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Help with Pulpish Gadgeteer gadgets?

Started by GeekyBugle, May 04, 2020, 08:04:12 PM

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GeekyBugle

Quote from: Omega;1130245Yeah was thinking of the pre-Professor X iteration of the Shadow as well. I grabbed some of the radio plays and in at least one he was using long distance telepathy.

As for the Rocketeer. I have a few issues. The flight pack is not all that powerful a power. Its more a travel mode from A to B. Aside from occasionally doing a flying tackle/ram he was mostly a ground level combatant with fists and rarely the gun.

Which is akin to my comment prior on vehicles that are essentially just travel props and not actually used for battle. Or rarely used so. Essentially what Green Hornets car was in the serial.

Something to consider heavily with this is just how prevalent guns are. Fur pulp style street level crime fighting you either have to keep the guns to a bare minimum, or have some way a non-ranged hero can walk into such encounters and not get shot. Not everyone is as agile as characters like Daredevil for example. Things like lots of cover and stuff the hero can use to their advantage.

Hiding in shadows, "invisibility" (hypnotizing people into not seeing you), smoke grenades, plus everybody gets a gun. And if I can, copy the FNF gunfight rules from Cyberpunk.

Also get the drop on the baddies, and of course lots of cover, not difficult since it takes place in cities.
Quote from: Rhedyn

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