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Wilderland Info

Started by estar, April 17, 2007, 12:22:02 PM

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estar

A while ago I made an overview map for Map 8 of the Wilderlands of High Fantasy (which I wrote). I notice in the threads about the Wilderlands that people would like a high level view of parts of the Wilderlands.

So here it is

http://home.earthlink.net/~wilderlands/map_8_overview.jpg

Enjoy
Rob Conley

obryn

Wow, nice!

Do you know if there are more for other maps?  I'd love one for Map 4!

-O
 

Akrasia

RPG Blog: Akratic Wizardry (covering Cthulhu Mythos RPGs, TSR/OSR D&D, Mythras (RuneQuest 6), Crypts & Things, etc., as well as fantasy fiction, films, and the like).
Contributor to: Crypts & Things (old school \'swords & sorcery\'), Knockspell, and Fight On!

Grimjack

Definitely thanks.  I love the Wilderlands.
 

RPGPundit

Excellent.

Wilderlands is spectacular, by the way.

RPGPundit
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estar

Thanks for the compliments, folks.

As for more maps I can do one easily enough for Map 5 and the upper half of 11 because

a) I wrote those
b) I have them done in Campaign Cartographer

I will see what I can whip up this weekend.

The problem with the rest is that remaining maps are just not done. Everytime I try to complete it something else comes up. First it was the writing up 2 1/2 maps for Wilderlands, then proofing the CSIO map, then did some more work, then worked on Badabaskor, layout and maps for Citadel of Fire, and now the maps for Dark Tower.



On the other hand the long delay means that I can take advantage of the goodies found in Campaign Cartographer 3. The original was looking like a generic CC2 style map.

Rob Conley

estar

Oh and for you Judges Guild fans, Goodman announced Citadel of Fire.

http://www.goodman-games.com/4601preview.php

It is 128 pages of pure adventure. It contains the original citadel, a new associated village with some detailed buildings, and a small necropolis. Plus the original plot has been expanded.

Presented by the Eostros Crew with Steve Edwards and Steve Stottrup doing the writing, the Geilmans the editing and proofing, myself on Layout and Maps.

Rob Conley

Akrasia

Quote from: estar... As for more maps I can do one easily enough for Map 5 and the upper half of 11 ...

Map 5 would be brilliant, especially since I'm sure it's the most-used one for campaigns.
:cool:
RPG Blog: Akratic Wizardry (covering Cthulhu Mythos RPGs, TSR/OSR D&D, Mythras (RuneQuest 6), Crypts & Things, etc., as well as fantasy fiction, films, and the like).
Contributor to: Crypts & Things (old school \'swords & sorcery\'), Knockspell, and Fight On!

Akrasia

Quote from: estarOh and for you Judges Guild fans, Goodman announced Citadel of Fire.

http://www.goodman-games.com/4601preview.php
...

:hyper:
RPG Blog: Akratic Wizardry (covering Cthulhu Mythos RPGs, TSR/OSR D&D, Mythras (RuneQuest 6), Crypts & Things, etc., as well as fantasy fiction, films, and the like).
Contributor to: Crypts & Things (old school \'swords & sorcery\'), Knockspell, and Fight On!

obryn

Quote from: estarThanks for the compliments, folks.

As for more maps I can do one easily enough for Map 5 and the upper half of 11 because

a) I wrote those
b) I have them done in Campaign Cartographer

I will see what I can whip up this weekend.

The problem with the rest is that remaining maps are just not done. Everytime I try to complete it something else comes up. First it was the writing up 2 1/2 maps for Wilderlands, then proofing the CSIO map, then did some more work, then worked on Badabaskor, layout and maps for Citadel of Fire, and now the maps for Dark Tower.



On the other hand the long delay means that I can take advantage of the goodies found in Campaign Cartographer 3. The original was looking like a generic CC2 style map.

Rob Conley
Wow!  Good stuff, man.  Thank you for anything.

I'm running a Wilderlands campaign, and every little bit helps.

As you mentioned, it's tough to get a good eagle's-eye view of any particular area.  I mean, when a party is traveling, I'd figure people in their own hexes would know of stuff in neighboring ones, but it's rough to find out what's there except by looking up those adjacent numbers.

This helps a bunch for that concern.

-O