I've seen it mentioned here only in passing, but the PDF is a little hard to dig up. World of Dungeons is a neat little micro game.
Worldof Dungeons "1979" (//www.onesevendesign.com/dw/world_of_dungeons_1979.pdf)
There's a printer-friendly edition, this is the full "1979"-themed edition.
I saw it and thought cool, but then realized that it's not a complete game.
For sure, there's no monster, ritual or treasure definitions for one thing. Is that what you meant?
For the most part.
Is that the entire game? Talk about rules light. Haven't heard of it before but looks kind of interesting. If it doesn't have rules for all the stuff Brett mentioned is the idea the GM makes those in advance or is it intended that you kind of do what works on the fly (like ruling over rules to the extreme)?
As far as I know it's the whole game, yeah.
I kinda dig the way that players can't bank on getting specific rituals - rituals are treasure.
Quote from: BedrockBrendan;696424Is that the entire game? Talk about rules light. Haven't heard of it before but looks kind of interesting. If it doesn't have rules for all the stuff Brett mentioned is the idea the GM makes those in advance or is it intended that you kind of do what works on the fly (like ruling over rules to the extreme)?
Pretty much. And its extremely easy to do so given how simple it is.
FWIW you can plug in and use most monsters and treasure from D&D or Dungeon World without much issue. The main thing is to keep an eye on HP.
Quote from: Skywalker;696466FWIW you can plug in and use most monsters and treasure from D&D or Dungeon World without much issue. The main thing is to keep an eye on HP.
That's what I was wondering. I still wonder just how true this is, though I suppose in a general sense you could do that with just about any game.
RPGPundit
Quote from: RPGPundit;697101That's what I was wondering. I still wonder just how true this is, though I suppose in a general sense you could do that with just about any game.
RPGPundit
Yeah, it's no more plug and play than something like Warhammer.
Quote from: RPGPundit;697101That's what I was wondering. I still wonder just how true this is, though I suppose in a general sense you could do that with just about any game.
Probably true, though as monsters in WoD are essentially just a HP score and some narrative moves (which aren't even strictly necessary in WoD), anything with a HP score is exceptionally easy to plug in mechanically and more so than most RPGs.
I have to agree it looks incomplete. Like pages are missing.
Ahhh, it is a retro clone (joke piece?) of Dungeon World... ok. Makes sense now.
http://takeonrules.com/2012/06/06/world-of-dungeons-by-john-harper/
The coffee-stained OEF kind of gives it away.
Just thought it was well OCRed... aheh...