We've got one on "running," games, so how about games you'd like to play, even if its just a oneshot?
I am at least as interested in playing in particular campaigns/settings as I am in using particular systems. I want to play in the Majestic Wilderlands, teh World Between and Planet Algol among others. As a rule I vastly prefer simple systems, but I'm open to try anything with the right group of people. I wouldn't mind some CoC, either really.
I'd love to play a Romero/Kirkman/Brooks style zombie apocalypse game.
- Ordinary people as player-characters.
- Slow zombies - individually weak but deadly en masse.
- Fortifying shelter and scavenging for supplies.
- Humans as the true threat; the undead as an environmental hazard.
I want to play at Planet Algol's game table again. Hopefully soon.
I want to keep playing with the dungeon delver, estar and the rest of our buddies. Hopefully get an OAD&D game off the ground after the playtest too.
Quote from: Benoist;554843I want to keep playing with the dungeon delver, estar and the rest of our buddies. Hopefully get an OAD&D game off the ground after the playtest too.
Are you playing online?
Quote from: Aos;554844Are you playing online?
We are. :)
Quote from: Aos;554837I wouldn't mind some CoC, either really.
Yeah me too. I would never refuse a good CoC game.
Planet Algol from Mekton? I'm confused..:D
Games I want to play:
AD&D 2e set in Forgotten Realms or Ravenloft.
Any Supers, as long as the system is decent.
3e set in Forgotten Realms.
Dark Heresy.
WFRP 2e.
Barbarians of Lemuria, set in Hyboria.
WFRP 1 or 2.
Anything BRP.
Unknown Armies.
My summer game group dissolved, and I'd like to play something before school eats all my time again.
Call of Cthulhu: Beyond the Mountains of Madness.
I bought it but I never read it, so I would push the book in the hands of the first willing DM.
I currently run and play games that I want to play (see sig):
- long term Exalted game
- Cthulhutech
- an old school campaign
- a Lord of the Rings fantasy
- modern horror game
HERO Fantasy, but with magic somewhere between the completely borked lower levels, and the "I can do ANYTHING!!!" high levels.
I'd love to play a FASERIP superhero game.
But I'll be honest, I've gotten more in the mood to run games now-a-days, than to play them. I guess I've been corrupted by enjoying "narative control" (and trying to make super-cool NPC's! ;) )
Quote from: Reckall;554896Call of Cthulhu: Beyond the Mountains of Madness.
I bought it but I never read it, so I would push the book in the hands of the first willing DM.
Yeah, I want to play that too, especially if it has the Antarctic setting. I have a strange thing for games that take place in extreme/hostile environments.
I dream of being a player in a Drums of War or a Hulks and Horrors game.
While it seems like a lot of game designers get into it as GMs making games they want to run, for me it's always been about making games I want to play.
DoW and H&H both have been about explicitly that: I wanted to play a WoW game, and I wanted to play in a space D&D game.
Hopefully after the initial playtest run, I'll finally get my wish. My one brief moment of DoW as a player got cut short when the DM flaked.
The ones I'm currently interested in playing:
Barbarians of Lemuria/Honor + Intrigue
Openquest (or Clockwork & Chivalry with the new Clockwork & Cthulhu book)
Mongoose Traveller with Cthonian Stars
Conspiracy X 2.0
Supers!
Heart & Souls
League of Adventures/All For One
Servants of Gaius
Qin
Lamentations of the Flame Princess
I'm always readily play a superhero game. I've been on a supers trip for a few years now - I say I'm making up for lost time when my group wasn't open to supers. I'm not too fussed about the system as long as it's not too slow, complicated or jarring.
I'd like to play either Shadowrun or Deadlands. I've only ever manage to play the odd session here and there of either game, I feel there is unfinished business. To be honest I'd be happy with regular Western or anything with a bit of cyberpunk vibe too.
Also, I'd love to play in a bona-fida Ghostbusters campaign. Not slapstick one-shot, but an actually campaign with connected adventures, recurrent foes and an overall story arc. And proton packs.
Hmmm, surprisingly tough question.
TSR-era D&D. We played a two-year-long Castles & Crusades game, which is close enough, I guess... but our sessions were too few and far between, and the campaign ended not with a bang but with a whimper, and our group of miscreants & malcontents actually fled when the DM offered us a hook into the endgame (by having the city elders offer us lordship of our besieged home base). So I can safely say my thirst for old-school goodness wasn't properly sated.
A hard SF game. We had a regular GURPS Space game back in the day, with strong space-operatic sensibilities (more accurately, it was a B5 rip-off), and it was fun, but I wish we could play a game in which the hazards of space travel and planetary exploration were played up, and players were encouraged to come up with interesting solutions.
FATE. It didn't click for me as a GM (sorry, "Story Teller"), but my players loved it, and I'd like to try it from a player's seat.
A storygame. I'm not sure I'd like it but I want to see what the fuss is all about. I'm not sure which, but Apocalypse World does look snazzy (except for "sex moves". I'd rather ignore that part). Maybe Octane. Or good ol' Sorcerer. I'd just steer clear of the stupid shit like Poison'd or Hell For Leather, or misery tourism like Grey Ranks, or super artsy fartsy stuff like Polaris.
Classic campaigns. Masks of Nyarlathotep, for CoC; The Enemy Within, for WFRP 1e; and the Slavers-Giants-Drow proto-adventure-path, for AD&D 1e.