc
Title: WotC's Legends & Lore Column opening
Post by: Justin Alexander on February 21, 2011, 02:56:33 AM
Quote from: David Johansen;441271It sounds to me like WotC desperately trying to heal the rift they caused.

There are a lot of reasons why this rift exists, but most of them come back to, "You made a game that's fundamentally different from D&D as it existed from 1974 to 2008".

And the more I read Mearls' editorial, the more it comes across as a slightly more erudite version of, "Ze game remains the same! Ze game remains the same! At the end of the day you're playing D&D! Ze game remains the same!"

Just repeating that like some sort of cultic mantra is not going to accomplish anything. We disagree with you. Many of us disagree with your because we've spent extensive amounts of time playtesting your game. You're not going to negate our experiences (or our common sense) by saying nothing more than, "You're wrong. You should totally buy our game." No matter how much you try to gussy up the "sentiment".

Quote from: Abyssal Maw;441314For anyone that says "I can't run the game I like in 4e"

The things I enjoy about RPGs require associated mechanics. D&D4 is dominated by dissociated mechanics. I can certainly try to hammer D&D4 into a form where it can do the things I play RPGs for, but why would I carry water up a hill in sieve when I've got a perfectly good pail sitting right here?

OTOH, when I play a storytelling game (where dissociated mechanics work just fine) I want mechanics that give me meaningful narrative control. D&D4 also fails there.

For the things I want to do, D&D4 is a radically inferior tool. If it was the only tool I was ever able to use again, then I'd almost certainly make it work and be moderately entertained by it. Fortunately, however, I don't have to use the radically inferior tool WotC has produced. I have literally hundreds of RPGs that better serve my needs.

Quote from: Seanchai;441378Because this has never been about PDFs. If the PDFs were available now, folks would simply find something else to use as a...reason why they dislike WotC and 4e.

Yawn. I find it rather dull and predictable for an obnoxious 4th Edition fanboy to claim that everyone who hasn't embraced D&D4 as their #1 RPG of Choice is secretly lying about the real source of their dislike for the new edition and/or WotC's business practices.

I can never quite figure out what you guys think the secret agenda is supposed to be. What nefarious purpose are you hypothesizing Jasper has for claiming that he would buy PDF products if they were available?

Quote from: Abyssal Maw;441398But don't be a squealy little bitch about my preferences, my desires, my decisions. Is this obvious yet?

Quote from: Abyssal Maw;441476I'm sorry you actually think Gurps is fun.

Quote from: Abyssal Maw;441354... there is a certain faction of the former D&D userbase that was actively hostile to new users, embarrassing to deal with, reactionary, a bit on the dull side, big on memorizing lore, but not much on actually playing, and tended to draw all of the wrong kinds of attention.  That's all Paizo's problem now.

Quote from: Abyssal Maw;441314For anyone that says "I can't run the game I like in 4e" - I can't imagine the boring non-adventure anti-game clusterfuck of a miserable kinda-like D&D experience that you prefer. I admit that I simply choose to assume that your'e just uncomfortable with the new or just attached to the old, and there's nothing wrong with either of those. In either case, it doesn't mean anything other than a non-opinion.

If you look up "raging fucking hypocrite" in the dictionary you'll find a picture of Abyssal Maw.
Title: WotC's Legends & Lore Column opening
Post by: Abyssal Maw on February 21, 2011, 08:39:05 AM
Quote from: danbuter;441490I guess you didn't watch the YouTube videos WotC posted in the months preceding 4e? If not, then you missed most of the crap they were saying about 3e and earlier editions.  http://www.youtube.com/watch?v=sbbqMoEwDqc

So where was the offensive part? Grappling is tough to manage in D&D3? I have news for you. Grappling is tough to manage in D&D 3. If you would like, I can break down the process for you.

See below:

Grapple Checks
Repeatedly in a grapple, you need to make opposed grapple checks against an opponent. A grapple check is like a melee attack roll. Your attack bonus on a grapple check is:

    Base attack bonus + Strength modifier + special size modifier

Special Size Modifier
The special size modifier for a grapple check is as follows: Colossal +16, Gargantuan +12, Huge +8, Large +4, Medium +0, Small -4, Tiny -8, Diminutive -12, Fine -16. Use this number in place of the normal size modifier you use when making an attack roll.

Starting a Grapple
To start a grapple, you need to grab and hold your target. Starting a grapple requires a successful melee attack roll. If you get multiple attacks, you can attempt to start a grapple multiple times (at successively lower base attack bonuses).

Step 1
Attack of Opportunity. You provoke an attack of opportunity from the target you are trying to grapple. If the attack of opportunity deals damage, the grapple attempt fails. (Certain monsters do not provoke attacks of opportunity when they attempt to grapple, nor do characters with the Improved Grapple feat.) If the attack of opportunity misses or fails to deal damage, proceed to Step 2.

Step 2
Grab. You make a melee touch attack to grab the target. If you fail to hit the target, the grapple attempt fails. If you succeed, proceed to Step 3.

Step 3
Hold. Make an opposed grapple check as a free action.

If you succeed, you and your target are now grappling, and you deal damage to the target as if with an unarmed strike.

If you lose, you fail to start the grapple. You automatically lose an attempt to hold if the target is two or more size categories larger than you are.

In case of a tie, the combatant with the higher grapple check modifier wins. If this is a tie, roll again to break the tie.

Step 4
Maintain Grapple.
To maintain the grapple for later rounds, you must move into the target's space. (This movement is free and doesn't count as part of your movement in the round.)

Moving, as normal, provokes attacks of opportunity from threatening opponents, but not from your target.

If you can't move into your target's space, you can't maintain the grapple and must immediately let go of the target. To grapple again, you must begin at Step 1.

Grappling Consequences
While you're grappling, your ability to attack others and defend yourself is limited.

No Threatened Squares
You don't threaten any squares while grappling.

No Dexterity Bonus
You lose your Dexterity bonus to AC (if you have one) against opponents you aren't grappling. (You can still use it against opponents you are grappling.)

No Movement

You can't move normally while grappling. You may, however, make an opposed grapple check to move while grappling.
If You're Grappling

When you are grappling (regardless of who started the grapple), you can perform any of the following actions. Some of these actions take the place of an attack (rather than being a standard action or a move action). If your base attack bonus allows you multiple attacks, you can attempt one of these actions in place of each of your attacks, but at successively lower base attack bonuses.

Activate a Magic Item

You can activate a magic item, as long as the item doesn't require spell completion activation. You don't need to make a grapple check to activate the item.

Attack Your Opponent
You can make an attack with an unarmed strike, natural weapon, or light weapon against another character you are grappling. You take a -4 penalty on such attacks.

You can't attack with two weapons while grappling, even if both are light weapons.

Cast a Spell
You can attempt to cast a spell while grappling or even while pinned (see below), provided its casting time is no more than 1 standard action, it has no somatic component, and you have in hand any material components or focuses you might need. Any spell that requires precise and careful action is impossible to cast while grappling or being pinned. If the spell is one that you can cast while grappling, you must make a Concentration check (DC 20 + spell level) or lose the spell. You don't have to make a successful grapple check to cast the spell.

Damage Your Opponent

While grappling, you can deal damage to your opponent equivalent to an unarmed strike. Make an opposed grapple check in place of an attack. If you win, you deal nonlethal damage as normal for your unarmed strike (1d3 points for Medium attackers or 1d2 points for Small attackers, plus Strength modifiers). If you want to deal lethal damage, you take a -4 penalty on your grapple check.

Exception: Monks deal more damage on an unarmed strike than other characters, and the damage is lethal. However, they can choose to deal their damage as nonlethal damage when grappling without taking the usual -4 penalty for changing lethal damage to nonlethal damage.
Draw a Light Weapon

You can draw a light weapon as a move action with a successful grapple check.

Escape from Grapple

You can escape a grapple by winning an opposed grapple check in place of making an attack. You can make an Escape Artist check in place of your grapple check if you so desire, but this requires a standard action. If more than one opponent is grappling you, your grapple check result has to beat all their individual check results to escape. (Opponents don't have to try to hold you if they don't want to.) If you escape, you finish the action by moving into any space adjacent to your opponent(s).
Move

You can move half your speed (bringing all others engaged in the grapple with you) by winning an opposed grapple check. This requires a standard action, and you must beat all the other individual check results to move the grapple.

Note: You get a +4 bonus on your grapple check to move a pinned opponent, but only if no one else is involved in the grapple.
Retrieve a Spell Component

You can produce a spell component from your pouch while grappling by using a full-round action. Doing so does not require a successful grapple check.
Pin Your Opponent

You can hold your opponent immobile for 1 round by winning an opposed grapple check (made in place of an attack). Once you have an opponent pinned, you have a few options available to you (see below).
Break Another's Pin

If you are grappling an opponent who has another character pinned, you can make an opposed grapple check in place of an attack. If you win, you break the hold that the opponent has over the other character. The character is still grappling, but is no longer pinned.
Use Opponent's Weapon

If your opponent is holding a light weapon, you can use it to attack him. Make an opposed grapple check (in place of an attack). If you win, make an attack roll with the weapon with a -4 penalty (doing this doesn't require another action).

You don't gain possession of the weapon by performing this action.
If You're Pinning an Opponent

You can attempt to damage your opponent with an opposed grapple check, you can attempt to use your opponent's weapon against him, or you can attempt to move the grapple (all described above). At your option, you can prevent a pinned opponent from speaking.

You can use a disarm action to remove or grab away a well secured object worn by a pinned opponent, but he gets a +4 bonus on his roll to resist your attempt.

You may voluntarily release a pinned character as a free action; if you do so, you are no longer considered to be grappling that character (and vice versa).

You can't draw or use a weapon (against the pinned character or any other character), escape another's grapple, retrieve a spell component, pin another character, or break another's pin while you are pinning an opponent.
If You're Pinned by an Opponent

When an opponent has pinned you, you are held immobile (but not helpless) for 1 round. While you're pinned, you take a -4 penalty to your AC against opponents other than the one pinning you. At your opponent's option, you may also be unable to speak. On your turn, you can try to escape the pin by making an opposed grapple check in place of an attack. You can make an Escape Artist check in place of your grapple check if you want, but this requires a standard action. If you win, you escape the pin, but you're still grappling.
Joining a Grapple

If your target is already grappling someone else, you can use an attack to start a grapple, as above, except that the target doesn't get an attack of opportunity against you, and your grab automatically succeeds. You still have to make a successful opposed grapple check to become part of the grapple.

If there are multiple opponents involved in the grapple, you pick one to make the opposed grapple check against.
Multiple Grapplers

Several combatants can be in a single grapple. Up to four combatants can grapple a single opponent in a given round. Creatures that are one or more size categories smaller than you count for half, creatures that are one size category larger than you count double, and creatures two or more size categories larger count quadruple.

When you are grappling with multiple opponents, you choose one opponent to make an opposed check against. The exception is an attempt to escape from the grapple; to successfully escape, your grapple check must beat the check results of each opponent.
Title: WotC's Legends & Lore Column opening
Post by: Abyssal Maw on February 21, 2011, 08:39:49 AM
Quote from: Justin Alexander;441543If you look up "raging fucking hypocrite" in the dictionary you'll find a picture of Abyssal Maw.

You take me too much out of context. You demand to fight and you demand I not fight back?

The game did remain the same as far as what goes on. If I told you what happened in the last D&D game I played or the last 6 or the last 213, you would be really hard pressed to tell me which edition they used.

Ok, who wants to do some grapple checks?
Title: WotC's Legends & Lore Column opening
Post by: Piestrio on February 21, 2011, 09:04:29 AM
Quote from: Joethelawyer;441270At least here:

"... AD&D in any of its forms, 3rd Edition and its descendents, or 4th Edition,..."

he finally admits 4th edition is a weird aberration of the game, not descended from 3rd edition in any recognizable way.

Cool. Now when are people going to admit that 3rd edition is a weird aberration, not descended from D&D in any recognizable way?

;)
Title: WotC's Legends & Lore Column opening
Post by: David Johansen on February 21, 2011, 09:52:05 AM
Sorry but I'm afraid it is.

I will agree that it was designed by people with little respect or understanding for the original design.

I will agree that the changes are utterly in conflict with the functionality of the rules and fall into all the traps the original designer sought to avoid.

I will agree that the intent was to make a game you could always sell more books for and this led to a bloated and increasingly unstable system.

However, there are still classes and levels, armor still makes you harder to hit, the hit dice mechanism is still in there if badly mauled, your hit points still inflate with experience, wizards still forget their spells (so everyone plays sorcerers).
Title: WotC's Legends & Lore Column opening
Post by: thedungeondelver on February 21, 2011, 10:22:22 AM
You know I questioned the utility of Mearls' post but I see now that it's given Abyssal Maw a UTI and sent him shrieking and screeching up and down the forum, burying himself in his own vile hypocrisy,  and that's entertainment value all it's own.
Title: WotC's Legends & Lore Column opening
Post by: Akrasia on February 21, 2011, 11:26:29 AM
Quote from: Piestrio;441562Cool. Now when are people going to admit that 3rd edition is a weird aberration, not descended from D&D in any recognizable way?

;)

I've always felt that the real rupture in the history/continuity of A/D&D as a 'system' was 3e. :cool:
Title: WotC's Legends & Lore Column opening
Post by: Doom on February 21, 2011, 11:35:27 AM
Quote from: Piestrio;441562Cool. Now when are people going to admit that 3rd edition is a weird aberration, not descended from D&D in any recognizable way?

;)

Touche.
Title: WotC's Legends & Lore Column opening
Post by: danbuter on February 21, 2011, 11:41:59 AM
AM, You must have really long arms, because you're reaching farther than anyone I've ever seen.
Title: WotC's Legends & Lore Column opening
Post by: Dirk Remmecke on February 21, 2011, 11:55:25 AM
Quote from: Benoist;441416So really, it is valid question to ask: we have OSRIC, LL, S&W, 2e clones, other, entirely new games inspired by old editions (like Stars Without Number et al.) coming out. What is it that we want from WotC at this point, anyway?

Very true, Benoist. I've made my peace with D&D, inasmuch as I accepted that don't play D&D anymore, but Swords & Wizardry.

The Mullen cover is cooler, anyway.

Quote from: Melan;441436Not much. They interest me inasmuch they generate insightful and level-headed online discussion (like this thread) and have a lot of influence on where the hobby/industry are going, which fascinates me.

That's also true. The only thing that keeps me coming back to discussions such as this one is that I fear the harm WotC/HASBRO could do to both the hobby, the market, and the community.
Title: WotC's Legends & Lore Column opening
Post by: Abyssal Maw on February 21, 2011, 12:41:20 PM
Quote from: danbuter;441581AM, You must have really long arms, because you're reaching farther than anyone I've ever seen.

Did I get it right though? Was it the thing about the grappling checks?
Title: WotC's Legends & Lore Column opening
Post by: danbuter on February 21, 2011, 01:19:25 PM
The whole video made fun of earlier D&D, not just it's grappling checks. You're trying to be pedantic about a video. You look like a fat cheerleader that everyone wishes would just go away.
Title: WotC's Legends & Lore Column opening
Post by: Doom on February 21, 2011, 01:24:42 PM
Hey, there are rules for grappling, so that does make it the baseline for what 3e was all about. ;)

But, yeah, the video seems to be slamming D&D in all its forms.
Title: WotC's Legends & Lore Column opening
Post by: Abyssal Maw on February 21, 2011, 01:45:18 PM
Quote from: danbuter;441628The whole video made fun of earlier D&D, not just it's grappling checks. You're trying to be pedantic about a video. You look like a fat cheerleader that everyone wishes would just go away.

So you see that video as "making fun of D&D"? Seriously?

Can you tell me in your own words what you think a paranoid delusion is?
Title: WotC's Legends & Lore Column opening
Post by: ggroy on February 21, 2011, 01:57:52 PM
Quote from: Abyssal Maw;441634Can you tell me in your own words what you think a paranoid delusion is?

Time Cube.  :rolleyes:

http://en.wikipedia.org/wiki/Time_Cube
Title: WotC's Legends & Lore Column opening
Post by: jeff37923 on February 21, 2011, 02:12:01 PM
Quote from: Abyssal Maw;441634Can you tell me in your own words what you think a paranoid delusional is?

A guy on the internet who believes that His Favorite Game is constantly under attack by people who do not play games and are irrelevant, so he pre-emptively attacks anyone who has a negative thought about His Favorite Game which leads to a self-fulfilling prophecy where the guy is attacked for his behavior by the people he has been an asshole to.
Title: WotC's Legends & Lore Column opening
Post by: Spinachcat on February 21, 2011, 02:50:17 PM
You bitching about grappling in 3e?  Try grappling in AD&D 1e using the RAW.  

Even the most ardent Gygax worshippers on Dragonsfoot won't touch that one.
Title: WotC's Legends & Lore Column opening
Post by: StormBringer on February 21, 2011, 03:08:47 PM
Quote from: Abyssal Maw;441379And I'm thinking, I'd do that second thing. I bet almost all normal people would. Because life is too short, and jesus, that would be an embarrassing way to live. Perhaps I'd also choose that second path just out of laziness. Because hatred and constant mewling just looks like a lot of work.
And yet, you seem to find the time and energy for it every time someone fails to breathlessly praise your favourite edition.
Title: WotC's Legends & Lore Column opening
Post by: thedungeondelver on February 21, 2011, 03:11:04 PM
Quote from: Spinachcat;441650You bitching about grappling in 3e?  Try grappling in AD&D 1e using the RAW.  

Even the most ardent Gygax worshippers on Dragonsfoot won't touch that one.

I had one player who insisted on using it - big Champions player back in the day so it was actually kind of workable from his point of view.
Title: WotC's Legends & Lore Column opening
Post by: StormBringer on February 21, 2011, 03:50:06 PM
Quote from: thedungeondelver;441665I had one player who insisted on using it - big Champions player back in the day so it was actually kind of workable from his point of view.
Yeah, but that is like a PhD in advanced imaginary number theory saying that differential calculus is kind of workable from their point of view.  ;)
Title: WotC's Legends & Lore Column opening
Post by: crkrueger on February 21, 2011, 05:04:11 PM
If I am remembering right, that was one of the good things about 2E, somewhere in there, they had rules for brawling and wrestling that were pretty simple, yet fun.
Title: WotC's Legends & Lore Column opening
Post by: thedungeondelver on February 21, 2011, 05:22:25 PM
Quote from: StormBringer;441682Yeah, but that is like a PhD in advanced imaginary number theory saying that differential calculus is kind of workable from their point of view.  ;)

Hey, I'm certainly not going to argue that point.

Also, to be fair, the grappling rules were suggested by Al Hammack.  Even Gary disavowed those things PDQ.
Title: WotC's Legends & Lore Column opening
Post by: Peregrin on February 21, 2011, 05:32:58 PM
Quote from: thedungeondelver;441700Hey, I'm certainly not going to argue that point.

Also, to be fair, the grappling rules were suggested by Al Hammack.  Even Gary disavowed those things PDQ.

Maybe Ben is onto something with the design-by-committee stuff.  Seems like the more people you have throwing design ideas around, the higher chance you have of ending up with half-ass mechanics weaseling their way into the game, because everyone has their own pet mechanic/idea they want to see implemented, even if it's better off in a whole 'nother game.

At the very least you need 1-3 people (max) with a clear, unified vision to help keep everyone focused.
Title: WotC's Legends & Lore Column opening
Post by: StormBringer on February 21, 2011, 09:14:20 PM
Quote from: CRKrueger;441697If I am remembering right, that was one of the good things about 2E, somewhere in there, they had rules for brawling and wrestling that were pretty simple, yet fun.
I don't recall them being ridiculously complicated, but I will have to look it up a bit later.  Certainly, nothing like the sections from the 1st edition DMG.
Title: WotC's Legends & Lore Column opening
Post by: StormBringer on February 21, 2011, 09:16:10 PM
Quote from: thedungeondelver;441700Hey, I'm certainly not going to argue that point.

Also, to be fair, the grappling rules were suggested by Al Hammack.  Even Gary disavowed those things PDQ.
It does kind of read like Uncle Gary was trying to implement the rules from someone else's activity diagram.  Only, the diagram was written in the dark with a leaky pen.
Title: WotC's Legends & Lore Column opening
Post by: Windjammer on February 22, 2011, 06:13:53 AM
Quote from: Justin Alexander;441543If you look up "raging fucking hypocrite" in the dictionary you'll find a picture of Abyssal Maw.
Don't entirely share the characterization for this thread, but its sister on Enworld (http://enworld.org/showthread.php?t=301517) makes the impression hard to resist (AM = "Peter"). Speaking of which, a ROFL moment from myxzplk:
QuoteOn the one hand, I can agree with Mearls. Why do we obsess over the specific rules of our edition? People who played football talk about how they played football, and don't scream "YOU PLAYED WITHOUT TWO POINT CONVERSIONS YOU ARE THE ANTICHRIST." "YOU YOUNG PUPS THAT PLAY WITH HELMETS AND PADS ARE WUSSES." Concentrate on the shared experience and let people do it the way they like.

On the other hand, there's a really, really good chance that this is apologetics for what they are about to do to D&D, which will transform it away from what even 4e players recognize as an RPG, and plead "but aren't we a big tent CAN'T WE ALL JUST GET ALONG." "This is the current incarnation of the D&D BRAND, you can experience it in, you know, other ways if you like, DON'T HIT ME IT'S NOT MY FAULT HASBRO MADE ME."
:D
Edit. Ah, a later poster puts it in better (less ironical) terms:
http://enworld.org/showthread.php?t=301517&page=6#post5471928

QuoteSeeing M[ikeMearls'] touchy feely articles about how its all one big happy family feels, well, fake. I don't feel the sincerity. [...]
I've seen editions come and go, and frankly, there is good and bad in every edition, even the original (sorry diaglo). What I take away from this little pep talk is that something is afoot (and I don't mean that thing on the end of my leg). The last time we got this pep talk, they launched a new edition, I don't think 5e is coming, but something is.

Last time it went something like this:
1) No holiday lay-offs (check)
2) Abrupt end to the publishing schedule (check)
3) Touchy-feely pep talk (check)
4) RPGA structure change (rumors abound)
5) Late GenCon participation (pending)
6) Announcement at GenCon (TBA)

Take it for what its worth, but frankly, I don't think any of it is going to matter after August....
Title: WotC's Legends & Lore Column opening
Post by: ggroy on February 22, 2011, 07:23:57 AM
Quote from: Windjammer;441791Edit. Ah, a later poster puts it in better (less ironical) terms:
http://enworld.org/showthread.php?t=301517&page=6#post5471928

(Corrected link).

http://enworld.org/showthread.php?t=301517&page=16#post5471928
Title: WotC's Legends & Lore Column opening
Post by: Abyssal Maw on February 22, 2011, 07:38:49 AM
Do you guys ever just like.. take a break from all of the smugness and bile for a second and realize your'e talking about a game where people pretend to be elves?
Title: WotC's Legends & Lore Column opening
Post by: Blue Nine on February 22, 2011, 08:59:49 AM
I just read that Mearls article (he seems like a nice guy).

Perhaps I'm mistaken, but to my eyes the article was just a long-winded way of saying "Fuck!".
Title: WotC's Legends & Lore Column opening
Post by: David Johansen on February 22, 2011, 09:28:10 AM
Quote from: Abyssal Maw;441796Do you guys ever just like.. take a break from all of the smugness and bile for a second and realize your'e talking about a game where people pretend to be elves?

If it didn't matter to you so much you wouldn't be bringing your smugness  and bile here to play with us.

But I'm tired of this "game where people pretend to be elves" nonsense.  If you condemn us as childish how much moreso do you comdem yourself?

I still hold that an rpg can have depth and literary value.  I don't believe they can be fabricated through the formulaic literary litany that comes out of the Forge.  Indeed, go to the bookshelves and read anything writen by someone trying to be a great literary master by following such a formula and you will find only dry and uninspired garbage.  Above all a great literary work tells a great story that resonates with many readers.

A great roleplaying game is great because it resonates with its fans and players.  It speaks to something in them.  It affirms something, fills some need they have or they would not be back.  They'd be watching football or Nascar or Shakespearian plays.  No I'm not arguing for any of the excesses you'll hear about from the narrativist movement.  I'm not complaining about elves in fantasy.  Good heavens people, what is fantasy if not a fairy tale?  Those stories were not children's stories, they were bloody and harsh and spoke to the people of a bloody and harsh age.  

Fantasy resonates with us because we live in a structured and restrictive society and roleplaying games resonate with us because there are days when it makes us want to stab something.  "Elves" are emblematic of that perfect life we're told is just around the corner if we can only stop eating carbohydrates and exercise more and only watch movies with "artistic merit".  As the great literary critic  in Shakespere In Love says of Romeo and Juliet, "I liked it when she stabbed herself."

A game like Dungeons & Dragons doesn't become a movement and a subculture just by being a fun way to spend an afternoon.  It hits a vital chord deep inside many people.  As I've said many times, when I look back I can see quite clearly that D&D succeeded because it managed to appeal to a broad spectrum of people.

As for the Mearls article, I hope this is WotC turning the corner and seeing how wrong they have been.  But I hope even more that they're dumb enough to do something so ridiculous that they put a stake in the D&D name so it never rises again.  Because I think that will liberate us from the likes of the Abysal Maw, who will gaily skip down their yellow brick road all the while pretending that the Dungeons and Dragons varient of Snakes and Ladders is still a roleplaying game.
Title: WotC's Legends & Lore Column opening
Post by: danbuter on February 22, 2011, 10:29:00 AM
I'm going to laugh when 5e is announced at GenCon and all 4e defenders are left high and dry. I really, really hope the WotC ads go like this:

"We realize that 4e was a colossal mistake and cost us around half our customers. 5e will go back towards the game we all loved. 4e is our Windows ME."
Title: WotC's Legends & Lore Column opening
Post by: jrients on February 22, 2011, 10:31:51 AM
Quote from: CRKrueger;441697If I am remembering right, that was one of the good things about 2E, somewhere in there, they had rules for brawling and wrestling that were pretty simple, yet fun.

Yeah, those are good rules, one of the innovations introduced by 2e that seemed like they were on the ball.  The 2e take on the bard was also pretty sweet, I thought.  But that's another thread I suppose.

By the way, the 1st edition AD&D grappling rules in their entirety are roughly the same size as the summary that AM posted upthread.  I've found using both to be a giant pain in the ass and neither did a good job generating what I would consider interesting results.  The 2E rules or the brawling rules from Boot Hill produce more juice, in my opinion, and the OD&D unarmed rules (from the FAQ in the Strategic Review) do a pretty good job for an abstract system.
Title: WotC's Legends & Lore Column opening
Post by: thedungeondelver on February 22, 2011, 10:36:42 AM
Quote from: jrients;441815Yeah, those are good rules, one of the innovations introduced by 2e that seemed like they were on the ball.  The 2e take on the bard was also pretty sweet, I thought.  But that's another thread I suppose.

By the way, the 1st edition AD&D grappling rules in their entirety are roughly the same size as the summary that AM posted upthread.  I've found using both to be a giant pain in the ass and neither did a good job generating what I would consider interesting results.  The 2E rules or the brawling rules from Boot Hill produce more juice, in my opinion, and the OD&D unarmed rules (from the FAQ in the Strategic Review) do a pretty good job for an abstract system.

Unearthed Arcana has a pretty good bare-knuckle brawling system built in, too (1d3 subdue damage if you're wearing a mailed fist + STR bonus)
Title: WotC's Legends & Lore Column opening
Post by: Windjammer on February 22, 2011, 11:09:35 AM
Re: wrestling in 2E. The illustruous entries in 2e PHB's table 58: "Punching and Wrestling Results" were used to name the 'powers' of the "brawler build" for the fighter in 4E's Martial Power 2. The combined text of these powers is easily ten times the length of what AM posted about unarmed combat in 3E, but in terms of flavour I find it a lot more engaging.
Title: WotC's Legends & Lore Column opening
Post by: ggroy on February 22, 2011, 11:18:07 AM
Quote from: danbuter;441814I'm going to laugh when 5e is announced at GenCon and all 4e defenders are left high and dry.

The hardcore 4E defenders will then be asking "why weren't we consulted on this?"

:rolleyes:
Title: WotC's Legends & Lore Column opening
Post by: danbuter on February 22, 2011, 11:21:51 AM
Being on the new edition upgrade treadmill is going to really disappoint someone sooner or later.
Title: WotC's Legends & Lore Column opening
Post by: Abyssal Maw on February 22, 2011, 11:49:55 AM
Quote from: danbuter;441814I'm going to laugh when 5e is announced at GenCon and all 4e defenders are left high and dry. I really, really hope the WotC ads go like this:

"We realize that 4e was a colossal mistake and cost us around half our customers. 5e will go back towards the game we all loved. 4e is our Windows ME."

I think it will be funnier when 5th edition comes out and it is subtitled "Space Greyhawk!"


I'm working on the marketing video right now. It's a music video, and it's titled "Fuck You, Old School! (We're going to Space Greyhawk!)" Soundtrack by Muse and the Prodigy.
Title: WotC's Legends & Lore Column opening
Post by: jgants on February 22, 2011, 12:00:51 PM
I think everyone realizes a 5th edition of some type will eventually come out.  Only a fool would think they'd continue to sell this particular edition forever.

However, I think it's even more foolish to think that D&D will ever return back to something that looks like OD&D or even AD&D.  It won't.  The 70's and 80's are gone, and they are never coming back.
Title: WotC's Legends & Lore Column opening
Post by: ggroy on February 22, 2011, 12:13:13 PM
In 5E, they will be copying more video game style mechanics.  :rolleyes:

They will eliminate AC altogether and replace it with "armor as hit points".

Also when badguys/monsters are killed, they will "drop" items.

:D
Title: WotC's Legends & Lore Column opening
Post by: Abyssal Maw on February 22, 2011, 12:22:59 PM
Quote from: ggroy;441845In 5E, they will be copying more video game style mechanics.  :rolleyes:

They will eliminate AC altogether and replace it with "armor as hit points".

Also when badguys/monsters are killed, they will "drop" items.

:D


I don't know what you are talking about but I just generated a 12th level Mordenkainen Space Dracula.
Title: WotC's Legends & Lore Column opening
Post by: ggroy on February 22, 2011, 12:28:13 PM
Quote from: Abyssal Maw;441850I don't know what you are talking about but I just generated a 12th level Mordenkainen Space Dracula.

Snorting "space coke" while piloting a Spelljammer that's rickety and falling apart.
Title: WotC's Legends & Lore Column opening
Post by: Windjammer on February 22, 2011, 12:28:30 PM
The historical precedent of Spelljammer apart, WotC went so far into fringe territory with 4E that nothing you could (or did) come up with could even mildly surprise the audience. See for instance this reaction (http://www.enworld.org/forum/general-rpg-discussion/273655-phb4-content.html) to the PHB 3 races. Rikki Tikki Takedown indeed.
Title: WotC's Legends & Lore Column opening
Post by: ggroy on February 22, 2011, 12:48:29 PM
Levels will be expanded with each successive "expansion" splatbook.


The core 5E D&D book will only go to level 100.

The first expansion splatbook will extend it to level 150.

The second expansion splatbook will extend it to level 250.

The third expansion splatbook will extend it to level 500.

The fourth expansion splatbook will extend it to level 1000.

etc ....

:rolleyes:  :rolleyes:  :rolleyes:
Title: WotC's Legends & Lore Column opening
Post by: Thanlis on February 22, 2011, 12:55:10 PM
I actually still don't think there's going to be a 5th edition under Hasbro, and I expect Hasbro to hold onto the D&D IP forever. The 4e engine is flexible enough to support both Heinsoo classes and Essentials classes side by side; it's sustaining Mearls' interest in a more old-school D&D. So no immediate need for a change there. Meanwhile, the cost of a new edition is significantly higher than the cost of maintaining an old edition. Hasbro incurred that cost once. If they aren't happy with the result, why incur it again?

I also don't think WotC will support 4e forever, which should not be taken to imply that I think it'll be canceled any time soon. I have very little opinion either way: I don't have access to their financial data.
Title: WotC's Legends & Lore Column opening
Post by: StormBringer on February 22, 2011, 01:00:43 PM
Quote from: ggroy;441855Levels will be expanded with each successive "expansion" splatbook.


The core 5E D&D book will only go to level 100.

The first expansion splatbook will extend it to level 150.

The second expansion splatbook will extend it to level 250.

The third expansion splatbook will extend it to level 500.

The fourth expansion splatbook will extend it to level 1000.

etc ....

:rolleyes:  :rolleyes:  :rolleyes:
Luckily, there are a number of attacks (http://dragonball.wikia.com/wiki/Kamehameha) already designed for those books, just waiting to be used.  :)
Title: WotC's Legends & Lore Column opening
Post by: ggroy on February 22, 2011, 01:10:20 PM
Quote from: StormBringer;441858Luckily, there are a number of attacks (http://dragonball.wikia.com/wiki/Kamehameha) already designed for those books, just waiting to be used.  :)

"Always fighting orcs" to level infinity and beyond.  :)

:pundit:
Title: WotC's Legends & Lore Column opening
Post by: jrients on February 22, 2011, 01:53:12 PM
Quote from: jgants;441844However, I think it's even more foolish to think that D&D will ever return back to something that looks like OD&D or even AD&D.  It won't.  The 70's and 80's are gone, and they are never coming back.

I reject the implicit analogy to fashion here as much as I reject comparing D&D editions to technology.
Title: WotC's Legends & Lore Column opening
Post by: Benoist on February 22, 2011, 02:13:50 PM
Quote from: jrients;441861I reject the implicit analogy to fashion here as much as I reject comparing D&D editions to technology.
Ditto. I think of AD&D and its extended family in terms of "classic game", like you'd talk about other classic games like chess, monopoly or risk (yes, I'm aware of the irony, considering what Hasbro is doing with the latter games (http://www.therpgsite.com/showthread.php?t=19489) right now). Now, I'm not holding my breath, but I would like to share that perception with more people.
Title: WotC's Legends & Lore Column opening
Post by: Abyssal Maw on February 22, 2011, 02:16:39 PM
It's not a matter of fashion, it's a matter of "is this something we make for people who want to play games or is this like a charity thing for grumpy loners"
Title: WotC's Legends & Lore Column opening
Post by: StormBringer on February 22, 2011, 02:39:39 PM
Quote from: Abyssal Maw;441865It's not a matter of fashion, it's a matter of "is this something we make for people who want to play games or is this like a charity thing for grumpy loners"
Don't worry, you and your fellow grumpy loners will have 4th edition stuff for a while, still.
Title: WotC's Legends & Lore Column opening
Post by: Abyssal Maw on February 22, 2011, 02:45:21 PM
Quote from: StormBringer;441872Don't worry, you and your fellow grumpy loners will have 4th edition stuff for a while, still.

(http://farm5.static.flickr.com/4086/5062018429_85b1966105.jpg)

Ahem.
Title: WotC's Legends & Lore Column opening
Post by: One Horse Town on February 22, 2011, 02:54:17 PM
Can we have some warning before someone whips their dick out, please?
Title: WotC's Legends & Lore Column opening
Post by: Abyssal Maw on February 22, 2011, 02:56:59 PM
Quote from: one horse town;441874can we have some warning before someone whips their dick out, please?

he demanded to see it!
Title: WotC's Legends & Lore Column opening
Post by: Windjammer on February 22, 2011, 03:02:59 PM
Quote from: WPN discussion on WotC forumI'm trying to become core level, and I need some help.

First, do I need to contact someone or the upgrade is automatic? When and how often it is checked?

How can I track these stats:
1-Must have run sanctioned tournaments participated in by a minimum of 30 unique people over the last 12 months
2-Must have introduced 6 new players to DCI events in the last 12 months

How does this requisite work?
Must have a delinquency rate in the last 12 months no greater than 20%
Does it means that if i ever had a high delinquency rate in the last 12 months, i wont be able to become core level? even if I fixed my tournaments by reporting then properly?

Quote from: Wikipedia on Multi-level marketingWalter J. Carl stated in a 2004 Western Journal of Communication article that "MLM organizations have been described by some as cults (Butterfield, 1985), pyramid schemes (Fitzpatrick & Reynolds, 1997), or organizations rife with misleading, deceptive, and unethical behavior (Carter, 1999), such as the questionable use of evangelical discourse to promote the business (Hopfl & Maddrell, 1996), and the exploitation of personal relationships for financial gain (Fitzpatrick & Reynolds, 1997)".

I take it there's no money involved with recruiting new players,* but the bits I bolded above strike me as downright creepy.

*Though I did observe the hyperlink in AM's image ('click here to view which rewards are available to you').
Title: WotC's Legends & Lore Column opening
Post by: Abyssal Maw on February 22, 2011, 03:06:50 PM
Quote from: Windjammer;441876I take it there's no money involved with recruiting new players,* but the bits I bolded above strike me as downright creepy.

*Though I did observe the hyperlink in AM's image ('click here to view which rewards are available to you').

(where does it say that?)

It's all free. Actually those are my last years stats.

They DO give you a free calendar if you happen to make it onto the list of top 900 D&D Encounters DMs.

So.. uhm.. which one of you bitches wants to know what day it is?
Title: WotC's Legends & Lore Column opening
Post by: Spinachcat on February 22, 2011, 03:10:33 PM
Quote from: danbuter;441814"We realize that 4e was a colossal mistake and cost us around half our customers. 5e will go back towards the game we all loved. 4e is our Windows ME."

What game we all loved?

Who is "we all"?

Are Pathfinder fans suddenly going to return to AD&D?

Are AD&D / retroclone fans going to jump aboard a revamped 3e?

If 5e returns to 3e, WotC loses the 4e fans.  And who does it gain?  Paizo already does a wonderful job for 3e fans.   Why would they return en masse to WotC?   I am no fan of 3e or Paizo, but its clear they do a great job.

So is 5e supposed to be some middle ground between AD&D and 3e? We have Castles & Crusades.   And why would AD&D or 3e or 4e fans suddenly leap to a compromise game?
Title: WotC's Legends & Lore Column opening
Post by: One Horse Town on February 22, 2011, 03:15:24 PM
Quote from: Abyssal Maw;441877So.. uhm.. which one of you bitches wants to know what day it is?

Ooh, i know!

Tuesday.
Title: WotC's Legends & Lore Column opening
Post by: Doom on February 22, 2011, 03:21:46 PM
WotC does have a nice phat lewt gravy train--I was a Delegate for quite some time, and still get trinkets for other reasons.

Still Wind does seem offer an explanation for AM. Me, I just liked the free toys, even if I ended up giving much of it away.
Title: WotC's Legends & Lore Column opening
Post by: Melan on February 22, 2011, 03:25:07 PM
Quote from: One Horse Town;441879Ooh, i know!

Tuesday.
I believe it is "Fucking Tuesday, you raging imbecile!" ;)
Title: WotC's Legends & Lore Column opening
Post by: Abyssal Maw on February 22, 2011, 03:28:43 PM
Quote from: Melan;441885I believe it is "Fucking Tuesday, you raging imbecile!" ;)


I was going to post "February 22nd, BITCH!"


(http://farm6.static.flickr.com/5019/5468673503_8808a59634.jpg)
Title: WotC's Legends & Lore Column opening
Post by: One Horse Town on February 22, 2011, 03:30:24 PM
Why do you hate women, AM?
Title: WotC's Legends & Lore Column opening
Post by: Abyssal Maw on February 22, 2011, 03:32:22 PM
Quote from: Windjammer;441876I take it there's no money involved with recruiting new players,* but the bits I bolded above strike me as downright creepy.

*Though I did observe the hyperlink in AM's image ('click here to view which rewards are available to you').

The real question about "Core level" though actually has to do with public and private play. If you run a public program, you get extra support in the way of gameday materials (for example Free RPG Day, Worldwide D&D Gameday, D&D Encounters packets (The Keep on the Borderlands adventure season was 20 encounters- it actually came in 5 separate shipments- like a 5 part adventure module) and stuff shipped to you. But you have to sort of prove that you are not just stockpiling free stuff and ebaying it.

In my case, the "Core" designation actually goes to the shop.
Title: WotC's Legends & Lore Column opening
Post by: Abyssal Maw on February 22, 2011, 03:33:08 PM
Quote from: One Horse Town;441888Why do you hate women, AM?

Usually it's the backtalk.
Title: WotC's Legends & Lore Column opening
Post by: One Horse Town on February 22, 2011, 03:35:54 PM
Quote from: Abyssal Maw;441890Usually it's the backtalk.

Then the backhand, eh?

Anyhoo, my enforced frivolity has derailed the thread from its purpose, which is obviously AM vs Sundry Others round 55.

*ding ding*
Title: WotC's Legends & Lore Column opening
Post by: ggroy on February 22, 2011, 03:50:44 PM
Quote from: Doom;441880Still Wind does seem offer an explanation for AM.

Quote from: Windjammer;441876I take it there's no money involved with recruiting new players,* but the bits I bolded above strike me as downright creepy.

*Though I did observe the hyperlink in AM's image ('click here to view which rewards are available to you').

I knew someone who was caught up in some MLM scheme.  They got very annoying after awhile, with their non-stop recruitment pitches.

After awhile, this person became "persona non grata (http://en.wikipedia.org/wiki/Persona_non_grata)" in just about every social group they were a part of previously.  Even individuals from this person's previous church groups will not socialize nor speak with this person these days.
Title: WotC's Legends & Lore Column opening
Post by: Thanlis on February 22, 2011, 04:00:46 PM
Quote from: Windjammer;441876I take it there's no money involved with recruiting new players,* but the bits I bolded above strike me as downright creepy.

Also no doubt on the creepy list:

I could go on. Don't be full of bullshit. It's unbecoming.

My total DM rewards from running LFR for a solid two years or so were 1 set of ship tiles (which I really dig) and a promotional card for... I think Gamma World. I can't remember. If I'd run three seasons of Encounters I hear I would have gotten a calendar. If you seriously jumped to the assumption that AM is doing it for the MLM, you are a dipshit and you may be looking too hard for explanations that don't involve people enjoying 4e. If you're just trying to spread snarkiness, you are in the right place.
Title: WotC's Legends & Lore Column opening
Post by: StormBringer on February 22, 2011, 04:04:26 PM
Quote from: Abyssal Maw;441873Ahem.
That is so adorable.  It's amusing how you totally flip the fuck out when a complete stranger on the internet questions your popularity, especially when it is hot on the heels of you telling everyone else they are not popular.
:teehee:

Dude, you need to work on your lingering issues with high school.
Title: WotC's Legends & Lore Column opening
Post by: Windjammer on February 22, 2011, 04:04:36 PM
Quote from: Abyssal Maw;441877(where does it say that?)
"You can read about your current level benefits at //www.wizards.co
programs you are now qualified for."

Last two lines on the image you linked.

QuoteSo.. uhm.. which one of you bitches wants to know what day it is?

Look, you made a screenshot of your WPN profile, and I vaguely remembered having such a profile in the past. Beyond that, I had honestly no idea or recall of what "delinquency rates" were, no had I ever heard of requirements for customer recruitment to advance w.r.t to your WPN rating or whatever it's called. I'd be surprised if I'm the only one in this thread who had no idea what you were talking about when you inserted that screenshot.

As to why you'd think raisining these question is as pedestrian as asking what day it is today, well ... I guess it's all part of that frame of mind.

(http://img535.imageshack.us/img535/3266/evangdd.jpg)
(Here's the sad bit. Apart from you, Thanlis, and me, I doubt anyone will even recognize what the kid's "holding" here.)
Title: WotC's Legends & Lore Column opening
Post by: StormBringer on February 22, 2011, 04:11:39 PM
Quote from: Windjammer;441900I'd be surprised if I'm the only one in this thread who had no idea what you were talking about when you inserted that screenshot.
You aren't.  I also have other hobbies.
Title: WotC's Legends & Lore Column opening
Post by: Abyssal Maw on February 22, 2011, 04:15:48 PM
Quote from: Windjammer;441900"You can read about your current level benefits at //www.wizards.co
programs you are now qualified for."

Last two lines on the image you linked.



Look, you made a screenshot of your WPN profile, and I vaguely remembered having such a profile in the past. Beyond that, I had honestly no idea or recall of what "delinquency rates" were, no had I ever heard of requirements for customer recruitment to advance w.r.t to your WPN rating or whatever it's called. I'd be surprised if I'm the only one in this thread who had no idea what you were talking about when you inserted that screenshot.

As to why you'd think raisining these question is as pedestrian as asking what day it is today, well ... I guess it's all part of that frame of mind.

(http://img535.imageshack.us/img535/3266/evangdd.jpg)
(Here's the sad bit. Apart from you, Thanlis, and me, I doubt anyone will even recognize what the kid's "holding" here.)

I think my benefits are the ability to schedule and sanction gamedays!

Seriously, I don't think there's much after that. Damn. I thought I would get like a D&D themed dracula cape or something
Title: WotC's Legends & Lore Column opening
Post by: Benoist on February 22, 2011, 04:18:29 PM
Quote from: Windjammer;441900(Here's the sad bit. Apart from you, Thanlis, and me, I doubt anyone will even recognize what the kid's "holding" here.)
I have no idea. Are these character sheets?
Title: WotC's Legends & Lore Column opening
Post by: Melan on February 22, 2011, 04:21:36 PM
Chick tracts?
Title: WotC's Legends & Lore Column opening
Post by: Abyssal Maw on February 22, 2011, 04:25:28 PM
(http://farm6.static.flickr.com/5214/5468807535_ec22325c3c.jpg)

Hahaa, way more accurate, too.
Title: WotC's Legends & Lore Column opening
Post by: Windjammer on February 22, 2011, 04:29:52 PM
Quote from: Thanlis;441897If you seriously jumped to the assumption that AM is doing it for the MLM, you are a dipshit and you may be looking too hard for explanations that don't involve people enjoying 4e. If you're just trying to spread snarkiness, you are in the right place.

Nope, I certainly didn't jump to that assumption, not before and certainly not now. Also, I didn't focus on monetary rewards but on recruitment requirements. Also, I didn't say "doing it for the MLM", but the Wikipedia quote references how MLM'esque reward patterns invite evangelist behaviour. Again, rewards could be anything - I mean, hey if I could get to GM at a huge convention, and the RPGA covers some of my travelling costs, that would be enough incentive - so again, please don't jump to conclusions yourself either.

Melan: close, but not quite.

AM: Nice one. :D
Title: WotC's Legends & Lore Column opening
Post by: jrients on February 22, 2011, 04:40:26 PM
Quote from: Abyssal Maw;441865It's not a matter of fashion, it's a matter of "is this something we make for people who want to play games or is this like a charity thing for grumpy loners"

My grumpiness varies wildly, but I've run these games so once again you give the appearance of responding to my point while holding up some strawman you're more comfortable dealing with.  Which is one of your less endearing traits, alongside your use here of the term "we" to refer to a game company you neither work for or own, as far as I know.
Title: WotC's Legends & Lore Column opening
Post by: Abyssal Maw on February 22, 2011, 04:42:03 PM
Quote from: Windjammer;441907Nope, I certainly didn't jump to that assumption, not before and certainly not now. Also, I didn't focus on monetary rewards but on recruitment requirements. Also, I didn't say "doing it for the MLM", but the Wikipedia quote references how MLM'esque reward patterns invite evangelist behaviour. Again, rewards could be anything - I mean, hey if I could get to GM at a huge convention, and the RPGA covers some of my travelling costs, that would be enough incentive - so again, please don't jump to conclusions yourself either.

Melan: close, but not quite.

AM: Nice one. :D

Did you know that you could get a free badge to Gen Con GMing just about anything? You need to have like X amount of hours. I'm not sure. It's on the GenCon website. The RPGA never covers travelling costs, though.

UPDATE: http://community.gencon.com/files/folders/pmg/entry81972.aspx

Looks like they cover hotel costs if you work enough hours. Of course, if your'e a DM, work is play, so it's all good.
Title: WotC's Legends & Lore Column opening
Post by: Doom on February 22, 2011, 04:46:31 PM
Yeah, back before I had other credentials, I would get into cons for free just for DMing or GMing something (even was voted best GM for WFRP in GenCon 1985 or so).
Title: WotC's Legends & Lore Column opening
Post by: Abyssal Maw on February 22, 2011, 04:49:58 PM
Quote from: jrients;441909My grumpiness varies wildly, but I've run these games so once again you give the appearance of responding to my point while holding up some strawman you're more comfortable dealing with.  Which is one of your less endearing traits, alongside your use here of the term "we" to refer to a game company you neither work for or own, as far as I know.

Well, I just don't think it's ever going to be "that year" again- no matter which year it is anyone thinks D&D will someday return to. I see this all the time "Oh, just wait till 5e.. THEN IT IS I WHO WILL BE THE IMPORTANT ONE AGAIN!" and I'm saying I just don't think that will ever happen.

Nobody remembers the time Shatner was on SNL?  (http://www.dailymotion.com/video/x930vt_william-shatner-snl-skit-get-a-life_fun)

This is what we are arguing over. A lost era.
Title: WotC's Legends & Lore Column opening
Post by: StormBringer on February 22, 2011, 05:57:00 PM
Quote from: Abyssal Maw;441913This is what we are arguing over. A lost era.
No, that is what you are arguing over.  Your wild thrashing is a desperate attempt to not be part of the next 'lost era' by showing how cool and popular you are.  The rest of us were discussing how the Legends and Lore entry is disingenuous at best, which somehow triggered your rage again.

Oh, that's right, it wasn't uncritical superlative praise.
Title: WotC's Legends & Lore Column opening
Post by: Abyssal Maw on February 22, 2011, 06:25:19 PM
I'm sure that actual gamers (ie, NOT YOU lol) can respond for themselves if they feel the need.
Title: WotC's Legends & Lore Column opening
Post by: ggroy on February 22, 2011, 06:57:30 PM
Quote from: Abyssal Maw;441913This is what we are arguing over. A lost era.

Some people want to "recreate" the world of their youth?  :rant:


EDIT:  A Deadhead (http://en.wikipedia.org/wiki/Deadhead) sticker on a Cadillac.  :rolleyes:

http://en.wikipedia.org/wiki/The_Boys_of_Summer_%28song%29
Title: WotC's Legends & Lore Column opening
Post by: RandallS on February 22, 2011, 07:12:37 PM
Quote from: Abyssal Maw;441928I'm sure that actual gamers (ie, NOT YOU lol) can respond for themselves if they feel the need.

I'll respond with the same question/comment I usually have. Why does a huge number of players matter? I can't fit 500+ people in my living room -- and even if I liked them all enough to want to play with them (unlikely), I would not want to run any RPG for all of them. My Microlite75 Wilderlands campaign is down to 8 players as of last weekend -- as one player and his family moved to the Kanas City area. I have four people who want his spot. That's three more than I can fit in the available space.

I'm sure there are loads more 4e players than this in the Waco area (and probably far more people playing 3e). So what? I have more than enough players for my campaign (already a larger regular group than most GMs would want to handle) so what benefit would having these players available have for me? None that I can see.
Title: WotC's Legends & Lore Column opening
Post by: StormBringer on February 22, 2011, 08:00:24 PM
Quote from: Abyssal Maw;441928I'm sure that actual gamers (ie, NOT YOU lol) can respond for themselves if they feel the need.
Like you have any experience with gaming to make that assertion.  The most you can say is that you have played perhaps two versions of D&D.
Title: WotC's Legends & Lore Column opening
Post by: Fiasco on February 22, 2011, 08:17:36 PM
Quote from: StormBringer;441922No, that is what you are arguing over.  Your wild thrashing is a desperate attempt to not be part of the next 'lost era' by showing how cool and popular you are.  The rest of us were discussing how the Legends and Lore entry is disingenuous at best, which somehow triggered your rage again.

Oh, that's right, it wasn't uncritical superlative praise.

I truly fear for Abysmal Maw's sanity when the new editions is announced/comes out this year. Particularly when the RPGA or whatever he is associated with yoinks all support for 4E.

Actually, tell a lie.  I don't give a shit.

But onto a much more interesting question.  What can Wizbro do to re-unify the D&D community? I am making the assumption that while they are still turning a profit, they were probably more profitable before the 3E/4E split.  A couple of things spring to mind:

a) Make 5E so awesone that people just want to play it.  Radical, I know, but all it would take is one visionary on the payroll being given the license to create something great. Essentially, this is what 3E did. Not everyone adopted it of course, but hordes of old school, disenfranchised gamers were lured back to purchasing new D&D product.

b) Release high quality product that is not so closely wedded to a specific rules set. I'm not sure how workable this is but lots of us by products from editions we don't play becasue we like the ideas behind it.

c) Regain the initiative on the older editions by perhaps buying some of the key OSR companies and have them continue doing their thing but under the Wizbro banner and with their superior distribution networks.

d) Sell the D&D brand lock, stock and barrel to someone else.  At the end of the day its a tiny, tiny part of their business.  Barely a line item in Hasbro's corportate books and not of much more importance on the WOTC ones.  Could we see 'official' D&D being completely abandoned?

PS

Slight digression here.  Picturing gamers as all being entrenched in various 'edition camps' is often missleading.  Lots of people play several versions of the game and still purchase new materials for all of them.
Title: WotC's Legends & Lore Column opening
Post by: crkrueger on February 22, 2011, 08:20:19 PM
Quote from: RandallS;441940I'll respond with the same question/comment I usually have. Why does a huge number of players matter? I can't fit 500+ people in my living room -- and even if I liked them all enough to want to play with them (unlikely), I would not want to run any RPG for all of them. My Microlite75 Wilderlands campaign is down to 8 players as of last weekend -- as one player and his family moved to the Kanas City area. I have four people who want his spot. That's three more than I can fit in the available space.

I'm sure there are loads more 4e players than this in the Waco area (and probably far more people playing 3e). So what? I have more than enough players for my campaign (already a larger regular group than most GMs would want to handle) so what benefit would having these players available have for me? None that I can see.

Don't you want to be kewl so kids look up to you and compete in the l33t competitive tournaments?
Title: WotC's Legends & Lore Column opening
Post by: RandallS on February 22, 2011, 09:03:08 PM
Quote from: CRKrueger;441949Don't you want to be kewl so kids look up to you and compete in the l33t competitive tournaments?

I've never wanted people looking up to me -- as that makes me feel responsible for them. As for "competitive tournaments", I've always considered competitive roleplaying weird as it tends to ignore all the things I consider the most fun about RPGs in favor of the stuff I find least interesting (because the former is very subjective to rank and the latter can be ranked much more objectively). I've been talked into playing in a few convention D&D tournaments over the years and always found them dull and boring. I avoid tournament-style play as much as possible.
Title: WotC's Legends & Lore Column opening
Post by: David Johansen on February 22, 2011, 09:09:02 PM
Oddly I feel the same about Warhammer tournaments.

Ah well, no, nobody wants to recreate the game of their youth.  What they do want is a good version of that game to play, for many people fourth and third did not do this.

Yes, good is subjective, no I don't think my good is the right answer.  After all my good is D&D being permanently shelved by WotC and the industry and hobby flourishing in its absence.
Title: WotC's Legends & Lore Column opening
Post by: Abyssal Maw on February 22, 2011, 10:37:46 PM
Actually, no, that was in response to someone suggesting I might be a "loner." Do you guys just "react" or do you read?

The only really competitive tournament I know of is the D&D Open- which I've actually DM'd for once-- it was originally an AD&D event. I DM'd it the first year it went to 3rd edition. Side note: The author of the adventure didn't know any of the 3e rules yet. There's also the TotalCon Iron GM event. http://paizo.com/paizo/messageboards/community/gamerLife/talk/ironGMRegionalSemiFinalsInvadeTotalConfusionInMA

It'd for D&D3.5. Winner receives a check for $1000
Title: WotC's Legends & Lore Column opening
Post by: Abyssal Maw on February 22, 2011, 10:38:48 PM
Quote from: Fiasco;441948I truly fear for Abysmal Maw's sanity when the new editions is announced/comes out this year. Particularly when the RPGA or whatever he is associated with yoinks all support for 4E.

Would you care to make your prediction on this into a bet? I have standard terms!
Title: WotC's Legends & Lore Column opening
Post by: Seanchai on February 22, 2011, 11:19:01 PM
Quote from: danbuter;441814I'm going to laugh when 5e is announced at GenCon and all 4e defenders are left high and dry.

Why would they be left high and dry? Is "There isn't going to be an edition after 4e" part of party line?

Seanchai
Title: WotC's Legends & Lore Column opening
Post by: danbuter on February 22, 2011, 11:47:28 PM
No, it's that they'll realize that eventually their favorite game will be abandoned and not get any additional support. Then they might rethink their rabid devotion to a corporation.
Title: WotC's Legends & Lore Column opening
Post by: Fiasco on February 23, 2011, 12:13:35 AM
Quote from: Seanchai;441980Why would they be left high and dry? Is "There isn't going to be an edition after 4e" part of party line?

Seanchai

Good point. It won't be that simple.

Some will blindly adopt the new edition because its the new official edition.
Others will adopt it because they like the new edition or want to play an edition that is supported.
Then there are the ones who love 4E purely for what 4E is.  They will be left high and dry (assuming they want to play a supported edition).  They will also be shit on by the 5E fanboys for staying loyal to a 'crap edition'.

Which category will you and Abyssal belong to?
Title: WotC's Legends & Lore Column opening
Post by: misterguignol on February 23, 2011, 12:30:42 AM
I don't understand this notion of being left "high and dry" in this context.  

If there is a new edition and I don't like the look of it, I can keep playing with the 4e books I have.  It's not like they will dissolve or that Mearls will come to my house and take them away in the dead of night.

Also, it wouldn't matter much if a new edition meant that 4e was no longer supported.  There are more splatbooks currently available for 4e than I have interest in.  I don't need more options; I already have plenty to play with.

Which is why I don't understand why 3e fans get their knickers in a twist over 4e.  One would assume that they have more than enough stuff to use in their games since 3e was arguably the game most glutted with supplements (both from WotC and 3rd parties).

So how exactly would 5e touch me in the bad place?
Title: WotC's Legends & Lore Column opening
Post by: Aos on February 23, 2011, 12:47:57 AM
Wow. This thread sucks.
Title: WotC's Legends & Lore Column opening
Post by: Blue Nine on February 23, 2011, 01:00:31 AM
There is the issue that a lot of the stuff that makes 4E easy to run is in the ddi aspect. If Wizbro stop supporting this (which I suppose may mean it disappearing) then there will be a lot of hurt imo.

In this way, I do think 4e is potentially a bit like an mmo.

I guess the ddi stuff could be open sourced, but what's the likelihood of that? You can't even get pdf's of previous editions....

I think wizards are in huge trouble regarding the future of dnd, the blog that caused this thread only helps to confirm it (for me).

------
Title: WotC's Legends & Lore Column opening
Post by: Fiasco on February 23, 2011, 01:02:41 AM
Quote from: misterguignol;441993I don't understand this notion of being left "high and dry" in this context.  

If there is a new edition and I don't like the look of it, I can keep playing with the 4e books I have.  It's not like they will dissolve or that Mearls will come to my house and take them away in the dead of night.

Also, it wouldn't matter much if a new edition meant that 4e was no longer supported.  There are more splatbooks currently available for 4e than I have interest in.  I don't need more options; I already have plenty to play with.

Which is why I don't understand why 3e fans get their knickers in a twist over 4e.  One would assume that they have more than enough stuff to use in their games since 3e was arguably the game most glutted with supplements (both from WotC and 3rd parties).

So how exactly would 5e touch me in the bad place?

It might or it might not.  It depends on whether you enjoy buying new game material for your favourite editon of D&D (or the edition you are currently gaming).  If you have all you need and can never imagine buying more, then fantastic.  There is no issue.

However, a large number of people like buying new stuff for their favourite edition of D&D, even if they never get around to using 1/4 of it.  When WOTC brought out 4E I bought the PHB and our group gamed it for about 3 months.  The consensus in the group was that 4E in general, and Keep on Shadowfells in particular, sucked balls.   We went back to playing 3.5.  It does kind of suck, though, walking into a game store and seeing nothing from WOTC that even vaguel raises my interest because its all for an edition I don't like.

Thank god for Paizo and Pathfinder.  Also the OSR and other small publishers who are releasing new content for the older editions. Alas, they are not WOTC in the sense that they bring out much less material. Anecdotal?  Yes.   But I'm not Robinson Crusoe here.
Title: WotC's Legends & Lore Column opening
Post by: Cole on February 23, 2011, 01:07:37 AM
If and when WOTC ever gets around to designing a 5th edition of D&D, I hope it does well for them. I could not speculate what it might be like - I feel like 4e has been successful enough in finding an audience that a 5th edition would be entirely likely to be grounded heavily in 4e's design, but at the same time not so earth-shakingly successful that WOTC taking the design in another direction would be completely implausible.

I am not going to pretend I am a huge fan of 4e; frankly, I prefer playing the "basic D&D" family of games. I'm currently playing both versions regularly. There are worse ways to spend a couple hours than to play a system I'm not in love with. I neither expect nor need any "5th edition" to be based on TSR-era D&D - I already have TSR era D&D. But I would like to think that hoping the next edition of D&D might be one that is more fun for me to play than 4e is does not make me a "grumpy-loner" or a non-gamer.

I don't think that is is somehow impossible to play "the game I like in 4e" - I'm not sure I can imagine the "boring non-adventure anti-game clusterfuck of a miserable kinda-like D&D experience" that AM can't imagine either - and my 4e and LL game involve the PCs in roughly the same kinds of activities. I just don't feel that 4e's rules make for a better net experience of playing D&D and would like to look forward to a 5e that does.
Title: WotC's Legends & Lore Column opening
Post by: Cole on February 23, 2011, 01:09:44 AM
Quote from: Aos;441995Wow. This thread sucks.

Aw man, even your troll sucks. This is half retard at best. I expect better from you!
Title: WotC's Legends & Lore Column opening
Post by: misterguignol on February 23, 2011, 01:18:24 AM
Quote from: Fiasco;441998However, a large number of people like buying new stuff for their favourite edition of D&D, even if they never get around to using 1/4 of it.  When WOTC brought out 4E I bought the PHB and our group gamed it for about 3 months.  The consensus in the group was that 4E in general, and Keep on Shadowfells in particular, sucked balls.   We went back to playing 3.5.  It does kind of suck, though, walking into a game store and seeing nothing from WOTC that even vaguel raises my interest because its all for an edition I don't like.

I guess I just don't get the "I have nothing to buy so I am angry!" mindset.  Surely all these disappointed folks have found something else to spend their money on?

I'll grant you that Keep on the Shadowfell was a big disappointment.  The early WotC modules sucked; I hear the newer ones are better, but I haven't bothered to give them a look.
Title: WotC's Legends & Lore Column opening
Post by: Aos on February 23, 2011, 01:33:59 AM
Quote from: Cole;442003Aw man, even your troll sucks. This is half retard at best. I expect better from you!

People who require published "support" to continue their games are unimaginative failures.
Title: WotC's Legends & Lore Column opening
Post by: Cole on February 23, 2011, 01:40:59 AM
Quote from: Aos;442012People who require published "support" to continue their games are unimaginative failures.

My take on this is that I can run whatever game I feel like and don't really need any "support" to do it. My only real concern with the current "support" of any given game is basically the likelihood that I'll be able to find someone else to run a given game so that I can participate in that game as a PC.
Title: WotC's Legends & Lore Column opening
Post by: Benoist on February 23, 2011, 02:07:40 AM
Quote from: Cole;442014My take on this is that I can run whatever game I feel like and don't really need any "support" to do it. My only real concern with the current "support" of any given game is basically the likelihood that I'll be able to find someone else to run a given game so that I can participate in that game as a PC.
Step 1: Introduce people you know to RPGs.
Step 2: Run games for these people. Have fun.
Step 3: Nurture their interest. Some people won't want to play again and it's fine. If you're a decent GM, some people will come back, however. Repeat steps 1-2 as necessary.
Step 4: Plant seeds for other players to run the game as well. Sometimes it'll occur on its own, sometimes not.
Step 5: Enjoy.
Title: WotC's Legends & Lore Column opening
Post by: Cole on February 23, 2011, 02:15:03 AM
Quote from: Benoist;442023Step 1: Introduce people you know to RPGs.
Step 2: Run games for these people. Have fun.
Step 3: Nurture their interest. Some people won't want to play again and it's fine. If you're a decent GM, some people will come back, however. Repeat steps 1-2 as necessary.
Step 4: Plant seeds for other players to run the game as well. Sometimes it'll occur on its own, sometimes not.
Step 5: Enjoy.

All very true - you should start a thread on cultivating new GMs, actually. That would be a solid topic for discussion.

I was just thinking in terms of "If I'm new in town, what's going to be on the bulletin board."
Title: WotC's Legends & Lore Column opening
Post by: Windjammer on February 23, 2011, 04:42:00 AM
Quote from: Abyssal Maw;441973Would you care to make your prediction on this into a bet? I have standard terms!

Indeed you have. Last time ggroy and you entered a bet the stakes of which were that this forum would permanently lose one of you. If I recall correctly, the point at contention was whether or not Essentials would feature rules for hybrid classes.
I don't want this forum to lose either of you, nor do I have a clear idea of how the point at contention could be decided (and if it ever was), but this rhetoric of 'have you got the balls to enter a bet with me?' ring hollow to me, and I'd rather we don't have that in the first place. (Just my opinion, of course. Continue as you wish.)

Other than that, Aos has it right - the real dividing line doesn't run between those playing edition A vs. those who play edition B, but rather between: those who require continued "published support" (either by WotC or small niche publishers, heck self-publishers) to enjoy their games and those who don't.
Which is why I said two months ago that I actually look forward to a time when 4E will be an edition of the past and the only people who'll still stick to and discuss it will be people who cared about it as a game in its own right, and not because it happens to be "the game currently receiving the highest published support". (I wonder though, at the same time, how 4E will be remembered, and how people may re-assess it in retrospect with the benefit of 5-10 years hindsight.)
Title: WotC's Legends & Lore Column opening
Post by: Bloody Stupid Johnson on February 23, 2011, 05:45:52 AM
Quote from: Windjammer;442040I wonder though, at the same time, how 4E will be remembered, and how people may re-assess it in retrospect with the benefit of 5-10 years hindsight.)

Complete bunch of stupid legacy mechanics that should have been scrapped :)
Damage rolls that have just become pointless now that monster HPs are massively inflated, individual initiative rolls that are largely pointless and would be better replaced with side-by-side initiative now that combat goes for several rounds rather than being decided by rocket launcher, twice as many numbers as you need since you need both a stat which isn't used at all and a stat bonus.
Title: WotC's Legends & Lore Column opening
Post by: Windjammer on February 23, 2011, 05:54:12 AM
I said with the benefit of 5-10 years hindsight.
Title: WotC's Legends & Lore Column opening
Post by: Fiasco on February 23, 2011, 06:08:07 AM
Quote from: Windjammer;442040
Other than that, [B
Aos [/B]has it right - the real dividing line doesn't run between those playing edition A vs. those who play edition B, but rather between: those who require continued "published support" (either by WotC or small niche publishers, heck self-publishers) to enjoy their games and those who don't.
Which is why I said two months ago that I actually look forward to a time when 4E will be an edition of the past and the only people who'll still stick to and discuss it will be people who cared about it as a game in its own right, and not because it happens to be "the game currently receiving the highest published support". (I wonder though, at the same time, how 4E will be remembered, and how people may re-assess it in retrospect with the benefit of 5-10 years hindsight.)

A destinction can also be made between 'require' and 'enjoy'.  

How will 4E be remembered?  I suspect as the most divisive edition in D&Ds long history.
Title: WotC's Legends & Lore Column opening
Post by: Abyssal Maw on February 23, 2011, 07:02:33 AM
Quote from: Windjammer;442040Indeed you have. Last time ggroy and you entered a bet the stakes of which were that this forum would permanently lose one of you. If I recall correctly, the point at contention was whether or not Essentials would feature rules for hybrid classes.
I don't want this forum to lose either of you, nor do I have a clear idea of how the point at contention could be decided (and if it ever was), but this rhetoric of 'have you got the balls to enter a bet with me?' ring hollow to me, and I'd rather we don't have that in the first place. (Just my opinion, of course. Continue as you wish.)

Actually it was whether or not Essentials would mean the end of hybrid classes or multiclassing- ie- is it a beginners supplement or "is it a new edition".

I rather like ggroy, so I didn't hold him to it.
Title: WotC's Legends & Lore Column opening
Post by: Abyssal Maw on February 23, 2011, 07:19:43 AM
4th edition will be remembered as the writing on the wall that you guys had to go back to being Star Trek fans because D&D had inexplicably turned back into a game again instead of a simulative experience.

Quote from: Fiasco;442045How will 4E be remembered?  I suspect as the most divisive edition in D&Ds long history.
I hope so!
Title: WotC's Legends & Lore Column opening
Post by: ggroy on February 23, 2011, 07:34:59 AM
Quote from: Abyssal Maw;4420504th edition will be remembered as the writing on the wall that you guys had to go back to being Star Trek fans because D&D had inexplicably turned back into a game again instead of a simulative experience.

Star Trek fans?

I was never really into Star Trek.  Other than watching the original series in reruns when I was a kid, I was never really into the subsequent series (TNG, DS9, Voyager, etc ....) nor the movies.  (Occasionally I'll watch a few episodes whenever I was bored and channel surfing, finding something amusing to watch).

So what's the analogy between Star Trek and D&D editions, besides the William Shatner "get a life" quote?
Title: WotC's Legends & Lore Column opening
Post by: Windjammer on February 23, 2011, 07:54:36 AM
Quote from: Fiasco;442045How will 4E be remembered?  I suspect as the most divisive edition in D&Ds long history.

You wait until you've seen 5E. ;)

AM, here's the original thread (http://www.therpgsite.com/showthread.php?t=17713&page=79). You're right as to the bet ggroy finally took - that hybrid and multiclassing would be removed from the DDI by the advent of Essentials on Sept 21, 2010.

Remind me of what actually happened. I seem to recall that at one point they fed Essentials feats to the Character Builder, but that until Nov 16, when the online-only CB went live, there were no real updates in the interim - no DDI support for Dark Sun or Essentials PCs in the old character builder. Right? (I'm not even saying how that affects the bet - since the bet was about material getting removed which never did get removed - but I wanted to get a clear history on what happened with Essentials in the char builder in August-Nov 2010 from someone who knows better than me - you.)

Finally, the real issue at stake in the thread I linked was whether or not D&D 4E would be "discontinued" in favour of Essentials. It's pretty clear that Essentials has replaced portions of pre-Essentials, without outright removing that older material. The old expertise feats still exist, but they've been superceded by Essentials material. Or the example of Magic Missile (used by WotC itself at GenCon [iirc] to demonstrate how they want everything from the older line to get in line with Essentials). Add the cancellation of Heroes of Sword and Spell, which was to bridge pre- with Essentials material, and it becomes a lot harder to say that the original issue at stake has been conclusively decided in favour of those who claimed that Essentials would not "replace" D&D 4.0. Personally I can't figure it out*, but I predict we will by the end of the year (benefit of hindsight, again).

*The issue strikes me as vague as to whether edition xyz is "still D&D" or not: people are defining the criteria by which to judge the issue, there's no neutral method to obtain a verifiable answer.
Title: WotC's Legends & Lore Column opening
Post by: RandallS on February 23, 2011, 08:16:03 AM
Quote from: Cole;442014My take on this is that I can run whatever game I feel like and don't really need any "support" to do it. My only real concern with the current "support" of any given game is basically the likelihood that I'll be able to find someone else to run a given game so that I can participate in that game as a PC.

I think I've just discovered why I have have understood the desire to have at least the core books of the edition one is playing available for new players, but have never strongly felt it. Players of the editions of D&D I enjoy most (0e, B/X, BECMI, 1e) really don't need to have or even read any books. The game systems are simple enough that they can be (and often are) learned by play without ever cracking a book and their is no "character build" solo game one has to play before one can play the game.  WOTC editions of D&D aren't like that, players really seem to need to have and read (and even study) rule books to play well.
Title: WotC's Legends & Lore Column opening
Post by: Cole on February 23, 2011, 08:23:50 AM
Quote from: Abyssal Maw;4420504th edition will be remembered as the writing on the wall that you guys had to go back to being Star Trek fans because D&D had inexplicably turned back into a game again instead of a simulative experience.


I hope so!

Wait! I missed when D&D stopped being a game. Did that happen late last night after I went to bed? It's back to being a game now, right? Or is 4e still working on the emergency regamening? It'll be a game again by tomorrow night, I hope!
Title: WotC's Legends & Lore Column opening
Post by: ggroy on February 23, 2011, 08:43:48 AM
Quote from: Abyssal Maw;442047I rather like ggroy, so I didn't hold him to it.

What I didn't tell you guys at the time, was that I was originally planning to leave rpg games altogether again and taking a (second) long hiatus.  I was burned out on 4E D&D (after two seasons of 4E Encounters) and other rpg games I was playing at the time (ie. a few sessions of Pathfinder which abruptly ended when the DM stopped showing up, several one-shot games of Mongoose Runequest 2, Earthdawn, James Bond, Cyberpunk 2013, etc ...).  I just wasn't enjoying any rpg games anymore.

So at the time, it didn't matter to me what the outcome of the bet was.


What changed my original plan to leave rpg games altogether, was that I heard that the next 4E Encounters season was going to be based on "Keep on the Borderlands", which I liked back in the day.  I ended up DMing the first several sessions at a nearby gaming store, until somebody else wanted to DM the rest of the season.  (It turned out the DM was kinda flaky and didn't show up several times, for which I ended up DMing those sessions).  As the season went on, it was clear that the 4E version of "Keep on the Borderlands" bore very little resemblance to the original version, other than in name.  In the end, that 4E Encounters game abruptly died back in December.  (Too many players stopped showing up).

Since then, I haven't played any rpg games.  (I've only played a few boardgames with some friends over the last month or so).  I've looked into other ongoing campaigns from asking acquaintances and word of mouth.  But so far I haven't found any group which I'm willing to join.  A few games were too far away, and/or the game consists of individuals who I absolutely refuse to play any rpg games with.  (ie.  Individuals which I had a history of bad experiences with).

If Peter decides to enforce the edict, I suppose I'll be gone for good on another long hiatus away from rpg gaming anyways.  At this point I don't think I'm going to be playing in any rpg games in the near future, and I'm still feeling "burned out" on gaming altogether.  The last few boardgames I played over the last month or so, I did not enjoy the experience at all.  (It was several sessions of Carcassonne, which I really liked in the past).
Title: WotC's Legends & Lore Column opening
Post by: Abyssal Maw on February 23, 2011, 09:26:31 AM
Ggroy, I wouldn't say this if I didn't mean it. I think you're one of the cooler people here. Even if you do game with arsonists and assorted miscreants.
Title: WotC's Legends & Lore Column opening
Post by: ggroy on February 23, 2011, 09:40:44 AM
Quote from: Abyssal Maw;442063Even if you do game with arsonists and assorted miscreants.

Miscreants were easy to deal with.  We didn't invite them back, or I just stopped showing up.
Title: WotC's Legends & Lore Column opening
Post by: Abyssal Maw on February 23, 2011, 10:06:21 AM
Essentials exists side by side with the rest of the stuff in the builder. Ddi still exists and occaisionally we get articles about runepriests and sworrmages. You CAN restrict a character down to essentials-only, if you like.  Which is exactly what you would want for a beginners supplement. Or you can mix and match. For example, you could make a warforged knight or a shifter mage... or whatever else. As for what happened between November and whenever? Neither Essentials or dark sun ever appeared in the app. They came out together.
Title: WotC's Legends & Lore Column opening
Post by: jgants on February 23, 2011, 10:07:05 AM
Quote from: jrients;441861I reject the implicit analogy to fashion here as much as I reject comparing D&D editions to technology.

It's not an analogy to anything - I'm saying the games were written for a specific period of time and nothing will ever turn the clock back.  

A new edition won't look like one from the 70s and 80s anymore because people have changed, tastes have changed, expectations have changed, markets have changed, etc.  It is the same reason that books today don't read like books from previous generations, or tv shows, or movies, or music, or comic books, or sports, or fashion, or car body styles, or architecture, or popular menu items at restaraunts, or ...

Quote from: Benoist;441864Ditto. I think of AD&D and its extended family in terms of "classic game", like you'd talk about other classic games like chess, monopoly or risk (yes, I'm aware of the irony, considering what Hasbro is doing with the latter games (http://www.therpgsite.com/showthread.php?t=19489) right now). Now, I'm not holding my breath, but I would like to share that perception with more people.

That's a great theory except there is no single set of classic rules for D&D or any other RPG.  The rules constantly evolve, that's the problem.  They starting changing the rules from day 1.

The closest analogy is saying "I have the current issues of [comic x].  I liked [comic x] much better in the old days."  Except that comic continuity changes every issue so things are always in flux.  No one ever agrees what "the good old days" were.

Quote from: Spinachcat;441878What game we all loved?

Who is "we all"?

Are Pathfinder fans suddenly going to return to AD&D?

Are AD&D / retroclone fans going to jump aboard a revamped 3e?

If 5e returns to 3e, WotC loses the 4e fans.  And who does it gain?  Paizo already does a wonderful job for 3e fans.   Why would they return en masse to WotC?   I am no fan of 3e or Paizo, but its clear they do a great job.

So is 5e supposed to be some middle ground between AD&D and 3e? We have Castles & Crusades.   And why would AD&D or 3e or 4e fans suddenly leap to a compromise game?

Exactly.  Which D&D is the classic one?  

Is it the one Gygax originally put out with the little brown books?  Does it include the changes added in Greyhawk or Blackmoor?  If we go with AD&D are we using Oriental Adventures?  Or the survival guides?  Or unearthed arcana?  Are we using 2e?  With the first wave of complete x books?  How about the player option books?  And where do the five different basic D&D editions fit in (Holmes, Moldavay, Metzner, Metzner black book, Rules Compendium)?  3e?  3.5e?

The majority of D&D players never even saw OD&D; many like 1e before UA while others insist on including it; many like 2e but not player's options while even more hate it all together; 3e brought a lot of 1e players back but lots of people still hated 3e or liked it but hated the switch to 3.5.

Long, long before 4e everyone across the Internet was fighting over which one of these (or combination thereof) was the "best" D&D.

So I don't see how WotC could ever pick one as "classic".

Quote from: Abyssal Maw;441913Well, I just don't think it's ever going to be "that year" again- no matter which year it is anyone thinks D&D will someday return to.

This is what we are arguing over. A lost era.

I agree completely.  It's silly.  

It's like waiting for movies to stop showing all those big budget blockbuster action movies and start making movies like The Philadelphia Story or Pillow Talk again.  Or for tv to stop all the violence, sexuality, and profanity and return to the cheeriness of Leave It To Beaver or oddball comedies like Petticoat Junction.

It's just not happening.  People's tastes change.
Title: WotC's Legends & Lore Column opening
Post by: ggroy on February 23, 2011, 10:11:40 AM
Quote from: jgants;442068It's like waiting for movies to stop showing all those big budget blockbuster action movies and start making movies like The Philadelphia Story or Pillow Talk again.  Or for tv to stop all the violence, sexuality, and profanity and return to the cheeriness of Leave It To Beaver or oddball comedies like Petticoat Junction.

It's just not happening.  People's tastes change.

What was once considered "over the top" or "offensive" in one generation, becomes mundane and "ordinary" in successive generations.  ;)

(For good, or for ill).
Title: WotC's Legends & Lore Column opening
Post by: Seanchai on February 23, 2011, 10:16:58 AM
Quote from: Fiasco;441992Which category will you and Abyssal belong to?

How the hell should I know? First, how the hell am I supposed to know what AM is going to do? Moreover and more importantly, how they hell am I going to know if I like 5e until I at the very least read it?

Seanchai
Title: WotC's Legends & Lore Column opening
Post by: Abyssal Maw on February 23, 2011, 10:40:54 AM
Quote from: Seanchai;442072How the hell should I know? First, how the hell am I supposed to know what AM is going to do? Moreover and more importantly, how they hell am I going to know if I like 5e until I at the very least read it?

Seanchai

The collector community always assumes that people think like they do... they have brand loyalty,  they assume that's what everyone has. They don't understand that its a matter of playing... they assume its always about buying books and keeping orderly collections.
Title: WotC's Legends & Lore Column opening
Post by: ggroy on February 23, 2011, 10:48:04 AM
Quote from: Abyssal Maw;442076The collector community always assumes that people think like they do... they have brand loyalty,  they assume that's what everyone has. They don't understand that its a matter of playing... they assume its always about buying books and keeping orderly collections.

When it comes to the bottom line of D&D cash coming in to WotC/Hasbro, WotC is probably entirely dependent on such "collectors" after the main D&D core books have been released.

Though one day the DDI revenue coming in, will probably be large enough such that WotC is no longer dependent on the "collectors".
Title: WotC's Legends & Lore Column opening
Post by: Abyssal Maw on February 23, 2011, 10:52:09 AM
This is why the pdf controversy is even slightly controversial. This is why in one breath a guy can go from "I don't need to buy anything to play" to demanding the return of the pdf market without even a moment of cognitive dissonance. Or the insistence that thousands of people playing is really 'the industry', but *not* playing and instead promoting a nostalgia cottage industry is the 'true hobby'.
Title: WotC's Legends & Lore Column opening
Post by: ggroy on February 23, 2011, 10:59:23 AM
Quote from: Abyssal Maw;442081This is why the pdf controversy is even slightly controversial. This is why in one breath a guy can go from "I don't need to buy anything to play" to demanding the return of the pdf market without even a moment of cognitive dissonance.

Some people are literally immune to their own "cognitive dissonance".  :rolleyes:


In practice, it's a lot easier to see such behavior in other people, than it is to see such similar behavior in one's own self.
Title: WotC's Legends & Lore Column opening
Post by: jrients on February 23, 2011, 11:01:09 AM
jgants, obviously I'm more of a pereniallist in that I believe cultural artifacts can become 'classics' with value beyond their era and I guess maybe I'm a bit of a marxist when it comes to analyzing the effects that the producers of culture have upon the culture.  You're apparently more the fashionable man o' the times type. I dunno.

Quote from: jgants;442068So I don't see how WotC could ever pick one as "classic".

Dear Lord!  I, for one, don't ever want them to do that!  In my wish-fufillment never never land all I want WotC to do is to stop priviledging any one edition over another.  But I'm realistic that as long as they sell just one (two? one and a half? fuck it, I don't know) they are going to want everyone to believe that their edition is clearly superior to others.
Title: WotC's Legends & Lore Column opening
Post by: ggroy on February 23, 2011, 11:07:25 AM
Quote from: jrients;442086jgants, obviously I'm more of a pereniallist in that I believe cultural artifacts can become 'classics' with value beyond their era and I guess maybe I'm a bit of a marxist when it comes to analyzing the effects that the producers of culture have upon the culture.

Which particular Marxist theory of culture do you subscribe to?

Theodor Adorno?

http://en.wikipedia.org/wiki/Theodor_Adorno
Title: WotC's Legends & Lore Column opening
Post by: Benoist on February 23, 2011, 11:13:53 AM
Quote from: Cole;442027All very true - you should start a thread on cultivating new GMs, actually. That would be a solid topic for discussion.

I was just thinking in terms of "If I'm new in town, what's going to be on the bulletin board."
Good idea about the new thread. Will do.
Title: WotC's Legends & Lore Column opening
Post by: Benoist on February 23, 2011, 11:20:36 AM
Quote from: ggroy;442057If Peter decides to enforce the edict, I suppose I'll be gone for good on another long hiatus away from rpg gaming anyways.  At this point I don't think I'm going to be playing in any rpg games in the near future, and I'm still feeling "burned out" on gaming altogether.  The last few boardgames I played over the last month or so, I did not enjoy the experience at all.  (It was several sessions of Carcassonne, which I really liked in the past).
Wow wow wow. Like Pete said: you're a cool dude. Nobody should leave because of some bet we threw at each other's face because of some heat in a thread. Come on.
Title: WotC's Legends & Lore Column opening
Post by: Thanlis on February 23, 2011, 11:26:33 AM
Quote from: ggroy;442057What I didn't tell you guys at the time, was that I was originally planning to leave rpg games altogether again and taking a (second) long hiatus.  I was burned out on 4E D&D (after two seasons of 4E Encounters) and other rpg games I was playing at the time (ie. a few sessions of Pathfinder which abruptly ended when the DM stopped showing up, several one-shot games of Mongoose Runequest 2, Earthdawn, James Bond, Cyberpunk 2013, etc ...).  I just wasn't enjoying any rpg games anymore.

Go more light-weight? I ran a session of Feng Shui the other day as a break from my usual Greyhawk 4e and man, did it ever rejuvenate me.
Title: WotC's Legends & Lore Column opening
Post by: jrients on February 23, 2011, 11:36:51 AM
Quote from: ggroy;442088Which particular Marxist theory of culture do you subscribe to?

Theodor Adorno?

http://en.wikipedia.org/wiki/Theodor_Adorno

Sure, I guess you could say I have Frankfort School leanings, as I agree with their idea that critical theory can/should act as a social self-correcting mechanism.  Also, I don't think Soviet or mainlaind Chinese social organization had much to do with Marx other than to serve as an ideology in the same way that in the west democratic ideology all too often serves to prop up corporate capitalism. That was a Frankfort School position too, IIRC.
Title: WotC's Legends & Lore Column opening
Post by: ggroy on February 23, 2011, 12:32:37 PM
Quote from: Benoist;442094Wow wow wow. Like Pete said: you're a cool dude. Nobody should leave because of some bet we threw at each other's face because of some heat in a thread. Come on.

The original decision to leave rpg gaming altogether, is completely independent of anything going on with Peter or anything online.  The actual "burnout" I've been experiencing has been from actual play of various games every week or two, for more than a year.

I had nothing to lose from making such a bet, when I was more or less "on my way out" anyways.  (So I thought, at the time).

Quote from: Thanlis;442095Go more light-weight? I ran a session of Feng Shui the other day as a break from my usual Greyhawk 4e and man, did it ever rejuvenate me.

I don't have any of the "Feng Shui" books.

Recently I looked at the Paranoia "High Programmers" book.  (Haven't played it yet).
Title: WotC's Legends & Lore Column opening
Post by: Aos on February 23, 2011, 12:50:57 PM
Quote from: Aos;442012People who require published "support" to continue their games are unimaginative failures.

Godammit this was a quality troll post. I am disappointed in all of you.
Title: WotC's Legends & Lore Column opening
Post by: Cole on February 23, 2011, 01:02:00 PM
Quote from: Aos;442107Godammit this was a quality troll post. I am disappointed in all of you.

It was almost like a real post. You're losing your edge!
Title: WotC's Legends & Lore Column opening
Post by: jeff37923 on February 23, 2011, 01:11:06 PM
Quote from: Abyssal Maw;441913Well, I just don't think it's ever going to be "that year" again- no matter which year it is anyone thinks D&D will someday return to. I see this all the time "Oh, just wait till 5e.. THEN IT IS I WHO WILL BE THE IMPORTANT ONE AGAIN!" and I'm saying I just don't think that will ever happen.

Nobody remembers the time Shatner was on SNL?  (http://www.dailymotion.com/video/x930vt_william-shatner-snl-skit-get-a-life_fun)

This is what we are arguing over. A lost era.

Quote from: jgants;442068I agree completely.  It's silly.  

It's like waiting for movies to stop showing all those big budget blockbuster action movies and start making movies like The Philadelphia Story or Pillow Talk again.  Or for tv to stop all the violence, sexuality, and profanity and return to the cheeriness of Leave It To Beaver or oddball comedies like Petticoat Junction.

It's just not happening.  People's tastes change.

True, people's tastes do change. But if people's tastes have changed and D&D gaming has indeed moved on and left people behind, then why has Paizo's Pathfinder and various retro clones been such successes in popularity?

Obviously, not everyone who games is following the herd and buying the offered product because it doesn't supply their gaming needs. Gamers are finding the games that work for them and are playing them. Increasingly, it is not Your Favorite Game.
Title: WotC's Legends & Lore Column opening
Post by: Spinachcat on February 23, 2011, 02:13:09 PM
Quote from: Fiasco;441948What can Wizbro do to re-unify the D&D community?

Absolutely nothing.

Quote from: Blue Nine;441997There is the issue that a lot of the stuff that makes 4E easy to run is in the ddi aspect. If Wizbro stop supporting this (which I suppose may mean it disappearing) then there will be a lot of hurt imo.

You are probably right.  4e is made easier by the DDI tools.  Also, DDI subscribers enjoy the constant flow of content and the tools.  When 5e hits, the content and tools will fully support 5e.

Perhaps, WotC will let the 4e tools linger on their website for a few years as they did with various 1e/2e/3e downloads.  Or perhaps they will simply drop 4e the way Games Workshop does with prior Warhammer editions.

Cold turkey would be my best choice.

Quote from: Cole;442002I just don't feel that 4e's rules make for a better net experience of playing D&D and would like to look forward to a 5e that does.

I enjoy both Classic D&D and 4e.   They offer different play experiences and both experiences have been great fun.   I am absolutely looking forward to seeing if 5e is even better.

Quote from: Aos;442012People who require published "support" to continue their games are unimaginative failures.

Go publish Metal Earth.

Quote from: Fiasco;442045How will 4E be remembered?  I suspect as the most divisive edition in D&Ds long history.

In the 90s, that moniker went to 2e.

In the 00s, that moniker went to 3e.

In the 10s, that moniker goes to 4e.

In the 20s, that honor will go to 5e.
Title: WotC's Legends & Lore Column opening
Post by: Spinachcat on February 23, 2011, 02:15:26 PM
Quote from: Benoist;442094Nobody should leave because of some bet we threw at each other's face because of some heat in a thread.

Bull fucking shit.  

If you wave you dick around, honor your bets.

It's called manhood bitches.  Don't make bets if you can't honor them.
Title: WotC's Legends & Lore Column opening
Post by: jeff37923 on February 23, 2011, 02:25:54 PM
Quote from: Spinachcat;442123Bull fucking shit.  

If you wave you dick around, honor your bets.

It's called manhood bitches.  Don't make bets if you can't honor them.

Thank you, Internet Tough Guy.    :rolleyes:
Title: WotC's Legends & Lore Column opening
Post by: misterguignol on February 23, 2011, 02:31:45 PM
Quote from: Spinachcat;442123Bull fucking shit.  

If you wave you dick around, honor your bets.

It's called manhood bitches.  Don't make bets if you can't honor them.

If you think bets about D&D made on the Internet are a true measure of manhood...I feel bad for you, son.
Title: WotC's Legends & Lore Column opening
Post by: Aos on February 23, 2011, 02:33:32 PM
Quote from: Spinachcat;442121Go publish Metal Earth.


.

I don't even know where to begin, really.
Title: WotC's Legends & Lore Column opening
Post by: jeff37923 on February 23, 2011, 02:38:51 PM
Quote from: Aos;442128I don't even know where to begin, really.

Lulu?
Title: WotC's Legends & Lore Column opening
Post by: jgants on February 23, 2011, 02:40:43 PM
Quote from: jrients;442086jgants, obviously I'm more of a pereniallist in that I believe cultural artifacts can become 'classics' with value beyond their era and I guess maybe I'm a bit of a marxist when it comes to analyzing the effects that the producers of culture have upon the culture.  You're apparently more the fashionable man o' the times type. I dunno.

I'm not so much a man of the times as I am a realist about markets and product marketing.

Here's my POV - I grew up in the 80s.  I like cheesy 80s stuff - movies, music, tv, etc.

When they announced the new "V" show on tv, did I throw a big fit even though I knew I would hate it because I loved the original miniserieses?  No.  Because I recognize that a sci-fi tv show in 2010 was going to be different than the one I watched back in 1985 (or whenever) because the vast majority of people who aren't me would prefer a more modern style of show.  I also recognize that the V miniserieses I loved had many flaws (and the actual tv series was far worse crap than pretty much any show on tv today).

People like stuff that they grew up to.  For example, my mother cannot fathom why I don't like bad 50's sci-fi movies.  She likes to sit around and laugh at stuff like Day of the Triffids whereas I'd be more likely to throw in something more like Big Trouble in Little China if I wanted to watch a cheesy movie (or perhaps the most awful cheesy 80s film of all time, Midnight Madness).


Quote from: jeff37923;442111True, people's tastes do change. But if people's tastes have changed and D&D gaming has indeed moved on and left people behind, then why has Paizo's Pathfinder and various retro clones been such successes in popularity?

Obviously, not everyone who games is following the herd and buying the offered product because it doesn't supply their gaming needs. Gamers are finding the games that work for them and are playing them. Increasingly, it is not Your Favorite Game.

We're setting the success bar pretty low if we're calling the retro-clones successful, aren't we?  I mean, yeah they sold a few copies here and there, but they are made pretty exclusively to appeal to a nostalgia market of older, disenfranchised gamers.  They clearly don't represent what the majority of the market wants, or else they would have taken over the market by now.  Even an unpopular product for 4e like PHB3 may well have outsold all the retroclones combined that year (keep in mind most clones aren't even sold in stores; they are pretty insignificant to the overall market).

As for Pathfinder, it is not 3e.  It has evolved to changing tastes.  Much like 4e, Pathfinder simplified skills, reduced the chance for death (including bloating hit points), simplified combat manuevers, added class features, made it so you gained something every level, etc.  Pathfinder evolved from 3e differently than 4e did, but it still evolved.
Title: WotC's Legends & Lore Column opening
Post by: Spinachcat on February 23, 2011, 02:50:04 PM
Quote from: jeff37923;442125Thank you, Internet Tough Guy.

It really requires toughness to back up a whiny bet?  

I always thought toughness was required for real tasks.   You know, challenging ones that need actual thought and effort.

But I'm old school.  

Apparently "bets made about D&D on the internet" have now become the Tasks of Hercules.
Title: WotC's Legends & Lore Column opening
Post by: Cole on February 23, 2011, 02:52:36 PM
Quote from: Cole;442002I just don't feel that 4e's rules make for a better net experience of playing D&D and would like to look forward to a 5e that does.

Quote from: Spinachcat;442121I enjoy both Classic D&D and 4e.   They offer different play experiences and both experiences have been great fun.   I am absolutely looking forward to seeing if 5e is even better.

Good attitude to have about the RPG landscape. I don't doubt many people feel much the same way as you. I'm just making the point that I play RPGs regularly, am open to different RPGs that offer different play experiences, while admitting that I don't find 4e is one of the most fun RPGs for me to play.

It seems like a modest point to be making, but over and over I keep hearing that if you're not a 4e fan it has nothing to do with the gameplay of 4e itself, and that you aren't interested in playing RPGs, only collecting them and being too cool for school to play. I think that's bizarre and it makes my head hurt to even think about it. I should probably remind myself to avoid the 4e discussion threads.

Is there anything specific on your wish list for an improved 5e, or just interested in seeing whatever they come up with?
Title: WotC's Legends & Lore Column opening
Post by: Cole on February 23, 2011, 02:53:38 PM
Quote from: Spinachcat;442136Apparently "bets made about D&D on the internet" have now become the Tasks of Hercules.

Hercules just hasn't been the same ever since he died.
Title: WotC's Legends & Lore Column opening
Post by: Spinachcat on February 23, 2011, 03:03:05 PM
Quote from: Cole;442138Hercules just hasn't been the same ever since he died.

Mea culpa.

Can we use Apparently "bets made about D&D on the internet" have now become the Tasks of Xena?  

Or should it be Tasks of Buffy?

Certainly we need something with strong geek-fu.
Title: WotC's Legends & Lore Column opening
Post by: Cole on February 23, 2011, 03:24:52 PM
Quote from: Spinachcat;442139Mea culpa.

Can we use Apparently "bets made about D&D on the internet" have now become the Tasks of Xena?  

Or should it be Tasks of Buffy?

Certainly we need something with strong geek-fu.

Maybe let's not make bets about D&D on the internet?
Title: WotC's Legends & Lore Column opening
Post by: Cole on February 23, 2011, 03:54:54 PM
In the next update of the column,Miniatures Madness (http://www.wizards.com/DnD/Article.aspx?x=dnd/4ll/20110222), Mearls, in the context of comparing determining cover in 3e vs. 3.5 & 4e, says:

QuoteWhen players can control rules, there's a natural tendency to find ways to break them. In contrast, with the DM serving as impartial referee, you can write a simple rule that's easy to learn and easy to apply. You don't have to worry about strange corner cases because the DM—as part of making the judgment call required to determine cover—can simple cast aside absurd results.

I definitely fall into the second camp as both DM and player. As a player, I'm lazy. I'd rather just ask the DM if there's cover and be done with it. As a DM, I'd rather learn a simple method that doesn't require me to draw lines, mess with the grid, or otherwise break out of the action's flow. Ironically, I like using miniatures, but I much prefer rules as tools rather than rules as arbiters.

He then asks for readers to vote, via an embedded poll. Very interesting!
Title: WotC's Legends & Lore Column opening
Post by: StormBringer on February 23, 2011, 04:35:34 PM
Quote from: Aos;442128I don't even know where to begin, really.
Shoot me what you have and I can start working on the layout.
Title: WotC's Legends & Lore Column opening
Post by: Aos on February 23, 2011, 04:47:05 PM
Quote from: StormBringer;442151Shoot me what you have and I can start working on the layout.

er...wow.
I think there is a shit ton of stuff I need to write/draw first. However, you have ascertained my true fear: layout. Beyond that, I am unsure as to whether or not I should do all the "art" myself or commission some stuff to break it up. Also, I think I need to excise some of the "humor" which tends to bulk up my posts on mechanics.
I will however, definitely take you up on this offer in the (possibly near) future.
Title: WotC's Legends & Lore Column opening
Post by: Benoist on February 23, 2011, 05:06:15 PM
:D  Aos got pwnd. In a good way.
Title: WotC's Legends & Lore Column opening
Post by: Fiasco on February 23, 2011, 05:23:36 PM
Quote from: Abyssal Maw;442076The collector community always assumes that people think like they do... they have brand loyalty,  they assume that's what everyone has. They don't understand that its a matter of playing... they assume its always about buying books and keeping orderly collections.

It is clearly you who lacks the ability to imagine how others think.  Dig this.  There is a side to me that enjoys collecting older edition material (hardcopy not pdf).  There is another side of me that loves to game D&D.   That side enjoys PF, 3.5, 1E and OD&D.  There is another side that enjoys buying quality gaming material for the sake of reading it, which has nothing to do with completing a collection.

But your reputation as a 4E dick is well earned.   Earlier in this thread you briefly paid lip service to inclusivity, yet in the last page you state you are proud of the fact that 4E has divided the community.

Heaven forbid that someone criticizes even the slightest thing about 4E.  It has to be the best edition ever, in every way.  That is why I'm curious to see how you will handle 5E.  Will you automatically switch your blind allegiance to the newest edition?  Will you mourn the loss of support for 4E?  Will you judge 5E on its merits, adopting it or not accordingly.

We don't have long to wait to find out.
Title: WotC's Legends & Lore Column opening
Post by: ggroy on February 23, 2011, 05:53:22 PM
Quote from: Fiasco;442163There is a side to me that enjoys collecting older edition material (hardcopy not pdf).  ...  There is another side that enjoys buying quality gaming material for the sake of reading it, which has nothing to do with completing a collection.

I did something like this when I first got back into rpg games, shortly after 3.5E D&D was released.  At the time, tons of "d20 glut" rpg books were showing up in the bargain bins.  I ended up picking up many d20 3pp modules and some setting books, mostly for reading.  (I used very little of it directly in the 3.5E games I DM'd during that time period).

Over the last year or so, I've been buying some video game books and strategy guides, largely for reading.  (I don't play any of these video games).  Usually I find them at second handed bookstores for 4 or 5 dollars each, for slightly older titles (ie. around 5 years old or older).  I mostly read them for the fluff and setting type background material.  It's about the same as reading an rpg setting book, or a book of rpg encounters/lairs/dungeons (or monsters).  When I'm really bored, sometimes I'll try to figure out how the game mechanics work in a particular video game, from the "crunch" heavy sections of these books (along with some googling).
Title: WotC's Legends & Lore Column opening
Post by: StormBringer on February 23, 2011, 06:05:31 PM
Quote from: Aos;442154er...wow.
I think there is a shit ton of stuff I need to write/draw first. However, you have ascertained my true fear: layout. Beyond that, I am unsure as to whether or not I should do all the "art" myself or commission some stuff to break it up. Also, I think I need to excise some of the "humor" which tends to bulk up my posts on mechanics.
I will however, definitely take you up on this offer in the (possibly near) future.
Excellent!  I wouldn't worry too much about the art stuff right now, that can always be fitted in later.  An eye to what you want and where is always good, but until things are on the page, it isn't something to concentrate a whole lot of thought process on.

Clash has a pretty good drawing hand, and I can get a hold of Dr Awkward if you want a bit of variety.  Aside from that, there is plenty of public domain stuff out there that can be modified to need.

Drop me a PM when you want to get started, I will give you an email address to send stuff to.
Title: WotC's Legends & Lore Column opening
Post by: Spinachcat on February 23, 2011, 07:20:58 PM
Quote from: Aos;442154I will however, definitely take you up on this offer in the (possibly near) future.

If Metal Earth gets published, this thread will have been worthwhile.

Go for it Aos!
Title: WotC's Legends & Lore Column opening
Post by: Fiasco on February 23, 2011, 08:01:56 PM
Quote from: Spinachcat;442187If Metal Earth gets published, this thread will have been worthwhile.

Go for it Aos!

It will be thread of the year!
Title: WotC's Legends & Lore Column opening
Post by: Doom on February 23, 2011, 09:11:39 PM
Quote from: Fiasco;442163We don't have long to wait to find out.

It might be a long time. WoTC knew better than to call Essentials a "4.5 Edition", and imagine they'll be deeply reluctant to call their next version of the game 5th edition.
Title: WotC's Legends & Lore Column opening
Post by: misterguignol on February 23, 2011, 09:28:40 PM
Quote from: Doom;442203It might be a long time. WoTC knew better than to call Essentials a "4.5 Edition", and imagine they'll be deeply reluctant to call their next version of the game 5th edition.

Notice that it doesn't say 4th Edition anywhere on the covers of the Essentials books.  They might be thinking of moving away from the traditional edition treadmill altogether and toward a digital delivery of new material and an "evergreen" set of books for newcomers.
Title: WotC's Legends & Lore Column opening
Post by: Fiasco on February 23, 2011, 10:45:03 PM
Quote from: misterguignol;442205Notice that it doesn't say 4th Edition anywhere on the covers of the Essentials books.  They might be thinking of moving away from the traditional edition treadmill altogether and toward a digital delivery of new material and an "evergreen" set of books for newcomers.

Core rule books are by far the most profitable things to publish.  At some point we will have to see them push out a big print run along those lines.  Not naming it an edition might be a bit awkward...
Title: WotC's Legends & Lore Column opening
Post by: Blue Nine on February 23, 2011, 10:56:34 PM
QuoteNotice that it doesn't say 4th Edition anywhere on the covers of the Essentials books. They might be thinking of moving away from the traditional edition treadmill altogether and toward a digital delivery of new material and an "evergreen" set of books for newcomers.

I think that WOTC did say that Essentials (or is it Optionals?) were supposed to be evergreen products? I wonder how that's working out.

I think digital delivery sounds too much like a prostate exam for my liking.

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Title: WotC's Legends & Lore Column opening
Post by: Aos on February 23, 2011, 10:56:41 PM
Quote from: Fiasco;442221Core rule books are by far the most profitable things to publish.  At some point we will have to see them push out a big print run along those lines.  Not naming it an edition might be a bit awkward...

I wonder which is more profitable for WoTC at this point, publishing core books or DDI. If DDI is doing well it might be quite some time before we  see a new edition. When you buy a book you want something meaty. The topic covered has to be broad enough to fill a book and yet focused enough to hold it togheter. DDI articles don't necessarily have to meet these criteria, which, if you think about it, expands the potential amount of material that could be released for 4e (i.e. as long as you put something up every month you're good- and it doesn't have to be one something, it can be a assortment of smaller pieces. I don't currently play 4e (although my kids are pestering me and I will likely give in) and I have no intention of using DDI (unless the final VTT is cheap and solid) but I don't think WoTC is in as much hot water as some of us might like to think. Like all things internet, the DDI represents a new way of doing things, and how it will pan out in the long run is anyone's guess.
Title: WotC's Legends & Lore Column opening
Post by: Fiasco on February 23, 2011, 11:05:00 PM
Quote from: Aos;442224I wonder which is more profitable for WoTC at this point, publishing core books or DDI. If DDI is doing well it might be quite some time before we  see a new edition. When you buy a book you want something meaty. The topic covered has to be broad enough to fill a book and yet focused enough to hold it togheter. DDI articles don't necessarily have to meet these criteria, which, if you think about it, expands the potential amount of material that could be released for 4e (i.e. as long as you put something up every month you're good- and it doesn't have to be one something, it can be a assortment of smaller pieces. I don't currently play 4e (although my kids are pestering me and I will likely give in) and I have no intention of using DDI (unless the final VTT is cheap and solid) but I don't think WoTC is in as much hot water as some of us might like to think. Like all things internet, the DDI represents a new way of doing things, and how it will pan out in the long run is anyone's guess.

I don't think WOTC is in hot water at all.  Certainly not while MTG is going strong.   D&D is barely a blip on their overall revenue streams.

You do raise an excellent point with their DDI.  It is a truly innovative idea and may well be profitable enough to make them move away from print publications altogether.  Even if the revenue is much lower than for print publication, so too are the risks and overheads.

Having said all that, cancelling a string of print publications for this year suggests something is afoot.
Title: WotC's Legends & Lore Column opening
Post by: misterguignol on February 23, 2011, 11:22:12 PM
Quote from: Blue Nine;442223I think digital delivery sounds too much like a prostate exam for my liking.

-----

I...think you should find a new proctocologist.  iPod shouldn't go there.
Title: WotC's Legends & Lore Column opening
Post by: misterguignol on February 23, 2011, 11:25:46 PM
Quote from: Fiasco;442227I don't think WOTC is in hot water at all.  Certainly not while MTG is going strong.   D&D is barely a blip on their overall revenue streams.

You do raise an excellent point with their DDI.  It is a truly innovative idea and may well be profitable enough to make them move away from print publications altogether.  Even if the revenue is much lower than for print publication, so too are the risks and overheads.

Having said all that, cancelling a string of print publications for this year suggests something is afoot.

The thing about DDI is that it generally guarantees that WotC get a bit of money from their subscribers every month, whereas those same people might not buy a book, pack of minis, modules, etc. every month.  I can imagine that it generates a much more reliable stream of revenue that selling splat books.  

In fact, WotC knows that splatbooks are diminishing returns as the books that came out at the tail end of 3.5 didn't sell all that well.

I think the publications have been pulled off the publishing schedule so they can be diced up and parceled out via Dragon/DDI.
Title: WotC's Legends & Lore Column opening
Post by: Aos on February 23, 2011, 11:27:21 PM
I imagine they will maintain a physical retail presence for some time, but it may be with fewer and fewer products over all.
Title: WotC's Legends & Lore Column opening
Post by: Fiasco on February 23, 2011, 11:47:42 PM
Its a delicate balance.  No pysical presence would be disastrous in the long run.  And core rules out sell splat books and modules by a considerable margin.  Hence I think a big new set of printed core rules could well be on the cards within 2 years.  Its just the nature of the industry. Everybody does it.  If nothing else, it keeps you in print.

Given that electronic content is so much cheaper to produce and customise, could we see WOTC try to reconnect with disenfranchsed gamers by putting out support material or conversions to earlier editions?  I guess the hard part would be getting them to sign up to the DDI.

Off topic.  But have there been any good 4E modules published?
Title: WotC's Legends & Lore Column opening
Post by: misterguignol on February 24, 2011, 12:07:46 AM
Quote from: Fiasco;442236Hence I think a big new set of printed core rules could well be on the cards within 2 years.  Its just the nature of the industry. Everybody does it.  If nothing else, it keeps you in print.

Well, there are larger factors to consider as well.  It might not make sense to rush a new edition to print if the global economy is still at a low point.  Likewise, we'll see where there big book chains are within the next year or so, you know?

QuoteGiven that electronic content is so much cheaper to produce and customise, could we see WOTC try to reconnect with disenfranchsed gamers by putting out support material or conversions to earlier editions?  I guess the hard part would be getting them to sign up to the DDI.

I'm doubtful of this because it seems like WotC takes the position, as a business, that supporting more than one "version" of D&D amounts to diluting the brand.

QuoteOff topic.  But have there been any good 4E modules published?

I don't have direct experience with these as I make my own adventures, but Reavers of Harkenwold and The Slaying Stone are supposed to be pretty good.
Title: WotC's Legends & Lore Column opening
Post by: Spinachcat on February 24, 2011, 12:28:20 AM
Quote from: Aos;442224I wonder which is more profitable for WoTC at this point, publishing core books or DDI.

Core books during the first year of 4e's launch, but DDI since then would be my guess.   The cost/profit ratio on DDI must be pretty nice.   No printers, no shipping, no distributors, no retail cuts.  

Quote from: Aos;442234I imagine they will maintain a physical retail presence for some time, but it may be with fewer and fewer products over all.

I doubt D&D will go 100% digital for the next decade at least.   They need the game stores and since they closed their WotC stores, support for the remaining FLGS is crucial.

However, if 5e launches with an online 24/7 gametable, its quite possible we could see a mostly digital line with limited print runs of core books.   The rise of tablet comps might make this WotC's best choice if 5e is coming out in 2015 instead of 2012.

If we knew the Gamma World sales, we would have a better idea how their Game-In-A-Box concept is going.
Title: WotC's Legends & Lore Column opening
Post by: Aos on February 24, 2011, 12:30:48 AM
I think a massive drop in paid DDI subscriptions will be the trigger that leads to the release of 5e (which they may well be working on right now for all I know).
Title: WotC's Legends & Lore Column opening
Post by: Blue Nine on February 24, 2011, 12:41:26 AM
QuoteThe cost/profit ratio on DDI must be pretty nice. No printers, no shipping, no distributors, no retail cuts.

I think you're leaving out the expense of hiring nerds to design and build the site, make it work on a seemingly infinite number of platforms, and somehow stop it from being hacked and having your client's personal details getting sold to the mafia.

And then there is the issue of marketing it and convincing people it's worth the money, and is also an improvement over the books they've been buying for decades.

These aren't  necessarily deal breakers, and maybe it is cheaper overall, but perhaps not by as much as you think, and  I'm not sure the revenue is really that amazing (yet).

It's different for mmo's because there's really no other way to get the product and they're designed from the ground up to be subscription only.

I still think the best bet for WOTC is to simply make a game that more people like. Although again that depends on whether they're really spooked by Pathfinder's success which is something only they would know......

--------
Title: WotC's Legends & Lore Column opening
Post by: Fiasco on February 24, 2011, 12:45:44 AM
For fear of derailing this thread, is PF that successful?  Personally I have bought most of the PF stuff but I have no idea how they are doing overall.  4E still commands considerable more shelf space at my local games store.
Title: WotC's Legends & Lore Column opening
Post by: Aos on February 24, 2011, 12:57:10 AM
I think it was doing really well at my local shop, and they were fucking pushing it. However, in recent months it seems that the Ecounters thing has really taken off there and the push on PF has kind of fizzled out somewhat. Pathfinder gets about 2/3 the space 4e does, which is just a touch more than GURPS, Savage Worlds, and Hero and  MGT get.
Title: WotC's Legends & Lore Column opening
Post by: Spinachcat on February 24, 2011, 12:58:29 AM
Quote from: Blue Nine;442243I think you're leaving out the expense of hiring nerds to design and build the site, make it work on a seemingly infinite number of platforms, and somehow stop it from being hacked and having your client's personal details getting sold to the mafia.

WotC has those expenses with or without DDI.   That's the basics for having a corporate website.  The credit card pay system is probably a 3rd party.   No reason to keep that in-house.  

Paizo and White Wolf has all those same expenses, but no subscription service as yet.  I won't be surprised to see Paizo launch one in the near future.


Quote from: Blue Nine;442243I'm not sure the revenue is really that amazing (yet).

I doubt the revenue will become amazing until they have a 24/7 online gametable with an online eRPGA in full effect.


Quote from: Blue Nine;442243I still think the best bet for WOTC is to simply make a game that more people like.

I fully agree...but that beast won't be anything that pleases nostalgia gamers.
Title: WotC's Legends & Lore Column opening
Post by: Seanchai on February 24, 2011, 01:30:28 AM
Quote from: Spinachcat;442241The cost/profit ratio on DDI must be pretty nice.   No printers, no shipping, no distributors, no retail cuts.  

No warehousing.

Seanchai
Title: WotC's Legends & Lore Column opening
Post by: Blue Nine on February 24, 2011, 01:36:38 AM
QuoteWotC has those expenses with or without DDI. That's the basics for having a corporate website. The credit card pay system is probably a 3rd party. No reason to keep that in-house.

I suppose this is true, but a subscription service is a bigger headache than a mere shopping site. You've also got the problem of multiple people using the same subscription, and other things.

I'm learning web development at the moment, so I don't mind this model in principle, potentially more gravy for me down the track.

QuoteI fully agree...but that beast won't be anything that pleases nostalgia gamers.

I'm not sure what a nostalgia gamer is. I play 4e, and like it, but really you would have to be very optimistic to believe that it's been an unparalleled success story.

I think nostalgia gamers, and more specifically the lack of money coming from thse guys, is definitely an issue for WOTC. Otherwise, why is the top dog offering up such meek support to 4e warriors, who seem to be getting smashed up online since Pathfinder's success became apparent?

If I was planning to ditch the unbelievers in favor of the chosen ones, I wouldn't be making blogs pleading for love and understanding. But that's just me I guess.

Of course, you may be right, I guess we'll all know some day.

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Title: WotC's Legends & Lore Column opening
Post by: StormBringer on February 24, 2011, 02:42:54 AM
Quote from: Blue Nine;442259Of course, you may be right, I guess we'll all know some day.
This is why I fucking hate n00bs.

Watch and learn how we do things around here.

Quote
Quote from: Spinachcat;442251WotC has those expenses with or without DDI.   That's the basics for having a corporate website.  The credit card pay system is probably a 3rd party.   No reason to keep that in-house.
The only reason to keep that in-house would be because you aren't a fucking moron that sends private information all over the fucking web.

QuotePaizo and White Wolf has all those same expenses, but no subscription service as yet.  I won't be surprised to see Paizo launch one in the near future.
Instead of comparing apples to oranges, why don't you compare apples to something you are familiar with, like your own asshole?

QuoteI doubt the revenue will become amazing until they have a 24/7 online gametable with an online eRPGA in full effect.
The only possible reason to do something at all is because it will generate unicorn tears that will make you shit gold directly into the bank, right?  No need to start out slowly like those fucking losers over at Paizo or anything.

QuoteI fully agree...but that beast won't be anything that pleases nostalgia gamers.
Your opinion means exactly jack shit, because you have no idea regarding any of the topics here.

That is just a sampling of the kind of conversations we have around here.  Man up and grab a handful of pain to shove down someone's gullet.

Just kidding, welcome to theRPGsite, Blue Nine!
Title: WotC's Legends & Lore Column opening
Post by: Imperator on February 24, 2011, 03:09:29 AM
These threads are amazing. Seriously.

One of the things that astounds me the most is the feeling of, I don't know, maybe 'entitlement,' that pervades many posts around these topics. Seriously, are people thinking that a company must "apologize" to people for getting out a product or a marketing campaign that they don't like? Have you lost your shit?

Only in geekdom can one find these kind of statements, sais with what I assume is a straight face, by otherwise smart adults with a normal life. Psychologically is fascinating.

WotC has nothing to apologize for, because creating a product you don't like is not an offense. It's just a reason for taking you business elsewhere. The only reason for a company to apologize to people is in case they have made something illegal, or failed to fulfill a contract with a customer, which they haven't. They release a product, either you like it or you don't, for whatever reason. That's the end of it.

Pretending that WotC has divided such a balkanized hobby as gaming is just preposterous. WotC didn't create any divisions, gamers did. Gamers label themselves according to their preferences. WotC just said, "Here you have a new and improved version of this game. It is better than the previous version, so you should buy it. Buy our shit!"

And that's all. Apple does much worse when ripping off mac-heads, and I don't see people claiming that Apple is dividing the gadget industry. Either you buy their shit, or you don't. And they don't say it because it would be fucking retarded, that's why. But in gaming, we take retardation at face value and make a battle hymn out of it. It's amazing.

And above all, what the fuck is that obsession with D&D? Most people don't play D&D, or they don't play the current version of D&D, and the hobby goes strong. People play other things, and we all do super-fine. If tomorrow WotC releases a 5E and it goes down in flames and the D&D brand goes to fucking hell no one will care. Other products will flood to cover the hole, and life will go on. That is what happens in every industry whe a leading company breaks: others take their place, and life goes on.

For fuck's sake, I hope that at least Aos decides to publish his stuff and something good comes from this train wreck of a thread.
Title: WotC's Legends & Lore Column opening
Post by: GameDaddy on February 24, 2011, 03:17:31 AM
Quote from: Imperator;442267Pretending that WotC has divided such a balkanized hobby as gaming is just preposterous. WotC didn't create any divisions, gamers did. Gamers label themselves according to their preferences. WotC just said, "Here you have a new and improved version of this game. It is better than the previous version, so you should buy it.

Wrong. WOTC created the division according to their preference. It wasn't a matter of the gamers labeling themselves except in a few extreme cases.

And you forgot to mention the part where WOTC also said, you don't get to have your old inferior version anymore, even if it's reliable, and even if you happen to like it. Too bad so sad... buy the new version, or get you nothing at all... whinerz...
Title: WotC's Legends & Lore Column opening
Post by: Spinachcat on February 24, 2011, 03:44:14 AM
Quote from: StormBringer;442264Instead of comparing apples to oranges, why don't you compare apples to something you are familiar with, like your own asshole?

Fine.  My asshole is sweet and juicy like a fresh red apple.  

Totally unlike your stinking cunt.

Quote from: Blue Nine;442259I play 4e, and like it, but really you would have to be very optimistic to believe that it's been an unparalleled success story.

The indicators seem to point to 4e = 3.5 in sales, but less than 3e.  Just as 3e sales were less than 1e or 2e.  However, 3e is pre-WoW, pre-Internet boom and pre-modern consoles boom so its doubtful that 1e or 3e sales can be achieved again.  

I wonder if 4e sales will be achieved by 5e, regardless of possible quality.

Quote from: Blue Nine;442259I think nostalgia gamers, and more specifically the lack of money coming from thse guys, is definitely an issue for WOTC.

The blog post is evidence that WotC thinks its an issue they can somehow fix, but nostalgia gamers are a lost cause thanks to the OGL.  

I fully agree WotC is trying to make this futile appeal.

Quote from: Imperator;442267And above all, what the fuck is that obsession with D&D? Most people don't play D&D, or they don't play the current version of D&D, and the hobby goes strong.

In the USA, D&D (whatever edition) dominates the hobby for better or worse.  I understand that in Europe, D&D is still the top dog, but not by same wide margins.  

Check out the GenCon or Origins RPG schedule.
Title: WotC's Legends & Lore Column opening
Post by: Windjammer on February 24, 2011, 04:27:49 AM
Quote from: Fiasco;442236Its a delicate balance.  No pysical presence would be disastrous in the long run.

But this is the model 4E already has, no? As a player you get one of the "Heroes of" books, a set of dice, a mini (if you wish), and you're done. Any future needs you may have --> subscribe to DDI. If the "Heroes of" books are "evergreens", as originally intended, WotC need not ever put out another physical product again, so long as the DDI is up.

For GMs, similar story, even if the DM Kit as its shortcomings, you could buy that thing and not ever buy anything physical again (not even the Vault). DDI gives you a ready stream of modules you can run, if you need that sort of thing, and that's.... basically it.

So the challenge is to keep the Essentials products on the shelves - and on the right ones (large retail stores as well as speciality stores).

In that vein, Essentials gives the WotC team "breathing space" to create something new, at leisure. I'm curious though whether 'Essentials as evergreens' still is their current plan, or if they've abandoned that in favour of something else up their sleeves. One indication will be this - they announced to re-sell the "Red Box" starter kit in the white Essentials trade dress after the initial production run. So, once they're out of stock as regards the extant Red Box, we'll see.
Title: WotC's Legends & Lore Column opening
Post by: Fiasco on February 24, 2011, 05:35:37 AM
Quote from: Imperator;442267And above all, what the fuck is that obsession with D&D? Most people don't play D&D, or they don't play the current version of D&D, and the hobby goes strong. People play other things, and we all do super-fine. If tomorrow WotC releases a 5E and it goes down in flames and the D&D brand goes to fucking hell no one will care. Other products will flood to cover the hole, and life will go on. That is what happens in every industry whe a leading company breaks: others take their place, and life goes on.

For fuck's sake, I hope that at least Aos decides to publish his stuff and something good comes from this train wreck of a thread.

You are not a fan of D&D, we get it.  Sadly for you, and despite your grandiose assertions, lots and lots of people DO care about D&D.  Enough to fuel many of these epic threads.  In fact more peopel care about D&D than all of your favourite RPGs put together.  

Hell, you can't even help yourself posting in these threads.  Irony.

When Sorcerer undergoes a new edition change, maybe dozen people in the whole world give half a shit.  When D&D puts out a new edition, thats the biggest thing in the industry that year.
Title: WotC's Legends & Lore Column opening
Post by: ggroy on February 24, 2011, 05:44:01 AM
Quote from: Windjammer;442274In that vein, Essentials gives the WotC team "breathing space" to create something new, at leisure. I'm curious though whether 'Essentials as evergreens' still is their current plan, or if they've abandoned that in favour of something else up their sleeves.

If WotC are indeed making some D&D titles to be evergreen for a very long time, one possible candidate would be the 4E Essentials Rules Compendium book.

In principle they can completely redo all of the classes, on top of a generic 4E Essentials Rules Compendium foundation.
Title: WotC's Legends & Lore Column opening
Post by: Blue Nine on February 24, 2011, 06:20:31 AM
QuoteThat is just a sampling of the kind of conversations we have around here. Man up and grab a handful of pain to shove down someone's gullet.

It's good that this can still happen somewhere without fear of being sent to the naughty step.

QuoteJust kidding, welcome to theRPGsite, Blue Nine!

Thanks!

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Title: WotC's Legends & Lore Column opening
Post by: Windjammer on February 24, 2011, 06:34:48 AM
Quote from: ggroy;442278If WotC are indeed making some D&D titles to be evergreen for a very long time, one possible candidate would be the 4E Essentials Rules Compendium book.

In principle they can completely redo all of the classes, on top of a generic 4E Essentials Rules Compendium foundation.

My point was that players entering the hobby now, be they players or GMs, can basically keep going by owning one physical product each, and neither of these would be the Rules Compendium. You can't run characters, or run adventures, by owning just the RC. On the other hand, once you own the one product that lets you do these respective things, the RC becomes just as non-essential as getting a setting book. You might want one, but it's not strictly required.

In my opinion, the RC was mostly a product for pre-Essentials players who wanted an updated version of the core rules. There were lots of complaints about the material overlap between these products (Heroes of books, DM kit book, RC), but once you view the situation the way I suggest here, the overlaps make good sense.
Title: WotC's Legends & Lore Column opening
Post by: ggroy on February 24, 2011, 06:40:26 AM
Quote from: Windjammer;442280In my opinion, the RC was mostly a product for pre-Essentials players who wanted an updated version of the core rules.

That's what I thought too.

Quote from: Windjammer;442280There were lots of complaints about the material overlap between these products (Heroes of books, DM kit book, RC), but once you view the situation the way I suggest here, the overlaps make good sense.

Wonder if the 4EE RC was done as an afterthought, after all the other 4E Essentials books were already completed.
Title: WotC's Legends & Lore Column opening
Post by: Imperator on February 24, 2011, 08:27:19 AM
Quote from: GameDaddy;442268And you forgot to mention the part where WOTC also said, you don't get to have your old inferior version anymore, even if it's reliable, and even if you happen to like it. Too bad so sad... buy the new version, or get you nothing at all... whinerz...
So fucking what?

That is like asking Mongoose to reprint the AH RQ because that's the version I happen to like the most. Or like asking Nokia to keep on the maret the old model of cellphone you like the most. No one is going to ask them to do that, or accuse them to divide the users.

Gamers have been labelling themselves according the games they play since the beginning. "Your favourite version of the game sucks, and you suck because you like it" is a problem old as the games. WotC gains nothing from a divided market, and also, they don't need to do that. Gamerscan do perfectly on their own, for fuck's sake. We're discussing this in a site created around dividing the hobby.

Quote from: Spinachcat;442271In the USA, D&D (whatever edition) dominates the hobby for better or worse.  I understand that in Europe, D&D is still the top dog, but not by same wide margins.  

Check out the GenCon or Origins RPG schedule.
Again, that may be very well true, but I still think my point stands. If D&D were to simply vanish tomorrow people would (a) keep playing D&D with the stuff they own, and even producing new stuff (OSR, anyone?) or (b) play something else. Anyway, life still goes on.

Quote from: Fiasco;442277You are not a fan of D&D, we get it.
No, you don't and also don't have a fuing clue. Though my faourite RPG is AH RuneQuest, I started with the Red Box 25 years ago, and I have run and played every edition of D&D, and enjoyed it. These days I am playing a PbP D&D game here, run by Benoist, which I'm hugely enjoying. So no, I may not e the biggest fan of D&D on God's green earth, but I like the game quite a lot. Also, that does not invalidate a single point of mine, anyway.

QuoteSadly for you, and despite your grandiose assertions, lots and lots of people DO care about D&D.  Enough to fuel many of these epic threads.  In fact more peopel care about D&D than all of your favourite RPGs put together.  
Which is fascinating, in a very sick way, because these threads are full of irrational stupidity, silly demands, and absurd entitlement. The psychology behind all that fascinates me.

QuoteHell, you can't even help yourself posting in these threads.  Irony.
I don't post in these threads bcause I give a flyin' turd about WotC, because I don't. Either I like their stuff and play it, or I don't and then don't cry like a whiny bitch about it. I post in these threads because the people discussing this is fascinating in their irrational behaviour, and I also post here because I can express my goddamned opinion like anyone else. You may agree or disagree with it, but you still have to make a valid counterpoint to any thing I said.

And despite D&D dominating the market, which it definitely does, I have yet to be persuaded that a company needs to apologize to non-fans because they didn't like its products. That's a new record for this site, hard to believe as it is.
Title: WotC's Legends & Lore Column opening
Post by: RandallS on February 24, 2011, 08:29:37 AM
Quote from: Imperator;442267One of the things that astounds me the most is the feeling of, I don't know, maybe 'entitlement,' that pervades many posts around these topics. Seriously, are people thinking that a company must "apologize" to people for getting out a product or a marketing campaign that they don't like? Have you lost your shit?

WOTC, with respect to tabletop RPGs, is basically a "hobby supplier". They supply material to a hobby. The hobby existed before they came along and would continue exist without them. Companies supplying a hobby are in a position other companies aren't.

They can't direct the hobby. They need to put out products that the hobbyists want. Unlike with a larger and more general market, trying to lead the hobby where you want it to go with your products generally fails. Companies that try it in hobbies fail far, far more often then they succeed.

And when they fail, they sometimes end up having to apologize for what the hobbyists saw as their arrogance in doing so. They often don't have a choice as they have to sell to the hobbyists and if enough of them will not purchase stuff from them without an apology and a return to supplying the hobby rather than trying to dictate where the hobby should go, they either have to charge their ways and mend the fences they knocked down or they can't sell enough product.
Title: WotC's Legends & Lore Column opening
Post by: Windjammer on February 24, 2011, 08:39:43 AM
Interesting development - WotC pulls all support for LFR, which went 'community-based/-run' last summer in June. However, they're restructuring organized play even further, abolishing e.g. the whole 'My Realms' thing. What's more striking than removals, however, is what they're adding:
Quote from: Christ Tulach, Feb 22We’re also adding new play options for organizers, so they can report play going on in their store or in another public venue. This will be particularly valuable to WPN organizers, because their store can now receive credit for all sorts of D&D play going on there. Just like the casual play options that exist for Magic: the Gathering, we’re establishing several new categories of D&D play that are very easy to report. They are broken up into the following options: D&D 4th Edition RPG, D&D older edition RPG, D&D board games, and D&D Gamma World.
Source from Dec 22, 2010 (http://www.wizards.com/dnd/Article.aspx?x=dnd/drrep/2010December). Came to my attention because over on Enworld people report that several con's no longer run or allow you to run LFR games:

http://www.enworld.org/forum/general-rpg-discussion/301700-wizards-coast-has-ended-support-living-forgotten-realms-rpga-too.html

Perhaps AM can clarify the situation? Also, I seem to remember WotC supporting older editions being played last GenCon, right?

EDIT. Useful post by a LFR admin (http://www.enworld.org/forum/general-rpg-discussion/301700-wizards-coast-has-ended-support-living-forgotten-realms-rpga-too-2.html#post5472574). And another one (http://paizo.com/paizo/messageboards/community/gaming/4thEdition/soLooksLikeWotCHasKilledOffLFRAndTheRPGAToo&page=2#62).
Title: WotC's Legends & Lore Column opening
Post by: Seanchai on February 24, 2011, 09:31:15 AM
Quote from: Spinachcat;442271The indicators seem to point to 4e = 3.5 in sales, but less than 3e.  Just as 3e sales were less than 1e or 2e.  However, 3e is pre-WoW, pre-Internet boom and pre-modern consoles boom so its doubtful that 1e or 3e sales can be achieved again.  

In terms of book sales.

Seanchai
Title: WotC's Legends & Lore Column opening
Post by: Imperator on February 24, 2011, 09:33:59 AM
Quote from: RandallS;442288They can't direct the hobby. They need to put out products that the hobbyists want. Unlike with a larger and more general market, trying to lead the hobby where you want it to go with your products generally fails. Companies that try it in hobbies fail far, far more often then they succeed.
I don't see WotC trying to direct any other thing that their own product. They cannot direct the hobby as there is a lot more to it than D&D and D&D fantasy. Creating a product and pushing it is not directing the hobby, and I cannot see how.

Apart from that, and despite the claims to the contrary, no signs of D&D 4e or Essentials being a failure have been provided. Not at all. And it keeps dominating the schedule of many cons. It may live up to the expectations of Hasbro or it may not, but I think is far from a failure.

The hobby, as everything else, has changed due to technology. It won't ever be the same. People have changed, entertainment and societiy have changed, it's not 1989 any more. And there's a place for everyone, because now we customers own the market. We don't depend on anyone: if the owners of D&D don't make the game we want, we can have any other.

No one here knows what the hoby want or needs. No one. But despite that, everyone is speaking about how 4e has let down the hobbyists, as if they know something.

You know, despite all the trolling AM's done around here, I think he's got a nugget of truth. In many of the complaints I perceive the fury of not being consulted, of seeing everything change and feeling yourself behind. I can't see other explanation for the bile and fury. Disliking 4e? Totally reasonable. Demanding apologies from WotC? Utterly insane.
Title: WotC's Legends & Lore Column opening
Post by: estar on February 24, 2011, 09:40:22 AM
Quote from: Imperator;442291I don't see WotC trying to direct any other thing that their own product. They cannot direct the hobby as there is a lot more to it than D&D and D&D fantasy. Creating a product and pushing it is not directing the hobby, and I cannot see how.

Because tabletop roleplaying is a social activity a company could take a page from Facebook and do something with that.

The wrinkle is that some point it is about playing a game so to make better than Facebook and other current social networking technologies it needs to make playing tabletop roleplaying easier for games.

Right now that looks to be a combination of a game finder for face-to-face groups, virtual tabletop software for on-line tabletop gaming, and computer based tabletop roleplaying tools.  A company could forge alliances with other rpg companies to get tools and VTT rulesets up there. Wizards has the reach to make it happen although their technical prowess in software has been lacking in the past decade.

Current Fantasy Grounds has the most support behind it but they like a game finder and require the referee to host the game server.
Title: WotC's Legends & Lore Column opening
Post by: Aos on February 24, 2011, 11:17:43 AM
Truthfully, I am more or less in agreement with Ramón. However, I was hit with a sanctimony ray and suffered a head injury during the Carcosa Riots of '08.
Title: WotC's Legends & Lore Column opening
Post by: Imperator on February 24, 2011, 11:31:13 AM
Quote from: Aos;442301Truthfully, I am more or less in agreement with Ramón.
Should I be worried?
QuoteHowever, I was hit with a sanctimony ray and suffered a head injury during the Carcosa Riots of '08.
That explains the forehead fucking.
Title: WotC's Legends & Lore Column opening
Post by: Aos on February 24, 2011, 11:40:17 AM
Quote from: Imperator;442303Should I be worried?


Perhaps, after all, I have been told by many of your countrymen that I am far more like a Spaniard than an American.
Title: WotC's Legends & Lore Column opening
Post by: Benoist on February 24, 2011, 12:15:24 PM
Quote from: Imperator;442267These threads are amazing. Seriously.

One of the things that astounds me the most is the feeling of, I don't know, maybe 'entitlement,' that pervades many posts around these topics. Seriously, are people thinking that a company must "apologize" to people for getting out a product or a marketing campaign that they don't like? Have you lost your shit?

Only in geekdom can one find these kind of statements, sais with what I assume is a straight face, by otherwise smart adults with a normal life. Psychologically is fascinating.
I think we could go on ad nauseam about such things as the difference in the shared experience of gaming there is between Europe and the US on gaming point of view, with the influence of D&D being vastly different between the two. We could go on as well about the difference of perceptions when it comes to corporate entities, recognized as individuals under the law and liable in legal terms, which informs such differences. We could also go on about the internet and how it further informs the perceptions on people using the medium, how it's all about consulting and customer service, that companies present marketing fronts of "us" and recognizable entities you can interact with and so on.

But I also think there's something much more fundamental to RPGs at work here. I think that one particular trait of RPG gaming is that it empowers its users. You're not a passive consumer of the company's goods. You're an individual with imagination using an unfinished product (the game book) to create the finished product (that actual game as it happens at the table). And this is probably here the root of these kinds of perceptions. That we, as gamers, come to own the games we run, because that's in practice what we do: we run our games, not the company's, and use its materials in active ways.

When you consider the role D&D is taking in the gaming consciousness, the way the game made its way to the core of what these people feel about their entertainment, their creative output, their psychological comfort zone away from the world that considers them as "nerds" and "geeks," that is what you get: people who deeply identify with their personal craft, and come to consider that they must have a say in how the game evolves.

I think that's what we're seeing in action here.
Title: WotC's Legends & Lore Column opening
Post by: StormBringer on February 24, 2011, 12:21:21 PM
Quote from: Spinachcat;442271The indicators seem to point to 4e = 3.5 in sales, but less than 3e.  Just as 3e sales were less than 1e or 2e.  However, 3e is pre-WoW, pre-Internet boom and pre-modern consoles boom so its doubtful that 1e or 3e sales can be achieved again.  

I wonder if 4e sales will be achieved by 5e, regardless of possible quality.
It's an interesting question.  How important is internet penetration to a business model?  The US has disproportionately low broadband access, so it WotC wants to include that as a major aspect of their marketing and game, is that hurting them more than helping at this point?
Title: WotC's Legends & Lore Column opening
Post by: estar on February 24, 2011, 12:33:16 PM
Quote from: Benoist;442310But I also think there's something much more fundamental to RPGs at work here. I think that one particular trait of RPG gaming is that it empowers its users. You're not a passive consumer of the company's goods. You're an individual with imagination using an unfinished product (the game book) to create the finished product (that actual game as it happens at the table). And this is probably here the root of these kinds of perceptions. That we, as gamers, come to own the games we run, because that's in practice what we do: we run our games, not the company's, and use its materials in active ways.

It similar to the griping that goes on about development environments and programming languages. RPGs and programming language are tools used to create a final "product". Nothing raise the ire of a craftsman like a company fucking up his tools.

I experienced both as my day job is a developer of metal cutting software.
Title: WotC's Legends & Lore Column opening
Post by: StormBringer on February 24, 2011, 01:56:18 PM
Quote from: estar;442314It similar to the griping that goes on about development environments and programming languages. RPGs and programming language are tools used to create a final "product". Nothing raise the ire of a craftsman like a company fucking up his tools.

I experienced both as my day job is a developer of metal cutting software.
This is probably the best 'RPG as software' analogy I have read, and I fully agree.  Any closer association between the two is the road to failure, in my book, but at this level of detail it works.
Title: WotC's Legends & Lore Column opening
Post by: Fiasco on February 24, 2011, 02:40:48 PM
Quote from: Imperator;442287No, you don't and also don't have a fuing clue. Though my faourite RPG is AH RuneQuest, I started with the Red Box 25 years ago, and I have run and played every edition of D&D, and enjoyed it. These days I am playing a PbP D&D game here, run by Benoist, which I'm hugely enjoying. So no, I may not e the biggest fan of D&D on God's green earth, but I like the game quite a lot. Also, that does not invalidate a single point of mine, anyway.


Which is fascinating, in a very sick way, because these threads are full of irrational stupidity, silly demands, and absurd entitlement. The psychology behind all that fascinates me.


I don't post in these threads bcause I give a flyin' turd about WotC, because I don't. Either I like their stuff and play it, or I don't and then don't cry like a whiny bitch about it. I post in these threads because the people discussing this is fascinating in their irrational behaviour, and I also post here because I can express my goddamned opinion like anyone else. You may agree or disagree with it, but you still have to make a valid counterpoint to any thing I said.

And despite D&D dominating the market, which it definitely does, I have yet to be persuaded that a company needs to apologize to non-fans because they didn't like its products. That's a new record for this site, hard to believe as it is.

Most of the people in this thread are not whining or demanding an apology from WOTC.   Most of us are speculating on the future direction of WOTC and D&D with some discussion of where 4E sits in the history of D&D editions.

I certainly don't expect an apology from WOTC, and if they start producing a product I desire, I will be a very willing customer. My dislike of 4E is only a problem to WOTC if enough other peopel feel the same and it affects their bottom line.  This has yet to be shown and indeed many of us who don't like 4E are quite happy to acknowledge that with the DDI, WOTC may have found a very profitable way of moving forwards.

You are of course welcome to express your opinions, its just a pity that they don't seem to amount to much more than thread crapping in this discussion. Honestly, re-read the tone of your first post in this thread.  What a detestable holier than thou attitude permeates througout.

But by all means, feel free to ignore 90% of the purpose of this thread and keep tilting at windmills...
Title: WotC's Legends & Lore Column opening
Post by: GameDaddy on February 24, 2011, 06:52:23 PM
Quote from: Imperator;442287So fucking what?

That is like asking Mongoose to reprint the AH RQ because that's the version I happen to like the most. Or like asking Nokia to keep on the maret the old model of cellphone you like the most. No one is going to ask them to do that, or accuse them to divide the users.

Do you still drive on, or use roads that the Romans built?

Yes, of course you do. Why? Becuase they are good, well built roads. They lasted through sixteen centuries of use by domesticated mounts, wagons, and carraiges, and one hundred years of motor vehicles, including heavy trucks. They cost less to maintain, and hold up better than most of the new roads built to accomodate vehicle traffic.

There is no need to discard or throw away something that is well made. There is no valid reason to discontinue manufacturing it, especially as long as  people continue to buy it. They may have the right to discontinue production, that doesn't mean that it is a good idea.  

For the record, AH Runequest is my favorite. My old Sprint phone lasted more than seven years before the screen broke when I dropped it... My first new phone after that lasted less than a year, and the newest phone has lasted 18 months so far, neither of the new phones have features that are easy to use, and the smaller keys make it much more difficult to dial or text. In short, the new phones suck. It's more difficult to download new ringtones, and the sound quality and reception has been degraded. The phones cost more than ever before. The only reason I own one is so people can call me to do business... I keep a cell phone only to make money.

In addition, the cell phone companies are actually losing money becuase people are spending much less time talking on the phone now, they are desperately trying to figure out how to add new features, so people will use the phones more. By being too stupid to make the phone easy to use, any attempts at adding features are only garnering new cash flow out of an ever decreasing market share...

Sound familiar?
Title: WotC's Legends & Lore Column opening
Post by: Peregrin on February 24, 2011, 07:01:48 PM
Entertainment is different from a utility.
Title: WotC's Legends & Lore Column opening
Post by: GameDaddy on February 24, 2011, 07:07:46 PM
Quote from: Peregrin;442389Entertainment is different from a utility.

Hrrrmmm??? yes, if anything, service should be enhanced in entertainment. Another words... give the customers what they want, not what you think they want ...what they think they want.

Entertainers that fail to provide that, end up in other professions... usually sooner rather than later, judging by the results on American Idol...
Title: WotC's Legends & Lore Column opening
Post by: ggroy on February 24, 2011, 07:09:24 PM
Quote from: GameDaddy;442392Entertainers that fail to provide that, end up in other professions... usually sooner rather than later, judging by the results on American Idol...

The same can be said of numerous punk rock bands, or really any non-mainstream genre of music.
Title: WotC's Legends & Lore Column opening
Post by: ggroy on February 24, 2011, 07:14:47 PM


Always wondered whether a lot of people like to watch stuff like American Idol, just to see contestants being trashed by the judges and kicked off the show.  Basically nothing more than a public spectacle of schadenfreude (http://en.wikipedia.org/wiki/Schadenfreude).

Title: WotC's Legends & Lore Column opening
Post by: Spinachcat on February 24, 2011, 07:37:28 PM
Quote from: RandallS;442288They can't direct the hobby. They need to put out products that the hobbyists want.

Who is this monolithic group called "the hobbyists"?

4e fans want more 4e.
3e fans want more 3e.
1e/2e fans want more 1e/2e.

Fans of new RPGs want new RPGs.
Fans of old RPGs want support for OOP RPGs.

WotC can only serve one group: People who want to play the current version of Dungeons & Dragons.  Nobody else.

White Wolf sells to nWoD fans, not oWoDers.  Paizo sells to Pathfinder fans.  

Even blessed Paizo doesn't dual stat for people who only play 1e/2e/3e.  

Quote from: Benoist;442310I think we could go on ad nauseam about such things as the difference in the shared experience of gaming there is between Europe and the US on gaming point of view, with the influence of D&D being vastly different between the two.

Please start a thread about this!

Quote from: StormBringer;442312The US has disproportionately low broadband access, so it WotC wants to include that as a major aspect of their marketing and game, is that hurting them more than helping at this point?

Very interesting thought.
Title: WotC's Legends & Lore Column opening
Post by: Imperator on February 25, 2011, 04:15:20 AM
Quote from: Aos;442304Perhaps, after all, I have been told by many of your countrymen that I am far more like a Spaniard than an American.
Nothing to object to that. Actually, I concur from what I know you.

Quote from: Benoist;442310That we, as gamers, come to own the games we run, because that's in practice what we do: we run our games, not the company's, and use its materials in active ways.
And for that very reason, a company cannot hurt the hobby as a whole. Your analysis is really good, but I feel it further supports the notion that big angry at any game company is pointless.

QuoteWhen you consider the role D&D is taking in the gaming consciousness, the way the game made its way to the core of what these people feel about their entertainment, their creative output, their psychological comfort zone away from the world that considers them as "nerds" and "geeks," that is what you get: people who deeply identify with their personal craft, and come to consider that they must have a say in how the game evolves.

I think that's what we're seeing in action here.
Top notch post, mate.

Quote from: estar;442314It similar to the griping that goes on about development environments and programming languages. RPGs and programming language are tools used to create a final "product". Nothing raise the ire of a craftsman like a company fucking up his tools.

I experienced both as my day job is a developer of metal cutting software.
Excellent idea, but I have an objection: in RPGs the tool does not become obsolete. You can keep using it forever. Moreso in this Internet age.

Quote from: Fiasco;442327Most of the people in this thread are not whining or demanding an apology from WOTC.   Most of us are speculating on the future direction of WOTC and D&D with some discussion of where 4E sits in the history of D&D editions.
Sorry, but I don't see that happening that much.

QuoteYou are of course welcome to express your opinions, its just a pity that they don't seem to amount to much more than thread crapping in this discussion. Honestly, re-read the tone of your first post in this thread.  What a detestable holier than thou attitude permeates througout.
I'm sorry if I came across like that, because my feelings about this topic are nothing but pure amazement. See, it's like seeing people ultra-fanatic about a soccer team: I have nothing against soccer, it's just the process of it fascinates me.

Quote from: GameDaddy;442386Do you still drive on, or use roads that the Romans built?
In Spain I surely as hell don't use Roman ways.

QuoteThere is no need to discard or throw away something that is well made. There is no valid reason to discontinue manufacturing it, especially as long as  people continue to buy it. They may have the right to discontinue production, that doesn't mean that it is a good idea.  
Thing is, discontinuing OD&D or any other D&D may be a good or bad idea from a business point of view, but it's not a fracture of the hobby, and it's not a criminal offence that requires an apology. For the record, I have said many times that putting down the PDF catalog of oldies was stupid. Actualy, if I was WotC's CEO, I would put the whole D&D catalog all across the ages back on line at a very affordable prize, and license people to keep creating stuff for any edition they want. It's a lot of passive income without me having to do shit.

So you see, I disagree with WotC pulling the plug of the PDF catalog, but I don't see it as an offence.

QuoteSound familiar?
I didn't know about that. Thanks for sharing that info.
Title: WotC's Legends & Lore Column opening
Post by: Windjammer on February 25, 2011, 05:15:45 AM
Quote from: Spinachcat;442402Who is this monolithic group called "the hobbyists"?
The group referred to in Mearls' article linked to in the OP?

Quote from: Spinachcat;4424024e fans want more 4e.
3e fans want more 3e.
1e/2e fans want more 1e/2e.

Have you had a look at Kobold Quarterly? It specifically stats up things for 3e/Pathfinder and 4E. Lots of other material remains edition neutral. I understand WotC' decision to no longer support 3E (I should say: if anything they've produced too much for 3E, not too little!), but I think they could have a larger output in the 'edition neutral' area. That would have the twin benefits of attracting non-4E'ers, and would avoid the crunch bloat that has plagued all their editions. (Though I give thumbs up to Essentials for precisely avoiding that - even at the cost of thinning out release.)

Quote from: Spinachcat;442402Even blessed Paizo doesn't dual stat for people who only play 1e/2e/3e.

To the best of my knowledge, only (free) PDF fanzines really go for dual stat output. Goodman tried to release some of his Dungeon Crawl Classics for 1e, but if anything, that proved once and for all how small that market is.

Though, to be honest, I don't see how dual statting is a prerequisite for selling stuff to the older edition crowd. My point re:edition neutral material (above) apart, I'd have thought must old edition players are familiar enough with their system to do conversions on the fly. So in theory you could sell 4e modules to them.
Not, however, while 80% of your space in those modules is taken up by stat blocks that are irrelevant to people not playing your system. I looked up the (horrendous) P3 module for 4E last night. It features pretty decent dungeon descriptions - but here's the catch. That's 1 page per dungeon, followed by 20+ pages per dungeon on Encounter descriptions. If that content ratio (overall dungeon description vs. individual encounters) were reversed, or at least a bit more balanced, 4E modules would hold considerably greater appeal to customers not playing 4E.
Title: WotC's Legends & Lore Column opening
Post by: jrients on February 25, 2011, 07:21:55 AM
Quote from: Spinachcat;442402WotC can only serve one group: People who want to play the current version of Dungeons & Dragons.  Nobody else.

That's a gross oversimplification that assumes the current status quo is the only possible world.  WotC was serving fans of many editions when the PDFs were for sale.  And were they serving fully satisfied 3.5 players when they rolled out a new edition?  Maybe if you buy into the idea that edition development is driven by some sort of paternalistic teleological quest for mechanical perfection rather than sales.
Title: WotC's Legends & Lore Column opening
Post by: jgants on February 25, 2011, 10:02:17 AM
I remain baffled that anyone is shocked that a for-profit company performs business activities that they believe will maximize their profits.

Here are some things that pretty much guarentee you won't be maximizing your profits:

* Be inefficient by supporting the sale of products that compete with your other products, which has the added benefit of dilluting your brand.

* Spend time and resources to make your current products fully compatible with older products that are no longer a good fit for the current market, because a small part of a graying market segment wants it.

* Listening to a shrinking, graying market segment; particularly one that hasn't actually purchased your products in decades.

* Not focusing on trying to appeal to the younger generations and not catering to their product preferences.
Title: WotC's Legends & Lore Column opening
Post by: ggroy on February 25, 2011, 10:11:47 AM
Quote from: jgants;442494* Spend time and resources to make your current products fully compatible with older products that are no longer a good fit for the current market, because a small part of a graying market segment wants it.

There's one big counterexample.

Microsoft has maintained some support for legacy software in successive versions of Windows.  At the time of a new Windows release, I imagine there's enough large corporate customers who still have some older software they're still using daily.

But eventually many years later, Microsoft has dropped support for particular older software in later Windows releases.  For example, Windows 7 won't run any of my older DOS based video games directly out of the box.  Diablo II required a patch from Blizzard, in order to run properly on Windows 7.  (An unpatched Diablo II won't run properly out of the box on Windows 7).
Title: WotC's Legends & Lore Column opening
Post by: jrients on February 25, 2011, 12:56:59 PM
Quote from: jgants;442494I remain baffled that anyone is shocked that a for-profit company performs business activities that they believe will maximize their profits.

Here are some things that pretty much guarentee you won't be maximizing your profits:

* Be inefficient by supporting the sale of products that compete with your other products, which has the added benefit of dilluting your brand.

* Spend time and resources to make your current products fully compatible with older products that are no longer a good fit for the current market, because a small part of a graying market segment wants it.

* Listening to a shrinking, graying market segment; particularly one that hasn't actually purchased your products in decades.

* Not focusing on trying to appeal to the younger generations and not catering to their product preferences.

Do you have any actual data on the age spread of people playing Pathfinder?  And I'm pretty sure there were useless greybeards sending money WotC's way right up until the day the PDFs were yanked.

Not that I disagree with your overall point.  WotC needs to do whatever it takes to survive as a business, including mangling D&D beyond recognition if need be.  On the other hand I don't see any reason to put up with them blowing smoke up my ass about "unity" or "ze game remains ze same" while it happens.
Title: WotC's Legends & Lore Column opening
Post by: Tetsubo on February 25, 2011, 01:02:06 PM
Quote from: jgants;442494I remain baffled that anyone is shocked that a for-profit company performs business activities that they believe will maximize their profits.

Here are some things that pretty much guarentee you won't be maximizing your profits:

* Be inefficient by supporting the sale of products that compete with your other products, which has the added benefit of dilluting your brand.

* Spend time and resources to make your current products fully compatible with older products that are no longer a good fit for the current market, because a small part of a graying market segment wants it.

* Listening to a shrinking, graying market segment; particularly one that hasn't actually purchased your products in decades.

* Not focusing on trying to appeal to the younger generations and not catering to their product preferences.

I bought 3.5 books right up until they stopped producing 3.5 books. I would have gladly continued to buy 3.5 books for years to come. Now I buy Pathfinder books. I have spent more money on gaming books than anyone else I have ever met. More money than a dozen fellow gamers I know. I bought D&D books for decades. WotC decided that they no longer wanted my money. Literally, their loss.
Title: WotC's Legends & Lore Column opening
Post by: Aos on February 25, 2011, 01:12:36 PM
Quote from: jrients;442514On the other hand I don't see any reason to put up with them blowing smoke up my ass about "unity" or "ze game remains ze same" while it happens.

Why even pay any attention to them, though? I actually own, and have made some use of some 4e stuff, and I couldn't give the fart of an emasculated hummingbird about anything Mike Mearls and co have to say. I will point out, that I felt exactly the same way about Gygax et al back in the 80's (and still do today, really).


@Testsubo, you are by your own admission unique; how can any one build a business strategy based on one persons habits? Furthermore, I got the 3.0 books as b-day present, didn't like it, and never bought a single product until the release of 4e.
Title: WotC's Legends & Lore Column opening
Post by: Tetsubo on February 25, 2011, 01:16:56 PM
Quote from: Aos;442517Why even pay any attention to them, though? I actually own, and have made some use of some 4e stuff, and I couldn't give the fart of an emasculated hummingbird about anything Mike Mearls and co have to say. I will point out, that I felt exactly the same way about Gygax et al back in the 80's (and still do today, really).


@Testsubo, you are by your own admission unique; how can any one build a business strategy based on one persons habits? Furthermore, I got the 3.0 books as b-day present, didn't like it, and never bought a single product until the release of 4e.

Have you seen the Pathfinder sales numbers? I am not alone. As a poster on the DnD Usenet newsgroup stated, I was fired by WotC as a customer. Apparently my money was no longer needed. *shrug* Paizo seems to want my money.
Title: WotC's Legends & Lore Column opening
Post by: Aos on February 25, 2011, 01:27:09 PM
Why would I look at game company sales figures? Why would anyone? What the fuck?
Title: WotC's Legends & Lore Column opening
Post by: Tetsubo on February 25, 2011, 01:31:21 PM
Quote from: Aos;442520Why would I look at game company sales figures? Why would anyone? What the fuck?

You stated that I was a unique case. The sales figures for Pathfinder are running neck and neck with 4E. Sort of showing I am not a unique case. Hence my reply that I am not alone. I pay attention to the gaming industry news.
Title: WotC's Legends & Lore Column opening
Post by: Aos on February 25, 2011, 01:34:43 PM
Quote from: Tetsubo;442521You stated that I was a unique case. The sales figures for Pathfinder are running neck and neck with 4E. Sort of showing I am not a unique case. Hence my reply that I am not alone. I pay attention to the gaming industry news.

Er no, I did not state that you were a unique case- you did, right here:


Quote from: Tetsubo;442515I have spent more money on gaming books than anyone else I have ever met. More money than a dozen fellow gamers I know. .

Again with the- what the fuck? Are you even reading your own posts?
Title: WotC's Legends & Lore Column opening
Post by: Tetsubo on February 25, 2011, 01:39:48 PM
Quote from: Aos;442522Er no, I did not state that you were a unique case- you did, right here:




Again with the- what the fuck? Are you even reading your own posts?

I also stated that I have migrated to Pathfinder. And as many people have joined me to challenge WotC in sales figures. Those are dollars that WotC *could* have kept. But they decided to throw those folk away as customers. It didn't seem like a good decision to me. Still doesn't.
Title: WotC's Legends & Lore Column opening
Post by: Aos on February 25, 2011, 01:46:30 PM
You seem to take it very personally, though. I think I've seen you post "fired me as a customer" or a variation thereof at least a dozen times in threads like these.  It's been three years since the release of 4e. Three years (long enough to earn a masters degree, long enough to take a child from birth to toilet training, long enough to make 2 Iron Man movies- a long time). Not to mention, by your own admission, you still have access to product for your system of choice.  I would think the time to let it go has long since passed.
Title: WotC's Legends & Lore Column opening
Post by: two_fishes on February 25, 2011, 01:55:15 PM
Quote from: Tetsubo;442523I also stated that I have migrated to Pathfinder. And as many people have joined me to challenge WotC in sales figures. Those are dollars that WotC *could* have kept. But they decided to throw those folk away as customers. It didn't seem like a good decision to me. Still doesn't.

I don't imagine it's an entirely easy decision for those in the decision making chair. Do they continue along the lines of a flagging product (i.e. 3.5) with a redux (a la Pathfinder), thus keeping most of the customer base happy, but alienating those who desire more dramatic changes, and failing to attract a significant new market? Or do they risk alienating a portion of the current customer with a greater break, and attempt to win more new buyers, especially younger buyers? The decision to go with the latter is hardly unsound, and can be seen as a good long-term strategy. It may not have gone as well as they have liked, but it was a legitimate risk for them to take. Hindsight is always 20/20, and I'm sure the powers that be at WotC never predicted that a 3.5 redux would be as successful as it has been. I'm also sure that WotC would have loved to keep you as a customer, and hoped to design something you'd enjoy. That you didn't enjoy it hardly amounts to "firing" you as a customer. That seems like a perverse, and somewhat sulky way to look at the situation.
Title: WotC's Legends & Lore Column opening
Post by: Spinachcat on February 25, 2011, 01:59:54 PM
Quote from: Aos;442517I couldn't give the fart of an emasculated hummingbird.

Of course you can't give one!

But you could take one...

Take it from the hummingbird!  Feel its farty power!
Title: WotC's Legends & Lore Column opening
Post by: two_fishes on February 25, 2011, 02:06:51 PM
Quote from: two_fishes;442525Hindsight is always 20/20, and I'm sure the powers that be at WotC never predicted that a 3.5 redux would be as successful as it has been.

And I think it's worth adding, may nevertheless not be all that worthwhile for WotC. What might be a big win for Paizo might only amount to maintenance of the diminishing status quo for WotC.
Title: WotC's Legends & Lore Column opening
Post by: Aos on February 25, 2011, 02:13:39 PM
Furthermore "getting fired" is a catastrophic event in someone's life. That's because you fire people who you give money to- not people who give you money.  People experience crippling despair, relocate, go hungry, get divorced, lose their homes, kill themselves  and do and/or experience a host of other things when they are fired. Not. The. Same. Thing.
Title: WotC's Legends & Lore Column opening
Post by: jgants on February 25, 2011, 02:15:32 PM
Quote from: two_fishes;442525I don't imagine it's an entirely easy decision for those in the decision making chair. Do they continue along the lines of a flagging product (i.e. 3.5) with a redux (a la Pathfinder), thus keeping most of the customer base happy, but alienating those who desire more dramatic changes, and failing to attract a significant new market? Or do they risk alienating a portion of the current customer with a greater break, and attempt to win more new buyers, especially younger buyers? The decision to go with the latter is hardly unsound, and can be seen as a good long-term strategy. It may not have gone as well as they have liked, but it was a legitimate risk for them to take.

Exactly.  They had to do something.  3.5 sales had plummeted.  Pathfinder made decent money by catering to the disgruntled market, but that market simply wouldn't have been there without 4e.

Not keeping up with changing customer demographics is a great way to end up like Borders or Blockbuster, the poster children for ignoring massive shifts in product demand due to changing demographics,
Title: WotC's Legends & Lore Column opening
Post by: Daedalus on February 25, 2011, 02:17:50 PM
Quote from: Aos;442524You seem to take it very personally, though. I think I've seen you post "fired me as a customer" or a variation thereof at least a dozen times in threads like these.  It's been three years since the release of 4e. Three years (long enough to earn a masters degree, long enough to take a child from birth to toilet training, long enough to make 2 Iron Man movies- a long time). Not to mention, by your own admission, you still have access to product for your system of choice.  I would think the time to let it go has long since passed.

I agree on this.  I see people complaining that 4e doesn't do it for them and taking it very personally which I just don't understand.

4e doesn't work for you?  DONT PLAY IT!

The fact that 4e exists doesn't make early versions of D&D unusable.  Case in point, my group is playing a D&D 3.5 game and having a good time.  We have the books we need and anything else we need we make it up as we go.
Title: WotC's Legends & Lore Column opening
Post by: Aos on February 25, 2011, 02:18:50 PM
The demise of Blockbuster is fascinating. A google search will bring up any number of articles on it.
Title: WotC's Legends & Lore Column opening
Post by: jgants on February 25, 2011, 02:37:34 PM
Quote from: Aos;442534The demise of Blockbuster is fascinating. A google search will bring up any number of articles on it.

Most stories about the demise of formerly big companies end up being pretty interesting.  At least, I find them interesting.

Montgomery Ward, Circuit City, AOL, Atari, GM, Schwinn, Polaroid...  not changing with the times is a pretty common theme (granted, not there are plenty of other ways to go out of business).
Title: WotC's Legends & Lore Column opening
Post by: Spinachcat on February 25, 2011, 02:50:23 PM
Quote from: jgants;442539Montgomery Ward, Circuit City, AOL, Atari, GM, Schwinn, Polaroid...  not changing with the times is a pretty common theme (granted, not there are plenty of other ways to go out of business).

I am fascinated that AOL is still in business.   But AOL has always been fascinating, especially during the Time Warner merger.

Quote from: Daedalus;442533The fact that 4e exists doesn't make early versions of D&D unusable.

Liar!

In April 2009, I accidently left my 4e PHB on top of my 1e DMG and went to sleep.  That night I heard Gary crying out in pain.  Oh the screams!  By the time I rescued the 1e book, the psionics section almost made sense.
Title: WotC's Legends & Lore Column opening
Post by: Daedalus on February 25, 2011, 03:11:06 PM
Quote from: Spinachcat;442543Liar!

In April 2009, I accidently left my 4e PHB on top of my 1e DMG and went to sleep.  That night I heard Gary crying out in pain.  Oh the screams!  By the time I rescued the 1e book, the psionics section almost made sense.

Ok then, I stand corrected :)
Title: WotC's Legends & Lore Column opening
Post by: Windjammer on February 25, 2011, 03:51:52 PM
Quote from: Aos;442534The demise of Blockbuster is fascinating. A google search will bring up any number of articles on it.

Then it may be more instructive to look at at a self-assessment of a Sales strategist from Borders. (http://www.quora.com/Borders-Books/Why-is-Barnes-and-Noble-performing-well-as-a-business-while-Borders-is-near-or-has-even-reached-bankruptcy) There are basically two big reasons:

1. Outsourcing internet purchasing to Amazon, instead of keeping that in-house
2. Worth quoting in full:
QuoteOver-investment in music - while this was a big plus for Borders in the early to mid 90's, it was a disaster in the long run. This is why the stores were too big once the music business cratered - stores were sized and modeled to provide a large music CD business which largely disappeared. In addition, infrastructure was sized to support this business, including a dedicated warehouse distribution facility. This last part has been addressed over time, but soaked up money, time, and energy. Music was also part of what made Borders a destination for many customers, so when music sales tanked, other product categories' sales suffered as well.

Look at what WotC is currently doing (if we can believe their own assertions, which the past has taught us to swallow with heaps of salt ...mmmm....tasty). They are shelving physical product and want to increasingly focus on online content. It seems they're trying to avoid learning that lesson the hard way, the way Borders did. It's not enough to adjust your release strategy to customer demand, you got to anticipate it. Whence the emphasis on the online tools, on online only publishing, and so on.

One might ask at this point, 'If e-business is the future of D&D, how come they removed the PDFs?' Several reasons possible. The most important one, probably: it's micro-transactions that sustaints e-business. Not the handful of full rulebook PDFs you buy, to never visit that site again (or click it again in, perhaps, two months' time). No, going there to buy and buy again. I'm convinced we're going to see adjustments at WotC to their pricing structure once they have more functionalities up and running. For instance, why the recent change from magazines to individual articles? Because WotC can't be bothered to collate a PDF at the end of the month? You gotta be kidding me. Rather, this gives them the potential to price those articles individually. Not that they need to, but they just might. And before you call that a stupid idea - e-commerce has proven that people are more willing to shell out small sums spread out in time, than huge one-off investments, even if the former (summed up) costs them double.
Title: WotC's Legends & Lore Column opening
Post by: ggroy on February 25, 2011, 04:11:19 PM
Quote from: Windjammer;442564Several reasons possible. The most important one, probably: it's micro-transactions that sustaints e-business.

I suspect this is possibly the big reason for moving the DDI character builder to a web-only application.  People now have to subscribe monthly to use the web-only DDI character builder, unlike the old version.

On a tangent on the subject of "micro transactions", several nearby gaming store managers/owners mentioned that their most reliable source of revenue is from monthly preorders of new comic book issues.  Their regular comic book customers usually make preorders of new comic(s) issues two months in advance, typically with a 10% to 20% discount (or more) off the cover price.

The non-preordered comic books which they put on the shelves, frequently end up sitting there for months at a time (until they eventually make their way to the back issues section).

Customers regularly preordering comic issues every month, functions similar to an offline "micro transactions" model.  Basically a reliable regular periodic stream of revenue coming in, in the form of $2 to $3 each per comic book from many customers.
Title: WotC's Legends & Lore Column opening
Post by: Seanchai on February 25, 2011, 10:12:38 PM
Quote from: Tetsubo;442521The sales figures for Pathfinder are running neck and neck with 4E.

They are? Moreover, the sales figure for print Pathfinder products and print 4e products...

Seanchai
Title: WotC's Legends & Lore Column opening
Post by: Dirk Remmecke on February 26, 2011, 01:17:33 PM
Quote from: jgants;442539Most stories about the demise of formerly big companies end up being pretty interesting.  At least, I find them interesting.

Montgomery Ward, Circuit City, AOL, Atari, GM, Schwinn, Polaroid...  

TSR...

Granted, not as big as the others...
Title: WotC's Legends & Lore Column opening
Post by: Dirk Remmecke on February 26, 2011, 01:18:31 PM
Quote from: Spinachcat;442402
Quote from: Benoist;442310I think we could go on ad nauseam about such things as the difference in the shared experience of gaming there is between Europe and the US on gaming point of view, with the influence of D&D being vastly different between the two.

Please start a thread about this!

Yes please.
Title: WotC's Legends & Lore Column opening
Post by: David Johansen on February 26, 2011, 01:22:13 PM
The 1e Psionics were in the PLAYER'S HANDBOOK NOOB!
Title: WotC's Legends & Lore Column opening
Post by: Reckall on February 27, 2011, 02:54:06 AM
Quote from: Peregrin;441282Sure, we're all playing D&D, but the D&D we may be playing could be significantly different from the one our neighbor is playing, both mechanically and philosophically.

Sure, we all play in "Hamlet". However our approach to Shakespeare's text can differ from the one choosen by another company of thespians...

...Still, this doesn't make "Hamlet" the equivalent of a shitty play inspired by World of Warcraft with Mary Sueish central characters. Relativism helps to hide shitty concepts only so far.
Title: WotC's Legends & Lore Column opening
Post by: Imperator on February 27, 2011, 01:37:57 PM
Quote from: Aos;442520Why would I look at game company sales figures? Why would anyone? What the fuck?
I don't know, for sure. It baffles me. I can't give a flying funck about any sales figures from a company that sells stuff I buy. The only business I mind is my own.
Quote from: Aos;442524You seem to take it very personally, though. I think I've seen you post "fired me as a customer" or a variation thereof at least a dozen times in threads like these.  It's been three years since the release of 4e. Three years (long enough to earn a masters degree, long enough to take a child from birth to toilet training, long enough to make 2 Iron Man movies- a long time). Not to mention, by your own admission, you still have access to product for your system of choice.  I would think the time to let it go has long since passed.
Dude, you are so reasonable here I cannot believe it's you.
Title: WotC's Legends & Lore Column opening
Post by: jrients on February 27, 2011, 01:50:27 PM
Quote from: Aos;442517Why even pay any attention to them, though?

I stopped following WotC's moves months ago.  Mearls' apparent nod toward previous editions bubbled up through the old school blogs and that was the only reason I was aware of it.  Probably I wouldn't even have even read this thread but I was overcome by a morbid urge to see if AM was still being a douche.  In retrospect I should have ignored the little red due on my left shoulder, so I'll make this my last post in the thread.  You 4e boosters can all go back to sucking Wizard's cock and I'll go back to masturbating furiously over my 1st edition DMG. ;)
Title: WotC's Legends & Lore Column opening
Post by: Aos on February 27, 2011, 01:57:35 PM
Quote from: jrients;442781I stopped following WotC's moves months ago.  Mearls' apparent nod toward previous editions bubbled up through the old school blogs and that was the only reason I was aware of it.  Probably I wouldn't even have even read this thread but I was overcome by a morbid urge to see if AM was still being a douche.  In retrospect I should have ignored the little red due on my left shoulder, so I'll make this my last post in the thread.  You 4e boosters can all go back to sucking Wizard's cock and I'll go back to masturbating furiously over my 1st edition DMG. ;)

I'm doing both! It's like being spit-roasted (http://www.urbandictionary.com/define.php?term=spit%20roast)!
And really, there's no cock like wizard cock!
Title: WotC's Legends & Lore Column opening
Post by: oldgamergeek on February 27, 2011, 03:06:49 PM
Quote from: Daedalus;442533I agree on this.  I see people complaining that 4e doesn't do it for them and taking it very personally which I just don't understand.

4e doesn't work for you?  DONT PLAY IT!

The fact that 4e exists doesn't make early versions of D&D unusable.  Case in point, my group is playing a D&D 3.5 game and having a good time.  We have the books we need and anything else we need we make it up as we go.

Roger That, I have played 4e and found it not to my liking and to expensive therefore I do not spend money on it. I don't care what WOTC does if they come out with a product I like perhaps we can do business but until that time We must walk separate paths. Nothing personal just the free market at work.
Title: WotC's Legends & Lore Column opening
Post by: Benoist on February 27, 2011, 03:14:24 PM
Quote from: Dirk Remmecke;442666Yes please.
OK. Going to address this at some point. Not right this minute, however.
Title: WotC's Legends & Lore Column opening
Post by: Abyssal Maw on February 27, 2011, 05:55:23 PM
Quote from: David Johansen;442668The 1e Psionics were in the PLAYER'S HANDBOOK NOOB!

They are in the DMG too, psionic combat tables.
Title: WotC's Legends & Lore Column opening
Post by: Abyssal Maw on February 27, 2011, 06:46:40 PM
Quote from: jrients;442781I stopped following WotC's moves months ago.  Mearls' apparent nod toward previous editions bubbled up through the old school blogs and that was the only reason I was aware of it.  Probably I wouldn't even have even read this thread but I was overcome by a morbid urge to see if AM was still being a douche.  In retrospect I should have ignored the little red due on my left shoulder, so I'll make this my last post in the thread.  You 4e boosters can all go back to sucking Wizard's cock and I'll go back to masturbating furiously over my 1st edition DMG. ;)

I kinda want to tease you a little over this kind of thing, but honestly it's disheartening to see the great Jeff Rients turn into such a gamer-hater.
Title: WotC's Legends & Lore Column opening
Post by: One Horse Town on February 27, 2011, 07:08:38 PM
and with that golden oldie from AM - is there any point in this clusterfuck continuing?

"Haterz" is tired, "4e zealots" is tired, "non-gamers" is tired.

If you inbreds have no better means of disagreement, there's really no point in your being here.
Title: WotC's Legends & Lore Column opening
Post by: Exploderwizard on February 27, 2011, 07:46:03 PM
Quote from: Abyssal Maw;441314For anyone that says "I can't run the game I like in 4e" - I can't imagine the boring non-adventure anti-game clusterfuck of a miserable kinda-like D&D experience that you prefer. I admit that I simply choose to assume that your'e just uncomfortable with the new or just attached to the old, and there's nothing wrong with either of those. In either case, it doesn't mean anything other than a non-opinion.

I ran the kind of game I like with 4E for about a year. I enjoyed the game but the amount of  crunch related work required to prep for it became too ponderous. My hard drive died recently taking with it the functional offline CB and MB programs that were the only reason I even considered trying to run my game with 4E.

I'm starting up a 1E game next week and looking forward to prep without needing software. Im through running TTRPGs that I wouldn't want to prep without computer assistance. That includes 3E AND 4E. WOTC can take its overblown stat blocks, wrap them inside their rules for everything and shove them up their collective ass.
Title: WotC's Legends & Lore Column opening
Post by: thedungeondelver on February 27, 2011, 08:32:53 PM
Why did no one tell me AM had a stroke?  I would've sent a card. :(
Title: WotC's Legends & Lore Column opening
Post by: Tommy Brownell on February 27, 2011, 08:38:35 PM
Quote from: Exploderwizard;442829I'm starting up a 1E game next week and looking forward to prep without needing software. Im through running TTRPGs that I wouldn't want to prep without computer assistance. That includes 3E AND 4E. WOTC can take its overblown stat blocks, wrap them inside their rules for everything and shove them up their collective ass.

This has been my mindset for a while. Spreadsheet and Character Creator/Builder/Program = Dirty Words to me.
Title: WotC's Legends & Lore Column opening
Post by: Abyssal Maw on February 27, 2011, 10:08:13 PM
Quote from: thedungeondelver;442838Why did no one tell me AM had a stroke?  I would've sent a card. :(

Oh no, I'm fine. But thanks for your concern!
Title: WotC's Legends & Lore Column opening
Post by: misterguignol on February 28, 2011, 12:36:28 AM
Quote from: Tommy Brownell;442841This has been my mindset for a while. Spreadsheet and Character Creator/Builder/Program = Dirty Words to me.

Hmm...I play 4e but never use the programs.  I still use notebook paper to make characters and plan encounters just like I did back in high school when then new edition was 2e.

It's not like 4e has difficult math.
Title: WotC's Legends & Lore Column opening
Post by: Aos on February 28, 2011, 12:37:56 AM
Quote from: One Horse Town;442822and with that golden oldie from AM - is there any point in this clusterfuck continuing?


If you cut off the hydra's head, two will grow in its place.
Title: WotC's Legends & Lore Column opening
Post by: Phillip on February 28, 2011, 02:04:56 AM
The 4e design is frankly based on disliking so much so long part of the game that people who have never known anything but 3e are actually in agreement on some points with people who still prefer the little brown books.

It was one hell of a trick to make 3e look good, by comparison, to us fans of TSR-D&D!

Is this the brand's death knell? Maybe. Then again, maybe 4e will take off and run its course until it's time for whatever 5e may turn out to be.

In the meantime, there just is not as much to bind 4e to old D&D as there is for a lot of games by other names. There is some potential value for the 1st ed. AD&D or Mentzer D&D or "retro-clone" player in Pathfinder scenarios, and vice-versa. 4e, though, appears to be cut off by its fans own desire. Their interests lie elsewhere.
Title: WotC's Legends & Lore Column opening
Post by: Phillip on February 28, 2011, 03:31:49 AM
Quote from: Spinachcat;441650You bitching about grappling in 3e?  Try grappling in AD&D 1e using the RAW.  

Even the most ardent Gygax worshippers on Dragonsfoot won't touch that one.

You must mean the RAW in the DMG, not the RAW (or the other, simpler RAW) in UA. Even the DMG-rules fight would probably be finished before I'm even done reading the rules for 3e.

The DMG rules would at least have been a fair complaint, though, as even Gygax came to find them in need of a simpler substitute.

It was funny in the event that the complaint against 1st ed. AD&D was the false implication that there was a lack of miniature figurines in 1979-89. Why not any of the countless actual, factual "problems" that 4e proposed to address? Did they just not even have that much of a clue about the game prior to 3e? As I recall the video, it basically portrayed the product just getting worse and worse. What a way to build confidence!
Title: WotC's Legends & Lore Column opening
Post by: Tommy Brownell on February 28, 2011, 03:42:28 AM
Quote from: misterguignol;442855Hmm...I play 4e but never use the programs.  I still use notebook paper to make characters and plan encounters just like I did back in high school when then new edition was 2e.

It's not like 4e has difficult math.

I didn't actually mean 4e in particularly in this regard...4e failed to grab me for whole other reasons. Any game in which I start to play with it and I feel like it needs a character builder (or the like), I'm done.
Title: WotC's Legends & Lore Column opening
Post by: Windjammer on February 28, 2011, 04:51:13 PM
Quote from: Abyssal Maw;442819it's disheartening to see the great Jeff Rients turn into such a gamer-hater.

It is evil to see evil all around you. - Hegel
Title: WotC's Legends & Lore Column opening
Post by: Phillip on February 28, 2011, 05:19:35 PM
Quote from: ImperatorThese threads are amazing. Seriously.

One of the things that astounds me the most is the feeling of, I don't know, maybe 'entitlement,' that pervades many posts around these topics. Seriously, are people thinking that a company must "apologize" to people for getting out a product or a marketing campaign that they don't like? Have you lost your shit?

It's my money. WotC has no, I don't know, maybe 'entitlement' to it. Seriously, are you thinking I have to like whatever they do? Have you lost your shit?

In a market driven economy, the golden rule is that he who has the gold makes the rules. In this case, I'm the one with the gold.

If I wanted Mike Mearls to cut me a paycheck, then he would be in a position to demand an apology, or a change in what I was producing.

As things stand, it is Mr. Mearls who is depending on us to pay for his paycheck.

I once visited, with a sum of money in hand, an investment firm that has since closed. In the parking lot was a sign indicating "Client Parking". It was not for the employees. I decided to go instead for a firm that understood who was the client and who was the patron.
Title: WotC's Legends & Lore Column opening
Post by: jgants on February 28, 2011, 05:52:43 PM
Quote from: Phillip;442961It's my money. WotC has no, I don't know, maybe 'entitlement' to it. Seriously, are you thinking I have to like whatever they do? Have you lost your shit?

In a market driven economy, the golden rule is that he who has the gold makes the rules. In this case, I'm the one with the gold.

If I wanted Mike Mearls to cut me a paycheck, then he would be in a position to demand an apology, or a change in what I was producing.

As things stand, it is Mr. Mearls who is depending on us to pay for his paycheck.

I once visited, with a sum of money in hand, an investment firm that has since closed. In the parking lot was a sign indicating "Client Parking". It was not for the employees. I decided to go instead for a firm that understood who was the client and who was the patron.

I'm amazed you were able to fit your head through the doorway in the second firm...    :rolleyes:


In any event, the subject being discussed there is not "Is it a smart idea to base important financial decisions on pretentious pseudo-intellectual wankery regarding semantics?" but "Are customers entitled to an apology because they don't like a new product?".  The answer is a giant NO in both cases anyway.

If you don't like what a producer is selling, don't buy it.  If they change directions and you don't like it, feel free to give them feedback.

But there is a huge difference between being a customer and being a patron.  You aren't entitled to get anything from them any more than they are entitled to your money.  A product is simply an offer of a good in exchange for money, nothing more.
Title: WotC's Legends & Lore Column opening
Post by: Phillip on February 28, 2011, 05:59:54 PM
Quote from: SpinachcatWotC can only serve one group: People who want to play the current version of Dungeons & Dragons. Nobody else.

Then it's a pretty pathetic excuse for a game company. I hear Don Kaye and Gary Gygax rolling over in their graves. Better Wizards should be totally a one-trick pony, stick to Magic The Gathering, and let a firm that's not so determined not to sell product have the Dungeons & Dragons brand.
Title: WotC's Legends & Lore Column opening
Post by: ggroy on February 28, 2011, 06:09:36 PM
Quote from: Phillip;442969Better Wizards should be totally a one-trick pony, stick to Magic The Gathering, and let a firm that's not so determined not to sell product have the Dungeons & Dragons brand.

The question is whether Hasbro will just shelve the D&D rpg game IP in the event D&D is taken off the market, instead of selling the D&D IP.  If they shelve the D&D IP, in principle it can remain off the market for many years (if not decades).
Title: WotC's Legends & Lore Column opening
Post by: Phillip on February 28, 2011, 06:15:31 PM
Quote from: jgantsBut there is a huge difference between being a customer and being a patron.
No, there is not, in the context of business. The usage is plain common English.

QuoteYou aren't entitled to get anything from them any more than they are entitled to your money. A product is simply an offer of a good in exchange for money, nothing more.
That is just as I have said. If the good I want is an apology, then someone can have it on offer or not. He has no entitlement to turn a profit and stay in business if he does not satisfy demand.

Neither do his partisans have any more entitlement to satisfaction in their demands that everyone stop complaining and instead proclaim the beauty of the emperor's new clothes.

All they have is the same right to voice their opinions as everyone else has.
Title: WotC's Legends & Lore Column opening
Post by: two_fishes on February 28, 2011, 06:30:58 PM
Quote from: Phillip;442969Then it's a pretty pathetic excuse for a game company. I hear Don Kaye and Gary Gygax rolling over in their graves. Better Wizards should be totally a one-trick pony, stick to Magic The Gathering, and let a firm that's not so determined not to sell product have the Dungeons & Dragons brand.

Wow, it sounds like it's a real crying shame you weren't in charge when WotC bailed TSR out of bankruptcy. Certainly, you would have done it right, saved the franchise, pleased all the old fans, won back former fans, opened up new markets, and made sure everyone went home rich and brimming over with a righteous glow and Gary and Don would be smiling down on you from Heaven and all would be right with the world, amen.


Quote from: Phillip;442972That is just as I have said. If the good I want is an apology, then someone can have it on offer or not. He has no entitlement to turn a profit and stay in business if he does not satisfy demand.

Nor does a company have any right to stay in business if all they do is churn out the same moribund product year after year chasing after a diminishing fan-base of grognards, as TSR so painfully learned. WotC is trying to appeal to new customers, more customers, revitalize an old product and keep it alive. They don't owe anyone an apology for trying to do that.
Title: WotC's Legends & Lore Column opening
Post by: Phillip on February 28, 2011, 07:33:49 PM
Quote from: two_fishesWotC is trying to appeal to new customers, more customers, revitalize an old product and keep it alive.
They're doing the same thing they've been doing from the start, which is thoroughly predicated on having fewer and fewer and more and more insular customers. They appear to have been very successful at achieving that result.

WotC isn't in the business of pleasing as many customers as possible. WotC is in the business of selecting for customers who will buy tons of anything WotC cares to label D&D, and will not buy other brands (even from WotC), and will do it all over again a few years later.

I feel no moral obligation to cheer the continuing advancement of this ethos.

"I don't think The Hobbit has transforming robots in it, or tentacle sex. I think this is wrong."

"Shut up, kid. You've got no right to badmouth corporate product like that! What do you think this is, a free country?"

"Well, actually..."

"Dumb kid. If you want Tolkien, try Ebay. I've got mine, Jack. Too bad you were born too late. Worse that you don't have hundreds of bucks to spare even for the new Hobbit Essentials line, but I guess that goes with being a kid."

If someone chooses to sell lead as silver, and uses the legal power to prevent others from selling silver as silver, I do not take that for an indication that people have stopped wanting silver. I take it for a debasement of silver. If a generation comes up knowing only lead as silver, and decides that it does not like silver, then that is actually no opinion at all about what you and I know silver to be.
Title: WotC's Legends & Lore Column opening
Post by: two_fishes on February 28, 2011, 07:39:31 PM
In other words, "The disposable pop-culture when that was sold to me when I was a kid was so much better than the trash they're selling to kids nowadays!  I remember it all being so much better when I was young! Truly a golden age has passed."

Do I got that about right? :rolleyes:
Title: WotC's Legends & Lore Column opening
Post by: Phillip on February 28, 2011, 08:18:31 PM
What a selfish attitude you have, two_fishes!

Why are you so opposed to letting others have the same chance you have had? "No 4e for you! No! No!"

Too bad the darned thing is still available, eh? Damned fools in Renton should have discontinued it in 2008, and been on to 7E by now, surely? And it should be so much less recognizable or usable to anyone silly enough to imagine that "Dungeons & Dragons" actually means squat, when the game they are actually interested in is...

NthEpointX
Title: WotC's Legends & Lore Column opening
Post by: two_fishes on February 28, 2011, 08:21:30 PM
I don't even know what you're talking about anymore. You've gone and nerdraged yourself into a fit of incomprehensibility.
Title: WotC's Legends & Lore Column opening
Post by: jeff37923 on February 28, 2011, 08:26:02 PM
Quote from: two_fishes;442993I don't even know what you're talking about anymore. You've gone and nerdraged yourself into a fit of incomprehensibility.

No, Phillip is making sense to me. You are just trying desperately to misunderstand what he is saying and create a strawman out of your misunderstanding.

A lot of us who do not like 4E, do not like it as a product and do not feel that we should support a company with our money that is not providing a product we wish to purchase. It is that simple.

You, two-fishes, are nerdraging this into something it isn't. So, go fuck yourself already.
Title: WotC's Legends & Lore Column opening
Post by: Phillip on February 28, 2011, 09:03:37 PM
Let me get this straight. Wizards used to be a creative company, one actually capable of producing innovative products that succeeded on their own merits and made names for themselves.

Supposedly, now, they are incapable of that. They have nothing left to trade upon except the D&D name that was built on the creations of others. Without it, presumably, 4e would have sunk like a rock. Even with it, they are unable to attract a flow of new customers and must rely instead on milking the ever dwindling supply of old ones, those still ready to buy yet another set of books with recycled titles in order to "keep current".

A card game? A dice game? A board game? A miniatures game? Another role-playing game? Can't do it, and anyway they don't want the money of anyone who would buy it.

Maybe this is maximizing immediate profits. In that case, it doesn't matter if the brand is getting ploughed under meanwhile. Slash, burn, exhaust, move on.
Title: WotC's Legends & Lore Column opening
Post by: jgants on February 28, 2011, 10:17:41 PM
Quote from: jeff37923;442994No, Phillip is making sense to me.

Really?  Because I think I'd make more sense out of one of Christine O' Donnell or Sharon Angle's speeches than the nonsense he's spouted so far.

Plus, its completely contradictory nonsense.  One minute, he says he wants to be treated as a patron and not a client.  In another, he says the two are effectively the same thing.  Then he rambles on about wanting to buy an apology from WotC.  Or something.  The next minute, he claims WotC is morally bankrupt for keeping "real D&D" out of the hands of children as part of some vast conspiracy and instead giving us some lame new game called D&D.  The minute after that, he chides them for being artistictally bankrupt for not developing thier own material and just trading on the D&D name (which is exactly what they aren't doing by developing new editions).  And then there's his theory about how releasing newer, more modern versions of D&D is more insular than just reprinting the same crap from 1979.  He also seems to suffer from delusions that all the kids of today really want is to time travel back to 1979.

I'm not buying it.
Title: WotC's Legends & Lore Column opening
Post by: Phillip on February 28, 2011, 11:21:28 PM
Quote from: jgantsOne minute, he says he wants to be treated as a patron and not a client. In another, he says the two are effectively the same thing.
FALSE.  I said that a customer is a patron, which is also what a decent dictionary shall tell you.

QuoteThen he rambles on about wanting to buy an apology from WotC. Or something.
Bullshit. One sentence was less "rambling on" than you are about!

It is very simple: Absent a law to the purpose, nobody is obligated to buy anything he or she does not want to buy. What reasons they may have for buying or not buying are up to them. Try looking up "boycott".

QuoteThe next minute, he claims...
...nothing of the sort.

QuoteAnd then there's his theory...
...which is entirely a figment of your own fevered imagination.

IF D&D were in fact bringing in new players, then why should they not buy whatever was the latest edition? Why should not both new players and old have access to a steady stream of new material for what really are merely different editions of the same game?

Why would NEW players want a thoroughly different game confusingly by the same name, instead of the "D&D" game that everyone is playing?

Why is it that "there can only be one", that the fanboys would all shrivel up if ever Wizbro published more than one RPG at a time?

These are the rationales that keep getting posted, with no support at all. The choir just repeats the catechism as articles of faith.

The one great hope is that WotC hasn't engineered 4e too well. If there's too little dissatisfaction with it, there may not be enough of a market for 5e.

Grognards literally means 'grumblers', and referred to Bonaparte's Old Guard, loyal to the Emperor until the end. Three cheers for the TSR-WotC grognards, who love so much to complain about how shitty the latest thing is -- the very thing that was so wonderful in their eyes when it was new -- that they will keep paying for the privilege, over and over!

Hip hip!
Title: WotC's Legends & Lore Column opening
Post by: Peregrin on February 28, 2011, 11:27:25 PM
Christ this is almost getting as bad as when they first put out blue M&Ms.

Sorry, though, folks.  WotC is not id Software.  They're more like Epic Games.  Not everyone in the entertainment business has an ideal that they're willing to shell out money to uphold.
Title: WotC's Legends & Lore Column opening
Post by: David Johansen on February 28, 2011, 11:50:43 PM
Quote from: Phillip;442992NthEpointX

Is it so horribly wrong that I really want to play that?
Title: WotC's Legends & Lore Column opening
Post by: Spinachcat on March 01, 2011, 12:21:57 AM
Quote from: Aos;442856If you cut off the hydra's head, two will grow in its place.

Clusterfuck hydra's grow two assholes instead of new head.  

Quote from: jgants;442999He also seems to suffer from delusions that all the kids of today really want is to time travel back to 1979.

A common theme on this forum.  

Can't wait until the geezers starts talking about how they don't make movies anymore like those greats from the 80s.  

Quote from: Phillip;443005Hip hip!

Who spiked Philip's Ensure?
Title: WotC's Legends & Lore Column opening
Post by: Phillip on March 01, 2011, 12:30:31 AM
Quote from: David Johansen;443012Is it so horribly wrong that I really want to play that?
No! What's wrong is that the once-mighty "Dungeons & Dragons" brand is now of such negligible relevance.

Never mind the importance placed even on a fractional version number, which is more the sort of thing that "edition" traditionally means elsewhere than WotC. Pick up the wrong Nth version, and you've got a Players Handbook for a very different game.

WotC has created the very problem that TSR worked to avoid back when "D&D" was in danger of becoming a nebulous generic term for anybody's house rules for some sort of fantasy game, without any common frame of reference.

"Hey, wanna play some D&D?"
"Which 'edition'?"

The "retro clones" have just the opposite problem. For the most part, they really are just different editions, just like the old TSR releases they mostly emulate. Behind the diversity of names, there's a commonality among games. They don't (yet?) have an over-arching brand identity, except for the "old D&D" one that they can't openly advertise.
Title: WotC's Legends & Lore Column opening
Post by: misterguignol on March 01, 2011, 12:49:52 AM
Quote from: Phillip;443018WotC has created the very problem that TSR worked to avoid back when "D&D" was in danger of becoming a nebulous generic term for anybody's house rules for some sort of fantasy game, without any common frame of reference.

"Hey, wanna play some D&D?"
"Which 'edition'?"

Except most people (outside of Internet nerdragers) aren't that hung up about different editions at all.

As far as my gaming friends go, whatever edition they want to play on a given Sunday is fine by me.  They're fun people, I want to game with them; why would I let this edition war bullshit get in the way of that?
Title: WotC's Legends & Lore Column opening
Post by: nezach on March 01, 2011, 12:53:02 AM
Quote from: Benoist;441249Where Mike Mearls talks about the past in order to find his future.


Speaking of the past, is this the same Mike Mearls who wrote this review of Keep on the Borderland?

 http://www.rpg.net/news+reviews/reviews/rev_1250.html (http://www.rpg.net/news+reviews/reviews/rev_1250.html)
Title: WotC's Legends & Lore Column opening
Post by: Seanchai on March 01, 2011, 12:56:12 AM
Quote from: Spinachcat;443015Who spiked Philip's Ensure?

I don't know, but it sure didn't take long, did it? One minute he's a polite newcomer, then he's cussing and flaming with the rest of them.

Seanchai
Title: WotC's Legends & Lore Column opening
Post by: David Johansen on March 01, 2011, 01:01:25 AM
Quote from: misterguignol;443022Except most people (outside of Internet nerdragers) aren't that hung up about different editions at all.

As far as my gaming friends go, whatever edition they want to play on a given Sunday is fine by me.  They're fun people, I want to game with them; why would I let this edition war bullshit get in the way of that?

Great I'll be bringing my four hundred and seventy third level Shujenika half Winged Folk half Fremlin with his spell list drawn from the Encyclopedia Magica and expect to play him as written in your next game session.

Because nobody cares about all this edition war crap right?
Title: WotC's Legends & Lore Column opening
Post by: David Johansen on March 01, 2011, 01:04:36 AM
Quote from: Spinachcat;443015Clusterfuck hydra's grow two assholes instead of new head.  

I should probably warn you that when I use that in a game there's a small chance my players will find out where I got the idea and hunt you down.  :D
Title: WotC's Legends & Lore Column opening
Post by: misterguignol on March 01, 2011, 01:05:46 AM
Quote from: David Johansen;443025Great I'll be bringing my four hundred and seventy third level Shujenika half Winged Folk half Fremlin with his spell list drawn from the Encyclopedia Magica and expect to play him as written in your next game session.

Because nobody cares about all this edition war crap right?

Impressive strawman you got there!  Does it keep you up at night when it rustles in the wind?

I'm not saying nobody cares about this edition war crap; I'm saying no one that matters cares about this edition war crap.

Specifically, no one I play with cares about this edition war crap.
Title: WotC's Legends & Lore Column opening
Post by: Elfdart on March 01, 2011, 01:37:30 AM
Quote from: David Johansen;443025Great I'll be bringing my four hundred and seventy third level Shujenika half Winged Folk half Fremlin with his spell list drawn from the Encyclopedia Magica and expect to play him as written in your next game session.

Because nobody cares about all this edition war crap right?

Why do people throw around this kind of horseshit?

I mean, outside of 11-year-olds does anyone actually play anything resembling that (other than as a goof)?

My 3rd-level human fighter is going to be pretty much the same in every edition from OD&D to Holmes to Moldvay/Cook to BECMI to 1E to 2E to 3E to whatever. There is a steady power increase from edition to edition, so my fighter will probably be amped up even more when 5E comes along. Big hairy fucking deal. It takes about as much effort to adjust from one game to another as it does to play touch football with different groups.

Yes, I know David "Zeb" Cook raped every grognard's childhood back in 1989.

Every edition has its good points and bad points, which is why so many groups play games that are a mixture of more than one edition. The concern-trolling about wanked-out oddball PCs is shit for the birds. Let me guess, these kids today play that noise they call music too loud too, right?
Title: WotC's Legends & Lore Column opening
Post by: Elfdart on March 01, 2011, 01:42:51 AM
Quote from: nezach;443023Speaking of the past, is this the same Mike Mearls who wrote this review of Keep on the Borderland?

 http://www.rpg.net/news+reviews/reviews/rev_1250.html (http://www.rpg.net/news+reviews/reviews/rev_1250.html)

If it is, all I say is "Sheesh! What an asshole!"

Having someone like that writing articles for D&D is like having a Teabagger write speeches for Obama.
Title: WotC's Legends & Lore Column opening
Post by: Phillip on March 01, 2011, 01:50:18 AM
We will see how often, a few years hence, the answer to "Which edition?" will be "Pathfinder" or something else not officially called D&D.

The actual 'retro' thing is probably lost to WotC, since OSRIC and Labyrinth Lord and so on have such a head start. Above all, Wizbro seems to lack people who actually are into the old game.

That, however, does not mean that the only alternative is a spiral down the "edition treadmill" path.

4e appears to me to be pretty solidly put together. I think there's a sound framework for a lot of variation. Variation in the game -- still building on a common foundation -- can not only provide new products for the old hands, but also offer different takes for different tastes and so add to the customer base rather than merely replacing some of it and losing the rest.

That, however, calls for creativity. It's easier to crank out yet another imitation of AD&D with "innovative" rules for the same old copied stuff -- just like a thousand other hacks -- than to move on to actually exploring new possibilities for play and coming up with engaging scenarios.

It would be nice (for the bosses at WotC) if there really were a broad consensus that what D&D should be is a fundamentally different rules book every time we turn around. The evidence does not suggest that to me, and it does not appear to have convinced key publishers of other RPGs either.
Title: WotC's Legends & Lore Column opening
Post by: Sacrificial Lamb on March 01, 2011, 02:27:31 AM
I can't speak for anyone else here, but I don't believe that WoTC or Hasbro owes me an apology for anything. Granted, I'm not particularly thrilled with their business practices, and I don't take anything they say at face value any more, but I'm not wasting my time with a boycott or any of that crap. They don't club baby seals, so I don't give enough of a shit to boycott them.

I picked up 4e in 2008, and I also recently picked up...um....D&D 4e Gamma World, are whatever we should call it. I have a little buyer's remorse, as 4e was not very interesting to me, and the rules were so completely different, that I was unable to run my 25 year old D&D campaign setting with 4e rules. Chalk it up to a failure of my imagination if you wish, but I just couldn't manage to do it. The rules and the implied meta-setting of 4.x are so completely different, that I'm honestly baffled as to how it can be considered "D&D". But whatever.

Gamma World looks slightly more interesting, but I'm still not ultra-thrilled with it, and only purchased it out of curiosity, because I was given a gift certificate. Honestly though, I'm kinda wondering if I should have just gone to the bargain bin at Barnes & Noble, and picked up some Calvin & Hobbes comics instead... :o

Anyway, I think WoTC is rapidly making itself less relevant in the rpg industry, as the 3.x fan base is probably significantly larger than the 4.x fan base, and even the pre-d20 fan base has some real potential for growth...if marketed properly. The various groups overlap to some degree:

(A.) Pre-d20 D&D: Comprised of Original D&D, Basic D&D, and both editions of AD&D. There's a resurgence of interest in "old-school" rpgs, and various retro-clones of these games have appeared in recent years. And Hell, I'm not even including Hackmaster 4e. :)

AD&D-based computer games are still out there (Baldur's Gate, Planescape: Torment, Icewind Dale, etc.).....and yes, there are still people using an open source version of the Infinity Engine that these games were based upon to create new games.

The real problem with most of this group is that it's waaay too decentralized and disorganized. Not just that, but the grognardism in this group is utterly clueless in understanding how to improve its success in the marketplace, and wants to pretend that it's still 1979, ignoring all modern standards of graphic design, production values, and more. Of course, that fappery just leaves the pre-d20 D&D group to meander in a realm of hopeless obscurity... :rolleyes: This problem is fixable, but the process of doing so would be a chronic pain the ass. :pundit:

(B.) 3.x: Despite what some would have us believe, 3.x is currently the largest segment of the Dungeons & Dragons audience. There remains a huge group of fans of 3.0, 3.5, Pathfinder, and a wealth of d20 and OGL games.

Hell, there's even a bunch of 3.x computer games out there (The Temple of Elemental Evil, Dungeons & Dragons: Tactics, NWN, NWN 2, Icewind Dale 2, D&D Online, etc.) that contribute to making 3.x the most widely-known and widely-played version of D&D.

Take note that Pathfinder alone is challenging 4e in the marketplace, and might even be outselling it. So yeah, 3.x wins by a huge margin.

(C.) 4.x: This group is composed of core 4e, "errata'd" 4e, Essentials 4e, and D&D Gamma World. It seems like WoTC is trying to transition a chunk of this game to the Internet, and get people to invest in the DDI. This group is unusual, because it's the first case I've seen where a completely new edition of D&D wasn't absolutely more popular than an older edition. This is unprecedented, and tells me that WoTC is doing something seriously wrong. Can they fix it? Yes, but they probably won't do so any time soon... :idunno:

Make no mistake about it. 4e is very popular, but it's the number two game, at best. Not number one. There are lots of reasons for this, but it would take too long to break it down step-by-bloody-step in a casual post. Suffice it to say, WoTC is unintentionally  sabotaging its prior dominance in both the hobby and the industry, and it'll have to work extra-hard to climb out of the hole that it's dug itself into...
Title: WotC's Legends & Lore Column opening
Post by: misterguignol on March 01, 2011, 02:37:33 AM
Quote from: Sacrificial Lamb;443042This group is unusual, because it's the first case I've seen where a completely new edition of D&D wasn't absolutely more popular than an older edition. This is unprecedented, and tells me that WoTC is doing something seriously wrong.

That's actually incorrect.  Neither 2e nor 3e were as popular as D&D was in the 80s.
Title: WotC's Legends & Lore Column opening
Post by: Sacrificial Lamb on March 01, 2011, 02:58:04 AM
Quote from: misterguignol;443043That's actually incorrect.  Neither 2e nor 3e were as popular as D&D was in the 80s.

I probably didn't explain myself properly. I'm saying that three years after 4e was published, there are unambiguously more players of older editions than the current edition.

Let me put it this way. Three years after 2e was published (in 1992), were there more players of 1e...or 2e? Overall, 1e had a larger player base than 2e....but the 1e player base waned more than 2e did over time, and there was a great deal of overlap between the two, since the two editions were almost mechanically identical.

How about 3e? Three years after 3e was published (in 2003), were there more players of 2e....or 3e? The 2e group was still sizable, but it was definitely smaller than the 3e group in three short years.

Now that we have 4e, that is absolutely not happening, and I guarantee you that WoTC is concerned about this. Pathfinder, for example,  isn't a fluke, and Paizo is probably doing a better job of tapping into the needs of the current gaming populace than WoTC is with 4e.
Title: WotC's Legends & Lore Column opening
Post by: Imperator on March 01, 2011, 06:32:20 AM
This Philip guy is insanely fun. Welcome to the site!
Quote from: Phillip;442961It's my money. WotC has no, I don't know, maybe 'entitlement' to it. Seriously, are you thinking I have to like whatever they do? Have you lost your shit?
Nope, no one said that,butas English is not my first language I'm willing to admit that I may have miscommunicated something.

WotC is not entitled to anything. You, as a customer are entitled to receive the product you pay for. With this I mean that, for example, if WotC offered you a Book with Prestige Classes for Shitfucker Gnomes, with 400 pages on shitfucking, and they sell you a book with no shitfucking, you are entitled to an apology, a refund, or any other compensation.

But if they sell to you a new edition of D&D , which is marketed on the basis of it being different and better than the previous ones, and you ust don't like it, you're entitled to shit, because they haven't deceived you. You just don't like their stuff, which is fine, and may choose to take your business elsewhere, which is also fine. But they don't owe you or anyone else anything, and actually trying to cater to everyone is like the worst business practice ever.

QuoteIn a market driven economy, the golden rule is that he who has the gold makes the rules. In this case, I'm the one with the gold.
No, you are not. You are just a potential customer, between tons of other customers who wil buy their shit, subscribe to the DDI and whatever, because they like the stuff that WotC sells. You are a lost costumer, so you can take your gold and shove it.

Quote from: Phillip;442972No, there is not, in the context of business. The usage is plain common English.
I don't think you've done any business ever.

QuoteThat is just as I have said. If the good I want is an apology, then someone can have it on offer or not. He has no entitlement to turn a profit and stay in business if he does not satisfy demand.
But they're satisfying another demands, of another people. God, how narcissistic of yours to whine like a bitch because your demands are not satisfied.

Look, I own a consultancy business. And there are customers out there whose money I don't want because they're a losing bet. And my business is thriving since I stopped trying to please everyone and focused on the customers that bring me the best business. If WotC has decided that this is their best move, they may be right or wrong, but they are satisfying a perceived demand.

Quote from: Phillip;442981They're doing the same thing they've been doing from the start, which is thoroughly predicated on having fewer and fewer and more and more insular customers. They appear to have been very successful at achieving that result.
Says who? Which data are you using? Remember, the stuff you pull outta your ass doesn't count as data.

QuoteIf someone chooses to sell lead as silver, and uses the legal power to prevent others from selling silver as silver, I do not take that for an indication that people have stopped wanting silver. I take it for a debasement of silver. If a generation comes up knowing only lead as silver, and decides that it does not like silver, then that is actually no opinion at all about what you and I know silver to be.
They are not doing that, and you are such an enormous drama queen they had to make a super-sized stage to fit you.

They're selling a new version of an RPG. You may like it or not. Period. Your opinion is not a universal indication of anything, because for every person that thinks that "D&D is about...." there will be at least another person who thinks that D&D is about something else. You don't get to define what i D&D for everyone, Narcissus, and that is why paying attention to the likes of you would be a disastrous business decision.

Quote from: jeff37923;442994A lot of us who do not like 4E, do not like it as a product and do not feel that we should support a company with our money that is not providing a product we wish to purchase. It is that simple.

You, two-fishes, are nerdraging this into something it isn't. So, go fuck yourself already.
No, because you are not just retiring your support and not buying their stuff. And no one is saying that you should, by the way. If I'm not mistaken, it was you who asked for an apology, which is hilarious.

So yeah, Philip is having a nerdrage fit like the Stromboli has eruptions.

Quote from: Phillip;442997Supposedly, now, they are incapable of that.
That is what you suppose, yeah.

QuoteEven with it, they are unable to attract a flow of new customers and must rely instead on milking the ever dwindling supply of old ones, those still ready to buy yet another set of books with recycled titles in order to "keep current".
Again, says who?

Quote from: Phillip;443018No! What's wrong is that the once-mighty "Dungeons & Dragons" brand is now of such negligible relevance.
:D Which color is the sky of your planet?

For fuck's sake, I live in Europe, where D&D is not so overwhelmingly dominantas in the US, and even here that statement would be stupid as Hell. For fuck's sake, what arey you talking about?

Quote from: Phillip;443036We will see how often, a few years hence, the answer to "Which edition?" will be "Pathfinder" or something else not officially called D&D.
I've been hearing this since 1985. You are still wrong.

Quote from: Sacrificial Lamb;443042The real problem with most of this group is that it's waaay too decentralized and disorganized. Not just that, but the grognardism in this group is utterly clueless in understanding how to improve its success in the marketplace, and wants to pretend that it's still 1979, ignoring all modern standards of graphic design, production values, and more. Of course, that fappery just leaves the pre-d20 D&D group to meander in a realm of hopeless obscurity... :rolleyes: This problem is fixable, but the process of doing so would be a chronic pain the ass. :pundit:
Well put.

Quote(B.) 3.x: Despite what some would have us believe, 3.x is currently the largest segment of the Dungeons & Dragons audience. There remains a huge group of fans of 3.0, 3.5, Pathfinder, and a wealth of d20 and OGL games.
Maybe you are right, but again, I'd need to see actual data.

QuoteTake note that Pathfinder alone is challenging 4e in the marketplace, and might even be outselling it. So yeah, 3.x wins by a huge margin.
I have a problem with this statement.

RPGs are a hobby in which "buying" doesn't necessarily mean "playing" and viceversa. We would need to know how many of these books are actually used in play, for how many people, and so on, before stating boldly "people prefers D&D before Pathfinder" or whatever.

QuoteThis group is unusual, because it's the first case I've seen where a completely new edition of D&D wasn't absolutely more popular than an older edition. This is unprecedented, and tells me that WoTC is doing something seriously wrong. Can they fix it? Yes, but they probably won't do so any time soon... :idunno:

Make no mistake about it. 4e is very popular, but it's the number two game, at best. Not number one. There are lots of reasons for this, but it would take too long to break it down step-by-bloody-step in a casual post. Suffice it to say, WoTC is unintentionally  sabotaging its prior dominance in both the hobby and the industry, and it'll have to work extra-hard to climb out of the hole that it's dug itself into...
Again, I miss data.
Title: WotC's Legends & Lore Column opening
Post by: Windjammer on March 01, 2011, 09:37:54 AM
Quote from: Imperator;443056You are just a potential customer, between tons of other customers who wil buy their shit, subscribe to the DDI and whatever, because they like the stuff that WotC sells. You are a lost costumer, so you can take your gold and shove it.[...]
But they're satisfying another demands, of another people. God, how narcissistic of yours to whine like a bitch because your demands are not satisfied.
[...]They're selling a new version of an RPG. You may like it or not. Period. Your opinion is not a universal indication of anything, because for every person that thinks that "D&D is about...." there will be at least another person who thinks that D&D is about something else. You don't get to define what i D&D for everyone, Narcissus, and that is why paying attention to the likes of you would be a disastrous business decision.[...]

Imperator, there's an element in your response to Philip in which you cast him as an isolated voice, to be contrasted with the many customers who are satisfied with current WotC product. I don't think that's fair. Either you can't generalize both sides of the arguments - those satisfied with the argument, those not satisied - or you can.
The whole editorial by Mearls communicates that the segment of unsatisfied customers is too large to be neglected. While Philip is not that segment's best spokesman, he's certainly part of it. No need to marginalize his position in the debate.

Same applies to your comment 'I learnt to only cater to a particular segment of my clients'. Good luck to you if that works with you. I'm highly skeptical WotC is happy to cater to only a segment of their potential customerbase, and is happy to lose their dollars by catering to a comparatively narrow vision of D&D. Not saying anything about the quality of that vision, but it's certainly more defined and delimited than that of previous editions.

And, oh, Philip, I think you're too emotional about the 4E team rejecting hugh swaths of D&D legacy. This was not to shit on that legacy, but the only way to make 4E a non-OGL game. High elves? OGL. Eladrin? Nope. Into the PHB they go. And so on. 4E had several design goals, and one was that you cannot OGL clone it. Which means that huge swaths of OGL content had to removed from the game, even if they were core to D&D.
Quote from: Monte Cook in 2007Will 4th Edition continue to be an open game? This is a complex question.....however, the better question is, could they? ... Arguably, to make the game airtight-closed, Wizards would have to change it so radically that it wouldn't even be D&D anymore.
source (http://www.montecook.com/cgi-bin/page.cgi?mc_los_155)
Title: WotC's Legends & Lore Column opening
Post by: jgants on March 01, 2011, 09:41:12 AM
Quote from: Phillip;443018No! What's wrong is that the once-mighty "Dungeons & Dragons" brand is now of such negligible relevance.

Never mind the importance placed even on a fractional version number, which is more the sort of thing that "edition" traditionally means elsewhere than WotC. Pick up the wrong Nth version, and you've got a Players Handbook for a very different game.

WotC has created the very problem that TSR worked to avoid back when "D&D" was in danger of becoming a nebulous generic term for anybody's house rules for some sort of fantasy game, without any common frame of reference.

"Hey, wanna play some D&D?"
"Which 'edition'?"

The "retro clones" have just the opposite problem. For the most part, they really are just different editions, just like the old TSR releases they mostly emulate. Behind the diversity of names, there's a commonality among games. They don't (yet?) have an over-arching brand identity, except for the "old D&D" one that they can't openly advertise.

This line of thinking would completely ignore the fact that even at the height of D&D's popularity, there was never, ever, ever a single game with a set of unified rules that everyone agreed was "D&D".

Since the whole thing started in the late 70's, there has always been multiple, contradictory sets of rules for the game.

Let's say we build a time machine and travel back in time 20 years, to 1991, before WotC was around.  If I walk into a game store and ask people if they play "D&D", they could easily ask which edition I mean, because even 20 years ago the game had several different editions that all played a bit differently (depending on how you count, one could say there were as many as nine different sets of rules to choose from by that point).

Even if we go back further, heading back 25 years to 1986, I still have about seven different sets of D&D rules.  If we head further back, 30 years to 1981, there are still five different sets of rules.

There is no one unified set of D&D rules.  There never was.
Title: WotC's Legends & Lore Column opening
Post by: Sacrificial Lamb on March 01, 2011, 10:14:16 AM
Quote from: PhillipNo! What's wrong is that the once-mighty "Dungeons & Dragons" brand is now of such negligible relevance.

That's not really true. The Dungeons & Dragons brand is probably as strong as ever, but I do think that WoTC has unintentionally damaged its ability to profit from the D&D brand.

Quote from: Sacrificial LambThe real problem with most of this group is that it's waaay too decentralized and disorganized. Not just that, but the grognardism in this group is utterly clueless in understanding how to improve its success in the marketplace, and wants to pretend that it's still 1979, ignoring all modern standards of graphic design, production values, and more. Of course, that fappery just leaves the pre-d20 D&D group to meander in a realm of hopeless obscurity... This problem is fixable, but the process of doing so would be a chronic pain the ass.

Quote from: ImperatorWell put.

Quote from: Sacrificial Lamb(B.) 3.x: Despite what some would have us believe, 3.x is currently the largest segment of the Dungeons & Dragons audience. There remains a huge group of fans of 3.0, 3.5, Pathfinder, and a wealth of d20 and OGL games.

Quote from: ImperatorMaybe you are right, but again, I'd need to see actual data.

Quote from: Sacrificial LambTake note that Pathfinder alone is challenging 4e in the marketplace, and might even be outselling it. So yeah, 3.x wins by a huge margin.

Quote from: ImperatorI have a problem with this statement.

RPGs are a hobby in which "buying" doesn't necessarily mean "playing" and viceversa. We would need to know how many of these books are actually used in play, for how many people, and so on, before stating boldly "people prefers D&D before Pathfinder" or whatever.

There would be no way of objectively knowing the answer to that. I bought 4e, but I barely used it in play. I do occasionally mine 4e for ideas though. Is that "using" it? I dunno.

Quote from: Sacrificial LambThis group is unusual, because it's the first case I've seen where a completely new edition of D&D wasn't absolutely more popular than an older edition. This is unprecedented, and tells me that WoTC is doing something seriously wrong. Can they fix it? Yes, but they probably won't do so any time soon...

Make no mistake about it. 4e is very popular, but it's the number two game, at best. Not number one. There are lots of reasons for this, but it would take too long to break it down step-by-bloody-step in a casual post. Suffice it to say, WoTC is unintentionally sabotaging its prior dominance in both the hobby and the industry, and it'll have to work extra-hard to climb out of the hole that it's dug itself into...

Quote from: ImperatorAgain, I miss data.


Well, Imperator....precise data is hard for me to find. A while back, I was reading threads on ENWorld, RPGnet, and other such places where professionals in the rpg industry were saying that Pathfinder is outselling 4e. But is that true only in brick and mortar stores, or overall? I don't know. The DDI is probably helping WoTC in a major way, and it might be a sign of WoTC's goal to switch the game mostly to the digital realm. I don't know what either WoTC or Paizo are earning in annual profits from online subscriptions, so this could all be pissing in the wind.

The thing is...if Pathfinder is even coming close to challenging 4e, then that means 4e probably loses, because we have to take into account the wealth of 3.x games out there. Computer games, such Neverwinter Nights and D&D Online....as well as pen and paper rpgs like 3.0, 3.5, and various D&D-style OGL and d20 games probably combine to make the 3.x group significantly larger than the 4.x group.

Please note that when I say "4.x", I mean core 4e, "errata'd" 4e, Essentials, and D&D Gamma World.

The problem here is that you're kinda right. The gaming professionals that were online weren't precisely breaking down the numbers, and weren't telling us how many units were sold, nor were they providing us with info on total sales and total profits from 2008 to now. But I am saying that the situation looks rather poor for the utter domination of 4.x in both the hobby and the industry.

I would say to google "Pathfinder outselling 4e" or "Pathfinder outselling D&D", and see what you find. There's some interesting information out there, though it can be hard to pick out the needles of information in that giant haystack... :o
Title: WotC's Legends & Lore Column opening
Post by: Thanlis on March 01, 2011, 10:41:59 AM
Quote from: Windjammer;443074Same applies to your comment 'I learnt to only cater to a particular segment of my clients'. Good luck to you if that works with you. I'm highly skeptical WotC is happy to cater to only a segment of their potential customerbase, and is happy to lose their dollars by catering to a comparatively narrow vision of D&D.

Oddly enough, nobody around here ever rants about Paizo's horrendous mistake of refusing to release their Adventure Path material in 1e format alongside the Pathfinder format. I don't think this is really about a company failing to support multiple editions.
Title: WotC's Legends & Lore Column opening
Post by: jeff37923 on March 01, 2011, 11:02:12 AM
Quote from: Imperator;443056No, because you are not just retiring your support and not buying their stuff. And no one is saying that you should, by the way. If I'm not mistaken, it was you who asked for an apology, which is hilarious.
Quote from: jeff37923;441444WotC could apologize for the behavior of their more vocal and obnoxiously abrasive fans who also represent the RPGA. That would go a long way in my book to repairing the rift they deliberately created for themselves.
Wow, for a consultant, you sure don't care about getting things right.

See, WotC had as part of their advertising for 4E, a meme where anyone who didn't like the new product was an inferior gamer. This banner was taken up by a vocal and obnoxious segment of the 4E fanbase who charged with it waving at game stores and forums across the internet. The ones who were the most abrasive also tended in my experience to be part of the RPGA and had a vested interest in organizing RPGA events for 4E and recruiting members for 4E RPGA.

So, yeah, this was a public relations fail on the part of WotC who created the situation and is still trying to fix their fuck up. So I stand by my above statement.

Because if you are in business to make money from selling a product or service, you do not attract customers by saying that "You suck!" if you don't spend your money on that business.
Title: WotC's Legends & Lore Column opening
Post by: Seanchai on March 01, 2011, 11:08:45 AM
Quote from: Phillip;443036In a market driven economy, the golden rule is that he who has the gold makes the rules. In this case, I'm the one with the gold.

Quote from: Imperator;443056No, you are not. You are just a potential customer, between tons of other customers who wil buy their shit, subscribe to the DDI and whatever, because they like the stuff that WotC sells.

It's an interesting idea. If I own a storefront and someone walks into my store, they would exert a certain power or influence over me. If someone squatted in front of my store and crapped on the sidewalk because they're ideologically opposed to my business, I don't care if they have a million dollars in their pocket, they exert no influence over me.

Seanchai
Title: WotC's Legends & Lore Column opening
Post by: jeff37923 on March 01, 2011, 11:13:42 AM
Quote from: Seanchai;443089It's an interesting idea. If I own a storefront and someone walks into my store, they would exert a certain power or influence over me. If someone squatted in front of my store and crapped on the sidewalk because they're ideologically opposed to my business, I don't care if they have a million dollars in their pocket, they exert no influence over me.

Seanchai

Yet their crap they left will exert an influence over your customers who may wish to enter your place of business. Just like the 4E public relations fail by WotC is exerting an influence over WotC's potential customers.
Title: WotC's Legends & Lore Column opening
Post by: Aos on March 01, 2011, 11:20:34 AM
[   ]
Title: WotC's Legends & Lore Column opening
Post by: Benoist on March 01, 2011, 11:28:21 AM
Quote from: nezach;443023Speaking of the past, is this the same Mike Mearls who wrote this review of Keep on the Borderland?

 http://www.rpg.net/news+reviews/reviews/rev_1250.html (http://www.rpg.net/news+reviews/reviews/rev_1250.html)
Interesting.
Title: WotC's Legends & Lore Column opening
Post by: Imperator on March 01, 2011, 11:47:46 AM
Quote from: Windjammer;443074Imperator, there's an element in your response to Philip in which you cast him as an isolated voice, to be contrasted with the many customers who are satisfied with current WotC product. I don't think that's fair. Either you can't generalize both sides of the arguments - those satisfied with the argument, those not satisied - or you can.
The whole editorial by Mearls communicates that the segment of unsatisfied customers is too large to be neglected. While Philip is not that segment's best spokesman, he's certainly part of it. No need to marginalize his position in the debate.
My intent was not so much as marginalizing his position (I'm aware that many persons don't play D&D 4e, me amongst them), but to put that in the perspective of a company that seems to have a solid customer base.

Statements like "4e seems to be doing less well than 3e and people seem more divided about it" are one thing, saying "D&D IS GOOOOIIIINNNGG TO HEEEEEEEEEEEEEEELLLLL!!!!!" is another.

QuoteGood luck to you if that works with you. I'm highly skeptical WotC is happy to cater to only a segment of their potential customerbase, and is happy to lose their dollars by catering to a comparatively narrow vision of D&D. Not saying anything about the quality of that vision, but it's certainly more defined and delimited than that of previous editions.
In every industry you have customers you need to lose, because they will give you more problems than they are worth. Again, I've stated many times that I don't know if WotC is making the best business moves. Maybe they will fail at the end. Who knows. Thing is, 3 years later they keep producing stuff, selling stuff, and D&D keeps being a huge influence in the hobby and in cons everywhere.

In my own business I decided to dicth the customers who were alwys willing to haggle about the fees, who paid late, who were over-controlling and annoying and who always tried to squeeze more hours and more everything out of every €. Instead of that I focused in developing new services and skills, and started marketing my services to bigger customers, and more interesting projects. My income has doubled, my working hours have been reduced, and I'm about to buy a house now. If I had kept accepting my bad customers business, it would have dragged me down, because I wouldn't had the time to improve my business.

It is better to be loved by some and hated by some other tahn to be "meh" or "nice" to everybody. If you are going to do something different, new, and risky, you will piss off people. That is life.

Quote from: Sacrificial Lamb;443077There would be no way of objectively knowing the answer to that. I bought 4e, but I barely used it in play. I do occasionally mine 4e for ideas though. Is that "using" it? I dunno.
Probably not.

QuoteWell, Imperator....precise data is hard for me to find. A while back, I was reading threads on ENWorld, RPGnet, and other such places where professionals in the rpg industry were saying that Pathfinder is outselling 4e. But is that true only in brick and mortar stores, or overall? I don't know. The DDI is probably helping WoTC in a major way, and it might be a sign of WoTC's goal to switch the game mostly to the digital realm. I don't know what either WoTC or Paizo are earning in annual profits from online subscriptions, so this could all be pissing in the wind.
Probably we all are, and that is the key for me. No one knows for sure. The only thing publishers know is how many books they sell, and that is not that much information.

QuoteThe problem here is that you're kinda right. The gaming professionals that were online weren't precisely breaking down the numbers, and weren't telling us how many units were sold, nor were they providing us with info on total sales and total profits from 2008 to now. But I am saying that the situation looks rather poor for the utter domination of 4.x in both the hobby and the industry.
I don't see any problem with that, and I don't see why we need a game dominating over the rest, for fuck's sake. It's not like monopolies bring any good.

Quote from: jeff37923;443088Wow, for a consultant, you sure don't care about getting things right.
You know, thorough market studies in order to bitch about a game I'm not currently playing with other people who are also not playing it are low in my priority list. Also, I don't know how HR consultancy relates to arguing about RPGs and people being bitches on messageboards, but go ahead.

QuoteSee, WotC had as part of their advertising for 4E, a meme where anyone who didn't like the new product was an inferior gamer.
Yeah, so what? This has been done since the beginning. "My game is better, every other game sucks. Buy it" "If you use Windows you're a nerd, if you own a Mac you are cool."

QuoteThis banner was taken up by a vocal and obnoxious segment of the 4E fanbase who charged with it waving at game stores and forums across the internet. The ones who were the most abrasive also tended in my experience to be part of the RPGA and had a vested interest in organizing RPGA events for 4E and recruiting members for 4E RPGA.
So, some fans were huge retards. Big deal. Unless you show me how WotC paid them to be jackasses, I still don't see how a company needs to apologize for anyone's behaviour other than its employees.

QuoteBecause if you are in business to make money from selling a product or service, you do not attract customers by saying that "You suck!" if you don't spend your money on that business.
Sorry, but entire industries like the fitness industry, the health food industry, the cosmetic industry and several others make their money just doing that.
Title: WotC's Legends & Lore Column opening
Post by: jeff37923 on March 01, 2011, 12:19:07 PM
Quote from: Imperator;443096Yeah, so what? This has been done since the beginning. "My game is better, every other game sucks. Buy it" "If you use Windows you're a nerd, if you own a Mac you are cool."


So, some fans were huge retards. Big deal. Unless you show me how WotC paid them to be jackasses, I still don't see how a company needs to apologize for anyone's behaviour other than its employees.

So, the behavior of the rabid fans who are promoting a product, selling it to a customer in effect, doesn't matter in how that product is percieved? Especially when that negative behavior is encouraged through reward programs and incentives?
Title: WotC's Legends & Lore Column opening
Post by: Phillip on March 01, 2011, 12:28:01 PM
Quote from: ImperatorBut they're satisfying another demands, of another people. God, how narcissistic of yours to whine like a bitch because your demands are not satisfied.
"You", then, would be all the whiny bitch D&D-haters who were not satisfied until they got 4e?

How about the whiny bitching over people who don't like 4e? What have you done for them lately, except foist this double standard?

Enough of that frivolity. I really have tried repeatedly to make the matter as unambiguous as possible. I never wrote that I would expect an apology for the shitting all over a classic game. I wrote of what people are in plain fact free to do or not to do, at least here in the U.S.A.. I think some of you are just determined to 'misread' everything for rhetorical purposes.

What's really narcissistic is your insistence that it's your business to tell everyone else that their freedom of speech ends when it happens to disagree with your opinion.

What next? Will the Commissars try to ban all critical reviews of WotC products? "You've got a right to buy it, but not a right to say of Mike Mearls the sort of things he said of the makers of Keep on the Borderlands."
Title: WotC's Legends & Lore Column opening
Post by: Imperator on March 01, 2011, 12:29:21 PM
Quote from: jeff37923;443102So, the behavior of the rabid fans who are promoting a product, selling it to a customer in effect, doesn't matter in how that product is percieved? Especially when that negative behavior is encouraged through reward programs and incentives?
It depends on the person looking at those fans. It may influence you. I just don't give a fuck. Some people may even be more interested.

The point I make is, unless these fans are on the payroll of WotC, actin' under WotC instructions, I can't see how the company should apologize for the behaviour of some fans they're not responsible for.

It's like a football club having to apologize because some of its fans get drunk after a game and they get into a fight. Makes no sense to me.
Title: WotC's Legends & Lore Column opening
Post by: Aos on March 01, 2011, 12:41:38 PM
Steve Jackson needs to apologize for Koltar, preferably in front of the UN General Assembly.
Title: WotC's Legends & Lore Column opening
Post by: GameDaddy on March 01, 2011, 12:45:14 PM
Quote from: nezach;443023Speaking of the past, is this the same Mike Mearls who wrote this review of Keep on the Borderland?

 http://www.rpg.net/news+reviews/reviews/rev_1250.html (http://www.rpg.net/news+reviews/reviews/rev_1250.html)

It's sad that Mike Mearls didn't even get the review right.

I originally posted a response to this on JoetheLawyers Wondous Imagination Blog, but I'm having trouble with posting to any Blogspot blogs... Something about Java, and changing my security settings in my browser. Not gonna happen. anyway...

Gary Gygax is not the original author of Keep on the Borderland... The original author was Dave Sering and it was published almost two years prior by Judges Guild. It wasn't called Keep on The Borderlands, of course, it was known to us grognards as Frontier Forts of Kelnore.

It was one of the best modules ever published with a complete adventure generation system built in for both outdoor adventures and dungeon adventures, designed for all levels of play! B2 was a watered down version of this published by TSR to replace B1 with the basic set. This was back in the days when Judges Guild and TSR were getting along fine, and Bob Bledsaw let them re-use that material.

I'll be bringing this with me to GenCon this year to run a game or two...
Title: WotC's Legends & Lore Column opening
Post by: Aos on March 01, 2011, 12:45:24 PM
Also at Phillip: you are letting your enjoyment of the exercise fuck up your technique. Believe me, I understand the temptation, but you'll generate a lot more furor with a bit of restraint.
Title: WotC's Legends & Lore Column opening
Post by: Phillip on March 01, 2011, 12:47:51 PM
Quote from: ImperatorSays who? Which data are you using?
For one thing, the datum that WotC reps and their fans keep TELLING US that it's necessary to repeat the cycle of changing the books because The Usual Suspects have once again bought all the usual stuff and sales fallen off for supplements.

Plain common sense would suggest as much, though.

Why does Chaosium not redesign Call of Cthulhu from the ground up with each edition? Why do they simply, when it's time for another printing, maybe do a new cover and layout; maybe make some small changes (e.g., 00% skills to 01%); maybe add a scenario, or a monster; that sort of thing?

The answer is that they have a steady flow of NEW PLAYERS to buy the new books, and old players buying them is just icing on the cake. Both new players and old also buy new supplements and old, of which a good selection is in print at any time.

The answer is that they get this flow of new players because Call of Cthulhu is a reliable brand name. For people who want something different, there are D20 System Call of Cthulhu and Trail of Cthulhu, sold IN ADDITION to the award-winning, critically acclaimed and perennially popular classic.

Yeah, Chaosium is pleased to take a bite of the d20 System market and the Gumshoe market. Their fiat paper currency is just as green.
Title: WotC's Legends & Lore Column opening
Post by: jeff37923 on March 01, 2011, 12:51:49 PM
Quote from: Imperator;443104It depends on the person looking at those fans. It may influence you. I just don't give a fuck. Some people may even be more interested.

The point I make is, unless these fans are on the payroll of WotC, actin' under WotC instructions, I can't see how the company should apologize for the behaviour of some fans they're not responsible for.

It's like a football club having to apologize because some of its fans get drunk after a game and they get into a fight. Makes no sense to me.

If that football club is promoting drinking and fighting as appropriate activities for its fans to do, then yes that football club should apologize or else it faces the ill will created by that promoted drinking and fighting as a result.

If RPGA members are told to go out and promote the new 4E flagship WotC product, then WotC is asking them to be representatives of that company and that product. It only makes sense to tell them to not be douchebags about it, which didn't happen. In fact, the opposite was encouraged.
Title: WotC's Legends & Lore Column opening
Post by: Imperator on March 01, 2011, 01:02:45 PM
Quote from: Phillip;443108Why does Chaosium not redesign Call of Cthulhu from the ground up with each edition? Why do they simply, when it's time for another printing, maybe do a new cover and layout; maybe make some small changes (e.g., 00% skills to 01%); maybe add a scenario, or a monster; that sort of thing?

The answer is that they have a steady flow of NEW PLAYERS to buy the new books, and old players buying them is just icing on the cake. Both new players and old also buy new supplements and old, of which a good selection is in print at any time.
Hum. That is an interesting question. Many people think that Chaosium dudes are just lazy. I think that the game is perfect, but I am a dirty BRP lover.

Now, on topic: I'm not sure on how well Chaosium are doing, and how big the flow of new players is. CoC is quite popular, but I don't see that much newbies buying stuff. Again, data are needed.

Apart from that, Chaosium has a business selling fiction, not only games, which I understand makes up for a sizable amount of their income. So, not sure what you are saying.

[/QUOTE]The answer is that they get this flow of new players because Call of Cthulhu is a reliable brand name. For people who want something different, there are D20 System Call of Cthulhu and Trail of Cthulhu, sold IN ADDITION to the award-winning, critically acclaimed and perennially popular classic.

Yeah, Chaosium is pleased to take a bite of the d20 System market and the Gumshoe market. Their fiat paper currency is just as green.[/QUOTE]
Yeah. So now, for people who want the old D&D experience they have plenty of options to choose, thanks to the OGL (invented by evil WotC!) and Paizo. OTOH, if you want something different and new, you can play 4e or Essentials, which still are for many persons 100% recognizable as D&D. What's the matter, then?

The bit on fiat currency I didn't understand, I'm afraid.
Title: WotC's Legends & Lore Column opening
Post by: KenHR on March 01, 2011, 01:04:57 PM
I want to know more about this shitfucking supplement Imperator mentioned....
Title: WotC's Legends & Lore Column opening
Post by: Phillip on March 01, 2011, 01:11:37 PM
Quote from: ImperatorThat is what you suppose, yeah.
That is what you lot keep saying! "All WotC can do is this."

I don't agree, but I'm thinking of what one might choose to do if one planned to stay in the business for the long haul and were in it in the first place because one loved to make RPGs and was among the devoted fans of the game that started the hobby and industry.

Quote from: ImperatorAgain, says who?
See the answer above.

Quote from: ImperatorFor fuck's sake, I live in Europe, where D&D is not so overwhelmingly dominantas in the US, and even here that statement would be stupid as Hell.
It would be stupid as Hell in Europe to suppose that bringing a 3e rulebook to a 4e game would be about as helpful as bringing a Palladium rulebook to a 2e game?

That's sure not my experience here, where I play 4e occasionally and I regularly play old D&D with people who also play both 4e and 3.5e -- and bring different TSR editions of the PHB to the table. That's not ideal, but it's not the Tower of Babel that WotC has built!
Title: WotC's Legends & Lore Column opening
Post by: Phillip on March 01, 2011, 01:17:29 PM
Quote from: WindjammerAnd, oh, Philip, I think you're too emotional about the 4E team rejecting hugh swaths of D&D legacy.
I think you are reading way too much between the lines.
Title: WotC's Legends & Lore Column opening
Post by: Abyssal Maw on March 01, 2011, 01:20:39 PM
Quote from: jeff37923;443109If RPGA members are told to go out and promote the new 4E flagship WotC product, then WotC is asking them to be representatives of that company and that product. It only makes sense to tell them to not be douchebags about it, which didn't happen. In fact, the opposite was encouraged.

You are projecting way too much of your own behavior, Jeff.
Title: WotC's Legends & Lore Column opening
Post by: jeff37923 on March 01, 2011, 01:25:07 PM
Quote from: Abyssal Maw;443117You are projecting way too much of your own behavior, Jeff.

Hello, 4E Schill Bad Behavior Example Poster Boy!
Title: WotC's Legends & Lore Column opening
Post by: Abyssal Maw on March 01, 2011, 01:28:32 PM
Quote from: jeff37923;443119Hello, 4E Schill Bad Behavior Example Poster Boy!

Hello yourself, failed gamer!

Is the issue that I haven't apologized for liking 4th edition?  (I still think it is, by the way, the greatest version of D&D that has ever been published). Go back and find me some examples of this ruthless behavior you have encountered, and let's look at them in context. We certainly have plenty of history to look at.

At the end of the day I think the issue is that you perceive things falsely, over-react against the imagined slight, and then count yourself as the victim in order to excuse yourself from wrong.

Jeff, this is a problem you need to really think about.
Title: WotC's Legends & Lore Column opening
Post by: Melan on March 01, 2011, 01:42:11 PM
Quote from: GameDaddy;443106Gary Gygax is not the original author of Keep on the Borderland... The original author was Dave Sering and it was published almost two years prior by Judges Guild. It wasn't called Keep on The Borderlands, of course, it was known to us grognards as Frontier Forts of Kelnore.
I own both products, and don't see the connection Frontier Forts of Kelnore is a set of random generation tables, a basic floorplan, and a few example forts generated with the tables and stocked. Keep on the Borderlands consists of a fort (that does not resemble the Kelnoran forts), a small wilderness (missing in the JG product) and a dungeon site (also missing in the JG product, and not resembling any of the stocked frontier forts). All the resemblance I can see is the general idea of, well, frontier forts, but that has a lot of precedent from Roman history to garrisons in the American West.
Title: WotC's Legends & Lore Column opening
Post by: Phillip on March 01, 2011, 01:42:17 PM
Quote from: jgants;443075This line of thinking would completely ignore the fact that even at the height of D&D's popularity, there was never, ever, ever a single game with a set of unified rules that everyone agreed was "D&D".
No, actually it does not. In fact, it is rather to the point that there were multiple products all sold simultaneously by TSR[/b] that plenty of people not only agreed "were D&D" but bought and used in combination.

QuoteSince the whole thing started in the late 70's, there has always been multiple, contradictory sets of rules for the game.
Since the whole thing got beyond just Dave Arneson in the early 1970s, that has been the case. Since 1974, the multiple, contradictory sets all referred back to TSR's product.

WotC sows, and Paizo reaps. It's like IBM's making the market for everyone's PCs except IBM's, only WotC is not making easy money off of technology license fees.

QuoteLet's say we build a time machine and travel back in time 20 years, to 1991, before WotC was around.  If I walk into a game store and ask people if they play "D&D", they could easily ask which edition I mean
...and they all used the same basic set of rules. The differences from one edition -- really an edition, not by very intent from the start a wholly incompatible game -- to another would typically get washed out in the "house rules" variations from campaign to campaign.

Certainly they paled before the differences introduced in some 3e supplements, and maybe the same will be true of 4e supplements before that line gets killed.

The key distinction I wish to draw is between

(A) continuing to provide an ever growing supply of fresh material for the games that the company is actually selling (which are also compatible with out of print editions, so even people who prefer those have stuff to buy)

and

(B) shutting down that supply, starting over, and thereby giving up customers.
Title: WotC's Legends & Lore Column opening
Post by: jeff37923 on March 01, 2011, 01:51:06 PM
Quote from: Abyssal Maw;443121Is the issue that I haven't apologized for liking 4th edition?  

No, you miss the point as usual. The issue is that you are a stark raving asshole about it, and you are not a lone nutjob in doing so. So far, I've run into a lot of 4E fans who are not assholes about it, but the ones who are assholes about 4E tend to be RPGA organizers who act like WotC Scientologists in their behavior because of it. Of course, since WotC thinks this sells products and services, that behavior is encouraged.
Quote from: Abyssal Maw;443121Go back and find me some examples of this ruthless behavior you have encountered, and let's look at them in context. We certainly have plenty of history to look at.

You are the one defending your behavior, not me.

Quote from: Abyssal Maw;443121At the end of the day I think the issue is that you perceive things falsely, over-react against the imagined slight, and then count yourself as the victim in order to excuse yourself from wrong.

Jeff, this is a problem you need to really think about.

OK, I've thought about it.
My conclusion is that you are fucked in the head.
Title: WotC's Legends & Lore Column opening
Post by: misterguignol on March 01, 2011, 02:06:01 PM
Why is it that the people who don't like 4e spend more time talking about it than the people who do?
Title: WotC's Legends & Lore Column opening
Post by: Phillip on March 01, 2011, 02:07:40 PM
Quote from: GameDaddy;443106Gary Gygax is not the original author of Keep on the Borderland... The original author was Dave Sering and it was published almost two years prior by Judges Guild. It wasn't called Keep on The Borderlands, of course, it was known to us grognards as Frontier Forts of Kelnore.
Uh, no. This 'grognard' is not about to mistake them, because they are thoroughly different!

QuoteIt was one of the best modules ever published with a complete adventure generation system built in for both outdoor adventures and dungeon adventures, designed for all levels of play!
You are making a vague and potentially misleading representation.

Frontier Forts presents a description of a standard-issue outpost, and tables to generate random modifications and so produce a particular instance. In what condition is the structure? Is it manned by soldiers, occupied by monsters, or abandoned? What sort of stuff is left to scavenge? And so on.

QuoteB2 was a watered down version of this published by TSR to replace B1 with the basic set. This was back in the days when Judges Guild and TSR were getting along fine, and Bob Bledsaw let them re-use that material.
Please give us some examples of what you think was re-used.
Title: WotC's Legends & Lore Column opening
Post by: ggroy on March 01, 2011, 02:13:08 PM
Quote from: misterguignol;443129Why is it that the people who don't like 4e spend more time talking about it than the people who do?

Some people just love hearing the sound of their own voice?  :rant:

:rolleyes:
Title: WotC's Legends & Lore Column opening
Post by: KenHR on March 01, 2011, 02:16:57 PM
Quote from: misterguignol;443129Why is it that the people who don't like 4e spend more time talking about it than the people who do?

Because there's really no reason to talk about not liking 4e if you really do like it?
Title: WotC's Legends & Lore Column opening
Post by: crkrueger on March 01, 2011, 02:17:39 PM
Quote from: misterguignol;443129Why is it that the people who don't like 4e spend more time talking about it than the people who do?

Because the 4vengers stonewall the debate and don't give an inch, kind of like Congressional Republicans.    The same response is given to even the slightest criticism.

Dissociated Rules? - There is no such thing, you're a whiny, bitter, old, insane, non-gaming grognard.

All combat all the time? - D&D always had combat, you're a whiny, bitter, old, insane, non-gaming grognard.

Fighters and Rogues have magic powers? - It's high fantasy and you get narrative control - you're a whiny, bitter, old, insane, non-gaming grognard.

Like most people who stonewall debate and don't give an inch, the 4vengers at this point basically do this for shits and giggles, watching the "whiny, bitter, old, insane, non-gaming grognards" try to seriously argue points with them.

That's why the debate really never ends.
Title: WotC's Legends & Lore Column opening
Post by: crkrueger on March 01, 2011, 02:21:17 PM
Quote from: Aos;443105Steve Jackson needs to apologize for Koltar, preferably in front of the UN General Assembly.
Man I'm lucky I read this on my lunch hour, I might have gotten fired, I was laughing so hard.
Title: WotC's Legends & Lore Column opening
Post by: David Johansen on March 01, 2011, 02:22:18 PM
Quote from: misterguignol;443027Impressive strawman you got there!  Does it keep you up at night when it rustles in the wind?

I'm not saying nobody cares about this edition war crap; I'm saying no one that matters cares about this edition war crap.

I'm really and truly sorry you don't feel you matter.
Title: WotC's Legends & Lore Column opening
Post by: misterguignol on March 01, 2011, 02:26:54 PM
Quote from: David Johansen;443135I'm really and truly sorry you don't feel you matter.

Do you have reading comprehension issues?  Do you need a hug?

Ok, I'll bite: explain to me why the edition war does matter then.
Title: WotC's Legends & Lore Column opening
Post by: misterguignol on March 01, 2011, 02:31:55 PM
Quote from: CRKrueger;443133Because the 4vengers stonewall the debate and don't give an inch, kind of like Congressional Republicans.    

Wait, so the reason why rabid 4e haters are rabid is because of rabid 4e fans?

Man, why let those people have that much control over your reactions?
Title: WotC's Legends & Lore Column opening
Post by: danbuter on March 01, 2011, 02:35:36 PM
I mainly bash 4e to fuck with Abyssal Maw. His rants are funny, especially since he's so sincere about them.
Title: WotC's Legends & Lore Column opening
Post by: Phillip on March 01, 2011, 02:35:41 PM
Quote from: Abyssal Maw;443121(I still think it is, by the way, the greatest version of D&D that has ever been published)

I think it's a very well designed game, especially relative to my impression of 3e.

However, I think its horrible crap as "a version of D&D". The reasons why are no secret, as the designers and fans have written much about them.

Quite apart from that, I find it only occasionally and briefly entertaining. For me, it is the epitome of "30 minutes of fun packed into 4 hours."

I am far from alone in that, either! Why should I be? TSR D&D -- especially the combination of Basic/ Expert and Advanced circa 1982 -- was a huge success. It was a huge success because it appealed to a huge number of people. From 1974 to 2000 was 26 years. 3e plus Pathfinder has been sold for almost 11. 4e has almost 3 years so far.

Now, maybe WotC's model will go on eventually to appeal to as many people or even more. That, however, will be a matter of how great it is as a version of itself.
Title: WotC's Legends & Lore Column opening
Post by: misterguignol on March 01, 2011, 02:37:41 PM
Quote from: danbuter;443138I mainly bash 4e to fuck with Abyssal Maw. His rants are funny, especially since he's so sincere about them.

Doing it for your own entertainment is probably the only reasonable explanation I've seen.
Title: WotC's Legends & Lore Column opening
Post by: ggroy on March 01, 2011, 02:39:53 PM
Quote from: misterguignol;443140Doing it for your own entertainment is probably the only reasonable explanation I've seen.

Not much different than the MO of Beavis and Butthead (http://en.wikipedia.org/wiki/Beavis_and_Butt-head).   :p
Title: WotC's Legends & Lore Column opening
Post by: misterguignol on March 01, 2011, 02:43:01 PM
Quote from: ggroy;443141Not much different than the MO of Beavis and Butthead (http://en.wikipedia.org/wiki/Beavis_and_Butt-head).   :p

Well, to be fair, I said it was reasonable, not laudable! :p
Title: WotC's Legends & Lore Column opening
Post by: Abyssal Maw on March 01, 2011, 02:49:58 PM
Quote from: danbuter;443138I mainly bash 4e to fuck with Abyssal Maw. His rants are funny, especially since he's so sincere about them.

I don't think its that unusual. I think 98% of the typical 4e hater presence online is just ex-gamers trolling for some kind of response. They've been left behind and theit fragile identitiesdepend on this continuous edition war stupidity. If it was just about playing d&d, they could have returned to that years ago.
Title: WotC's Legends & Lore Column opening
Post by: Seanchai on March 01, 2011, 03:05:58 PM
Quote from: Imperator;443104It depends on the person looking at those fans. It may influence you. I just don't give a fuck. Some people may even be more interested.

If Charlie Sheen tells you AA doesn't work, do you listen?

This morning, there was an article on a local news site about counselors with AA being upset over comments Sheen made in an interview about AA not working and curing himself of alcoholism and drug addiction. My response was, basically, "Why get upset? It's not as if Sheen is credible."

The same principle works with gamers.

Seanchai
Title: WotC's Legends & Lore Column opening
Post by: Seanchai on March 01, 2011, 03:09:17 PM
Quote from: misterguignol;443129Why is it that the people who don't like 4e spend more time talking about it than the people who do?

FYI, at the RPGSite, this sort of thing is de regueur.

Seanchai
Title: WotC's Legends & Lore Column opening
Post by: two_fishes on March 01, 2011, 03:10:41 PM
Quote from: Sacrificial Lamb;443042I can't speak for anyone else here, but I don't believe that WoTC or Hasbro owes me an apology for anything. Granted, I'm not particularly thrilled with their business practices, and I don't take anything they say at face value any more, but I'm not wasting my time with a boycott or any of that crap. They don't club baby seals, so I don't give enough of a shit to boycott them.

I picked up 4e in 2008, and I also recently picked up...um....D&D 4e Gamma World, are whatever we should call it. I have a little buyer's remorse, as 4e was not very ...

See this all sounds very reasonable. Obviously I don't agree with all of it, but saying you don't care for 4e, and that you think WotC may have made a mis-step, that's fair. It's the attitude that some people take that WotC has "fired" them as customer, and bear a personal grievance against the company for ruining their idolized game that I find ridiculous and worthy of mockery.

For instance:
Quote from: Phillip;443018No! What's wrong is that the once-mighty "Dungeons & Dragons" brand is now of such negligible relevance.

I mean, come on. First of all, Jesus, "once mighty"? It's a hobby game that became a popular fad and then declined back to hobby-game popularity. And second of all, TSR was doing a pretty solid job of driving the "once-mighty" brand into the irrelevance long before WotC ever showed up. Get over your hero-worship.

QuoteNever mind the importance placed even on a fractional version number, which is more the sort of thing that "edition" traditionally means elsewhere than WotC. Pick up the wrong Nth version, and you've got a Players Handbook for a very different game.


Big deal, not to mention wrong. All kinds of mediums use the term "edition" to signify greater or lesser breaks from prior editions. A new edition of a text-book might be a small change, or  it might be dramatic. It varies from book to book. This is only a problem if you think people are too stupid to figure it out. Me, I like that a new edition means something truly new; a more dramatic reinterpretation, rather than a re-printing with some minor changes. When Chaosium prints a new edition of Call of Cthulhu, who cares? It's almost exactly the same as the old edition. Why even bother?
Title: WotC's Legends & Lore Column opening
Post by: Seanchai on March 01, 2011, 03:11:40 PM
Quote from: Phillip;443108Why does Chaosium not redesign Call of Cthulhu from the ground up with each edition? Why do they simply, when it's time for another printing, maybe do a new cover and layout; maybe make some small changes (e.g., 00% skills to 01%); maybe add a scenario, or a monster; that sort of thing?

The answer is that they have a steady flow of NEW PLAYERS to buy the new books...

I'm not sure where you're getting this. Has there been some major influx of new gamers that I missed? It seems to me that it's Chaosium customers buying the latest edition of CoC over and over and over and over again. My many editions in the basement stand testament to the principle.

Moreover and more importantly, you're missing the fact that they have updated the game. They do it all the time. Consider, for example, Cthuthlu Invictus.

Seanchai
Title: WotC's Legends & Lore Column opening
Post by: Seanchai on March 01, 2011, 03:16:01 PM
Quote from: CRKrueger;443133Because the 4vengers stonewall the debate and don't give an inch, kind of like Congressional Republicans. The same response is given to even the slightest criticism.

So the only way for the debate to end is for 4e to agree that it's a bad game, it's not fun, people shouldn't be playing it, and we should all form an angry mob to storm WotC's gates and demand they validate us as people and gamers?

Seanchai
Title: WotC's Legends & Lore Column opening
Post by: crkrueger on March 01, 2011, 03:24:18 PM
Quote from: misterguignol;443137Wait, so the reason why rabid 4e haters are rabid is because of rabid 4e fans?

Man, why let those people have that much control over your reactions?

Interesting (as in completely misrepresenting what was said, which is sadly typical when this topic comes up) interpretation of my comment.  I'll answer in my response to Seanchai, as he's way more entertaining to argue with.
Title: WotC's Legends & Lore Column opening
Post by: crkrueger on March 01, 2011, 03:30:49 PM
Quote from: Seanchai;443148So the only way for the debate to end is for 4e to agree that it's a bad game, it's not fun, people shouldn't be playing it, and we should all form an angry mob to storm WotC's gates and demand they validate us as people and gamers?

Seanchai
Nice army of strawmen there, but nope.   Normal adult conversation would go something like this...

4e Critic - I find 4e too dissociated for me, there are too many powers that don't seem to have any real world comparison (or any other legitimate complaint).

4e Defender - I can see where you are coming from, I personally don't have a problem with it, but I can see where you do.

What happens with 4e...
4e Critic - Whatever complaint, either reasonable or unreasonable...
4e Defender - You're wrong, insanse, or bitter, must be an ex-gamer, you're an old fart who can't keep up with the cool kids, etc. ad nauseam.

In other words, flaming 4e attacks are met with flaming 4e defenses, and honest criticism is also met with flaming 4e defenses.
Title: WotC's Legends & Lore Column opening
Post by: misterguignol on March 01, 2011, 03:34:40 PM
Quote from: CRKrueger;443151In other words, flaming 4e attacks are met with flaming 4e defenses, and honest criticism is also met with flaming 4e defenses.

Meh, not everyone who likes 4e is a rabid defender, just as every 4e critic isn't a rabid hater.

Sorry to ruin your oversimplification.
Title: WotC's Legends & Lore Column opening
Post by: jeff37923 on March 01, 2011, 03:36:47 PM
Quote from: Abyssal Maw;443143I don't think its that unusual. I think 98% of the typical 4e hater presence online is just ex-gamers trolling for some kind of response. They've been left behind and theit fragile identitiesdepend on this continuous edition war stupidity. If it was just about playing d&d, they could have returned to that years ago.

And this is why you are fucked in the head.
Title: WotC's Legends & Lore Column opening
Post by: jeff37923 on March 01, 2011, 03:37:40 PM
Quote from: misterguignol;443152Meh, not everyone who likes 4e is a rabid defender, just as every 4e critic is a rabid hater.

Sorry to ruin your oversimplification.

So, all 4E critics are rabid haters?    :D
Title: WotC's Legends & Lore Column opening
Post by: Phillip on March 01, 2011, 03:38:01 PM
Quote from: two_fishesWhen Chaosium prints a new edition of Call of Cthulhu, who cares? It's almost exactly the same as the old edition. Why even bother?
Because Chaosium has this little thing called real demand for its product to meet.

People keep wanting to buy the books, and that is why more get printed.

Believe it or not, two_fishes, but companies exist for more than to cater to you alone! "Well, two_fishes has bought thing X, so our work here is done" would make for very few sales indeed.
Title: WotC's Legends & Lore Column opening
Post by: misterguignol on March 01, 2011, 03:41:02 PM
Quote from: jeff37923;443154So, all 4E critics are rabid haters?    :D

Hah!  Thanks for catching my typo; fixed it.
Title: WotC's Legends & Lore Column opening
Post by: Phillip on March 01, 2011, 03:48:12 PM
Quote from: SeanchaiMoreover and more importantly, you're missing the fact that they have updated the game. They do it all the time. Consider, for example, Cthuthlu Invictus.

What's to consider? That's an ancient Rome sourcebook for CoC, not a replacement of the whole CoC line with anything, much less with the product of an anti-CoC manifesto.

I am afraid I cannot fathom what passes for logic in your estimation.
Title: WotC's Legends & Lore Column opening
Post by: two_fishes on March 01, 2011, 03:50:07 PM
Quote from: Phillip;443155Believe it or not, two_fishes, but companies exist for more than to cater to you alone! "Well, two_fishes has bought thing X, so our work here is done" would make for very few sales indeed.

*forehead meet palm*

And what exactly are you whingeing about, except that WotC hasn't taken your personal considerations into account? Pot kettle black!
Title: WotC's Legends & Lore Column opening
Post by: Spinachcat on March 01, 2011, 04:04:53 PM
Quote from: misterguignol;443022Except most people (outside of Internet nerdragers) aren't that hung up about different editions at all.

I mostly agree.  

The forum poison doesn't reach very far.  I see it more at the big national cons than the small regional ones.

Quote from: David Johansen;443025Great I'll be bringing my four hundred and seventy third level Shujenika half Winged Folk half Fremlin with his spell list drawn from the Encyclopedia Magica and expect to play him as written in your next game session.

No problem. I play Rifts.  

And I can't believe your Shujenika isn't psionic or multiclassed.  

Quote from: Aos;443105Steve Jackson needs to apologize for Koltar, preferably in front of the UN General Assembly.

Can we get some 80s evangelist-caught-whore fucking style weeping with that apology?  

Quote from: misterguignol;443129Why is it that the people who don't like 4e spend more time talking about it than the people who do?

Tiny cocks?

Quote from: Phillip;443139Quite apart from that, I find it only occasionally and briefly entertaining. For me, it is the epitome of "30 minutes of fun packed into 4 hours."

Why would anyone repeatedly engage in any entertainment activity that only gave them "30 minutes of fun packed into 4 hours"???

Is it tiny cocks again?

Quote from: Phillip;443155Because Chaosium has this little thing called real demand for its product to meet. People keep wanting to buy the books, and that is why more get printed.

Chaosium would really love to live in Philip's world.

Too bad they live in the real world where they barely exist as company and their heyday is 30 years past and their core game is hitched to an IP they cannot control.  Like other mid-tier RPG companies, they are one step beyond a garage band.  

I love CoC, but that's no reason to be delusional about Chaosium.
Title: WotC's Legends & Lore Column opening
Post by: Phillip on March 01, 2011, 04:20:39 PM
Quote from: two_fishes;443158*forehead meet palm*

And what exactly are you whingeing about, except that WotC hasn't taken your personal considerations into account? Pot kettle black!

I am not favorably impressed by the hypocrisy of people who trash a much-beloved work from one end to the other, expressing in no uncertain terms their contempt for it -- and then turn around and try to capitalize on its name and tell us (who are in a position to see for ourselves just what it is and is not) that their substitute is not only the real thing but better.

That they are often so far removed from reality as to call it "objectively" better and "just the same" does not any more endear their bullshit to me.

The long, long, long browbeating of people for "not giving it enough of a chance", with perpetually moving goalposts, was also not delightful.

The whole enchilada of True Belief in the One True Way just reeks to high heaven.

Sorry, but 4e is just too blatantly Anti-D&D for warm fuzzy talk about the glories of the past (which keep getting warped beyond recognition by people who actually loathe all that made them glorious) and how we're "all playing the same game" (which we very obviously are not) to be any better than ludicrous.

Mike Mearls is the albatross around his own neck.
Title: WotC's Legends & Lore Column opening
Post by: misterguignol on March 01, 2011, 04:33:23 PM
Quote from: Phillip;443160Mike Mearls is the albatross around his own neck.

Are you saying that Mike Mearls killed Mike Mearls?
Title: WotC's Legends & Lore Column opening
Post by: Seanchai on March 01, 2011, 04:37:24 PM
Quote from: Phillip;443157I am afraid I cannot fathom what passes for logic in your estimation.

That's because you're emotionally invested in the idea that 4e is something bad.

That aside, I'm not sure the idea that Cthuhlu Invictus is a supplement actually works. For example, you don't need the core rulebook to play. The entire system is there in the book. The same is true with Cthulhu Dark Ages.

But you didn't answer my question about where all these new CoC players are coming from.

Seanchai
Title: WotC's Legends & Lore Column opening
Post by: Seanchai on March 01, 2011, 04:38:41 PM
Quote from: CRKrueger;443151Nice army of strawmen there, but nope.

There's no strawman. In your example below, the 4e defender agrees with the 4e critic!

Quote from: CRKrueger;4431514e Defender - I can see where you are coming from, I personally don't have a problem with it, but I can see where you do.

Here's the problem: I usually don't see where you're coming from.

You've created a situation where the 4e defender has to acknowledge the validity of the 4e critic's position, not just agree that the 4e critic has the right to be critical. In this instance, the 4e defender has to agree that "disassociative mechanics" are a real and valid thing.  

What happens when the 4e defender doesn't think the 4e critic's arguments are valid? How does your script go then?

Quote from: CRKrueger;443151...and honest criticism is also met with flaming 4e defenses.

Honest, non-flaming criticism? Because I think you're confused on a point: The "honest criticism" you're referring to is usually thinly or not so thinly veiled insults, digs, misrepresentations, lies, and half truths. True, some folks do discuss 4e without heat, but they're a rarity.

Seanchai
Title: WotC's Legends & Lore Column opening
Post by: Phillip on March 01, 2011, 04:40:38 PM
Quote from: SpinachcatWhy would anyone repeatedly engage in any entertainment activity that only gave them "30 minutes of fun packed into 4 hours"???
Maybe WotC can tell you. That saying is from their observation of players of their previous "best D&D ever"!

I went to spend time with a friend who was into it. Said friend literally fell asleep partway through most sessions!

The other players were mostly a fine bunch, too. This was LFR, both at the games store and in a marathon session in a home.

The company was good, and all the non-game interaction facilitated by a game that in its own right moves at such a snail's pace.

That experience is not enough for some 4e fanatics. They just can't believe that anyone could really not love their beloved, really not see that we all have been wrong for 40 years -- since even before it was "D&D" -- as to what the game is about. Nothing is enough!

"Resistance is futile", they seem to think. It's just a matter of telling us again and again that we are misguided, and eventually all will be assimilated.

Where's the 4e Calvin to give them a doctrine of predestination?
Title: WotC's Legends & Lore Column opening
Post by: misterguignol on March 01, 2011, 04:43:06 PM
Quote from: Phillip;443165That experience is not enough for some 4e fanatics. They just can't believe that anyone could really not love their beloved, really not see that we all have been wrong for 40 years -- since even before it was "D&D" -- as to what the game is about. Nothing is enough!

"Resistance is futile", they seem to think. It's just a matter of telling us again and again that we are misguided, and eventually all will be assimilated.

Where's the 4e Calvin to give them a doctrine of predestination?

You love hyperbole so much you should take it out behind a middle school and get it pregnant.
Title: WotC's Legends & Lore Column opening
Post by: Aos on March 01, 2011, 04:46:23 PM
please examine my signature.
Title: WotC's Legends & Lore Column opening
Post by: Phillip on March 01, 2011, 04:49:48 PM
Quote from: SpinachcatI love CoC, but that's no reason to be delusional about Chaosium.
That's you having an argument with yourself, a sort of mental masturbation. It has nothing to do with any view that I have presented.
Title: WotC's Legends & Lore Column opening
Post by: Doom on March 01, 2011, 04:56:59 PM
Quote from: Phillip;443157I am afraid I cannot fathom what passes for logic in your estimation.

You may want to look in some other threads to get an idea.
Title: WotC's Legends & Lore Column opening
Post by: crkrueger on March 01, 2011, 04:57:18 PM
Quote from: Seanchai;443164In this instance, the 4e defender has to agree that "disassociative mechanics" are a real and valid thing.

If you're truly saying that all mechanics are the same, there are none that are associated with the reality of the setting, ie. "physics engine" mechanics and those that are dissociated from the reality of the setting, ie. many "meta-gaming" or "narrative" mechanics, then right there the problem begins.  

I can't honestly believe you are that ignorant of game design, these are commonly used terms. Therefore I have no other option but to assume you are simply refusing to give an inch because somehow, when flames erupt on both sides, it seems like giving an inch, even the smallest logical stipulation, lets the other side win.
Title: WotC's Legends & Lore Column opening
Post by: Phillip on March 01, 2011, 05:11:23 PM
Quote from: Seanchai;443162That's because you're emotionally invested in the idea that 4e is something bad.
No, it's because I'm not seeing a shred of logic.

Quote from: SeanchaiThat aside, I'm not sure the idea that Cthuhlu Invictus is a supplement actually works. For example, you don't need the core rulebook to play. The entire system is there in the book. The same is true with Cthulhu Dark Ages.

All that's relevant to the actual matter at hand are the very facts I pointed out. CI is not advertised as "the new Call of Cthulhu". It is not titled Call of Cthulhu. The latest edition of Call of Cthulhu is still for sale. It is clearly the game familiar to me since the first edition, from a glance through in the shop.

I still don't care which edition a player may have. Whatever is convenient is just fine.

Here is Chaosium's own bruiting of the product (http://www.chaosium.com/article.php?story_id=420):
QuoteCthulhu Invictus is a new setting for Chaosium's Call of Cthulhu RPG. Players take on the roles of Roman citizens seeking to protect the Empire from the horrors of the Cthulhu Mythos and ancient myth. Cthulhu Invictus includes an adventure to jump start your Roman campaign, a large fold out map of the Roman empire, 41 creatures and entities from folklore and ancient mythology, 12 new cults, 21 new occupations, and much more. Requires the Call of Cthulhu rulebook for play.

QuoteBut you didn't answer my question about where all these new CoC players are coming from.
When a mommy gamer and a daddy gamer love each other very much...
Title: WotC's Legends & Lore Column opening
Post by: Seanchai on March 01, 2011, 06:04:01 PM
Quote from: CRKrueger;443170If you're truly saying that all mechanics are the same...

No, I'm saying your idea of 4e critics and 4e defenders getting along involves the latter capitulating to all the arguments of the former. Disassociative mechanics are just an example. You could have used the idea that 4e is nothing but a MMO, that 4e isn't a real roleplaying game, 4e is nothing but combat, et al.. The specifics don't matter - it's the concept that's specious.

Seanchai
Title: WotC's Legends & Lore Column opening
Post by: Seanchai on March 01, 2011, 06:07:58 PM
Quote from: Phillip;443173All that's relevant to the actual matter at hand are the very facts I pointed out.

Which was that Chaosium doesn't change the Call of Cthulhu system very much, selling the same set of rules over and over and over again. And to new players, at that.

Of course, they don't, not really. First and foremost, they do change the rules. There's Cthulhu Invictus, Cthulhu Dark Ages, Pulp Cthulhu, and a number of their Monographs.

And, second, I'm guessing that since you're being evasive about Chaosium selling all these CoC reprints to new players, that's just something you came up with on the spur of the moment.

Seanchai
Title: WotC's Legends & Lore Column opening
Post by: David Johansen on March 01, 2011, 06:25:34 PM
Quote from: misterguignol;443136Do you have reading comprehension issues?  Do you need a hug?

Ok, I'll bite: explain to me why the edition war does matter then.

I'm not sure why you contribute to it but you must think it matters because you find it worth contributing to it as I've said many times.

It's funny because I like 4e better than 3e and 1e better than 2e or BCXMI.  On the other hand I don't think any one of them is as good at Tunnels and Trolls 5th edition or GURPS Third Edition, Rolemaster Second Edition, and I really don't care for RM2 or GURPS 3e.

My edition war was RMSS vs RM2.  RM2 won.  Really if anything I'm in the 4e camp.

The reason this edition war matters to me is that D&D is the entry point to the entire hobby.  True I'd give a kidney for it to be otherwise but that's how it is.  My big issue with WotC is they are too dumb to produce a decent entry point to D&D.  My big issue with 4e is that it is too complex to ever be a decent entry point to D&D.  (well, that and longbows being much better than crossbows, personal pet peeve)
Title: WotC's Legends & Lore Column opening
Post by: crkrueger on March 01, 2011, 06:50:58 PM
Quote from: Seanchai;443184No, I'm saying your idea of 4e critics and 4e defenders getting along involves the latter capitulating to all the arguments of the former. Disassociative mechanics are just an example. You could have used the idea that 4e is nothing but a MMO, that 4e isn't a real roleplaying game, 4e is nothing but combat, et al.. The specifics don't matter - it's the concept that's specious.

Seanchai

No, I specifically said logical arguments and you specifically said the 4e defenders have to capitulate that dissociated mechanics exist.  There is no capitulating to common games design terms, they exist, and 4e makes use of a great deal of them, that is simple fact.  You claim I am saying you have to capitulate to flaming attacks and that is untrue.  Here's proof -

4e is a MMOG - Obviously untrue, however its designers have admitted to MMOG influencing their design.

4e is not a RPG - Obviously untrue, it is a RPG, however one that emphasizes tabletop tactics even more then 3e.

4e is nothing but combat - Obviously untrue, however, the ratio of non-combat mechanics has probably been reduced from previous editions.

There you go, I'm not tossing up loaded arguments in a Crossfire method of framing the debate in my terms, I'm handing out logical criticisms of 4e.  You can disagree on whether those things are good or bad, but to deny they exist is stonewalling - claiming facts do not exist in order to frame the debate in your terms only.
Title: WotC's Legends & Lore Column opening
Post by: Bloody Stupid Johnson on March 01, 2011, 07:05:20 PM
Quote from: David Johansen;443190well, that and longbows being much better than crossbows, personal pet peeve)

Ah the good old days of this thread...

http://www.therpgsite.com/showthread.php?t=16940 (http://www.therpgsite.com/showthread.php?t=16940)

I'm more of a 3tard myself, but I'm totally on this bandwagon, however trivial it is. For 4E, my pet peeves are numerous enough to need their own petting zoo.
Title: WotC's Legends & Lore Column opening
Post by: Seanchai on March 01, 2011, 07:07:32 PM
Quote from: CRKrueger;443193No, I specifically said logical arguments...

Logical arguments, disassociative mechanics, common games design terms - whatever. It's all the same: If we don't agree to what you think we should agree to, it's our fault there's no peace between the factions. Again, the 4e fans have to fall on their swords to satisfy you.

Quote from: CRKrueger;443193...and you specifically said the 4e defenders have to capitulate that dissociated mechanics exist.

I said, "In this instance, the 4e defender has to agree that "disassociative mechanics" are a real and valid thing." The phrase "In this instance" means we're talking about your example. It doesn't mean in general, as a whole, etc..

Quote from: CRKrueger;443193There is no capitulating to common games design terms, they exist, and 4e makes use of a great deal of them, that is simple fact.

Interesting. Where was "disassociative mechanics" used before Alexander coined in reference to 4e?

Quote from: CRKrueger;443193Here's proof -

4e is a MMOG - Obviously untrue, however its designers have admitted to MMOG influencing their design.

4e is not a RPG - Obviously untrue, it is a RPG, however one that emphasizes tabletop tactics even more then 3e.

4e is nothing but combat - Obviously untrue, however, the ratio of non-combat mechanics has probably been reduced from previous editions.

How's that proof of anything? Unless you're saying there's no peace to be had until 4e defenders agree with what you personally believe, I'm not sure how it's relevant. These all are things 4e critics have said and meant. Maybe not you, but others.

Quote from: CRKrueger;443193You can disagree on whether those things are good or bad, but to deny they exist is stonewalling...

So anyone who says unicorns don't exist is stonewalling? I mean, as far as I'm concerned, some of the claims made about 4e are every bit as ludicrous as claims that someone rode a unicorn in to work.

Why on Earth would - or should - I agree?

Seanchai
Title: WotC's Legends & Lore Column opening
Post by: misterguignol on March 01, 2011, 07:11:23 PM
Quote from: David Johansen;443190The reason this edition war matters to me is that D&D is the entry point to the entire hobby.  True I'd give a kidney for it to be otherwise but that's how it is.  My big issue with WotC is they are too dumb to produce a decent entry point to D&D.  My big issue with 4e is that it is too complex to ever be a decent entry point to D&D.  (well, that and longbows being much better than crossbows, personal pet peeve)

...and what do you think you are accomplishing in the edition war exactly?
Title: WotC's Legends & Lore Column opening
Post by: crkrueger on March 01, 2011, 07:25:58 PM
Quote from: Seanchai;443200stuff

Perfect example of my point, I call out arguments, that you identify, as obviously untrue hyperbole and construct the criticism as logical arguments and you respond by doing what the 4vengers always do, toss up strawmen.

I specifically pointed out untrue criticisms and logical arguments.
I specifically point out one logical point - dissociated mechanics (aka metagame).

You claim I want you to capitulate to the hyperbole I claimed was false and conveniently ignore actually talking about the one logical argument you admitted was not flamebait.

So basically you avoid any form of logical argument about 4e criticism, hiding behind the fact that some people simply flame it.  That, is stonewalling.  That is not giving an inch.  That is the behavior of an ideologue, or a troll.  You're obviously arguing in bad faith, which is what mostly happens when these arguments start and so they descend into flamefests.

And YES, a large number of the flame wars are started by 4e haters, however, as has been seen again and again on this board, attempts to specifically discuss 4e with logical criticism is met with stonewalling on the other side.  1989 is throwing firebombs at 4e, Lord Vreeg, Benoist, Morrow - not so much.
Title: WotC's Legends & Lore Column opening
Post by: misterguignol on March 01, 2011, 07:33:51 PM
Quote from: CRKrueger;443203I specifically point out one logical point - dissociated mechanics (aka metagame).

I actually do think there is a good point in this.  I'm not familiar with the phrase "disassociated mechanics" because I don't pay attention to game design theory, but 4e certainly has a bunch of metagame conceits built in to the way the game works.

I can even see why this might bug people.  Personally, it doesn't bother me as such because I never expect a game to coherently model a "reality of physics" or what not.

I'd also say that D&D has always had metagame built in, though not nearly as much as it does in 4e.  After all, levels and hit points don't really map to the physics of the game world in a meaningful sense.

tl;dr = this is a point that I, as someone who has played and enjoyed 4e, would gladly concede.
Title: WotC's Legends & Lore Column opening
Post by: Spinachcat on March 01, 2011, 09:29:25 PM
Quote from: Phillip;443165"Resistance is futile", they seem to think. It's just a matter of telling us again and again that we are misguided, and eventually all will be assimilated.

If we assimilate you, you might show up at our game table.

And that would suck :(

Quote from: misterguignol;443166You love hyperbole so much you should take it out behind a middle school and get it pregnant.

It's the only logical response.

Quote from: Phillip;443168That's you having an argument with yourself, a sort of mental masturbation.

Somebody's getting a facial!

Quote from: David Johansen;443190My big issue with WotC is they are too dumb to produce a decent entry point to D&D.

Its pretty amazing that in 10 years, the best entry to D&D is the GW boxed set.  I don't get their lack of focus on recruitng young new players.

Quote from: misterguignol;443201...and what do you think you are accomplishing in the edition war exactly?

I'm corpse fucking the battlefield dead.

Quote from: Seanchai;443200Where was "disassociative mechanics" used before Alexander coined in reference to 4e?

Gary Gygax was hiding them in his closet.  They've been there since 1974 when he used them to create every aspect of D&D.
Title: WotC's Legends & Lore Column opening
Post by: David Johansen on March 01, 2011, 09:39:05 PM
Quote from: misterguignol;443201...and what do you think you are accomplishing in the edition war exactly?

I'm just one more body in the streets shouting I suppose.  It's a bit like dogs barking.  What do I want to see come of the edition war?  Wizards of the Coast to wise up of course.

As I've said many times.  Tight core, lots of well integrated options.  Should non combat social skills be optional?  Hell yes!  But don't tell people they are wrong to want them in their games.  Give people the tools to customize without breaking the game.

And for pity's sake, a playable intro game that takes characters to tenth level and isn't crippleware.

Oh and a Battle System 3rd edition that doesn't suck and gets proper support.
Title: WotC's Legends & Lore Column opening
Post by: jeff37923 on March 01, 2011, 10:16:34 PM
Quote from: CRKrueger;4432031989 is throwing firebombs at 4e, Lord Vreeg, Benoist, Morrow - not so much.

You forgot jgants. He's not been a 4venger and I've gotten some good insights into 4E from him.
Title: WotC's Legends & Lore Column opening
Post by: Phillip on March 01, 2011, 10:36:33 PM
Quote from: SeanchaiFirst and foremost, they do change the rules. There's Cthulhu Invictus, Cthulhu Dark Ages, Pulp Cthulhu, and a number of their Monographs.
You have got to be fucking joking.

You think that every optional variation an RPG publisher ever publishes is the equivalent of 3e and 4e? Seriously?

Good luck with your 4.xxxx sub-sub-sub edition war, then, pal. It's you against the world!

I don't expect many CoC players are in that padded cell with you, though.
Title: WotC's Legends & Lore Column opening
Post by: Phillip on March 01, 2011, 11:15:50 PM
Quote from: SpinachcatIf we assimilate you, you might show up at our game table.

And that would suck.

Send a memo to Mearls to quit listening to namby-pamby P.R. consultants and show the real cut of his jib. That'll teach us!

Or not. However honeyed he makes it, I don't think his rhetoric will be a substitute for an actual product people want to buy. I should think that there are still people who would buy 4e who are not acquainted with it, and that there is still room for selling expansions to the existing player base.

Down the line, maybe WotC could produce another game that people find a lot of fun regardless of whether 4e is their cup of tea. Hasbro has no shortage of games locked in its "IP vault", and I've even heard of sightings of actual, living game designers. The Chinese factories sure can crank out a lot more than just 4e stuff!

Then, we might have some reason to be at the same game table. :)
Title: WotC's Legends & Lore Column opening
Post by: Benoist on March 01, 2011, 11:43:52 PM
Dissociated: From Dissociate.
To separate from association or union with another <attempts to dissociate herself from her past> Merriam-webster link (http://www.merriam-webster.com/dictionary/dissociated?show=0&t=1299040882).

(just pointing out that "dissociated" in "dissociated mechanics" is not a misspelling for disassociated)
Title: WotC's Legends & Lore Column opening
Post by: Justin Alexander on March 02, 2011, 03:53:24 AM
Quote from: Benoist;443235Dissociated: From Dissociate.
To separate from association or union with another <attempts to dissociate herself from her past> Merriam-webster link (http://www.merriam-webster.com/dictionary/dissociated?show=0&t=1299040882).

(just pointing out that "dissociated" in "dissociated mechanics" is not a misspelling for disassociated)

Thank you for that. I notice that "disassociated mechanics" is frequently used in the same way that Fox News uses "Democrat Party".

I do find it interesting the number of people who cannot (or at least claim they cannot) understand the basic concept of dissociated mechanics. Literally cannot grok how mechanics can be directly associated with the game world (and, by extension, how other mechanics are not). These are people for whom there is no difference in type between the mechanics of Monopoly and the mechanics of Shadowrun.

I don't expect everyone to share my distaste for dissociated mechanics. But I am kind of amazed that people could have such an impossibly huge blind spot in their understanding of reality and, apparently, a complete inability to correct it.
Title: WotC's Legends & Lore Column opening
Post by: Imperator on March 02, 2011, 05:12:31 AM
Quote from: misterguignol;443129Why is it that the people who don't like 4e spend more time talking about it than the people who do?
That is one of the aspects of these discussions that baffles and interests me the most.

Quote from: CRKrueger;443133Because the 4vengers stonewall the debate and don't give an inch, kind of like Congressional Republicans.    The same response is given to even the slightest criticism.
What inches are there to give, CRKrueger? I mean:

You: I don't like 4e because of the dissociated mechanics, all combat al the time, and fighters and rogues having powers.
Me most of the days: Oh, OK, good for you. No game is going to be for everyone. I've run 4e and had fun.

Me if I'm in the mood for arguing: Well, those criticisms have been leveraged against D&D since the beginning (ablative HPs are disociative as hell, many people look down on D&D as being a hackfest for lootand XP since the beginning, and the fighters had magical powers of being stabbed and not dying, with the rogues pretty close behind). Seriously, I've been hearing those criticisms against D&D since 1985. So, 4e is totally D&D in my book, it gets the same criticisms.

See? There is no terrain to conquer. You don't like it? Well, great thing there are more options than EVER to play other games. Some 4e fans will say idiotic things if you don't like the game? So what?

There is no debate to be had.

Quote from: Phillip;443139I am far from alone in that, either! Why should I be? TSR D&D -- especially the combination of Basic/ Expert and Advanced circa 1982 -- was a huge success.
That ended in bankruptcy.

Quote from: two_fishes;443146See this all sounds very reasonable. Obviously I don't agree with all of it, but saying you don't care for 4e, and that you think WotC may have made a mis-step, that's fair. It's the attitude that some people take that WotC has "fired" them as customer, and bear a personal grievance against the company for ruining their idolized game that I find ridiculous and worthy of mockery.
My thoughts, exactly.

Quote from: Spinachcat;443159Chaosium would really love to live in Philip's world.

Too bad they live in the real world where they barely exist as company and their heyday is 30 years past and their core game is hitched to an IP they cannot control.  Like other mid-tier RPG companies, they are one step beyond a garage band.  

I love CoC, but that's no reason to be delusional about Chaosium.
When Philip mentioned the influx of new players buying the game I honestly wondered what the fuck he was talkin about. I still do.

Quote from: CRKrueger;443170If you're truly saying that all mechanics are the same, there are none that are associated with the reality of the setting, ie. "physics engine" mechanics and those that are dissociated from the reality of the setting, ie. many "meta-gaming" or "narrative" mechanics, then right there the problem begins.
Thing is, those dissociative mechanics have been there since the beginning. RQ was designed because people were tired of the dissociation in D&D's mechanics... in the 70s. The hitpoints argument is the oldes argument in this hobby.
Title: WotC's Legends & Lore Column opening
Post by: Bloody Stupid Johnson on March 02, 2011, 07:24:58 AM
Quote from: Imperator;443255Me if I'm in the mood for arguing: Well, those criticisms have been leveraged against D&D since the beginning (ablative HPs are disociative as hell, many people look down on D&D as being a hackfest for lootand XP since the beginning, and the fighters had magical powers of being stabbed and not dying, with the rogues pretty close behind). Seriously, I've been hearing those criticisms against D&D since 1985. So, 4e is totally D&D in my book, it gets the same criticisms.

Nup. Justin can correct your misuse of 'disassociated' himself, but 4E hit points are a huge jump further away from realism than previously.

1E/2E/3E assumed some of your HP were due to luck or skill or supernatural intervention or whatever, but it was conceptualized as being more about 'rolling with the punches'.  A 4 hp wound meant different things to different people (run through for the 1st level wizard, a nick in the arm to the L10 fighter) but injuries were never assumed to be wholly 'luck points'. The difference being you can't even tell what's really a 'hit' and what's a 'miss'.

 In 4e, you can't even tell if someone is physically injured, but the cleric is still supposed to figure out they need healing by metagaming. Dodging the greatsword costs more dodge points that dodging the dagger, and you still need to check for poison after the snake 'misses' you. And if you're on the ground dying from what's obviously real physical damage, the party warlord can still heal you with a pretty speech.
Title: WotC's Legends & Lore Column opening
Post by: Thanlis on March 02, 2011, 07:46:55 AM
Quote from: Bloody Stupid Johnson;443261In 4e, you can't even tell if someone is physically injured, but the cleric is still supposed to figure out they need healing by metagaming. Dodging the greatsword costs more dodge points that dodging the dagger, and you still need to check for poison after the snake 'misses' you.

Yes, there is SO MUCH ROOM for people who like 4e to talk to the crowd that dislikes it. Here, let me share two quotes with you.

Quote[H]it points represent how much damage (actual or potential) the character can withstand before being killed. A certain amount of these hit points represent the actual physical punishment which can be sustained. The remainder, a significant portion of hit points at higher levels, stands for skill, luck, and/or magical factors... the majority of hit points are symbolic of combat skill, luck (bestowed by supernatural powers), and magical forces.

QuoteHit points (hp) measure your ability to stand up to punishment, turn deadly strikes into glancing blows, and stay on your feet throughout a battle. Hit points represent more than physical endurance. They represent your character's skill, luck, and resolve -- all the factors that combine to help you stay alive in a combat situation.

You can tell which one is from 1978 and which one is from 2008, because one is couched in third person and one is couched in second person, but that's the only fucking distinction. You are MAKING SHIT UP about 4th edition because you don't like it.
Title: WotC's Legends & Lore Column opening
Post by: Imperator on March 02, 2011, 07:57:02 AM
Quote from: Bloody Stupid Johnson;443261Nup. Justin can correct your misuse of 'disassociated' himself, but 4E hit points are a huge jump further away from realism than previously.
I have read Justin's articles and I found them excellent, well articulated and thought provoking. I am a regular reader of his site.

I still remain unconvinced, because in RC D&D (my favourite version of D&D), once you had enough XP through amassing loot in dangerous situations (killing critters didn't earn you that much XP), you became impervious to many sources of damage. That's it. You could not die from a fall, a sword blow, an arrow strike, a dagger stabbing, a fireball, whatever. There was no chance of dying from one single event. It was not a big deal, but it reminded us that we were playing D&D, with its D&Disms, and suspension of disbelief was like fucking hard.

For example: a guy with a crossbow cannot hold hostage a 5 level character under no circumstance. If a guy with a crossbow points his weapon at me and demand me to surrender, I'm going to kick his sorry ass because he cannot kill me with his weapon. That's it.

And there is no explanation inside the game world for that.There is no explanation for why an arrow stops being a deadly threat if you kick enough ass. Either you accept it, or you play another game. That is how I came to play and love RuneQuest.

Quote1E/2E/3E assumed some of your HP were due to luck or skill or supernatural intervention or whatever, but it was conceptualized as being more about 'rolling with the punches'.
I have my Red Box booklets here, and I cannot find such explanation. Frankly, it looks to me like another instance of this OSR revisionism where they try to justificate (using their modern experiences and sensibilities) something that never make fucking sense in the first place.
Title: WotC's Legends & Lore Column opening
Post by: Thanlis on March 02, 2011, 08:07:04 AM
Quote from: Imperator;443264I have my Red Box booklets here, and I cannot find such explanation. Frankly, it looks to me like another instance of this OSR revisionism where they try to justificate (using their modern experiences and sensibilities) something that never make fucking sense in the first place.

Yaar. I mean, the term for being at half your hit points in 4e is bloodied; that's a pretty strong association between hit points and physical damage. And just like in every other edition of D&D I've ever played, everyone describes incoming damage as incoming damage -- you never hear someone say "ah, I took 10 points of damage, so I'm getting more tired even though I wasn't actually hit by the broadsword."
Title: WotC's Legends & Lore Column opening
Post by: Imperator on March 02, 2011, 08:45:13 AM
Quote from: Thanlis;443265Yaar. I mean, the term for being at half your hit points in 4e is bloodied; that's a pretty strong association between hit points and physical damage. And just like in every other edition of D&D I've ever played, everyone describes incoming damage as incoming damage -- you never hear someone say "ah, I took 10 points of damage, so I'm getting more tired even though I wasn't actually hit by the broadsword."
And if it is a mishmash of different things (luck, god's favour, toughness, rolling with the punches) why you get better with a CURE LIGHT WOUNDS spell?

It doesn't make sense, it never did, AND NO ONE IN HIS RIGHT MIND CARES. I don't care if it makes sense or not, I adjust my description of the combat to what's going on and that's it. It's not realistic, and I don't care. When I want more detail, I play RM or RQ and we're happy.

D&D is about dissociated because from the very beginning it was about fitting a square peg in a round hole, using wargame rules to simulate 1-1 combat and, well, everything but combat. And it is gloriously fun, but it's the very definition of dissociation. The only edition close to fit that was the 3rd, which included things like skills that were related to actual magnitudes and shit (you can jump this far and all that, instead of eyeballing everything), and they needed like 30 fucking years to realize that maybe you could include some stats on the character sheet that were not only about kicking ass and avoiding being hurt. 26 years, yeah, and D&D was NOT about the combat. For fuck's sake.

So what. People have more hitpoints now in 4e? Big fucking deal. In AD&D 2e once you got enough hit points jumping from a 5th store was not a problem as long as you had enough HPs to soak it. You jumped, you dusted off and went off on your merry way. And it was the 80s. In the 80s, if a thug threatened my 4th level warrior with a bow, I would make him swallow it with the arrow merrily dangling from my groin because that fucking arrow only caused 1d6 HP damage and I had about 30. And it was the 80s, and we were used to know that regular weapons were useless against a 3rd level character, in the sense that you never ever got insta-kills. And there never was a shed of explanation, and no one cared.

And then 4e comes out and all of a sudden everyone and his fucking dog is ver worried because the marking mechanics make no sense in the fiction of the game. Where is this world going to end? :D
Title: WotC's Legends & Lore Column opening
Post by: thedungeondelver on March 02, 2011, 09:03:00 AM
Quote from: Imperator;443264I have my Red Box booklets here, and I cannot find such explanation. Frankly, it looks to me like another instance of this OSR revisionism where they try to justificate (using their modern experiences and sensibilities) something that never make fucking sense in the first place.

Put down the haterade for a second and re-read what he said 1e, 2e, 3e.

I don't think it was outlined in Mentzer's Basic D&D revision.  It's quoted up above where it's mentioned in AD&D.
Title: WotC's Legends & Lore Column opening
Post by: Imperator on March 02, 2011, 09:37:00 AM
Quote from: thedungeondelver;443274Put down the haterade for a second and re-read what he said 1e, 2e, 3e.

I don't think it was outlined in Mentzer's Basic D&D revision.  It's quoted up above where it's mentioned in AD&D.
Haterade? :D

I don't think it changes my point too much, really.
Title: WotC's Legends & Lore Column opening
Post by: Thanlis on March 02, 2011, 10:05:05 AM
Quote from: thedungeondelver;443274Put down the haterade for a second and re-read what he said 1e, 2e, 3e.

I don't think it was outlined in Mentzer's Basic D&D revision.  It's quoted up above where it's mentioned in AD&D.

Yeah, but one of those quotes is from the 4e PHB. :)

ANYhow, sorry to froth.
Title: WotC's Legends & Lore Column opening
Post by: jgants on March 02, 2011, 10:06:06 AM
My position is the same as Imperators.  From my experience, D&D was always a disassociative (or whatever the word was) mess that had no basis in reality.

As I've said time and time again, people complained for 30+ years about how unrealistic hit points were, how armor class made no sense, how D&D was focused on hack and slash dungeon crawls, how spell memorization was stupid, etc.

That's why we have 30 years worth of other FRPGs - most of which tried to model hp, ac, spells, etc, more "realistically", who wanted more tactical combat options, and who tried to focus on something other than dungeoncrawls.  Seriously, its the reason games like Runequest, Rolemaster, Earthdawn, GURPS, and even Palladium Fantasy were invented (yes, even the guy who made Rifts found AD&D 1e to be too disassociative).


Could 4e have been done better?  Most definately yes.  Essentials comes a lot closer to what my ideal of D&D would be, even if I can't use the darn thing because we're already 2 years into the campaign and I don't want to shift gears now.

But do I think 4e is the best version of D&D so far?  Well, that's a little more complicated.  I like the core mechanics of 4e the best, but the powers and statuses and things are a bit much at times and I dislike all of the hp / ac / damage inflation.  The old editions are such a mess rules-wise but did offer a different play experience.

If I wanted a more realistic, low-level level of fantasy, I'd go with Runequest or maybe Palladium Fantasy.  If I wanted a fantasy game where the PCs had large bands of followers, then I'd probably go with B/X D&D.  But if I want over the top dungeon-crawling high fantasy, 4e is my game of choice.
Title: WotC's Legends & Lore Column opening
Post by: Seanchai on March 02, 2011, 10:12:46 AM
Quote from: Spinachcat;443220Gary Gygax was hiding them in his closet.  They've been there since 1974 when he used them to create every aspect of D&D.

People went back, saying, "This is disassociative. That's disassociatve," but it's not as if you could find it in glossary. It's not a term that was in use pre-4e. It was coined specifically to justify a dislike of 4e. Before then, folks didn't sit around the USEnet fire, talking the time they encountered such mechanics in their Mega-Traveller game...

Like many, I don't find 4e different in this regard from BD&D, AD&D 1st edition, AD&D second edition, and 3e. I'm not going to pretend that 4e has magically caused something to spring up when it hasn't just so some ass on the Internet is happy with my argument.

Seanchai
Title: WotC's Legends & Lore Column opening
Post by: Benoist on March 02, 2011, 11:19:57 AM
Quote from: Imperator;443268And if it is a mishmash of different things (luck, god's favour, toughness, rolling with the punches) why you get better with a CURE LIGHT WOUNDS spell?
Actually, it makes a lot of sense to me, in the way a deity can soothe the spirit, restore vigor and a will to go on. But then, I do not have the problems with 4e hit points others seem to have, precisely for the reasons Thanlis stated. Honestly, when you read 4e closely, a lot of stuff actually makes sense, though it will often be interpreted in a different way than previous editions of the game, as exemplified by cure light wounds and healing potions v. surges. Doesn't mean you have to like healing surges, but stuff like confidence restoring hit points, a leader's aura or whatnot, does make sense to me in that way. Heck, there's a lot I do not like about 4e, but that's not one of them.
Title: WotC's Legends & Lore Column opening
Post by: two_fishes on March 02, 2011, 11:25:45 AM
Quote from: Benoist;443294Doesn't mean you have to like healing surges or whatnot, but stuff like confidence restoring hit points, a leader's aura or whatnot, does make sense to me in that sense. Heck, there's a lot I do not like about 4e, but that's not one of them.

The only change I feel like I need to make is that when a PC is at 0 hp, they're not unconscious, just helpless and prone. They're like Rocky, in the ring, knocked down, humping the ground, and being counted out. They're struggling to get back up, and only dimly aware of their surroundings. Maybe they can get up again, or maybe they're out for good--they're making those death saves, but maybe hearing the inspiring words of their leader is that thing they need to pick themselves back up and get back in the game.
Title: WotC's Legends & Lore Column opening
Post by: Benoist on March 02, 2011, 11:28:44 AM
Quote from: two_fishes;443295The only change I feel like I need to make is that when a PC is at 0 hp, they're not unconscious, just helpless and prone. They're like Rocky, in the ring, knocked down, humping the ground, and being counted out. They're struggling to get back up, and only dimly aware of their surroundings. Maybe they can get up again, or maybe they're out for good--they're making those death saves, but maybe hearing the inspiring words of their leader is that thing they need to pick themselves back up and get back in the game.
Why does that bother you that characters lose consciousness at 0 HP? (trying to understand where you come from)
Title: WotC's Legends & Lore Column opening
Post by: two_fishes on March 02, 2011, 11:37:22 AM
Quote from: Benoist;443296Why does that bother you that characters lose consciousness at 0 HP? (trying to understand where you come from)

Specifically because a Warlord's Inspiring Word affects them.
Title: WotC's Legends & Lore Column opening
Post by: Doom on March 02, 2011, 11:45:15 AM
Really it's not the existence of a disconnect between the rules and reality that's the problem, it's the level of disconnect.

In D&D, if a player says "this acid does 3-12 points of damage. I pour it over the kobold to knock him unconscious," he's basically greeted with a snort of laughter from the DM. Yes, there was metagaming due to the disconnect, but still it was expected that actions would have reasonable consequences.

In 4e, the rules are built-in to allow you to knock monsters unconscious by spewing acid on them, or casting fireball (sic), or whatever. It's a different point of view. Pawns can move 2 spaces on their first move cause them's the rules, is all.

That's a big difference.

Granted, the GM can easily houserule around that ("Stuff that totally doesn't make sense is disallowed"...and that would be a houserule in 4e, btw). A far more important issue was the truly insane levels of healing and miniscule damage of the rules from the first 2 years, which wasn't nearly so easy to fix on a case-by-case basis. That's been cleaned up, a little, by obsoleting the first few MMs, but the "Why should I care if he has a crossbow pointed at me?" problem that appears by level 5 in D&D is built-in to 4e right at level 1.
Title: WotC's Legends & Lore Column opening
Post by: Cole on March 02, 2011, 11:51:52 AM
Quote from: two_fishes;443295The only change I feel like I need to make is that when a PC is at 0 hp, they're not unconscious, just helpless and prone. They're like Rocky, in the ring, knocked down, humping the ground, and being counted out. They're struggling to get back up, and only dimly aware of their surroundings. Maybe they can get up again, or maybe they're out for good--they're making those death saves, but maybe hearing the inspiring words of their leader is that thing they need to pick themselves back up and get back in the game.

Quote from: Benoist;443296Why does that bother you that characters lose consciousness at 0 HP? (trying to understand where you come from)

Quote from: two_fishes;443299Specifically because a Warlord's Inspiring Word affects them.

Interesting. Would you rule, in general, that Inspiring Word would only work if the target character can hear (or at least see) the Warlord use the power?

My current 4e party includes a warlord and this situation hasn't come up yet, but it doesn't seem that unlikely.
Title: WotC's Legends & Lore Column opening
Post by: Benoist on March 02, 2011, 11:52:01 AM
Quote from: two_fishes;443299Specifically because a Warlord's Inspiring Word affects them.
Oh I see. They are unconscious, so they wouldn't be able to hear.

I tend to look at it just as a way you would whisper at a loved one's ear to bring them back, or yell at your comrades to just shake it off, wake up, and go back to the fight. I imagine in some situation that kind of explanation might work, and in others, not so much.
Title: WotC's Legends & Lore Column opening
Post by: two_fishes on March 02, 2011, 11:56:55 AM
Quote from: Cole;443306Interesting. Would you rule, in general, that Inspiring Word would only work if the target character can hear (or at least see) the Warlord use the power?

My current 4e party includes a warlord and this situation hasn't come up yet, but it doesn't seem that unlikely.

Possibly, depending on the tone of the game and the specific situation.
I've been in games that were very explicitly RAW, where the Inspiring Word would work regardless, and in games where the GM demanded liberal freedom to interpret the rules and enforced this sort of verisimilitude. Each way has advantages and drawbacks.
Title: WotC's Legends & Lore Column opening
Post by: Cole on March 02, 2011, 12:06:34 PM
Quote from: two_fishes;443308Possibly, depending on the tone of the game and the specific situation.
I've been in games that were very explicitly RAW, where the Inspiring Word would work regardless, and in games where the GM demanded liberal freedom to interpret the rules and enforced this sort of verisimilitude. Each way has advantages and drawbacks.

Right; I'm just asking for your particular opinion on it; "depends on the tone of the game/the specific situation" is a good answer. (In most any game I prefer to privilege playing to the situation over playing to the rules, but my experience running 4e is very limited; I just DMed the Shadowfell module and was trying to run strictly to the rules just to get the sense of them.)

I'd still be interested in hearing about how you approach making those kinds of decisions in 4e, but if you don't feel like going into that much detail it's fine.
Title: WotC's Legends & Lore Column opening
Post by: Thanlis on March 02, 2011, 12:12:47 PM
Quote from: Benoist;443294Actually, it makes a lot of sense to me, in the way a deity can soothe the spirit, restore vigor and a will to go on. But then, I do not have the problems with 4e hit points others seem to have, precisely for the reasons Thanlis stated. Honestly, when you read 4e closely, a lot of stuff actually makes sense, though it will often be interpreted in a different way than previous editions of the game, as exemplified by cure light wounds and healing potions v. surges. Doesn't mean you have to like healing surges, but stuff like confidence restoring hit points, a leader's aura or whatnot, does make sense to me in that way. Heck, there's a lot I do not like about 4e, but that's not one of them.

Warlords are the trickiest thing for me, for reasons amply described in other posts in this thread, but the confidence thing usually works pretty well.

btw, there's a great post (http://angrydm.com/2011/02/tearing-4e-a-new-one-short-rests-and-encounter-resources) from the Angry DM that touches on healing surges. His followup (http://angrydm.com/2011/02/tearing-4e-a-new-one-addendum/) is also useful, if only because it defines a key difference in positions:

"Nothing matters, because the DM can always fix it."

"Problems will always come up, and it's the DM's job to fix them."

The utterly justified reaction against the first has unfortunately led to the rejection of the second most typified by the Gaming Den crowd -- but that's a mistake. No game is perfect; rejecting imperfect games leads to rejecting gaming, and voluntarily giving up your ability to tune a game to your liking is just dumb. In practice, even in LFR, I have never seen anyone object to the occasional "you know, that attack isn't going to knock him unconscious no matter what."
Title: WotC's Legends & Lore Column opening
Post by: misterguignol on March 02, 2011, 01:46:39 PM
Quote from: Doom;443303R
In D&D, if a player says "this acid does 3-12 points of damage. I pour it over the kobold to knock him unconscious," he's basically greeted with a snort of laughter from the DM. Yes, there was metagaming due to the disconnect, but still it was expected that actions would have reasonable consequences.

In 4e, the rules are built-in to allow you to knock monsters unconscious by spewing acid on them, or casting fireball (sic), or whatever. It's a different point of view. Pawns can move 2 spaces on their first move cause them's the rules, is all.

Wait, I'm not sure I understand the problem here.  People do pass out due to massive pain and shock, just as they can be knocked unconscious from a fiery explosion.  How is that metagaming?  Have I missed your point somehow?
Title: WotC's Legends & Lore Column opening
Post by: thedungeondelver on March 02, 2011, 02:19:25 PM
You can knock someone out using subdual damage in AD&D, but it's specified that it's the flat of the sword, pommel of the dagger, etc.

I'm not exactly sure how you'd subdue with a jar of acid :D
Title: WotC's Legends & Lore Column opening
Post by: Thanlis on March 02, 2011, 02:20:28 PM
Quote from: misterguignol;443325Wait, I'm not sure I understand the problem here.  People do pass out due to massive pain and shock, just as they can be knocked unconscious from a fiery explosion.  How is that metagaming?  Have I missed your point somehow?

His point is that one drop of sulfuric acid on your skin will kill you instantly, I think.

Edit: seriously, I hadn't ever thought about it before, but if you throw a jar of acid at someone and hit them? They're not going to drop dead, because acid doesn't kill instantly. If you force a cup of it down their throat, that'd be different, but I don't think that's what we're talking about here. I think if I poured a jar of acid on someone, they'd be pretty incapacitated but not dead. Compare to, say, mustard gas. In WW I, it was only lethal in 1% of cases, assuming Wikipedia is to be trusted. It was a really nasty subdual agent, not a deadly weapon.
Title: WotC's Legends & Lore Column opening
Post by: Cole on March 02, 2011, 02:25:53 PM
Quote from: thedungeondelver;443333You can knock someone out using subdual damage in AD&D, but it's specified that it's the flat of the sword, pommel of the dagger, etc.

I'm not exactly sure how you'd subdue with a jar of acid :D

Maybe you open the jar and wave the skull-and-crossbones-marked vial of neon yellow, ominously fuming fluid just so close to them, and they faint from 3d12 subdual damage of the sheer terror of being melted by acid?

I'm being half flippant, but not 100% so.

Overall my take on it is that the HP rule is there as convenience that, in practice works in most situations if you don't think too hard about it and doesn't take much time to worry about it. In situations where it doesn't, you make a ruling. Not perfect by any means but there's no perfect game, 1e, 4e, anything.
Title: WotC's Legends & Lore Column opening
Post by: two_fishes on March 02, 2011, 02:38:01 PM
Quote from: Benoist;443309Right; I'm just asking for your particular opinion on it; "depends on the tone of the game/the specific situation" is a good answer. (In most any game I prefer to privilege playing to the situation over playing to the rules, but my experience running 4e is very limited; I just DMed the Shadowfell module and was trying to run strictly to the rules just to get the sense of them.)

I'd still be interested in hearing about how you approach making those kinds of decisions in 4e, but if you don't feel like going into that much detail it's fine.

Well, I rarely DM D&D (I think I've DM'ed 4e one, maybe twice), so my experience is more from the player side of things. Generally, my feeling is to stick with RAW and find a way to describe it that makes sense. With the issue of a 0hp character squirming on the ground, that's a question of colour, and the way I imagine the scene because it makes sense to me, and has no mechanical effect. But I can see how that bit of colour can lead to a mechanical effect--does Inspiring Word affect a character who is blinded and deafened? It's a good question, but if I were running it, I would have a hard time saying no, despite the way I imagine Inspiring Word to work. The character is already being hit with a couple of whammies, adding on another seems based on my personal interpretation of the scene seems arbitrary and harsh. As a player, who might imagine Inspiring Word a little differently, there is a legitimate concern of being cheated out of (according to RAW) a legitimate use of a power in favour of the DM's sensibilities. As a DM I would feel better about it if the issue of how Inspiring Word works had been discussed beforehand, but no prior discussion is going to cover every eventuality.

This is something that can happen a lot in 4e combat--I mean the demand to find a way to make the colour fit what is happening mechanically. Like, what does it mean when the Rogue does hits a Gelatinous Cube with Walking Wounded. Do you find some way to describe how the cube's movement is impeded, or do you rule that the cube is immune? Technically, someone who is engulfed in the cube is grabbed. If the cube is pushed, pulled, or slid from that space, it should let go of whoever it is holding. Can the Rogue accomplish this with a trick strike? To me, finding ways to describe this  is a part of the fun, not a detraction from it, but some people hate it.

And as long as players are trying to use powers in inventive ways, the DM is going to have to make situational rulings that extend the rules to cover an unusual situation. If a giant ally can hurl boulders in an attack, can he throw a PC into a second story window?
Title: WotC's Legends & Lore Column opening
Post by: Phillip on March 02, 2011, 03:06:10 PM
Quote from: ImperatorThat ended in bankruptcy.
Bankruptcy or near-bankruptcy 15 years later was not a consequence of SELLING MORE D&D THAN WOTC EVER HAS.

Neither was it a consequence of lack of sales later. It was a consequence of profligate spending.

Boards of directors are made up of human beings. Sometimes their own interests are not in line with fiduciary responsibility. (Sometimes responsibility to maximize profits for shareholders is not in line with the interests of employees or customers, either.)

Now, selfishness did seem (from what I saw) to deliver poor sales in the Buck Rogers fiasco (which had TSR making a product line because boss Lorraine Williams' family got license fees for it, not because game players were demanding it).

The same thing could happen if the 5e design team's vanity yields something that pleases segments of the RPG-theorizing, forum-posting subculture -- but not enough people in the real world.

However, both the D&D and the AD&D lines were selling very well at that time. The very lack of prestige of the former within TSR seemed to keep the quality up, as accomplished free-lances under solid editorial direction did more than meet quotas of pages.

It was later, in the 1990s, that the Dark Sun and Planescape lines debuted. From what I have read, these sold many, many copies of their products. Unfortunately, some of those may have cost more to produce than TSR was charging distributors. SELLING HUGE AMOUNTS OF PRODUCT at a loss simply produces a huge loss!

All that certainly did not help the company's financial situation, but the fundamental problem was that revenue was getting siphoned out of the company to yield perks and profits for individuals, while interest-accruing debt was piled on it.

The individuals responsible were making money for themselves hand over fist. It was just that the institution got saddled with liabilities.

That was what ended in bankruptcy -- or at least this is my understanding from what I have read on the subject.
Title: WotC's Legends & Lore Column opening
Post by: Doom on March 02, 2011, 03:49:20 PM
Quote from: thedungeondelver;443333You can knock someone out using subdual damage in AD&D, but it's specified that it's the flat of the sword, pommel of the dagger, etc.

I'm not exactly sure how you'd subdue with a jar of acid :D

Using the Thanlis HyperObtuse Method (TM), you'd clunk them in the head with the jar repeatedly, of course. ;)
Title: WotC's Legends & Lore Column opening
Post by: Bloody Stupid Johnson on March 02, 2011, 04:03:17 PM
Quote from: Thanlis;443262Yes, there is SO MUCH ROOM for people who like 4e to talk to the crowd that dislikes it. Here, let me share two quotes with you.

You can tell which one is from 1978 and which one is from 2008, because one is couched in third person and one is couched in second person, but that's the only fucking distinction. You are MAKING SHIT UP about 4th edition because you don't like it.

The 1978 example suggests luck and whatnot are factors, but it doesn't imply that some HP are purely 'luck HP' and others are purely 'damage HP'. Furthermore, the passage is itself less critical than the other rules that build off (and thereby give it a context) throughout the system - stuff like Bloodied or fighters getting regeneration at level 2 give a different picture of HP in total

Going forward from 1978 ...
Quote from: 3.5 PHB pg 145Hit points mean two things in the campaign world: the ability to take physical punishment and the ability to turn a serious blow into a less serious one. For some characters, hit points may represent divine favour or inner power.When a paladin survives a fireball, you will be hard pressed to convince bystanders that she does not have the favour of some higher power.
3.5 of course would represent damage that you can 'roll with' as HP which is directly multiplied by your level, and 'irresistible' damage generally as CON loss (wounding, stirges), which drops your HP by a proportion irrespective of level
Title: WotC's Legends & Lore Column opening
Post by: Phillip on March 02, 2011, 04:08:18 PM
Quote from: ImperatorWhen Philip mentioned the influx of new players buying the game I honestly wondered what the fuck he was talkin about. I still do.

It's pretty simple. At least outside of WotC-D&D-land, the normal processes of commerce did not suddenly cease operation decades ago. Outside of WotC-D&D-land, there was no magical embargo limiting potential customers to an ever-dwindling select initiated prior to a cut-off date.

New players come from Sunnyvale, California, and Saint Petersburg, Florida, from all over the United States, and from countries around the world. There are French, German, Italian, Japanese and Spanish editions.

Human nature does not change much over 30 years. Lovecraft's story "The Call of Cthulhu" was 55 years old when the game was published. Myths that inspired D&D go back thousands of years.

Over every one of those 30 years, people were coming into the game's "ages 12 and up" demographic. Over every one of those 30 years, people who had never heard of the game were being introduced to it. Over every one of those 30 years, people who played other RPGs inquired about something different to try, perhaps a "horror" themed game, and got recommended CoC. Over many of those years, players who already enjoyed others of Chaosium's RPGs decided to buy another of the firm's award-winning products using the same basic rules framework. Over  most of those years, whether it was in print or not, the Arkham Horror board game was recommended to board game enthusiasts, who might thereby come into contact with CoC enthusiasts.
Title: WotC's Legends & Lore Column opening
Post by: Windjammer on March 02, 2011, 04:25:33 PM
Quote from: Phillip;443365Over every one of those 30 years, whether it was in print or not, the Arkham Horror board game was recommended to board game enthusiasts, who might thereby come into contact with CoC enthusiasts.

Pure aside, but I wonder how much closer the upcoming Mansions of Madness is to the CoC experience compared to AH. For one thing, it introduces roleplaying as a legitimate avenue of task resolution.
Title: WotC's Legends & Lore Column opening
Post by: crkrueger on March 02, 2011, 04:34:37 PM
Hit Points are the one defense that 4vengers always fall back to.  Well, there is a difference between having X number of dissociated mechanics and having 10x number of dissociated mechanics.  The sheer amount of dissociation in 4e is much higher, mainly due to the powers.

As far as Hit Points go, HPs were always supposed to be an abstraction of stamina, fatigue, luck, etc, so having a Warlord inspire people to get HPs back or a Cleric heal people physically makes perfect sense.  That concept makes 4e HPs actually less dissociative then earlier versions of D&D, in theory.  However, they ruin it with the practice.  People have this finite well of hope, courage, health, stamina, etc in them and any type of "healing" draws from this limited well.

In other words, they did what they do in 4e in almost every respect, take a new design path that may arguably even make more sense than earlier versions, and then write the mechanics to yank the actual implementation out of the world setting, viewing it onlythrough the lens of Balance and metagame.

So, now that I actually said that the concept of 4e hit points makes even more associated sense then Gary's hit points, crawl out from behind that shield and tell me 4e doesn't have a much higher ratio of dissociated mechanics.

@Imperator, it's not a case of there being a debate to be had, it's the case of when there is a topic discussing 4e and immersion/dissociation, we can never even seem to get anyone on the 4e side to say "Yeah, 4e is way more dissociated, I don't give a shit, it works better, plays better and is more fun then any other version of D&D, so I'm gonna go play it while you guys discuss how you don't like it."

What we get is, there is no such thing as dissociated mechanics, all D&D is dissociated (conveniently ignoring ratio), you're insane if you need more immersion, you just don't like playing the new game, whatever.

Christ, go take a look at those threads where we really tried to have a serious discussion about GM vs. player narrative authority.   You could see the Nar guys planning every word and sentence trying to frame the debate in semantic traps to prove that we actually were playing differently then we thought.

You don't see any 3vengers stonewalling and dissembling in their defense of 3e/Pathfinder.  We all know what the weaknesses are of the system, for some it's a dealbreaker, for some it doesn't bother them.  No 4venger acknowledges any weakness of the system. Ever.

I don't give a shit really, about D&D, I stopped playing it a long time ago and use other systems.  A system would have to be really good to make me go back to a class/level game.  What I can't fucking stand is the bullshit fake arguments.  A lot of good discussion happens here otherwise.

BTW, Usenet wasn't full of debates about dissociation, back then it was called metagaming or non-immersive or ooc mechanics.  JA just gave it a more clearly defined term.
Title: WotC's Legends & Lore Column opening
Post by: Thanlis on March 02, 2011, 04:50:19 PM
Quote from: Doom;443354Using the Thanlis HyperObtuse Method (TM), you'd clunk them in the head with the jar repeatedly, of course. ;)

No, really. Pouring acid on someone in real life is much more likely to disable them than kill them instantly.
Title: WotC's Legends & Lore Column opening
Post by: Phillip on March 02, 2011, 05:09:16 PM
Quote from: Thanlis;443384No, really. Pouring acid on someone in real life is much more likely to disable them than kill them instantly.
So are most wounds, and more kinds of wounds meant slow but inexorable death before vaccines and antibiotics. (It may not have been until World War Two that weaponry was a bigger killer of troops than disease, but I'm not sure.) Hell, more kinds of battlefield wounds meant death in the 1970s, 1980s, and even 1990s than today.

In real life, death by violence may be more often a prolonged agony to the victim, and a prolonged inconvenience to others, than a quick, 'clean' kill. Certainly, the maimed and crippled figure more among real-life warriors than among D&D player-characters!
Title: WotC's Legends & Lore Column opening
Post by: misterguignol on March 02, 2011, 05:44:02 PM
Quote from: CRKrueger;443377Hit Points are the one defense that 4vengers always fall back to.  

We could talk about levels or armor class or experience points, if you prefer.

Dissociative mechanics are part of the game in every edition.  Sure, there might be more than you like in 4e, but that doesn't really change the fact that they've been there from the beginning.

Also, verisimilitude doesn't often make for a good game.
Title: WotC's Legends & Lore Column opening
Post by: Peregrin on March 02, 2011, 05:55:18 PM
So people who don't like it won't stop talking about it because people who disagree with them won't concede certain points dictated by certain people?

There's an xkcd for this sort of situation (http://xkcd.com/386/).

Really, though, that just sounds like an excuse to keep bitching about it.  A really bad excuse, in fact.
Title: WotC's Legends & Lore Column opening
Post by: Doom on March 02, 2011, 06:06:07 PM
Quote from: Thanlis;443384No, really. Pouring acid on someone in real life is much more likely to disable them than kill them instantly.

And this is exactly what the guy is talking about earlier in this very thread.

Rather than just acknowledge an obvious weakness or point of goofiness, argue semantics endlessly.

It's almost like a genetic response..."Omigawd! The game is challenged! Blow chaff! Blow chaff! Blooooowwww chaaaaaffff!".
Title: WotC's Legends & Lore Column opening
Post by: Spinachcat on March 02, 2011, 06:20:01 PM
Quote from: Doom;443303Really it's not the existence of a disconnect between the rules and reality that's the problem, it's the level of disconnect.

That's why AD&D fans are always screaming about how their characters should be horrifically scarred and take huge CHA losses after being slashed with swords and burned by magic.

Apparently "Cure Light Wounds" is also a dermatology spell.   Maybe clerics use it to clear up their kid's acne.

And you know how AD&D fans are about poison.  

The whole idea that poison either kills you or magically vanishes from your entire body with a single die roll is utterly disgusting to them.   What kind of fucking pussy gamer would play something like that!  Old Schoolers roleplay what their character do!  They don't just roll dice!  

D&D has ALWAYS been built upon massive "disconnects".   The only problem is that 4e presents different ones and reframes some old ones.  

And "change is bad" to those sworn to the Eternal Summer of 1980.
Title: WotC's Legends & Lore Column opening
Post by: Justin Alexander on March 02, 2011, 06:30:34 PM
Quote from: Bloody Stupid Johnson;443261Nup. Justin can correct your misuse of 'disassociated' himself, but 4E hit points are a huge jump further away from realism than previously.

Here's the thing:

"Dissociated" does not mean "abstracted". All mechanics are abstracted. (nd virtually all abstractions will create weird artifacts. That doesn't make them dissociated, either.)

"Dissociated" does not mean "unrealistic". You can have mechanics that model riding dragons through etheric nebulas and still have them be associated with the game world.

Hit points in 3E are abstracted, and that abstraction has some weird artifacts (http://thealexandrian.net/wordpress/1034/roleplaying-games/explaining-hit-points) that come with the deal. But they're associated mechanics: When you take hit point damage in 3E it is directly associated to a specific reality of the game world. And when you heal hit point damage in 3E that is directly associated to a specific reality of the game world.

The association works because all hit points represent physical damage which has been sustained by the character. (The cleverness is that 1 hp for Character X doesn't equal 1 hp for Character Y.) But that association has been broken in 4E: If hit point loss represents an actual, physical wound then the Second Wind action doesn't make any sense (among others).

With all that being said, the issue of hit point mechanics is a muddled one because there are lots of people who treated pre-4E hit point mechanics as if they were a dissociated mechanic (what I referred to as the "death by dodging fallacy" in Explaining Hit Points (http://thealexandrian.net/wordpress/1034/roleplaying-games/explaining-hit-points) before 4E came out). Between that and the opposite "axe to the face" fallacy, there's enough muddiness here that arguing the distinction as an example of dissociated mechanics is probably destined for more confusion that elucidation. Particularly since the people who were comfortable using a dissociated bastardization of the hit point system in classic D&D are precisely the people who aren't going to be bothered by dissociated mechanics in 4th Edition.

Quote from: Spinachcat;443416The whole idea that poison either kills you or magically vanishes from your entire body with a single die roll is utterly disgusting to them.

Save vs. Poison is a pretty good example an abstracted mechanic that is not dissociated.
Title: WotC's Legends & Lore Column opening
Post by: Doom on March 02, 2011, 06:41:31 PM
Quote from: Spinachcat;443416That's why AD&D fans are always screaming about how their characters should be horrifically scarred and take huge CHA losses after being slashed with swords and burned by magic.

Apparently "Cure Light Wounds" is also a dermatology spell.   Maybe clerics use it to clear up their kid's acne.


D&D has ALWAYS been built upon massive "disconnects".   The only problem is that 4e presents different ones and reframes some old ones.  


Unfortunately, all this applies to 4e, too. I.e., more chaff.

Again, it's not existence, it's the amount.

For poison, either you are poisoned, or you are not...it is quite possible to be bitten by a venomous snake and not be envenomed. So, AD&D at least has a model for this. 4e, of course, says you ARE poisoned, AND you ARE NOT poisoned, the status changing at the end of a turn (usually yours, sometimes someone elses, or sometimes the beginning, or sometimes the middle...which is rather more important a problem that we'll never get through all the chaff to discuss).

Now, I grant, that in 4e, you can fix the disjointed issues on a case by case by case by case by case process; I understand that some folks think that's a swell thing to do for a new game, and I understand that some folks just don't see the reason to buy into a new game that needs so much extra work to make sense, and I understand that some folks take offense at WoTC's offensive behavior towards the second type of folk.
Title: WotC's Legends & Lore Column opening
Post by: crkrueger on March 02, 2011, 06:54:22 PM
Quote from: Peregrin;443407So people who don't like it won't stop talking about it because people who disagree with them won't concede certain points dictated by certain people?

There's an xkcd for this sort of situation (http://xkcd.com/386/).

Really, though, that just sounds like an excuse to keep bitching about it.  A really bad excuse, in fact.

Or, what actually happens here, which is serious conversation begins on a topic that may or may not be about 4e specifically, criticism of 4e begins and the 4vengers come in and toss up the flaming-strawman-chaff-machine to block, mock, and prevent any discussion.  The fact that 4e flamers usually come in to the mix and may have started the whole thing doesn't help either.
Title: WotC's Legends & Lore Column opening
Post by: Cole on March 02, 2011, 07:00:37 PM
Quote from: Spinachcat;443416D&D has ALWAYS been built upon massive "disconnects".   The only problem is that 4e presents different ones and reframes some old ones.  

And "change is bad" to those sworn to the Eternal Summer of 1980.

True, there are disconnects in both. The difference I perceive between the disconnects of early D&D (I'm referring to the OD&D and Basic lines; full on, baroque AD&D 1e is a different story) is that in general the Basic D&D disconnects are artifacts of accepting the mechanics as quick-and-dirty rules of convenience to address the current situation and keep things moving, and the 4e disconnects are artifacts of accepting the intricate mechanics as the heart of gameplay with the in-world action as more secondary or decorative. Now I'm not saying that is the approach of any given 4e player, or even of the majority of 4e players - just of where I think the designers are coming from. If 4e's tactical game is fun enough for a given player, the disconnect is probably a good tradeoff. If not, not so good a tradeoff. Same thing for the disconnect vs. Basic's loose skeleton, though. Basically the disconnects come up in different ways and opinions are going to vary from player to player.

But man would I like it if you wouldn't keep harping on that "magic summer of 8th grade" psychology. I know some of the anti-4e voices go way over the top but the arguments that it's impossible to just not enjoy 4e's gameplay on the basis of that gameplay are really grating - especially given that there are plenty of people who enjoy many different games, just not 4e among them.
Title: WotC's Legends & Lore Column opening
Post by: Peregrin on March 02, 2011, 07:00:44 PM
Quote from: CRKrueger;443430Or, what actually happens here, which is serious conversation begins on a topic that may or may not be about 4e specifically, criticism of 4e begins and the 4vengers come in and toss up the flaming-strawman-chaff-machine to block, mock, and prevent any discussion.  The fact that 4e flamers usually come in to the mix and may have started the whole thing doesn't help either.

I'm not seeing any new or worthy points of criticism being brought up, though.  We're not even talking about Mearls anymore.  It seems like the criticism is more of a reaction to some sort of perceived "salt in the wound" than any sort of rationally guided discussion.

I thought everyone would've gotten tired of discussing dissociated mechanics after that fucking epicly long "Tyranny of Fun" thread that ended months ago.

Really, though, at this point I'm beginning to wonder if some people actively hate 4e more than they actually like any other game in existence.
Title: WotC's Legends & Lore Column opening
Post by: arminius on March 02, 2011, 07:07:59 PM
Really, this can all be solved, thus

(http://i56.tinypic.com/zvadyc.jpg)

Repeat as necessary.

Then your only problem is finding something to do with all your free time.
Title: WotC's Legends & Lore Column opening
Post by: One Horse Town on March 02, 2011, 07:16:55 PM
4vengers is also tired and wants to go to sleep...
Title: WotC's Legends & Lore Column opening
Post by: Cole on March 02, 2011, 07:19:56 PM
Quote from: Peregrin;443433Really, though, at this point I'm beginning to wonder if some people actively hate 4e more than they actually like any other game in existence.

Sounds ridiculous, but then, this is the internet.

I think by this point the anti-4e venom around here is fueled less by 4e and more by the "you're not a 4e fan so you're not actually ever gaming" and "you only dislike 4e out of spite." (Though I'm sure these positions are born of the fact that the early anti-4e venom was enough that no mere game actually played by humans could in and of itself generate such venom.)

The thing about Mearls' essay is that, well-intentioned as it may be, for those already riled up enough, it's not helping anything because it fails to recognize the fairly mundane truth that even a given two reasonable people could be playing what could reasonably called D&D, but still be playing it differently enough that either one might really not enjoy the other's take on D&D. And the rules might be part of the difference between the two play methods, and 4e was a pretty large departure in many ways. My guess is that the essay is mostly talking about the 4e vs. 3e/Pathfinder camps and, while brand and community and creator loyalties do play into the rift between the two, differences in gameplay are not therefore imaginary, either.
Title: WotC's Legends & Lore Column opening
Post by: Phillip on March 02, 2011, 08:12:53 PM
Quote from: SpinachcatThe only problem is that 4e presents different ones and reframes some old ones.

And "change is bad" to those sworn to the Eternal Summer of 1980.

No, "change is bad" to those who value what Ryan Dancey called "network externalities".

The biggest problem is not for people like me, who have 4.0 and 3.5 and (somewhere, still) 3.0 and 2.0 books, and even without looking up stuff know the basics of what's what over there and what it corresponds to over here, and all about 3etards and 4rons and fatbeards.

The biggest problem is for the person new to the hobby who just wants to buy a game and stuff that works with that game, and find other people to play it and talk about it.

ADDING OPTIONS to plug into the basic game keeps that common referent intact. It also appeals to a wider spectrum of people.

WIPING OUT OPTIONS by continually changing the referent so that it is no longer common -- but is, in fact, divisive -- has just the opposite effect.

An overwhelmingly prominent brand may remain very prominent relative to others even as it is in decline, just as a ship may take on water for some time before it sinks.

That does NOT mean that the brand is at peak performance!

Other FRP brands are unifying, rather than dividing. Want to play Game X? Get a Game X handbook, and a Game X scenario, advertise for Game X players, and there you go!

Now, I think WotC could get back to that. It would depend on deciding, "Enough is enough! From now on, what you see here is D&D. From now on, we're going to build on this base. If we want to make a new game, then we'll go the whole nine yards. We'll make one that becomes a popular brand on its own -- and stays our brand! -- instead of further diluting the D&D brand."
Title: WotC's Legends & Lore Column opening
Post by: Exploderwizard on March 02, 2011, 08:35:04 PM
Quote from: Spinachcat;443416D&D has ALWAYS been built upon massive "disconnects".   The only problem is that 4e presents different ones and reframes some old ones.  

And "change is bad" to those sworn to the Eternal Summer of 1980.

Change in and of itself isn't bad. Only reasons for change can be so. For any given change in approach to something ask "why?" If you get an answer that satisfies you then the change was good, if not, it was bad.

D&D has always been its own thing. To me it has never made rational sense. Being a fantasy game this is acceptable. As long as the game provides an enjoyable play experience I am happy.

Minor changes such as saving throw catagories, specific bonused/penalties and other trivial mechanical tweaks don't mean that much.

Mode of play is what is really important no matter if my fighter has 30 hp at   1st level or 10. Operational play with meaningful player input counting a fuckton more than anything on a character sheet is all that really matters.

If my character can be run by an AI with an optimal skill/power/gadget selector just as, or more effectively than a person playing then I begin to lose interest FAST. WOTC editions of D&D place the character several rungs higher than the player. This promotes tactical interaction with the mechanics over operational interaction with situations. If I want to just push the right button on a joystick to move forward in the game I don't need pen,paper, and other people for that, my computer is always ready.

While I do enjoy some changes, those that remove player significance under the guise of providing player agency are not among them.
Title: WotC's Legends & Lore Column opening
Post by: Thanlis on March 02, 2011, 09:06:56 PM
Quote from: Justin Alexander;443425But that association has been broken in 4E: If hit point loss represents an actual, physical wound then the Second Wind action doesn't make any sense (among others).

Well, sure. Because nobody in fiction or real life has ever paused for a minute to grit their teeth and force themselves through the pain. That's a completely uncommon trope. (http://tvtropes.org/pmwiki/pmwiki.php/Main/HeroicSecondWind) In fact, I'm pretty sure the WotC designers made up the term "Second Wind."
Title: WotC's Legends & Lore Column opening
Post by: Spinachcat on March 02, 2011, 09:08:21 PM
Quote from: Justin Alexander;443425Save vs. Poison is a pretty good example an abstracted mechanic that is not dissociated.

I want whatever you are smoking.

You are definitely hoarding the good shit.

Quote from: Cole;443432But man would I like it if you wouldn't keep harping on that "magic summer of 8th grade" psychology.

Sorry Cole.  

I actually play Classic D&D.   Play, not played.  I have a firm grasp of the strengths and weaknesses of early editions.   I know why many gamers won't touch 0e/1e/2e and it isn't because they are too weak to play Manly Man Old School like the Big Dawgs of RPGsite.

What I constantly see on these threads is a rosy nostalgia view of Classic D&D gameplay.  The "disassociated mechanics" nonsense and the "Tyranny of Fun" idiocy scream loud and clear that the real issue with 4e haters is they actually hate the game - because it is different than their Magic Summer edition.

Seriously, where's the hate for how RQ has changed from Chaosium, AH and Mongoose?  Or T&T 5e to 7e?  Or Chaosim CoC to Gumshoe?  There is dislike, but I don't see the psycho hate.  

Psycho hate tells us there is an underlying issue that has nothing to do with game being discussed.  It's about "change" is an assault on their identity.

Quote from: Phillip;443447The biggest problem is for the person new to the hobby who just wants to buy a game and stuff that works with that game, and find other people to play it and talk about it.

Thus they can buy 4e, play Encounters every week at their game store, attend monthly D&D game days in most cities and attend any RPG convention in the country and find dozens, if not hundreds of events for the weekend.

And they can also join RPGA and be part of a global network of fans who have many forums, meetings, discussion groups and if they want, they can even create adventures that will be played around the world.

No other RPG offers that in 2011.    Only the current edition of D&D offers this MASSIVE community to new players.

Will Paizo or White Wolf offer this in the future?  Perhaps, but probably not.
Title: WotC's Legends & Lore Column opening
Post by: Thanlis on March 02, 2011, 09:09:30 PM
Quote from: Cole;443437I think by this point the anti-4e venom around here is fueled less by 4e and more by the "you're not a 4e fan so you're not actually ever gaming" and "you only dislike 4e out of spite." (Though I'm sure these positions are born of the fact that the early anti-4e venom was enough that no mere game actually played by humans could in and of itself generate such venom.)

Well, plus from time to time you get new people coming in on whatever side of the argument. This thread probably wouldn't have gotten heated if we didn't have Philip showing up all bright-eyed and bushy-tailed. Then people like me and Doom are perfectly willing to continue the fight, which doesn't help at all.
Title: WotC's Legends & Lore Column opening
Post by: Cole on March 02, 2011, 10:03:32 PM
Quote from: Spinachcat;443462I actually play Classic D&D.   Play, not played.  I have a firm grasp of the strengths and weaknesses of early editions.   I know why many gamers won't touch 0e/1e/2e and it isn't because they are too weak to play Manly Man Old School like the Big Dawgs of RPGsite.

Fair enough, I mean, the "afraid to play a real man's game" argument is laughable. (I know I myself am guilty of the "balance at any cost is harshing my mellow" tirade, but I am going to try to hold on to a tatter of self-awareness by saying it's about what I think is more fun, not more noble.)

Quote from: Spinachcat;443462What I constantly see on these threads is a rosy nostalgia view of Classic D&D gameplay.  The "disassociated mechanics" nonsense and the "Tyranny of Fun" idiocy scream loud and clear that the real issue with 4e haters is they actually hate the game - because it is different than their Magic Summer edition.

I'm not saying a lot of people don't hate the game. But even hating a game isn't the same as hating a game because it dares to differ from the memory of what you played in your parent's basement. It's possible to hate a game because you think it's less fun to play than another game.

Quote from: Spinachcat;443462Seriously, where's the hate for how RQ has changed from Chaosium, AH and Mongoose?  Or T&T 5e to 7e?  Or Chaosim CoC to Gumshoe?  There is dislike, but I don't see the psycho hate.  

In my opinion it's because D&D, in the loose, 'D&D, all of it" sense that Mearls talks about in the original essay, is widely tied to most people's perception of the health and fate of the RPG hobby, both personally and as it pertains to them - I mean, exaggerate it to its most polarized extent, if you really like playing edition X and playing edition Y is much less fun, if every last other player else is playing edition Y, the future of gaming is less fun for you.

Also if you think that edition X is more likely to be appealing to new players coming into the RPG hobby, and edition Y is likely to make them feel they're better off finding another use for their time, that's an issue too. Few people think the player base lives or dies on CoC. Many people think it lives or dies on D&D. The "X" and "Y's" - I think the "for me" and "overall" health of the hobby issues apply pretty well to the fewer but vocal pro-4e psychos.

Maybe even when the hate comes from the game itself, the psycho warfare comes from the identity politics. I won't rule that out. But I think it's wrong to dismiss the actual character of play as not the main original thing. But I like to think my opinions of 4e don't constitute "psycho hate."
Title: WotC's Legends & Lore Column opening
Post by: Phillip on March 02, 2011, 11:10:02 PM
Quote from: SpinachcatThus they can buy 4e...

Yes. 4e, which is a totally different game from 3.5e, which is a totally different game from the Dungeons & Dragons game that made the name.

Par for the course, WotC's next revolutionary game will be known by the mellifluous sobriquet of 5e (probably full of adVenture5).

Or they can buy Pathfinder, or Castles & Crusades, or Labyrinth Lord, and find that "E" hardly matters. (Of course, in the case of Pathfinder there is only the one "E" unless we count the prototype versions.)

They can buy Dragon Warriors. They can buy Palladium (including 1st ed. on PDF, I think). They can even buy Runequest or Tunnels & Trolls, and probably face rather less confusion (and acrimony!) over what the denotation 'really' means.

Quote from: SpinachcatAnd they can also join RPGA and be part of a global network of fans who have many forums, meetings, discussion groups and if they want, they can even create adventures that will be played around the world.

The RPGA has been doing a splendid job, from what I have seen! Why let it go to waste? Why let yet another "E" become someone else's name brand, someone else's milk cow for years to come, while you pay for the R&D for yet another rival?
Title: WotC's Legends & Lore Column opening
Post by: thedungeondelver on March 02, 2011, 11:23:39 PM
Not that anyone cares this late in the game in the midst of all this intellectual dialectical conversation, but my take on the Mearls' article is:

Mearls says Wizards of the Coast) have a big tent and darn it all why can't everyone just come underneath and play and have a good time?

He's ignoring the fact that WotC have put that tent up in the courtyard of a castle with unassailable walls and a locked gate, through which only fans of 4e may pass (currently; they'll probably all be thrown out in 18 months or so and only fans of the next iteration may stay or come in).  People in internet forums who shout "shut up and play the D&D you like" actually have some cachet when they say so...because those folks don't hold the keys to that locked gate.

When the public face of WotC shouts "shut up and play the D&D you like" it's at the very best naively hollow and at the worst cynical and assholish because you're not giving folks an avenue to play the D&D they like.  Or - no!  Wait!  Yes they are!  You can get used previous edition D&D books!  You can get games that are almost like D&D!  Right?  Is that it?  The statement being made is "Well...you can go off and play clone games, or buy old books, but we're not supporting you but darn it everyone can play the D&D they like!" then the cognitive dissonance in that piece becomes thick enough to walk on.

At that point, we can do a reduction for about 10 minutes on a high boil and we're left with the essence of what he's saying which is : "Go away."

Well, the 4vengers sneer, what do you WANT, FATBEARD?

I want: WotC to quit pretending old D&D didn't exist, or that it was bad and fucked up and wrong and only the committee that designed 4e got it right, and to quit doing something so obviously stupid that even I can figure out that it's wrong, and that's keeping PDFs under lock and key.  I don't demand that 5e feature backwards compatibility with AD&D.  A slipcase "classic edition" limited re-release of AD&D books would be nice but isn't necessary.  I sure as hell don't want new adventures.  Got plenty, thanks.  Just put the PDFs back up and quit pretending that, without that, "It's all D&D, baby".  Because until you give people back a reliable, legal avenue to play actual real D&D other than what is out now, it isn't "all D&D".  It's "the game we want you to play, and nothing else."

That's it.  That's all.  The servers the PDFs were hosted on weren't WotCs, the transactions weren't managed by WotC's servers, it cost WotC nothing to maintain.  Conversely, it was income, period.  Pure and simple.  The argument that "oh how can you expect them to sell a competing product" is bullshit.  Either [CURRENT EDITION] is strong enough to stand on its own, or it isn't.  If it isn't, it's crap and should be done away with.  If it is, and people recognize that, they won't be "confused" by "other versions".  I well remember when Bastion Press started the whole scanning business how excited people were - people who had no interest in playing AD&D (that's what they started with, btw).  Why?  Because with the exception of a few psychos with a frothing Hatred of All Things Gygax(TM), lots of folks were eager to get copies of old modules to convert, or a Dungeon Masters Guide to have handy for gem generation, poison generation and, yes, "wandering prostitutes".  And - get this! - they used it alongside their 3rd edition books and nobody died and everyone was beautiful.

Apparently the world where WotC lives now is a place where up is down and black is white and I don't even know what could be going through their heads but at this juncture, again, saying "It's all D&D" is about as hollow as a chocolate easter bunny without something to back that up.
Title: WotC's Legends & Lore Column opening
Post by: Justin Alexander on March 03, 2011, 12:03:29 AM
Quote from: Cole;443437The thing about Mearls' essay is that, well-intentioned as it may be, for those already riled up enough, it's not helping anything because it fails to recognize the fairly mundane truth that even a given two reasonable people could be playing what could reasonably called D&D, but still be playing it differently enough that either one might really not enjoy the other's take on D&D. And the rules might be part of the difference between the two play methods, and 4e was a pretty large departure in many ways.

The problem with Mearls' essay is the same problem that the original ENWorld thread which apparently influenced it had. There are two sides to this debate:

(1) D&D4 plays like classic D&D.
(2) D&D4 doesn't play like classic D&D.

Saying, "I think we can all agree that D&D4 plays like classic D&D. Now we can all get along!" is unproductive.

It's just as unproductive as saying, "I think we can all agree that D&D4 doesn't play like classic D&D. Now we can all get along!"

But more than just being unproductive, when you're acting as a spokesperson for WotC you come across as being actively dismissive of the concerns of the fans you're supposedly reaching out to.
Title: WotC's Legends & Lore Column opening
Post by: Justin Alexander on March 03, 2011, 12:11:26 AM
Quote from: Thanlis;443461Well, sure. Because nobody in fiction or real life has ever paused for a minute to grit their teeth and force themselves through the pain. That's a completely uncommon trope. (http://tvtropes.org/pmwiki/pmwiki.php/Main/HeroicSecondWind) In fact, I'm pretty sure the WotC designers made up the term "Second Wind."

But you're not gritting you teeth and forcing your way through the pain. You're fully healing the wound. There is no wound left. It's gone. How did gritting your teeth make the hole in your side close up? And why does your ability to grit your teeth and force your way through the pain disappear if your friend casts a magical healing spell on you?

Quote from: Spinachcat;443462
QuoteSave vs. Poison is a pretty good example an abstracted mechanic that is not dissociated.

I want whatever you are smoking.

You are definitely hoarding the good shit.

Poisonous serpent bites you. Make a check to see if the poison affects you.

The association is pretty fucking blatant. You may not be happy with the abstraction of the mechanic, but that's not the same thing.

Like I mentioned before, I honestly just don't understand how people literally cannot understand a concept this simple.
Title: WotC's Legends & Lore Column opening
Post by: Thanlis on March 03, 2011, 01:06:38 AM
I think it'd be completely sensible for WotC to start selling the PDFs. Diluting the market isn't a bullshit argument -- it is something you want to avoid. But I suspect a nostalgia vault could be positioned effectively.
Title: WotC's Legends & Lore Column opening
Post by: Peregrin on March 03, 2011, 01:22:17 AM
Quote from: Thanlis;443494I think it'd be completely sensible for WotC to start selling the PDFs. Diluting the market isn't a bullshit argument -- it is something you want to avoid. But I suspect a nostalgia vault could be positioned effectively.

That course of action would at least add credence to their rhetoric, considering how the RPGA is opening up to all editions, and supposedly their online maptools support them.

At this point it doesn't matter whether they dilute the "D&D market" or not -- the clones have already made sure that's happened.  People are playing whatever edition they want right now.  Granted Wizards might want to brand the older editions as "Legacy D&D" so that newbs can more easily tell the difference between online products, but aside from that *shrug*.
Title: WotC's Legends & Lore Column opening
Post by: Phillip on March 03, 2011, 02:46:03 AM
Quote from: SpinachcatSeriously, where's the hate for how RQ has changed from Chaosium, AH and Mongoose?
The third (AH) edition was still Chaosium personnel writing the rules and the Gloranthan material, and I think much of the Fantasy Earth material as well. AH called the shots, though, on what got published and when and how. The AH mishandling of the line was lamented, and such crap as Eldarad and Daughters of Darkness got called what it was.

Early problems included shoddy production, uninspired illustration, too little Glorantha except in parceled-out reprints, Gloranthan Griffin Mountain changed to non-Gloranthan Griffin Island (which I think lessened it a bit, but still left a great campaign package), and shaman and sorcerer rules that some people considered out of whack.

What made that era "the dark ages" in some people's minds was not changes to the rules set. The rules set was pretty spiffy. It was the apparent determination of AH to downplay what had made RQ distinctive and turn it into yet another dreary "generic fantasy" offering (of which AH alone already had two others). The likes of Monster Coliseum, Vikings, and Land of Ninja were workmanlike but not exciting.

A "sort of GURPS Fantasy kind of thing" was simply not what most RQ fans wanted. In fact, people who wanted that were mostly busy buying GURPS Fantasy.

After a lot of regurgitation, a fair bit of new material appeared in the Genertela, Gods of Glorantha, and Elder Secrets boxes. The presentation, though, lacked pep, both in writing and graphically, relative to the classic Chaosium releases.

By the time Ken Rolston took over the line, producing beautiful new Pavis/ Prax books (mainly "updated" from old Chaosium boxed sets) and the long awaited Dorastor campaign, it was too late except to go out in style, leaving us wanting more.

Some people (such as myself) prefer the 1st/2nd ed. rules, but it's not a big deal because Chaosium merely revised and added to the system, rather than trashing it and substituting some whole new thing. Even with my preference, 3rd ed. is a fine source of additional and variant rules.

So is Chaosium's startlingly punctuated Elric!, which bore not only a different name from Stormbringer but also a foreword advising that they were different but complimentary games -- which was exactly right.

Those two games were to my eye much closer, than 4e D&D is even to 3e D&D. Stormbringer itself had mostly the same old 1st ed. text and illustrations in 4th, plus more scenarios and more illustrations (including color plates) in a new layout. I think the binding was better (my 1st ed. having fallen apart), and the Michael Whelan cover was awesome.

After the split, AH had a truly "same in name only" Runequest product (Runequest Slayers, IIRC) ready to go to press -- when Hasbro bought the whole financially foundering enterprise from Monarch and made AH itself nothing but a name (and a lot of classic games locked in the vault).

I haven't seen the latest Mongoose Runequest. I thought the first MRQ had too many changes just for the sake of change, including some that seemed both silly and awkward for play.

Greg Stafford (or maybe Issaries, Inc.) owns his world of Glorantha, and the Runequest trademark, but I think Chaosium retains the copyright on the old Runequest rules text. So, MRQ may have involved "only restatement of non-copyright algorithms" issues like D&D 'retro-clones', only without assistance of Open Game Content.

However, the basics were still close enough to be recognizable and the renewed focus on Glorantha (this time the Second Age rather than the Third) was enough for me to give it a look. It looked too expensive for what it offered to me.

My impression is that MRQ2 has met a better reception.

I'm pretty sure I would enjoy playing MRQ, and not have anywhere near so hard a learning curve as with WotC D&D (and again with a different WotC D&D). A lot of the material I have seen would be easy to use with old 1st/2nd/3rd ed. RQ.

QuoteOr T&T 5e to 7e?
For one thing, both are still by the designer of "1e" back in 1975, Ken St Andre.

(Fiery Dragon also included its own "T&T" game in the 30th Anniversary tin, but I don't know of anyone who gave it much of a glance before chucking it.)

For another, the fifth edition -- in a "5.5" version with 32 additional pages, book alone or boxed set -- is STILL AVAILABLE (http://www.flyingbuffalo.com/tandt.htm) from original publisher Rick Loomis of Flying Buffalo. I'm not sure, but 5th (first published in 1979, same year as the 1st ed. AD&D DMG) may well still be the most popular edition.

The game had already gone through a few changes by 5th: for instance, how many dice and adds various weapons get, how armor works and for how many points, how missile fire is resolved, how many dice and adds a Monster Rating yields, whether one gets Adventure Points for treasure, how Rogues work, what advantage there is in being a Warrior. To some of these questions, there might be at least 3 different answers in different editions.

The text in 5th makes mention of at least some of those changes. If 7.x does the same, then that might help in dealing with material written with 5th in mind.

Perhaps the thorniest problem in a switch to 7th is the change -- very roughly a reversal -- in the relationship between levels and ability scores. I think the numbers are quite different again in 7.5.

The new Wizardry ability powering magic in place of Strength is an old, old house rule that is widely familiar and almost as widely popular. Taking a character from a game that doesn't use it to one that does, or vice versa, one could move points whichever way makes sense.

Reference to "Kremm Resistance" at first left me about as boggled as 4e-speak. Opinion on the rule itself is divided, but it seems a trivial effort to use it or not to use it.

Talents are another popular old house rule, more "quick and dirty" than the skills system in T&T spin-off Mercenaries, Spies & Private Eyes.

I think that the changes are on balance pretty minor even theoretically. As a practical matter, they don't seem to get in the way of T&T players having as much of a lingua franca even as players of TSR D&D.

QuoteOr Chaosim CoC to Gumshoe?
That's not even a change at all! They are different games with different names from different publishers. Chaosium is still publishing its Call of Cthulhu line, and Pelgrane Press is publishing the Gumshoe line that includes Trail of Cthulhu.

QuoteThere is dislike, but I don't see the psycho hate.
Well, none of these was a case of people who disliked Creative Work X pretty much from top to bottom putting it out of print and slapping its name on something more to their own taste.

Some fans are very fulsome with their expressions of contempt for all previous D&D. Some other fans will go through amazing contortions not to recognize the extent of disagreement between the old ethos and the new.

The designers, however, knew very well what they were doing. That's why it's not the mess (glorious though it may be) that 3e is.
Title: WotC's Legends & Lore Column opening
Post by: Imperator on March 03, 2011, 02:49:13 AM
Quote from: Benoist;443294Actually, it makes a lot of sense to me, in the way a deity can soothe the spirit, restore vigor and a will to go on. But then, I do not have the problems with 4e hit points others seem to have, precisely for the reasons Thanlis stated. Honestly, when you read 4e closely, a lot of stuff actually makes sense, though it will often be interpreted in a different way than previous editions of the game, as exemplified by cure light wounds and healing potions v. surges. Doesn't mean you have to like healing surges, but stuff like confidence restoring hit points, a leader's aura or whatnot, does make sense to me in that way. Heck, there's a lot I do not like about 4e, but that's not one of them.
Word.

I am not a 4e fanboy: I have run and played the game, and we enjoyed it just fine. We didn't play a long campaign because we're already running one with CoC, but it's a game I will probably play again.

Said this, my most favourite D&D version is RC, so it's not like I hate anything (that's why the word "haterade" coined by thedungeondelver sounded so funny). Actually, I have played and enjoyed every version of D&D (though I haven't run yet 3e).
Title: WotC's Legends & Lore Column opening
Post by: Imperator on March 03, 2011, 03:25:58 AM
Quote from: Phillip;443348Bankruptcy or near-bankruptcy 15 years later was not a consequence of SELLING MORE D&D THAN WOTC EVER HAS.

Neither was it a consequence of lack of sales later. It was a consequence of profligate spending.
This post of you definitely makes a lot of sense.

Quote from: Phillip;443365Over every one of those 30 years, people were coming into the game's "ages 12 and up" demographic. Over every one of those 30 years, people who had never heard of the game were being introduced to it. Over every one of those 30 years, people who played other RPGs inquired about something different to try, perhaps a "horror" themed game, and got recommended CoC. Over many of those years, players who already enjoyed others of Chaosium's RPGs decided to buy another of the firm's award-winning products using the same basic rules framework. Over  most of those years, whether it was in print or not, the Arkham Horror board game was recommended to board game enthusiasts, who might thereby come into contact with CoC enthusiasts.
And again, I can agree with your post.

Quote from: CRKrueger;443377Hit Points are the one defense that 4vengers always fall back to.  Well, there is a difference between having X number of dissociated mechanics and having 10x number of dissociated mechanics.  The sheer amount of dissociation in 4e is much higher, mainly due to the powers.
Well, that may be true and I think we can agree on that, but we can also agree on that quality falling more and more on the land of personal taste ("I don't like that many dissociated mechanics", "cool").

Quote@Imperator, it's not a case of there being a debate to be had, it's the case of when there is a topic discussing 4e and immersion/dissociation, we can never even seem to get anyone on the 4e side to say "Yeah, 4e is way more dissociated, I don't give a shit, it works better, plays better and is more fun then any other version of D&D, so I'm gonna go play it while you guys discuss how you don't like it."
Well, I feel there are a lot of people here who definitely can do that.

QuoteYou don't see any 3vengers stonewalling and dissembling in their defense of 3e/Pathfinder.  We all know what the weaknesses are of the system, for some it's a dealbreaker, for some it doesn't bother them.  No 4venger acknowledges any weakness of the system. Ever.
Definitely, 3e has had a much more positive reception than 4e, that is for sure. I don't know of any player around Spain who doesn't consider 3e a great improvement in many fronts.

Quote from: Peregrin;443407So people who don't like it won't stop talking about it because people who disagree with them won't concede certain points dictated by certain people?

There's an xkcd for this sort of situation (http://xkcd.com/386/).

Really, though, that just sounds like an excuse to keep bitching about it.  A really bad excuse, in fact.
Yup.

Quote from: Spinachcat;443462Psycho hate tells us there is an underlying issue that has nothing to do with game being discussed.  It's about "change" is an assault on their identity.
Maybe thinking of yourself as a D&D player is a greatpart of your identity? Dunno for sure, but definitely most gamers I've known are really attached to their favourite game, in a way I've seldom seen elsewhere.

QuoteThus they can buy 4e, play Encounters every week at their game store, attend monthly D&D game days in most cities and attend any RPG convention in the country and find dozens, if not hundreds of events for the weekend.

And they can also join RPGA and be part of a global network of fans who have many forums, meetings, discussion groups and if they want, they can even create adventures that will be played around the world.

No other RPG offers that in 2011.    Only the current edition of D&D offers this MASSIVE community to new players.

Will Paizo or White Wolf offer this in the future?  Perhaps, but probably not.
This is of massive importance, IMO.

Quote from: Cole;443471In my opinion it's because D&D, in the loose, 'D&D, all of it" sense that Mearls talks about in the original essay, is widely tied to most people's perception of the health and fate of the RPG hobby, both personally and as it pertains to them - I mean, exaggerate it to its most polarized extent, if you really like playing edition X and playing edition Y is much less fun, if every last other player else is playing edition Y, the future of gaming is less fun for you.
I agree, and I also think that perception is distorted and wrong.

These days, the player base lives or dies on the actions of players, not in the good or bad health of any game brand. If the player base is to grow, it will be due to what we do to make it grow. I'm not waiting for WotC's or anyoher frm's marketing to bring new players. I will bring them myself.

That is why I think that even if the D&D brand disappeared from the market, the rsults on the hobby wouldn't be tied to it.

Quote from: thedungeondelver;443488I want: WotC to quit pretending old D&D didn't exist, or that it was bad and fucked up and wrong and only the committee that designed 4e got it right, and to quit doing something so obviously stupid that even I can figure out that it's wrong, and that's keeping PDFs under lock and key.  I don't demand that 5e feature backwards compatibility with AD&D.  A slipcase "classic edition" limited re-release of AD&D books would be nice but isn't necessary.  I sure as hell don't want new adventures.  Got plenty, thanks.  Just put the PDFs back up and quit pretending that, without that, "It's all D&D, baby".  Because until you give people back a reliable, legal avenue to play actual real D&D other than what is out now, it isn't "all D&D".  It's "the game we want you to play, and nothing else."
Makes sense to me.

Quote from: Phillip;443501The third (AH) edition was still Chaosium personnel writing the rules and the Gloranthan material, and I think much of the Fantasy Earth material as well. AH called the shots, though, on what got published and when and how. The AH mishandling of the line was lamented, and such crap as Eldarad and Daughters of Darkness got called what it was.

Early problems included shoddy production, uninspired illustration, too little Glorantha except in parceled-out reprints, Gloranthan Griffin Mountain changed to non-Gloranthan Griffin Island (which I think lessened it a bit, but still left a great campaign package), and shaman and sorcerer rules that some people considered out of whack.

What made that era "the dark ages" in some people's minds was not changes to the rules set. The rules set was pretty spiffy. It was the apparent determination of AH to downplay what had made RQ distinctive and turn it into yet another dreary "generic fantasy" offering (of which AH alone already had two others). The likes of Monster Coliseum, Vikings, and Land of Ninja were workmanlike but not exciting.

A "sort of GURPS Fantasy kind of thing" was simply not what most RQ fans wanted. In fact, people who wanted that were mostly busy buying GURPS Fantasy.

After a lot of regurgitation, a fair bit of new material appeared in the Genertela, Gods of Glorantha, and Elder Secrets boxes. The presentation, though, lacked pep, both in writing and graphically, relative to the classic Chaosium releases.

By the time Ken Rolston took over the line, producing beautiful new Pavis/ Prax books (mainly "updated" from old Chaosium boxed sets) and the long awaited Dorastor campaign, it was too late except to go out in style, leaving us wanting more.

Some people (such as myself) prefer the 1st/2nd ed. rules, but it's not a big deal because Chaosium merely revised and added to the system, rather than trashing it and substituting some whole new thing. Even with my preference, 3rd ed. is a fine source of additional and variant rules.

So is Chaosium's startlingly punctuated Elric!, which bore not only a different name from Stormbringer but also a foreword advising that they were different but complimentary games -- which was exactly right.

Those two games were to my eye much closer, than 4e D&D is even to 3e D&D. Stormbringer itself had mostly the same old 1st ed. text and illustrations in 4th, plus more scenarios and more illustrations (including color plates) in a new layout. I think the binding was better (my 1st ed. having fallen apart), and the Michael Whelan cover was awesome.

After the split, AH had a truly "same in name only" Runequest product (Runequest Slayers, IIRC) ready to go to press -- when Hasbro bought the whole financially foundering enterprise from Monarch and made AH itself nothing but a name (and a lot of classic games locked in the vault).

I haven't seen the latest Mongoose Runequest. I thought the first MRQ had too many changes just for the sake of change, including some that seemed both silly and awkward for play.

Greg Stafford (or maybe Issaries, Inc.) owns his world of Glorantha, and the Runequest trademark, but I think Chaosium retains the copyright on the old Runequest rules text. So, MRQ may have involved "only restatement of non-copyright algorithms" issues like D&D 'retro-clones', only without assistance of Open Game Content.

However, the basics were still close enough to be recognizable and the renewed focus on Glorantha (this time the Second Age rather than the Third) was enough for me to give it a look. It looked too expensive for what it offered to me.

My impression is that MRQ2 has met a better reception.

I'm pretty sure I would enjoy playing MRQ, and not have anywhere near so hard a learning curve as with WotC D&D (and again with a different WotC D&D). A lot of the material I have seen would be easy to use with old 1st/2nd/3rd ed. RQ.


For one thing, both are still by the designer of "1e" back in 1975, Ken St Andre.

For another, the fifth edition -- in a "5.5" version with 32 additional pages, book alone or boxed set -- is STILL AVAILABLE (http://www.flyingbuffalo.com/tandt.htm) from original publisher Rick Loomis of Flying Buffalo. I'm not sure, but 5th (first published in 1979, same year as the 1st ed. AD&D DMG) may well still be the most popular edition.

The game had already gone through a few changes by 5th: for instance, how many dice and adds various weapons get, how armor works and for how many points, how missile fire is resolved, how many dice and adds a Monster Rating yields, whether one gets Adventure Points for treasure, how Rogues work, what advantage there is in being a Warrior. To some of these questions, there might be at least 3 different answers in different editions.

The text in 5th makes mention of at least some of those changes. If 7.x does the same, then that might help in dealing with material written with 5th in mind.

Perhaps the thorniest problem in a switch to 7th is the change -- very roughly a reversal -- in the relationship between levels and ability scores. I think the numbers are quite different again in 7.5.

The new Wizardry ability powering magic in place of Strength is an old, old house rule that is widely familiar and almost as widely popular. Taking a character from a game that doesn't use it to one that does, one could move points whichever way makes sense.

Reference to "Kremm Resistance" at first left me about as boggled as 4e-speak. Opinion on the rule itself is divided, but it seems a trivial effort to use it or not to use it.

Talents are another popular old house rule, more "quick and dirty" than the skills system in T&T spin-off Mercenaries, Spies & Private Eyes.

I think that the changes are on balance pretty minor even theoretically. As a practical matter, they don't seem to get in the way of T&T players having as much of a lingua franca even as players of TSR D&D.


That's not even a change at all! They are different games with different names from different publishers. Chaosium is still publishing its Call of Cthulhu line, and Pelgrane Press is publishing the Gumshoe line that includes Trail of Cthulhu.


Well, none of these was a case of people who disliked Creative Work X pretty much from top to bottom putting it out of print and slapping its name on something more to their own taste.

Some fans are very fulsome with their expressions of contempt for all previous D&D. Some other fans will go through amazing contortions not to recognize the extent of disagreement between the old ethos and the new.

The designers, however, knew very well what they were doing. That's why it's not the mess (glorious though it may be) that 3e is.
Excellent, excellent post, Philip. Congratulations.
Title: WotC's Legends & Lore Column opening
Post by: Justin Alexander on March 03, 2011, 05:10:42 AM
Quote from: Spinachcat;443462Seriously, where's the hate for how RQ has changed from Chaosium, AH and Mongoose?

Apparently you've simply missed out on the really juicy RQ edition wars. If you want the RQ situation most comparable to D&D4, do some googling around for Runequest: Slayers (when Avalon Hill tried to publish an FRP with fundamentally different gameplay under the RQ trademark).

QuoteOr T&T 5e to 7e?

The 5th Edition is still in print and available from the publisher. I'm not particularly familiar with T&T, but I'm also under the impression that the revised 5.5 edition of the game (a cleaned up version of the 5th Edition ruleset) was released essentially simultaneously with the 30th Anniversary (7th Edition) rules. (The differences are also akin to OD&D -> AD&D1, rather than a complete overhaul of the game's core gameply.)

If legacy versions of D&D were still available in print from WotC, I'm guessing the edition wars would be considerably less vociferous.

QuoteOr Chaosim CoC to Gumshoe?

These are two different games by two different companies. But even if they were both published by the same company you not only have both versions still in print (like T&T), but both games are actually published under separate trademarks.


QuotePsycho hate

Your ad hominem is noted, but for the sake of anyone still interested in rationally discussing the topic: The examples you cited here are fascinating specifically because every single one of them demonstrates an alternative approach WotC could have taken to their edition shift. They could have:

- Not changed the fundamental gameplay.
- Not published the new-and-different FRP under a different trademark.
- Kept both versions in print and available.

None of these things would have eliminated people arguing over their favorite editions (and why they prefer one edition to the other). But I'm guessing it would considerably reduce the heat of such passions.
Title: WotC's Legends & Lore Column opening
Post by: Thanlis on March 03, 2011, 10:21:08 AM
Quote from: Justin Alexander;443492Like I mentioned before, I honestly just don't understand how people literally cannot understand a concept this simple.

Eh. I actually think it's not that people don't understand; I recognize the differences you're talking about. But your central conclusion -- "they're bad and they're antithetical to roleplaying" -- doesn't match my experience. What's always gotten me the most annoyed is when someone claims that I'm roleplaying wrong, that I'm not immersing, and so forth. I've been at this for 30 years now. If I say a given mechanic doesn't screw up my immersive roleplay, I might just be telling the truth.
Title: WotC's Legends & Lore Column opening
Post by: Seanchai on March 03, 2011, 10:49:40 AM
Quote from: Phillip;443365Outside of WotC-D&D-land, there was no magical embargo limiting potential customers to an ever-dwindling select initiated prior to a cut-off date.

That's right - it just sort of happened naturally.

Seanchai
Title: WotC's Legends & Lore Column opening
Post by: Seanchai on March 03, 2011, 10:56:05 AM
Quote from: Peregrin;443433Really, though, at this point I'm beginning to wonder if some people actively hate 4e more than they actually like any other game in existence.

They get more out of hate.

Seanchai
Title: WotC's Legends & Lore Column opening
Post by: Exploderwizard on March 03, 2011, 10:57:00 AM
Quote from: Justin Alexander;443492But you're not gritting you teeth and forcing your way through the pain. You're fully healing the wound. There is no wound left. It's gone. How did gritting your teeth make the hole in your side close up? And why does your ability to grit your teeth and force your way through the pain disappear if your friend casts a magical healing spell on you?

Heh. I always thought that the lack of mechanics to represent being impaired by wounds and trudging onward while still down on HP was a good representation of gritting your teeth and sucking it up. Yeah you are "damaged" and banged up but that doesn't keep you from performing at peak offensively.

The only reason this wouldn't work in 4E is that HP are the lube in the masturbation combat model. HP for monsters and PCs are higher and damage is contained within parameters that promote a minimum degree of stroking before it can be finished. The rules are designed for combat to be lengthly and require quite a grind before finishing. Premature ejaculation via a quick suprising victory has been eliminated.

Thus combatants need to enter each encounter freshly lubed or risk chaffing.
Healing surges represent the number of squirts of lube in the bottle.

In the end it feels like an artificially engineered experience.
Title: WotC's Legends & Lore Column opening
Post by: Seanchai on March 03, 2011, 11:06:37 AM
Quote from: Imperator;443511Definitely, 3e has had a much more positive reception than 4e, that is for sure.

No, the reception was just as bad. What I think is different, however, is people's attitudes toward it three years in. Or, at least, their attitudes on message boards.

Seanchai
Title: WotC's Legends & Lore Column opening
Post by: misterguignol on March 03, 2011, 11:09:53 AM
Quote from: Exploderwizard;443557In the end it feels like an artificially engineered experience.

Umm, combat in every edition of D&D is artificially engineered via THACO probabilities, average projected hit points, and average expected damage ranges.  I could use your masturbation metaphor to describe 1e.
Title: WotC's Legends & Lore Column opening
Post by: Seanchai on March 03, 2011, 11:11:21 AM
Quote from: misterguignol;443561Umm, combat in every edition of D&D is artificially engineered via THACO probabilities, average projected hit points, and average expected damage ranges.  I could use your masturbation metaphor to describe 1e.

But why would you? 'Cause then you'd be splashing all over Gygax's face and we can't have that...


Seanchai
Title: WotC's Legends & Lore Column opening
Post by: misterguignol on March 03, 2011, 11:17:34 AM
Quote from: Seanchai;443562But why would you? 'Cause then you'd be splashing all over Gygax's face and we can't have that...


Seanchai

Of course I wouldn't; when I talk about earlier editions I usually opt for a gang bang metaphor instead. :)
Title: WotC's Legends & Lore Column opening
Post by: Aos on March 03, 2011, 11:48:46 AM
I think we can all agree that metaphor that best suits 2e is prison rape.
Title: WotC's Legends & Lore Column opening
Post by: Exploderwizard on March 03, 2011, 11:55:43 AM
Quote from: misterguignol;443561Umm, combat in every edition of D&D is artificially engineered via THACO probabilities, average projected hit points, and average expected damage ranges.  I could use your masturbation metaphor to describe 1e.

You mean every edition of D&D has combat rules? Thanks I didn't notice.

In a 3E Freeport game that I ran, the party was having words with a tough (F3) orcish pirate captain (party was 1st level). When the orc became violent the player of the barbarian won initiative, rolled a nat. 20 to hit and dropped him instantly.

In a 1E game many years ago the party wandered into an area filled with dangerous creatures that could easily eat them for lunch. When the party was discovered by a 9 headed hydra (2nd-4th level PCs) it looked like a TPK on a platter. The elven ftr/mu fired off a quick shot from a wand of paralyzation before running.  The hydra failed its save so the PCs returned to chop it to bits.

Neither of these awesome moments would have been possible in 4E. The orc, being alone, would be a solo or elite creature and max damage from any hit couldn't possibly kill it. Likewise the hydra in all probability. If the PCs DID manage to launch a paralysis attack it would never hit something of that level and if it did then a pittance of damage and a cheesy debuff which would be thrown off in a round would be the effect.

Every combat in 4E feels like that guy that Austin Powers crushed with the steamroller. A slow steady balanced path to victory.
Title: WotC's Legends & Lore Column opening
Post by: Reckall on March 03, 2011, 12:06:01 PM
Quote from: Spinachcat;443416And "change is bad" to those sworn to the Eternal Summer of 1980.

Your first responsibility in writing is to pay the closest possible attention to the author's ideas and make sure you really understand what he has written and why he has written it. I know this sounds pretty obvious but you'd be surprised how often this is not done. There is a tendency for the writer to be "creative" too quickly.

This quote is by Stanley Kubrick. He is talking about the pitfalls inherent in adapting a book for a movie, but the same wise words can be applied to any job that involves adapting/continuing someone else's work. That 4E's team obviously never saw things this way is IMHO one of the reasons behind their Epic Fail.
Title: WotC's Legends & Lore Column opening
Post by: misterguignol on March 03, 2011, 12:14:05 PM
Quote from: Exploderwizard;443569In a 3E Freeport game that I ran, the party was having words with a tough (F3) orcish pirate captain (party was 1st level). When the orc became violent the player of the barbarian won initiative, rolled a nat. 20 to hit and dropped him instantly.

A 1st level striker in 4e could likely pull the same move on a 3rd level monster: win initiative, critical hit with an encounter power.  

Where's the difference?
Title: WotC's Legends & Lore Column opening
Post by: Exploderwizard on March 03, 2011, 12:20:51 PM
Quote from: misterguignol;443574A 1st level striker in 4e could likely pull the same move on a 3rd level monster: win initiative, critical hit with an encounter power.  

Where's the difference?

A 4E critical hit only does maximum normal damage. I doubt it could be done even with a daily unless the monster was a glass cannon artillery or perhaps a minion.

So anyone got quick access to the HP of a typical level 3 brute,soldier, or skirmisher?
Title: WotC's Legends & Lore Column opening
Post by: misterguignol on March 03, 2011, 12:24:08 PM
Quote from: Exploderwizard;443575A 4E critical hit only does maximum normal damage. I doubt it could be done even with a daily unless the monster was a glass cannon artillery or perhaps a minion.

So anyone got quick access to the HP of a typical level 3 brute,soldier, or skirmisher?

Battletested Orc (level 3 soldier) has 50 hit points.  The last time my 1st level ranger did a crit with an encounter power, it was for 54 points of damage.
Title: WotC's Legends & Lore Column opening
Post by: jeff37923 on March 03, 2011, 12:25:23 PM
Quote from: misterguignol;443574Where's the difference?

Best explained by this blog post. (http://1d8.blogspot.com/2011/02/evolution-of-fighter-in-d.html?spref=fb)
Title: WotC's Legends & Lore Column opening
Post by: misterguignol on March 03, 2011, 12:32:28 PM
Quote from: jeff37923;443578Best explained by this blog post. (http://1d8.blogspot.com/2011/02/evolution-of-fighter-in-d.html?spref=fb)

The analysis is flawed because it uses a minion instead of a full-on 1st level goblin.  All things being equal, it would have used a 1st level skirmisher.
Title: WotC's Legends & Lore Column opening
Post by: Thanlis on March 03, 2011, 12:32:31 PM
Breaking the math down -- say a barbarian, Avalanche Strike is 3[W] plus Strength mod plus Con mod. Fullblade or Executioner's Axe, both are high crit for an extra 1d12 on a critical. So 36 (dice) + 4 (Str) + 3 (Con) = 43 points of damage, and level 3 monsters seem to range from 45 to 55 hit points.

A fighter won't pull that off; he's probably got a 1d10 weapon and is doing a mere 2[W] plus Strength mod, for 24 points of damage on a crit. Personally, as a GM, if I'm in that situation and the fighter bloodies the orc in one shot, I might have the orc throw down his weapon and surrender, but YMMV.

I think the real question is not "can this exact incident be duplicated," but "is it possible to get the same emotional satisfaction out of a surprisingly good single die roll?" In my experience, the answer is yes.
Title: WotC's Legends & Lore Column opening
Post by: Exploderwizard on March 03, 2011, 12:35:00 PM
Quote from: misterguignol;443577Battletested Orc (level 3 soldier) has 50 hit points.  The last time my 1st level ranger did a crit with an encounter power, it was for 54 points of damage.

What was the encounter power?  You do know that X(W) damage does not include ability score bonuses rolled in right?

So a 3(W) + STR attack would do 3*(basic die) +stat damage.
Title: WotC's Legends & Lore Column opening
Post by: misterguignol on March 03, 2011, 12:37:56 PM
Quote from: Exploderwizard;443584What was the encounter power?  You do know that X(W) damage does not include ability score bonuses rolled in right?

So a 3(W) + STR attack would do 3*(basic die) +stat damage.

Yes, I know that.  There are a lot of factors that can boost striker damage.  Do a search on twin strike cheese, for example.
Title: WotC's Legends & Lore Column opening
Post by: Exploderwizard on March 03, 2011, 12:41:50 PM
Quote from: Thanlis;443582I think the real question is not "can this exact incident be duplicated," but "is it possible to get the same emotional satisfaction out of a surprisingly good single die roll?" In my experience, the answer is yes.


I can assure you that the orc surrending would not provide the same emotional satisfaction that having him on the ground with blood gushing from his neck stump did. The entire table was LOLing for quite some time.

The magic of these moments cannot substituted with diluted effect while hoping to maintain the same feeling.
Title: WotC's Legends & Lore Column opening
Post by: Thanlis on March 03, 2011, 12:44:26 PM
Quote from: Exploderwizard;443590I can assure you that the orc surrending would not provide the same emotional satisfaction that having him on the ground with blood gushing from his neck stump did. The entire table was LOLing for quite some time.

The magic of these moments cannot substituted with diluted effect while hoping to maintain the same feeling.

It's kind of you to tell me what my players and I are thinking and feeling, but I'm going to go with my first-hand experience rather than accept your uninformed opinion about our emotions.
Title: WotC's Legends & Lore Column opening
Post by: Exploderwizard on March 03, 2011, 12:55:37 PM
Quote from: misterguignol;443586Yes, I know that.  There are a lot of factors that can boost striker damage.  Do a search on twin strike cheese, for example.

I think you miss the point. The point is that 4E combat lacks the WTF random factor that makes combat so exciting. Have the barbarian make a basic attack (which is essentially what the 3E character did) and see how far you get.

You can certainly construct a rules driven monster character and devote the expenditure of resources toward a certain goal but that is hardly the same as the feeling you get when sudden awesomeness strikes during normal fighting.
Title: WotC's Legends & Lore Column opening
Post by: misterguignol on March 03, 2011, 12:58:33 PM
Quote from: Exploderwizard;443596I think you miss the point. The point is that 4E combat lacks the WTF random factor that makes combat so exciting. Have the barbarian make a basic attack (which is essentially what the 3E character did) and see how far you get.

You can certainly construct a rules driven monster character and devote the expenditure of resources toward a certain goal but that is hardly the same as the feeling you get when sudden awesomeness strikes during normal fighting.

Umm, randomness is still a factor as you can't guarantee a critical hit in either edition...in both 3e and 4e you are at the mercy of the dice.  

Could the barbarian have one-shotted the orc if he weren't a "rules driven monster" who has optimized his "expenditure of resources" by arranging his stats to favor strength, buying a big weapon, picking combat feats, etc?
Title: WotC's Legends & Lore Column opening
Post by: Exploderwizard on March 03, 2011, 12:59:34 PM
Quote from: Thanlis;443592It's kind of you to tell me what my players and I are thinking and feeling, but I'm going to go with my first-hand experience rather than accept your uninformed opinion about our emotions.

I was speaking specifically of the situation at my own table and how it played out vs what would have happened otherwise due to knowledge of my players.

With regard to your game I believe you.
Title: WotC's Legends & Lore Column opening
Post by: Thanlis on March 03, 2011, 01:08:48 PM
I still think that arguing about the specifics misses the point, but a level 3 orc has... what, 3d8+1 hit points? Average of 15 or so? Your greataxe does 1d10, max damage is 12 + (Strength mod * 1.5), or 18 points of damage. So easy enough for any character with 18 Strength to drop the orc on a crit. The orc shouldn't be gushing blood from a neck stump, since the 3e rules say he's dying but not dead at that point, but I fully support the GM's right to house rule a bit to make the situation cooler.

Re: my table -- gotcha, EW. I totally accept that 4e doesn't provide the same emotional satisfaction for you, and I can completely see why. It does work for me, but obviously we're different people.
Title: WotC's Legends & Lore Column opening
Post by: Exploderwizard on March 03, 2011, 01:27:07 PM
Quote from: misterguignol;443598Umm, randomness is still a factor as you can't guarantee a critical hit in either edition...in both 3e and 4e you are at the mercy of the dice.

Absolutely. The difference here is that 4E caps the damage potential to what could have been delivered on a normal hit while raising the hp of monsters. The overall effect is combat lengthening.

Quote from: misterguignol;443598Could the barbarian have one-shotted the orc if he weren't a "rules driven monster" who has optimized his "expenditure of resources" by arranging his stats to favor strength, buying a big weapon, picking combat feats, etc?

Quite so. Both are rules driven monsters in their own right. The randomness is not quite the same though.

The 4E character loads his extra potential on a hotbar to be expended at a time of his choosing.

The 3E character folds his extra potential into explosive results potential that can only be accessed via a chance roll of a crit.

The 4E character's best shot is not as effective in comparison but is of a known, controllable quantity.

The 3E character's best shot could be mediocre, good, or super-awesome depending on the die roll.
Title: WotC's Legends & Lore Column opening
Post by: crkrueger on March 03, 2011, 01:30:22 PM
Quote from: Imperator;443511Well, that may be true and I think we can agree on that, but we can also agree on that quality falling more and more on the land of personal taste ("I don't like that many dissociated mechanics", "cool").
I can agree on that, but most of the time it's argued that such things don't exist, and basing like or dislike of a game on them is (insert adjective here).

Obviously it is subjective that my tolerance line for metagaming, dissociated mechanics, whatever you want to call it differs from a lot of people's.

The problem is getting people to realize that objectively, WotC did move 4e over my line.  Maybe not your line, but it did go over my line, and that was a definite design choice.  It is not just something I pulled out of my ass to flame 4e with.  When the arguments come back, "4e is no different then earlier versions, it's all in your head", implies I am fucked in the head or am arguing on bad faith, simply coming up with some reason to bash WotC.  That's what pisses me off.
Title: WotC's Legends & Lore Column opening
Post by: Doom on March 03, 2011, 01:36:30 PM
Quote from: misterguignol;443581The analysis is flawed because it uses a minion instead of a full-on 1st level goblin.  All things being equal, it would have used a 1st level skirmisher.
\

It's actually fairly valid as is...substituting a specialized goblin would mean you'd need to do the same with the earlier editions, which would be very problematic.

If you want to make it perfectly valid, you could make the goblins of earlier editions all have 1 hp; the end result of this would be to increase the expected number of goblins killed by around 0.4 or so (keep in mind, in later editions, most goblins will be one-shotted anyway, and in the first few editions, we're talking so few goblins/such fragile fighters that it doesn't matter there much, either).

So, go back and read the charti, adding 0.4 to all expected kills from earlier editions, so that it's now perfectly valid.
Title: WotC's Legends & Lore Column opening
Post by: misterguignol on March 03, 2011, 01:49:36 PM
Quote from: Doom;443617\

It's actually fairly valid as is...substituting a specialized goblin would mean you'd need to do the same with the earlier editions, which would be very problematic.

If you want to make it perfectly valid, you could make the goblins of earlier editions all have 1 hp; the end result of this would be to increase the expected number of goblins killed by around 0.4 or so (keep in mind, in later editions, most goblins will be one-shotted anyway, and in the first few editions, we're talking so few goblins/such fragile fighters that it doesn't matter there much, either).

So, go back and read the charti, adding 0.4 to all expected kills from earlier editions, so that it's now perfectly valid.

Incorrect.  A 1st level goblin, say a beast rider or a cutthroat, is no more specialized than a minion.

The point is this: the analysis claims to be comparing goblins that offer a credible threat to a 1st level fighter, and that isn't the point of a minion.

This is a case of comparing apples to oranges.
Title: WotC's Legends & Lore Column opening
Post by: Doom on March 03, 2011, 01:58:24 PM
Actually, a 'beast rider' is specialized...for riding beasts. Glad I could help. That's why you just use the most common sort of goblin. As you've correctly identified, a goblin isn't a credible threat to a fighter, hence the analysis is valid.
Title: WotC's Legends & Lore Column opening
Post by: misterguignol on March 03, 2011, 02:02:14 PM
Quote from: Doom;443620Actually, a 'beast rider' is specialized...for riding beasts. Glad I could help. That's why you just use the most common sort of goblin. As you've correctly identified, a goblin isn't a credible threat to a fighter, hence the analysis is valid.

Still incorrect.  A minion serves as specialized a purpose as a skirmisher or artillery does in 4e.  One isn't more specialized than the other.

(Also, the only best-riding related thing that the beastrider goblin gets is a shift on a missed attack...which the minion ALSO gets.  So you don't know what you're talking about.  I can provide a page number citation for the Monster Vault: see pages 152 and 153.)
Title: WotC's Legends & Lore Column opening
Post by: Doom on March 03, 2011, 02:08:33 PM
You're still confused, so I'll try again; it's the weakest version of goblin against the weakest version of goblin. Using 'apples to apples' of only 1 hp goblins either way, we get basically the same results.

"weakest goblin" against "weakest goblin"...or do you think 'goblin' in 4e doesn't mean the same thing as 'goblin' in D&D?

From this point of view, being totally different games, then you sort of have a point, but as there's no other way to compare, it pretty much need be accepted as is.
Title: WotC's Legends & Lore Column opening
Post by: misterguignol on March 03, 2011, 02:14:14 PM
Quote from: Doom;443623You're still confused, so I'll try again; it's the weakest version of goblin against the weakest version of goblin. Using 'apples to apples' of only 1 hp goblins either way, we get basically the same results.

"weakest goblin" against "weakest goblin"...or do you think 'goblin' in 4e doesn't mean the same thing as 'goblin' in D&D?

Interesting how we went from "standard goblin" to "weakest goblin."  Care to move the goal posts again?

Also, it's pretty telling that you avoided interacting at all with the part where I pointed out that you don't know what you're talking about.
Title: WotC's Legends & Lore Column opening
Post by: Doom on March 03, 2011, 02:17:19 PM
Fine, we'll stick with standard goblin, so the chart is valid as is. I was trying to yield a little bit to your fears, is all, not realizing that you're not reasonable....and now you're just getting angry and spewing chaff.

No biggie, not everyone understands everything, after all.

As far as 'beast rider' goes, I just assumed the name had anything at all to do with it. Hard to believe I could make that mistake after all this time, since most every name in 4e has nothing to do with anything. If you say it's just another example of gibberish words, I'll take your word for it. Apologies.
Title: WotC's Legends & Lore Column opening
Post by: misterguignol on March 03, 2011, 02:19:04 PM
Quote from: Doom;443629Fine, we'll stick with standard goblin, so the chart is valid as is. I was trying to yield a little bit to your fears, is all....and now you're just getting angry.

No biggie, not everyone understands everything, after all.

Fears?  Man, what?

Here's why the analysis doesn't work:

Every other example on that list compares a fighter to a goblin of comparable hit points.  For earlier edition this means comparing a 1st level fighter to a 1 HD goblin.  But apparently we're not allowed to do that in 4e, for some reason you can't or won't explain.  If we're comparing apples to apples, we'd be comparing a first level fighter against a goblin cutthroat.

There is ZERO reason to think that a goblin minion is a "standard" goblin.  If you have evidence to the contrary, please show me a page number.
Title: WotC's Legends & Lore Column opening
Post by: misterguignol on March 03, 2011, 03:05:48 PM
Also, page 5 of the Monster Vault makes it clear that minions are meant to be WEAKER than the STANDARD creature.  

Can that be any clearer for you?  WEAKER does not equal STANDARD.  Those words have meaning, even if you want to avoid them.
Title: WotC's Legends & Lore Column opening
Post by: Doom on March 03, 2011, 03:12:12 PM
Goblins in D&D are weaker than the standard creature, too. Fighters get special abilities against them in some versions, they get a penalty to their hit point die rolls, they're smaller, they rolled on their own special "1-1 hd monster" table, and so on.

That's pretty clear to me, how about you?

QuoteEvery other example on that list compares a fighter to a goblin of comparable hit points.

I'm not sure 'comparable hit points' is the way to go...a first level fighter in 4e can effectively have what, 200+ hit points when you factor in healing surges? (I don't have my PHB with me, but it's definitely in the 100s). No level 1 monsters have anywhere near that many hit points. That's a bit of a stretch.

Anyway, just let this puzzle be. Come back to it in a few years, it might be easier for you. It's so odd that a single blog post from years ago can cause so much rage like this. The Monster Vault didn't even EXIST when that post was made. Let it go, already.
Title: WotC's Legends & Lore Column opening
Post by: misterguignol on March 03, 2011, 03:20:18 PM
Quote from: Doom;443648Goblins in D&D are weaker than the standard creature, too. Fighters get special abilities against them in some versions, they get a penalty to their hit point die rolls, they're smaller, they rolled on their own special "1-1 hd monster" table, and so on.

That's pretty clear to me, how about you?

Sadly, it's not clear to you what these words mean.  Really, it makes me feel bad for you.  I'll try again though because your education is important to me.  NO CHILD LEFT BEHIND!

That reference on page 5?  It is saying that a minion GOBLIN is weaker than a standard GOBLIN. Ergo, a minion goblin is NOT a standard goblin.  A standard goblin in an earlier edition has 1-1 HD, as you say.  A minion, if they existed in those editions, would be necessarily be weaker than that.

Serious question: do you understand that?  

QuoteI'm not sure 'comparable hit points' is the way to go...a first level fighter in 4e can effectively have what, 200+ hit points when you factor in healing surges? (I don't have my PHB with me, but it's definitely in the 100s). No level 1 monsters have anywhere near that many hit points. That's a bit of a stretch.

Of course, you are free to try and shift the goal posts again like you do in the above quoted bit.  But that is just plain embarrassing.
Title: WotC's Legends & Lore Column opening
Post by: Doom on March 03, 2011, 03:29:10 PM
OH! There's the point of confusion, or one of them, at least.

In D&D, creatures with less than 1HD are the "minions" of 4e. You can find many tales of hordes of kobolds and goblins and rats being slaughtered by the heroes, for example, and higher level characters can trounce such creatures easily.

So, again: the minions of 4e are the "less than 1 HD monsters" of D&D, with often their own special rules and combat charts, analogous to minions of 4e.

This is why you can easily find people that are uncomfortable with "high level minions" in 4e, since things like "lich minions" don't really make much sense in D&D terms.

QuoteA minion, if they existed in those editions, would be necessarily be weaker than that.

Agreed, which is why, when I thought we were discussing in good faith, I acknowledged that lowering the hit points to 1 would be a fair compromise...changing the validity of the results very little. "Minionizing" a minion doesn't change much, after all.

Now hopefully the puzzle is clearer to you.

Otherwise, please, consider coming back to it in a few years, I'm sure the comparison will make more sense when you're better able to handle the concepts being addressed.
Title: WotC's Legends & Lore Column opening
Post by: misterguignol on March 03, 2011, 03:33:22 PM
Quote from: Doom;443651OH! There's the point of confusion.

In D&D, creatures with less than 1HD are the "minions" of 4e. You can find many tales of hordes of kobolds and goblins and rats being slaughtered by the heroes, for example, and higher level characters can trounce such creatures easily.

So, again: the minions of 4e are the "less than 1 HD monsters" of D&D, with often their own special rules and combat charts, analogous to minions of 4e.

This is why you can easily find people that are uncomfortable with "high level minions" in 4e, since things like "lich minions" don't really make much sense in D&D terms.

Again, you are incorrect.  Which you seem to already know since you had to qualify your use of the word "minion" by putting it in scare quotes.

Put it this way: is an attack against a goblin in 1e guaranteed to kill it if that attacks hits?

If the answer is "no" or "not necessarily," then it isn't the same as a minion.
Title: WotC's Legends & Lore Column opening
Post by: jgants on March 03, 2011, 03:33:26 PM
I'll start by agreeing with the 4e critics - combat is way too long in 4e and the hit point inflation is something that sucks.  I find it moves faster than 3e, but not nearly as fast as previous editions.

That said, this whole "one hit kill" thing is stupid because critical hits did not exist in D&D prior to 3rd edition.

Yep, that's right, everyone's favorite mechanic is totally a houserule; and one that some D&D books even advised against IIRC.

Critical hits are equivalent to the "Free Parking" thing in Monopoly - a common house rule that a ton of people use but is not actually part of the rules and is something the original rule designers did not like.
Title: WotC's Legends & Lore Column opening
Post by: Aos on March 03, 2011, 03:35:34 PM
Given the amount of foreplay in this thread, I imagine the fucking is going to start pretty soon.
Title: WotC's Legends & Lore Column opening
Post by: misterguignol on March 03, 2011, 03:36:49 PM
Quote from: Aos;443654Given the amount of foreplay in this thread, I imagine the fucking is going to start pretty soon.

I'm hoping you're willing to videotape it.  You know, for posterity.
Title: WotC's Legends & Lore Column opening
Post by: misterguignol on March 03, 2011, 03:38:03 PM
Quote from: jgants;443653I'll start by agreeing with the 4e critics - combat is way too long in 4e and the hit point inflation is something that sucks.  I find it moves faster than 3e, but not nearly as fast as previous editions.


Hell, as someone who likes 4e I agree to every word of the above.
Title: WotC's Legends & Lore Column opening
Post by: Doom on March 03, 2011, 03:42:22 PM
Quote from: misterguignol;443652Again, you are incorrect.  Which you seem to already know since you had to qualify your use of the word "minion" by putting it in scare quotes.

Put it this way: is an attack against a goblin in 1e guaranteed to kill it if that attacks hits?

If the answer is "no" or "not necessarily," then it isn't the same as a minion.

So when I hit a minion with Astral Seal, it dies? I guess even in 4e, minions are not minions, then.

If I decide, when I attack with a damaging attack, to knock the minion unconscious, does it die anyway? Once again, minions apparently are not minions, by your "understanding".

I never said exactly identically same in every way.

You might want to look up the word "analogous".
Title: WotC's Legends & Lore Column opening
Post by: misterguignol on March 03, 2011, 03:44:36 PM
Quote from: Doom;443657So when I hit a minion with Astral Seal, it dies? I guess even in 4e, minions are not minions, then.

QED, and you might want to look up the word "analogous".

The fact that you know what I meant, but choose to quibble this way isn't really a point in your favor, cupcake.

AN ATTACK THAT DOES DAMAGE, OK?
Title: WotC's Legends & Lore Column opening
Post by: Doom on March 03, 2011, 03:46:29 PM
Quote from: misterguignol;443658The fact that you know what I meant, but choose to quibble this way isn't really a point in your favor, cupcake.

AN ATTACK THAT DOES DAMAGE, OK?

I'll repeat:

QuotePut it this way: is an attack against a goblin in 1e guaranteed to kill it if that attacks hits?

If the answer is "no" or "not necessarily," then it isn't the same as a minion.


If I decide, when I attack with a damaging attack, to knock the minion unconscious, does it die anyway? Once again, minions apparently are not minions, by your "understanding".

Again, again: look up the word 'analogue'.
Title: WotC's Legends & Lore Column opening
Post by: StormBringer on March 03, 2011, 03:46:34 PM
Quote from: thedungeondelver;443488Not that anyone cares this late in the game in the midst of all this intellectual dialectical conversation, but my take on the Mearls' article is:

Mearls says Wizards of the Coast) have a big tent and darn it all why can't everyone just come underneath and play and have a good time?
You are the wind beneath my wings.
Title: WotC's Legends & Lore Column opening
Post by: misterguignol on March 03, 2011, 03:48:08 PM
Quote from: Doom;443660I'll repeat:

If I decide, when I attack with a damaging attack, to knock the minion unconscious, does it die anyway? Once again, minions apparently are not minions, by your "understanding".

If your grandmother had wheels, would she be a wagon?
Title: WotC's Legends & Lore Column opening
Post by: Doom on March 03, 2011, 04:02:54 PM
Quote from: jgants;443653I'll start by agreeing with the 4e critics - combat is way too long in 4e and the hit point inflation is something that sucks.  I find it moves faster than 3e, but not nearly as fast as previous editions.

That said, this whole "one hit kill" thing is stupid because critical hits did not exist in D&D prior to 3rd edition.

Yep, that's right, everyone's favorite mechanic is totally a houserule; and one that some D&D books even advised against IIRC.

Critical hits are equivalent to the "Free Parking" thing in Monopoly - a common house rule that a ton of people use but is not actually part of the rules and is something the original rule designers did not like.

Agreed, the combat is nutsy long and complicated in 4e, especially once you get into Paragon tier.

The 'minion' idea (an extension of the 'less than 1 hd creature' concept) was a band-aid to cover how poorly high level combat works, although failed for the most part.

To be fair, some editions of D&D have a "massive damage" rule that can cause instant death, although it's a bit out of range for what a character can typically do in a normal combat.

The reason critical hits are frowned upon is most systems base it on attack die rolls (eg, "roll a 20"). This is a dangerous route to go, since PCs get attacked much more often than any individual monster, meaning they're generally more likely to be critically hit. Nobody wants their character taken out by a stray dagger, after all (4e gets around this by making damage so light that even 'critical' hits are fairly minimal).

One solution to the "PCs get attacked too much" is to have only boss-type monsters be able to critically hit, but this is also a bad idea. In a boss fight, things are already dangerous, so a few critical hits from a boss can easily cause a TPK...cranking up the possible damage on a monster that's already very dangerous isn't a good idea, either. ;)
Title: WotC's Legends & Lore Column opening
Post by: ggroy on March 03, 2011, 04:13:11 PM
Quote from: Doom;443666Agreed, the combat is nutsy long and complicated in 4e, especially once you get into Paragon tier.

It starts even earlier in mid-high heroic tier.  (This was especially noticeable with casual players and/or inexperienced players).

Quote from: Doom;443666The 'minion' idea (an extension of the 'less than 1 hd creature' concept) was a band-aid to cover how poorly high level combat works, although failed for the most part.

Was this ever confirmed directly by the original designers of 4E D&D?

Though I can see this being observed at numerous game tables, after the fact.
Title: WotC's Legends & Lore Column opening
Post by: Bloody Stupid Johnson on March 03, 2011, 04:23:01 PM
Quote from: CRKrueger;443613The problem is getting people to realize that objectively, WotC did move 4e over my line.  Maybe not your line, but it did go over my line, and that was a definite design choice.  It is not just something I pulled out of my ass to flame 4e with.  When the arguments come back, "4e is no different then earlier versions, it's all in your head", implies I am fucked in the head or am arguing on bad faith, simply coming up with some reason to bash WotC.  That's what pisses me off.

Players have a certain suspension of disbelief. There were always a few people for whom D&D was too silly, and they had RuneQuest or HarnMaster or GURPS with all the bells and whistles...actually probably most non D&D systems were more sensible.

Take player numbers (the 6 million to 1.5 million reported by WOTC) and I'm guessing that 3.5 is 'comfortable' if you're on the 80% percentile of suspension of disbelief or so (80% of people can cope with the various rules oddities), with 4.0 shifting this down to 20% or so. (Just to pull some numbers out tentatively).
Title: WotC's Legends & Lore Column opening
Post by: Doom on March 03, 2011, 04:51:22 PM
Quote from: ggroy;443667It starts even earlier in mid-high heroic tier.  (This was especially noticeable with casual players and/or inexperienced players).

I was being conservative; it gets nuts once the Paragon bonus abilities come online, but yes, the combats are pretty messy once players get a few levels under their belt.

QuoteWas this ever confirmed directly by the original designers of 4E D&D?

Though I can see this being observed at numerous game tables, after the fact.

Pure conjecture on my part. But I *have* to assume they playtested, at least a tiny bit, up to level 5, and realized "hey, it's taking forever to kill a handful of monsters, we need to do something about it if we're ever going to have fights against a dozen or more bad guys". I'm not saying they did much playtesting past level 2, but I really want to think they played for at least a few hours beyond that level.
Title: WotC's Legends & Lore Column opening
Post by: ggroy on March 03, 2011, 04:59:40 PM
Quote from: Doom;443676I was being conservative; it gets nuts once the Paragon bonus abilities come online, but yes, the combats are pretty messy once players get a few levels under their belt.

I certainly don't want to DM a 4E D&D game again above level 4 or 5.
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Post by: jgants on March 03, 2011, 05:44:49 PM
My D&D campaign is nearing the Paragon event horizon.  The last of the PCs just made it to level 9, one is partially through level 10, and another one will level on Friday pretty much no matter what happens that session.

Combats have been a bit shorter lately than they had been earlier in the campaign, but that's because the group dropped from 8 PCs to a more managable 5-6.  Also, I'm getting lazier about my prep work and thus don't actually figure out the math so much now so I'm probably creating "too weak" of fights.

Then again, two PCs died in the last couple of weeks.  That's largely due to the fact the players are all truly awful tacticians.

One thing I really don't understand about the powers - they have levels, but often the higher-level powers aren't really any better (and sometimes worse).

Personally, I'd love a more streamlined game with less powers for most pcs (except actual spell casters) and have all powers that do damage scale more often (it seems like only at-wills do that, but shouldn't stuff like fireball get cooler over time, not less cool?)

I'd also love to get rid of marking.  I understood what they were trying to do, but I find it just makes battles very dull and predictable.  I absolutely hate the marking mechanics.
Title: WotC's Legends & Lore Column opening
Post by: Doom on March 03, 2011, 06:23:25 PM
Sounds like you've got a fighter marking there...the fighter's mark really shuts down movement, which is a shame because 4e combat is much more fun when the monsters can actually move around.

If that's the problem, any chance you can talk the players in to creating non-fighter defenders? It really is remarkable how different the game plays without fighter's mark slogging it all down.
Title: WotC's Legends & Lore Column opening
Post by: crkrueger on March 03, 2011, 06:29:07 PM
Quote from: Aos;443654Given the amount of foreplay in this thread, I imagine the fucking is going to start pretty soon.

Yes, but will it be forehead fucking?
Title: WotC's Legends & Lore Column opening
Post by: Seanchai on March 03, 2011, 08:41:27 PM
Quote from: Reckall;443573He is talking about the pitfalls inherent in adapting a book for a movie, but the same wise words can be applied to any job that involves adapting/continuing someone else's work. That 4E's team obviously never saw things this way is IMHO one of the reasons behind their Epic Fail.

It kind of sounds like you're saying the only possible D&D is a shadow of what Gygax has already written.

Seanchai
Title: WotC's Legends & Lore Column opening
Post by: Seanchai on March 03, 2011, 08:46:49 PM
Quote from: CRKrueger;443613The problem is getting people to realize that objectively, WotC did move 4e over my line.  Maybe not your line, but it did go over my line, and that was a definite design choice.  It is not just something I pulled out of my ass to flame 4e with.  When the arguments come back, "4e is no different then earlier versions, it's all in your head", implies I am fucked in the head or am arguing on bad faith, simply coming up with some reason to bash WotC.  That's what pisses me off.

So first you say that you understand your problem with various mechanics is subjective, but then go on to say you get upset when folks point out that your problem with the mechanics is subjective.

All this on top of letting us know you're not even really interested in D&D of any stripe, 4e aside.

Dude, c'mon.

Seanchai
Title: WotC's Legends & Lore Column opening
Post by: Drew on March 04, 2011, 01:59:30 AM
Quote from: jgants;443684My D&D campaign is nearing the Paragon event horizon.  The last of the PCs just made it to level 9, one is partially through level 10, and another one will level on Friday pretty much no matter what happens that session.

Combats have been a bit shorter lately than they had been earlier in the campaign, but that's because the group dropped from 8 PCs to a more managable 5-6.  Also, I'm getting lazier about my prep work and thus don't actually figure out the math so much now so I'm probably creating "too weak" of fights.

Then again, two PCs died in the last couple of weeks.  That's largely due to the fact the players are all truly awful tacticians.

One thing I really don't understand about the powers - they have levels, but often the higher-level powers aren't really any better (and sometimes worse).

Personally, I'd love a more streamlined game with less powers for most pcs (except actual spell casters) and have all powers that do damage scale more often (it seems like only at-wills do that, but shouldn't stuff like fireball get cooler over time, not less cool?)

I'd also love to get rid of marking.  I understood what they were trying to do, but I find it just makes battles very dull and predictable.  I absolutely hate the marking mechanics.

Have you tried Essentials? It has most of what you'r looking for: streamlined, with less powers (except spellcasters), upward scaling boosted by level (for some classes) and zero marking (at least in Heroes of the Fallen Lands - I don't have Forgotten Kingdoms).
Title: WotC's Legends & Lore Column opening
Post by: Imperator on March 04, 2011, 03:40:04 AM
Quote from: CRKrueger;443613I can agree on that, but most of the time it's argued that such things don't exist, and basing like or dislike of a game on them is (insert adjective here).
Well, that is a line of argumentation that seems ridiculous to me. 4e is full of dissociated mechanics. Thing is, I have found in my experience that all RPGs have dissociated mechanics because, well, reality is complex to simulate. 99& of damage mechanics out there are quite dissociated due to abstraction. That's how it rolls.

QuoteThe problem is getting people to realize that objectively, WotC did move 4e over my line.  Maybe not your line, but it did go over my line, and that was a definite design choice.  It is not just something I pulled out of my ass to flame 4e with.  When the arguments come back, "4e is no different then earlier versions, it's all in your head", implies I am fucked in the head or am arguing on bad faith, simply coming up with some reason to bash WotC.  That's what pisses me off.
Well, but then I tell you in all honestly that D&D 4e still feels 100% D&D to me. As I assume you are not implying I'm fucked in the head, we can agree on the differences in spirit between 4e and previous eds being more on the eye of the beholder than in reality.

What I mean: D&D 4e mechanics are vastly different from previous editions mechanics, the gameplay experience may be or may be not according to the group and table. So no, you are not fucked in the head, and I hope I am not for still getting the feel I'm playing D&D with 4e (though I like other editions better).

Quote from: jgants;443653I'll start by agreeing with the 4e critics - combat is way too long in 4e and the hit point inflation is something that sucks.  I find it moves faster than 3e, but not nearly as fast as previous editions.
That is my impression as well, I recall some combats in 3e as a nightmare.

QuoteThat said, this whole "one hit kill" thing is stupid because critical hits did not exist in D&D prior to 3rd edition.

Yep, that's right, everyone's favorite mechanic is totally a houserule; and one that some D&D books even advised against IIRC.

Critical hits are equivalent to the "Free Parking" thing in Monopoly - a common house rule that a ton of people use but is not actually part of the rules and is something the original rule designers did not like.
QFT. The most similar thing to a crit I've seen in the books is the "natural 1 always misses, natural 20 always hits" rule. And that's it.
Title: WotC's Legends & Lore Column opening
Post by: Justin Alexander on March 04, 2011, 04:26:06 AM
Quote from: Thanlis;443549Eh. I actually think it's not that people don't understand; I recognize the differences you're talking about. But your central conclusion -- "they're bad and they're antithetical to roleplaying" -- doesn't match my experience.

Assuming that we define roleplaying as "making decisions as if you were your character" (and I'm certainly willing to have that definition disputed; it's just the definition I've found most useful over the years in distinguishing between moving Miss Scarlet around the board in Clue and roleplaying a D&D character), then you aren't roleplaying while you're using dissociated mechanics.

This doesn't mean that you can't be roleplaying around those dissociated mechanics. We do all sorts of crap at the gaming table that's dissociated from the game world (eating chips, scribbling in the margin of our character sheets, arguing about how a rule should be interpreted) and still manage to roleplay between those moments.

But this is one of the big things that distinguish dissociated mechanics from associated mechanics. With an associated mechanic, the decision to use the mechanic is associated with the decision-making process of the character. The wizard may decide to cast fireball because he knows that "fire goes boom" and I may be casting it because I know it does 6d6 fire damage, but because the mechanic is associated my decision to use the mechanic is, in fact, a decision made as if I were the character. It's a roleplaying decision.

Quote from: Imperator;443721Thing is, I have found in my experience that all RPGs have dissociated mechanics because, well, reality is complex to simulate. 99& of damage mechanics out there are quite dissociated due to abstraction.

dissociated != abstracted

Seriously, folks. This isn't hard.

Quote from: misterguignol;443577Battletested Orc (level 3 soldier) has 50 hit points.  The last time my 1st level ranger did a crit with an encounter power, it was for 54 points of damage.

Either you're doing something wrong or the power creep in 4th Edition has been insane.

The most powerful Level 1 ranger encounter power in the core rulebook is 2[W] + Strength. 4d6+5 or thereabouts would be a 1st level maximum damage (including PHB1 rulebook feat selection). Crit on that is 29. So you're picking up an extra 25 points of damage from somewhere in the supplements.
Title: WotC's Legends & Lore Column opening
Post by: Imperator on March 04, 2011, 06:01:48 AM
Quote from: Justin Alexander;443726dissociated != abstracted

Seriously, folks. This isn't hard.
It is not a matter of not getting it, it's a matter of not fully agreeing with it.

Every abstraction is bound to produce some weird result under certain conditions. It may take a more extreme siuation to do it, but is bound to do it. Because at the end of the day, the player ends up doing things his character maybe would not do because there's some rule benefit the PC cannot be aware of, and conversely, because the PC would know things about the game world the player may not know.

Ablative hit points end up being dissociative fast. Non-ablative hit points less so, but in they end you decide on the next action by looking at your PC sheet and estimating if you can take a little more punishment or not. I'm playing CoC, I've lost 3 HP due to a grazing shot, so I know I'm cool and I have no penalties, I can carry on.

But my PC only knows that he has a hole in his arm. He cannot estimate accurately how many shots can he take before crumbling. There is always dissociation.
Title: WotC's Legends & Lore Column opening
Post by: Glazer on March 04, 2011, 07:12:30 AM
Quote from: Imperator;443728Ablative hit points end up being dissociative fast.

The issue is less to do with the rule, and more to do with the process that created it.

An associated mechanic is one where the rule comes from the background. Like this: "In my fantasy game world there are wizards, and like all wizards in the books I've read, they can cast fireball spells. Now, how do I represent that in the rules..."

A disassociated mechanic is one where the mechanic comes first, and the background explanation for it is added on afterward. Like this: "It's important for game balance that this class of character have a ranged attack with an area effect. Now, how I do I represent that in the background description..."

Disassociated mechanic are good if you want balance and mechanically elegant rules systems, as they focus on the rules first and foremost. Associated mechanics are better if you want the rules to emulate the background of your game, and 'flow' from it.

As an aside, this is why picking on things like hit points and experience levels as disassociated mechanics rather misses the point; I'm pretty sure they all came from a desire to represent things in the game world (characters being wounded, for example, or gaining in skill and experience over time), rather than a desire to create a carefully balanced and mechanically sound game system. At least, it seems that way to me.
Title: WotC's Legends & Lore Column opening
Post by: Thanlis on March 04, 2011, 09:25:29 AM
Quote from: Justin Alexander;443726The most powerful Level 1 ranger encounter power in the core rulebook is 2[W] + Strength. 4d6+5 or thereabouts would be a 1st level maximum damage (including PHB1 rulebook feat selection). Crit on that is 29. So you're picking up an extra 25 points of damage from somewhere in the supplements.

The most powerful level 1 ranger encounter power in the core rulebook is actually Two-Fanged Strike, which is 1[W] + Strength/Dex, twice. Double crit with a greatbow = 12 + 5 + 12 + 5 = 34, plus max quarry damage is 40, plus if you hit with both you add your Wisdom modifier -- so call it 43. Admittedly I don't know where the extra 11 points of damage are coming from, but I am nonetheless unimpressed with your grasp of the 4e rules.
Title: WotC's Legends & Lore Column opening
Post by: misterguignol on March 04, 2011, 09:31:12 AM
Quote from: Justin Alexander;443726The most powerful Level 1 ranger encounter power in the core rulebook is 2[W] + Strength. 4d6+5 or thereabouts would be a 1st level maximum damage (including PHB1 rulebook feat selection). Crit on that is 29. So you're picking up an extra 25 points of damage from somewhere in the supplements.

Why do you assume a d6 weapon?  Bastard sword is trivially easy to get if you're a human with an extra feat to burn.  

So, let's say we have a human ranger with Superior Weapon (bastard sword) and Weapon Focus (bastard sword) attacking using Two Fang Strike with a bastard sword +1.  Str 20, Wis 16.  First hit is a crit.

1d10 + 5 (str) +1 (WF) + 1 (enchantment) / + 1d10 + 5 (str) +1 (WF) + 3 (Wis) +1d6 (Hunter's Quarry) + 1d6 (magic weapon crit.), max. damage = 48.

Note that this is before straying beyond the PHB.  However, it is quite possible that the actual hit was for 44 damage.  I didn't make note of the actual rolls at the time, you know?
Title: WotC's Legends & Lore Column opening
Post by: jgants on March 04, 2011, 09:57:00 AM
Quote from: Justin Alexander;443726dissociated != abstracted

Seriously, folks. This isn't hard.

Maybe a lot of us "don't get it" because the whole "dissociated" thing is utter nonsensical crap that is simply making up fancy sounding definitions for words to prove 4e is badwrongfun.

Seriously, you people promoting "dissociation != abstract" are as bad, or worse, than Ron Edwards and the Forge when it comes to trying to hide bullshit arguments behind nonsensical wordplay.

If you don't like 4e because its too abstract and you preferred something slightly less abstract (and past D&D editions were just that - only slightly less abstract), then that's cool with me.  More power to you.  Go off, have fun with S&W or OSRIC or Pathfinder or whatever, and feel free to tell WotC you'd rather buy a game like that.

If you want to complain that the rules in 4e don't work as well as they should or that they are missing some of the flavor of older editions, I'll be happy to complain along with you.

Just don't go making up nonsense about how 4e's abstraction is something completely different than the past abstractions and so it needs a new word to show how its evil and stupid.  That's just lame and a lot of us get tired of hearing it.
Title: WotC's Legends & Lore Column opening
Post by: Thanlis on March 04, 2011, 10:01:10 AM
Quote from: misterguignol;443737Why do you assume a d6 weapon?  Bastard sword is trivially easy to get if you're a human with an extra feat to burn.  

So, let's say we have a human ranger with Superior Weapon (bastard sword) and Weapon Focus (bastard sword) attacking using Two Fang Strike with a bastard sword +1.  Str 20, Wis 16.  First hit is a crit.

1d10 + 5 (str) +1 (WF) + 1 (enchantment) / + 1d10 + 5 (str) +1 (WF) + 3 (Wis) +1d6 (Hunter's Quarry) + 1d6 (magic weapon crit.), max. damage = 48.

Note that this is before straying beyond the PHB.  However, it is quite possible that the actual hit was for 44 damage.  I didn't make note of the actual rolls at the time, you know?

Oh, I'm a dork. Of course you can be human, and of course you can have a magic weapon at level 1. So... even 1d12 (greatbow) + 5 (Dex) + 1 (enchantment) = 18 base damage, doubled is 36, plus Wisdom = 39, plus max quarry (1d8) = 47, plus 2d6 for magic weapon critical damage = average of around 54. Max damage = 59.

Edit: or a +1 vicious greatbow, which is 47 + 2d12, or average of 60 and max of 71. Of course, you have to crit twice, but we're talking about the excitement that comes from a low probability event, right? And come to think of it, I ran an LFR game once where the party stunned a solo and kept it stunned for three rounds -- very low probability event! And very exciting, given that it was going to ravage the hell out of them if it ever woke up, and it just needed a 5 or better on a D20...
Title: WotC's Legends & Lore Column opening
Post by: jgants on March 04, 2011, 10:03:53 AM
Quote from: Drew;443716Have you tried Essentials? It has most of what you'r looking for: streamlined, with less powers (except spellcasters), upward scaling boosted by level (for some classes) and zero marking (at least in Heroes of the Fallen Lands - I don't have Forgotten Kingdoms).

Essentials looked like it might have been a decent evolution, but when it came out my campaign was already halfway through and I didn't want to change horses in midstream as it were.

The campaign is probably winding down now and will end around the time most of them reach paragon level, which seems like a good stopping point.  And the next campaign I run won't be D&D (I like to switch games after a campaign in order to recharge creative energies), it will likely by MongTrav.
Title: WotC's Legends & Lore Column opening
Post by: Thanlis on March 04, 2011, 10:08:18 AM
Quote from: jgants;443747The campaign is probably winding down now and will end around the time most of them reach paragon level, which seems like a good stopping point.  And the next campaign I run won't be D&D (I like to switch games after a campaign in order to recharge creative energies), it will likely by MongTrav.

As good a place as any to note that I've really enjoyed your campaign writeups.
Title: WotC's Legends & Lore Column opening
Post by: Seanchai on March 04, 2011, 10:38:56 AM
Quote from: jgants;443743Maybe a lot of us "don't get it" because the whole "dissociated" thing is utter nonsensical crap that is simply making up fancy sounding definitions for words to prove 4e is badwrongfun.

Stop stonewalling, you 4venger bastard! People are trying to have a meaningful, rational discussion about how 4e destroyed the industry and their childhood and here you are, refusing to accept whatever convenient arguments they trot out to prove their case!

Seanchai
Title: WotC's Legends & Lore Column opening
Post by: crkrueger on March 04, 2011, 01:32:10 PM
Quote from: Seanchai;443704So first you say that you understand your problem with various mechanics is subjective, but then go on to say you get upset when folks point out that your problem with the mechanics is subjective.

All this on top of letting us know you're not even really interested in D&D of any stripe, 4e aside.

Dude, c'mon.

Seanchai

There is a difference between being subjective tolerances of objective facts and just subjective opinions based on nothing.

Look at Traveller: New Era.  A lot of fans had a certain expectation of what they thought Traveller was system-wise and setting-wise.  Traveller: New Era came along and GDW made some definitive choices.  They chose to dramatically change the setting, they chose to move the system to the T2000 one.  The fact that they chose to do this is not subjective, it is objective fact.  For some players this placed Traveller: New Era outside the zone of what they (subjectively, of course) considered Traveller to be, system-wise and setting-wise.

Look at 4e.  WotC made conscious decisions to take into consideration by self-admission:
MMOGs as design influences.
Considering specifically a younger audience with a shorter attention-span.
A demographic more interested in action elements of RPing as opposed to other elements.
A focus on game balance and tabletop tactical application, not evaluating whether the game choices made were represented well from a character point-of-view.

WotC changed 4e significantly from previous versions, that is an objective fact.  Of course, whether it works for you, or doesn't work for me is subjective, but claiming that basically my choice or yours is the same as Red vs. Blue is disingenuous.  There are legitimate reasons WHY, and those reasons are the result of concrete objective design choices.

Fixed: Red v. Blue is still objective, but constructing the why is difficult at best.
Title: WotC's Legends & Lore Column opening
Post by: arminius on March 04, 2011, 01:36:32 PM
Well-stated, Mr. Krueger. Except that Coke vs. Pepsi is also an objective difference.
Title: WotC's Legends & Lore Column opening
Post by: crkrueger on March 04, 2011, 01:37:54 PM
Quote from: Imperator;443721Well, that is a line of argumentation that seems ridiculous to me. 4e is full of dissociated mechanics. Thing is, I have found in my experience that all RPGs have dissociated mechanics because, well, reality is complex to simulate. 99& of damage mechanics out there are quite dissociated due to abstraction. That's how it rolls.

Well, but then I tell you in all honestly that D&D 4e still feels 100% D&D to me. As I assume you are not implying I'm fucked in the head, we can agree on the differences in spirit between 4e and previous eds being more on the eye of the beholder than in reality.

What I mean: D&D 4e mechanics are vastly different from previous editions mechanics, the gameplay experience may be or may be not according to the group and table. So no, you are not fucked in the head, and I hope I am not for still getting the feel I'm playing D&D with 4e (though I like other editions better).
I don't think either one of us is fucked in the head.  We both agree 4e is chock full of dissociated mechanics, and that it is vastly different from earlier editions.  You aren't denying objective facts, you're simply saying that you are cool with it, I am not and we can agree to disagree without either one of us calling each other's reasons invalid.  :hatsoff:
Title: WotC's Legends & Lore Column opening
Post by: Reckall on March 04, 2011, 01:38:53 PM
Quote from: Seanchai;443702It kind of sounds like you're saying the only possible D&D is a shadow of what Gygax has already written.

Quite the contrary, or, to remain in KubrickLand, we wouldn't have "Barry Lyndon" or "Dr. Strangelove": two movies whose plot is quite different from the source material, but that portray the ideas at its core quite well.

What Stan the Man meant was that it was too easy to change something "because I don't like it - I know how to do it better!" before asking yourself why that "something" was done that way. The result is that you remove a column and the whole building crashes down on your head. But if you have an understanding of what the author intentions were, and still you feel that something can be bettered, you can act so so improve the material while keeping the author original vision in mind.

There is a reason, for example, why "Rule 0" is the fundament of role-playing: because the spark that ignited role-playing was the idea to have the infinite flexibility of a human mind as the "final rulebook" - thus removing the limitations inherent in playing only within what is presented by the rules.

4E (among its MANY other crimes) tried to "Remove authority from the GM! Make him say YES!" - thus throwing the game back in the deterministic world, snuffing the very spark of what role-playing is, and making the building crash on the designers' heads in the process.
Title: WotC's Legends & Lore Column opening
Post by: crkrueger on March 04, 2011, 01:42:02 PM
Quote from: Elliot Wilen;443788Well-stated, Mr. Krueger. Except that Coke vs. Pepsi is also an objective difference.

Well, true.  :D  It's however, a lot harder to construct the why, other then to say Pepsi tastes a lot sweeter to me (which may be varied by my actual ratio of taste buds) and that Pepsi specifically targets a younger demographic which generally prefer sweeter drinks.

I'll change to Red vs. Blue. :o
Title: WotC's Legends & Lore Column opening
Post by: Spazmodeus on March 04, 2011, 02:12:39 PM
Quote from: jgants;443653That said, this whole "one hit kill" thing is stupid because critical hits did not exist in D&D prior to 3rd edition.
2e had an optional system in Combat & Tactics.  Had a troll bite off a halfling's arm one time.  
Sorry for the interruption.  Let the edition wars rage on!
Title: WotC's Legends & Lore Column opening
Post by: jgants on March 04, 2011, 02:30:12 PM
Quote from: CRKrueger;443787WotC changed 4e significantly from previous versions, that is an objective fact.

I want to point out that I, for one, don't disagree with this.  4e is changed quite a bit from older editions and WotC did deliberately do so.

However, I don't agree with a lot of the conclusions some people draw from this:
* I do think forms of entertainment need to change over time.  Change is not a bad thing.  Frankly, I'm glad most things change; doing the same thing over and over again the exact same way is very dull to me.

* I do think it is not only a good thing, but a necessary thing that products whose market includes the youth market (like RPGs) actually pay attention to what youths like and try to design things based around that.  Anime and MMORPGs are very popular these days AFAICT, and thus it is imperative they be included as influences into the design of the #1 game in the industry.

* I do not feel the original D&D was sacrosanct, nor do I believe it was any better of an artistic expression than we have today.  D&D of the 70s was a pistache of 70s fantasy tropes.  D&D of the 2000's is a pistache of 00's fantasy tropes.  Neither is objectively better than the other and both are products of their times.
Title: WotC's Legends & Lore Column opening
Post by: Windjammer on March 04, 2011, 02:41:03 PM
Not to distract this converation, but Mearls has written a new editorial today.

http://wizards.com/dnd/Article.aspx?x=dnd/4ll/20110301

It's an apologia why previous month's Dungeon featured zero adventures. That's right, nada. It's in the name of quality, and why they'll pull back even more in the future. Here's the rationale:

QuoteLooking at it from a production viewpoint, more content naturally yields more errors and inconsistencies.

It boggles the mind how any of this is to be juxtaposed with their output in early to mid 2009, when DDI was at its peak (quantity and quality wise, I'd say).

What could have happened is this: it's not (only) that they down sized their staff so much that they can no longer realistically contribute what they did in 2009; also, with the Online Character Builder they have hard figures on how few people actually use material (feats and paragon paths e.g.) from the magazines.
Title: WotC's Legends & Lore Column opening
Post by: Windjammer on March 04, 2011, 02:50:06 PM
Quote from: jgants;443799* I do not feel the original D&D was sacrosanct, nor do I believe it was any better of an artistic expression than we have today.  D&D of the 70s was a pistache of 70s fantasy tropes.  D&D of the 2000's is a pistache of 00's fantasy tropes.  Neither is objectively better than the other and both are products of their times.

Same here, but it's hard not to feel bad about the changed focus to cater to a target demographic with shorter attention span and/or cater to those with less (spare) time on their hands. That said, in some ways it's been a blessing, in that 4E is easier to pick up than 3E, and online char gen makes the one shot on the fly an option when, in 3E, you had to resort to pregens to make that possible at all. In other ways, long term appeal of the game and replay value suffer.

We see the same in wargame design. Card driven games are deliberately designed for people who don't have the time, patience, or concentration to memorize intricate rules, and don't have the time, patience, or concentration to play games that last 6 hours plus. Again, this is a mixed blessing. Higher accessibility, higher chance for these games to actually hit the table of people with family and work life.

But you can't have any of that by just getting rid of the chaff. Some of the substance and meat is left behind. (It's not as if 4E is 3E minus grappling & co.) It's a classic trade off.
Title: WotC's Legends & Lore Column opening
Post by: danbuter on March 04, 2011, 02:50:07 PM
WTF? No adventures in Dungeon magazine? What else is it for?
Title: WotC's Legends & Lore Column opening
Post by: Reckall on March 04, 2011, 03:02:42 PM
Quote from: Windjammer;443801Not to distract this converation, but Mearls has written a new editorial today.

http://wizards.com/dnd/Article.aspx?x=dnd/4ll/20110301

It's an apologia why previous month's Dungeon featured zero adventures. That's right, nada. It's in the name of quality

I guess that Mearls could explain to people why having a stroke is a good thing: "You won't work anymore! And a beautiful nurse will hold your willy every time you pee!"
Title: WotC's Legends & Lore Column opening
Post by: arminius on March 04, 2011, 03:26:34 PM
Quote from: Windjammer;443801It's an apologia why previous month's Dungeon featured zero adventures.

It looks to me like an explanation for why they're slowing down the production of new rules. A possible subtext is a strategy to try to convert D&D into an evergreen product.
QuoteFinally, even for experienced players too much content can prove troublesome. A small list of spells is on one hand limiting, but on the other it provides a familiar starting point for talking about the game. One of the things I miss from 4th Edition is the ubiquity of certain effects. Fireball and invisibility were not only wizard spells, but they also served as monster special abilities. You could identify and understand them in play much easier than, say, comparing powers from two different classes. A smaller set of mechanics, especially if those mechanics are used for a variety of purposes, can create more cohesion between players and DMs.

Actually, I agree with the overall sentiment there, although it looks a bit like a capitulation vis à vis the hitherto strategy of flooding the market with core books.
Title: WotC's Legends & Lore Column opening
Post by: Fifth Element on March 04, 2011, 03:27:27 PM
Quote from: Glazer;443730The issue is less to do with the rule, and more to do with the process that created it.



As an aside, this is why picking on things like hit points and experience levels as disassociated mechanics rather misses the point; I'm pretty sure they all came from a desire to represent things in the game world (characters being wounded, for example, or gaining in skill and experience over time), rather than a desire to create a carefully balanced and mechanically sound game system. At least, it seems that way to me.

If you base your definition of dissociated on the development of the rule, well, you'll never know because we don't know how each rule developed. You're assuming something which you can't know to be true. Having an overarching goal in the game design does not mean that every rule was designed based solely on that goal.

I'm not sure what 4E mechanics you're thinking of specifically, but I'm sure an argument can be made for each, just like those you've made for hp and levels.

For healing surges, they wanted to represent things like Inigo Montoya, seemingly defeated but then drawing on inner reserves of energy to defeat his foe. Since healing surges represent a thing in the game world, it's not a dissociated mechanic.

For forced movement, they wanted to represent a skilled swordsman being able to put his foes where he wants them through deceptive footwork, or even just shoving them with a shield. Since forced movement represents a thing in the game world, it's not a dissociated mechanic.

For martial daily powers, they wanted to represent attacks and maneuvers that can only ocassionally be pulled off (a particular terrain or disposition of a certain enemy or the amount of 'oomph' the fighter has at the moment or the sun being at the right angle or what have you), and instead of requiring the players to track these specific conditions in each fight to see whether it can be done this time, they abstracted it to daily. Since it represents a thing in the game world, it's not a dissociated mechanic.

It strikes me as an attempt to rationalize personal tastes into something concrete.

"4E is bad because of all the abstractness."

"Hit points are abstract. So how is abstractness new to 4E?"

"No, hit points aren't abstract, because I define 'abstract' in a particular way which captures all of the old abstractness while conveniently excluding the new abstractness."
Title: WotC's Legends & Lore Column opening
Post by: Justin Alexander on March 04, 2011, 03:42:15 PM
Quote from: Imperator;443728It is not a matter of not getting it, it's a matter of not fully agreeing with it.

Every abstraction is bound to produce some weird result under certain conditions.

Congratulations. You've figured out what the word "abstraction" means.

Now, what part of "'dissociated mechanic' doesn't mean 'abstracted mechanic'" are you not grokking?

Quote from: jgants;443743Maybe a lot of us "don't get it" because the whole "dissociated" thing is utter nonsensical crap that is simply making up fancy sounding definitions for words to prove 4e is badwrongfun.

Seriously, you people promoting "dissociation != abstract" are as bad, or worse, than Ron Edwards and the Forge when it comes to trying to hide bullshit arguments behind nonsensical wordplay.

If you don't like 4e because its too abstract and you preferred something slightly less abstract (and past D&D editions were just that - only slightly less abstract), then that's cool with me.

Folks, take a long, hard look at jgants: This is what stupid looks like. Don't be like jgants. Don't be stupid.

Let's try this again for the slow kids in class: If you're trying to understand what "dissociated mechanic" means and you find yourself thinking "dissociated mechanic means a mechanic which is abstracted" at any point, then you are doing it wrong. Go back and try again. Try to remember that ALL mechanics are abstracted.

If you find yourself thinking "dissociated means a mechanics that's REALLY abstracted"... no. You're still doing it wrong. Try again.

Quote from: Fifth Element;443815"4E is bad because of all the abstractness."

"Hit points are abstract. So how is abstractness new to 4E?"

"No, hit points aren't abstract, because I define 'abstract' in a particular way which captures all of the old abstractness while conveniently excluding the new abstractness."

You're doing it wrong.

Allow me to repeat myself:

I do find it interesting the number of people who cannot (or at least claim they cannot) understand the basic concept of dissociated mechanics. Literally cannot grok how mechanics can be directly associated with the game world (and, by extension, how other mechanics are not). These are people for whom there is no difference in type between the mechanics of Monopoly and the mechanics of Shadowrun.

I don't expect everyone to share my distaste for dissociated mechanics. But I am kind of amazed that people could have such an impossibly huge blind spot in their understanding of reality and, apparently, a complete inability to correct it.

"Dissociated" does not mean "abstracted". All mechanics are abstracted. (And virtually all abstractions will create weird artifacts. That doesn't make them dissociated, either.)

"Dissociated" does not mean "unrealistic". You can have mechanics that model riding dragons through etheric nebulas and still have them be associated with the game world.
Title: WotC's Legends & Lore Column opening
Post by: Windjammer on March 04, 2011, 03:54:37 PM
Quote from: Justin Alexander;443816These are people for whom there is no difference in type between the mechanics of Monopoly and the mechanics of Shadowrun.

Can you specify which particular respective mechanics of the games you have in mind, and how these respectively illustrate dissociated and associated? Thanks.
Title: WotC's Legends & Lore Column opening
Post by: Thanlis on March 04, 2011, 03:57:20 PM
Quote from: Justin Alexander;443816I do find it interesting the number of people who cannot (or at least claim they cannot) understand the basic concept of dissociated mechanics. Literally cannot grok how mechanics can be directly associated with the game world (and, by extension, how other mechanics are not). These are people for whom there is no difference in type between the mechanics of Monopoly and the mechanics of Shadowrun.

So, I told you once already that I don't experience the same problems you do with the mechanics you describe as dissociated. Consider the possibility that I'm actually correct. Wouldn't that explain the problems you're having getting your point across? If you're talking to someone who can easily, seamlessly associate (say) 4e hit points with his game world, wouldn't that explain why you're not making any sense to him?
Title: WotC's Legends & Lore Column opening
Post by: Pseudoephedrine on March 04, 2011, 04:15:46 PM
No guys, you're worshipping the wrong spirits! Those are demons, not saints!
Title: WotC's Legends & Lore Column opening
Post by: Reckall on March 04, 2011, 04:42:41 PM
Quote from: Fifth Element;443815For healing surges, they wanted to represent things like Inigo Montoya, seemingly defeated but then drawing on inner reserves of energy to defeat his foe.

But Ingo Montoya was exceptional in this (and still remembered for this very reason). Also, this power of his was unexpected by the enemies, not given as "normal for heroes" in "The Princess Bride"'s world. I could understand the "healing surge" concept as a powerful feat or as part of a prestige class (in 3/3.5E). To have it among the normal rules is simply ridic^H^H^H^H^H WorldOfWarcraftish.
Title: WotC's Legends & Lore Column opening
Post by: jgants on March 04, 2011, 05:04:02 PM
Quote from: Justin Alexander;443816Folks, take a long, hard look at jgants: This is what stupid looks like.

Well my avatar is a pug and pugs are pretty stupid, so you have me there.  ;)


Personally, I find anyone who feels the need to use "dissociated mechanics" as some kind of argument is being rather stupid.  It's Ron Edwards all over again.

It's a made up, pointless concept full of bs.  One whose only purpose is to say "I agree these abstract mechanics represent something in the game world because I like them, while I disagree these other abstract mechanics represent something in the game world (even though each power describes exactly what is happening in the game world) because I dislike them and therefore they are objectively awful".
Title: WotC's Legends & Lore Column opening
Post by: Bloody Stupid Johnson on March 04, 2011, 05:38:47 PM
For the alternative dummo explanation (as I understand it):
*'abstract' means that as players, we don't know the exact details of what's happening in the game world, but something is happening. A character can describe it, vaguely. For a character to realise its going on isn't bizarre.

*'dissociated' means that something is happening in the game but not in the game world. That is, the mechanic doesn't actually fit into 'game reality': martial encounters powers aren't explicable in-character at all - the standard player justification these days is that these are player 'narrative control'.

Tactical decisions made using any dissociated mechanic are inherently based on player information - stuff that characters don't or shouldn't know. This applies to most tactical decisions in 4E therefore, like 'should I use my one-shot 3W power now, or wait until next round when I have flanking because the other guy moved over there and I can hit him' use player information because characters don't know they can use each power only 1/encounter.
Title: WotC's Legends & Lore Column opening
Post by: Doom on March 04, 2011, 05:44:10 PM
I'll take a swing at this, if only because it's fun watching the abuse, even if I'm the victim. :)

It's not simply the existence of abstraction.

See, in chess, a pawn can move forward a space. This is an extreme abstraction of a basic foot soldier...limited in ability, but still can be effective due to sheer numbers. You can trivially pick apart how this abstraction doesn't model troop maneuvers (no troops in the real world move anything like pawns) but it works for the game.

In D&D, an attack from a carrion crawler can eventually immobilize a character. This an abstraction of some type of effect from the carrion crawler. Again, no real world poison or other effect works much like what the carrion crawler does....but that's ok, it's just an abstraction.

But the effect is also disassociated from the role playing part of the game. Suppose another player wants to help the immobilized character. Is it a paralyzing poison? Then seems like Heal would help more than a generic "Aid Another". He can't drag the character, so maybe the immobilization is actually glue gobs sticking the player to the floor...can another player pour a solvent to help the immobilized character? Maybe it's a hypnotic effect...can the other players knock the victim unconscious or cover his eyes? Apparently 'no', to all these options, as the immobilization is what it is, and nothing more or less.

The immobilization isn't simply abstracted, it's completely dissociated from the game world. The character is immobilized due to the immobilization effect, which has the effect of immobilizing, in turn immobilizing the character...there's no deeper reason expected, or possible.

Now, I grant that this system DOES work for the game, and I can certainly accept that.

The important issue is you really don't need to have any options for helping the immobilized character--no matter what the effect is, it'll generally end in a few seconds, or 5 minutes (barring some very unusual and difficult to rule on effects from some monsters). This last part is what bugs me, and takes 4e away from the D&D game I play--almost nothing in combat is relevant 5 minutes later, anyway, making the 2 hours spent doing it an unamusing and irrelevant waste of time, far too often.
Title: WotC's Legends & Lore Column opening
Post by: misterguignol on March 04, 2011, 05:50:40 PM
Dissociated mechanics cause brain damage, obvs.  

Get Ron Edwards on the horn; he needs to reopen the Forge STAT to discuss this important development in badwrongfun.
Title: WotC's Legends & Lore Column opening
Post by: Exploderwizard on March 04, 2011, 06:18:13 PM
Quote from: jgants;443833It's a made up, pointless concept full of bs.  One whose only purpose is to say "I agree these abstract mechanics represent something in the game world because I like them, while I disagree these other abstract mechanics represent something in the game world (even though each power describes exactly what is happening in the game world) because I dislike them and therefore they are objectively awful".

Abstract. You keep using that word. I do not think it means what you think it means.

One of my biggest irritations with 4E is that words no longer mean what one would expect them to (such as their definitions for example)

I cast sleep!!!  

Do you? Are you sure you aren't casting really fucking tired?

I cast confusion!!

Really? The guy looks perfectly fine to me except for the few seconds he spent with your hand up his ass working him like a marionette for the round.

4E is spineless in the name of balance. Save or save or save or save.......or stub your toe. Of course its tough to kill a character. Nobody wants to go through that pain in the ass process again.

Quote from: Seanchai;443749Stop stonewalling, you 4venger bastard! People are trying to have a meaningful, rational discussion about how 4e destroyed the industry and their childhood and here you are, refusing to accept whatever convenient arguments they trot out to prove their case!

Seanchai

4E has done nothing to me except utterly fail to hold my interest.
Title: WotC's Legends & Lore Column opening
Post by: misterguignol on March 04, 2011, 06:44:16 PM
Quote from: Exploderwizard;443846One of my biggest irritations with 4E is that words no longer mean what one would expect them to (such as their definitions for example)

I cast sleep!!!  

Do you? Are you sure you aren't casting really fucking tired?


Funny, in my book Sleep makes an enemy drowsy and then puts them to sleep.  I think the book you read that in was broken or something.
Title: WotC's Legends & Lore Column opening
Post by: Bloody Stupid Johnson on March 04, 2011, 06:48:37 PM
Quote from: misterguignol;443843Dissociated mechanics cause brain damage, obvs.  

Get Ron Edwards on the horn; he needs to reopen the Forge STAT to discuss this important development in badwrongfun.

Um.. I expect Edwards is all for dissocation. He doesn't like 'simulationism' - which is pretty much the opposite.
I dislike Edwards as much as the next guy, but for what for lack of a better word I'll call the 'substance' of his arguments, rather than because he's defining terms and getting all intellectual-like.
Title: WotC's Legends & Lore Column opening
Post by: misterguignol on March 04, 2011, 06:52:35 PM
Quote from: Bloody Stupid Johnson;443859Um.. I expect Edwards is all for dissocation. He doesn't like 'simulationism' - which is pretty much the opposite.
I dislike Edwards as much as the next guy, but for what for lack of a better word I'll call the 'substance' of his arguments, rather than because he's defining terms and getting all intellectual-like.

Beats me; I've never paid attention to a damn word he's said.  Much like how I don't find the fancy "game theory" concept of dissociated mechanics to be at all worthwhile, I don't think any of those pseudo-intellectual wank terms actually add any value to, you know, actual games.
Title: WotC's Legends & Lore Column opening
Post by: Exploderwizard on March 04, 2011, 07:24:44 PM
Quote from: Exploderwizard;443846I cast sleep!!!  

Do you? Are you sure you aren't casting really fucking tired?


Quote from: misterguignol;443856Funny, in my book Sleep makes an enemy drowsy and then puts them to sleep.  I think the book you read that in was broken or something.

Are you sure that you are not leaving anything out such as the target possibly failing to fall asleep entirely. In other words, does a spell called "sleep" actually put the target to sleep assuming the attack is successful?

We both know the answer is no. I stand by really fucking tired as a more apt name for that power.
Title: WotC's Legends & Lore Column opening
Post by: Peregrin on March 04, 2011, 07:32:29 PM
Quote from: misterguignol;443861Beats me; I've never paid attention to a damn word he's said.  Much like how I don't find the fancy "game theory" concept of dissociated mechanics to be at all worthwhile, I don't think any of those pseudo-intellectual wank terms actually add any value to, you know, actual games.

Actually as someone who's rather divorced from tabletop "culture" IRL, and who came abruptly into the online subculture a little over a year ago, I found them quite useful and much of their discussions mirrored actual experiences I had before I ever knew a damn thing about RPGnet, the Forge, or "game theory."

The terms suck, I'll agree, and Edwards is a horrible writer and a bit crazy sometimes, but some of the ideas have stuck for me, and helped my gaming.  Maybe it's because I've always just viewed it as playing games with my mates, so I don't have any sort of subcultural buy-in or biases built-in, but they just don't offend me.

But to each their own, and a bit offtopic, I suppose.  Better quit it before I add even more vigor to an already exciting thread.
Title: WotC's Legends & Lore Column opening
Post by: Justin Alexander on March 04, 2011, 07:34:00 PM
Quote from: Thanlis;443735The most powerful level 1 ranger encounter power in the core rulebook is actually Two-Fanged Strike, which is 1[W] + Strength/Dex, twice. Double crit with a greatbow = 12 + 5 + 12 + 5 = 34, plus max quarry damage is 40, plus if you hit with both you add your Wisdom modifier -- so call it 43. Admittedly I don't know where the extra 11 points of damage are coming from, but I am nonetheless unimpressed with your grasp of the 4e rules.

I never claimed to be a master of 4th Edition character builds, but I'm unimpressed with your inability to distinguish between "one critical hit" and "two critical hits".

Quote from: misterguignol;443737
QuoteThe most powerful Level 1 ranger encounter power in the core rulebook is 2[W] + Strength. 4d6+5 or thereabouts would be a 1st level maximum damage (including PHB1 rulebook feat selection). Crit on that is 29. So you're picking up an extra 25 points of damage from somewhere in the supplements.

Why do you assume a d6 weapon?

Unless you think 2 x 1 = 4, I didn't.

QuoteSo, let's say we have a human ranger ... Str 20, Wis 16.

I'm also curious how your 1st level human is getting a +4 stat boost to Strength and a +2 boost to Wisdom. (Assuming he assigned those as his two highest stats.)

QuoteHowever, it is quite possible that the actual hit was for 44 damage. I didn't make note of the actual rolls at the time, you know?

Like I said, I'm not an expert at 4th Edition character builds. But I'm increasingly suspicious that this is just some sort of hyper-gimped build attempting to prove that you can totally... not do the thing you originally claimed you were able to trivially do.
Title: WotC's Legends & Lore Column opening
Post by: misterguignol on March 04, 2011, 07:52:59 PM
Quote from: Justin Alexander;443865Like I said, I'm not an expert at 4th Edition character builds. But I'm increasingly suspicious that this is just some sort of hyper-gimped build attempting to prove that you can totally... not do the thing you originally claimed you were able to trivially do.

So, you're given two examples using actual math of how damage output on a crit can easily be much higher than the figure you came up with and refuse to believe it because...why, again?  

Also, you might want to take note that I never said getting a crit is trivial.  In fact, in this very thread I noted that you're at the mercy of the dice.
:rolleyes:
Title: WotC's Legends & Lore Column opening
Post by: Thanlis on March 04, 2011, 09:14:23 PM
Quote from: Justin Alexander;443865I'm also curious how your 1st level human is getting a +4 stat boost to Strength and a +2 boost to Wisdom. (Assuming he assigned those as his two highest stats.)

You use the 18, 14, 11, 10, 10, 8 stat array, and start with the 18 in Strength and the 14 in Wisdom. Then you put your human stat bonus into Strength, which gives you a 20 Strength and a 14 Wisdom.

Oh, and "Of course, you have to crit twice, but we're talking about the excitement that comes from a low probability event, right?" So, yeah, I know the difference between one critical hit and two, but it's kind of you to check. :)
Title: WotC's Legends & Lore Column opening
Post by: Doom on March 04, 2011, 09:32:29 PM
Quote from: Exploderwizard;443846Abstract. You keep using that word. I do not think it means what you think it means.

One of my biggest irritations with 4E is that words no longer mean what one would expect them to (such as their definitions for example)

I cast sleep!!!  

Do you? Are you sure you aren't casting really fucking tired?


It gets even worse when you realize that you can put things to sleep that...don't sleep. It's probably more fair to call the spell "Temporary Inactivity", but then it wouldn't sound D&Dish.
Title: WotC's Legends & Lore Column opening
Post by: misterguignol on March 04, 2011, 09:44:29 PM
Quote from: Doom;443895It gets even worse when you realize that you can put things to sleep that...don't sleep. It's probably more fair to call the spell "Temporary Inactivity", but then it wouldn't sound D&Dish.

My laptop goes to "sleep" when I'm not using it.  Does that blow your mind?

Alternately, it is such a powerful spell that it can put creatures who don't even sleep--TO SLEEP!
Title: WotC's Legends & Lore Column opening
Post by: Doom on March 04, 2011, 10:47:31 PM
Quote from: Thanlis;443892You use the 18, 14, 11, 10, 10, 8 stat array, and start with the 18 in Strength and the 14 in Wisdom. Then you put your human stat bonus into Strength, which gives you a 20 Strength and a 14 Wisdom.

For what it's worth, you added 3 damage, not 2, from wisdom, in post 615, but that's a piffling detail.
Title: WotC's Legends & Lore Column opening
Post by: thedungeondelver on March 04, 2011, 11:00:24 PM
This is starting to remind me of a usenet thread years ago about casting invisibility on a door...
Title: WotC's Legends & Lore Column opening
Post by: Justin Alexander on March 04, 2011, 11:42:46 PM
Quote from: Bloody Stupid Johnson;443838For the alternative dummo explanation (as I understand it):
*'abstract' means that as players, we don't know the exact details of what's happening in the game world, but something is happening. A character can describe it, vaguely. For a character to realise its going on isn't bizarre.

*'dissociated' means that something is happening in the game but not in the game world. That is, the mechanic doesn't actually fit into 'game reality': martial encounters powers aren't explicable in-character at all - the standard player justification these days is that these are player 'narrative control'.

What that guy said.

Quote from: Thanlis;443820So, I told you once already that I don't experience the same problems you do with the mechanics you describe as dissociated.

Unless you're talking about house rules which actually change the mechanics in question, you are not actually doing this.

Quote from: misterguignol;443843Dissociated mechanics cause brain damage, obvs.  

Get Ron Edwards on the horn; he needs to reopen the Forge STAT to discuss this important development in badwrongfun.

It's a long thread, so there may have been somebody at some point who accused you of having badwrongfun. But both I and several other people have explicitly said that we don't expect everyone to share our opinion of dissociated mechanics.

You're throwing a conniption fit because there are people saying "I don't like it, but it's okay if you do". You might want to calm down and get a little perspective.

Quote from: Thanlis;443892You use the 18, 14, 11, 10, 10, 8 stat array, and start with the 18 in Strength and the 14 in Wisdom. Then you put your human stat bonus into Strength, which gives you a 20 Strength and a 14 Wisdom.

.... which still doesn't match the math you posted previously.

Quote from: misterguignol;443868So, you're given two examples using actual math of how damage output on a crit can easily be much higher than the figure you came up with and refuse to believe it because...why, again?

Ah. I see. You're playing the moving goalpost game. ("54... I mean 44... Er... I mean something else. Actually, we're talking about your number, right?") Sorry, not interested.

Quote from: thedungeondelver;443905This is starting to remind me of a usenet thread years ago about casting invisibility on a door...

Fuck, dude. You're giving me PTSD flashbacks here.
Title: WotC's Legends & Lore Column opening
Post by: misterguignol on March 05, 2011, 12:07:26 AM
Quote from: Justin Alexander;443913Ah. I see. You're playing the moving goalpost game. ("54... I mean 44... Er... I mean something else. Actually, we're talking about your number, right?") Sorry, not interested.




Yeah, I'm reeeaaaaaly sorry I didn't take detailed notes on the game so I could share them with some random asshole on a message board.  

Just wanted to check: do you still think that 29 damage is the max on an encounter power or do you realize that you were wrong?
Title: WotC's Legends & Lore Column opening
Post by: Phillip on March 05, 2011, 02:34:18 AM
I recently got to look through some fanzine issues I published back in 1982. In them, I opinionated a fair bit against three things:

(1) The familiar litany of ways in which D&D is less 'realistic' than Runequest. Three decades later, it seems still to be an adolescent rite of passage to overlook the likelihood that one's 'revelations' not only are not new but were considered in 1970-73 before D&D was published.

(2) The danger of stifling conformity against which TSR's Gygax and Kuntz had written, and Dave Hargrave had blasted with his Arduin Trilogy.

(3) The opposing "danger of a mutable system" about which Gygax had more famously written in the Advanced D&D books and The Dragon magazine.

Now, other complaints than (1) have sparked revisionism, and indeed the revisers sometimes find themselves hit with roughly similar objections.

It seems to me that, so far from avoiding the extremes of (2) and (3), what WotC has produced combines the ill effects of both.

Also, I heard from a friend who has been keeping up with play down at the local "comics and games" shop that Pathfinder has pretty much swept the tables of 4e (which a year ago was rivaling the turnout for Magic and Warhammer).
Title: WotC's Legends & Lore Column opening
Post by: Phillip on March 05, 2011, 02:42:35 AM
Quote from: thedungeondelver;443905This is starting to remind me of a usenet thread years ago about casting invisibility on a door...
...which lasts until the door attacks?
Title: WotC's Legends & Lore Column opening
Post by: Reckall on March 05, 2011, 03:26:43 AM
Quote from: Phillip;443937...which lasts until the door attacks?

It can happen. Watch "Day for Night" by Truffaut: Valentina Cortese's character is defeated by a door :)
Title: WotC's Legends & Lore Column opening
Post by: Windjammer on March 05, 2011, 05:53:11 AM
Quote from: Doom;443839In D&D, an attack from a carrion crawler can eventually immobilize a character. This an abstraction of some type of effect from the carrion crawler. Again, no real world poison or other effect works much like what the carrion crawler does....but that's ok, it's just an abstraction.

But the effect is also disassociated from the role playing part of the game. Suppose another player wants to help the immobilized character. Is it a paralyzing poison? Then seems like Heal would help more than a generic "Aid Another". He can't drag the character, so maybe the immobilization is actually glue gobs sticking the player to the floor...can another player pour a solvent to help the immobilized character? Maybe it's a hypnotic effect...can the other players knock the victim unconscious or cover his eyes? Apparently 'no', to all these options, as the immobilization is what it is, and nothing more or less.

Thanks for this post, Doom. Certainly not 'no' to any of these options in my own 4E games. I give you this, though, that in a tournament environment it could easily be 'no' to all of these.

Most games will plausible assume the middle ground... basically, when players know how to lift certain conditions from fellow characters by certain powers (such as warlord's which grant an extra save), they can resort to that. However... when the whole party lacks, or has run out of, mechanical means to remove status conditions, they may well start to improvise and start to play around the mechanics of the game. At which point any decent DM would give them a fair chance of success ('fair' in terms of how clever their plan is and whether the in-game situation permits it in the first place).

In a sense, perhaps, the main problem with 4E is less its dissociated-ness but the issue of 'naked mechanics' (as you put it in a line I didn't quote "immobilized is just that... the bare name of a status condition"). Ex 4e-author Radney-Macfarland coined that term to describe e.g. the following 4E fortune card:

(http://www.neogrognard.com/wp-content/uploads/2011/01/201101ampersand_card2.jpg)

Quote from Stephen: "I’m a gamist at heart, and I really find this card a tad too blatant. What do you do, stare your opponent down? A card called scare down with some nice fiction would be nice, but instead we just get naked mechanics. And I love peeking at some naked mechanics…oh, wait, that didn’t come out right. "

The heart of the problem, in that regard, may well be the lack of provided in-game rationalization for certain  mechanics. This is certainly how the authors put it regarding the warlord powers in Martial Power 2... and which they tried to remedy in Essentials books... by more flavour text.

My favourite example of 'Naked mechanics' is a monster power in the 4e drow module (P2). The power causes an adjacent square to suffer 1d4 poison damage. Nowhere are we told how and why. The power is named "disgorge spiders", but only by (later) finding the same monster in its 3.5 write up did I understand what was happening... in the 3.5 version the monster spits out a swarm of spiders which then crawls around the battlefield. Which 4E deals like a mobile 1d4 poison damage. Makes sense. Is not dissociated, just very 'naked'.

In that sense, 'abstract vs. dissociated' really comes down to this: does the mechanic, as described in the book, provide enough information so that a player can readily understand what it describes in the game world?

The problem with 4e is that too much is left to the players' guesswork. Which is why it was once termed "pop quiz roleplaying": a player brings forth a mechanic, and then the crew tries to rationalize what the mechanic actually does. It used to be the other way round... player says what he does, in in-game terms, and then the DM translates that into mechanics.
Title: WotC's Legends & Lore Column opening
Post by: Thanlis on March 05, 2011, 08:54:57 AM
Quote from: Justin Alexander;443913
Quote from: ThanlisSo, I told you once already that I don't experience the same problems you do with the mechanics you describe as dissociated.

Unless you're talking about house rules which actually change the mechanics in question, you are not actually doing this.

OK. That's three times I've told you something important about my roleplaying, and three times you've said I'm wrong. You're not intellectually honest enough to be worth having that discussion with.

Quote from: Justin Alexander;443913
Quote
QuoteI'm also curious how your 1st level human is getting a +4 stat boost to Strength and a +2 boost to Wisdom. (Assuming he assigned those as his two highest stats.)

You use the 18, 14, 11, 10, 10, 8 stat array, and start with the 18 in Strength and the 14 in Wisdom. Then you put your human stat bonus into Strength, which gives you a 20 Strength and a 14 Wisdom.

.... which still doesn't match the math you posted previously.

Hm, you're right. I should have looked back at the original; my bad! Let's see how that affects my math.

1d12 (greatbow) + 5 (Dex) + 1 (enchantment) = 18 base damage, doubled is 36, plus Wisdom = 38, plus max quarry (1d8) = 46, plus 2d12 for magic weapon critical damage = average of around 59. Max damage = 70. You sure got me there! I'd had the max damage as 71. Still and all, your original claim that you can't get more than 29 points of damage out of a level 1 PHB1 ranger encounter power is looking pretty bad.

For what it's worth, if you crit with one of those and just had a normal hit with the other, let's see. 12 + 5 + 1 + 8 + 1d12 from the first crit is an average of 32.5, plus 6.5 + 5 + 1 from the other, total of 32.5 + 12.5 = 45, plus 2 from Wisdom = 47. Easily within range of 54 points assuming high rolls on the d12s.

The point which has, by now, been beaten into the ground is that your instincts about 4e mechanics are awful. You are not qualified to make judgements on how they feel in play.
Title: WotC's Legends & Lore Column opening
Post by: Thanlis on March 05, 2011, 09:02:14 AM
Quote from: Windjammer;443945In that sense, 'abstract vs. dissociated' really comes down to this: does the mechanic, as described in the book, provide enough information so that a player can readily understand what it describes in the game world?

The problem with 4e is that too much is left to the players' guesswork. Which is why it was once termed "pop quiz roleplaying": a player brings forth a mechanic, and then the crew tries to rationalize what the mechanic actually does. It used to be the other way round... player says what he does, in in-game terms, and then the DM translates that into mechanics.

If you dropped the loaded language, btw, I'd say this was really accurate. Possibly it's not a problem for me to place the mechanics in context, as a player, because I've also played a lot of Champions -- want to talk about naked mechanics? When you're building every single power your superhero has out of Energy Blast, Killing Attack, Force Field, and so forth, you become really comfortable with creating your own context. "Yeah, this is my arrow with a rope tied to it that I can use to restrain my foes from a distance. I bought it as Stretching."

I am not, tangentially, particularly fond of the new cards. I don't hate them but I can't imagine using them.
Title: WotC's Legends & Lore Column opening
Post by: Windjammer on March 05, 2011, 09:51:18 AM
Quote from: Thanlis;443950If you dropped the loaded language, btw, I'd say this was really accurate.
Sure, the term "pop quiz roleplaying" is a polemic exaggeration of the point I'm trying to make, not the point itself.

Mainly, I think the distinction between dissociated and abstract, as stated by Bloody Stupid Johnson here (http://www.therpgsite.com/showpost.php?p=443838&postcount=641), is sound. I'd just replace his absolutes ("martial encounters powers aren't explicable in-character at all") with reference to what individual players can readily make sense of in in-game terms. This 'subjectification' doesn't at all render the original distinction nonsensical or inapplicable, it just highlights how whether or not a mechanic 'makes sense' depends on the  sensitivities and capabilities of particular players.

For instance, in AngryDM's houserules (you recently linked to his blog) he suggests how PCs have to gain momentum, by not even having short rests (iirc), before they 'unlock' their use of daily powers.* The reason such rationalizations will never win over everyone is that, to some, daily powers would have to differ more radically from encounter powers to merit appeals to momentum and so on. Me, I'm fine with that added 1W damage plus bonus bit to be just a bit too much to do several times a day, but I don't expect everyone to accept that.

*I copied that into my houserules folder, because like others I have long been looking for ways to foster milestones.
Title: WotC's Legends & Lore Column opening
Post by: Abyssal Maw on March 05, 2011, 10:01:09 AM
Quote from: Windjammer;443945My favourite example of 'Naked mechanics' is a monster power in the 4e drow module (P2). The power causes an adjacent square to suffer 1d4 poison damage. Nowhere are we told how and why. The power is named "disgorge spiders", but only by (later) finding the same monster in its 3.5 write up did I understand what was happening... in the 3.5 version the monster spits out a swarm of spiders which then crawls around the battlefield. Which 4E deals like a mobile 1d4 poison damage. Makes sense. Is not dissociated, just very 'naked'.

In that sense, 'abstract vs. dissociated' really comes down to this: does the mechanic, as described in the book, provide enough information so that a player can readily understand what it describes in the game world?

The problem with 4e is that too much is left to the players' guesswork. Which is why it was once termed "pop quiz roleplaying": a player brings forth a mechanic, and then the crew tries to rationalize what the mechanic actually does. It used to be the other way round... player says what he does, in in-game terms, and then the DM translates that into mechanics.

I interpret that as " too much is left to the players' creativity", and I am convinced that creative players and DMs get a huge benefit out of this particular feature. Well, I do, anyhow. If there's a secret to "getting" 4e this is it.
Title: WotC's Legends & Lore Column opening
Post by: Thanlis on March 05, 2011, 10:04:15 AM
Quote from: Windjammer;443955Mainly, I think the distinction between dissociated and abstract, as stated by Bloody Stupid Johnson here (http://www.therpgsite.com/showpost.php?p=443838&postcount=641), is sound. I'd just replace his absolutes ("martial encounters powers aren't explicable in-character at all") with reference to what individual players can readily make sense of in in-game terms. This 'subjectification' doesn't at all render the original distinction nonsensical or inapplicable, it just highlights how whether or not a mechanic 'makes sense' depends on the  sensitivities and capabilities of particular players.

Exactly this, yep. For me, daily martial powers are super-easy to conceptualize -- it's a mixture of only being able to muster the inner reserves necessary once in a while and needing exactly the right opening. But that in no ways means I think everyone should be able to conceptualize it the way I do, and I don't think it says anything about skill as a roleplayer. It's just how I roll.
Title: WotC's Legends & Lore Column opening
Post by: Phantom Black on March 05, 2011, 10:35:12 AM
D&D has always been like Jeopardy:

"It is an evocation spell that does 1d6 fire damage per spellcaster level up to 20d6 in a 20ft radius spread."

"What is a Fireball?"

"Correct!"

xD
Title: WotC's Legends & Lore Column opening
Post by: Doom on March 05, 2011, 11:57:59 AM
Quote from: Thanlis;443949For what it's worth, if you crit with one of those and just had a normal hit with the other, let's see. 12 + 5 + 1 + 8 + 1d12 from the first crit is an average of 32.5, plus 6.5 + 5 + 1 from the other, total of 32.5 + 12.5 = 45, plus 2 from Wisdom = 47. Easily within range of 54 points assuming high rolls on the d12s.
.

Of course, this does show just how complicated an attack can be, right at level 1. After half a dozen posts, we seem to have gotten it right, with only a few errors in between.

Now folks unfamiliar with the game can more readily imagine what happens with 5 players and 5 monsters, each making such attacks, round after round.
Title: WotC's Legends & Lore Column opening
Post by: misterguignol on March 05, 2011, 12:01:32 PM
Quote from: Doom;443976Of course, this does show just how complicated an attack can be, right at level 1. After half a dozen posts, we seem to have gotten it right, with only a few errors in between.

Now folks unfamiliar with the game can more readily imagine what happens with 5 players and 5 monsters, each making such attacks, round after round.

It is complicated, but let's not pretend that you have to figure out these numbers every round from scratch.  If you don't have how much damage your attacks do written down on your character sheet, you're an idiot.
Title: WotC's Legends & Lore Column opening
Post by: Phillip on March 05, 2011, 12:15:46 PM
Quote from: Thanlis;443950If you dropped the loaded language, btw, I'd say this was really accurate. Possibly it's not a problem for me to place the mechanics in context, as a player, because I've also played a lot of Champions -- want to talk about naked mechanics? When you're building every single power your superhero has out of Energy Blast, Killing Attack, Force Field, and so forth, you become really comfortable with creating your own context. "Yeah, this is my arrow with a rope tied to it that I can use to restrain my foes from a distance. I bought it as Stretching."

Which came first?

If it's "give me eight dice," and the in-world rationale is an afterthought, then we're back to first playing the real game of Old Maid or Parcheesi or something, and then tacking on an arbitrary story about it (versus playing a game with its causes and effects coming from role-playing).

Anyway, there are two SEPARATE issues in the fundamental controversy over WotC 'editions', ends and means.

There are the ends of different people to have games they like, which are likewise different.

There is the means of changing D&D into something other than what it has been.

The 4e partisans basically reason that the end justifies the means. "It's a splendid game in any case, so big whoop if it's not the same game." People who don't like 4e in its own right may likewise reason that the end itself makes the enterprise a bad deal. "It's not D&D, plus it sucks."

"It doesn't suck, but it's not D&D," highlights the really deeply dividing issue -- what makes the matter of more interest to D&D fans than the latest version of Brand X.
Title: WotC's Legends & Lore Column opening
Post by: Windjammer on March 05, 2011, 02:45:57 PM
Quote from: Abyssal Maw;443956I interpret that as " too much is left to the players' creativity", and I am convinced that creative players and DMs get a huge benefit out of this particular feature. Well, I do, anyhow. If there's a secret to "getting" 4e this is it.

I agree totally with cashing it out in terms of creativity. Incidentally, that's exactly how I understood Bob Salvatore's remark in a book Q&A (on Youtube) in which he declared his favourite edition to be 1E, but that the edition requires great DMs to come alive. And then went on to say how for his son there is only 4E. (His son is not a kid btw, his son is grown up enough to be a WotC fantasy novelist.) And then he said how 4E, unless the players are creative, it descends into a Magic the Gathering 'now I play card X!' fest. So, whereas 1E requires (first and foremost) a great DM, 4E requires great players - to 'come alive' at the table.

I totally believe that. It's an interesting follow up question whether it's a good thing at the gaming table (not 'the'... but: yours, mine, someone else's...) that player creativity is focused on trying to make powers come alive. It's not as if the same bunch of creative players wouldn't channel their creativity into other stuff when playing pre-4E editions. So the question becomes: what to focus player creativity on.
Title: WotC's Legends & Lore Column opening
Post by: Windjammer on March 05, 2011, 02:50:38 PM
Quote from: Phantom Black;443961D&D has always been like Jeopardy:

"It is an evocation spell that does 1d6 fire damage per spellcaster level up to 20d6 in a 20ft radius spread."

"What is a Fireball?"

"Correct!"

xD

http://www.youtube.com/watch?v=b6Gn9-2YDDc#t=7m1s
Title: WotC's Legends & Lore Column opening
Post by: Benoist on March 05, 2011, 02:52:40 PM
Quote from: Windjammer;444000I totally believe that. It's an interesting follow up question whether it's a good thing at the gaming table (not 'the'... but: yours, mine, someone else's...) that player creativity is focused on trying to make powers come alive. It's not as if the same bunch of creative players wouldn't channel their creativity into other stuff when playing pre-4E editions. So the question becomes: what to focus player creativity on.
Bingo.
Title: WotC's Legends & Lore Column opening
Post by: Windjammer on March 05, 2011, 03:09:32 PM
Couldn't find a proper place for this on the board... so here it goes...

In today's series "What do YOU want to focus your players' creativity on?" we present:

Paizo tops WotC' fortune cards (http://paizo.com/store/byCompany/a/accoutrements/v5748btpy8ivx)!

(http://paizo.com/image/product/catalog/ACC/ACC12096_500.jpeg)
Title: WotC's Legends & Lore Column opening
Post by: Benoist on March 05, 2011, 03:15:11 PM
Quote from: Windjammer;444010Couldn't find a proper place for this on the board... so here it goes...

In today's series "What do YOU want to focus your players' creativity on?" we present:

Paizo tops WotC' fortune cards (http://paizo.com/store/byCompany/a/accoutrements/v5748btpy8ivx)!
What the HELL is this? Is that a real product?
Title: WotC's Legends & Lore Column opening
Post by: misterguignol on March 05, 2011, 03:21:20 PM
Quote from: Windjammer;444010Couldn't find a proper place for this on the board... so here it goes...

In today's series "What do YOU want to focus your players' creativity on?" we present:

Paizo tops WotC' fortune cards (http://paizo.com/store/byCompany/a/accoutrements/v5748btpy8ivx)!

(http://paizo.com/image/product/catalog/ACC/ACC12096_500.jpeg)

Great, now I want there to be a RPG based on that.  I won't be happy until my Centuar Bacon Mage casts "Summon Bigfoot VI."
Title: WotC's Legends & Lore Column opening
Post by: Aos on March 05, 2011, 03:29:12 PM
Saquatch are a player character species in my S&W WB campaign:

Sasquatch: Elusive solitary ape folk, Sasquatch are often very wise and usually smell pretty bad.
Attribute Generation Method: 4d6 for Wisdom/ Strength, 3d6 Constitution/intelligence; 2d6 Dexterity/Charisma.
Special: Blurry. +2 to all stealth related saves. Sasquatch are hard to see at a distance and have a 4 [15] armor class against all ranged weapons, furthermore, scopes and other technological aim enhancement devices do not work on Sasquatch

The rest of the player species can be found here (http://themetalearth.blogspot.com/2010/09/player-species.html).


I also think bacon is super awesome.
Title: WotC's Legends & Lore Column opening
Post by: Benoist on March 05, 2011, 03:33:11 PM
Realms of Crawling Chaos for LL (and extended classic versions of the most popular RPG...) has White Apes as an Advanced Edition race AND a race-as-class B/X writeup. Both are included, and you decide how you want to use it. They're pretty cool.
Title: WotC's Legends & Lore Column opening
Post by: misterguignol on March 05, 2011, 03:48:09 PM
Quote from: Benoist;444015Realms of Crawling Chaos for LL (and extended classic versions of the most popular RPG...) has White Apes as an Advanced Edition race AND a race-as-class B/X writeup. Both are included, and you decide how you want to use it. They're pretty cool.

Is there a bacon mage, though?  Who has mastered eldritch meat curing techniques man was not meant to know?  I want to cast Cure Light Pig.
Title: WotC's Legends & Lore Column opening
Post by: Aos on March 05, 2011, 04:00:11 PM
Quote from: Benoist;444015Realms of Crawling Chaos for LL (and extended classic versions of the most popular RPG...) has White Apes as an Advanced Edition race AND a race-as-class B/X writeup. Both are included, and you decide how you want to use it. They're pretty cool.

I had war apes and white apes at first, but then I switched them out for Sasquatch and Yeti
Title: WotC's Legends & Lore Column opening
Post by: Seanchai on March 05, 2011, 04:13:16 PM
Quote from: CRKrueger;443787Of course, whether it works for you, or doesn't work for me is subjective...

Right. But you're conflagrating argument. It's not "Nothing has changed, so it's all in your head," it's "Nothing has changed" and "it's subjective."

But, of course, no one argued that nothing has changed.

Seanchai
Title: WotC's Legends & Lore Column opening
Post by: Seanchai on March 05, 2011, 04:19:56 PM
Quote from: Exploderwizard;443863In other words, does a spell called "sleep" actually put the target to sleep assuming the attack is successful?

Yup. "First Failed Saving Throw: The target is unconscious instead of slowed (save ends)."

Seanchai
Title: WotC's Legends & Lore Column opening
Post by: Seanchai on March 05, 2011, 04:22:21 PM
Quote from: Windjammer;443945The problem with 4e is that too much is left to the players' guesswork. Which is why it was once termed "pop quiz roleplaying": a player brings forth a mechanic, and then the crew tries to rationalize what the mechanic actually does. It used to be the other way round... player says what he does, in in-game terms, and then the DM translates that into mechanics.

I agree with you. In my experience, 4e more than any edition of the game, relies on the participants to be...present and interpret what's happening. I just don't agree that it's a problem.

Seanchai
Title: WotC's Legends & Lore Column opening
Post by: misterguignol on March 05, 2011, 04:28:36 PM
Quote from: Seanchai;444036. In my experience, 4e more than any edition of the game, relies on the participants to be...present and interpret what's happening. I just don't agree that it's a problem.

Seanchai

How dare this game about making stuff up ask me to make stuff up!!!
Title: WotC's Legends & Lore Column opening
Post by: Peregrin on March 05, 2011, 04:31:26 PM
Everyone has their own preferences for who, when, and why (contextually) stuff gets made up.

So it may not be a problem for you, or me, but it could be for someone else.
Title: WotC's Legends & Lore Column opening
Post by: Thanlis on March 05, 2011, 05:42:11 PM
Quote from: Phillip;443980The 4e partisans basically reason that the end justifies the means. "It's a splendid game in any case, so big whoop if it's not the same game." People who don't like 4e in its own right may likewise reason that the end itself makes the enterprise a bad deal. "It's not D&D, plus it sucks."

"It doesn't suck, but it's not D&D," highlights the really deeply dividing issue -- what makes the matter of more interest to D&D fans than the latest version of Brand X.

Yeah, more or less this. I mean, I think it's a very different take on the underlying D&D tropes that nonetheless is still D&D. In my eyes, you can identify at least three different general classes of ruleset -- the stuff typified by Finch's guide to old-school play, the ultimate simulationism of 3e, and the narrative focused 4e. Essentials uses the 4e engine as a basis for getting a little closer to old school play. The obsession with simulating the world that was part of 3e really didn't fit with the minimalist world-simulation of early D&D either. Whenever WotC's shifted models, people get cranky. But that's just my theory.
Title: WotC's Legends & Lore Column opening
Post by: Peregrin on March 05, 2011, 06:16:43 PM
Actually 3e was quite gamist...moreso than AD&D, even.  4e is a natural extension of that approach to design and play.
Title: WotC's Legends & Lore Column opening
Post by: misterguignol on March 05, 2011, 06:32:03 PM
Quote from: Peregrin;444059Actually 3e was quite gamist...moreso than AD&D, even.  4e is a natural extension of that approach to design and play.

Shhh, you're not supposed to say that out loud!
Title: WotC's Legends & Lore Column opening
Post by: Drew on March 06, 2011, 01:23:51 AM
Quote from: jgants;443747Essentials looked like it might have been a decent evolution, but when it came out my campaign was already halfway through and I didn't want to change horses in midstream as it were.

The campaign is probably winding down now and will end around the time most of them reach paragon level, which seems like a good stopping point.  And the next campaign I run won't be D&D (I like to switch games after a campaign in order to recharge creative energies), it will likely by MongTrav.

No problem - just thought I'd point it out. A couple of people I know with 4E-abstraction issues really liked the Essentials approach.
Title: WotC's Legends & Lore Column opening
Post by: Justin Alexander on March 06, 2011, 02:29:47 AM
Quote from: Thanlis;443950If you dropped the loaded language, btw, I'd say this was really accurate. Possibly it's not a problem for me to place the mechanics in context, as a player, because I've also played a lot of Champions -- want to talk about naked mechanics? When you're building every single power your superhero has out of Energy Blast, Killing Attack, Force Field, and so forth, you become really comfortable with creating your own context. "Yeah, this is my arrow with a rope tied to it that I can use to restrain my foes from a distance. I bought it as Stretching."

I can certainly see how that would help you generate the steady stream of house rules for D&D4 necessary to associate its multitude of dissociated mechanics, but it's not quite the same thing: The character creation rules in Champions specifically require you to associate the mechanics you're designing with the game world. It's an inherent and assumed part of the system, not a rule 0 patch.

(At least last time I played Champions. Which was... umm... 1992?)

Virtually all character creation mechanics, it should be noted, are self-evidently dissociated. Hypothetically you could have a character creation system that was associated to some decision-making or causal process within the game world (classic Traveller might come close), but that's just not the way it's typically done.

Quote from: Thanlis;443949
QuoteUnless you're talking about house rules which actually change the mechanics in question, you are not actually doing this.

OK. That's three times I've told you something important about my roleplaying, and three times you've said I'm wrong. You're not intellectually honest enough to be worth having that discussion with.

I'd take your outrage over this more seriously if you hadn't just gotten done admitting that you were houseruling D&D's mechanics in order to associate them with the game world... which is exactly what I said.
Title: WotC's Legends & Lore Column opening
Post by: Bloody Stupid Johnson on March 06, 2011, 06:01:49 AM
Quote from: Peregrin;444059Actually 3e was quite gamist...moreso than AD&D, even.  4e is a natural extension of that approach to design and play.

Its only a natural extension from a Forge viewpoint. There's not really as much conflict between possible design paradigms as Edwards initially claimed. Post Riddle of Steel he's largely had to accept "incoherent" designs as OK, at least as long as they're Forgie produced....and if you do accept that, Forge principles become entirely useless for practical design. 4E is the crowning example of why Forge ideas are detrimental, since a tightly focussed "Gamist" system turned out to be annoying to a reasonable chunk of the fanbase.

Quote from: Thanlis;443950If you dropped the loaded language, btw, I'd say this was really accurate. Possibly it's not a problem for me to place the mechanics in context, as a player, because I've also played a lot of Champions -- want to talk about naked mechanics? When you're building every single power your superhero has out of Energy Blast, Killing Attack, Force Field, and so forth, you become really comfortable with creating your own context. "Yeah, this is my arrow with a rope tied to it that I can use to restrain my foes from a distance. I bought it as Stretching."

I am not, tangentially, particularly fond of the new cards. I don't hate them but I can't imagine using them.

I agree with Alexander. Its an interesting parallel but while "Reasoning from effect" is useful in the context of Champions, sensible use of it requires quite a few Disadvantages and other Powers. For example you can buy an Energy Blast thats "fire, and lots of it" - but it'll work underwater unless you also buy the disadvantage "not useable under water". Likewise you can buy Flight that's "Rocket Boots"...but you can't burn your enemies with the jet exhaust unless you buy an Energy Blast separately, or perhaps put both in a multipower. (You might be able to do it once if the GM lets you, without spending the points, with a Power Tricks skill roll). So, HERO/CHAMPIONS still suffers somewhat from the problem that really, mechanics can't be absolutely comprehensive, and the fluff itself is quite important for adjudicating what's going on.

Putting this back in a 4E perspective, the crawling damage power Windjammer mentioned for example is...not so great...since the power doesn't answer enough questions that come up in play. If my PC has the ability to generate rivers of fire across the battlefield, can I toast them? It seems like the player who *doesn't* come up with interesting descriptions for how the power works is most likely to have their power work without the GM screwing with it (if the Insightful Feint power the sexy L1 rogue uses to add +Cha to damage has always worked by showing the orcs enough cleavage to distract them, it shouldn't work on the mind flayer or the rust monster)...and its not like there are Stunting rules that give a to-hit bonus for describing well how something works.

Also, I do still stand by what I've said about encounter powers not making much sense out of game, in a D&D world in-character sense.
The mechanic is sort of being "associated" when you create a justification for how it works - but its not truly associated, and is just a rationalization, unless there are corollary rules consequences and effects that follow some sort of common sense.
If you're conceptualizing this as requiring "inner power" - why two different encounter powers once, and not the same one twice?
If its circumstance-based...so if I just need the right opening to do a Brute Strike, why can't my PC do it at-will on the unconscious guy (or object) that can put up no reasonable defense whatsoever, at any time?
Title: WotC's Legends & Lore Column opening
Post by: Peregrin on March 06, 2011, 09:52:23 AM
Quote from: Bloody Stupid Johnson;444181Its only a natural extension from a Forge viewpoint. There's not really as much conflict between possible design paradigms as Edwards initially claimed. Post Riddle of Steel he's largely had to accept "incoherent" designs as OK, at least as long as they're Forgie produced....and if you do accept that, Forge principles become entirely useless for practical design. 4E is the crowning example of why Forge ideas are detrimental, since a tightly focussed "Gamist" system turned out to be annoying to a reasonable chunk of the fanbase.

I was using "gamist" in a more layman's "Focuses on the powers, spells, and gear" type, but whatever.

As for Edwards and incoherent design, that's another debate, but no, not really.  RoS, BW, etc., are not "incoherent" by Forge definitions.  They're crazy baroque in some places, but not incoherent.

Also, it's not necessarily detrimental.  Obviously, yes, any sort of focused design will naturally annoy/exclude some segment of the gaming population.  But IMO, it's better to create a game that is more fun for a large group of people than it is to create one that produces mediocre fun for everyone.  I don't even like 4e much after toying around with it for a while, but from what I've observed, the people who do like it seem like they're having more fun than they did with 3e.

So in fact, it may be beneficial.  Just not beneficial for the people who don't like it.  Which, at the time of this thread, no one knows how many people that is.  It's a reasonable size, for sure, but is it more than the people who do enjoy 4e's design?  I don't think so, personally.

Although I don't attribute 4e's design to anything to do with the Forge.
Title: WotC's Legends & Lore Column opening
Post by: Exploderwizard on March 06, 2011, 10:13:23 AM
Quote from: Seanchai;444035Yup. "First Failed Saving Throw: The target is unconscious instead of slowed (save ends)."

Seanchai

First failed saving throw.

So the possibility does exist for SLEEP spell to be SUCCESSFULLY cast upon a target who then DOES NOT actually fall asleep.

The RAW proves this in theory and my wizard proved it in play. One waste of a daily later and I swapped out sleep for flaming sphere and never looked back.
Title: WotC's Legends & Lore Column opening
Post by: Exploderwizard on March 06, 2011, 10:17:47 AM
Quote from: misterguignol;444039How dare this game about making stuff up ask me to make stuff up!!!

I prefer the stuff that is made up to have more substance and meaning in the game than 4E provides.

The mechanics should follow the events of game fiction around like a little bitch, not the other way around.
Title: WotC's Legends & Lore Column opening
Post by: Thanlis on March 06, 2011, 10:20:36 AM
Quote from: Exploderwizard;444189First failed saving throw.

So the possibility does exist for SLEEP spell to be SUCCESSFULLY cast upon a target who then DOES NOT actually fall asleep.

Sure. It's got degrees of success, rather than being binary. If it succeeds completely, the target's asleep. If it succeeds partially, the target is sleepy but can function. If it fails completely, it fails completely. This is definitely a change from earlier editions, but I'm not entirely sure why degrees of success are a bad thing.
Title: WotC's Legends & Lore Column opening
Post by: Thanlis on March 06, 2011, 10:22:21 AM
Quote from: Peregrin;444187I was using "gamist" in a more layman's "Focuses on the powers, spells, and gear" type, but whatever.

Ahh. OK, then yeah, I agree with you. I personally don't mean simulationist in any of the various definitions Ron Edwards has used -- he never understood that segment of the hobby and his attempts to squeeze a bunch of different motivations into a single camp were always futile. I just meant that 3e cares a lot about simulating the world outside the dungeon and providing a set of mechanics that has predictive qualities. Which is, lest there be any doubt, an awesome goal and it did a great job of getting fairly close to that.
Title: WotC's Legends & Lore Column opening
Post by: Exploderwizard on March 06, 2011, 10:24:49 AM
Quote from: Thanlis;444192Sure. It's got degrees of success, rather than being binary. If it succeeds completely, the target's asleep. If it succeeds partially, the target is sleepy but can function. If it fails completely, it fails completely. This is definitely a change from earlier editions, but I'm not entirely sure why degrees of success are a bad thing.

Degrees of success are not the problem. A wrongly named spell is the problem.

If the spell were called Exhaustion there wouldn't be an issue at all.
Watering down the effects of spells while leaving the descriptions unchanged is deceptive.
Title: WotC's Legends & Lore Column opening
Post by: estar on March 06, 2011, 11:36:56 AM
Quote from: Justin Alexander;444167I can certainly see how that would help you generate the steady stream of house rules for D&D4 necessary to associate its multitude of dissociated mechanics, but it's not quite the same thing: The character creation rules in Champions specifically require you to associate the mechanics you're designing with the game world. It's an inherent and assumed part of the system, not a rule 0 patch.

That my experience with Champions as well. Most of the Champions referees I know and myself required the players to describe their power first and we figured out what mechanics would best represent that.
Title: WotC's Legends & Lore Column opening
Post by: Seanchai on March 06, 2011, 12:54:44 PM
Quote from: Exploderwizard;444189So the possibility does exist for SLEEP spell to be SUCCESSFULLY cast upon a target who then DOES NOT actually fall asleep.

Yup. Of course, the possibility exists that it's successfully cast and you will fall asleep. Which is what I believe you're claiming can't happen. Moreover, it makes its targets drowsy, even if they are able to shake it off...

Seanchai
Title: WotC's Legends & Lore Column opening
Post by: Seanchai on March 06, 2011, 12:55:49 PM
Quote from: Exploderwizard;444196Degrees of success are not the problem. A wrongly named spell is the problem.

It's named Sleep. It makes people sleepy.

Seanchai
Title: WotC's Legends & Lore Column opening
Post by: Exploderwizard on March 06, 2011, 01:11:40 PM
Quote from: Seanchai;444225It's named Sleep. It makes people sleepy.

Seanchai

Bonus points for making me laugh.
Title: WotC's Legends & Lore Column opening
Post by: Seanchai on March 06, 2011, 01:38:52 PM
Quote from: Exploderwizard;444230Bonus points for making me laugh.

Do those get added to the points I get for being right? You may dislike the new Sleep, but it makes targets sleepy and has a fifty-fifty chance or so chance of making them fall asleep. A title like "Sleep" somehow seems appropriate enough...

Seanchai
Title: WotC's Legends & Lore Column opening
Post by: Phillip on March 06, 2011, 01:41:15 PM
The problem is that it's not the well-known sleep spell from the famous Dungeons & Dragons game. The familiar names are denoting strange things.
Title: WotC's Legends & Lore Column opening
Post by: misterguignol on March 06, 2011, 01:47:46 PM
Quote from: Phillip;444239The problem is that it's not the well-known sleep spell from the famous Dungeons & Dragons game. The familiar names are denoting strange things.

Did it upset you when the well-known "Elf" class became a race?
Title: WotC's Legends & Lore Column opening
Post by: GameDaddy on March 06, 2011, 01:50:28 PM
Quote from: Seanchai;444238Do those get added to the points I get for being right? You may dislike the new Sleep, but it makes targets sleepy and has a fifty-fifty chance or so chance of making them fall asleep. A title like "Sleep" somehow seems appropriate enough...

Seanchai

Fail. Sleep spell should automatically put at least, at a very minimum, one creature to sleep.

So the spell that makes people sleepy should be called something else like, I dunno... bad bedtime stories, or something.

Sleeping Beauty agrees with me. As does Tristan and Isolde.

So on WOTC someone decides that the 0D&D sleep spell is just too powerful, so they water it down right, and now someone here is arguing that is a good idea? What?

Please stay away from my D&D games.
Title: WotC's Legends & Lore Column opening
Post by: RandallS on March 06, 2011, 02:00:21 PM
Quote from: misterguignol;444240Did it upset you when the well-known "Elf" class became a race?

For the record, "elf" started out a race in OD&D in 1974. It was a class in the B/X (and later BECMI) version (from the 1980s).  

Elf as race: OD&D, AD&D1e, AD&D2e, 3.x, 4e

Elf as class: B/X, BECMI, RC
Title: WotC's Legends & Lore Column opening
Post by: Windjammer on March 06, 2011, 02:01:33 PM
Henceforth, it shall be known as the Sleepy spell.

Look you, that goblin yonder hath his eyes at half mast! He could be asleep any minute now!
Title: WotC's Legends & Lore Column opening
Post by: two_fishes on March 06, 2011, 02:01:47 PM
Quote from: Exploderwizard;444189First failed saving throw.

So the possibility does exist for SLEEP spell to be SUCCESSFULLY cast upon a target who then DOES NOT actually fall asleep.

The RAW proves this in theory and my wizard proved it in play. One waste of a daily later and I swapped out sleep for flaming sphere and never looked back.

Quote from: Phillip;444239The problem is that it's not the well-known sleep spell from the famous Dungeons & Dragons game. The familiar names are denoting strange things.

Quote from: GameDaddy;444241Fail. Sleep spell should automatically put at least, at a very minimum, one creature to sleep.

So the spell that makes people sleepy should be called something else like, I dunno... bad bedtime stories, or something.

So on WOTC someone decides that the 0D&D sleep spell is just too powerful, so they water it down right, and now someone here is arguing that is a good idea? What?

Please stay away from my D&D games.

God, what a bunch of whining. Seriously. You guys are grown men, are you not? Things change, learn to adapt. Or play the old games with the rules you like. They're still out there and easy to find in a wide variety of versions, and for very cheap. This continual griping because the new D&D isn't the same as the old D&D is just tiresome and pathetic.
Title: WotC's Legends & Lore Column opening
Post by: jgants on March 06, 2011, 02:02:23 PM
I see we're once again back to the "I'm entitled to never have the rules of D&D change" argument.   :rolleyes:
Title: WotC's Legends & Lore Column opening
Post by: jgants on March 06, 2011, 02:04:21 PM
Quote from: two_fishes;444245God, what a bunch of whining. Seriously. You guys are grown men, are you not? Things change, learn to adapt. Or play the old games with the rules you like. They're still out there and easy to find in a wide variety of versions, and for very cheap. This continual griping because the new D&D isn't the same as the old D&D is just tiresome and pathetic.

QFMFT


Change happens.  Everything in the universe is in a constant state of change.  And you won't always like it, because everything isn't always about you.  Fucking deal with it already and stop being so damn egocentric.
Title: WotC's Legends & Lore Column opening
Post by: misterguignol on March 06, 2011, 02:06:04 PM
Quote from: RandallS;444243For the record, "elf" started out a race in OD&D in 1974. It was a class in the B/X (and later BECMI) version (from the 1980s).  

Elf as race: OD&D, AD&D1e, AD&D2e, 3.x, 4e

Elf as class: B/X, BECMI, RC

Elf is listed under the Class heading in OD&D aren't they?  Honest question, as I don't remember there being any differentiation between race and class, particularly in that being a hobbit or dwarf means that you are a fighting man with some extras and some restrictions.
Title: WotC's Legends & Lore Column opening
Post by: RandallS on March 06, 2011, 02:09:06 PM
Quote from: GameDaddy;444241So on WOTC someone decides that the 0D&D sleep spell is just too powerful, so they water it down right, and now someone here is arguing that is a good idea? What?

I never have understood the "sleep spell is too powerful" complaint. It was intended to be powerful (at low levels of play). It might be a first level MU's only spell for the day, but the ability to put a large number of 1 hit dice monsters to sleep once per day could make the MU well worth protecting the rest of the day. Charm Person and other "over-powered" first level spells likewise.
Title: WotC's Legends & Lore Column opening
Post by: misterguignol on March 06, 2011, 02:12:21 PM
Quote from: RandallS;444249I never have understood the "sleep spell is too powerful" complaint. It was intended to be powerful (at low levels of play). It might be a first level MU's only spell for the day, but the ability to put a large number of 1 hit dice monsters to sleep once per day could make the MU well worth protecting the rest of the day. Charm Person and other "over-powered" first level spells likewise.

Some people don't enjoy playing the sack that your one good spell comes in.

Diff'rent strokes, diff'rent folks.
Title: WotC's Legends & Lore Column opening
Post by: RandallS on March 06, 2011, 02:14:18 PM
Quote from: misterguignol;444248Elf is listed under the Class heading in OD&D aren't they?  Honest question, as I don't remember there being any differentiation between race and class, particularly in that being a hobbit or dwarf means that you are a fighting man with some extras and some restrictions.

Classes in OD&D (3 books) were Fighting Man, Cleric, and Magic-User. Dwarves, Hobbits, and Elves were races. Add the Greyhawk Supplement (which most OD&D players DID use) and the races could be many more classes.  Either way, none of the races were classes in OD&D -- just very limited in the original three books as to what classes they could be.
Title: WotC's Legends & Lore Column opening
Post by: misterguignol on March 06, 2011, 02:18:37 PM
Quote from: RandallS;444251Classes in OD&D (3 books) were Fighting Man, Cleric, and Magic-User. Dwarves, Hobbits, and Elves were races. Add the Greyhawk Supplement (which most OD&D players DID use) and the races could be many more classes.  Either way, none of the races were classes in OD&D -- just very limited in the original three books as to what classes they could be.

Are they listed under class or race in OD&D?
Title: WotC's Legends & Lore Column opening
Post by: StormBringer on March 06, 2011, 02:21:19 PM
Quote from: jgants;444247Change happens.  Everything in the universe is in a constant state of change.  And you won't always like it, because everything isn't always about you.  Fucking deal with it already and stop being so damn egocentric.
But new things are entirely about you, right?  So you don't have anything to complain about, just wait around until the new thing comes around and you can stop feeling vaguely uncomfortable about some of the stuff you weren't entirely enthusiastic about with the old new thing.  Because there is no continuity with the past, everything springs forth fully formed from the forehead of Zeus at the exact moment it is introduced to the public.

You are falling into the irony trap that Two Fishes has set.  You are starting to get red in the face and getting caught up in the rage fueled shouting about how everyone else is taking this too fucking seriously, because it's just a game, right?  Post after post after post after post of railing and screaming about how everyone should just calm the fuck down (and play the new hotness because it is decidedly better by some twist of circular logic).  Ever longer screeds detailing how everyone should just go back to playing instead of all this online forum mess and everyone would be happy.  AM and Seanchai have the move nearly perfected, Two Fishes and Thanlis are not far behind, and even Ramon dusts off the old chestnut once in a while (much to my own chagrin, as he is otherwise quite interesting to read).

Extricate yourself from this trap, Mr Gants.  You are smarter than that, and you are better than that.
Title: WotC's Legends & Lore Column opening
Post by: Thanlis on March 06, 2011, 02:22:48 PM
Not that anyone really cares, but Sleep has given the targets a save since 2000.
Title: WotC's Legends & Lore Column opening
Post by: Benoist on March 06, 2011, 02:33:24 PM
Quote from: two_fishes;444245God, what a bunch of whining. Seriously. You guys are grown men, are you not? Things change, learn to adapt. Or play the old games with the rules you like. They're still out there and easy to find in a wide variety of versions, and for very cheap. This continual griping because the new D&D isn't the same as the old D&D is just tiresome and pathetic.
After much whining of my own, and much thought was later given about the whining, I must agree with this assessment. This is really the ultimate bottom line for me, here.

Fact: WotC owns the D&D name and property, and markets it as it pleases.
Fact: Original versions of the game are still available for us to play, share, and write for, if we ultimately want to do so.

Here's what I think, now. It's a GOOD thing that WotC doesn't care about old school versions of the game. If WotC was to suddenly change its mind and support OD&D, AD&D and whatnot, IT WOULD SUCK. We've got an opportunity now that WotC has definitely moved on, and trying to get it to come back is like begging the Black Death to come back for another round because we missed the attention. What the fuck sort of logic is that, honestly? How insane are we?

Let WotC go and take all the people who don't like the vintage versions of the game with it. Goodbye, and good luck. Enjoy whatever that is you enjoy.

I want to talk about the games I like. Not the games I don't like and don't play.
Title: WotC's Legends & Lore Column opening
Post by: two_fishes on March 06, 2011, 02:37:25 PM
Quote from: StormBringer;444253You are falling into the irony trap that Two Fishes has set.  ... Ever longer screeds detailing how everyone should just go back to playing instead of all this online forum mess and everyone would be happy.  AM and Seanchai have the move nearly perfected, Two Fishes and Thanlis are not far behind, and even Ramon dusts off the old chestnut once in a while (much to my own chagrin, as he is otherwise quite interesting to read).

Extricate yourself from this trap, Mr Gants.  You are smarter than that, and you are better than that.

:rolleyes:
Arguments about disassociative mechanics are one thing. Whether or not I agree with Justin Alexander's complaint, at least it is about something substantive. The several selections I quoted were nothing more than complaining that the Sleep spell had changed and was now different from its predecessors in prior editions. Whining about change because it's change is lame.
Title: WotC's Legends & Lore Column opening
Post by: GameDaddy on March 06, 2011, 02:44:07 PM
Quote from: two_fishes;444245God, what a bunch of whining. Seriously. You guys are grown men, are you not? Things change, learn to adapt. Or play the old games with the rules you like. They're still out there and easy to find in a wide variety of versions, and for very cheap. This continual griping because the new D&D isn't the same as the old D&D is just tiresome and pathetic.

No. You. Spend. Your. Time. Adapting. I. Want. To. Learn. Completely. New. And. Wonderful. Things.

If you retards would quit breaking our game, it would make me alot happier, and much less inclined to protest.

You want a new sleep-like spell in your game. Fine. Add it. After all, the original rules encourage you to create your own spells. Just don't name them after spells that already exist. That speaks to a different agenda entirely from creating new magic.

Also, I find it interesting that you noobs want to cheat at character creation time, and pick your stats instead of roll them. God gives out random stats to everyone when they are born, and they live or die by what they do with those stats... The noobs though... as players (and I use this in a very loose sense of the word), want to be gods. Holding superior characteristics and stats to everyone else around them... is the only way they can play.

Does anyone else find it ironic that they wouldn't think of nerfing their character, but they happily stroke along nerfing their character's spells. Retards... wake up. At least try to be consisent. It would go along way to your credibility.

Finally... a couple of new spell released under the license of the OGL v1.0 (A real one, not some nerfed spell an egotistical neophyte college boy adept is getting paid to mangle).

Detect Divinity
Level: 2
Range: 3" + 1" per level
Duration: 2 rounds / Lvl
Area of Effect: 1" cube
Components: V,S
Casting Time: 4 rounds
Saving Throw: None

This spell discovers emanations of a specific diety (named by the spellcaster) in the area of effect. Any object holy or sacred to the diety, or any object effected by the named diety radiate with an aura visible to the spellcaster, and the spellcaster only.

and another...

Gleaming Gems
Level 2
Range: 1"
Duration: 6 Turns / Lvl
Area of Effect: 1 Gemstone or Jewel per caster level
Components: V,S,M
Casting Time: 1 Round
Saving Throw: None

In addition to radiating magic, gems and jewels can be temporarily changed to appear more valuable. The value of any gemstone is increased by 1d4+1 times it's base value for the duration of the spell. Any person or creature examining a gem must make a ST vs. Magic. If the examiner makes the saving throw he/she/it will correctly value the gem, otherwise the examiner will believe the gem/jewel to be worth far more than it actually is worth.
Title: WotC's Legends & Lore Column opening
Post by: Benoist on March 06, 2011, 02:45:32 PM
Quote from: StormBringer;444253You are starting to get red in the face and getting caught up in the rage fueled shouting about how everyone else is taking this too fucking seriously, because it's just a game, right?  Post after post after post after post of railing and screaming about how everyone should just calm the fuck down (and play the new hotness because it is decidedly better by some twist of circular logic).  Ever longer screeds detailing how everyone should just go back to playing instead of all this online forum mess and everyone would be happy.  AM and Seanchai have the move nearly perfected, Two Fishes and Thanlis are not far behind, and even Ramon dusts off the old chestnut once in a while (much to my own chagrin, as he is otherwise quite interesting to read).
That is also true. That's a dance we've danced on so many fucking boards, for so many fucking years, it's honestly fucking tired.

Thing is, your statement here isn't the opposite of Mark's. We should stop getting obsessed about the circular logic of guys like Seanchai, and move on. Honestly. They'll think they won and do a happy dance, but ... SO FUCKING WHAT? Do they matter? All this shit doesn't matter. It's crap for mean-spirited douchebags, and we're just falling to the same level by engaging them over and over again. What matters is that we're wasting so much fucking time arguing about stuff and, meanwhile, not doing anything about the games we DO like. That's the point.

All that shit is a waste of time.
Title: WotC's Legends & Lore Column opening
Post by: Cole on March 06, 2011, 02:51:09 PM
Quote from: Phillip;444239The problem is that it's not the well-known sleep spell from the famous Dungeons & Dragons game. The familiar names are denoting strange things.

It's still a sleep spell, so the name makes good enough sense to me. Tries to put an opponent to sleep, may or may not work, partial success is possible. I prefer the earlier editions of D&D to 4th edition, but I don't think that means they have an everlasting claim on how later games are allowed to use common English words.

There are certainly defensible arguments to be made for how a given rule in 4e isn't as good as a rule in a prior edition, but 'it's not the same as the old rule' isn't much of an argument for why it isn't.
Title: WotC's Legends & Lore Column opening
Post by: two_fishes on March 06, 2011, 02:53:01 PM
Quote from: GameDaddy;444258Also, I find it interesting that you noobs want to cheat at character creation time, and pick your stats instead of roll them. God gives out random stats to everyone when they are born, and they live or die by what they do with those stats... The noobs though... as players (and I use this in a very loose sense of the word), want to be gods. Holding superior characteristics and stats to everyone else around them... is the only way they can play.

Oh, here it is again.

"The way I pretend to be an elf shows that I am moral and upright, a manly man who lives or dies on the basis of the strengths god gave me. The way you pretend to be an elf shows that you are a craven cheater, who can't deal with real life."

Uh-huh, whatever.
Title: WotC's Legends & Lore Column opening
Post by: GameDaddy on March 06, 2011, 02:54:47 PM
Quote from: two_fishes;444262Oh, here it is again.

"The way I pretend to be an elf shows that I am moral and upright, a manly man who lives or dies on the basis of the strengths god gave me. The way you pretend to be an elf shows that you are a craven cheater, who can't deal with real life."

Uh-huh, whatever.

You want uber-stats with your character? Play Mutants and Masterminds.

p.s.... You neglected to quote the first sentence of my response. Play with whatever rose colored glasses you want to wear for the game, just don't expect us to share your rosy outlook.
Title: WotC's Legends & Lore Column opening
Post by: Cole on March 06, 2011, 02:55:15 PM
Quote from: GameDaddy;444258Finally... a couple of new spell released under the license of the OGL v1.0 [...]

Detect Divinity
Level: 2
Range: 3" + 1" per level
Duration: 2 rounds / Lvl
Area of Effect: 1" cube
Components: V,S
Casting Time: 4 rounds
Saving Throw: None

This spell discovers emanations of a specific diety (named by the spellcaster) in the area of effect. Any object holy or sacred to the diety, or any object effected by the named diety radiate with an aura visible to the spellcaster, and the spellcaster only.

and another...

Gleaming Gems
Level 2
Range: 1"
Duration: 6 Turns / Lvl
Area of Effect: 1 Gemstone or Jewel per caster level
Components: V,S,M
Casting Time: 1 Round
Saving Throw: None

In addition to radiating magic, gems and jewels can be temporarily changed to appear more valuable. The value of any gemstone is increased by 1d4+1 times it's base value for the duration of the spell. Any person or creature examining a gem must make a ST vs. Magic. If the examiner makes the saving throw he/she/it will correctly value the gem, otherwise the examiner will believe the gem/jewel to be worth far more than it actually is worth.

These could better serve kicking off a thread on new D&D spells than lamenting a change in the sleep spell.
Title: WotC's Legends & Lore Column opening
Post by: GameDaddy on March 06, 2011, 03:01:20 PM
Quote from: Cole;444264These could better serve kicking off a thread on new D&D spells than lamenting a change in the sleep spell.

In my game, the spells as written in the core books make up a minority of all the existing spells, and spellcasters can create new spells on the fly... not always successfully or as intended though.
Title: WotC's Legends & Lore Column opening
Post by: Seanchai on March 06, 2011, 03:03:13 PM
Quote from: jgants;444246I see we're once again back to the "I'm entitled to never have the rules of D&D change" argument.

Not even the rules - names. The nomenclature has to remain consistent over the years.

Seanchai
Title: WotC's Legends & Lore Column opening
Post by: Cole on March 06, 2011, 03:05:33 PM
Quote from: GameDaddy;444265In my game, the spells as written in the core books make up a minority of all the existing spells, and spellcasters can create new spells on the fly... not always successfully or as intended though.

How does the creating new spells "on the fly" work in your D&D game?
Title: WotC's Legends & Lore Column opening
Post by: GameDaddy on March 06, 2011, 03:07:06 PM
Quote from: Benoist;444256After much whining of my own, and much thought was later given about the whining, I must agree with this assessment. This is really the ultimate bottom line for me, here.

I want to talk about the games I like. Not the games I don't like and don't play.

Amen to that. And in my home (and this is part of my home) I want to promote the games that I like as well.
Title: WotC's Legends & Lore Column opening
Post by: misterguignol on March 06, 2011, 03:12:40 PM
Quote from: GameDaddy;444268Amen to that. And in my home (and this is part of my home)

???

If you consider a web forum "your home," you ought to get out more.
Title: WotC's Legends & Lore Column opening
Post by: GameDaddy on March 06, 2011, 03:14:25 PM
Quote from: Cole;444267How does the creating new spells "on the fly" work in your D&D game?

The players will describe the effects and characteristics of the spell, I'll give it a spell level based on the effects and characteristics, and if they are high enough level to cast the spell... in 0D&D if they make a successful d20 roll vs their INT (or WIS for clerics), they understand well enough to attempt to cast the spell and successfully cast the new spell in the game... If they fail the spell either doesn't work, or backfires 50/50.

With 3rd edition, a spellcraft check serves in place of the d20 roll.

If they are not high enough to cast the spell, they receive a -4 penalty to the spellcasting check for every level the spell is above their caster level.

Once they have cast the spell, magic-users make another check to add it to their spellbook, clerics of course, don't need to, and can automatically add it to their list of available spells.
Title: WotC's Legends & Lore Column opening
Post by: Cole on March 06, 2011, 03:16:43 PM
Quote from: GameDaddy;444270The players will describe the effects and characteristics of the spell, I'll give it a spell level based on the effects and characteristics, and if they are high enough level to cast the spell... in 0D&D if they make a successful d20 roll vs their INT (or WIS for clerics), they understand well enough to attempt to cast the spell and successfully cast the new spell in the game... If they fail the spell either doesn't work, or backfires 50/50.

With 3rd edition, a spellcraft check serves in place of the d20 roll.

If they are not high enough to cast the spell, they receive a -4 penalty to the spellcasting check for every level the spell is above their caster level.

Once they have cast the spell, magic-users make another check to add it to their spellbook, clerics of course, don't need to, and can automatically add it to their list of available spells.

How does this interface with the # of spells cast/day?
Title: WotC's Legends & Lore Column opening
Post by: Peregrin on March 06, 2011, 03:21:03 PM
Tonight, I will go home.  I will gather my dark ingredients.  1/3 AD&D, 1/3 Burning Wheel, and 1/3 4th edition D&D.  I will shred the pages and brew them to a boil with goat's blood.  

With the fumes swirling around my shrouded visage, I will sing the hymn that ends the earth.
Title: WotC's Legends & Lore Column opening
Post by: Bloody Stupid Johnson on March 06, 2011, 03:21:17 PM
Quote from: Peregrin;444187I was using "gamist" in a more layman's "Focuses on the powers, spells, and gear" type, but whatever.

As for Edwards and incoherent design, that's another debate, but no, not really.  RoS, BW, etc., are not "incoherent" by Forge definitions.  They're crazy baroque in some places, but not incoherent.


I should probably have said "hybrid" systems, rather than "incoherent". From what I can tell, neither Riddle of Steel or Burning Wheel have any particular claims to being well-designed, but I'd have that whole other debate with you if you want to start a thread in Other Games...

Unrelatedly, I couldn't really care less about the change in Sleep specifically. I liked the Sleep spell's implementation system in Board Enterprises' LegendQuest RPG, where the target of Sleep gains Fatigue Points, and gaining enough of them makes them collapse.
Title: WotC's Legends & Lore Column opening
Post by: GameDaddy on March 06, 2011, 03:22:25 PM
Quote from: Cole;444271How does this interface with the # of spells cast/day?

If it's within their range, the new spell burns an available slot at the appropriate level. if it's not, they can cast their newly invented spell once per day, at the expense of all their other available spell slots.

Note that for magic users, once they have inscribe the new spell, they need to memorize it just like all the rest.

Also, if the new spell is five or more levels above them... they won't be able to cast it without a mishap of some sort... either outright spell failure, or backfire.
Title: WotC's Legends & Lore Column opening
Post by: Peregrin on March 06, 2011, 03:23:37 PM
Quote from: Bloody Stupid Johnson;444274I should probably have said "hybrid" systems, rather than "incoherent". From what I can tell, neither Riddle of Steel or Burning Wheel have any particular claims to being well-designed, but I'd have that whole other debate with you if you want to start a thread in Other Games...

RoS is rough.  BW I would debate, but I'm running it now and it seems to work very well, so I don't know what I'd debate exactly.  *shrug*
Title: WotC's Legends & Lore Column opening
Post by: Aos on March 06, 2011, 04:19:24 PM
For the record, ALTHOUGH THIS IS NOT A COMMENT ON THE CONTENT OF THE LAME ASS ENDLESS ARGUMENT, 4e trolls are generally more fun to read than their counterparts. When I imagine AM rocking back and forth and chuckling to himself as someone rises to the bait, I have to smile.
Title: WotC's Legends & Lore Column opening
Post by: misterguignol on March 06, 2011, 04:46:14 PM
Quote from: GameDaddy;444275If it's within their range, the new spell burns an available slot at the appropriate level. if it's not, they can cast their newly invented spell once per day, at the expense of all their other available spell slots.


Real men play with the spells they've memorized for the day.  If you memorized Knock but want to cast some spontaneous spell--TOUGH SHIT.  Man up.  What do you think this is, Ars Magica?  Fuck that noise, this is D&D, son.  It's a man's game.  

This whole "cast on the fly" bullshit is for whiners and babies whose dicks aren't big enough to play like Gary intended.
Title: WotC's Legends & Lore Column opening
Post by: Peregrin on March 06, 2011, 05:06:10 PM
Pff.  Fuck memorization.  Real men take fatigue from casting.
Title: WotC's Legends & Lore Column opening
Post by: misterguignol on March 06, 2011, 05:10:12 PM
Quote from: Peregrin;444283Pff.  Fuck memorization.  Real men take fatigue from casting.

Fuck that, REALER MEN only play fighters with 1 Hit Point and roll a d6 for each of their stats!

If your balls aren't big enough to take that sniveling wimp and get him a stronghold, you aren't worthy of licking the sweat from a fatbeard's chin.
Title: WotC's Legends & Lore Column opening
Post by: Seanchai on March 06, 2011, 05:56:32 PM
Quote from: misterguignol;444281What do you think this is, Ars Magica?  Fuck that noise, this is D&D, son.

I know. The irony of a guy bitching about spell names in the new edition of D&D who doesn't actually even play D&D when left to his own devices is thick...

Seanchai
Title: WotC's Legends & Lore Column opening
Post by: GameDaddy on March 06, 2011, 06:45:11 PM
Quote from: Seanchai;444290I know. The irony of a guy bitching about spell names in the new edition of D&D who doesn't actually even play D&D when left to his own devices is thick...

Seanchai

Irony. Yeah.

Pretty much the same as the guy that max's his character build, but takes nerfed old spells because they are the "Official New" and therefore in some way desireable or valuable just because someone says so.

What part of "they" are allowed to do it, but I'm not... do you have your problem with?

FYI, It's not the spell names I'm having a problem with, but they fact that they are co-opting or otherwise replacing spells that already exist.

Sleepy is good though... That would work for the new nerfed spell... Windjammer saw it through properly to the conclusion from the get-go.

P.S. haven't seen you post any good new spells lately...
Title: WotC's Legends & Lore Column opening
Post by: Seanchai on March 06, 2011, 06:49:01 PM
Quote from: GameDaddy;444293FYI, It's not the spell names I'm having a problem with, but they fact that they are co-opting or otherwise replacing spells that already exist.

As far as I'm aware, there's only one Sleep in 4e.

Seanchai
Title: WotC's Legends & Lore Column opening
Post by: GameDaddy on March 06, 2011, 06:54:48 PM
Quote from: Seanchai;444295As far as I'm aware, there's only one Sleep in 4e.

Seanchai

Your vain and futile attempt to dilute D&D and distill it into some unfathomable brew unfit for consumption is duly noted...
Title: WotC's Legends & Lore Column opening
Post by: Seanchai on March 06, 2011, 07:07:54 PM
Quote from: GameDaddy;444297Your vain and futile attempt to dilute D&D and distill it into some unfathomable brew unfit for consumption is duly noted...

Aren't you the one who created a witches brew of a magic system out of what should be Vancian casting? I think you were telling us about it above...

I mean, between having something named Sleep in 4e which causes targets to get sleepy and puts some to sleep and an on the fly spell system, it's your system which is the greater departure from the traditional norm.

Seanchai
Title: WotC's Legends & Lore Column opening
Post by: misterguignol on March 06, 2011, 07:27:56 PM
Quote from: GameDaddy;444297Your vain and futile attempt to dilute D&D and distill it into some unfathomable brew unfit for consumption is duly noted...

You are a Storygamer.
Title: WotC's Legends & Lore Column opening
Post by: jgants on March 06, 2011, 10:37:40 PM
Quote from: Benoist;444259What matters is that we're wasting so much fucking time arguing about stuff and, meanwhile, not doing anything about the games we DO like. That's the point.

I don't know about everybody else, but I actually spend the vast majority of my game-related time working on stuff for the games I do like.  Checking these message boards and making a snarky comment here and there is just random bits of free time.

Here's what I've been up to lately:

This weekend, I had my latest 4e session and wrote up my actual play notes for it.  I still need to adjust a couple of character records and plan a bit for my next session.

In between that, I've been putting together my Google site for my theoretical upcoming Traveller 40K game.  I'm also still putting together my list of rule modifications for the setting and planning out the one-shot adventure and pregens I'll need to introduce the group to the idea.
Title: WotC's Legends & Lore Column opening
Post by: GameDaddy on March 06, 2011, 10:41:20 PM
Quote from: misterguignol;444307You are a Storygamer.

Between the time the oceans drank Atlantis, and the rise of the sons of Arius, there was an age undreamed of...

And unto this, Conan, destined to wear the jeweled crown of Aquilonia upon a troubled brow...

It is I, his chronicler alone, who can tell you of this saga...

Let me tell you of the days of high adventure...

... or you can play it yourself... without needing to nerf the spells... or the players who like playing spellcasters.
Title: WotC's Legends & Lore Column opening
Post by: misterguignol on March 06, 2011, 10:59:13 PM
Quote from: GameDaddy;444324... or you can play it yourself... without needing to nerf the spells... or the players who like playing spellcasters.

You're the one who plays some weird "free form" stuff, man.  Have fun playing Sorcerer or whatever.  Let me know when you're interested in actual D&D.
Title: WotC's Legends & Lore Column opening
Post by: RandallS on March 06, 2011, 11:19:19 PM
Quote from: misterguignol;444252Are they listed under class or race in OD&D?

OD&D doesn't have a section labeled classes nor one labeled races. But it does say in the section on Characters in Men & Magic:

QuoteThere are three (3) main classes of characters:
      Fighting-Men
      Magic-Users
      Clerics

The description of Dwarves, Elves and Hobbits all list the classes available to them (for example: "Dwarves: Dwarves may opt only for the fighting class, and they may never progress beyond the 6th level (Myrmidon).") which makes it pretty clear that races are not classes.
Title: WotC's Legends & Lore Column opening
Post by: crkrueger on March 07, 2011, 12:23:10 AM
Quote from: Peregrin;444273Tonight, I will go home.  I will gather my dark ingredients.  1/3 AD&D, 1/3 Burning Wheel, and 1/3 4th edition D&D.  I will shred the pages and brew them to a boil with goat's blood.  

With the fumes swirling around my shrouded visage, I will sing the hymn that ends the earth.

Any hymn that ends the earth has to include CoC as a part of the recipe.
Title: WotC's Legends & Lore Column opening
Post by: crkrueger on March 07, 2011, 12:27:03 AM
Quote from: Benoist;444256After much whining of my own, and much thought was later given about the whining, I must agree with this assessment. This is really the ultimate bottom line for me, here.

Fact: WotC owns the D&D name and property, and markets it as it pleases.
Fact: Original versions of the game are still available for us to play, share, and write for, if we ultimately want to do so.

Here's what I think, now. It's a GOOD thing that WotC doesn't care about old school versions of the game. If WotC was to suddenly change its mind and support OD&D, AD&D and whatnot, IT WOULD SUCK. We've got an opportunity now that WotC has definitely moved on, and trying to get it to come back is like begging the Black Death to come back for another round because we missed the attention. What the fuck sort of logic is that, honestly? How insane are we?

Let WotC go and take all the people who don't like the vintage versions of the game with it. Goodbye, and good luck. Enjoy whatever that is you enjoy.

I want to talk about the games I like. Not the games I don't like and don't play.

Quote from: Benoist;444259That is also true. That's a dance we've danced on so many fucking boards, for so many fucking years, it's honestly fucking tired.

Thing is, your statement here isn't the opposite of Mark's. We should stop getting obsessed about the circular logic of guys like Seanchai, and move on. Honestly. They'll think they won and do a happy dance, but ... SO FUCKING WHAT? Do they matter? All this shit doesn't matter. It's crap for mean-spirited douchebags, and we're just falling to the same level by engaging them over and over again. What matters is that we're wasting so much fucking time arguing about stuff and, meanwhile, not doing anything about the games we DO like. That's the point.

All that shit is a waste of time.

Well said.  :hatsoff:  Now start a thread about campaigning in Gamma World, dammit.
Title: WotC's Legends & Lore Column opening
Post by: Exploderwizard on March 07, 2011, 05:40:11 AM
Quote from: jgants;444246I see we're once again back to the "I'm entitled to never have the rules of D&D change" argument.   :rolleyes:

Change when change is wanted is fine. Changing just to turn hobbyists into mindless consumers sucks ass.

Quote from: Thanlis;444254Not that anyone really cares, but Sleep has given the targets a save since 2000.

Allowing a saving throw isn't an issue. Having to roll to hit and then still not having it work if it hits= lame.

Quote from: two_fishes;444257:rolleyes:
Arguments about disassociative mechanics are one thing. Whether or not I agree with Justin Alexander's complaint, at least it is about something substantive. The several selections I quoted were nothing more than complaining that the Sleep spell had changed and was now different from its predecessors in prior editions. Whining about change because it's change is lame.

Changes can be good if done for the right reasons.

Quote from: Seanchai;444295As far as I'm aware, there's only one Sleep in 4e.

Seanchai

Yes and it blows goats. We have proof.
Title: WotC's Legends & Lore Column opening
Post by: Seanchai on March 07, 2011, 11:52:03 AM
Quote from: Exploderwizard;444369Changing just to turn hobbyists into mindless consumers sucks ass.

You realize that happened long ago on TSR's watch, right? Or, really, happened long ago

Quote from: Exploderwizard;444369Yes...

Then how are they replacing spells that already exist? There aren't two Sleeps in 4e, so they're not replacing anything.

Or are you suggesting that each edition of has to be unique, that it can't use the names, elements, etc., of any previous edition? AD&D has to have Meepo, Lionmen, and Lizardfolk because BD&D has Elves, Dwarves, and Humans, is that it?

Seanchai
Title: WotC's Legends & Lore Column opening
Post by: The Butcher on March 07, 2011, 12:01:31 PM
Quote from: Exploderwizard;444369Yes and it blows goats. We have proof.

I see what you did there. (http://media.tumblr.com/tumblr_kykt4bLPOH1qa8jld.png)
Title: WotC's Legends & Lore Column opening
Post by: Phillip on March 07, 2011, 01:33:40 PM
Quote from: misterguignol;444240Did it upset you when the well-known "Elf" class became a race?

That never happened. Elves were a race from before the start, in mythology. Permitting them to have, as player characters, classes other than the original fighting man/ magic-user combo did no harm to the terms that facilitated in the first place communicating the new rule to old players.

The old sleep spell, like countless other things in D&D, was incompatible with the new game's purposes. The changes in those purposes through 3e and 4e -- in what, fundamentally, "the D&D game" is -- necessitated many individually minor but cumulatively impressive alterations.
Title: WotC's Legends & Lore Column opening
Post by: Phillip on March 07, 2011, 03:11:01 PM
It is endlessly amusing that the likes of two_fishes and jgants keep insisting on how 'selfish' the rest of the world is for not acknowledging their entitlement to wreck whatever we happen to like.

If they choose to say that war is peace and slavery is freedom, then we have no right to express disapproval.

Why? Whence their putative authority to dictate to us? How is it that this particular release from WotC is suddenly immune to the very process of critical response that produced it in the first place? This is a profound mystery!

If WotC had called the damned thing something else, then we would not be having this conversation. I have yet to meet the two people (out of billions) who actually have some kind of hangup about the fact that D&D, Everway and Talislanta are all quite different one from another.
Title: WotC's Legends & Lore Column opening
Post by: misterguignol on March 07, 2011, 03:29:54 PM
Quote from: Phillip;444441It is endlessly amusing that the likes of two_fishes and jgants keep insisting on how 'selfish' the rest of the world is for not acknowledging their entitlement to wreck whatever we happen to like.

I've never understood how a new edition that you don't like wrecks whatever you happen to like.  Your old D&D books didn't disintegrate when WotC put out 3e or 4e, right?

Hell, if you like older editions of the game you should thank WotC for inadvertently inspiring people to go back and rally under the old-school renaissance banner.  New editions have likely pushed more people to publish adventures and supplements for older editions than would have if they didn't have something to react to.

QuoteIf they choose to say that war is peace and slavery is freedom, then we have no right to express disapproval.

That's quite a bit of hyperbole, given that we're talking about a game where dudes sit in a basement and pretend to be elves.  This is not a Big Issue topic; why treat it like a huge matter of global importance?

QuoteIf WotC had called the damned thing something else, then we would not be having this conversation. I have yet to meet the two people (out of billions) who actually have some kind of hangup about the fact that D&D, Everway and Talislanta are all quite different one from another.

You are free not to agree, but to my mind all editions of D&D share fundamental similarities: six standardized attributes, levels, classes, hit points, armor class, etc.  You can squabble over the minor differences--such as how Sleep spells work--but that just seems like nitpicking for its own sake.  All of D&D's edition have more in common than any single edition has with Everway.
Title: WotC's Legends & Lore Column opening
Post by: misterguignol on March 07, 2011, 03:32:38 PM
Quote from: Phillip;444422That never happened. Elves were a race from before the start, in mythology.

Good thing I was talking about D&D and not mythology then!  :rolleyes:
Title: WotC's Legends & Lore Column opening
Post by: Seanchai on March 07, 2011, 04:10:22 PM
Quote from: Phillip;444441If WotC had called the damned thing something else, then we would not be having this conversation.

We know. Believe me, we know.

Seanchai
Title: WotC's Legends & Lore Column opening
Post by: Phillip on March 07, 2011, 04:22:22 PM
Quote from: ColeThere are certainly defensible arguments to be made for how a given rule in 4e isn't as good as a rule in a prior edition, but 'it's not the same as the old rule' isn't much of an argument for why it isn't.

This is where we fundamentally disagree. I think it is not only 'defensible' but perfectly normal to think that it is better not to engage in Orwellian programs, that it is preferable to let a cup of tea remain a cup of tea and call a cup of coffee a cup of coffee for those who prefer it.

When you reject that course of co-existence and choose instead to place a high value on making things unpleasant for other people, on depriving them of what they like -- an utterly egregious step, as they would not prevent you from having what you want, apart from that attack on them itself -- then I think you complain too much that they complain!

Count on WotC to issue things stronger than complaints in forums if someone else uses any of their trademarks without permission!

"Ah," you may reply, "but if we were meant to be permitted to have opinions about the behavior of publicly traded corporations, then their omnipotent lordship should not be so self-evidently a matter of Natural and Divine Law. Their mortal viceroys are infallible -- for they say so! -- on all matters pertaining to the Highest Values, which are of course those of the yuan and the yen."
Title: WotC's Legends & Lore Column opening
Post by: Phillip on March 07, 2011, 04:51:38 PM
Quote from: misterguignolI've never understood how a new edition that you don't like wrecks whatever you happen to like. Your old D&D books didn't disintegrate when WotC put out 3e or 4e, right?
Neither did old, yellowed printings of Kenneth Graham's The Wind in the Willows disintegrate when someone decided to turn the story into a direct to video porno.

Where do you get this notion that I have no right to express the opinion that the latter should not replace the former as the common cultural touchstone? On what basis am I supposed to consider it my duty to applaud the trashing of a classic work of nostalgic literature, long beloved much by children unacquainted with the place and time that it recalls?

The hyperbole here is only to the extent that you have not yet chosen to apply the general principle in that precise case. Were you to disavow its applicability even in theory, then that could be a step toward enunciating just what the supposed principle is -- besides the elevation of your own personal preference to some sort of rule binding on the rest the world.

Then we could have something more of substance to discuss.

You lot keep taking for granted an authority that the rest of us simply don't recall ever granting!
Title: WotC's Legends & Lore Column opening
Post by: misterguignol on March 07, 2011, 05:12:35 PM
Quote from: Phillip;444465Where do you get this notion that I have no right to express the opinion that the latter should not replace the former as the common cultural touchstone?

Plz to show where I said that.  At this point you're tilting at windmills and masturbating to strawman arguments.  Particularly since I included the phrase "You are free not to agree..." as part of my response.  See what I did there, how I explicitly mentioned that you may have an opinion contrary to my own?  Can you read?  Is English your second language?

QuoteOn what basis am I supposed to consider it my duty to applaud the trashing of a classic work of nostalgic literature, long beloved much by children unacquainted with the place and time that it recalls?

If anyone ever wonders why grognards get tarred with the "they think all change is baaaaaaaad" brush, quotes like the above are the reason why.

Also, I notice you didn't address anything I actually wrote.  I have to assume you're just trolling, Edition Warrior.
Title: WotC's Legends & Lore Column opening
Post by: two_fishes on March 07, 2011, 05:58:47 PM
Quote from: Phillip;444462...normal to think that it is better not to engage in Orwellian programs...

Quote...behavior of publicly traded corporations, then their omnipotent lordship should not be so self-evidently a matter of Natural and Divine Law. Their mortal viceroys are infallible -- for they say so! -- on all matters pertaining to the Highest Values, which are of course those of the yuan and the yen."

Quote from: Phillip;444465Neither did old, yellowed printings of Kenneth Graham's The Wind in the Willows disintegrate when someone decided to turn the story into a direct to video porno.

QuoteThe hyperbole here is only to the extent that blah, blah, blah

Yeah, you have a real gift for ridiculous hyperbole, don't you?

Here is a clue for you: the ridiculous hyperbole makes you sounds like a spastic idiot who gives an inflated sense of value to trivial matters.
Title: WotC's Legends & Lore Column opening
Post by: two_fishes on March 07, 2011, 06:02:12 PM
Quote from: Phillip;444465On what basis am I supposed to consider it my duty to applaud the trashing of a classic work of nostalgic literature, long beloved much by children unacquainted with the place and time that it recalls?

Quote from: misterguignol;444469If anyone ever wonders why grognards get tarred with the "they think all change is baaaaaaaad" brush, quotes like the above are the reason why.

I know, right? 1e AD&D is a classic work of long-beloved, nostalgic literature and 4e is direct to video pornography. :rolleyes:
Title: WotC's Legends & Lore Column opening
Post by: Phillip on March 07, 2011, 06:04:44 PM
Quote from: misterguignolPlz to show where I said that.
It simply follows directly from what implicitly passes for your logic. As I pointed out, the hyperbole is limited to the mere fact that you have not yet seen fit to apply it to that particular instance of the general rule.

As I also pointed out, you could explicitly state what your rule is, and then we could explicitly discuss it! Stating categorically that it would not be applicable in that case, and why, would be a help by so much narrowing the so far unbounded scope.

Instead, you resolutely avoid answering the question one way or the other!

QuoteAlso, I notice you didn't address anything I actually wrote.
Actually, I addressed the fundamental issue of everything you have written on this subject.

I have thrown down the gauntlet to you: Tell us at least what the hell your first premise is before you try to derive a whole chain of arguments from it!
Title: WotC's Legends & Lore Column opening
Post by: misterguignol on March 07, 2011, 06:08:02 PM
Quote from: Phillip;444485It simply follows directly from what implicitly passes for your logic. As I pointed out, the hyperbole is limited to the mere fact that you have not yet seen fit to apply it to that particular instance of the general rule.

As I also pointed out, you could explicitly state what your rule is, and then we could explicitly discuss it! Stating categorically that it would not be applicable in that case, and why, would be a help by so much narrowing the so far unbounded scope.

Instead, you resolutely avoid answering the question one way or the other!


Actually, I addressed the fundamental issue of everything you have written on this subject.

I have thrown down the gauntlet to you: Tell us at least what the hell your first premise is before you try to derive a whole chain of arguments from it!

It's funny, college students who don't have anything to say write in exactly the same style you do.
Title: WotC's Legends & Lore Column opening
Post by: Aos on March 07, 2011, 06:13:18 PM
      [COLOR=White]mmmmmm[/COLOR]
Title: WotC's Legends & Lore Column opening
Post by: Phillip on March 07, 2011, 06:58:31 PM
Funny, misterguignol still hasn't come up with even the first thing of actual relevance to write.
Title: WotC's Legends & Lore Column opening
Post by: misterguignol on March 07, 2011, 07:02:23 PM
Quote from: Phillip;444491Funny, misterguignol still hasn't come up with even the first thing of actual relevance to write.

Here, I wrote this earlier and you failed to address it; care to address it now?

QuoteYou are free not to agree, but to my mind all editions of D&D share fundamental similarities: six standardized attributes, levels, classes, hit points, armor class, etc. You can squabble over the minor differences--such as how Sleep spells work--but that just seems like nitpicking for its own sake. All of D&D's edition have more in common than any single edition has with Everway.
Title: WotC's Legends & Lore Column opening
Post by: Phillip on March 07, 2011, 07:22:44 PM
All of D&D's editions have about as much in common with all of T&T's editions, all of C&S's editions, all of RM's editions, and all of Palladium FRP's editions as they have in common with 4e. Tom Moldvay's Lords of Creation -- which probably is not strictly a Hasbro trademark any more, because it's been unused since the Avalon Hill release -- probably has, on a basic level, more in common with D&D than 4e has.

So, hey, go on and call 4e "the best version ever" of any old fantasy RPG and see how the fans feel about it.

Maybe The Realm of Yolmi fandom is weak enough so you could beat it up and start bossing it around.
Title: WotC's Legends & Lore Column opening
Post by: misterguignol on March 07, 2011, 07:28:36 PM
Quote from: Phillip;444496All of D&D's editions have about as much in common with all of T&T's editions, all of C&S's editions, all of RQ's editions, all of RM's editions, and all of Palladium FRP's editions as they have in common with 4e.

Demonstrably incorrect.  Does RuneQuest have the same attribute spread as early editions of D&D?  Nope.  You know what does?  4e.

Does Tunnels & Trolls have the same to-hit vs. AC combat system that D&D does?  Nope.  You know what does?  4e.

Have you even read those games?  It's hard to imagine that the differences escaped your notice.
Title: WotC's Legends & Lore Column opening
Post by: Peregrin on March 07, 2011, 07:33:46 PM
Quote from: CRKrueger;444348Any hymn that ends the earth has to include CoC as a part of the recipe.

I...well...dammit!

Fuck consensual reality!  I'll eat the Paradox and make shit happen anyway!
Title: WotC's Legends & Lore Column opening
Post by: Aos on March 07, 2011, 07:47:03 PM
Quote from: Phillip;444496All of D&D's editions have about as much in common with all of T&T's editions, all of C&S's editions, all of RM's editions, and all of Palladium FRP's editions as they have in common with 4e. Tom Moldvay's Lords of Creation -- which probably is not strictly a Hasbro trademark any more, because it's been unused since the Avalon Hill release -- probably has, on a basic level, more in common with D&D than 4e has.

So, hey, go on and call 4e "the best version ever" of any old fantasy RPG and see how the fans feel about it.

Maybe The Realm of Yolmi fandom is weak enough so you could beat it up and start bossing it around.

Quote from: misterguignol;444500Demonstrably incorrect.  Does RuneQuest have the same attribute spread as early editions of D&D?  Nope.  You know what does?  4e.

Does Tunnels & Trolls have the same to-hit vs. AC combat system that D&D does?  Nope.  You know what does?  4e.

Have you even read those games?  It's hard to imagine that the differences escaped your notice.


Title: WotC's Legends & Lore Column opening
Post by: Benoist on March 07, 2011, 08:03:11 PM
Awesome. That's what I'm talking about. The new tone, people! (http://www.youtube.com/watch?v=vY5T1Pdiols)

(Humourous YouTube vid beyond)
Title: WotC's Legends & Lore Column opening
Post by: Seanchai on March 07, 2011, 08:11:06 PM
I thought we weren't doing blind links anymore...

Seanchai
Title: WotC's Legends & Lore Column opening
Post by: Phillip on March 07, 2011, 08:52:50 PM
Quote from: misterguignol;444500Demonstrably incorrect.  Does RuneQuest have the same attribute spread as early editions of D&D?  Nope.  You know what does?  4e.
The 3-18 range is the same basic starting point in old D&D, RQ, T&T, and many other games (including points-based Champions and GURPS).

RuneQuest human default 1st-2nd ed.: 3d6

(3rd changed to 2d6+6 for human SIZ and INT)

Scores could (unusually) go as high as 21.
Alternatives were mentioned (and not at all implied to be exhaustive) for those who wanted assurance of high scores for PCs.

I'm not up on MRQ2, but IIRC MRQ1 looked about the same as 3rd ed..

OD&D default in the books was also 3d6. Strength (with Supp. I) could go up to 18/100.

AD&D 1st ed. mentioned 5 (including UA) options for PCs, none of which was 3d6. All ability scores could go as low as 3 or (with magic) as high as 25.

High-level NPCs got assigned high scores. General NPCs used 3dA (where A= an 'average' dice, treating a 1 as 3 and a 6 as 4). Special characters, including henchmen, used 3d6 except for prime requisites, which were generated either with one of the methods for PCs or by adding +1 to each die scoring 5 or less.
 
4e for 1st-level PCs uses one of three methods:
(A) a "standard array" of numbers from 10-16: 10, 11, 12, 13, 14, 16
(B) a base of five 10s and an 8, plus 22 points to spend on a tabulated schedule of costs for scores ranging from 9 to 18
(C) -- not permitted for RPGA -- rolling 4d6, dropping the lowest, six times, and then arranging the scores to taste

1st-level NPCs use method (B)

However, 4e adds racial and level bonuses. An 28th-level eladrin could have dexterity of 26 if NPC, or 28 if PC using (B) or (C).


QuoteDoes Tunnels & Trolls have the same to-hit vs. AC combat system that D&D does?  Nope.  You know what does?  4e.
4e has about as nearly "the same to-hit vs. AC combat system" as Palladium. It's similar to 3e as well, of course. It's not as simple as one might hope to come up with comparisons of the different number schemes, as 4e monsters are a bunch of "nounnoun noun" things that from what I have seen largely do not correspond directly to the (largely Open Game Content) immediate predecessor.

Both 1st/2nd ed. Runequest and (IIRC) some pre-5th versions of T&T had armor values that translated even more directly to old D&D, point for point, than do 4e's generally higher values for armor alone.

(4e's armor values might work better with later RQ, which IIRC both boosted the value of some armor types and tended more realistically to include padding.)

Moreover, what little correspondence 4e has among 1st-level PCs gets quickly washed away in the flood of the thoroughly different level-based system. What's the AC of a rhinoceros? In 4e, that depends upon its role and level. The tables of those formulas replace core of the old D&D combat system.


QuoteHave you even read those games?  It's hard to imagine that the differences escaped your notice.
Have you even read these games? It's hard to imagine that the differences between D&D and 4e escaped your notice.

After all, they are as much the selling point as is the case with any of those other games. Where those other games had bones to pick with basic elements of D&D, they were not picking on their own identity but rather establishing it.

I would not think it "a better Runequest" that was made to be more like even 3e or 4e "D&D".

Those other games, though, not only had much in common with D&D that 4e has but also generally much that 4e has not.
Title: WotC's Legends & Lore Column opening
Post by: misterguignol on March 07, 2011, 08:58:54 PM
Quote from: Phillip;444512The 3-18 range is the same basic starting point in old D&D, RQ, T&T, and many other games (including points-based Champions and GURPS).

Epic missing of the point.  

D&D's standard attributes are Str, Con, Dex, Int, Wis, and Cha.  Can you say the same of RuneQuest?  Or Tunnels & Trolls?

Seriously, do you even read the bullshit you spew?  The world hasn't seen such a mess since your mother shat you out of her rank pussy.

Guys like you are the genital warts on the OSR's cock: ugly and unwanted.
Title: WotC's Legends & Lore Column opening
Post by: Bloody Stupid Johnson on March 07, 2011, 09:02:55 PM
OK now we're getting somewhere more interesting...

T&T to-hit as followed the same evolutionary pattern as D&D did, even though the system is quite different. 7th edition T&T "Spite Damage" is essentially dealing damage on a miss, like many of 4E's powers and some feats (Hammer Rhythm and Scimitar Dance).
I'd be curious about how the armour pattern in T&T relates to the D&D AC system, btw. I haven't realised there was a correspondence at all.

With regard to number of attributes, D&D 1E had seven attributes (including comeliness), while late 2nd ed had what was basically twelve (two subabilities for each of the six principal scores). Many RPGs have had overhauls in their attribute pattern as they've progressed, without this being a big thing.
Title: WotC's Legends & Lore Column opening
Post by: misterguignol on March 07, 2011, 09:08:00 PM
Quote from: Bloody Stupid Johnson;444516With regard to number of attributes, D&D 1E had seven attributes (including comeliness), while late 2nd ed had what was basically twelve (two subabilities for each of the six principal scores). Many RPGs have had overhauls in their attribute pattern as they've progressed, without this being a big thing.

???

1) Comeliness was a supplementary add-on from Unearthed Arcana; it was not part of mainstream 1e.  Most modules published post-UA did not use Comeliness.

2) My copy of the 2e PHB does not have two sub-abilities for each attribute.  Where are you getting that?
Title: WotC's Legends & Lore Column opening
Post by: Phillip on March 07, 2011, 09:29:08 PM
"You can squabble over the minor differences, but that just seems like nitpicking for its own sake...

...whereas my squabbling over minor differences is really, really profound."
- the Gospel of misterguignol
Title: WotC's Legends & Lore Column opening
Post by: StormBringer on March 07, 2011, 09:32:47 PM
Quote from: misterguignol;4445192) My copy of the 2e PHB does not have two sub-abilities for each attribute.  Where are you getting that?
Player's Option books.  In the future, you may want to have a firm grasp of the material before you start arguing about it.
Title: WotC's Legends & Lore Column opening
Post by: Benoist on March 07, 2011, 09:32:47 PM
Quote from: misterguignol;4445192) My copy of the 2e PHB does not have two sub-abilities for each attribute.  Where are you getting that?
Player's Option supplemental material. AKA Proto-3E.

EDIT - DAMN. Ninja'd again. :D
Title: WotC's Legends & Lore Column opening
Post by: jgants on March 07, 2011, 09:34:31 PM
So wait, now the argument isn't that 4e sucks just that's it's different?  So if Saint Gary would have written the Sleep spell the 4e way, it'd be just peachy, but because Heinsoo wrote it that's what makes it suck?

This whole "appeal to tradition" thing is just sad and pathetic.  I can't decide if we're dealing with a very verbose troll, someone who needs to ask his doctor about lithium, or some old man who's really, really scared of the future.

Personally I hope Phil's a troll or a nutjob, because I'm getting really damn sick of hearing pathetic old men whining about being scared of the future (whether the topic is  4e or something more important like in current politics - it gets really fucking old).  We all get older and become less relevent - that's just how it works.
Title: WotC's Legends & Lore Column opening
Post by: misterguignol on March 07, 2011, 09:37:59 PM
Quote from: StormBringer;444525Player's Option books.  In the future, you may want to have a firm grasp of the material before you start arguing about it.

Player's Option was hardly the core game...especially since it came out years after 2e debuted.

Did you not notice that it has OPTION in the title?  You might want to have a firm grasp on the English language before you open that dog's rectum you call a mouth.

Benoist notes that it is an optional book.  He seems to have a firmer grasp on English than you do -- and he's a Frenchman.

As BSJ notes, Player's Option only had one module published that followed its design.  Are you sure you want to hold that up as the representative of what defines 2e AD&D?
Title: WotC's Legends & Lore Column opening
Post by: Bloody Stupid Johnson on March 07, 2011, 09:57:42 PM
Well, Comeliness appeared in both Oriental Adventures and Unearthed Arcana. (I'd certainly suspect if Gary had done 2nd ed, it'd have made it in as a core attribute, though I can't prove anything...)

Player's Option was a sufficiently major reboot of the system that its virtually its own "2.5" edition, though there was only ever one module published that was built following its system.

However, if Phillip considers 4E to be more different to OD&D than RM, all well and good in my book. What he considers as defining for OD&D may not be the same as the list of things on your checklist there.
Title: WotC's Legends & Lore Column opening
Post by: misterguignol on March 07, 2011, 10:01:56 PM
Quote from: Bloody Stupid Johnson;444532Well, Comeliness appeared in both Oriental Adventures and Unearthed Arcana.

Neither of which are what most folks consider to be core 1e AD&D.

QuoteHowever, if Phillip considers 4E to be more different to OD&D than RM, all well and good in my book. What he considers as defining for OD&D may not be the same as the list of things on your checklist there.

Certainly.  It is hilarious watching people have to drag in material from later supplements to "prove" that D&D hasn't consistently had Str, Con, Dex, Int, Wis, and Cha are the standard attributes though.

To say the 4e is more like RuneQuest than 1e AD&D beggars belief.  Try that song and dance with some hardcore RQ fans and they're likely to laugh their heads off at the basic ignorance of how those games differ in fundamental ways.
Title: WotC's Legends & Lore Column opening
Post by: Phillip on March 07, 2011, 10:23:47 PM
Quote from: Bloody Stupid Johnson;444516I'd be curious about how the armour pattern in T&T relates to the D&D AC system, btw. I haven't realised there was a correspondence at all.

Well, plate has I think always been worth more in T&T (like 10 earlier, 14 in 5th ed.) than the OD&D 6 (AC 3 vs. AC 9 unarmored) or AD&D 7 (AC 3 vs. AC 10 unarmored). Maybe it was just 6 points or so in the very first edition.

However, I remember playing with leather being 2 and mail 5 -- as in old RQ or AD&D.

I had a Monsters! Monsters! book that I'm pretty sure had older (than 5th) rules on a number of points.

Of course, the early AD&D monsters -- the ones in the Monster Manual -- nearly all had the same ACs as in OD&D even if they were worse than ring mail (the new AC 6 in AD&D).
Title: WotC's Legends & Lore Column opening
Post by: StormBringer on March 07, 2011, 10:24:28 PM
Quote from: misterguignol;444528Player's Option was hardly the core game...especially since it came out years after 2e debuted.

Did you not notice that it has OPTION in the title?  You might want to have a firm grasp on the English language before you open that dog's rectum you call a mouth.
Except this is the first time you wanted to discuss only core editions, as though that has some kind of special meaning.  It was part of the rules.

And since you clearly have no idea what was contained in those sets of books, you would do well to step away now.  You are not the first to employ a high school level of debate tactics by jumping straight to a semantic argument.  It will serve you as well as it has served others, which is to say, you will end up looking even worse than you do now.

QuoteBenoist notes that it is an optional book.  He seems to have a firmer grasp on English than you do -- and he's a Frenchman.

As BSJ notes, Player's Option only had one module published that followed its design.  Are you sure you want to hold that up as the representative of what defines 2e AD&D?
I am sure you think you are clever at this point.  You aren't.
Title: WotC's Legends & Lore Column opening
Post by: StormBringer on March 07, 2011, 10:26:24 PM
Quote from: misterguignol;444534Certainly.  It is hilarious watching people have to drag in material from later supplements to "prove" that D&D hasn't consistently had Str, Con, Dex, Int, Wis, and Cha are the standard attributes though.
Which no one has said.

You will do better if you read the responses and reply to those instead of fighting your own little strawmen like some kind of performance art piece.
Title: WotC's Legends & Lore Column opening
Post by: Justin Alexander on March 07, 2011, 10:29:54 PM
Quote from: misterguignol;444469Also, I notice you didn't address anything I actually wrote.  I have to assume you're just trolling, Edition Warrior.

I'm highly amused that you wrote that in a post where you... failed to address anything in the post you were replying to.

Was this an unintentional confession or a sly one?

Quote from: jgants;444527So wait, now the argument isn't that 4e sucks just that's it's different?  So if Saint Gary would have written the Sleep spell the 4e way, it'd be just peachy, but because Heinsoo wrote it that's what makes it suck?

Emphasis added.

Communication usually works better when you can manage to hold onto a thought for longer than a single sentence and not blatantly contradict yourself between every pairing of punctuation.
Title: WotC's Legends & Lore Column opening
Post by: misterguignol on March 07, 2011, 10:30:31 PM
Quote from: StormBringer;444539Except this is the first time you wanted to discuss only core editions, as though that has some kind of special meaning.  It was part of the rules.

If you can't keep up with the discussion, buy the Cliff Notes.

Serious question: if someone mentions 2e, do you assume they are talking about Player's Option?

(By the way, that isn't a semantic argument.  OPTION objectively means OPTION...no semantic quibbling is necessary because the word actually means something.)

QuoteI am sure you think you are clever at this point.  You aren't.

...and that was the best comeback you could manage?  Your rhetoric leaves me unsatisfied, much like any woman who has ever had the misfortune of fucking you.  (Not there have been many, mind.)
Title: WotC's Legends & Lore Column opening
Post by: misterguignol on March 07, 2011, 10:37:09 PM
Quote from: Justin Alexander;444542I'm highly amused that you wrote that in a post where you... failed to address anything in the post you were replying to.

Was this an unintentional confession or a sly one?

There was no point to that post for me to address, sorry!

Let's be honest: the only reason people are posting in this thread at this point is for the bloodsport.

Let's not pretend that this thread isn't a toilet.  Might as well have some fun with it.

Or, as Aos might say, You Are Posting in a Troll Thread.
Title: WotC's Legends & Lore Column opening
Post by: Bloody Stupid Johnson on March 07, 2011, 11:00:33 PM
Quote from: misterguignol;444534Certainly.  It is hilarious watching people have to drag in material from later supplements to "prove" that D&D hasn't consistently had Str, Con, Dex, Int, Wis, and Cha are the standard attributes though

I just don't see the exact attribute setup as being super-important. 4E doesn't have particularly more credibility as the One True Successor to D&D just because it keeps the same six stats...particularly when half the time characters are adding +Cha bonus to attack or getting no damage bonus from Str.
If a game can add/subtract extra statistics as an optional rule, having the same 6 stats is hardly defining. Even just using the systems mentioned in the "is more like D&D than" list, RM and T&T both have varying numbers of attributes (T&T having optional Speed, Piety in one of the sorceror's appentice magazines, and additional Power in 7th ed), while RM has extra statistics in some of the companions.

QuoteTo say the 4e is more like RuneQuest than 1e AD&D beggars belief.  Try that song and dance with some hardcore RQ fans and they're likely to laugh their heads off at the basic ignorance of how those games differ in fundamental ways.
Still, there's a continuum of realism with D&D gradually moving further away from RQ until it falls off the cliff with 4E. Hardcore RQ fans are a very snobby bunch with respect to how realistic their game is, they're hardly an objective opinion.
Title: WotC's Legends & Lore Column opening
Post by: misterguignol on March 07, 2011, 11:05:03 PM
Quote from: Bloody Stupid Johnson;444547I just don't see the exact attribute setup as being super-important. 4E doesn't have particularly more credibility as the One True Successor to D&D just because it keeps the same six stats...particularly when half the time characters are adding +Cha bonus to attack or getting no damage bonus from Str.

Oh, I'm not one to argue what the One True Successor to D&D is. I find the very idea of that silly and somewhat sad.  What I am saying is that 4e is clearly a D&D game to me because to recognizable things like the familiar six attributes, classes, levels, etc.  Those may not be what define D&D for other people, but...that's not my problem.

Honestly?  I've liked every edition of that game, to varying degrees.  (I've never had the chance to play OD&D though.)

Right now?  I'm playing 4e *and* a retro-clone.  Having fun in both.  Don't see the reason to disparage either.

To me, RuneQuest was never like D&D at all.  They are based on fundamentally different concepts: RuneQuest characters are defined by their skills, D&D characters by their classes.
Title: WotC's Legends & Lore Column opening
Post by: Phillip on March 07, 2011, 11:15:27 PM
Quote from: jgantsSo wait, now the argument isn't that 4e sucks just that's it's different?
"Sucks" is completely a matter of personal preference. Some people dig 4e, and some don't, and it's not because there's some perfect Platonic Ideal of FRP that everyone wants. It's because different people want different things.

Some people may want both of two different things, which is great if you've got them both to sell.
Title: WotC's Legends & Lore Column opening
Post by: VectorSigma on March 07, 2011, 11:19:59 PM
Quote from: misterguignol;444514The world hasn't seen such a mess since your mother shat you out of her rank pussy.    

Your rhetoric leaves me unsatisfied, much like any woman who has ever had the misfortune of fucking you. (Not there have been many, mind.)

That's just grand, Guignol.   (get it?)

Just for the record, you're not impressing the bystanders with this juvenile claptrap.  If you're going to argue your point, do so.
Title: WotC's Legends & Lore Column opening
Post by: misterguignol on March 07, 2011, 11:27:01 PM
Quote from: VectorSigma;444551That's just grand, Guignol.   (get it?)

I am glad someone gets the reference!

QuoteJust for the record, you're not impressing the bystanders with this juvenile claptrap.  If you're going to argue your point, do so.

The folks laughing along with me beg to differ.

Also, it's pretty obvious that there is no point in having a serious discussion in this thread.  Might as well wallow in it.
Title: WotC's Legends & Lore Column opening
Post by: Justin Alexander on March 08, 2011, 12:56:27 AM
Quote from: misterguignol;444545
QuoteI'm highly amused that you wrote that in a post where you... failed to address anything in the post you were replying to.

Was this an unintentional confession or a sly one?
There was no point to that post for me to address, sorry!

This suggests that it was an unintentional admission that you're a troll.

QuoteLet's be honest: the only reason people are posting in this thread at this point is for the bloodsport.

Or, as Aos might say, You Are Posting in a Troll Thread.

But you transition quickly to simply admitting that you're deliberately trolling.

The dissonance between the two simultaneously evokes a sense of slyness in the whole thing, neatly expanding your bisociation to a trisociation.

Slick.

But lest we lose track of the main thread here: You're a self-admitted troll and can now be ignored.

Quote from: misterguignol;444552The folks laughing along with me beg to differ

Ah. I see you've mistaken the voices in your head for actual people.

This explains much.
Title: WotC's Legends & Lore Column opening
Post by: misterguignol on March 08, 2011, 01:03:14 AM
Quote from: Justin Alexander;444556This suggests that it was an unintentional admission that you're a troll.

But you transition quickly to simply admitting that you're deliberately trolling.

The dissonance between the two simultaneously evokes a sense of slyness in the whole thing, neatly expanding your bisociation to a trisociation.

I LEARNED IT FROM WATCHING YOU, DAD!

QuoteAh. I see you've mistaken the voices in your head for actual people.

This explains much.

Nah, a bunch of us had some laughs reading the slowly-sinking level of civilization evidenced in this thread in-between games of Malifaux.  It's not a secret that this place is a playground for dumbshits who got banned from the Big Purple.
Title: WotC's Legends & Lore Column opening
Post by: Phillip on March 08, 2011, 01:05:36 AM
Quote from: misterguignolThere was no point to that post for me to address, sorry!
Yes, there was and is.

Your apparent position is that it's not only your prerogative to complain about people complaining about 4e (which it is), but that we don't have a right to complain about a game that was designed and marketed on the basis of complaining about D&D.

The question you can answer is just how you figure. What is the logic?

If you will tell us that, then we can figure out what other of our supposed 'freedoms' are actually null and void in The World According to Misterguignol.
Title: WotC's Legends & Lore Column opening
Post by: Peregrin on March 08, 2011, 01:13:03 AM
Mreh.  RPGnet has its problems, too.  "Snipers" being a big one.
Title: WotC's Legends & Lore Column opening
Post by: misterguignol on March 08, 2011, 01:15:08 AM
Quote from: Peregrin;444559Mreh.  RPGnet has its problems, too.  "Snipers" being a big one.

I definitely won't argue with that.

 There is something vaguely charming about the trolls here that makes this forum compelling, though.  I think it might be their unabashed willingness to chew a turd while everyone watches, utterly without shame.
Title: WotC's Legends & Lore Column opening
Post by: jeff37923 on March 08, 2011, 04:00:36 AM
Quote from: misterguignol;444560There is something vaguely charming about the trolls here that makes this forum compelling, though.  I think it might be their unabashed willingness to chew a turd while everyone watches, utterly without shame.

Yet you seem to also enjoy masticating the mudpies as well.
Title: WotC's Legends & Lore Column opening
Post by: One Horse Town on March 08, 2011, 07:04:21 AM
Quote from: misterguignol;444557It's not a secret that this place is a playground for dumbshits who got banned from the Big Purple.

Don't forget the dumbshits who come here to point that out.
Title: WotC's Legends & Lore Column opening
Post by: Imperator on March 08, 2011, 07:07:43 AM
Quote from: CRKrueger;443789I don't think either one of us is fucked in the head.  We both agree 4e is chock full of dissociated mechanics, and that it is vastly different from earlier editions.  You aren't denying objective facts, you're simply saying that you are cool with it, I am not and we can agree to disagree without either one of us calling each other's reasons invalid.  :hatsoff:
:hatsoff:

Quote from: Justin Alexander;443816Congratulations. You've figured out what the word "abstraction" means.
Condescending is not making you more right, you know.

QuoteNow, what part of "'dissociated mechanic' doesn't mean 'abstracted mechanic'" are you not grokking?
I understand what you mean, but my point is: every RPG since the very beginning is dissociated. Every one. Because of the abstraction inherent to it, many mechanics have not a direct correlation with in-game actions, and many times the player will make a decision based on rules - knowledge that his PC cannot possibly do. The sins you attribute to 4e are found in many other games, more kosher according to your preferences.

Quote from: two_fishes;444245God, what a bunch of whining. Seriously. You guys are grown men, are you not? Things change, learn to adapt. Or play the old games with the rules you like. They're still out there and easy to find in a wide variety of versions, and for very cheap. This continual griping because the new D&D isn't the same as the old D&D is just tiresome and pathetic.
Word.

Quote from: Benoist;444256After much whining of my own, and much thought was later given about the whining, I must agree with this assessment. This is really the ultimate bottom line for me, here.

Fact: WotC owns the D&D name and property, and markets it as it pleases.
Fact: Original versions of the game are still available for us to play, share, and write for, if we ultimately want to do so.

Here's what I think, now. It's a GOOD thing that WotC doesn't care about old school versions of the game. If WotC was to suddenly change its mind and support OD&D, AD&D and whatnot, IT WOULD SUCK. We've got an opportunity now that WotC has definitely moved on, and trying to get it to come back is like begging the Black Death to come back for another round because we missed the attention. What the fuck sort of logic is that, honestly? How insane are we?

Let WotC go and take all the people who don't like the vintage versions of the game with it. Goodbye, and good luck. Enjoy whatever that is you enjoy.

I want to talk about the games I like. Not the games I don't like and don't play.
Bravo, Ben. Well put.

Quote from: GameDaddy;444293FYI, It's not the spell names I'm having a problem with, but they fact that they are co-opting or otherwise replacing spells that already exist.
"Replacing spells that already exist?" What the fuck was that? Are they changing the text on the LBBs while you sleep?
Title: WotC's Legends & Lore Column opening
Post by: StormBringer on March 08, 2011, 10:34:24 AM
Quote from: misterguignol;444543If you can't keep up with the discussion, buy the Cliff Notes.

Serious question: if someone mentions 2e, do you assume they are talking about Player's Option?
When it is mentioned, even implicitly, yes.  Most people do.  On the other hand, most people that jump up and start screaming about something don't know any more about the topic than you know about gaming in general or AD&D specfically, so I guess that puts you right in the middle of 'average'.  Congratulations on your mediocrity.

Quote(By the way, that isn't a semantic argument.  OPTION objectively means OPTION...no semantic quibbling is necessary because the word actually means something.)
Uh huh.  You might want to double check 'semantic'.  The word actually means something.

Quote...and that was the best comeback you could manage?  Your rhetoric leaves me unsatisfied, much like any woman who has ever had the misfortune of fucking you.  (Not there have been many, mind.)
It was all the effort you deserved.  This particular response demonstrates that.  Within two or three posts, you think a potty mouth will carry the day for you.  I have a bit of news for you:  it won't.  You have already lost this argument, the rest of your time here is just going to be your precious little meltdown as the realization dawns on you.
Title: WotC's Legends & Lore Column opening
Post by: misterguignol on March 08, 2011, 10:39:14 AM
Quote from: StormBringer;444601When it is mentioned, even implicitly, yes.  Most people do.  

Yeah, I am sure that when people talk about 2e they are *really* talking about a set of optional rules that was much-reviled at the time and introduced late in that edition's product cycle.  :rolleyes:

Hey, aren't you the guy who runs that RPG forum that no one posts to?
Title: WotC's Legends & Lore Column opening
Post by: StormBringer on March 08, 2011, 10:42:18 AM
Quote from: Bloody Stupid Johnson;444547I just don't see the exact attribute setup as being super-important. 4E doesn't have particularly more credibility as the One True Successor to D&D just because it keeps the same six stats...particularly when half the time characters are adding +Cha bonus to attack or getting no damage bonus from Str.
If a game can add/subtract extra statistics as an optional rule, having the same 6 stats is hardly defining. Even just using the systems mentioned in the "is more like D&D than" list, RM and T&T both have varying numbers of attributes (T&T having optional Speed, Piety in one of the sorceror's appentice magazines, and additional Power in 7th ed), while RM has extra statistics in some of the companions.
An interesting thought here, I will have to look more into this and see exactly how the stats line up, as well.  Most games of any genre back in the early 80s were reactions to AD&D anyway, it's no surprise they mostly kept the same stats.  I tend to group them as Physical, Mental, and Meta.  The AD&D character sheets had them sort of mixed up, but Strength and Dexterity are Physical, Intelligence and Wisdom are Mental, and Constitution and Charisma are Meta.  Constitution is overall health and well being, not really reflecting stamina specifically, nor just bodily fitness.  Charisma is a sort of combination of Intelligence (oratory skills) and Wisdom (intuition or 'people skills'), but would have been something of a mess if it were a derived score.  Besides, plenty of people are not terribly smart, but have terrific speaking abilities.  Similarly, some people are complete assholes one-on-one, but put them in front of a crowd and they shine.

QuoteStill, there's a continuum of realism with D&D gradually moving further away from RQ until it falls off the cliff with 4E. Hardcore RQ fans are a very snobby bunch with respect to how realistic their game is, they're hardly an objective opinion.
They are so snobby, they refuse to deign anyone outside of their official boards with their presence!  :)
Title: WotC's Legends & Lore Column opening
Post by: Exploderwizard on March 08, 2011, 10:58:28 AM
Quote from: jgants;444527So wait, now the argument isn't that 4e sucks just that's it's different?  So if Saint Gary would have written the Sleep spell the 4e way, it'd be just peachy, but because Heinsoo wrote it that's what makes it suck?


No. It sucks because it sucks. If Gary had written that crap it would still suck.

Gary also wrote the unarmed combat rules in the 1E DMG-which sucked so bad I only tried to use them once.

Gary and Dave both did great work in creating an awesome game but that does not mean that everything written by either of them was perfect.

What Heinsoo wrote was just evidence of the fact that he doesn't get what is cool about D&D.
Title: WotC's Legends & Lore Column opening
Post by: StormBringer on March 08, 2011, 11:06:22 AM
Quote from: misterguignol;444603Yeah, I am sure that when people talk about 2e they are *really* talking about a set of optional rules that was much-reviled at the time and introduced late in that edition's product cycle.  :rolleyes:
Congratulations!  You have finally figured out what Bloody Stupid Johnson was talking about waaaay back in post #778!
Quote from: Bloody Stupid Johnson;444516With regard to number of attributes, D&D 1E had seven attributes (including comeliness), while late 2nd ed had what was basically twelve  (two subabilities for each of the six principal scores). Many RPGs have  had overhauls in their attribute pattern as they've progressed, without  this being a big thing.
Late 2nd Edition.  As in, Player's Option books for those that know what they are talking about.  Not you, in other words.  All you have left is the scramble to backpedal on your ignorance with your semantics and pedantry.

QuoteHey, aren't you the guy who runs that RPG forum that no one posts to?
Awwww...  snookums thinks he is an internet tough guy and will get mean old StormBringer to go cry or something.  Innit cuuute?

How is your RPG forum doing?  Or do you just use the internet to jump in the middle of discussions you know nothing about?
Title: WotC's Legends & Lore Column opening
Post by: misterguignol on March 08, 2011, 11:33:47 AM
Quote from: StormBringer;444607Awwww...  snookums thinks he is an internet tough guy and will get mean old StormBringer to go cry or something.  Innit cuuute?

I've asked you time and time again not to use our special "bedroom names" in public.

QuoteHow is your RPG forum doing?  Or do you just use the internet to jump in the middle of discussions you know nothing about?

Not having a RPG forum > having an RPG forum that is an abject failure.

Actually, you are a failure in general.

Your forum has less joy inside than Gitmo.  You make gaming look like a sad, solitary pursuit.  Your forum is a hatecrime against old school gaming.

You were banned from talking about D&D at rpg.net within a day of having your topic ban lifted because you can't get your Nerd Aspergers under control.  Your e-mouth is prone to premature ejaculations only slightly more often than your dick.  Sadly, both shoot blanks.

j/k - I love you, man.  Don't ever change!
Title: WotC's Legends & Lore Column opening
Post by: StormBringer on March 08, 2011, 11:55:13 AM
Quote from: misterguignol;444613Not having a RPG forum > having an RPG forum that is an abject failure.

Actually, you are a failure in general.

Your forum has less joy inside than Gitmo.  You make gaming look like a sad, solitary pursuit.  Your forum is a hatecrime against old school gaming.

You were banned from talking about D&D at rpg.net within a day of having your topic ban lifted because you can't get your Nerd Aspergers under control.  Your e-mouth is prone to premature ejaculations only slightly more often than your dick.  Sadly, both shoot blanks.

j/k - I love you, man.  Don't ever change!
:teehee:

Hate to break you heart, but you aren't my first stalker, either.
Title: WotC's Legends & Lore Column opening
Post by: PaladinCA on March 08, 2011, 12:13:07 PM
Best thread EVAR! :D
Title: WotC's Legends & Lore Column opening
Post by: One Horse Town on March 08, 2011, 12:21:27 PM
Why do so many latecomers from RPGnet over egg the pudding so much? Is it the shock of being able to post naughty words without restriction?
Title: WotC's Legends & Lore Column opening
Post by: misterguignol on March 08, 2011, 12:25:09 PM
Quote from: One Horse Town;444619Why do so many latecomers from RPGnet over egg the pudding so much? Is it the shock of being able to post naughty words without restriction?

...but eggs is the best part!
Title: WotC's Legends & Lore Column opening
Post by: GameDaddy on March 08, 2011, 12:57:49 PM
Quote from: misterguignol;444613Your forum has less joy inside than Gitmo.  You make gaming look like a sad, solitary pursuit.  Your forum is a hatecrime against old school gaming.

Only because you are here darkening our joy and play with shadow and malice. Begone Sauron! Take your forked tongue and chains with you, for they have no place here.
Title: WotC's Legends & Lore Column opening
Post by: misterguignol on March 08, 2011, 12:59:21 PM
Quote from: GameDaddy;444627Only becuase you are here. Begone Sauron.

I didn't mean this forum, I meant the one StormBringer runs.

Jesus, you do need help with your reading comprehension!  I shouldn't be surprised, since you spelled "becuase" wrong.

Edited to add: To give credit where it is due, I actually lol'd at "Begone Sauron."  I really, really hope you say shit like that in real life.  Out loud, even.
Title: WotC's Legends & Lore Column opening
Post by: Benoist on March 08, 2011, 01:02:13 PM
(http://enrill.net/images/forump/any-topic-chart.jpg)
Title: WotC's Legends & Lore Column opening
Post by: GameDaddy on March 08, 2011, 01:12:20 PM
Quote from: misterguignol;444628I didn't mean this forum, I meant the one StormBringer runs.

And it's news to us that you poison other lands as well with your corruption?

There's this group, they are not really gamers, but they just want to control gaming... and gamers. They like the shiny... and they are resentful and jealous of the joy others get in the pursuit of the hobby.

Like Ringwraiths, they show up from time-to-time to corrupt and deceive. You won't find them contributing... No... not new spells, or new campaign settings, they don't even bring news from other places. They just arrive, and attack the locals... mercilessly grinding them, without pity, and without remorse.

At least Seanchai contributes once-in-awhile, nothing I have seen from you though blesses our gaming. We don't need you. We don't want you. I say again begone Sauron, and take your minions and dark angels with you.
Title: WotC's Legends & Lore Column opening
Post by: misterguignol on March 08, 2011, 01:16:02 PM
Quote from: GameDaddy;444631And it's news to us that you poison other lands as well with your corruption?

There's this group, they are not really gamers, but they just want to control gaming... and gamers. They like the shiny... and they are resentful and jealous of the joy others get in the pursuit of the hobby.

Like Ringwraiths, they show up from time-to-time to corrupt and deceive. You won't find them contributing... No... not new spells, or new campaign settings, they don't even bring news from other places. They just arrive, and attack the locals... mercilessly grinding them, without pity, and without remorse.

At least Seanchai contributes once-in-awhile, nothing I have seen from you though blesses our gaming. We don't need you. We don't want you. I say again begone Sauron, and take your minions and dark angels with you.

You complete me.
Title: WotC's Legends & Lore Column opening
Post by: princeofcups on March 08, 2011, 01:21:26 PM
Quote from: Bloody Stupid Johnson;444516OK now we're getting somewhere more interesting...

T&T to-hit as followed the same evolutionary pattern as D&D did, even though the system is quite different.

D&D combat evolved from a naval battleship verses battleship game, where cannons were firing at range to penetrate the other ship's armor, hence, armor class.

Ken St. Andre (Tunnels and Trolls) says that he didn't understand the original D&D, so he created his own system.  So the combat system in Tunnels and Trolls may not be original, but it was not inspired by D&D.  

Quote from: Bloody Stupid Johnson;4445167th edition T&T "Spite Damage" is essentially dealing damage on a miss, like many of 4E's powers and some feats (Hammer Rhythm and Scimitar Dance).

An interesting observation, but incorrect.  In T&T, there is only one winner to any combat round, and the winner damages the opponent based on the following formula:  (amount that combat was won by) minus (armor protection of opponent).  The problem is that two characters with super good magical armor will never damage each other, and the combat will stalemate.  Spite damage is just a kludge for the both sides in the combat (not just "the one that missed", that is, lost the combat round) to do a little bit of damage no matter how high their armor protection.  It breaks stalemates.

Quote from: Bloody Stupid Johnson;444516I'd be curious about how the armour pattern in T&T relates to the D&D AC system, btw. I haven't realised there was a correspondence at all.

Not at all.  AC makes you harder to hit.  Armor in T&T subtracts from the damage you take if you lose the combat round.

Quote from: Bloody Stupid Johnson;444516With regard to number of attributes, D&D 1E had seven attributes (including comeliness), while late 2nd ed had what was basically twelve (two subabilities for each of the six principal scores). Many RPGs have had overhauls in their attribute pattern as they've progressed, without this being a big thing.

I have no idea what you are talking about.  There are six rolled attributes in D&D, AD&D, AD&D2, etc.
Title: WotC's Legends & Lore Column opening
Post by: Imperator on March 08, 2011, 01:44:14 PM
This thread has become weird even for the site's standards.
Title: WotC's Legends & Lore Column opening
Post by: jeff37923 on March 08, 2011, 01:47:55 PM
Quote from: One Horse Town;444619Why do so many latecomers from RPGnet over egg the pudding so much? Is it the shock of being able to post naughty words without restriction?

I think it is the shock of being allowed to speak freely.
Title: WotC's Legends & Lore Column opening
Post by: One Horse Town on March 08, 2011, 01:48:36 PM
Holy Trollorama Batman!

Just when i think this thread has reached rock bottom, someone else comes along with a shovel to prove me wrong.

Weirdly, these threads seem to be mainly started by Benoist.
Title: WotC's Legends & Lore Column opening
Post by: misterguignol on March 08, 2011, 01:51:22 PM
Quote from: One Horse Town;444637Holy Trollorama Batman!

Just when i think this thread has reached rock bottom, someone else comes along with a shovel to prove me wrong.

Weirdly, these threads seem to be mainly started by Benoist.

Benoist seems like a nice guy though.
Title: WotC's Legends & Lore Column opening
Post by: One Horse Town on March 08, 2011, 01:57:36 PM
Quote from: misterguignol;444639Benoist seems like a nice guy though.

In the main, sure.

I'm not blaming him for the clusterfuck BTW.
Title: WotC's Legends & Lore Column opening
Post by: Benoist on March 08, 2011, 01:59:45 PM
Quote from: One Horse Town;444637Weirdly, these threads seem to be mainly started by Benoist.
I'm not proud of starting this thread. Now that said, I know how much you regard everything I do in high esteem.

When is the last time you created a thread about your own games, or talked about actual gaming without bitching about someone else's posts, again? I honestly don't remember. Maybe it's the 400 thread from about... a month ago? Here, I have a proposition: why don't you post on this (http://www.therpgsite.com/showthread.php?t=19610) or that thread (http://www.therpgsite.com/showthread.php?t=19612) I just started after this trainwreck, instead of making back-handed comments about me?

You're welcome.
Title: WotC's Legends & Lore Column opening
Post by: Benoist on March 08, 2011, 02:01:11 PM
Quote from: One Horse Town;444643In the main, sure.

I'm not blaming him for the clusterfuck BTW.
Well. Thank you very much. :rolleyes:
Title: WotC's Legends & Lore Column opening
Post by: Aos on March 08, 2011, 02:03:14 PM
Quote from: Imperator;444634This thread has become weird even for the site's standards.

Without this one and the nazi thread there's be no traffic this week.
Title: WotC's Legends & Lore Column opening
Post by: boulet on March 08, 2011, 02:15:37 PM
Quote from: Aos;444650Without this one and the nazi thread there's be no traffic this week.

We're going to need a thread titled Beetlejuice Beetlejuice Beetlejuice!

Damn, I wrote it three times didn't I?
Title: WotC's Legends & Lore Column opening
Post by: Phillip on March 08, 2011, 02:24:44 PM
Quote from: princeofcupsD&D combat evolved from a naval battleship verses battleship game, where cannons were firing at range to penetrate the other ship's armor, hence, armor class.
Nope.

Most directly, it came from the Fantasy Combat Table (e.g., Hero vs. Dragon) and the Man To Man Melee Table (e.g., Battle Axe vs. Plate Armor and Shield) in Chainmail by Gary Gygax and Jeff Perren.

The armor classes in the latter are basically in reverse order (1-8 vs. 9-2) from those in D&D, with the positions of "Shield Only" and "Leather or Padded Armor" swapped.

Less directly, it goes back through the main Chainmail Combat Tables, and back across countless pre-gunpowder rules sets -- with their light/ medium/ heavy classes of troops, and shield flanking potential -- to H.G. Wells's Little Wars and the Prussian Kriegspiel.

That, e.g., Jane's (which started out as a naval wargame supplement) also used armor classes is apparently just a matter of similar real-world prototypes suggesting similar game models.

It was not necessary, for instance, to have acquaintance with either a naval or a fantasy rules set to consider armor a significant factor in designing a tank game!
Title: WotC's Legends & Lore Column opening
Post by: One Horse Town on March 08, 2011, 03:24:03 PM
Quote from: Benoist;444645I'm not proud of starting this thread. Now that said, I know how much you regard everything I do in high esteem.

When is the last time you created a thread about your own games, or talked about actual gaming without bitching about someone else's posts, again? I honestly don't remember. Maybe it's the 400 thread from about... a month ago? Here, I have a proposition: why don't you post on this (http://www.therpgsite.com/showthread.php?t=19610) or that thread (http://www.therpgsite.com/showthread.php?t=19612) I just started after this trainwreck, instead of making back-handed comments about me?

You're welcome.

Now, now, my quick-tempered friend.

That's the problem with threads like this one - everything is seen as a personal attack.

Wind your neck in and take a quick shot of anti over-reaction sauce.
Title: WotC's Legends & Lore Column opening
Post by: danbuter on March 08, 2011, 03:32:06 PM
Quote from: Benoist;444645Here, I have a proposition: why don't you post on this (http://www.therpgsite.com/showthread.php?t=19610) or that thread (http://www.therpgsite.com/showthread.php?t=19612) I just started after this trainwreck, instead of making back-handed comments about me?

Trying to force people to only post threads that are acceptable to you is a really crappy way to go about things.
Title: WotC's Legends & Lore Column opening
Post by: Benoist on March 08, 2011, 03:38:55 PM
Quote from: One Horse Town;444661Wind your neck in and take a quick shot of anti over-reaction sauce.
Two things: (1) a five line post is not exactly what I'd call an over-reaction, and (2) I no longer accept that line of defence coming from you, because these kinds of back-handed remarks are part of your basic modus operandi on these boards. It hardly is the first time you're resorting to them.

I just wish you'd post about gaming, rather than take potshots from the side-lines. Why not change (http://www.therpgsite.com/showthread.php?t=19610) now (http://www.therpgsite.com/showthread.php?t=19612)?
Title: WotC's Legends & Lore Column opening
Post by: two_fishes on March 08, 2011, 03:40:06 PM
Quote from: danbuter;444663Trying to force people to only post threads that are acceptable to you is a really crappy way to go about things.

Huh?! Who's forcing anyone? Ben's not a mod, anyway. OHT is.

OHT has complained more than once about people who only post to the "wrong" kinds of threads. Ben is just pointing out the OHT isn't much better himself.

So... What are you even talking about?
Title: WotC's Legends & Lore Column opening
Post by: Benoist on March 08, 2011, 03:41:27 PM
Quote from: danbuter;444663Trying to force people to only post threads that are acceptable to you is a really crappy way to go about things.
Not forcing anyone. But if you're not posting about actual gaming, not creating threads to go against some trend you dislike, and then bitch about that very trend on the thread that keeps on spawning it, then you really don't have the high ground on the matter. I'm not happy about this thread, I try to change the dynamic by posting new threads about actual gaming ideas and games and stuff. Those taking shots at me for starting this thread should do the same.
Title: WotC's Legends & Lore Column opening
Post by: One Horse Town on March 08, 2011, 03:49:12 PM
Quote from: Benoist;444666Two things: (1) a five line post is not exactly what I'd call an over-reaction, and (2) I no longer accept that line of defence coming from you, because these kinds of back-handed remarks are part of your basic modus operandi on these boards. It hardly is the first time you're resorting to them.


Unlike you, i have to read these fucking threads. You could say i'm being naughty by trying to stop them degenerating into the kind of clusterfuck we have here.

As for my methods in trying to head off clusterfucks? Like it or lump it.

Your threads don't interest me, Benoist. So far, we have what Pundit calls Easter Eggs in the fantasy one and PA holds no interest to me. Likewise, like it or lump it.

All this because i said i found it weird that some of your threads head south...

Weird means strange by the way or out of the ordinary, if you prefer.
Title: WotC's Legends & Lore Column opening
Post by: Benoist on March 08, 2011, 03:54:54 PM
Quote from: One Horse Town;444671As for my methods in trying to head off clusterfucks? Like it or lump it.
Same thing about my posts. Like them, or skip them. But don't take shots at me when the vast majority of your own posting amounts to piss-cold one-liners.
Title: WotC's Legends & Lore Column opening
Post by: arminius on March 08, 2011, 03:58:47 PM
Arneson did claim that he developed both hit points & armor class from naval wargames.

Here's a brief mention. (http://replay.waybackmachine.org/20080610055619/http://www.blackmoorcastle.com/ori.html)

Slightly more detailed from an interview. (http://archive.gamespy.com/articles/august02/gencon/arneson/)

Mentions he'd previously used the mechanics in a game of his design called "Ironclads". (http://blackmoor.mystara.us/forums/viewtopic.php?f=26&t=644) (Original article here (http://pc.gamespy.com/articles/540/540395p3.html).)

Here (http://odd74.proboards.com/index.cgi?board=blackmoor&action=display&thread=4178&page=2) and here (http://odd74.proboards.com/index.cgi?board=blackmoor&action=display&thread=4178&page=3) he mentions earlier naval wargames that used hit points & armor class, alluding also to a game he wrote. He gives the name of the latter as "Damn the Torpedos!"  [sic], which may be a more accurate recollection than "Ironclads". ("Ironclads" was the name of an ACW naval wargame published by Yaquinto.)

This Acaeum article (http://www.acaeum.com/ddindexes/setpages/chainmail.html), while it gets some things obviously wrong about Braunstein, suggests interestingly that the issue of whether Chainmail or naval games were the source of AC/HP is complicated by legal issues and pride of authorship, between Arneson & Gygax.

I don't personally know Chainmail very well, but I'd fall back on looking for structural similarities. Unfortunately the naval rules in question aren't available to compare.
Title: WotC's Legends & Lore Column opening
Post by: Seanchai on March 08, 2011, 04:10:40 PM
Quote from: One Horse Town;444619Why do so many latecomers from RPGnet over egg the pudding so much? Is it the shock of being able to post naughty words without restriction?

Not a shock, I think, but more to do with posturing.

Seanchai
Title: WotC's Legends & Lore Column opening
Post by: Seanchai on March 08, 2011, 04:13:42 PM
Quote from: One Horse Town;444637Weirdly, these threads seem to be mainly started by Benoist.

But Benoist doesn't waste his time talking about games he doesn't like...

Seanchai
Title: WotC's Legends & Lore Column opening
Post by: Benoist on March 08, 2011, 04:17:36 PM
Quote from: Seanchai;444680But Benoist doesn't waste his time talking about games he doesn't like...

Seanchai
Same thing about douchebags whose major purpose on the boards is to stalk people they disagree with and start fights with them compulsively, by the way. Which represents... 98% of your activities on here, give or take a few mini-reviews. Don't like my posts? Ignore them. Now you can get the fuck off of my internet again. (click)
Title: WotC's Legends & Lore Column opening
Post by: Doom on March 08, 2011, 04:34:10 PM
::slides over a tall glass of "the sauce"::
Title: WotC's Legends & Lore Column opening
Post by: Phillip on March 08, 2011, 04:53:31 PM
Quote from: Elliot WilenI don't personally know Chainmail very well, but I'd fall back on looking for structural similarities.

The Chainmail Man-to-Man Melee Table:
(http://2.bp.blogspot.com/_lpL870wV2A4/SSIdU7i6i_I/AAAAAAAACkw/puK-3rIKkcA/s400/mantoman.png)
I am sorry I did not find a higher-resolution image.

The columns are "defender's armor protection type". On the Individual Fires With Missiles table (below that in the original), those are numbered 1 through 8 (Horse No Armor and Barded not getting numbers) and called class of armor worn by defender. The "to hit" numbers are on 2d6, and actually "to kill".

Tables explicitly derived from this (although the resultant probabilities are notably different, and not only because of the shift to d20) appeared in Supplement I and the Players Handbook to give "weapon versus armor modifiers".

The basic matrices in D&D (one for men attacking, and one for monsters) substituted level or hit dice down the left side. Here's one of the greater number of more specifically tailored tables from AD&D -- which turned the matrix sideways:
(http://2.bp.blogspot.com/_TQnzgXCADuc/TTcWINbQIxI/AAAAAAAAAXs/ZVHu7yKeQvg/s1600/Attack+Matrix+fighters.jpg)

By the time of AD&D (indeed in the Supplement I revision-by-example of how magic armor and shield were treated), the "armor class" terminology had been extended beyond the actual classes of armor (which amounted to 8 in D&D, 9 in AD&D).

Thus, the AD&D table covers a range from 10 (than which no worse is possible except via cursed items) to -10 (better than which can be extrapolated).

In the original D&D set, magic and other factors were applied to the actual roll to hit, rather than to the AC. Actual class of armor continued to be the key to weapon-vs.-armor type factors, while the derived bonuses or penalties were applied to the effective "AC" on the AD&D tables (which included repeating 20s to delay the onset of invulnerability to being hit).

The presence of negative "to hit" numbers on the AD&D tables suggests (and a careful reading of the rules might confirm) that some penalties should still be to the actual number on the dice. The presence of numbers greater than 20 suggests the same of some bonuses.

The level/ hit dice factor itself came from the figure equivalents in Chainmail (e.g., a Hero being treated as four figures, or 80 actual men, of equivalent non-fantastic type in the battle rules).

Whereas in that earlier game there were only instant kills, in D&D a hit merely depleted a "hit dice" worth of "hit points". A Hero (4th level Fighting Man) thus effectively had 4 'lives'.

That obviated the Fantasy Combat Table's cross-indexing of types to determine kill chances. Instead, there was a general system whereby higher-level figures both hit a given armor class more often and could take more hits before being killed.
Title: WotC's Legends & Lore Column opening
Post by: Phillip on March 08, 2011, 05:06:06 PM
In brief: It puzzles me why anyone would make much ado about the supposed novelty of armor classes -- probably the element of D&D combat most obviously, straightforwardly derived from Chainmail, and hardly remarkable to the many, many more users of Wargames Research Group's "Ancients" rules of the time.
Title: WotC's Legends & Lore Column opening
Post by: misterguignol on March 08, 2011, 05:12:11 PM
Quote from: Phillip;444700In brief: It puzzles me why anyone would make much ado about the supposed novelty of armor classes -- probably the element of D&D combat most obviously, straightforwardly derived from Chainmail, and hardly remarkable to the many, many more users of Wargames Research Group's "Ancients" rules of the time.

That is certainly correct, but D&D use of Armor Class is still fairly novel (though, of course, it has been copied by other, later game systems) because far more RPGs use armor as damage reduction instead of a determinate of damaging attacks.  Examples: RuneQuest, WFRP, most games with a "soak roll," etc.
Title: WotC's Legends & Lore Column opening
Post by: Bloody Stupid Johnson on March 08, 2011, 05:42:13 PM
Quote from: princeofcups;444633An interesting observation, but incorrect.  In T&T, there is only one winner to any combat round, and the winner damages the opponent based on the following formula:  (amount that combat was won by) minus (armor protection of opponent).  The problem is that two characters with super good magical armor will never damage each other, and the combat will stalemate.  Spite damage is just a kludge for the both sides in the combat (not just "the one that missed", that is, lost the combat round) to do a little bit of damage no matter how high their armor protection.  It breaks stalemates.
I started gaming with T&T by the way... I'd see the situation in 7E T&T where you deal a little bit of damage if you lose the round, and a lot if you win it, as being parallel to 4E where a good attack gets you alot of damage and a bad attack still deals some minor consolation damage. Both let you deal some damage against highly-armoured opponents.
You're quite right that spite damage applies to both sides, though.

QuoteNot at all.  AC makes you harder to hit.  Armor in T&T subtracts from the damage you take if you lose the combat round.
I have yet to dig out my copy of Monsters! Monsters! to try to investigate this, but if I understood Phillip correctly he was suggesting that the actual numbers for the armour types in T&T's armour system were the same as in earlier D&D, however they were used.
Title: WotC's Legends & Lore Column opening
Post by: Seanchai on March 08, 2011, 05:56:21 PM
Quote from: Benoist;444683Same thing about douchebags whose major purpose on the boards is to stalk people they disagree with and start fights with them compulsively, by the way. Which represents... 98% of your activities on here, give or take a few mini-reviews. Don't like my posts? Ignore them. Now you can get the fuck out of my internet again. (click)

You know, if you dislike people pointing out your trolling, hypocritical ways, stop trolling and stop being a hypocrite. Your whole, "Let's live and let live and talk about games we like" is a pretty speech, but it's just that - a speech you put on to impress the folks who haven't been paying attention.

When you stop creating troll den after troll den after troll den about 4e, I'll start taking you at your word.

Seanchai
Title: WotC's Legends & Lore Column opening
Post by: arminius on March 08, 2011, 07:26:22 PM
Quote from: Phillip;444696The Chainmail Man-to-Man Melee Table:
(http://2.bp.blogspot.com/_lpL870wV2A4/SSIdU7i6i_I/AAAAAAAACkw/puK-3rIKkcA/s400/mantoman.png)
I am sorry I did not find a higher-resolution image.
Interesting. I found another table, which was duplicated from Chainmail in the Ready Ref sheets from JG (http://apaladinincitadel.blogspot.com/2010/01/ready-ref-sheets-chainmail-combat.html). Here it is:
(http://4.bp.blogspot.com/_iBDQOXCHTEU/S2KGTMrbwkI/AAAAAAAAAe0/qc_oD06J8sw/s320/chainmail+combat+table.JPG)

In this one, there are numbers above each armor description, but I think these are added so as to convert easily between D&D Armor Class and Chainmail descriptions. The columns are reordered slightly, and while the missile matrix uses "class of armor" 1 through 8, here they appear as 9 through 2.

And that reversal is what that keeps me from being wholly convinced that Armor Class came (completely) from Chainmail.

What you write about the weapon vs. armor modifiers, and how they relate to the Chainmail table, is really interesting. I think I've seen discussion along those lines before. (Ah, here's an example (http://deltasdnd.blogspot.com/2011/01/basic-d-chainmail-conversions.html).) But note, Greyhawk was all Gygax, not Arneson. As such it could be that Gygax was just retro-fitting to make the Alternate Combat System work more like Chainmail.

As for hit points, the transition from Chainmail's rules for individual combat, to Chainmail as used within D&D (either by Arneson or as intended by Gygax) to the Alternate Combat System is unclear to me. In Chainmail, a hit = a kill, except that e.g. Heroes had to be "killed" 4 times. (In one attack, it seems!) But in D&D, even before there's any reference to the Alternate Combat System, hit dice are listed in the character class progression tables. At least one speculative retro-clone, Spellcraft & Swordplay, seems to have interpreted this as meaning that a "hit" using the Chainmail table would still cause 1d6 damage. (Free PDF of the basic game available here (http://stores.lulu.com/elflairgames).)

Then again, Arneson and others from his group claim that Chainmail wasn't used very long before they switched to the alternate system, basically because the instant-kill of Chainmail was too deadly.

What's clear, though, is that representing both weapon damage and character damage capacity as random variables is something that wasn't in CM at all, and is present in D&D. I'd speculate that the system that's reconstructed in Spellcraft & Swordplay is the first step of Gygax's merger of Arneson's system with his own, which was completed in Greyhawk.

In short, I offer this hypothesis:

1. Arneson uses Chainmail in Blackmoor.

2. Group quickly discards it in favor of Alternative Combat System, which completely abstracts weapons, and which introduces hit points & variable damage.

3. Gygax brings Chainmail back into D&D, but doesn't explain at all well how to really use it. The Alternate Combat System is actually pretty clear--I understood it at the time without anyone explaining it to me--but nobody seems to be able to grok exactly what Gary intended. (Examples: 1 (http://dungeondelving.blogspot.com/2010/01/original-d-and-chainmail.html) 2 (http://www.dragonsfoot.org/forums/viewtopic.php?f=15&t=11823&view=previous) 3 (http://forum.rpg.net/showthread.php?t=276527) 4 (http://www.grey-elf.com/dnd/Forbidden_Lore.pdf).) Maybe he actually had a method, as suggested by Spellcraft & Swordplay, that incorporated damage rolls & hit points.

4. Gygax finally settles on the Alternate Combat System as the standard, but he develops weapon vs. armor class tables to restore the relative weapon capabilities that Chainmail depicted.

5. To top it all off, he also comes up with different damage dice for different weapons.
Title: WotC's Legends & Lore Column opening
Post by: mhensley on March 08, 2011, 08:24:27 PM
Quote from: misterguignol;443581The analysis is flawed because it uses a minion instead of a full-on 1st level goblin.  All things being equal, it would have used a 1st level skirmisher.

Ok, here is a new set of tests done with both the goblin warrior and goblin cutter minions. The full report is here-

http://1d8.blogspot.com/2011/03/evolution-of-fighter-in-d-take-2.html

but here are the important bits learned-

(http://4.bp.blogspot.com/-Re1ZGl0kwK4/TXZVM2Wo1YI/AAAAAAAAAFo/wKQOJ3t1zeQ/s400/graph%25282%2529.png)

(http://2.bp.blogspot.com/-oXsm8zDzWgM/TXZVVdNo7cI/AAAAAAAAAFw/nQFxvvjtGzU/s400/graph%25283%2529.png)

I'll leave you guys to argue over what this actually means.  (http://www.adiumxtras.com/images/thumbs/troll_icons_2_28891_7697_thumb.png)
Title: WotC's Legends & Lore Column opening
Post by: two_fishes on March 08, 2011, 08:35:00 PM
This strikes me as an annoying question, but I feel compelled to ask...

2e has a significantly shorter combat length than the other editions, but what is the comparison like in terms of number of dice rolls? When you factor that the 2e fighter is getting 3/2 attacks and the Basic fighter is getting 1/1, does it average out to about the same number of rolls in each of those two editions?
Title: WotC's Legends & Lore Column opening
Post by: two_fishes on March 08, 2011, 08:37:07 PM
Also--and this is just me being lazy, because I could just look this up myself,--what is the XP value of a goblin in each edition, and how many XP does the fighter need to get to the next level?
Title: WotC's Legends & Lore Column opening
Post by: Phillip on March 08, 2011, 09:29:45 PM
Quote from: two_fishes;444741This strikes me as an annoying question, but I feel compelled to ask...

2e has a significantly shorter combat length than the other editions, but what is the comparison like in terms of number of dice rolls? When you factor that the 2e fighter is getting 3/2 attacks and the Basic fighter is getting 1/1, does it average out to about the same number of rolls in each of those two editions?

All else being equal, 3/2 the attacks per round means 2/3 as many rounds to put down a monster, and so 2/3 as many attacks by the monster itself. Thus, it pays dividends to be able to gang up on monsters even with the aid of much lower-level comrades in arms.

It's not clear which other edition you mean, with what rules in play, or which 2e rules are in use, but my guess is that probably the other factors are on average at least equal, if not in the 2e PCs' favor -- unless the other rules set is BECM or RC with Weapon Mastery.

In terms of real time, though, it was in 2e that (in my experience) individual initiative became really popular. That will slow things down just as it does in 3e and 4e (in which it is SOP).
Title: WotC's Legends & Lore Column opening
Post by: GameDaddy on March 08, 2011, 09:41:58 PM
Quote from: Elliot Wilen;444725Interesting. I found another table, which was

In short, I offer this hypothesis:

2. Group quickly discards it in favor of Alternative Combat System, which completely abstracts weapons, and which introduces hit points & variable damage.

5. To top it all off, he also comes up with different damage dice for different weapons. (http://apaladinincitadel.blogspot.com/2010/01/ready-ref-sheets-chainmail-combat.html)

Ready ref melee tables are my favorite for the record... shorter weapons strike first and the tables are adjusted for weapons vs. different types of armor. What's not to like?

The Group that created Alternative Combat Systems isn't singular, It's Groups... Plural. Typically one of the early games would see invites from Arneson and Gygax to friends, who would the following game session bring and/or invite even more friends. They would go home and tweak the combat system to suit themselves and create a variant in the process... It was the norm back in those days.

Finally, it was Mike Monard who championed the variable weapons damage tables in Greyhawk, Gary didn't want to include them. I believe Arneson also wanted to use variable weapons damage as well... and in Blackmoor included the hit location chart to refine weapons damage even more.

http://forum2.rpg.net/showthread.php?t=440650&page=10 (http://forum2.rpg.net/showthread.php?t=440650&page=10)
Title: WotC's Legends & Lore Column opening
Post by: two_fishes on March 08, 2011, 09:42:05 PM
I was referring specifically to the numbers and editions used by mhensley inPost 850 (http://www.therpgsite.com/showpost.php?p=444739&postcount=850) and in the blog posts he linked to. I wanted to know, over a length of 10,000 trials, how many dice rolls, on average, it took a 2e first level fighter to down a goblin vs a Basic 1st level fighter (using whichever version of Basic he used in the trials, whether it was a BX or BECMI fighter.)

1st level fighters don't get weapon mastery, so that's a non issue, with regard to my questions.

The trials only used a single fighter, so multiple combatants is a non-issue with regard to my questions.

I was asking about the XP values and XP level requirements for all editions cited in the trial.
Title: WotC's Legends & Lore Column opening
Post by: Phillip on March 08, 2011, 10:21:17 PM
Quote from: two_fishes;444742Also--and this is just me being lazy, because I could just look this up myself,--what is the XP value of a goblin in each edition, and how many XP does the fighter need to get to the next level?

Original 3-book set: goblin ~100 x.p., 2nd level = 2000 x.p.
Supplement I: goblin = 7.5 x.p., 2nd level = 2000 x.p.
Holmes: goblin = 5 x.p., 2nd level = 2000 x.p.
1st ed. AD&D: goblin = 11-17 x.p., 2nd level = 2001 x.p.
Moldvay: goblin = 5 x.p., 2nd level = 2000 x.p.
Mentzer: goblin = 5 x.p., 2nd level = 2000 x.p.
RC: goblin = 5 x.p., 2nd level = 2000 x.p.

>>>>>
Now it becomes common, even "by the book", to make monster slaying the main source of x.p..
2nd ed. AD&D: goblin = 7 x.p., 2nd level =2000 x.p.
3e: goblin = 75 x.p., 2nd level = 1000 x.p.
4e: goblin (blackblade or warrior) = 100 x.p., 2nd level = 1000 x.p.

In all editions, there are tougher goblins of higher rank.
In 4e, there are also 1-h.p. "minions" (goblin cutters) worth but 25 x.p..
Title: WotC's Legends & Lore Column opening
Post by: mhensley on March 08, 2011, 10:37:59 PM
Quote from: two_fishes;444754I was referring specifically to the numbers and editions used by mhensley inPost 850 (http://www.therpgsite.com/showpost.php?p=444739&postcount=850) and in the blog posts he linked to. I wanted to know, over a length of 10,000 trials, how many dice rolls, on average, it took a 2e first level fighter to down a goblin vs a Basic 1st level fighter (using whichever version of Basic he used in the trials, whether it was a BX or BECMI fighter.)

The 2e fighter would attack twice every other round, so yes 2 rounds in the 2e tests would actually take a bit longer than 2 rounds in the other systems except for the case of the 4e fighter versus the 4 minions who each got an attack each round they were still alive.  The 2e fighter always took down the goblin in one hit (gee, that sounds like a minion) though so its fights were extremely short.  I assigned average hit points (to both sides) so the goblin had 4 hit points.  The 2e fighter does 1d8 + 1 (16 Str) + 2 (wpn spc.) =  4 damage minimum.

The basic version I was using was B/X.
Title: WotC's Legends & Lore Column opening
Post by: Phillip on March 08, 2011, 11:25:49 PM
Quote from: Elliot WilenBut note, Greyhawk was all Gygax, not Arneson.
Dungeons & Dragons was Gygax, not Arneson! Dave had his own "systems" -- and his own prose style that was less legible than "High Gygaxian".

Quote from: Elliot WilenAs such it could be that Gygax was just retro-fitting to make the Alternate Combat System work more like Chainmail.
Uh, yeah. It sure 'could'...!
Quote from: GreyhawkFor those who wish to include weapon types in the determination of hit probabilities, the following matrix drawn from the "Hand-To-Hand Combat" section of CHAINMAIL is offered.

In Dave's most highly evolved proto-D&D combat rules (based on what I gleaned from Blackmoor, The First Fantasy Campaign, Adventures in Fantasy, and his and others' statements elsewhere):

(A) Combatants got 1-100 hit points each, apportioned by hit location.
(B) More powerful fighters did not get more hit points, but instead got a better chance to avoid getting hit.
(C) "Critical hits" could fell even the mightiest figure with a single lucky shot.

There were even more complications (such as height and reach advantages for big guys and agility advantages for little ones), but he wrote in TFFC that he usually skimped on those to probable advantage of the PCs. Only for especially significant duels did he pull out all stops.

His magic and experience rules were also distinctively different.

However, my understanding is that by the time the D&D rules were sent over for play testing, Lake Geneva practices had largely replaced the old ones that were really at odds with them (such as in combat and magic).

Quote from: Elliot WilenBut in D&D, even before there's any reference to the Alternate Combat System, hit dice are listed in the character class progression tables.
Yes, character generation and advancement get treated before combat. So do learning languages, employment and loyalty of hirelings, treating with non-player characters, relatives and estates, and the price of garlic. What of it?
Title: WotC's Legends & Lore Column opening
Post by: arminius on March 09, 2011, 12:13:07 AM
Quote from: GameDaddy;444753The Group that created Alternative Combat Systems isn't singular, It's Groups... Plural. Typically one of the early games would see invites from Arneson and Gygax to friends, who would the following game session bring and/or invite even more friends. They would go home and tweak the combat system to suit themselves and create a variant in the process... It was the norm back in those days.

Finally, it was Mike Monard who championed the variable weapons damage tables in Greyhawk, Gary didn't want to include them. I believe Arneson also wanted to use variable weapons damage as well... and in Blackmoor included the hit location chart to refine weapons damage even more.

http://forum2.rpg.net/showthread.php?t=440650&page=10 (http://forum2.rpg.net/showthread.php?t=440650&page=10)
Thanks for that. Do you have a specific reference for the evolution of the Alternate Combat System? I've posted links here and there, mostly on this forum--although to be honest at the moment, I don't feel like going back & hunting for them. I found this (http://shamsgrog.blogspot.com/2009_05_01_archive.html) where Greg Svenson says that hit points were introduced right after Arneson's first session, and armor classes within a month after that. But none of this tells us specifically that the "Alternative" system came directly from Arneson. For example I've seen speculation that AC was originally used directly as a roll-under-to-hit system using 2d6. If so, then Gygax may have been responsible for developing the d20 matrix.
Title: WotC's Legends & Lore Column opening
Post by: StormBringer on March 09, 2011, 12:32:54 AM
Quote from: two_fishes;444741This strikes me as an annoying question, but I feel compelled to ask...

2e has a significantly shorter combat length than the other editions, but what is the comparison like in terms of number of dice rolls? When you factor that the 2e fighter is getting 3/2 attacks and the Basic fighter is getting 1/1, does it average out to about the same number of rolls in each of those two editions?
I think the more compelling data points to the 4e Fighter taking over 4 times as long on average as the 2e Fighter.  Methodology is important, and only by looking over Mr Hensley's source can we be sure, but I am willing to assume the program is legit.
Title: WotC's Legends & Lore Column opening
Post by: arminius on March 09, 2011, 12:49:30 AM
Quote from: Phillip;444780Dungeons & Dragons was Gygax, not Arneson! Dave had his own "systems" -- and his own prose style that was less legible than "High Gygaxian".
I honestly don't know how much of D&D we can say was Arneson, how much was Gygax, and how much was Gygax interpreting Arneson. That's what I'm interested in finding out, but there's so much echo-chamber speculation on the topic that I'm skeptical of any claim that doesn't have a good chain of evidence.

(Here's another thread (http://odd74.proboards.com/index.cgi?board=blackmoor&action=display&thread=683) from the same source ultimately, laying out the elements of D&D that were already in Arneson's game.)

QuoteYes, character generation and advancement get treated before combat. So do learning languages, employment and loyalty of hirelings, treating with non-player characters, relatives and estates, and the price of garlic. What of it?
First, I'll acknowledge your curtness. I think it's unwarranted, but okay.

My point is that, first, the D&D rules are written in a style that suggests notes for people who are already familiar with the game. The hit dice appear as part of the main rules, side-by-side with Chainmail-referenced statistics on character progression. This suggests they're part & parcel of the "main" rules. But Chainmail doesn't have hit points. Where did they come from, and are they intended to be used somehow with the Chainmail mechanics, or only with the Alternate System? If the former, I don't think there's any explanation in the text as to how to use hit points with Chainmail--which is why there's so much speculation & disagreement on the subject. Still more examples:

http://www.dragonsfoot.org/forums/viewtopic.php?f=15&t=42156
http://odd74.proboards.com/index.cgi?board=blackmoor&action=display&thread=2740&page=1
http://swordsofminaria.blogspot.com/2010/03/understanding-man-to-man-combat.html

From all this fogginess about use of CM with D&D, along with other assertions that it really wasn't ever used for single combat after Arneson's group dropped it (see also the Q&A from Strategic Review #1 (http://www.dragonsfoot.org/forums/viewtopic.php?t=12232)), I suspect that, at most, there was an ongoing process of experimentation trying to meld the hit point concept with Chainmail. But the best evidence--from claims by Arneson and people who played with him--is that "hit points" came from Arneson's group, and I haven't even seen this claim denied by anyone who was in Gygax's group.
Title: WotC's Legends & Lore Column opening
Post by: Phillip on March 09, 2011, 02:08:19 AM
Quote from: Elliot WilenI honestly don't know how much of D&D we can say was Arneson...
The brilliant, revolutionary part, the part that took the world by storm and became a nearly ubiquitous influence on computer games, came from Dave.

That was not the part where we got yet another variant on yet another fairly obscure set of wargame rules. CRTs are trivia. The fantasy role-playing campaign concept, from the dungeon adventure to the building up of characters, is the only reason we give a fig about those particular ones today.

QuoteBut Chainmail doesn't have hit points. Where did they come from, and are they intended to be used somehow with the Chainmail mechanics, or only with the Alternate System?
Any of those, to taste, although the great advantage of using the "dice pool" (or even the man-to-man) system from Chainmail would be to dispense with hit point records for masses of normal men and similar types (whether at a 1:20, 1:10 or even 1:1 ratio).
Quote from: Arneson, The First Fantasy CampaignAs the players first rolled for characteristics, the number of hits a body could take ran form [sic] 0-100. As the player progressed he did not receive additional hit points, but rather he became harder to hit. All normal attacks were were carried out in the usual fashion but the player revived [sic] a "Saving Throw" against any hit that he received.

Quote from: Gygax, The Strategic Review Vol. 1 No. 2Combat: CHAINMAIL is primarily a system for 1:20 combat, although it provides a basic understanding for man-to-man fighting also. The "Man-To-Man" and "Fantasy Supplement" sections of Chainmail provide systems for table-top actions of small size. The regular CHAINMAIL system is for larger actions where man-like types are mainly involved, i.e. kobolds, goblins, dwarves, orcs, elves, men, hobgoblins, etc. It is suggested that the alternate system in D & D be used to resolve the important melees where principal figures are concerned, as well as those involving the stronger monsters.

When fantastic combat is taking place there is normally only one exchange of attacks per round, and unless the rules state otherwise, a six-sided die is used to determine how many hit points damage is sustained when an attack succeeds. Weapon type is not considered, save where magical weapons are concerned. A super hero, for example, would attack eight times only if he were fighting normal men (or creatures basically that strength, i.e.,kobolds, goblins, gnomes, dwarves, and so on).
Title: WotC's Legends & Lore Column opening
Post by: GameDaddy on March 09, 2011, 03:04:43 AM
Quote from: Elliot Wilen;444797But the best evidence--from claims by Arneson and people who played with him--is that "hit points" came from Arneson's group, and I haven't even seen this claim denied by anyone who was in Gygax's group.

That's what Dave said to me. When I first met him one year at Origins, I mistook him for Gary Gygax. Easy to do if you never had seen a photo of either of them or met either in person. When I met him, he still wasn't really on speaking terms with Gary, so it took him some time to recover his composure.

He asked me how I could possibly think he was Gary, and I answered, "Well, you have a definite presence, you look like the kind of guy that created D&D."

I apologized of course, being aware of the lawsuit.

He then spoke at length to me and said that he had invented D&D together with Gary, He also outlined some of the major contributions to the game stating amongst other things that armor class and hit points were part of what he contributed to the game.
Title: WotC's Legends & Lore Column opening
Post by: Phillip on March 09, 2011, 01:28:14 PM
Quote from: GameDaddyHe also outlined some of the major contributions to the game stating amongst other things that armor class and hit points were part of what he contributed to the game.
Hit points, definitely.

As the very same armor classes were already in Chainmail, I am afraid that Dave's intended meaning -- and that of those who repeat the claim -- is just cryptic.

Maybe what he meant was that he changed the numbering scheme to the "descending" one so detested in some quarters. I recall that Gygax found it necessary to justify (sorry, but I forget just where) retaining that in AD&D on the basis of backward compatibility.

Prior to the 2e switch from tables to arithmetic ("THAC0" calculations as SOP), it really was not a big enough practical consideration to have changed in the first place. In the original set, the codes could have been L, C, P and S or L, M, H and S, or A through H -- and functioned just as well.

I think it unlikely that Gygax -- co-author of Chainmail -- would have considered it worth the trouble to change all references to the Chainmail codes to some arbitrary new set.

However, it should have been less of an effort for Dave, as he was coming up for the first time with ACs for a whole menagerie of monsters.

Here is another possible meaning: He assigned the particular ACs to many monsters. None of the fantastic types were so rated in Chainmail, for the Man To Man tables were not meant for "man to monster" (or monster to monster) fights. The greater monsters were in Chainmail simply invulnerable to the attacks of the normal men they swept before them by tens or twenties (with the standard Chainmail "dice pool" combat system).

If at some very early point he experimented with using AC with a 2d6 roll, then that might sensibly account for the initial change.

Thereafter, sheer inertia -- and the fact that the only "word processor" available was simply a typewriter -- seems explanation enough.
Title: WotC's Legends & Lore Column opening
Post by: arminius on March 09, 2011, 02:35:13 PM
Those are all reasonable possibilities. I also think that, even though the switch from Chainmail armor "column headers" to proto-D&D/Blackmoor "armor classes" can be conceived in retrospect as just applying numbers and reordering a column, the "aha!" moment could well have come from reflecting on a naval game that classified ships by armor thickness, using a penetration mechanic based on that, and then had cumulative ship damage ("hit points").

In short, this new method of defining the staying power of characters in battle entailed "decomposing" the two concepts of "armor class" (which is used for a "to hit" mechanic) and "hit points" (used for a "damage" mechanic) out of a single "to kill" number.

This still leaves the numbering scheme to puzzle us. I'm not sure where people got the idea it comes from a straight roll-under target number on 2d6, but it's plausible. IIRC the accounts from Greg Svenson and/or Bob Meyer confirm he'd give a target number on 2d6, but I don't think they say how it was derived or if it was roll-under or roll-over. Here (http://odd74.proboards.com/index.cgi?board=blackmoor&action=display&thread=2740&page=3) is a summary of the Dragons at Dawn author's thoughts on the topic at the time. I've expressed my misgivings about D@D elsewhere, but my point here is that if he couldn't point to any specific evidence of 2d6 roll-under, then I doubt there is any. The numbers could have just come arbitrarily from some sort of analogy to Arneson's naval game. Basically I agree with "If at some very early point he experimented with using AC with a 2d6 roll, then that might sensibly account for the initial change," but with the reservation that it's purely speculative reconstruction.
Title: WotC's Legends & Lore Column opening
Post by: RPGPundit on March 10, 2011, 01:49:04 AM
Its been my experience that the majority of people out there pushing for how brilliant and dominant Dave Arneson's contribution to D&D was also tend to be people with a serious beef against either Gygax in particular, D&D in general, or both.

RPGPundit
Title: WotC's Legends & Lore Column opening
Post by: Exploderwizard on March 10, 2011, 08:41:03 AM
Quote from: RPGPundit;445046Its been my experience that the majority of people out there pushing for how brilliant and dominant Dave Arneson's contribution to D&D was also tend to be people with a serious beef against either Gygax in particular, D&D in general, or both.

RPGPundit



I really never understood all the slap fighting about this. Both Dave and Gary contributed to the original game that launched an entirely new hobby. They are both rpg titans in my book.
Title: WotC's Legends & Lore Column opening
Post by: Imperator on March 10, 2011, 12:02:14 PM
Quote from: Exploderwizard;445067I really never understood all the slap fighting about this. Both Dave and Gary contributed to the original game that launched an entirely new hobby. They are both rpg titans in my book.

Yup. It seems totally pointless to me.
Title: WotC's Legends & Lore Column opening
Post by: Phillip on March 10, 2011, 12:46:03 PM
Quote from: RPGPundit;445046Its been my experience that the majority of people out there pushing for how brilliant and dominant Dave Arneson's contribution to D&D was also tend to be people with a serious beef against either Gygax in particular, D&D in general, or both.

RPGPundit
I think Dave's seminal concept was about as brilliant and significant as a lot of other ideas that became indispensable to many people. Usually, it turns out that other people at the time were moving around some of the same puzzle pieces, but the picture was obscure until one person had the flash of insight that brought it all together.

Gary had the drive and ability to transform the idea into a product and publish it so that many people would actually have the chance to learn about it. The original Blackmoor campaign would probably have had at most as much influence as Tony Bath's Hyboria, another fantasy campaign hardly even heard of outside the miniature wargames hobby.

The big problem with the "armor class" issue is that (a) Dave's communication was not always the most coherent, and (b) a lot of people don't really much care that they don't know what they're writing about. Total baloney that he probably never even said gets attributed to him by people who really don't know Braunstein from Diplomacy, and retailed by people even more ignorant.

Words thus become empty vessels into which people pour their preferred meanings.
Title: WotC's Legends & Lore Column opening
Post by: Phillip on March 10, 2011, 12:51:31 PM
I guess a fair analogy at least to how I see it is:
Dave = Wozniak
Gary = Jobs

(As an old Commodore user, I certainly do not mean to shortchange Chuck Peddle and so on. It's just that Apple's is the great popular mythology.)
Title: WotC's Legends & Lore Column opening
Post by: jgants on March 10, 2011, 02:02:35 PM
Quote from: Phillip;445114I guess a fair analogy at least to how I see it is:
Dave = Wozniak
Gary = Jobs

(As an old Commodore user, I certainly do not mean to shortchange Chuck Peddle and so on. It's just that Apple's is the great popular mythology.)

I see it more as a Lee/Kirby thing, myself.  Two guys who created something cool by each adding their own unique ideas and meshing them together that later had a falling out because each wanted to claim a bigger share of the credit pie.  Then, after they separated, both of them failed to produce pretty much anything but crap.
Title: WotC's Legends & Lore Column opening
Post by: Exploderwizard on March 10, 2011, 02:37:44 PM
Quote from: Phillip;445111Total baloney that he probably never even said gets attributed to him by people who really don't know Braunstein from Diplomacy, and retailed by people even more ignorant.


Did they sell that shit at Wal-Mart?
Title: WotC's Legends & Lore Column opening
Post by: Aos on March 10, 2011, 03:04:16 PM
Quote from: jgants;445137I see it more as a Lee/Kirby thing, myself.  Two guys who created something cool by each adding their own unique ideas and meshing them together that later had a falling out because each wanted to claim a bigger share of the credit pie.  Then, after they separated, both of them failed to produce pretty much anything but crap.

I'm sorry, but  Kirby did some extremely excellent work without Lee. With the exception of Thor, I prefer New Gods, Kamandi, and the Bicentennial run on Captain America  to all the stuff he did with Lee; they were all excellent comics- and certainly in the case of the Fourth World stuff, very influential as well.  Darkseid is one of the most Iconic villiians in comics. Kamanid is a solid book the value of which increases all the time (I know, I own a complete run), and the Madbomb storyline is supercool- not to mention a really excellent example of comics examining race, which still doesn't feel dated today. I know because all that stuff is sitting on a shelf right next to me. Sure, he produced some stinkers during that period too, but he did that in every single period he worked, no matter who his collaborators were. You need look no further than the early issues of the FF for some lame ass silly comics.  Steve Ditko and Stan Lee might be a slighlty better example.
Title: WotC's Legends & Lore Column opening
Post by: jgants on March 10, 2011, 05:41:36 PM
Quote from: Aos;445155I'm sorry, but  Kirby did some extremely excellent work without Lee. With the exception of Thor, I prefer New Gods, Kamandi, and the Bicentennial run on Captain America  to all the stuff he did with Lee; they were all excellent comics- and certainly in the case of the Fourth World stuff, very influential as well.  Darkseid is one of the most Iconic villiians in comics. Kamanid is a solid book the value of which increases all the time (I know, I own a complete run), and the Madbomb storyline is supercool- not to mention a really excellent example of comics examining race, which still doesn't feel dated tofay. I know because all that stuff is sitting on a shelf right next to me. Sure, he produced some stinkers during that period too, but he did that in every single period he worked, no matter who his collaborators were. You need look no further than the early issues of the FF for some lame ass silly comics.  Steve Ditko and Stan Lee might be a slighlty better example.

Never a DC fan, I wasn't thinking of those.  I was thinking more of the "Kirbyverse" stuff.
Title: WotC's Legends & Lore Column opening
Post by: Aos on March 10, 2011, 06:04:01 PM
Quote from: jgants;445204Never a DC fan, I wasn't thinking of those.  I was thinking more of the "Kirbyverse" stuff.

I am neither a DC or Marvel fan- I'm the fan of certain people's work- and I will admit that the stuff Kirby did at the end of his career wasn't all that awesome, but he was old and tired.
Title: WotC's Legends & Lore Column opening
Post by: Melan on March 11, 2011, 07:53:28 AM
Quote from: RPGPundit;445046Its been my experience that the majority of people out there pushing for how brilliant and dominant Dave Arneson's contribution to D&D was also tend to be people with a serious beef against either Gygax in particular, D&D in general, or both.
That does come up. I will say, though, that the play reports from Dave's campaign made it sound a mindblowing gaming experience full of creativity and wahoo fun. But since it wasn't published - Dave couldn't write well, and maybe his ideas didn't even translate as well to a "thing", a "commodity" as EGG's - it remains in the hazy realm of speculation.

Quote from: jgantsI see it more as a Lee/Kirby thing, myself. Two guys who created something cool by each adding their own unique ideas and meshing them together that later had a falling out because each wanted to claim a bigger share of the credit pie. Then, after they separated, both of them failed to produce pretty much anything but crap.
EGG was pretty good in the early 80s, and that was after their split. His post-TSR works are really a mixed bag - some of Dangerous Journeys is actually very good; Yggsburgh and the like, not so much.

[edit]876 posts, really?[/edit]
Title: WotC's Legends & Lore Column opening
Post by: jgants on March 11, 2011, 10:06:55 AM
Quote from: Melan;445293EGG was pretty good in the early 80s, and that was after their split. His post-TSR works are really a mixed bag - some of Dangerous Journeys is actually very good; Yggsburgh and the like, not so much.

I didn't really care for most of his stuff he did alone, myself.  I found MM II to be a pretty weak offering, Unearthed Arcana to be a mess of half-baked ideas,  Dangerous Journeys an interesting setting idea but the writing was atrocious to me and the system a mess, Lejendary Adventures to be a similar idea only lukewarm and duller, and then of course there is Cyborg Commando.
Title: WotC's Legends & Lore Column opening
Post by: VectorSigma on March 11, 2011, 05:20:02 PM
Quote from: Aos;445155I'm sorry, but  Kirby did some extremely excellent work without Lee.

Thank you Aos for saving me from going into comic-book rant mode. :)
Title: WotC's Legends & Lore Column opening
Post by: Aos on March 11, 2011, 05:26:26 PM
Quote from: VectorSigma;445393Thank you Aos for saving me from going into comic-book rant mode. :)

I tried to stop myself, but couldn't manage it.
Title: WotC's Legends & Lore Column opening
Post by: Peregrin on March 12, 2011, 01:43:10 AM
KANEDAAAAA!!

(sorry, Aos' avatar provoked me)
Title: WotC's Legends & Lore Column opening
Post by: Mostlyjoe on March 14, 2011, 04:14:25 PM
I guess I'm still trying to figure out WoTC's final gameplan here. They cancel dozen's of products. Fold them behidn their paywall. It's as if they want to make everything online.
Title: WotC's Legends & Lore Column opening
Post by: Aos on March 14, 2011, 04:16:07 PM
I think your second statement answers the question posed in your first.
Title: WotC's Legends & Lore Column opening
Post by: StormBringer on March 14, 2011, 04:20:55 PM
Quote from: Aos;446043I think your second statement answers the question posed in your first.
But does it reveal the answer to the ferret question?
Title: WotC's Legends & Lore Column opening
Post by: Seanchai on March 14, 2011, 04:21:17 PM
Quote from: Aos;446043I think your second statement answers the question posed in your first.

Indeed. Also, there's apparently going to be a Nentir Vale board game. A light blub went off when I learned that one.

Seanchai
Title: WotC's Legends & Lore Column opening
Post by: ggroy on March 14, 2011, 04:24:13 PM
Quote from: Seanchai;446048Indeed. Also, there's apparently going to be a Nentir Vale board game. A light blub went off when I learned that one.

As well as a Drizzt boardgame.

http://wizards.com/dnd/Product.aspx?x=dnd/products/dndacc/355940000
Title: WotC's Legends & Lore Column opening
Post by: Aos on March 14, 2011, 04:31:43 PM
Quote from: StormBringer;446047But does it reveal the answer to the ferret question?

The ferret question can only be answered by the agonized screams of 1000 mimes  as they are bottle raped by the light of the full moon.
Title: WotC's Legends & Lore Column opening
Post by: Mostlyjoe on March 14, 2011, 04:32:58 PM
Quote from: Aos;446043I think your second statement answers the question posed in your first.

Yes, but that's a short term goal. All it does it bring in profits from those final few users that were waiting on said product. It does little to build overall product street identity and doesn't bolster the users. Unless D&D is going pyramid scheme. Door to door D&D sales guys, like Amway.
Title: WotC's Legends & Lore Column opening
Post by: StormBringer on March 14, 2011, 04:36:41 PM
Quote from: Aos;446059The ferret question can only be answered by the agonized screams of 1000 mimes  as they are bottle raped by the light of the full moon.
19 Mar 2011
Title: WotC's Legends & Lore Column opening
Post by: Aos on March 14, 2011, 04:46:35 PM
Quote from: Mostlyjoe;446060Yes, but that's a short term goal. All it does it bring in profits from those final few users that were waiting on said product. It does little to build overall product street identity and doesn't bolster the users. Unless D&D is going pyramid scheme. Door to door D&D sales guys, like Amway.


1. The vast majority of the products canceled were not going to bring new customers in. They were splat books. Splat books are sold to existing customers- pretty much exclusively.  You don't buy Nentir Vale, for example, unless you are already a customer.

2. Why would anyone who had internet access go door to door?  

3. I think that encounters, the starter set and the board games are the way they want to bring new people in. You play a little encounters/or your uncle gets you Ravenloft for Xmass. You become curious, and so you buy the core books or the starter set- whatever- all those products have adds in them pointing to the DDI.  You want more content you subscribe and then they have you, for a few months at least.
Title: WotC's Legends & Lore Column opening
Post by: One Horse Town on March 14, 2011, 08:12:41 PM
Quote from: Seanchai;446048A light blub went off when I learned that one.

Seanchai

Is that the same as a tiny tear?
Title: WotC's Legends & Lore Column opening
Post by: Seanchai on March 14, 2011, 08:33:37 PM
Quote from: One Horse Town;446115Is that the same as a tiny tear?

Eh. I don't think so.

Seanchai