As the opening states, what are you playing right now? Im working on a "Dark Shadows"/Downton Abbey game for my girl using a hack of the XPG system. What about you?
Currently playing in a Gurps 4e Transhuman Space campaign. Not a big fan of Gurps but the game's humming along decently.
Planning to run a one-shot of DCC on July 5th. Might be running Other Dust, or something else entirely, in September. I've got some time to decide.
See my sig. Playing Exalted and Rogue Trader. Running Dungeon World and Call of Cthulhu. Planning Tenra Bansho Zero (and possibly Double Cross).
Most of my gaming-time is DMing these days (LabLord), but on occasion I do get in a FLAILSNAILS game (which could be S&W, LabLord, or DCC depending on who's running).
Running Call of Cthulhu and Aces & Eights. Maybe gonna run some RQ 6 once I build my next fantasy settings, and when I have some time for it, heh. Playing Dragon Age and maybe gonna play D&D 3e if my friend gets a group going.
We bounce around a bit, but we just finished the Crown of Shadow adventure for the Midnight setting, but we used the Savage Worlds rules.
I think our next go is actually going to be The Dresden Files RPG, our first foray into Fate.
We have a couple of Savage Worlds campaigns we cycle through though (Deadlands, the aforementioned Midnight and Solomon Kane).
Monday = Running Amber game with 5 players
Wednesday = Running 3.5 game now at 10th level 7 players
Sunday = Running sci-fi Cross Bab 5 / Firefly hacked from Seventh sea system.
Working on lil throw away system about 10 pages long. And a campaign to run it in. Just for a sandbox game Idea I have.
Running: Hollow Earth Expedition
Playing: Microlite 74, Trail of Cthulhu, Shadowrun
Forge of Destiny: A High Valor Hexcrawlish thing (set in a different setting. Called: Idress, the Shrouded Lands.)
High Valor: Default Setting/Default Play
Hearts & Souls: Lone Star City.
Presently I've been running ICONS at my place on a weekly basis and playing Ghostbusters and the new Star Wars at the club monthly. The weekly game will ending soon and I expect there will be a bit of a gaming lull over the summer.
Saturday: Outremer
Sunday: Changing from StarCluster 3 to In Harm's Way: Napoleonic Naval (IRC)
Tuesday: Look! Up In The Sky! (Hangout)
Wednesday: Volant (IRC)
-clash
Quote from: Tommy Brownell;664828We have a couple of Savage Worlds campaigns we cycle through though (Deadlands, the aforementioned Midnight and Solomon Kane).
I've just started a Solomon Kane game and it's my first exposure to Savage Worlds. I'm quite impressed in an understated way. Most PCs are similar truth be told, but it's nice just to play in a game where the rules aren't very intrusive for a change.
Since we've started i've gone on a bit of a SW spree. Got some Hellfrost stuff and just bought Rippers, which is almost exactly the same as an idea for a game i had, so that saves me some time!
Reaching the end phase of the fantasy Other Worlds campaign I've been GMing for the last 7 months or so. The PCs have just found a pyramid on a floating island that is essentially a fully operational flying battle fortress left them by the precursor races. The unseelie have escalated their war on the material realm and are about to attack several major cities. So we're in full-on War of the Ring mode as the PCs try to figure out a global defence strategy and eventually maybe assault the unseelie's home base, the escher-esque Impossible City on the moon.
After that I'll be a player in the next instalment of our 4e campaign. I think we're doing Age of Worms? (We have about three different plot threads that we're following, not sure which one we're getting into yet).
Running: About to end the current "chapter" of our ongoing CoC mini-campaign The Extraterrestrial Eater.
Still planning a western game using Coyote Trail and the Knuckleduster stuff.
Also planning on doing something post-apocalyptic as soon as I pick up the soonish-to-be-released EarthAD.2 Expanded from Precis Intermedia.
Playing: nothing :( I just can't get the other GMs in my group to get off their lazy ass and run something, anything.
Just moved so no gaming group right now (and unless the cows and horses around here in Hooterville play AD&D I may be trying out some online RPG gaming).
Otherwise I am converting Astonishing Swordsmen & Sorcerors of Hyperborea over to 1e and developing my Hyperborea campaign.
I am currently playing 6e HERO System in two fantasy games, a 5e Talislanta game, and a Dungeon World game.
Quote from: One Horse Town;664921I've just started a Solomon Kane game and it's my first exposure to Savage Worlds. I'm quite impressed in an understated way. Most PCs are similar truth be told, but it's nice just to play in a game where the rules aren't very intrusive for a change.
Since we've started i've gone on a bit of a SW spree. Got some Hellfrost stuff and just bought Rippers, which is almost exactly the same as an idea for a game i had, so that saves me some time!
As a guy that's clearly a huge Savage Worlds fan, I'm always glad to hear that someone is liking the game (and I love both Solomon Kane and Hellfrost, as well as Rippers).
As far as the samey issue: It can get easy to make characters that are all kinda the same, but even out of the core rules, there's enough options to make wildly different characters that are still effective. I really try not to shamelessly self promote, but I did a series of articles on this on my blog, as well a set of Solomon Kane NPCs, intended just to show off the options available:
http://mostunreadblogever.blogspot.com/p/savage-worlds-characters-are-all-same.html
http://mostunreadblogever.blogspot.com/2012/05/half-dozen-heroes-solomon-kane.html
Quote from: One Horse Town;664921I've just started a Solomon Kane game and it's my first exposure to Savage Worlds. I'm quite impressed in an understated way. Most PCs are similar truth be told, but it's nice just to play in a game where the rules aren't very intrusive for a change.
Since we've started i've gone on a bit of a SW spree. Got some Hellfrost stuff and just bought Rippers, which is almost exactly the same as an idea for a game i had, so that saves me some time!
I agree with your assesment. It is my game of choice these days following my own systems. If you like Pirates, I recommend Pirates of the Spanish Main for Savage Worlds. I thought it was well done.
Quote from: Tommy Brownell;664964I really try not to shamelessly self promote, but I did a series of articles on this on my blog, as well a set of Solomon Kane NPCs, intended just to show off the options available:
http://mostunreadblogever.blogspot.com/p/savage-worlds-characters-are-all-same.html
http://mostunreadblogever.blogspot.com/2012/05/half-dozen-heroes-solomon-kane.html
Don't worry, i threw that line out there just for you. ;)
I've read your blog and reviews for a while now.
Running a historical hack of Adventurer, Conqueror, King called Tyche's Favourites (http://wiki.rpg.net/index.php/Tyche%27s_Favourites). A quartet of mercenaries in Massalia, 300BC.
My Flashing Blades campaign has been on a short break due to the Cabin Boy's baseball season, but we're picking it up again right soon.
I'm also playing in J-Arc's Hulks & Horrors play-by-post here on theRPGsite.
Running 2 live and one IRC, working on the next IRC.
Miston, Live. Played every 6 weeks, since it is so old. Group primarily doing research trying to find the location of the Shield of Jon of Triston, one of the keys to opening the wards around the Dreadwing (http://celtricia.pbworks.com/w/page/14955507/Dreadwing). Uses Guildschool.
Igbar (http://celtricia.pbworks.com/w/page/14955656/Igbar%2C%20Capital%20of%20Trabler), Live Played every three weeks. Also known as the 'Legion' group, since they were the Grey Legion until the first near TPK, then the New Legion.
Group recently rescued Salimar Earthward SamriaDaughter from where she was being imprisoned in the Tomb of Stenron (a foray into a good sized megadungeon). That group is 60% politics, so this was a fun departure. Uses Guildschool.
The Purple Forest (http://accisworldofbronze.pbworks.com/w/page/51051087/Purple%20Forest), IRC, played every Thursday night. OSR inspired, bronze-age fantasy, as the group explores the Purple Forest, trying to find the reasons behind the disappearance of Creel the Weathered's lumberjacks. Uses Accis OSR d20 rules, on roll20.net.
Preparing the next major online game, a combination of IRC and some PbP, the Collegium Arcana game (http://celtricia.pbworks.com/w/page/65548854/Collegium%20Arcana%2C%20Introduction). This will be mainly modeling the school days for a group of beginning students in the largest and oldest school of magic in Celtricia. Using Guildschool.
Gearing up to run some AD&D 1st ed right now, actually. :)
Quote from: Benoist;665012Gearing up to run some AD&D 1st ed right now, actually. :)
let us know how it goes.
Y'know, I probably should've mentioned in the first place that I do most of my DMing via Hangout these days.
If anybody wants in the player pool, hit me up on G+. Always happy to have new folks around (the Community is up to sixty-some people now, most of whom have played in the campaign at least a session or two).
https://plus.google.com/u/0/111470222834402043164/posts
It's Labyrinth Lord with a few tweaks, played light and fairly handwavey in a tall-tale frontier setting.
I tend to run Friday nights, with occasional pickup games at other odd times.
Running a campaign using the Neverwinter Campaign Setting (published for 4E) with D&D Next. If WotC can pull off setting material of this quality for Next, I'll be a very happy DM.
Just finished a Clockwork & Chivalry campaign and returning to our AD&D 1st edition game for my Sunday junior's group.
Tuesday group is currently on The One Ring (but about to change to playtesting some more Pirates & Dragons stuff).
I have another group who want me to run some games (they're all newbies) - but I'm not sure I'm going to have the time to do more than a two-part CoC adventure.
I am playing D&D 3.5 in a game that my friend has been running for about a year and a half but now has to wrap because he has to move in August. As the game must go on I will don the GM hat, but I'm still not sure what to prep.
Playing some Shadowrun and D&D next. Going to be running Stars without Number and Other dust soon.
I have about 3-6 sessions left of our current 1867 Savage Worlds campaign (alt history superheroes where a weakened United States and Mexico are invaded by England and France).
I also have a periodic BareBones Fantasy game going with my daughter.
I'm working on another limited arc StarCluster 3 campaign (cop/detective drama in space) and getting my Middle Isles crypto-Greek/Viking/Earthsea campaign off the ground (possibly RuneQuest).
GMing Dungeon Crawl Classics over Roll20.
Quote from: LordVreeg;665013let us know how it goes.
I will. :)
Mostly playing a whole lot of Vampire the Masquerade as a part of the VtM you tube experement over on facebook, google hangouts and youtube. Maybe playing too much of it, but it is rather a bit of fun at the moment.
I had a great game of Star Wars d6 on google hangouts during the LUG Con event. I think I enjoyed my Ewok more than I do my Nosferatu, but then that's my own personal problem. I really found the rules simple and easy enough to use, altogether. I'll look forward to doing that again.
I am also playing Hulks and Horrors here on these boards, and having a good time with that, too, even if it moves kind of slowly.
I'd like to have more games going on in person, but sometimes we play the games we have and not the games we wish for.
Oh, the blog with all the VTMYTE Living World of Darkness game sessions is here (http://livingworldofdarkness.blogspot.com/) if you want a look in.
Running Fantasy Craft on Sunday eves (in person) using my setting Dark Portals (in progress).
Prepping my own house OGL system that will borrow the best bits I like from various OGL games which I plan to covert the Fantasy Craft game over to in the near-ish future.
Legend of the Five Rings twice a week.
We are using 3rd edition, though I'd prefer 4th slightly, but it's still a system we all enjoy though with some of optional rules we are using it's proving to be pretty lethal.
The setting is great though there is a huge amount of guff from the CCG that you need to pretend didn't happen.
Playing in oWoD Werewolf (Wild West) game, and fairly intermittently in a 3.5 (Oriental Adventures) game. GMing wise, I have a Savage Worlds game in a generic fantasy setting that is basically ready to go when I can get the players together, and I've promised to run a Mutant Epoch one-off. Couple of single-player play-by-post games on rpol too (Pathfinder and Rifts), but they're mostly stalled due to the player's wife having twins.
I'm running the Savage Worlds ruleset against Paizo's Rise of the Runelords AP.
I hope to start playing in a Call of Cthulhu Skype game, if we can get past the logistics stage.
Quote from: Bloody Stupid Johnson;665194I've promised to run a Mutant Epoch one-off.
I'm planning a big Mutant Epoch campaign for my next turn at GM. I'm working on houserules for the skill/hazard system. I like the hazard table (and will keep it), but I don't really like the static nature of hazard checks too much.
Working on and playtesting my Jorune to RQ6/BRP conversion.
Ian
Right now playing every Friday alternating between :
Champions and D&D 4E.
Quote from: trechriron;665122Running Fantasy Craft on Sunday eves (in person) using my setting Dark Portals (in progress).
Prepping my own house OGL system that will borrow the best bits I like from various OGL games which I plan to covert the Fantasy Craft game over to in the near-ish future.
Sounds like a lot of work. I've taken a couple runs at doing a similar mash-up (3E;B/X;Pathfinder;FantasyCraft;homebrew). Then I took a look at Next and figured 'close enough.'
Quote from: Haffrung;665204Sounds like a lot of work. I've taken a couple runs at doing a similar mash-up (3E;B/X;Pathfinder;FantasyCraft;homebrew). Then I took a look at Next and figured 'close enough.'
Yeah. It's a beast. It's just I have so many things I like and then some deal-breakers that annoy me. So I figure I will tune up my own distro. :-) Kind of feels like micro-brewing.
I am going to design this thing online, and I'm hoping some other enthusiasts will jump in and play-test, debate, and throw in with me. We'll see...
Running a pen and paper BECMI (well, BECM anyway) mini campaign with B4 the Lost City. Next up will be my second pen and paper ACKS campaign. Also trying to get my first digital game off the ground, and we're still exploring tool options at this point. Hope to be running it as an online open table by midsummer. Also trying to beat someone else into running something (anything!) else so I can finally play again...
Just finished a Mongoose Traveller hack of a modern-day merc campaign called "Too Soon" Algerian mercs hiring themselves out in the civil war conflict in Mali -- it was surprisingly good. (The GM did a ton of research.)
Now we a generating characters for a more 'normal' Traveler campaign set on a casino/brothel ship.
Quote from: Ronin;664803As the opening states, what are you playing right now? Im working on a "Dark Shadows"/Downton Abbey game for my girl using a hack of the XPG system. What about you?
Nothing. I'm surfing this forum. :P
In the last 3 weeks I have:
- Run three sessions of my Ptolus campaign for D&D3.5. (We hit session 90 earlier tonight.)
- Playtested two sessions of an original game design/setting by a friend of mine.
- Played the last session of a
Godlike mini-campaign.
In the next three weeks all of those (except the
Godlike mini-campaign) are likely to happen again. I'm also currently dabbling with
Eclipse Phase; either a series of one-shots or possibly an open table based around gatecrashing.
Homebrewed engine modded to Strontium dogs.
Using it as a way to playtest stuff and make additions whilst providing a rewarding game for the players.
So Far
i) simplified combat modifiers and brought in Advantage /Disadvantage
ii) generated a psyker archetype by modding the magus class fromt eh base game, which has worked suprisingly seemlessly
iii) decided that the base archetpe whcih is points + 2 skill trees needs to be adaptable to allow players to swap out a skill tree for an alternate (player wanted to play a rogue who had pilot/transport skills)
iv) decided that attack and defense bonus grow too fast so either introduce a E6 type cap on them or remove option to bump per level inaddition toteh base bump (Warriors get base +1 attack per level and can buy an additional +1 per level as a level option which they ALWAYS do - solution either remove the base +1/level or the option to buy an additional. Same for Defence)
v) Players very happy.
Quote from: languagegeek;665197I'm planning a big Mutant Epoch campaign for my next turn at GM. I'm working on houserules for the skill/hazard system. I like the hazard table (and will keep it), but I don't really like the static nature of hazard checks too much.
Good to see it getting some love.
With the hazard checks you could use a higher letter code, or add a bonus/penalty to the stat if need be, but its hard to get a 'degree of success'. Myself I do like that you can have Endurance checks etc. adjusted for current damage, though I'm not big on tables.
I am running the game described here (http://www.meetup.com/The-Melbourne-Boardgamer-and-RPG-Group/messages/boards/thread/34679092). AD&D1e with the ordinary topping of cheese.
I saw tonight a novel use of the potion of animal control - get the man-eating ape to attack the other by means of the dominance ritual... humping his hams.
Didn't we do this thread just a little while ago? Or is my sense of time off again?
Quote from: RPGPundit;665914Didn't we do this thread just a little while ago? Or is my sense of time off again?
some people move and change at different speeds.
Fair enough.
Right now I'm running:
1. Dark Albion, using LotFP (currently exploring the barrowmaze, which I've put in the Anglish-welsh border region)
2. Golden Age ICONS
3. an english-language DCC campaign in an extremely gonzo world of my own design.
RPGPundit
A Doctor Who-inspired Planescape campaign with Harbringer House as the Tardis - under 3.5E.
Next: I'm putting my finishing touches on my "CSI Waterdeep" campaign (3.5E too). I'll run it this Fall.