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What are your bare necessities of a role playing game?

Started by RunningLaser, January 09, 2017, 11:25:03 AM

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AsenRG

Quote from: Doc Sammy;941672I see, thanks for clearing that up.

You're welcome:).
What Do You Do In Tekumel? See examples!
"Life is not fair. If the campaign setting is somewhat like life then the setting also is sometimes not fair." - Bren

Herne's Son

I was going to make a crack about how it needs to have a game system whereby I can play a role, but...

I want to be able to make at least a few choices about how my character interacts with the world. A robust skill system is one way. Class and race is another. I want there to either be a random element which I can sometimes ignore, or a simple system for me to choose how I interact with the world. And then some sort of clear system for me to interact with the game world once I've got my "guy" figured out.

I -don't- want a shitload of rules I'll never use, or just cause me to get bogged down in minutiae. EG: my two current favorite games are Basic Fantasy and Fate. They give me just enough of a solid framework to adventure in interesting settings, without so much detail that I get mired in rules and fucking around trying to remember everything for my group.