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WFRP/W40K: The End?

Started by Frey, September 05, 2016, 02:54:06 PM

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Frey

All WFRP2/3, Dark Heresy, Rogue Trader... PDFs have been pulled out from drivethru. I knew the line was more or less dead beause there were no new releases, but this is really unexpected. I wonder if GW will license it again.

Crüesader

Quote from: Frey;917255All WFRP2/3, Dark Heresy, Rogue Trader... PDFs have been pulled out from drivethru. I knew the line was more or less dead beause there were no new releases, but this is really unexpected. I wonder if GW will license it again.

It could very well be GW's Legal Daemon Princes at it again.

Hell, I can't even get onto the Drivethru page right now.

jadrax


David Johansen

It seems very likely to me that Star Wars is so expensive and lucrative that FFG have to devote most of their resources to it.  They're like a man running from a very hungry tiger.  Everything else seems less important from that perspective.

I don't know what this means for 40k rpgs.  A better system perhaps.  Or even Black Library taking the rpgs back in hand.  Who knows?
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Brand55

I can't say that I'm surprised, given how the license was mostly sitting idle the past few years compared to the rapid pace of releases we originally saw. For me the games saw their peak with WFRP 2; trying to hammer that system into a futuristic setting for the 40k games was a mistake, IMO, and I was not a fan of WFRP 3's changes.

I'd love to see someone try another run at the 40k universe, but after all of the big, expensive hardbacks that FFG produced I don't know how healthy the market is for more 40k games just now.

Crüesader

Quote from: Brand55;917271I'd love to see someone try another run at the 40k universe, but after all of the big, expensive hardbacks that FFG produced I don't know how healthy the market is for more 40k games just now.

It also didn't help that the core rulebooks didn't have all the classes.  Hell, in the Black Crusade they didn't even have Alpha Legion.  You cannot sit here and tell me that one of the founding Chapters with one of the most interesting skillsets was an afterthought.  Same idea for Deathwatch- they required another book for Blackshields and most of the First Founding Chapters.  

I get that they're a business, but if you look at the games they're practically an incomplete product.  

What would be -great- is if they use a core rulebook model with Inquisition, Deathwatch, Guard, Chaos, and Rogue Trader 'specialty' content afterward with a bestiary.  It'd be a blast to play cross-game like that and tailor your purchase to what you need, and the Inquisition's Ordo Xenos content could be straight up used by Deathwatch.

Simlasa

Quote from: Crüesader;917274I get that they're a business, but if you look at the games they're practically an incomplete product.
Yeah, they really needed more support for playing Eldar and such.

Crüesader

Quote from: Simlasa;917275Yeah, they really needed more support for playing Eldar and such.

Having basic racial templates in the core book?  That'd be great.  Astartes, Mechanicus, Human, Eldar, Tau, Ork, even Necron races playable would be sick.  Just do what Pathfinder's core books did.

You'd basically have the formula for turning your group into a kill-team and doing any sort of adventure you want.  You'd have race-specific classes in most cases, but I could see a well-organized multi-group campaign with several different groups out to take on a different threat.

Brand55

Quote from: Crüesader;917274What would be -great- is if they use a core rulebook model with Inquisition, Deathwatch, Guard, Chaos, and Rogue Trader 'specialty' content afterward with a bestiary.  It'd be a blast to play cross-game like that and tailor your purchase to what you need, and the Inquisition's Ordo Xenos content could be straight up used by Deathwatch.
Yeah, I think something like that is sorely needed in 40k's case. Have a single book for the rules that everyone needs then break it down with individual expansions for those that want to play Guard or Space Marines or whatever. A simpler system that isn't so wonky would probably help a lot, too. Then the players could stop arguing about full-auto fire or how squad mode is supposed to work and move on to important stuff like killing heretics.

Oh, and for those interested miniaturemarket.com was still running a bunch of Warhammer roleplaying books on clearance last I checked, in case anyone is wanting to finish out their collections before the books disappear from circulation.

Crüesader

Just trying to figure out a way to convert the stat lines and rules from the tabletop wargame would be a great way to do things.  If you've got the Codex, you could put in any of your units.  Use the models for them, too.

Spike

I dunno when stuff is released, but I recently picked up a new (for me) DH2 book. I think it was an adventure, but I'm too lazty to go check...
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Shipyard Locked

I read somewhere that GW is really uncomfortable and reluctant about their RPGs allowing non-human player characters. Like it's an actual management policy, not just the fluff of the game. Has anyone heard about this and know why?

Crüesader

Quote from: Shipyard Locked;917302I read somewhere that GW is really uncomfortable and reluctant about their RPGs allowing non-human player characters. Like it's an actual management policy, not just the fluff of the game. Has anyone heard about this and know why?

Because they are filthy xenos and deserve nothing short of the fury of the God-Emperor?  

I'm kidding. Geedubs' management has some really weird shit going on.  Like, rumor has it that they've had the molds and even boxed sets of new Sisters of Battle, but there's some kind of weird legal issue holding them up.  I mean, they tried to trademark shit like 'Imperial Guard' and 'Space Marines' a while back.  Their creative people that do all the writing and designing get steamrolled by these guys, they aren't the same folks.  

[video=youtube;_zSxQnZ3TM8]https://www.youtube.com/watch?v=_zSxQnZ3TM8[/youtube]

I mean, these guys are sitting on a shit ton of IP's and they're just now getting back toward releasing them.

Shipyard Locked

Quote from: Crüesader;917306I mean, they tried to trademark shit like 'Imperial Guard' and 'Space Marines' a while back.

I remember that. They very quietly went after some nobody furry writer's sci-fi story and tried to use it as a precedent case to legally secure the term space marine. They didn't count on the furry actually fighting back AND getting in touch with various big shot writers or their estates to present a unified front.

Simlasa

Quote from: Shipyard Locked;917302I read somewhere that GW is really uncomfortable and reluctant about their RPGs allowing non-human player characters.
I've heard some fanboys claim something along those lines... there used to be a guy on here, Blackhand, who's head would explode if you dared mention playing xenos in the RPGs. He had reasons...
It doesn't really figure to me, since you can play them in the wargames, the videogames... and the only 40K first person shooter I know of, Fire Warrior, had a Tau as the protagonist.