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What Video Game Setting do you Want an RPG for?

Started by RPGPundit, December 30, 2015, 08:07:39 PM

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jeff37923

Quote from: Snowman0147;871486Just put Jeff on ignore list.

It must be very problematic to be triggered so easily.
"Meh."

Christopher Brady

Quote from: Snowman0147;871486Just put Jeff on ignore list.

I would love to see Dark Souls as a table top rpg.  Each campaign is a new era that is yet to be explored.  There is a untold number of eras which means a untold number of worlds.

Bloodborne can be a good game too.  Then again it is a Cthulhu game without HP's creations.  Only this time you can battle the eldritch gods at their dream worlds and perhaps win.  Maybe become a eldritch god yourself.

Let us not forget Demon's Souls.  Sure we know about the game, but much of its time line isn't explained.  We only know two of the latest awakenings of the Old One.  We don't know how the Nexus came to be, nor how many times the Old One woke up.

You can tell I love the soul series.

The issue I have with the Souls series is that people ascribe a lot of lore, that frankly, they just make up.  There are several incidents in the each of the Dark series (I didn't get far in the Demon's Souls game to make any sense of it) that are linked together, but there's nothing in any of the lore bits that actually connects them.  They could be happening centuries, days or hours apart.  But we're never told.
"And now, my friends, a Dragon\'s toast!  To life\'s little blessings:  wars, plagues and all forms of evil.  Their presence keeps us alert --- and their absence makes us grateful." -T.A. Barron[/SIZE]

Catelf

Quote from: jeff37923;871503Well, according to you, "What Video Game Setting do you Want an RPG for?" means "What Video Game Setting do you want to fully flesh out and write up and create content for so that the Video Game can be played like a tabletop RPG and not just one of those Choose-Your-Ending-Adventure Books?".

Exactly.

You see, the question asks "what setting", not "what game" and especially not "what plot" nor "what storyline".
I may not dislike D&D any longer, but I still dislike the Chaos-Lawful/Evil-Good alignment system, as well as the level system.
;)
________________________________________

Link to my wip Ferals 0.8 unfinished but playable on pdf on MediaFire for free download here :
https://www.mediafire.com/?0bwq41g438u939q

Catelf

Why haven't anyone mentioned Bioshock yet?

Personally, I haven't played either of the games in the series, but after watching things explaining the plots, mainly in ... Infinite, I think it was, it looks like a big world, and at least well enough thought out already, so it would indeed suit for an rpg setting.
I may not dislike D&D any longer, but I still dislike the Chaos-Lawful/Evil-Good alignment system, as well as the level system.
;)
________________________________________

Link to my wip Ferals 0.8 unfinished but playable on pdf on MediaFire for free download here :
https://www.mediafire.com/?0bwq41g438u939q

Shawn Driscoll

Quote from: Catelf;871512Why haven't anyone mentioned Bioshock yet?

Personally, I haven't played either of the games in the series, but after watching things explaining the plots, mainly in ... Infinite, I think it was, it looks like a big world, and at least well enough thought out already, so it would indeed suit for an rpg setting.
The Rapture setting seems pretty cool for role-playing in. I've seen it done before. I've been looking into doing an Omikron setting using MgT Traveller 2nd edition.

The Butcher

#35
Quote from: YourSwordisMine;871500Of all the ones I've listed, I probably want the Elder Scrolls and Guild Wars 2 the most. XCOM is a good third.

There's an Elder Scrolls RQ6 conversion going around, I'll try and dig up the link when I get home.

XCOM would be amazing if we had a system that handled both field missions and the whole organizational management (running a base, researching alien tech, hiring operatives etc.). ACKS hack, anyone?

But GW2? There's a game in which I loved gameplay, loved some of the starting areas (Charr and Asura)... but honestly, the worldbuilding felt lacking (to me) beyond the starting areas. What did you enjoy about GW2, that you'd want to see in a tabletop port?

Batman

#36
What video game settings eh?

There are some already mentioned that I'll just reiterate:

Mass Effect: Basically it's already an RPG as it has races, classes, and a progression of abilities. To expand on it's own universe would be pretty impressive. There are already dozens of worlds, cultures, races, and organizations that you can become invested / fighting with depending on the character's point of view. The game isn't all just about fighting the Reapers.

Warcraft: Already has been an RPG in the table-top sense with Sword & Sorcery and WotC under the d20 system. It was done again after the popularity of World of Warcraft surged, also under the v3.5 D&D system. From what I looked at, it appeared to be pretty decent and I probably would've run a few campaigns set in both Kalimdor and Azeroth.

Dragon Age: Another Bioware game that has it's roots in the RPG-style. This is a game that definitely could be it's own table-top RPG and succeed as far as I'm concerned.

Thief: This game has gone back to the old Windows 95' days and was one of the first-person non-gun based games I could remember. The idea was that you fought as little as possible (because you'd get your butt kicked) but had some good RPG-isms in there. Medieval style with magic, undead, dinosaurs/deadly reptiles, evil organizations, knights, thieves, & wizards (I believe).

Diablo: This was actually turned into a Table-top version with AD&D 2e but I don't think it really went anywhere. But now, with two more games and a few expansions, I think it could work pretty well as a stand-alone RPG.

and perhaps my own personal favorite...

Magic: the Gathering: This game (having several video games out for it) has really ALL one could need for a fully developed Campaign setting. With the use of the Planes, you can set your campaign to any style imaginable. Powerful Gods and Plainswalkers, LOADS of magic, quasi-tech, Dragons, Demons, Undead, Elementals, Monsters, Humans and Elves and Dwarves, Items and artifacts, NPCs, evil dooers (ex. Phyrexians), Heroes (the Weatherlight crew) and the list goes on.

You have SO many worlds to explore, each with their own dynamic and make-up of interesting cultures and themes. Each "color" can be expressed in many different mechanics from spell-schools to separate classes to organizations (like there are in Ravnica). Heck you can just as easily grab 100 random Magic cards, look at the monsters, the items, the lands, and make a interesting scenario or campaign from that alone!

Unfortunately WotC has made it abundantly clear that they'll never make the game into an RPG as it would create too much conflict with their different IPs. Such a shame.
" I\'m Batman "

The Butcher

Quote from: The Butcher;871524There's an Elder Scrolls RQ6 conversion going around, I'll try and dig up the link when I get home.

XCOM would be amazing if we had a system that handled both field missions and the whole organizational management (running a base, researching alien tech, hiring operatives etc.). ACKS hack, anyone?

But GW2? There's a game in which I loved gameplay, loved some of the starting areas (Charr and Asura)... but honestly, the worldbuilding felt lacking (to me) beyond the starting areas. What did you like about GW2 that you'd enjoy in a tabletop port?

YourSwordisMine

Quote from: The Butcher;871524There's an Elder Scrolls RQ6 conversion going around, I'll try and dig up the link when I get home.

XCOM would be amazing if we had a system that handled both field missions and the whole organizational management (running a base, researching alien tech, hiring operatives etc.). ACKS hack, anyone?

But GW2? There's a game in which I loved gameplay, loved some of the starting areas (Charr and Asura)... but honestly, the worldbuilding felt lacking (to me) beyond the starting areas. What did you enjoy about GW2, that you'd want to see in a tabletop port?

PLEASE find that RQ6 Elder Scrolls, I've not been able to find it. I did find the hack of WFRP2.0, which was really well done. I think RQ6 would be a perfect fit. Thanks for looking.

XCOM would be hard to do honestly, or hard to do right actually. Still, could be fun.

GW2 has progressed a LOT since it started. I've been playing it mostly since launch, though I've been unable to play for a while now. The continuing story arc really brought a lot more depth to the game. There are a lot of things going on in the background, that you really dont see until you go looking in odd places. I think, once you strip out all the MMO, it would make a wonderful setting for an RPG.
Quote from: ExploderwizardStarting out as fully formed awesome and riding the awesome train across a flat plane to awesome town just doesn\'t feel like D&D. :)

Quote from: ExploderwizardThe interwebs are like Tahiti - its a magical place.

YourSwordisMine

Quote from: Batman;871525Dragon Age: Another Bioware game that has it's roots in the RPG-style. This is a game that definitely could be it's own table-top RPG and succeed as far as I'm concerned.

Uhm... Green Ronin already did the Dragon Age RPG. Its very good. Probably the best RPG based off a video game to date.

http://greenroninstore.com/collections/dragon-age-rpg


They have also released a generic rpg called Fantasy Age that uses the AGE system that powers the Dragon Age RPG. The AGE system also powers Wil Wheaton's Titansgrave RPG as well.

http://greenroninstore.com/collections/fantasy-age
Quote from: ExploderwizardStarting out as fully formed awesome and riding the awesome train across a flat plane to awesome town just doesn\'t feel like D&D. :)

Quote from: ExploderwizardThe interwebs are like Tahiti - its a magical place.

Bilharzia

#40
Quote from: YourSwordisMine;871535PLEASE find that RQ6 Elder Scrolls, I've not been able to find it. I did find the hack of WFRP2.0, which was really well done. I think RQ6 would be a perfect fit. Thanks for looking.

https://docs.google.com/file/d/0B3tO3UVMx3uuVXFRY0wzODNHdHc/edit

Werekoala

Fallout - although I'm running a rather successful game of it so far using GURPS, which makes sense, since that was the "engine" Fallout was originally going to use. My only difficulty at the moment is scaling the encounters for a group of 5-6 instead of just 1 (as in the games), but I'm making progress and everyone's enjoying it. I would like decent stats for the actual Fallout weapons (instead of just using ones from the regular GURPS books) and stats for the critters however.

Someone upstream mentioned X-Com - I LOVE THAT GAME SERIES. I think GURPS would work well for that as well, using supplements like Black Ops which is very X-Comish, and Special Forces.
Lan Astaslem


"It's rpg.net The population there would call the Second Coming of Jesus Christ a hate crime." - thedungeondelver

Bilharzia

Quote from: Batman;871525Thief: This game has gone back to the old Windows 95' days and was one of the first-person non-gun based games I could remember. The idea was that you fought as little as possible (because you'd get your butt kicked) but had some good RPG-isms in there. Medieval style with magic, undead, dinosaurs/deadly reptiles, evil organizations, knights, thieves, & wizards (I believe).

The original Thief is an interesting one, it has the strongest theme of the series - old pagan nature gods vs fanatical modernity, with the player as an opportunistic interloper. It's also a thin slice of the world which is made so much stronger with sparse and varied storytelling, the original pitch is worth considering as well: https://www.youtube.com/watch?v=x9ZNmMqTbZ8  "you play as Mordred..."

Skarg

Well, here's the thing: I like tactical combat on maps ala GURPS, so I can either do it myself or hope someone makes a good GURPS version. I don't really want someone to license them for an RPG that's not like that.

And even when GURPS has done a computer game I would want, that author didn't do it how I would do it: i.e. GURPS Myth - the book is good and useful for if I actually wanted to run GURPS Myth, except they screwed up the power levels, so pretty much every generic fighter (NPC) is outlined with heroic power levels, which to me is just very wrong, so even if I were to want to play that, I'd want to re-do that.

The things I like about computer game settings tend to be that they lend themselves to interesting detailed & semi-realistic tactical play, so a non-tactical RPG is probably not going to help me out, nor be a great match.

Bedrockbrendan

I played a lot of video games in the 80s and very early 90s on my Apple IIGS and nintendo. I played a bit when playstation came out as well. So I am pretty rusty with video game settings. But I remember loving the King's Quest stuff (or pretty much anything put out by Sierra at the time). Zelda would be on my list as well. The Bards Tale games and the Sword of Vermillion. But i honestly can't remember many details about the settings beyond simply enjoying them. Phantasy Star might be interesting because it is so weird.