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Pen & Paper Roleplaying Central => Pen and Paper Roleplaying Games (RPGs) Discussion => Topic started by: Zachary The First on July 27, 2009, 12:00:09 AM

Title: Which NeoClassical/Retro RPG Is The Easiest To Learn?
Post by: Zachary The First on July 27, 2009, 12:00:09 AM
So, we have Labyrinth Lord, Basic Fantasy RPG, OSRIC, Castles & Crusades, Swords & Wizardry, Spellcraft & Swordplay, ZeFRS, and plenty of either neoclassical/retro-clone/classic cousin RPGs out there.  I've run several of them, but usually with a more experienced group.  In your experience or opinion, which would you say is easiest to introduce/teach to a gaming group to who've never had experiences with anything older than AD&D 2e?
Title: Which NeoClassical/Retro RPG Is The Easiest To Learn?
Post by: StormBringer on July 27, 2009, 12:21:54 AM
Quote from: Zachary The First;316125So, we have Labyrinth Lord, Basic Fantasy RPG, OSRIC, Castles & Crusades, Swords & Wizardry, Spellcraft & Swordplay, ZeFRS, and plenty of either neoclassical/retro-clone/classic cousin RPGs out there.  I've run several of them, but usually with a more experienced group.  In your experience or opinion, which would you say is easiest to introduce/teach to a gaming group to who've never had experiences with anything older than AD&D 2e?
Probably Labyrinth Lord or Swords and Wizardry.  Both are pretty straightforward.  If your players are familiar with 2nd Edition, then OSRIC shouldn't be much of a problem for them.
Title: Which NeoClassical/Retro RPG Is The Easiest To Learn?
Post by: KrakaJak on July 27, 2009, 01:04:14 AM
I think the easiest to teach is C&C. However, that's if someone who is familiar with C&C is teaching it rather than some dude just picking up the books and reading it.

In that case S&W seems the easiest to read. Best put together with charts in all the right places.
Title: Which NeoClassical/Retro RPG Is The Easiest To Learn?
Post by: Akrasia on July 27, 2009, 01:48:06 AM
Swords & Wizardry or Labyrinth Lord.  S&W if one is comfortable with a more 'free form' approach to FRPGs, LL if one needs more structure.
Title: Which NeoClassical/Retro RPG Is The Easiest To Learn?
Post by: Benoist on July 27, 2009, 01:53:58 AM
I honestly think that what will ultimately matter is what enthusiasm the person introducing the game to others (I guess the DM, here) feels for it, and how that person explains it to the newbies.

In other words, the person's the gateway to the game, and if the people playing around the table get a sense that the DM is enthusiastic about it, loves the game, and is good at communicating that enthusiasm and energy to them, they'll love it, no matter its actual mechanics.
Title: Which NeoClassical/Retro RPG Is The Easiest To Learn?
Post by: Melan on July 27, 2009, 02:40:00 AM
My pick would also be Labyrinth Lord or Swords&Wizardry.
Title: Which NeoClassical/Retro RPG Is The Easiest To Learn?
Post by: aramis on July 27, 2009, 04:39:58 AM
Tunnels and Trolls. 7.5 ed I taught to a group, including an absolute newb, in 10 min.

It's a recent revision of the 2005 revision of the 1975 Tunnels and Trolls, and it still does old school wonderfully well.
Title: Which NeoClassical/Retro RPG Is The Easiest To Learn?
Post by: S'mon on July 27, 2009, 05:43:57 AM
Probably Labyrinth Lord, or else BFRPG.  I'd agree that C&C is easy to teach, but is not as well or clearly written as (eg) LL, and would be much harder to learn from-the-page.
Title: Which NeoClassical/Retro RPG Is The Easiest To Learn?
Post by: Skyrock on July 27, 2009, 07:22:32 AM
I can hardly judge by experience, as the only retro-clone/neo-retro game I've actively GMed is FtA!.
I assume it has a higher entrance barrier than LL, as it breaks with some assumptions (group combat) and codifies more stuff that would elsewhise be left to rulings (stunts). The latter part makes it easier in the long run, but it looks like we only talk about enough introduction to start to play at all.

My first pick would be LL.

A close second would be Mazes&Minotaurs - it has a somewhat more slickly designed system (which doesn't gain much over LL), but the faux-ancient faux-greek setting is a good bit harder to grasp than the bog-standard faux-medieval EDO fantasy that is well-known to almost every existing gamer.
Title: Which NeoClassical/Retro RPG Is The Easiest To Learn?
Post by: jrients on July 27, 2009, 01:39:40 PM
Specifically for a 2e player I would try S&W or C&C.
Title: Which NeoClassical/Retro RPG Is The Easiest To Learn?
Post by: Silverlion on July 27, 2009, 03:27:33 PM
Labrynth Lord, while it lacks some of the features of BECMI D&D it is a solid enough game and is less complicated than 1E AD&D and its clones. (C&C is a problem for me, I want to love it but the classes have too many special case rules that means I've got to learn rules for every class, which makes it less appealing to me.)
Title: Which NeoClassical/Retro RPG Is The Easiest To Learn?
Post by: StormBringer on July 27, 2009, 04:43:29 PM
Isn't C&C largely derived from the d20 rules, anyway?  Not that this should knock it out of consideration, of course, but perhaps Zachary can more clearly define what kind of game his group is looking for.  Do they want the old school atmosphere, but not the 'loose' feel of the rules?   Do they want to take a spin at winging it, without hard and fast rules look ups to slow things down?
Title: Which NeoClassical/Retro RPG Is The Easiest To Learn?
Post by: Zachary The First on July 27, 2009, 07:51:25 PM
Quote from: StormBringer;316245Isn't C&C largely derived from the d20 rules, anyway?  Not that this should knock it out of consideration, of course, but perhaps Zachary can more clearly define what kind of game his group is looking for.  Do they want the old school atmosphere, but not the 'loose' feel of the rules?   Do they want to take a spin at winging it, without hard and fast rules look ups to slow things down?

Well, the hell of it is, I love running C&C.  But we have a few folks that really have come from a more rules-intensive 2e POV, which I really haven't had to deal with before.  I think the idea of basic mechanics appeals to them, but these particular parties a) don't like the SIEGE Engine, and b) get irked when they can't grok the rules right away.

I'm pretty comfy with LL and S&W (not quite as much with OSRIC), but I want to get them up and running quickly.  I just wanted opinions, perhaps anecdotes, on how people found each game to learn.  They were pretty much the same for me as far as that goes, so I'm afraid I can't be of much help.

I'm thinking of just going with the Swords & Wizardry Quick Start, which seems patent-designed for something like this.
Title: Which NeoClassical/Retro RPG Is The Easiest To Learn?
Post by: Saladman on July 27, 2009, 08:03:23 PM
Out of OSRIC, Swords and Wizardry and Castles and Crusades I'd say C&C, but the point about with a teacher versus learning from books is a fair one, so edge to S&W if solely out of book.  I haven't seen the others.
Title: Which NeoClassical/Retro RPG Is The Easiest To Learn?
Post by: Spinachcat on July 28, 2009, 03:34:58 AM
Quote from: Zachary The First;316125In your experience or opinion, which would you say is easiest to introduce/teach to a gaming group to who've never had experiences with anything older than AD&D 2e?


First Answer: Whatever you enjoy most.
You are the GM, put on your Viking Helmet and use your excitement and enthusiasm for your favorite to excite the players.  

Second Answer: Mazes & Minotaurs  
Beyond its utter coolness as a game, it has the bonus of being "Old School, but not D&D" which is real advantage when introducing an OSR game to people who may have had bad AD&D experiences or who get flustered with the idea of "going backward."   With M&M, they will play something very familiar, but refreshingly different.

I love to pimp this game!  
http://storygame.free.fr/MAZES.htm
Title: Which NeoClassical/Retro RPG Is The Easiest To Learn?
Post by: Mythmere on July 28, 2009, 10:22:25 AM
I'd say Swords & Wizardry and/or Labyrinth Lord, then BFRPG, then C&C, then OSRIC.

There are other reasons to choose a game than pure ease of learning; C&C will click faster for those raised on d20 once they grasp the SIEGE engine; Swords & Wizardry and BFRPG have the ascending armor class (at least as an option); Labyrinth Lord is a closer clone than any other besides OSRIC; OSRIC has the full slate of rules and options that 1e players may expect.
Title: Which NeoClassical/Retro RPG Is The Easiest To Learn?
Post by: baran_i_kanu on July 29, 2009, 07:34:30 PM
Quote from: Akrasia;316143Swords & Wizardry or Labyrinth Lord.  S&W if one is comfortable with a more 'free form' approach to FRPGs, LL if one needs more structure.

ditto.
Akrasia hits it on the head.


David