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Pen & Paper Roleplaying Central => Pen and Paper Roleplaying Games (RPGs) Discussion => Topic started by: Razor 007 on August 29, 2019, 05:43:48 AM

Title: What if you use the Bonus Die from DCC for all 4 Core Classes, for Primary Abilities?
Post by: Razor 007 on August 29, 2019, 05:43:48 AM
Warrior - Martial Combat.
Thief - Thief Skills, and Backstabbing.
Wizard - Spellcasting, and Rituals.
Cleric - Healing, Rituals, and Turn / Rebuke Undead Creatures.

Whatever things each class is best at: Their primary abilities.  Instead of using a flat BAB per level, as in D & D 3E forward; allow the Bonus Die Roll, which scales slowly with class level.  Let the bonus be variable like the d20 roll itself is.
Title: What if you use the Bonus Die from DCC for all 4 Core Classes, for Primary Abilities?
Post by: Razor 007 on August 29, 2019, 05:54:46 AM
I know that DCC purists will say you shouldn't do such a thing; but every edition and variant of D & D sees experimentation, or has mechanics borrowed and then applied to other games.  I'm speaking more to the latter.
Title: What if you use the Bonus Die from DCC for all 4 Core Classes, for Primary Abilities?
Post by: Razor 007 on August 29, 2019, 02:41:47 PM
In other words, an excuse to use some of those funky dice outside of DCC.

The d3, d4, d5, d6, d7, d8, d10+ progression would quickly get more people into the funky dice world.

I shouldn't be left to rot in this sickness all alone....