The "Is AD&D 2E really that bad" thread has heated up again, so I thought it would be interesting to do a poll.
The question is: assuming you had equal access to all of them, which of these versions of D&D would you play (or GM if that's your preference), if you had to pick one of them? By "equal access", I mean that the rulebooks (and any supplements you want to have) are available to you.
Let's see how the various editions do...
Can we assume that a good group of players is also available to us regardless of edition as well?
It was a tossup between 3.x and Hackmaster, so I voted HM because I know it won't get as many votes as the rest.
3.5
2nd gave me many a fond memory, but it was an uphill struggle to get the system to do shit all. The RC was fun, but I prefer the character options of 3.5 to RC's elf-is-a-class characters.
My favorite is still a suitable hybrid of White Box and Basic, with stuff cherry picked from AD&D1 and various third party supplements (and other games) in support. I picked this as 'basic' in the poll but I probably should have picked white box - you could call it either one.
D&D 3.x, of course.
I wouldn't be surprised if basic won this poll out of pure nostalgia.
Quote from: James McMurrayIt was a tossup between 3.x and Hackmaster, so I voted HM because I know it won't get as many votes as the rest.
Here I thought that was an early vote by the Colonel. :o
Quote from: CalithenaCan we assume that a good group of players is also available to us regardless of edition as well?
Yeah, assume they themselves have no edition-based preferences and it is 100% your call. I don't personally believe that any game system will prevent an asshole being an asshole, and game systems that try to limit assholeness tend to hurt people who aren't assholes just as much.
I started on Chainmail and went through everything up through 2.5 (2.75?).
Would go with White box cherry picking stuff I liked from all the others.
I like to play 1st ed with Arduin bolted on.
Hackmaster, it's what 3rd should have been (ignoring the sillyness).
A toss-up between OD&D (1974) and D&D 3x for me. OD&D won out 'cause that's what I'm currently on about.
I like both Basic and 2E, and Hackmaster is in a close third.
I voted for Basic D&D. It's so simple to run and come up with ideas for. Currently I'm running a fantasy game for new players (by niece and nephew) using the ole red box.
Quote from: blakkieHere I thought that was an early vote by the Colonel. :o
Am I that predictable?
I voted HM also, but for the same reason as James. 3.X is definitely the best version, in my opinion.
I really like 3.5, but if I had to choose one then it would be the Rules Cyclopedia with Basic D&D. Everything you need in just one affordable book.
I voted C&C again. Like I always do.
I like it the most because, as was iterated elsewhere, old and new D&D versions integrate with it almost seemingly. The conversions one needs to make are either simple enough to be done in your head "on-the-fly" or require a bit of scratch paper.
I'm running AD&D 1e's redo of Queen of the Spiders, and I haven't had to work to convert anything. I'm running the stats almost straight out of the book.
Because I need scratch paper most of the time.
Other, in this circumstance.
I'd love to play some balls-out all-sourcebook 1st-to-godling 3.5 with any sourcebook you can put to hand in play - or at least all the ones written by people who understand the rules.
On the other hand, if I could find a group, I'd be interested in running some 1st AD&D (which I'm currently reading cover to cover, since I started with 2nd).
Quote from: ColonelHardissonAm I that predictable?
This is polite company so we shall call it 'reliable'. :pundit: ;)
I voted 3rd but I'd have no problem running/playing C&C, basic, or possibly 2nd.
Basic is probably the cleanest version.
C&C isn't quite my thing but I think they did a great job of accomplishing their design goals.
Basic. B/X or Empire of the Petal Throne *if* level 4 is needed, otherwise Holmes Basic, complete in 64 pages.
Pipedream: Start with Holmes Basic and expand it to beyond level 3.
Add:
- split race/class ala AD&D1E if the group wants it, otherwise keep race classes
- bits from Empire of the Petal Throne (skills/magic duels, treasure/magic items, mass combat, and the fief system) - it's also directly based on OD&D
- the SIEGE Engine from C&C for simple task resolution
- Judges Guild's Ready Ref Sheets/Wilderness for tons of random tables
Damn, now I feel like I must look into Empire of the Petal Throne... it's the tax season, man, don't post stuff like that!
Quote from: Pierce InverarityDamn, now I feel like I must look into Empire of the Petal Throne... it's the tax season, man, don't post stuff like that!
To be fair it's still a 1975 RPG and the magic duels are mainly a note to see the War of Wizards game but still...
Spoiler
and it's also the only non-crippled (i.e. it goes beyond level 3) version of OD&D currently available for sale in both PDF (http://rpg.drivethrustuff.com/catalog/index.php?cPath=185) and print (http://www.tekumel.com/tita/ept.html).
True20 or something like that, if I had to. After that, probably 3.x. I dislike complexity, but I dislike arbitrary restrictions even more.
BTW, there's a really good rpg.net thread on differences in D&D editions gameplay. I know, the topic sounds like it's done to death, but I still learned something from reading that thread (and so will all the kids under 40, I'm sure).
http://forum.rpg.net/showthread.php?t=316313
Honestly? I love Old Geezer, I really do.
I posted Basic, because I really love the Shadow Over Mystara arcade game (it might just be the best D&D video game ever) and would love to run a game with that feel.
Now that I've seen a picture of a lycanthropic necromancer animating dinosaur skeletons I have to say: "Fuck it, I'm going with 3.5." :D
Nothin's as good as 3.5.
Oh, you may think there is.
But you're wrong. ^_^
I certainly prefer the Riftxalted*-like quality of 3.5's 'implied setting', yes. I just wish it weren't so fiddly.
* My new word. You like it? It's when a setting is totally about punching giants in the nuts and burning stone buildings to the ground.
Quote from: Christmas ApeI certainly prefer the Riftxalted*-like quality of 3.5's 'implied setting', yes. I just wish it weren't so fiddly.
* My new word. You like it? It's when a setting is totally about punching giants in the nuts and burning stone buildings to the ground.
"Riftxalted" feels frighteningly apposite.
Quote from: Pierce Inverarity"Riftxalted" feels frighteningly apposite.
See, here I was, about to do my smart-ass dictionary.com "No meaning found for 'apposite'" thing. And lo and behold, it's a real word.
I guess the ape learned something today.
Quote from: Casey777To be fair it's still a 1975 RPG and the magic duels are mainly a note to see the War of Wizards game but still...Spoiler
and it's also the only non-crippled (i.e. it goes beyond level 3) version of OD&D currently available for sale in both PDF (http://rpg.drivethrustuff.com/catalog/index.php?cPath=185) and print (http://www.tekumel.com/tita/ept.html).
It is also a very well organised game, plus a fun read as well. I highly recommend buying, reading, looting and even playing it (it is also more attractive for me as a game of weird dungeon crawling than the culture-simulation thing its descendants became).
Quote from: Christmas ApeSee, here I was, about to do my smart-ass dictionary.com "No meaning found for 'apposite'" thing. And lo and behold, it's a real word.
I guess the ape learned something today.
You pick that shit up when you need to pass those grad school exams. For foreigners from non-Romance language countries the language section of the GRE is a killer. English is SO latinized.
It was tough deciding between Basic/Expert D&D and a stripped-down version of d20 (which, for me, would most likely be something as skeletal as Core Elements Toolbox Edition (http://www.zombienirvana.com/?page_id=13)), but ultimately I ended up choosing the former out of nostalgia. Not that it doesn't work - I used it a few years ago and it worked beautifully - but I get warm fuzzies with it, too.
It's a close call between Basic/Expert and AD&D2. Initially, I really enjoy the simpler to run Basic/Expert, but then I start wanting more. I start wanting weapon proficiencies and non-weapon proficiencies and to be able to customize thief skills and stuff. Every once in a while, I even like to use the Players Option rules to create custom classes. I don't really like the mandatory detail overkill in D&D3. AD&D2 let's me add it in a more step by step process. So, AD&D2 wins.
Heh, interesting. I thought my Basic/Expert vote (mainly out of nostalgia) would be an odd one out. Instead, I discover I'm in a majority. Who'd have thought this closet was so roomy? :chestram:
White box OD&D (with Chainmail and supplements) has been my favorite back to its creation. I like the fact that the books are small, somewhat rules light, and concise. The rules are designed to give a player the basic information needed, and the DM the freedom to adapt and adjust as desired.
As a Castles & Crusades playtester, I think I'd place C&C second on my list. I think that C&C goes a long way toward generating that "old school" feel of the game. There are also some other games out there such as OSRIC and "Basic Fantasy RPG" (not to be confused with the Chaosium rules of a similar name) which are designed to do much the same thing as C&C. For all of these examples, the intent was to take a current version of the SRD and reduce it to the elements that made OD&D so great in the 1970's but with some of the more recent innovations to the game.
Most modern RPGs present themselves as the end-all authority on the game and imply that the rules need to be followed exactly as written. That's fine for tournament play, but for my house campaign I have no interest in someone telling me how to run my game. Also, many of the current game systems are quite rules-heavy, with rules drawn up for nearly every imaginible situation. My feeling is that the designers intend for players to own copies of the core rules plus all of the add-on books in order to have the "complete" game. In the old days we would just have a player grab a die and roll it, with the DM making a quick on-the-fly ruling.
Just my thoughts.
I picked True20 because I knew it would get no love, but really I like anything 3.x/d20 related.
I'm surprised to see so many "Basic/Expert D&D (including Rules Cyclopedia)" votes. Then again all the material is there now, unlike back in the day when you might have a group with a oddment of D&D and AD&D books kludging systems together.
But which version of the Basic set do you prefer?
I picked 3.X because it's just easier to introduce noobs with. Fuck, I have a 4 year old playing it. Her math isn't up to it, true, but her role-playing isn't too bad.
Any game I can get preshoolers into that I can play happily as well, gets my vote.
I'm not really a fan of D&D anymore, but while 3.x isn't my favorite game system by any means, it's still a hell of an improvement over previous incarnations in almost every way. The hard-coded dependence on miniatures and positional tactics (AoO, etc.) is the only real step backward I see in the latest edition (played 2e for years w/o ever having to think about any of that). Otherwise, a welcome improvement in all areas.
Let's just hope the next edition loosens up the rule system a bit. It's starting to feel confining again, and that's usually a sign that it's time to clean house.
I really loved the 3rd edition changes when they came out, and still like the game a lot. Particularly, there was a great deal more customization options in the new rules than before.
That being said, it's been a long time since I've played 2nd edition AD&D, and sometimes I wonder what I would think of it if I gave it a try now. Would not having feats, attacks of opportunity, and a few other crunchy new additions make the game any smoother to run or prep for? I don't know, but it's an interesting question.
Actually, I played in a 2-night pick-up game of 2e after having played and gotten used to 3e, and it wasn't pretty. I didn't miss AoO's at all (even though we used minis, for once). But everything else was clunky and restrictive by comparison. The archaism and lack of cohesion in the rules was actively distracting to me after having tasted better. Sure, we took that stuff for granted back in the day (or more likely, house-ruled the hell out of it), but times have changed.
Just like it's not fair to judge 2e by today's standards (since it doesn't live up to any of them), it's also not fair to inflict it upon unsuspecting players who have grown accustomed to 21st-century gaming. :D
I voted for C&C over basic just because I have a C&C game taking place monthly. I wish I could get that group together more.
I voted C&C. At this point of the D&D variants out there it fits me the best.
I prefer the 3.5 system, but with the gaming culture of the 1st edition days.
Quote from: GabrielIt's a close call between Basic/Expert and AD&D2. Initially, I really enjoy the simpler to run Basic/Expert, but then I start wanting more. I start wanting weapon proficiencies and non-weapon proficiencies and to be able to customize thief skills and stuff. Every once in a while, I even like to use the Players Option rules to create custom classes. I don't really like the mandatory detail overkill in D&D3. AD&D2 let's me add it in a more step by step process. So, AD&D2 wins.
I agree Gabriel.
Quote from: Black FlagLet's just hope the next edition loosens up the rule system a bit. It's starting to feel confining again, and that's usually a sign that it's time to clean house.
I would hazard a guess, D&D 4e will be more like the new SAGA system from what a few WotC member have hinted at in the last year.