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What do you want to play?

Started by Silverlion, April 26, 2010, 12:46:51 AM

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Silverlion

Seriously. What do you want to play that you haven't (either because of time, interest, whatever..)
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Soylent Green

If we are talking "play" instead of "run".

Any superhero game.

Games I've never tired (as player or GM) but would like to try such as Slipstream, Diaspora, Bloodshadows, Mutant Chronicles,  Fire on Amatsumara, Deadlands: Hell on Earth, Rifts,  Cartoon Action Hour, Necessary Evil, Servenity, and Torg.

Old favourites I'd love to revisit include Star Wars D6, Ghostbusters and Cyberpunk 2020.
 
I'd love to play more Shadowrun or, Deadlands . I don't feel I ever got to play those games except for the odd session here and there.

But in the end, it comes down to pretty much anything that isn't fantasy or angsty.
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The Butcher

#2
Shit, that is one huge list. Especially if you count the stuff which I have already played, and which I'd love to play some more, which falls under the "I'd love to get some more gaming done in my life" category.

Just off the top of my head:

Old school D&D. This is what I call The Great D&D Campaign. Characters start out as common adventurers, raiding dungeons, clearing monster lairs and so forth, and grow in skill and influence to become major players in their campaign world; eventually building a stronghold and carving out a kingdom of their own in the monster-infested wilds of a homebrew, sandbox setting (questing for Immortality entirely optional). Today, I'd probably use a mash-up of Swords & Wizardry, Labyrinth Lord and (of course) my personal favorite, the D&D Rules Cyclopedia.

New World of Darkness. All lines. I've played a couple of Changeling: the Lost sessions, but I'd also play or run the hell out of Vampire, Werewolf, Mage or Hunter. I'd particularly enjoy running a "Gnostic horror" Mage game (imagine Kult, with a more restrained aesthetic), or a Hunter "catch the slasher" game in an unusual setting, like 1960s Soviet Russia or a modern-day penal colony.

Starblazer Adventures. Ran one session. I need to run a few more so I can make up my mind on FATE 3.0 (and consider whether Legends of Anglerre will be worth picking up). I'd also love to see my players using the "collaborative setting creation" schtick, even though Mindjammer is Da Bomb.

Eclipse Phase. What a great setting! Transhuman SF meets post-apocalyptic "robot rebellion", space exploration and Lovecraftian horror, all rolled in one sexy game. One of my options to scratch the current post-apocalyptic itch.

The Day After Ragnarok. Imagine a James Bond story by Robert E. Howard, with agents of the newly-relocated (to Australia, no less) British Crown fighting Nazi sorcerers in an Abyssinian castle, Soviet frost giants in the Hindu-Kush, and mutated giant serpents in the ruins of Angkor Wat, and that's the game I want to run. Another option to scratch the above mentioned itch, with a few extra twists.

Mind you, this is stuff I want to run (and I barely have the time to post here, let alone prep for a game). These are also games I'd gladly play, but I'll gladly play almost anything, at least once (as long as it's not deliberately offensive, or unplayably incoherent). Old school, new school, rules-light, rules-heavy, storygame, whatever. I am a perpetually gaming-starved man.

Philotomy Jurament

#3
  • Amber
  • Dying Earth
  • Empire of the Petal Throne
  • Flashing Blades
  • In A Wicked Age
  • Metamorphosis Alpha
  • Trail of Cthulhu

  • A "Long Stair/Basement" campaign.  I'd probably either use Mutant Future or Basic Roleplaying.  (Although at one point I toyed around with some modifications to OD&D that I could use.)
  • A bronze age Levant campaign (probably using Green Ronin's Testament as a resource)
  • A Dark Age Cthulhu campaign
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Halfjack

Capes is still in my queue but keeps getting pushed back by design priorities.
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Benoist

Ah... haven't played at all. :hmm: OK. Stuff coming to mind:

Mongoose RuneQuest II
Flashing Blades
Lejendary Adventures
Geist: The Sin-Eaters
Aces & Eights

dindenver

All,
  These are the games I have never played, that I would like to:
Savage Worlds
Diaspora
Dresden Files
BESM 1e (BESM 3e sicked for me)
Dave M
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kryyst

Dresden files because the thought of reading through a 700 page pdf makes me shutter.  Also because I'm not sure what I'd do in a world like that, that I haven't already done in WoD to some degree or another.  My reservations for this RPG are daunting and multi-faceted.
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jeff37923

Classic Traveller or Mongoose Traveller.
"Meh."

Sigmund

+1 for any superhero game (but especially a good one :p )

Paranoia

Ars Magica

Corporation

Star Cluster (especially if Clash ran it)

Roma Imperious (especially if Bill ran it)

Any game by Pete Spahn (yes, I'm a shameless suck-up), but especially Miami Nights (and super especially if Pete ran it)
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Old Loser

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Silverlion

Awesome stuff.

I'm in the boat of playing a superhero game. I'd like to play one rather than run one for once.

I'd also like to play Starcluster 3 when its out, and or In Harm's Way: Starcluster.

I'd like to play Diaspora (maybe with the neat hack for Mass Effect I've seen,) Necessary Evil, Providence, Hellas and so many more.
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Tommy Brownell

That I HAVEN'T?  'Cause I have a couple of Savage Worlds games I would like to resume.

That said:

BASH Ultimate Edition

Slasher Flick

Cartoon Action Hour Season 2

Grimm

Savage Midnight - Midnight with Savage Worlds rules.

Savage Ravenloft - Ravenloft with Savage Worlds rules.

Buffy/Angel - That is, a game that goes past two sessions without dying.

There's a bit of a list, anyway.
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The Butcher

OK, now here are some games I don't think I can run, but which I'd love to play.

D&D 4e. I wouldn't run it with a gun pressed to my head (too crunchy), but I'd gladly give it a try.

Fantasycraft. See above.

Mongoose Runequest 2. Never quite grokked Runequest "common magic", and the Feat-like "Heroic Abilities" I could do without. The combat system, though, looks like a lot of fun. And of course, one can always wait for the Hawkmoon and Elric (and their respective magic systems).

3:16. Looks like a fun game to whip out in an emergency, with or without deconstruction.

Warhammer 40,000: Rogue Trader. Big ship. All mine. :D

Hollow Earth Expedition. Feed Nazis to dinosaurs? Yes, please.

Sorcerer. Having never played a Forge game, I'd like to check out what the fuss is all about.

Dogs In The Vineyard. See above.

Apocalypse World. Vincent Baker's indie (and apparently Rifts-inspired) post-apoc game. Looks very interesting.

And, like everyone else:

Quote from: Silverlion;376659I'm in the boat of playing a superhero game. I'd like to play one rather than run one for once.

It's a notoriusly hard sell for my usual gaming group. One of our members once ran a short-lived supers game with a homebrewed powers system on top of Savage Worlds. Suffice to say that both the homebrew and the game were a disaster. :(

I'm particularly curious about:

Wild Talents 2e. I always see it used for "gritty supers" games, and I'd love to see if it could do, e.g. four-color Golden Age stuff. I'm just afraid the power-building system might be a bit too fiddly for my tastes, though.

ICONS. I just don't see what the frisson over at the Big Purple was all about. And I haven't even made up my mind about FATE yet. Ah well, I'd still like to give it a try.

Savage Worlds Super Powers Companion. I like the Necessary Evil system. It's not about "stat up any hero/villain you could possibly imagine" but it's a solid, dependable toolkit for emulating four-color superheroes and their foes. It might not let you play your wholly original angst-ridden swarm consciousness from a parallel dimension who manipulates spacetime, but it's got your Green Lantern clone covered, and I appreciate that. I'd like to see what's changed and expanded, if anything.