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Pen & Paper Roleplaying Central => Pen and Paper Roleplaying Games (RPGs) Discussion => Topic started by: fuseboy on October 03, 2013, 03:22:45 PM

Title: World of Dungeons
Post by: fuseboy on October 03, 2013, 03:22:45 PM
I've seen it mentioned here only in passing, but the PDF is a little hard to dig up.  World of Dungeons is a neat little micro game.

Worldof Dungeons "1979" (//www.onesevendesign.com/dw/world_of_dungeons_1979.pdf)

There's a printer-friendly edition, this is the full "1979"-themed edition.
Title: World of Dungeons
Post by: brettmb on October 03, 2013, 03:24:00 PM
I saw it and thought cool, but then realized that it's not a complete game.
Title: World of Dungeons
Post by: fuseboy on October 03, 2013, 03:27:37 PM
For sure, there's no monster, ritual or treasure definitions for one thing. Is that what you meant?
Title: World of Dungeons
Post by: brettmb on October 03, 2013, 03:50:43 PM
For the most part.
Title: World of Dungeons
Post by: Bedrockbrendan on October 03, 2013, 04:40:31 PM
Is that the entire game? Talk about rules light. Haven't heard of it before but looks kind of interesting. If it doesn't have rules for all the stuff Brett mentioned is the idea the GM makes those in advance or is it intended that you kind of do what works on the fly (like ruling over rules to the extreme)?
Title: World of Dungeons
Post by: fuseboy on October 03, 2013, 06:19:45 PM
As far as I know it's the whole game, yeah.

I kinda dig the way that players can't bank on getting specific rituals - rituals are treasure.
Title: World of Dungeons
Post by: Skywalker on October 03, 2013, 08:18:59 PM
Quote from: BedrockBrendan;696424Is that the entire game? Talk about rules light. Haven't heard of it before but looks kind of interesting. If it doesn't have rules for all the stuff Brett mentioned is the idea the GM makes those in advance or is it intended that you kind of do what works on the fly (like ruling over rules to the extreme)?

Pretty much. And its extremely easy to do so given how simple it is.

FWIW you can plug in and use most monsters and treasure from D&D or Dungeon World without much issue. The main thing is to keep an eye on HP.
Title: World of Dungeons
Post by: RPGPundit on October 06, 2013, 06:57:24 PM
Quote from: Skywalker;696466FWIW you can plug in and use most monsters and treasure from D&D or Dungeon World without much issue. The main thing is to keep an eye on HP.

That's what I was wondering.  I still wonder just how true this is, though I suppose in a general sense you could do that with just about any game.

RPGPundit
Title: World of Dungeons
Post by: brettmb on October 06, 2013, 08:11:17 PM
Quote from: RPGPundit;697101That's what I was wondering.  I still wonder just how true this is, though I suppose in a general sense you could do that with just about any game.

RPGPundit
Yeah, it's no more plug and play than something like Warhammer.
Title: World of Dungeons
Post by: Skywalker on October 06, 2013, 10:08:49 PM
Quote from: RPGPundit;697101That's what I was wondering.  I still wonder just how true this is, though I suppose in a general sense you could do that with just about any game.

Probably true, though as monsters in WoD are essentially just a HP score and some narrative moves (which aren't even strictly necessary in WoD), anything with a HP score is exceptionally easy to plug in mechanically and more so than most RPGs.
Title: World of Dungeons
Post by: Omega on October 06, 2013, 10:49:46 PM
I have to agree it looks incomplete. Like pages are missing.

Ahhh, it is a retro clone (joke piece?) of Dungeon World... ok. Makes sense now.

http://takeonrules.com/2012/06/06/world-of-dungeons-by-john-harper/
Title: World of Dungeons
Post by: Shauncat on October 06, 2013, 11:04:26 PM
The coffee-stained OEF kind of gives it away.
Title: World of Dungeons
Post by: Omega on October 06, 2013, 11:48:31 PM
Just thought it was well OCRed... aheh...