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WFRP3e is Coming

Started by RPGPundit, July 07, 2009, 03:33:24 PM

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Dirk Remmecke

Quote from: Warthur;315067Hmmm, it looks like this rumour may be based on garbled accounts of this.

I am not convinced.

How does that (from Pundit's OP) ...

Quotewe were all interested to see what was new with WFRP, since we'd playtested the previous edition also. It was in interesting evening, and the game was very different to anything I've played before, with a lot of table space taken up by character sheets, action and ability cards, dice etc. It felt like a strange hybrid of board game and roleplaying game at first, but once the notions of the new mechanics took hold, it felt very natural. Likewise, the new dice pool system felt odd at first, but once we'd rolled a few dice it immediately became very intuitive, which is surely the holy grail of any roleplaying system.

By the time we'd despatched the goblins and rescued the coachman, we didn't have much time left to play out the more interpersonal encounters of the intro game, but we'd already gotten our heads around the system and were already looking to develop our characters –

... rhyme with that (from your link) ...

QuoteTaking place in the war-torn setting of Warhammer Fantasy, players muster their forces, collect vast resources, venture out on perilous -but rewarding- quests, build and develop their kingdom, and lead massive sieges against heavily fortified foes. Designed by Eric M. Lang, award-winning designer of the Call of Cthulhu and A Game of Thrones card games, Warhammer: Invasion puts you in charge of an empire seeking to rule the lands.

Will you play the indestructible grudge-bearing Dwarfs, the shrewd and manoeuvrable Empire, the savage and destructive Orcs, or the entropic and mutating forces of Chaos? Or will you cleverly craft an alliance, playing the combined might of the forces of either Order or Destruction?

... and that?

QuoteWarhammer Invasion LCG Core Set contains:

1 Rulebook
220 Cards representing 4 factions
4 Capital Boards
35 Resource Tokens
60 Damage Tokens
4 Burning Tokens

  • No dice to form dice pools?
  • Races/factions instead of single characters?
  • No character sheets?
  • A kingdom-building wargame in which a single coachman has to be saved from goblins?
Swords & Wizardry & Manga ... oh my.
(Beware. This is a Kickstarter link.)

jadrax

Quote from: One Horse Town;312614Dunno. Jay Little is a fan of GNS theory and of Ron Edwards, so anything's possible.
Indeed it is.

Pseudoephedrine

There is a link to this over at RPG.net.

I'm trying to figure out if playtesters are still under NDA or not.
Running
The Pernicious Light, or The Wreckers of Sword Island;
A Goblin\'s Progress, or Of Cannons and Canons;
An Oration on the Dignity of Tash, or On the Elves and Their Lies
All for S&W Complete
Playing: Dark Heresy, WFRP 2e

"Elves don\'t want you cutting down trees but they sell wood items, they don\'t care about the forests, they\'\'re the fuckin\' wood mafia." -Anonymous

KrakaJak

Quote from: Pseudoephedrine;320275There is a link to this over at RPG.net.

I'm trying to figure out if playtesters are still under NDA or not.
Ugh. That looks not good.
-Jak
 
 "Be the person you want to be, at the expense of everything."
Spreading Un-Common Sense since 1983

Spinachcat

QuoteWarhammer Fantasy Roleplay is a new, exciting way to experience the popular Warhammer Fantasy setting. It is a grim world, constantly at war. As a hero, you will take up weapon, spell, or prayer and do your best to combat the might of enemies terrifying to behold. As the Game Master, you will make the lands of the Old World real as you craft the story, the people, creatures, and the mysteries the other players will encounter during their adventures.

Everything your group needs to begin its adventures in the Old World is included in the Core set. This Core set is an excellent way to bring new players into the fold, as well as to reward experienced roleplaying with new and exciting innovations.

•4 comprehensive rule books provide all the knowledge you will need on the Old World
•Over 30 Custom Dice give you unprecedented options for story-telling
•Party sheets provide new skills and abilities to keep everyone engaged
•40 different careers and 4 different races offer a multitude of character options
•More than 300 cards keep you in the game, no need to look up skills or abilities
•Three character keepers designed to hold everything your hero will need each session

Custom Dice = Story Telling Options
Party Sheets = ?
300 Cards = Keep you in the game

Wow...

Spinachcat

#50
QuoteRolling up a story

Using a new task resolution system featuring custom dice, Warhammer Fantasy Roleplay gives you unparalleled story-telling options.

Every roll of the dice has a story to tell, providing far more information and flavour than just “you hit” or “you miss.” These dice represent the abilities and skills your characters will gain, as well as include the whims of fate. With each roll, players will be able to see how the check succeeded or failed. Did they make it through based on their natural skills or did they just get lucky as fortune intervened?

There are more than 30 custom dice included to help you craft your story.

Appears there is a dice game mechanic that you manipulate.

QuoteAction at hand
Mighty warriors perform mighty deeds. You can quickly reference the full-colour action cards to see what your abilities and innate skills can accomplish, allowing players to spend more time focusing on the task at hand. From spells, blessings, and attacks to social gambits, and reactions, and acrobatics you will have the actions you need to tell your character’s tale.

Cards for all your actions...

QuoteThis Core set is best suited for a group of four players – one Game Master and three Player Characters. Adding more players is easy! You can find more careers, party sheets, action cards, and components in the the Adventurer’s Toolkit.

Oi oi oi!

You gotta BUY an expansion to add players to your game.

QuoteThe massive Warhammer Fantasy Roleplay 3rd Edition box, which will retail for $99.95, contains everything a group of adventurers will need to play – four different rule-books, 36 custom dice, over 300 cards, counters, “character keeper” boxes, and much more.

100 bucks for a game with no board and no minis??

Pseudoephedrine

Playtesters and writers are still under NDA.
Running
The Pernicious Light, or The Wreckers of Sword Island;
A Goblin\'s Progress, or Of Cannons and Canons;
An Oration on the Dignity of Tash, or On the Elves and Their Lies
All for S&W Complete
Playing: Dark Heresy, WFRP 2e

"Elves don\'t want you cutting down trees but they sell wood items, they don\'t care about the forests, they\'\'re the fuckin\' wood mafia." -Anonymous

mhensley

urgh...

another grand old game is destroyed

seriously, this shit can fuck the hell right off

KrakaJak

Well, they will be running games at GenCon. I'll see how that shakes out, but my hopes are not high. I'm guessing you were a playtester pseudo?
-Jak
 
 "Be the person you want to be, at the expense of everything."
Spreading Un-Common Sense since 1983

Spinachcat

I will reserve final judgment until I play it, but here's my initial thoughts.

1) It looks like a game.  RPGs look like books.  So maybe people who like games will be drawn to it.

2) Custom dice solves the piracy issue.  Keeps the dice profit in house instead of going to Chessex.

3) I would have rather them sold it as Warhammer Quest than WFRP 3e.  I guess this means the 2e line is dead.

4) $100 is overkill.  $70-$80 for one of their big box boardgames is fine because there are oodles of minis and colorful toy crap inside and their replay value is great.   $100 for Cards / Books / Dice sounds at least $30 over the market value.

5) It can be sold in toy stores and book stores.  Looks like something you would buy as a present...just not during a recession.

Pseudoephedrine

Quote from: KrakaJak;320284Well, they will be running games at GenCon. I'll see how that shakes out, but my hopes are not high. I'm guessing you were a playtester pseudo?

An alpha playtester, yes. I don't know how it's changed since then. I've been told not to talk about anything beyond what they mention on the site, but I'm keeping my ear open for word that I'm out from under my NDA.
Running
The Pernicious Light, or The Wreckers of Sword Island;
A Goblin\'s Progress, or Of Cannons and Canons;
An Oration on the Dignity of Tash, or On the Elves and Their Lies
All for S&W Complete
Playing: Dark Heresy, WFRP 2e

"Elves don\'t want you cutting down trees but they sell wood items, they don\'t care about the forests, they\'\'re the fuckin\' wood mafia." -Anonymous

Pierce Inverarity

One hundred US dollars for dice that tell stories.

And that's Warhammer Fantasy Roleplaying, you say.

Just when did I pass through the portal to the bizarroworld?
Ich habe mir schon sehr lange keine Gedanken mehr über Bleistifte gemacht.--Settembrini

JasperAK

Would it be accurate to say this is like Arkham Horror trying to bill itself as Call of Cthulhu 7th edition?

Haffrung

Quote from: JasperAK;320305Would it be accurate to say this is like Arkham Horror trying to bill itself as Call of Cthulhu 7th edition?

:hatsoff:
 

Spinachcat

Quote from: JasperAK;320305Would it be accurate to say this is like Arkham Horror trying to bill itself as Call of Cthulhu 7th edition?

No board / no minis / no counters and maybe the scenarios are not pre-set either so it would not appear to be a boardgame like Arkham.

RPG + Card game? + Dice game? = new Hybrid?

Consider how successful FFG has been with Arkham, Descent, LotR and their other boardgames, I suspect that their Warhammer will be fun to play.