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What would you use for swords & sandals bronze age gaming?

Started by RunningLaser, July 26, 2017, 12:45:14 PM

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Dumarest

Off topic, but since Rolemaster and Mythic Greece were mentioned,  has anybody read At Rapier's Edge, the Rolemaster swashbuckling sourcebook? If so, any good? I wouldn't use it for Rolemaster so write-ups and Rolemaster-specific rules don't much interest me, but I was wondering if it had any good background material or adventures scenarios. Their Robin Hood book was pretty good for that.

Bren

Quote from: Dumarest;980667Off topic, but since Rolemaster and Mythic Greece were mentioned,  has anybody read At Rapier's Edge, the Rolemaster swashbuckling sourcebook? If so, any good? I wouldn't use it for Rolemaster so write-ups and Rolemaster-specific rules don't much interest me, but I was wondering if it had any good background material or adventures scenarios. Their Robin Hood book was pretty good for that.

I think you mean "At Rapier's Point." I have a PDF copy. Here's the Table of Contents.
[ATTACH=CONFIG]1221[/ATTACH]
I'm afraid that may be difficult to read. Here I've zoomed in on some of the things you asked about.
[ATTACH=CONFIG]1222[/ATTACH]
[ATTACH=CONFIG]1223[/ATTACH]
As you can see it has sections on 17th century history, people and culture, historical and fictional characters (with short bios), France, England, and Rest of Europe. I used the equipment price lists to supplement my existing lists. And I always find short sources helpful, but honestly I already had a lot of information like this from my copies of H+I (and its scenarios), Flashing Blades (and its scenarios), All for One: Regime Diabolique (and a bunch of its scenarios and supplementary material), Renaissance D100, Savage Worlds of Solomon Kane, Witch Hunter, and other stuff. One consequence of having a lot of other rules and having read a lot of stuff in history books and on the Internet is that its hard for me to clearly identify which sources were most helpful as it all sort of blurs into my background knowledge.

At Rapier's Pint includes several scenarios and scenario ideas. I used one scenario, "The Werewolf of La Aveyron" as the basis for "The Werewolf of Blackwood" an Adventure I ran for my Honor+Intrigue campaign. Here's the adventure write up I used. I thought the scenario was an interesting idea and one that worked well for the low to no magic setting I wanted to run.

I hope this helps.
Currently running: Runequest in Glorantha + Call of Cthulhu   Currently playing: D&D 5E + RQ
My Blog: For Honor...and Intrigue
I have a gold medal from Ravenswing and Gronan owes me bee

Dumarest

Quote from: Bren;980686I think you mean "At Rapier's Point." I have a PDF copy. Here's the Table of Contents.
[ATTACH=CONFIG]1221[/ATTACH]
I'm afraid that may be difficult to read. Here I've zoomed in on some of the things you asked about.
[ATTACH=CONFIG]1222[/ATTACH]
[ATTACH=CONFIG]1223[/ATTACH]
As you can see it has sections on 17th century history, people and culture, historical and fictional characters (with short bios), France, England, and Rest of Europe. I used the equipment price lists to supplement my existing lists. And I always find short sources helpful, but honestly I already had a lot of information like this from my copies of H+I (and its scenarios), Flashing Blades (and its scenarios), All for One: Regime Diabolique (and a bunch of its scenarios and supplementary material), Renaissance D100, Savage Worlds of Solomon Kane, Witch Hunter, and other stuff. One consequence of having a lot of other rules and having read a lot of stuff in history books and on the Internet is that its hard for me to clearly identify which sources were most helpful as it all sort of blurs into my background knowledge.

At Rapier's Pint includes several scenarios and scenario ideas. I used one scenario, "The Werewolf of La Aveyron" as the basis for "The Werewolf of Blackwood" an Adventure I ran for my Honor+Intrigue campaign. Here's the adventure write up I used. I thought the scenario was an interesting idea and one that worked well for the low to no magic setting I wanted to run.

I hope this helps.

It does, thanks. I'm also combing through your Honor & Intrigue blog.

Does that werewolf adventure have any relationship or similarity to Dumas' werewolf novel?

Toadmaster

#138
Quote from: Dumarest;978885I'd like to see GURPS Greece. I only ever see it for sale at a price I won't pay. If it's even only averagely good for GURPS, it's probably still pretty good. The Fantasy Trip could easily be used for swords 'n' sandals action but wouldn't have much background material you could use so you'd have to research it or adapt from another source.

GURPS Greece is very good. It is a shame most of the GURPS historical titles are out of print, but they are still available through Warehouse 23 as pdfs. I have most of the GURPS historical line, and even the worst were better than most RPG supplements. It has really only been the last few years that I've seen historical titles that compare well with them.


GURPS Greece provided information to run a fairly straight historical game or one using the mythical elements as real. The pdf version is only $7.99.


I am a big fan of HERO, but the GURPS stuff was of much higher quality than any supplements HERO did prior to 5E.


I'd really like to see something between TFT and GURPS. TFT just isn't quite there for me, and GURPS has gotten a bit cumbersome for me. I could certainly dial GURPS back a few notches but I'm basically lazy and don't want to use my minimal free time to do it. ;)

Dumarest

Quote from: Toadmaster;982414GURPS Greece is very good. It is a shame most of the GURPS historical titles are out of print, but they are still available through Warehouse 23 as pdfs. I have most of the GURPS historical line, and even the worst were better than most RPG supplements. It has really only been the last few years that I've seen historical titles that compare well with them.


GURPS Greece provided information to run a fairly straight historical game or one using the mythical elements as real. The pdf version is only $7.99.


I am a big fan of HERO, but the GURPS stuff was of much higher quality than any supplements HERO did prior to 5E.


I'd really like to see something between TFT and GURPS. TFT just isn't quite there for me, and GURPS has gotten a bit cumbersome for me. I could certainly dial GURPS back a few notches but I'm basically lazy and don't want to use my minimal free time to do it. ;)

Man to Man? It's sort of midway between The Fantasy Trip and GURPS. For me Hero has too many attributes to keep track of and I dislike the fractions that come from limitations and whatever they call them in the system. The 12-phase rounds are kind of neat. I've never played a Hero game and felt satisfied, though. A lot of Hero players I've met seem more interested in "builds" and shaving points by clever loopholes and workarounds than in actually playing a campaign. I'd like to try it with a knowledgeable referee to see how it is with players that aren't just trying to milk the most power out of their starting points. It could be good, maybe.

By the way, thanks re: Greece, but PDFs are not for me. I think I probably have all the mythic Greek material I need, but if I ever see a hardcopy at a bargain price...

GURPS sourcebooks I've always found useful for pretty much any game system. Hero's books always seemed a bit mediocre at best to me, especially anything Steve Long had his name on. Wordy, but not especially insightful or interesting to me.