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What Sc-Fi Weapons are in your game?

Started by HinterWelt, April 15, 2007, 06:25:27 PM

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Ronin

Quote from: mhensleyCaseless is scifi enough for me-


I'll see your G-11 and raise you
Vive la mort, vive la guerre, vive le sacré mercenaire

Ronin\'s Fortress, my blog of RPG\'s, and stuff

flyingmice

Some interesting weapons from the StarCluster 2 Weapon Design Guide:



Kearny and Southern's Model 1510 Target Pistol

Kearny and Southern are a well known design house on Mickey's Birthday, and their designs are well respected throughout Mickey's Birthday's area of influence. Their Model 1510 is a popular product, light, accurate, and long ranged. The trademark extra long 9mm barrel and cannon breach mechanism make it very recognizable, if a bit bulky, and the flip up telescopic sight is a welcome addition. These pistols, of local manufacture from Kearny and Southern plans, are available throughout Guaru space.



Sister Waffenwerk (SWW) Model 21A Ganglaser

SWW designs are intended for military as opposed to civilian use, but a number of these beasts are available on the Black and Gray Markets, due to theft as well as military sell offs. The Model 21A Ganglaser was standard issue for the SaVaHuTa Marines for many years, and for several large planetary armies as well. The 21A Ganglaser's high rate of fire and powerful emitters have made it a mob favorite.

Magma Industries Cerablade 4000

Magma Industries of Cogito has developed their own variant technology, the Cerablade. The Cerablade 4000 has a sharp, transparent ceramic blade half a meter long with a heavily insulated hilt. The ceramic used has a high resistance value, heating up until it glows a bright cherry red. The ceramic used does not retain heat, and cools quickly when power is removed. Wounds dealt by any cerablade weapon are very painful, but self-cauterizing. Without power, the Cerablade 4000 functions as a short sword. Each heating uses up 1% of an Armpak 10's charge.
clash bowley * Flying Mice Games - an Imprint of Better Mousetrap Games
Flying Mice home page: http://jalan.flyingmice.com/flyingmice.html
Currently Designing: StarCluster 4 - Wavefront Empire
Last Releases: SC4 - Dark Orbital, SC4 - Out of the Ruins,  SC4 - Sabre & World
Blog: I FLY BY NIGHT

David R

Guess I'm the only one here that likes biotech weapons in SF campaigns :D

Regards,
David R


Pseudoephedrine

It depends on what kind of sci-fi setting. The last one I really played was an Alternity game I ran when I was seventeen. That was set in the year 5000ish, and featured everything from bombs that would blow up stars to aerosolised genetically engineered viruses with plenty of masers, plasma-swords, gauss rifles and pistols that shot nuclear weapons. I spent a good 24 hours doing nothing other than coming up with the stats for gear for the plucky band of PCs to use (and another 24 later that week building two dozen different kinds of ships they could encounter).
Running
The Pernicious Light, or The Wreckers of Sword Island;
A Goblin\'s Progress, or Of Cannons and Canons;
An Oration on the Dignity of Tash, or On the Elves and Their Lies
All for S&W Complete
Playing: Dark Heresy, WFRP 2e

"Elves don\'t want you cutting down trees but they sell wood items, they don\'t care about the forests, they\'\'re the fuckin\' wood mafia." -Anonymous

Mcrow

I like a mix. I don't mind hand waiving that much as long as it isn't out right stupid like shrinking weapons and the like.