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What non-D&D game would you want a retroclone of?

Started by RPGPundit, March 06, 2014, 04:01:06 PM

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Gabriel2

Quote from: jeff37923;735143d6 WEG Star Wars, just to have an easily accessible RPG to draw more people into the hobby.

I might like to see a reprint of the first edition corebook and sourcebook.  To me those two just spoke to a sense of fun that no other iteration of the game has ever come close to.
 

Akrasia

Quote from: APN;735156Some of the games on here we should remember are more about setting than system, and system is the only thing you can legally use without someone sniffing about thinking lawsuit.

The MERP game is another - that is brilliant to use as a standard Fantasy RPG alternative to D&D. Nowhere near the crunch of RM, strip out the Tolkien stuff (gladly) and change the names of races.

Then run a dungeon crawl and watch as the players gape at the messy results of E Crits, and the fumbles are hilarious, the first few times.

Imaginary Turtles and so on...

Yeah, the MERP system stripped of IP. I think Iron Crown tried to do something with one of the umpteen versions of RM and HARP to do exactly that, but for some reason neither tickled my fancy.

Rolemaster Express (a stripped down version of Rolemaster 2e/Classic) came close to emulating MERP in terms of rules (4 classes, 4 races, progression up to level 10, simplified combat and crit charts, all in under 100 pages).

For some inexplicable reason, though, the 'new' ICE decided to eliminate it. :mad:
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J Arcane

Quote from: Akrasia;735187Rolemaster Express (a stripped down version of Rolemaster 2e/Classic) came close to emulating MERP in terms of rules (4 classes, 4 races, progression up to level 10, simplified combat and crit charts, all in under 100 pages).

For some inexplicable reason, though, the 'new' ICE decided to eliminate it. :mad:

I have RMX, and to be honest, while it may be 'simpler', it's no more clearly written.

Aspects of the chargen seem to just be missing whole sentences from the explanation.
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thedungeondelver

Quote from: Dave;735094Yes, but keep it alt-history and leave the v1 timeline intact.

Oh, yeah, well that's part and parcel for sure.

Also leave it malleable enough that a GM can change aspects without screwing the whole thing.
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Mcbobbo sums it up nicely.

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J Arcane

I would actually love to see a GURPS retroclone.

Take 3e + Basic Combat + hit locations, straighten out the point costs and skill defaults, and you have yourself a killer little game.
Bedroom Wall Press - Games that make you feel like a kid again.

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gonster

Lou Goncey

Silverlion

Waste World indeed!
Also Marvel Saga.

I'm already working on SPECTRA (an "inspired by" version of MSH/FaseRip, mostly making things clear and fixing a few tiny hiccups)
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baran_i_kanu

Quote from: APN;735075DC Heroes/MEGs

Hands down.

Clean up the rules, hell even ditch the tables (it's the 21st century, not 198x) with a simple equation for success and results.

Make the AP range a little tighter so people can't moan about characters on the lower end looking the same (all with 4APs strength and 5-6 Body)

Get some decent goddamn art for it.

Blood of heroes was a brave but awful looking attempt to keep the game alive.

Absolutely. Would love to see an update of this rules set.
Dave B.
 
http://theosrlibrary.blogspot.com/

I have neuropathy in my hands so my typing can get frustratingly sloppy. Bear with me.

baran_i_kanu

Quote from: SowelBlack;735179What about Mini6 and OpenD6?  (I may be misremembering the name of the 2nd one.  They do lose much of the Intellectual Property of Star Wars though...

D6 Space is part of Open D6.
There's enough fan material free online (including stats for iconic characters, force powers, weapons, ships, etc) to do Star Wars with this.
Not a perfect solution but better than nothing.
Dave B.
 
http://theosrlibrary.blogspot.com/

I have neuropathy in my hands so my typing can get frustratingly sloppy. Bear with me.

Benoist

Understanding "retroclone" as a near-replication that would be published under the OGL with enough Open Game Content to be able to publish stuff for that game through the OGL itself, I'd say Call of Cthulhu.

That's why I'm waiting for Raiders of R'lyeh, assuming it ends up allowing exactly that.

Didn't someone do a CoC hack of OpenQuest as well? I can't remember off hand.

Spinachcat

For those of you who want a WFRP clone, check out Zweihander. It's looking pretty good, but I don't know if it will replace WFRP 1e for me since I am a big fan of the world.

http://grimandperilous.com/

I would love to see Waste World reborn. I wonder if Bill King would be open to somebody bringing it back from the dead.

The Butcher

Quote from: APN;735075DC Heroes/MEGs

Hands down.

Fuck yeah!

Quote from: APN;735075Clean up the rules, hell even ditch the tables (it's the 21st century, not 198x) with a simple equation for success and results.

Wait, what?

That's like saying "I want a D&D 3.5e retroclone but seriously, fuck the d20."

I'd keep the system mostly intact. The main things I'd do would be to make Powers more generic and pliable (e.g. group Flame Project, Heat Vision, Lightning, etc. under Energy Blast with the right Bonuses and/or Limitations) and sanitize the horribly broken (at least in 3e) Gadget system.

APN

Well, the system is in Limbo, with Pulsar Games having gone the way of the dodo and the license to print BoH in doubt as DC/Time Warner claim copyright on everything.

Whilst I doubt that RPGs even appear on their radar, were I to try a retro clone of DC Heroes I would:

1) yeah, lose the table. 11+OV is target number. 2D10 + AV to equal or exceed. Every 2 rolled over target, +1 EV. -RV to find RAPs. That's it.

2) Use Hero points in different ways. Increase AV/EV/OV/RV also buy extra D10s to 'roll and keep'. In other words roll a bunch of dice, pick two to use and ditch the rest.

3) Break powers down so you can mix and match. Offense power comes with a basic EV, that's it. You pay extra for range, AV, special effects (heat, cold, energy, etc) all as required. Movement, pay extra to fly, teleport, swim.

It'd be less of a clone and more of an 'inspired by', to avoid any lawyers wrath - for instance do you, or anyone on here have spare cash to fight off lawyers? I don't, and don't need the hassle for something I'd put out for free.

I'd also (pulls up a dustbin lid to use as a shield) maybe think about Mystical stats. As in, getting shut of them. Have Magic either be a physical or mystical effect, chosen at the time of casting. Bit radical, but they were the least used in our games, save for Aura to mystic link.

My players were petrified of Magic Blast. You could make a character with Magic Blast, area effect, serious burnout and buy 30APs with a beginning character, then kill the planet in one phase.

Or maybe mystic stuff is all +5FC.

Perhaps such a project could be chatted about in the game design section of the forum. It's a game close to my heart and I would more than pull my weight in a joint project...

3rik

Quote from: Benoist;735253Didn't someone do a CoC hack of OpenQuest as well? I can't remember off hand.

Cakebread & Walton have two Cthulhu-themed settings out that run on their Renaissance system, which is basically black powder era OpenQuest. It's pretty damn good stuff! Might want to check it out.

Clockwork & Cthulhu is a Cthulhu-themed spin-off of their Clockwork & Chivalry setting.
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