So, which is it? Be it for system, or for setting, what game that you've ACTUALLY PLAYED do you consider the weirdest of all time?
And was it a good kind of weird, or a bad kind of weird?
RPGPundit
Teenagers from Outer Space: Anime Death Match
It was pretty amazing. It was about a tournament in Japan. You can guess the rest. It was run by a 30 y/o Otaku 10 years ago, so you can also guess the characters if you are real into anime.
One guy was playing a 12 year old super genius girl who's claim to fame was making little foam dinosaurs that when you throw them in water... turn into real dinosaurs.
Played a campaign of D&D once that began with our PCs hanging on vines from stems in our heads. Immediately, an enormous giantess plucks us and throws us into a sack, along with dozens of other humans. We had to fight our way out before being thrown into a huge vat where giantesses were making human wine.
Wierdest rules? uh...Og: Unearthed Edition or Car Wars.
Setting: Definitely Og: Unearthed Edition. Runner up is Tron run using Classic Traveller.
Why Og? rules limit players to words their character knows.
Why CW? skills and hit points only... and everyone gets 3hp. Wasn't originally intended as an RPG, but it wound up being one. ANd the published modules are all RPG-ish.
Probably Dungeons & Bunnies, a Buffy game I ran at GenCon a couple of years ago.
The plot begins with Anya's birthday party. (For the non-Buffiers, she used to be a Vengence Demon that inflcited curses on unfaithful men, but was made into a mortal when she lost her powers). The party is interrupted by a demon, one of Anya's old victims. He bursts in and casts a spell, mystic bolts of light hitting the gang trapping them in an alternate dimension.
This dimension was created by both Anya's fears and whatever else was in the area - in this case Xander's bookshelf full of old D&D books. The cast found themselves just outside a medieval village. Buffy had a magic sword and shield, Xander had a ring of invisibility, Willow was in a sorcerer's robe, etc.
They were inside a really bad old school module. The fun part was that it came off as gamer fourth-wall humor, because the characters realized they were in a bad module. The village was full of peasants that didn't have names, and responded to any questions with 'you should ask at the inn'. The inn was named The Colorful Monster Inn. The patrons were either mysterious cloaked figures sitting in dark corners, or old men with treasure maps trying to sell them to anyone that walked by. This led them to the Temple of the Mad Bunny God, where Anya was being held.
Along the way they found some peasants with a broken down cart, and as the PCs were helping them bandits attacked. After the rescue the traveling merchants had no name, couldn't tell the PCs where they had come from, and were apparently just waiting for the bandits to attack. In gratitude, they gave them healing potions worth several times the goods they were transporting.
Once they found the dungeon, they had to get past the White Rabbit With Big Sharp Pointy Teeth and several bunny demons. My favorite scene had Xander and Giles trying to get past a magically sealed door while the rest of the PCs exit to explore a small clearing. They're still within earshot, so when Xander's player hears Buffy say 'I don't get it, why is there a gazebo out here?' he says 'Oh God!' The dread gazebo animates and smashes the PCs. It was, naturally, immune to arrows.
It was weird and hilarious. Would run again. :D
Quote from: aramis;343052Runner up is Tron run using Classic Traveller.
That's...that's pretty cool, actually.
The weirdest setting in which I ever played is a little hard to describe. It started as a fairly normal
Tunnels & Trolls adventure (well, okay, not
too normal -- the GM encouraged us to make "monster" characters, and I was a Shadow Jack), and we were exploring a mansion inhabited by a waking sleeper (she could speak to us while she slept and dreamt). The doors in one particular hallway each led to a different world and...well, the GM ran out of prepared ideas, and things went very, very stream-of-consciousness. I remember something about a jungle tribe dancing on the skin of a drum the size of a couple of football fields, tiny spiders with people's faces that called out my name, and...frankly it was like a bad trip or a fever dream. And totally cool.
!i!
(P.S. By the way, we used
Deluxe Car Wars loosely as a RPG as well. Mostly for the between-duel downtime, but there was also the time that both drivers in a duel totalled their cars and had to complete the match on foot...with hand grenades!)
The game I ran which was weird in a good way.....I guess, it would be Khaotic. Whispering Vault is a close second but that's because my players created some truly weird characters.
Regards,
David R
I haven't played that much over the years - mostly been a GM.
As a player.....
The weirdest, but in a good way, was the 3 or 4 session thing that never had an ending where the group of PCs were moder-day shoppers at a BIGGS type box store that suddenly got zapped or transported to a primitive prehistoric type world.
We had to try to communicate with tribal humans that may have been Cro-magnon or Neanderthals. Heck they might have just been early Homo Sapiens that took us into their village. A big part of the first two game sessions was just figuring out the vocabulary of the other humans.
There was a nearby waterfall as big as Niagara Falls and Huge lizard type creatures in the area.
We never got to continue that because I think our schedules changed too radically.
The GM who ran it used to play in my games, she was pretty good at it. Unfortunately she and her husband moved to Athens , Ohio when he got a job there.
- Ed C.
I'm playing in a game of Scion and I find that pretty weird. I mean the premise of Scion is pretty kooky anyway, but on top of that the GM has not done a great job at communicating the genre conventions or establishing a consistent tone. It's entertaining enough, but in a bizarre 'can't stop looking at the train wreck' sort of way.
I would probably have to say that, for me, its Synnabar. Yes, I tried to play it, once. And look at me now!
RPGPundit
That has to be "Redeem This Dying Planet" with Liquid-System. It was Fun, though. It played some decades after a worlddestroying war, with natural disasters and so on. Humans couldn't procreate, I don't remember much animals and food was a hard thing to grow. There was one town only in the whole world left, where some clone laboratory and a nuclear power plant was. The authority was very draconic and kind of crazy. The people in charge were psychic. Some (old) people lived outside on the land. The youngest naturally born people were around 30, all younger than that were clonekids.
Our characters were part of the resistance. We thought "Well, the world has reached its end, we should let it end" So we were terrorists. We were doing the right thing, for a greater purpose! After destroying a heavy shielded cropfield, the cityfolk attacked our base. We went back (into the base), catched all the explosives, lied us our way out, went into town, into the nuclear power plant and ended that way the world. TPK, but all happy. It was weird, but the greatest gamesession ever :D