What will traverse the generation gap, and edition gap, and system gap?
Preach it brother!!!
Just play the damn game. There is no such thing as OSR because there never was a "revival/renaissance". Gameplay has not really changed over the decades and the types of play you see now were nearly all being applied pretty much right out the gate once D&D hit the shelves.
Quote from: Omega;1092188Just play the damn game.
Exactly.
If you enjoy OSR games, run them for new players. Some of the players will become Old School devotees and continue on the tradition.
Online wank and spank won't create new players. Rolling dice and having fun will create new players.
Quote from: Razor 007;1092187What will traverse the generation gap, and edition gap, and system gap?
Preach it brother!!!
The PDF format.
Quote from: Spinachcat;1092191Exactly.
If you enjoy OSR games, run them for new players. Some of the players will become Old School devotees and continue on the tradition.
Online wank and spank won't create new players. Rolling dice and having fun will create new players.
This guy gets it.
As usual, Spinachat is dead on the money with this one.
Quote from: Spinachcat;1092191Exactly.
If you enjoy OSR games, run them for new players. Some of the players will become Old School devotees and continue on the tradition.
Online wank and spank won't create new players. Rolling dice and having fun will create new players.
QFT. I'm here at least in part because my first DM said "You kids and your 4E. Forget that. We're playing AD&D like I did when I was a kid!" It was awesome.
Quote from: Razor 007;1092187What will traverse the generation gap, and edition gap, and system gap?
Preach it brother!!!
Open content to serve as the foundation for hobbyists ingenuity
If they want to draw in new/young players there need to be demonstration games and hand outs to grab attention like free quick start rules.
Have to get them interested and then hooked.
Quote from: Blood Axe;1092248If they want to draw in new/young players there need to be demonstration games and hand outs to grab attention like free quick start rules.
Have to get them interested and then hooked.
Exactly, go to the nearby park on Saturday or Sunday with some free OSR game printouts, find some newbies (3-4) to play with you (10-16 year olds) a short campaign (2-3 sessions), at the end give them each a copy of the rules. If you're in a poor neighborhood pick a 2d6 or 3d6 ruleset, this way the dice are cheap too.
Running games. Just ran 3 days of AD&D at NTRPGCon, with some 1st timers who had a good time.
If a person sees you smoothly running a game that they enjoyed playing in, it crowds all the net people speaking ill of it out of their opinions.
An easy demo game like Basic D&D from Moldvay or Labyrinth Lord with a few props like a 2-D dungeon set up and some simple card heroes makes a great introduction to gaming. Okumarts makes some great cartoon type Adventurer/Monster sets. Crooked Staff has nice 2-d dungeon tiles you can make too.
Let them keep their card character and give them a quick start rules set-easy to just print something out.
Quote from: Razor 007;1092187What will traverse the generation gap, and edition gap, and system gap?
Preach it brother!!!
Do not support whatever the current version of D&D Organized Play is. Counter it by running open table public games to demonstrate that the detractors have been pushing a false narrative.
Quote from: Razor 007;1092187What will traverse the generation gap, and edition gap, and system gap?
Preach it brother!!!
I just run 5e D&D with topless amazon warrior PCs ...seems to work. :cool:
Quote from: S'mon;1092289I just run 5e D&D with topless amazon warrior PCs ...seems to work. :cool:
The Power of Boobies compels you!!!
It is great to see some people get it. One of the early aspects of the OSR was TARGA, which formed as a think tank to get people to play these games. This was before all of the retro-clones and re-issues. S&W was gathering steam when TARGA dissipated. But the sentiment is still there: Just play these games. I do. I run them in public with players 18-55. The rules don't matter as long as you deliver a fun game, keep the players interested and they feel appropriately rewarded.
TARGA (or something akin to it) should be reignited.
Quote from: Spinachcat;1092315TARGA (or something akin to it) should be reignited.
Only if you can make it entryism proof. If you can't we're better of as individuals making individual choices.
Quote from: GeekyBugle;1092324Only if you can make it entryism proof. If you can't we're better of as individuals making individual choices.
Explain.
I suspect I know what you mean, but I want your take on it.
Quote from: Spinachcat;1092315TARGA (or something akin to it) should be reignited.
As a member of TARGA I would agree as long as the group stayed true to the original idea, a think tank, not leadership. A group, working as a group, dedicated to helping people play these older style games (with TARGA it wasn't just D & D; Gamma World, Tunnels & Trolls, Traveller, Chivalry & Sorcery, RuneQuest and similar games with older editions, among others, were encouraged).
Quote from: GeekyBugle;1092324Only if you can make it entryism proof. If you can't we're better of as individuals making individual choices.
We already have something better, it called freely downloadable open content in editable documents plus free file sharing sites. I don't get the need for any kind of centralized authority, control or organization.
You will get the same shitstorm that brought down Targa in the first place, the next Carcosa.
Quote from: Spinachcat;1092327Explain.
I suspect I know what you mean, but I want your take on it.
If you can't make it so it can't be infiltrated by zealots (of any stripe), it is wasted time and effort. Better to stay as individuals since the woke morons (or the religious censors) can't make me fire myself.
Quote from: estar;1092330We already have something better, it called freely downloadable open content in editable documents plus free file sharing sites. I don't get the need for any kind of centralized authority, control or organization.
You will get the same shitstorm that brought down Targa in the first place, the next Carcosa.
So we agree.
Quote from: GeekyBugle;1092332So we agree.
Yes but the tricky part of this stuff is making it so that the right of a hobbyists to share their creative vision for the material can't taken away. Open content licenses are the only way to ensure that happens until the material becomes public domain.
Quote from: Blood Axe;1092277Crooked Staff has nice 2-d dungeon tiles you can make too.
Is that's what in your photo?
I'm not usually into props, but that is nice.
Quote from: estar;1092335Yes but the tricky part of this stuff is making it so that the right of a hobbyists to share their creative vision for the material can't taken away. Open content licenses are the only way to ensure that happens until the material becomes public domain.
Agreed again.
Quote from: Aglondir;1092336Is that's what in your photo?
I'm not usually into props, but that is nice.
It would look better if instead of corrugated cardboard you use foamcore. For minis besides Okumart you have Printable Heroes.
Quote from: GeekyBugle;1092331If you can't make it so it can't be infiltrated by zealots (of any stripe), it is wasted time and effort. Better to stay as individuals since the woke morons (or the religious censors) can't make me fire myself.
Zealots suck, and those zealots who infuse ANY politics into gaming suck the most diseased ebola dripping meat bits.
However, many players like Organized Play. I am very mixed on it, but many thousands of players are drawn to public campaigns with their continuing characters.
That's the value I saw with TARGA. Not as any clearinghouse of product nor as any gatekeeper of the OSR. Simply as the OSR RPGA that would support the creation and upkeep of a "living old school campaign" across the planet.
Of course, any organization involving humans risks being overtaken by asshats or destroyed by internal power struggles.
I used to write AD&D tournaments for conventions. It was hard, but great fun, especially when my adventure got played by many dozens of players who jibba jabba'd about the good, the bad and the ugly of their 4 hour test of D&Dness for cool vendor prizes.
I missed that experience and would have liked to see an OSR Living Campaign that rocked hard across the continents in homes and at cons.
BUT...you are right. In this current era of full retard to the full retard power, its better to be the Wolfpack of One.
Quote from: estar;1092335Yes but the tricky part of this stuff is making it so that the right of a hobbyists to share their creative vision for the material can't taken away. Open content licenses are the only way to ensure that happens until the material becomes public domain.
Agreed.
I stand by my opinion the OGL was a disastrous business decision for WotC, but a glorious boon for the hobbyists.
For the company, the D20 license and the DM's Guild are far smarter moves to defend their customers base and IPs.
But we have the OGL as the +5 adamantium backbone of the OSR so we should not forfeit any rights if we don't have to.
Quote from: Aglondir;1092336Is that's what in your photo?
I'm not usually into props, but that is nice.
Yes. There are free downloads amd tutorials on YouTube I think. Would be better if the sides were covered up, but still nice stuff. I think its free too.
Okumart sets are $2 or $3.
Safe spaces, X cards, and Etsy lifestyle crafts. :) Wanna start a sanitized OSR Coloring Book line with me? We can make bath bombs and scented candles in exciting OSR ways, like "Troll Tickler" and "Pixie Dust"... It's like gaming, except we sell half-assed tchotchkes & cosmetics instead. :D
Tbh, I have always wanted to start my own RPG organization sort of like Pathfinder Society or the Adventurer's Guild but focused on more than one game, non-profit, and without the ridiculous nonsensical rules of Pathfinder Society, Mind's Eye Society, etc.
There would be bylaws and rules of course, but the kind of rules grounded in reality and reason and not tied into Identity Politics or pushing a specific brand.
Admittedly, I don't know much about TARGA but I always liked the idea of a gaming organization focused on old school games.
"Old School" in this sense is a series of games released before 2000 as well as OSR games (since the OSR is based on emulating TSR-era D&D in some form or another.
These would be a list of games I would love my organization to theoretically support. I did not include any specific OSR titles because they would be covered under the editions of D&D.
D&D covers OD&D, Holmes, B/X, and BECMI/RC while AD&D covers both 1E and 2E.
With some games like Call of Cthulhu or Gamma World, assume I am referring to any edition released prior to 2000 unless specified otherwise.
Campaign settings could include homebrew settings for online play and a list of officially published settings for select games like AD&D and once again the pre-2000 rule applies for eligible campaign materials.
For games like RECON, Street Fighter: The Storytelling Game, Cyberpunk 2020, or Boot Hill, there is no need to worry about specific campaign settings, as it's mostly an issue with D&D and AD&D (although I also have listings for other non-D&D games with very well-known setting supplements)
Games Supported
Dungeons & Dragons
Advanced Dungeons & Dragons
Boot Hill
Gamma World
Metamorphosis Alpha
Traveller
The Fantasy Trip
Call of Cthulhu
GURPS
Cyberpunk 2020
RECON
Twilight 2000
Macho Women With Guns
Vampire: The Masquerade (First Edition and Second Edition only)
Werewolf: The Apocalypse (Second Edition only)
Mage: The Ascension (Second Edition only)
Street Fighter: The Storytelling Game
Big Eyes Small Mouth (First Edition only)
Official Campaign Settings Supported
Mystara/The Known World (Dungeons & Dragons)
Greyhawk (Advanced Dungeons & Dragons)
Forgotten Realms (Advanced Dungeons & Dragons)
Ravenloft (Advanced Dungeons & Dragons)
Chicago by Night (Vampire: The Masquerade)
Sailor Moon (Big Eyes Small Mouth)
Quote from: Doc Sammy;1092351....snip....
Traveler
....snip....
How are you going to support a game when you can't even spell its name right?
Quote from: jeff37923;1092352How are you going to support a game when you can't even spell its name right?
Damn auto-correct! I'll fix that right away!
Quote from: jeff37923;1092352How are you going to support a game when you can't even spell its name right?
Doc gets a pass on that. Travel-ler isn't in the dictionary.
Plus, he could have spelled it Stars Without Number! :)
And WHERE THE HELL is a Living Traveller campaign??? I don't get why Mongeese didn't do one.
Quote from: Spinachcat;1092343I used to write AD&D tournaments for conventions. It was hard, but great fun, especially when my adventure got played by many dozens of players who jibba jabba'd about the good, the bad and the ugly of their 4 hour test of D&Dness for cool vendor prizes.
Have you written about this experience anywhere? How you approached the design of the adventure, what your priorities were, what was different in designing for a tournament rather than a conventional campaign, what surprising challenges there were, that sort of thing?
I'd love to read about it if you have/if you're willing, and in the spirit of preserving the hobby, that seems worthwhile to do.
Quote from: Spinachcat;1092359Doc gets a pass on that. Travel-ler isn't in the dictionary.
But it is easily Googled.
Quote from: Spinachcat;1092359Plus, he could have spelled it Stars Without Number! :)
Which is Traveller with a D&D character creation and combat system tacked on.
(I'm still wondering why he didn't include West End Game d6 Star Wars RPG because that sure as shit was old school.)
Quote from: Spinachcat;1092359And WHERE THE HELL is a Living Traveller campaign??? I don't get why Mongeese didn't do one.
Mongoose did, and then abandoned it almost as soon as they started for reasons unknown. I have a little over 7Mb worth of files on Living Traveller that Mongoose put out (including 5 different versions of the Mongoose Living Traveller Sourcebook put out over a two year period, which may be why it fizzled).