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Who's Megadungeon WOULD you want to see?

Started by RPGPundit, January 29, 2013, 01:16:51 AM

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Aos

You are posting in a troll thread.

Metal Earth

Cosmic Tales- Webcomic

FASERIP

Quote from: Spinachcat;623139Megadungeons are 99% forum wank and 1% actual play.

In 30+ years, I have never found a group who would be interested in delving into the same place more than a month or two of game play before getting terribly bored. Even my old group of Wizardry fans barely go through our Proving Grounds of the Mad Overlord campaign.

I find most groups would rather play ten 1 page dungeons than one 10 page dungeon.

That was a good drumbreak.

I think your guess at a percentage is generous. Megadungeons are vanishingly rare in the wild.

I haven't met any players who are willing to play in one and that sucks. I like to do my forum wank in person.
Don\'t forget rule no. 2, noobs. Seriously, just don\'t post there. Those guys are nuts.

Speak your mind here without fear! They\'ll just lock the thread anyway.

Kuroth

To voice some honesty, my players enjoy mostly things no larger than what might be called a lair, about the size of a mansion or large villa, usually set in a city or other city like environment.  I think I would have to amp up the weirdness factor pretty high to keep them involved in any large structure.  I was thinking today how Metamorphosis Alpha is an example of how to publish a mega-dungeon too, and there isn't much more of a heritage game than that.

One Horse Town

4 sessions in one dungeon is more than enough.

Benoist

The way they are doing it right now with Kusu's Cove (in my Astonishing Swordsmen & Sorcerers of Hyperborea game), the players are basically switching back and forth between (A) some character-interactions, info-seeking sessions in the village of the Cove, (B) sessions exploring a system of caverns and complex (dungeon) they uncovered somewhere along the rim of the Cove, and (C) some larger scale battle/siege action with the Crabmen they made friends with in the caverns they explored (leading them to a more hex map based wilderness down below, and more of a large forces assaulting each other, war time vibe in the depths). It's working great for us, and yes, Kusu's Cove basically is a mega-dungeon sandbox (albeit a small one, though it'd be quite large compared to most published offerings).

Kuroth

#50
Quote from: Benoist;623662The way they are doing it right now with Kusu's Cove (in my Astonishing Swordsmen & Sorcerers of Hyperborea game), the players are basically switching back and forth between (A) role playing sessions in the village of the Cove, (B) sessions exploring a system of caverns and complex (dungeon) they uncovered somewhere along the rim of the Cove, and (C) some larger scale battle/siege action with the Crabmen they made friends with in the caverns they explored (leading them to a more hex map based wilderness down below, and more of a large forces assaulting each other, war time vibe in the depths). It's working great for us, and yes, Kusu's Cove basically is a mega-dungeon sandbox (albeit a small one, though it'd be quite large compared to most published offerings).

Some of my city adventures ran a bit like this too, with running about the city and the under-city, while all sorts of other things are going on at the same time.  At what point is a city a dungeon and a space station a forest?  Whatever makes for a good session for everyone and not worrying about these terms.

Drohem

Serious question:  is the Temple of Elemental Evil considered a megadungeon by the megadungeon crowd of the OSR?

Benoist

Quote from: Drohem;623679Serious question:  is the Temple of Elemental Evil considered a megadungeon by the megadungeon crowd of the OSR?

It presents the setting for such a megadungeon campaign, IF extrapolated upon, taken as a starting point, not an end in and of itself. As written, the Temple is more of a really big dungeon, not a megadungeon. The megadungeon finds its source in The Underworld & Wilderness Adventures, volume 3 of OD&D (1974), as far as I'm concerned, and finds actual historical references in game places like Castle Greyhawk and Blackmoor (the actually played versions, not the published mock-ups), rather than the Temple.

Old One Eye

I would like a megadungeon where, as I flip through the book, the left page is a map with sufficient detail that I can see there is a table and 3 chairs or whatnot and the right page is an extremely terse key.

misterguignol

Quote from: Simlasa;622852Oh, and perhaps Zak S., Jack W.S. (Tales of the Grotesque and Dungeonesque) and Jeremy Duncan (Dandy In The Underworld) who both have all written loads of things with distinctive styles that I enjoy.
Again, more out of curiosity and idea mining that something I'd run as-is.

That's awful flattering, but I doubt I'll ever do a megadungeon.  Most of my games have much smaller locations...I mostly do lairs and manor houses.

talysman

Quote from: Old One Eye;623689I would like a megadungeon where, as I flip through the book, the left page is a map with sufficient detail that I can see there is a table and 3 chairs or whatnot and the right page is an extremely terse key.
I'll consider that for my own project. Although I'll warn you, I'm considering jumping back and forth on levels of detail for my project: level cutaway, then wide-area map of several sub-levels and regions, then narrower map of one region, then individual maps at the detail you're talking about, but only for the "Saturday Night Specials". All built around the whole modular design thing, so the precise location of each Saturday Night Special isn't set in stone, and other rooms aren't pre-keyed, but instead there's a "floating key" of what the rooms can contain.

I don't know of anyone else who's working on that approach to a megadungeon, so I can't point to an example.

Aos

Quote from: The Were-Grognard;622900I would be down for something like "Underheim: The Complete Dungeon Kit"

I'm not too keen on OSR megadungeons, but only because I haven't even begun to scratch the surface of old TSR modules (and dungeons).

As a side note, I would shell out cash money for Gib's Metal Earth stuff. A megadungeon, even.

When the time comes it will be free.
You are posting in a troll thread.

Metal Earth

Cosmic Tales- Webcomic

FASERIP

Quote from: Gib;623718When the time comes it will be free.

Don't be a shithead. Kickstarter that bitch. Just don't sell poor Autarch another bill of goods.
Don\'t forget rule no. 2, noobs. Seriously, just don\'t post there. Those guys are nuts.

Speak your mind here without fear! They\'ll just lock the thread anyway.

Kanye Westeros

The only people I'd be interested in buying any kind of dungeon off would be Joeskythedungeonbrawler or John Higgins. Humour and variety, everything else is just more of the same.

Warthur

Quote from: FASERIP;623721Don't be a shithead. Kickstarter that bitch. Just don't sell poor Autarch another bill of goods.

What's shitheaddy about giving stuff away for free? I'd rather more hobbyists did that than kid themselves that their gaming material deserves - nay, demands - to be released as a professional product.
I am no longer posting here or reading this forum because Pundit has regularly claimed credit for keeping this community active. I am sick of his bullshit for reasons I explain here and I don\'t want to contribute to anything he considers to be a personal success on his part.

I recommend The RPG Pub as a friendly place where RPGs can be discussed and where the guiding principles of moderation are "be kind to each other" and "no politics". It\'s pretty chill so far.