Seriously. What do you want to play that you haven't (either because of time, interest, whatever..)
If we are talking "play" instead of "run".
Any superhero game.
Games I've never tired (as player or GM) but would like to try such as Slipstream, Diaspora, Bloodshadows, Mutant Chronicles, Fire on Amatsumara, Deadlands: Hell on Earth, Rifts, Cartoon Action Hour, Necessary Evil, Servenity, and Torg.
Old favourites I'd love to revisit include Star Wars D6, Ghostbusters and Cyberpunk 2020.
I'd love to play more Shadowrun or, Deadlands . I don't feel I ever got to play those games except for the odd session here and there.
But in the end, it comes down to pretty much anything that isn't fantasy or angsty.
Shit, that is one huge list. Especially if you count the stuff which I have already played, and which I'd love to play some more, which falls under the "I'd love to get some more gaming done in my life" category.
Just off the top of my head:
Old school D&D. This is what I call The Great D&D Campaign. Characters start out as common adventurers, raiding dungeons, clearing monster lairs and so forth, and grow in skill and influence to become major players in their campaign world; eventually building a stronghold and carving out a kingdom of their own in the monster-infested wilds of a homebrew, sandbox setting (questing for Immortality entirely optional). Today, I'd probably use a mash-up of Swords & Wizardry, Labyrinth Lord and (of course) my personal favorite, the D&D Rules Cyclopedia.
New World of Darkness. All lines. I've played a couple of Changeling: the Lost sessions, but I'd also play or run the hell out of Vampire, Werewolf, Mage or Hunter. I'd particularly enjoy running a "Gnostic horror" Mage game (imagine Kult, with a more restrained aesthetic), or a Hunter "catch the slasher" game in an unusual setting, like 1960s Soviet Russia or a modern-day penal colony.
Starblazer Adventures. Ran one session. I need to run a few more so I can make up my mind on FATE 3.0 (and consider whether Legends of Anglerre will be worth picking up). I'd also love to see my players using the "collaborative setting creation" schtick, even though Mindjammer is Da Bomb.
Eclipse Phase. What a great setting! Transhuman SF meets post-apocalyptic "robot rebellion", space exploration and Lovecraftian horror, all rolled in one sexy game. One of my options to scratch the current post-apocalyptic itch.
The Day After Ragnarok. Imagine a James Bond story by Robert E. Howard, with agents of the newly-relocated (to Australia, no less) British Crown fighting Nazi sorcerers in an Abyssinian castle, Soviet frost giants in the Hindu-Kush, and mutated giant serpents in the ruins of Angkor Wat, and that's the game I want to run. Another option to scratch the above mentioned itch, with a few extra twists.
Mind you, this is stuff I want to run (and I barely have the time to post here, let alone prep for a game). These are also games I'd gladly play, but I'll gladly play almost anything, at least once (as long as it's not deliberately offensive, or unplayably incoherent). Old school, new school, rules-light, rules-heavy, storygame, whatever. I am a perpetually gaming-starved man.
- Amber
- Dying Earth
- Empire of the Petal Throne
- Flashing Blades
- In A Wicked Age
- Metamorphosis Alpha
- Trail of Cthulhu
- A "Long Stair/Basement" (http://forum.rpg.net/showthread.php?t=391379) campaign. I'd probably either use Mutant Future or Basic Roleplaying. (Although at one point I toyed around with some modifications to OD&D (http://www.philotomy.com/Basement.html) that I could use.)
- A bronze age Levant campaign (probably using Green Ronin's Testament as a resource)
- A Dark Age Cthulhu campaign
Runequest
Capes is still in my queue but keeps getting pushed back by design priorities.
Ah... haven't played at all. :hmm: OK. Stuff coming to mind:
Mongoose RuneQuest II
Flashing Blades
Lejendary Adventures
Geist: The Sin-Eaters
Aces & Eights
All,
These are the games I have never played, that I would like to:
Savage Worlds
Diaspora
Dresden Files
BESM 1e (BESM 3e sicked for me)
Dresden files because the thought of reading through a 700 page pdf makes me shutter. Also because I'm not sure what I'd do in a world like that, that I haven't already done in WoD to some degree or another. My reservations for this RPG are daunting and multi-faceted.
Mythus/Dangerous Journeys.
Classic Traveller or Mongoose Traveller.
+1 for any superhero game (but especially a good one :p )
Paranoia
Ars Magica
Corporation
Star Cluster (especially if Clash ran it)
Roma Imperious (especially if Bill ran it)
Any game by Pete Spahn (yes, I'm a shameless suck-up), but especially Miami Nights (and super especially if Pete ran it)
Awesome stuff.
I'm in the boat of playing a superhero game. I'd like to play one rather than run one for once.
I'd also like to play Starcluster 3 when its out, and or In Harm's Way: Starcluster.
I'd like to play Diaspora (maybe with the neat hack for Mass Effect I've seen,) Necessary Evil, Providence, Hellas and so many more.
That I HAVEN'T? 'Cause I have a couple of Savage Worlds games I would like to resume.
That said:
BASH Ultimate Edition
Slasher Flick
Cartoon Action Hour Season 2
Grimm
Savage Midnight - Midnight with Savage Worlds rules.
Savage Ravenloft - Ravenloft with Savage Worlds rules.
Buffy/Angel - That is, a game that goes past two sessions without dying.
There's a bit of a list, anyway.
OK, now here are some games I don't think I can run, but which I'd love to play.
D&D 4e. I wouldn't run it with a gun pressed to my head (too crunchy), but I'd gladly give it a try.
Fantasycraft. See above.
Mongoose Runequest 2. Never quite grokked Runequest "common magic", and the Feat-like "Heroic Abilities" I could do without. The combat system, though, looks like a lot of fun. And of course, one can always wait for the Hawkmoon and Elric (and their respective magic systems).
3:16. Looks like a fun game to whip out in an emergency, with or without deconstruction.
Warhammer 40,000: Rogue Trader. Big ship. All mine. :D
Hollow Earth Expedition. Feed Nazis to dinosaurs? Yes, please.
Sorcerer. Having never played a Forge game, I'd like to check out what the fuss is all about.
Dogs In The Vineyard. See above.
Apocalypse World. Vincent Baker's indie (and apparently Rifts-inspired) post-apoc game. Looks
very interesting.
And, like everyone else:
Quote from: Silverlion;376659I'm in the boat of playing a superhero game. I'd like to play one rather than run one for once.
It's a notoriusly hard sell for my usual gaming group. One of our members once ran a short-lived supers game with a homebrewed powers system on top of Savage Worlds. Suffice to say that both the homebrew and the game were a disaster. :(
I'm particularly curious about:
Wild Talents 2e. I always see it used for "gritty supers" games, and I'd love to see if it could do, e.g. four-color Golden Age stuff. I'm just afraid the power-building system might be a bit too fiddly for my tastes, though.
ICONS. I just don't see what the frisson over at the Big Purple was all about. And I haven't even made up my mind about FATE yet. Ah well, I'd still like to give it a try.
Savage Worlds Super Powers Companion. I like the Necessary Evil system. It's not about "stat up any hero/villain you could possibly imagine" but it's a solid, dependable toolkit for emulating four-color superheroes and their foes. It might not let you play your wholly original angst-ridden swarm consciousness from a parallel dimension who manipulates spacetime, but it's got your Green Lantern clone covered, and I appreciate that. I'd like to see what's changed and expanded, if anything.
Right at the moment I'm in the mood for a big space opera campaign... something wild and colorful... more Robotech/StarBlazers than Traveller.
There might be a Rogue Trader game brewing but it's not happening very fast.
Right now, anything. But in general:
More old school D&D
More CoC
Savage Worlds
Angel/Buffy
GURPS
I always used to say Ars Magica but now I've played it and I'm not wild about going back...
Games I'd really like to run/play again:
Qin
Hearts & Souls
The Terran Story
Nebuleon
Hard Nova ][
Roma
Two Fisted Tales
JAGS Wonderland
Ringworld
TMNTaOS
Games I'd like to play/run:
Diaspora
the Dying Earth
-clash
Whatever it is, I've got to trod the thrones of the Earth under my sandalled feet.
The List is Legion.... but, ever since I picked this up and read it, I've wanted to play it. However, with more serious tone rather than the tongue-in-cheek style in which it is written.
Eldritch Ass Kicking (http://rpg.drivethrustuff.com/product_info.php?cPath=1651&products_id=61322&affiliate_id=35526) by Mystic Age Publishing (http://www.mysticages.com/games/eak/index.html).
Quote from: The Butcher;376668OK, now here are some games I don't think I can run, but which I'd love to play.
D&D 4e. I wouldn't run it with a gun pressed to my head (too crunchy), but I'd gladly give it a try.
Fantasycraft. See above.
Honestly, 4e is worlds easier to run than any d20 3.x game. And I hate, hate, hate (hate) bookwork with a passion. I've run 5-6 hour sessions off of 30 minutes of prep and a few sheets of paper.
In play it can be a bit tedious, but it's just as crunchy for the players as the GM (perhaps moreso if someone is playing a class that takes more thought).
When I'm playing, 4e doesn't really do it for me, but running it is very fun.
As for my own list...
*Diaspora. Because it looks awesome, I love hard sci-fi, and I want to try out FATE. Waiting until the summer hiatus from school when I'll have more time to plan, and more players.
*Starblazer Adventures. I have a feeling I can cook up something nutty but fun. A few of my players like that sort of space-marine/merc trope in recent video-games. Halo as a jumping-off point, maybe (love the world, dislike the latter two video-games)? Though I'm still not sure whether Diaspora or SBA would handle Halo better.
*Hunter: The Vigil. Home city is Philadelphia. I live right outside of Philly -- no acclimation to the local culture required for the players when getting in-character. That, and it's been years since I've touched a WoD game.
*Burning Wheel. Kinda intimidating, but I think my players will be able to grok it, since they really love delving into the mechanical bits of systems.
Quote from: Benoist;376593Mythus/Dangerous Journeys.
Trust me. You DO NOT want to go there. :)
I want to play in a Star Trek game before I die, even if it sucks. Well okay, not if it sucks.
I would like to play Star Wars Saga Edition as a player, but I'm the GM for that in my group.
I'd like to play Iron Heroes revised.
I'd love to play Reign.
I think my previous thread has what I want to play atm...
Other than I want to run Kingmaker AP.
Quote from: PaladinCA;377192Trust me. You DO NOT want to go there. :)
Actually, I do! Read the game, thought it was freaking complicated, but still, I want to know what the game does in actual play! I take RoleMaster for comparison: everyone in the early 90s was complaining it was too complicated, "unplayable" and stuff (in France, that is). Which was a load of bullshit once you knew how to organize yourself with the Hit and Crits charts in actual play. So... I'm guessing that Mythus shouldn't be that much worse.
Worst case scenario? Complete failure, then downgrading to Mythus Prime, or Lejendary Adventures.
Did you run it yourself, Pal?
Mmmm.... Let's see... Play...
I want to try out a few session of FantasyCraft. I playtested an early edition of the rules a couple of years back and really liked it. I want to see how it works with all the bells and whistles.
A few Aces & Eights games... Just to get a feel for the mechanics in play and how other GM's use the rules. I'm leaning towards a frontier scout or an escort for pilgrims type of game.
Watching Spartacus has also made me really want to play in a Roman Historical or semi-historical RPG setting. Not really interested in what rules set is used for the game, but want to play in a group of Roman regulars tasked with conquest as part of an advanced guard or regional defense The Limes, or Hadrians Wall et.al..
KingMaker looks interesting as well from Pathfinder. The whole organize & rule your own kingdom thing looks like a great mechanic for generating story arcs for the characters.
I played in a Mythus game. It was more fun than all that complexity suggested. OF course I;d never want to make a character that complex again.
Quote from: Benoist;377205Did you run it yourself, Pal?
I played the game twice. I'd rather schedule a colonoscopie than run it.
Quote from: Silverlion;377224I played in a Mythus game. It was more fun than all that complexity suggested. OF course I;d never want to make a character that complex again.
Mythus was a cool setting. And the gameplay was fair, but you hit the crux it of it. Character generation was a nightmare of complexity.
It took our group almost six hours to complete PC creation. By that time, I no longer gave a crap about actually playing the game. I told the GM that if my PC died I would NOT be creating another.
I think my PC died in session two in some kind of knife fight. I don't remember it being that fun, but it could have just been the GM being a twit.
Spycraft - because I'd like to see if a good covert ops or espionage game could work without it just turning into one giant firefight after another.
BASH - or some other supers game because I've never played more than one session of the genre and would like to see what a good GM could do with it. Good comic story lines are about so much more than just beating up the bad guy, can it translate to RPGs?
Quote from: PaladinCA;377245I played the game twice. I'd rather schedule a colonoscopie than run it.
That is some game endorsement right there! :D
Quote from: PaladinCA;377245I'd rather schedule a colonoscopie than run it.
That just makes me cringe involuntarily.
I would love to run/play Mongoose's Conan RPG and Green Ronin's True 20. I am also interested in trying out BASH and the forthcoming Dresden Files RPG.
Quote from: sbaldrick;377599I would love to run/play Mongoose's Conan RPG and Green Ronin's True 20. I am also interested in trying out BASH and the forthcoming Dresden Files RPG.
Welcome aboard, sbaldrick!
Quote from: sbaldrick;377599I would love to run/play Mongoose's Conan RPG and Green Ronin's True 20. I am also interested in trying out BASH and the forthcoming Dresden Files RPG.
Welcome, dude!
Quote from: Silverlion;376499Seriously. What do you want to play that you haven't (either because of time, interest, whatever..)
Pirates. Something between Master n Commander and Pirates of the Caribbean. I wouldn't mind some supernatural elements, I just don't want the game to be dominated by them.
Pete
Quote from: sbaldrick;377599I would love to run/play Mongoose's Conan RPG and Green Ronin's True 20. I am also interested in trying out BASH and the forthcoming Dresden Files RPG.
True20 and BASH are both fine games- definitely in my top 10.
I have not purchased BASH ultimate yet, because the original edition still completely scratches my supers itch.
True20 is a great rules light generic which can be bent to just about any purpose. I've done straight up fantasy, Science fantasy, space opera, and two fisted-cthulu-lost race/world- Lemurian spaceships hidden beneath the antarctic ice cap- pulp with it, for example.
I think perhaps pathfinder.
Dragon Age = a one-sided character sheet, a minimum of "stuff," stunts and a simple mechanic (not to mention that it feels, to me, in some ways like Wharhammer in its representation of magic) look very interesting at the moment.
A mix of Paizo's Kingmaker series coupled with the DA rules would be a nifty fit, I think.
Quote from: Aos;377768True20 and BASH are both fine games- definitely in my top 10.
I have not purchased BASH ultimate yet, because the original edition still completely scratches my supers itch.
True20 is a great rules light generic which can be bent to just about any purpose. I've done straight up fantasy, Science fantasy, space opera, and two fisted-cthulu-lost race/world- Lemurian spaceships hidden beneath the antarctic ice cap- pulp with it, for example.
Thanks for the feedback. (And thanks to jeff37923 and Benoist for the welcome!) I am looking at using True20 for a science fiction game.
As for a BASH, I have read some very good things about it.
MRQ2 (more than just the sample combats I've run)
Burning Empires
More WFRP 2e
That's pretty much it right now. In the past year and a half, I've been making a big push to get a lot of short campaigns of games I'd really like to try that've scratched my itch.
With my group... I'd like to play anything but D&D. But it's never going to happen.
Quote from: Insufficient Metal;378301With my group... I'd like to play anything but D&D. But it's never going to happen.
This sucks.
Why won't they play anything else?
Quote from: The Butcher;378343This sucks.
Why won't they play anything else?
There's only one other person besides myself who's willing to GM, and lately it seems he believes that traditional heroic fantasy with elves & dwarves is the be-all and end-all of all roleplaying ever. There were brief rumblings of some Shadowrun, but that never materialized.
I've run a lot of different systems and settings, and everyone plays and enjoys them, but when it comes to playing myself, it's kind of D&D or nothing. Which, I will agree, sucks.