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Pen & Paper Roleplaying Central => Pen and Paper Roleplaying Games (RPGs) Discussion => Topic started by: Warthur on August 07, 2007, 07:14:51 AM

Title: What's the deal with Shadow World?
Post by: Warthur on August 07, 2007, 07:14:51 AM
The default setting for Rolemaster, Shadow World, seems to have something of an online presence, but I've never seen the sort of enthusiasm for the setting that I've seen for the likes of, say, Glorantha, Harn, or Tekumel. What's up with it? Is it a forgotten gem or is it just a bit mediocre?

EDIT TO ADD: I've seen the author's official site, but most of what I've seen there has left me ambivalent: it could be awesome, it could be lame, I'd actually need to see a more in-depth look at the world to judge.

Oh, and note to Sett: there's apparently starships in Shadow World.
Title: What's the deal with Shadow World?
Post by: Kyle Aaron on August 07, 2007, 07:28:16 AM
I GMed Rolemaster for some years, so I had a good look at it. I remember that it had nice maps. Apart from that, it seemed to me a fairly standard fantasy world.
Title: What's the deal with Shadow World?
Post by: Settembrini on August 07, 2007, 07:38:13 AM
QuoteOh, and note to Sett: there's apparently starships in Shadow World.

That´s awesome!
I knew there was hope for Rolemaster.
With the Spacemaster rules, it´s also easy as pie to let me actually fly one!
Title: What's the deal with Shadow World?
Post by: Zachary The First on August 07, 2007, 08:35:16 AM
It's pretty expansive, as I recall, and complements RM nicely, but I don't think its ever reached anywhere near the fan levels of the aforementioned settings.   I think its just perceived as "another fantasy setting--this one for Rolemaster".
Title: What's the deal with Shadow World?
Post by: Sosthenes on August 07, 2007, 08:58:40 AM
RoleMaster itself hasn't seen many enthusiastic fanboys spouting rabid drivel on the internet. Mostly for two reasons:

1) Posting about RoleMaster can come pretty close to trolling, so if you can't have a productive discussions, why try? RM doesn't seem to attract Internet Fishwives.
2) RoleMaster players actually play and don't have time for that Internet crepe ;)
Title: What's the deal with Shadow World?
Post by: Zachary The First on August 07, 2007, 09:03:46 AM
Quote from: SosthenesRoleMaster itself hasn't seen many enthusiastic fanboys spouting rabid drivel on the internet. Mostly for two reasons:

1) Posting about RoleMaster can come pretty close to trolling, so if you can't have a productive discussions, why try? RM doesn't seem to attract Internet Fishwives.
2) RoleMaster players actually play and don't have time for that Internet crepe ;)

I'm actually a big RM fan (run a RMSS/RMFRP hybrid), and I enjoy hanging out at the ICE forums now and then.  Now that's a fan base that knows their stuff.
Title: What's the deal with Shadow World?
Post by: Hackmaster on August 07, 2007, 10:14:46 AM
I loved playing RM1 and RM2. I had one Shadow World product, but was unimpressed. We just ran homebrew settings. SW did nothing for me.
Title: What's the deal with Shadow World?
Post by: James McMurray on August 07, 2007, 10:42:18 AM
Despite my insanely over-the-top love affair with Rolemaster, I have never opened a single Shadow World book. I started running a campaign someone else had written for SW, but I ran it in Rolemaster's true home: Middle Earth.
Title: What's the deal with Shadow World?
Post by: Sosthenes on August 07, 2007, 10:44:05 AM
Quote from: Zachary The FirstI'm actually a big RM fan (run a RMSS/RMFRP hybrid), and I enjoy hanging out at the ICE forums now and then.  Now that's a fan base that knows their stuff.
Creepy.
Fan 1: "Slashing E 57!"
Fan 2-20: "Hahahahaha"

;)
Title: What's the deal with Shadow World?
Post by: Zachary The First on August 07, 2007, 11:22:03 AM
Quote from: SosthenesCreepy.
Fan 1: "Slashing E 57!"
Fan 2-20: "Hahahahaha"

;)

lol...ok so, perhaps there are multiple descriptors that might apply. :p
Title: What's the deal with Shadow World?
Post by: TheShadow on August 07, 2007, 11:28:20 AM
Quote from: SosthenesCreepy.
Fan 1: "Slashing E 57!"
Fan 2-20: "Hahahahaha"

;)

Funny, but Krush D 66 is a much better punchline. Just don't get me started on the virtues of CEATS vs the Companion IV initiative options!
Title: What's the deal with Shadow World?
Post by: Tom B on August 08, 2007, 09:21:58 PM
Shadow World is a great setting for the right group.  I ran it for about ten years.  It's full of neat little bits, as opposed to big epic empires.  The attraction isn't so much for the individual kingdoms as the variety available and the tons of accessible plot hooks.  It even has the SF bits from the far past for those who like to add that tech flavor.
Title: What's the deal with Shadow World?
Post by: Claudius on August 09, 2007, 02:15:18 PM
I'll be the dissenting voice. I've played in Shadow World using Rolemaster, and I didn't like the setting at all. It's a mish mash of different ideas, some of them cool by themselves, but awful when mixed together; it felt as if the authors added every random idea they could come up with. There were so many kinds of monsters, and so much weird stuff, that I didn't know how peasants were supposed to grow food. :confused:

I hated it, but your mileage might vary.
Title: What's the deal with Shadow World?
Post by: Tom B on August 09, 2007, 06:26:56 PM
Quote from: ClaudiusI'll be the dissenting voice. I've played in Shadow World using Rolemaster, and I didn't like the setting at all. It's a mish mash of different ideas, some of them cool by themselves, but awful when mixed together; it felt as if the authors added every random idea they could come up with. There were so many kinds of monsters, and so much weird stuff, that I didn't know how peasants were supposed to grow food. :confused:

I hated it, but your mileage might vary.
More than with a lot of settings, Shadow World's quality really depends on the GM.  Having a mishmash of ideas can be great if the GM picks and chooses the right elements for a cohesive campaign.  If he tries to shoehorn in everything, though, it will be a right mess.
Title: What's the deal with Shadow World?
Post by: Akrasia on August 10, 2007, 12:52:19 PM
Quote from: WarthurThe default setting for Rolemaster, Shadow World, seems to have something of an online presence, but I've never seen the sort of enthusiasm for the setting that I've seen for the likes of, say, Glorantha, Harn, or Tekumel. What's up with it? Is it a forgotten gem or is it just a bit mediocre?

Well, there is a lot of enthusiasm for the setting here:
http://www.ironcrown.com/ICEforums/index.php?board=9.0
:cool:

But I think that SW suffered from not having a clear identity.  It was always ICE's "other setting".  And because Rolemaster was saturated with 'Middle-earth-isms' at the time (ageless elves; long-lived 'high men' distinct from scrubby 'common men'; etc.), these crept into SW.  The mix of Tolkienesque races, lost interstellar relics, and high-powered secret groups (NPCs of level 20+ are not uncommon in SW), was one that many RM fans found hard to digest.

Having said that, though, some of the campaign modules written for it are truly excellent.  Almost anything written by the setting's creator, Terry K. Amthor, is worth getting (e.g. Jaiman, The Iron Wind, Cloudlords of Tanara, Haalkitaine), if only for idea mining.
Title: What's the deal with Shadow World?
Post by: Akrasia on August 10, 2007, 12:56:39 PM
Quote from: Claudius... It's a mish mash of different ideas, some of them cool by themselves, but awful when mixed together; it felt as if the authors added every random idea they could come up with. There were so many kinds of monsters, and so much weird stuff, that I didn't know how peasants were supposed to grow food. :confused:

That's a legacy of the way that ICE developed Shadow World in the late 1980s.  Essentially, in some cases, they took some modules originally designed for other settings and systems (e.g. Call of Cthulhu, D&D, etc.) and adapted them for Shadow World.  In other cases, the authors didn't have a firm understanding of what SW was about.  The result is a weird mix.

However, if you stick to only those campaign modules and materials written by the setting's original author, Terry K. Amthor, you end up with a very coherent setting.  Aside from Amthor's superb stuff (especially Jaiman), if I were running a SW campaign I would only use the Norek city book.  Everything else isn't worth getting.