Generating random weather in RPGs never works that well because random tables are ...well, random. One minute it's sunshine, the next it's a blizzard.
Using a 'Weather Hex flower' allows you to generate weather that is more consistent, but still allows for some surprises:
Example image of a Weather Hex Flower:
(https://goblinshenchman.files.wordpress.com/2021/08/weather-hf-cover-sm.png)
In the Hex Flower example above you can see 7 days of weather indicated by the red path.
Link to PDF - https://www.drivethrurpg.com/product/367072/Weather-Hex-Flower (https://www.drivethrurpg.com/product/367072/Weather-Hex-Flower)
Quote from: GHench on September 18, 2021, 08:45:04 PM
Generating random weather in RPGs never works that well because random tables are ...well, random. One minute it's sunshine, the next it's a blizzard.
Using a 'Weather Hex flower' allows you to generate weather that is more consistent, but still allows for some surprises:
What happens if the place you live can get all of the weather in your weather flower in the same day?
Should I move somewhere more realistic?
Re-design the HF to suit your RPG setting.
:O)
Quote from: GHench on September 18, 2021, 08:45:04 PM
Generating random weather...
This is actually a pretty neat idea, OP. Thanks for sharing!
Quote from: Shasarak on September 18, 2021, 08:47:50 PM
What happens if the place you live can get all of the weather in your weather flower in the same day?
Oh, are you a fellow Okie? ;D
Quote from: Shasarak on September 18, 2021, 08:47:50 PM
Should I move somewhere more realistic?
Reality's overrated.
Quote from: Mithgarthr on September 18, 2021, 08:57:26 PM
Oh, are you a fellow Okie? ;D
I was going to suggest that he might live in Denver, the only place I've ever lived that has blizzards followed immediately by warm sunny days.
Quote from: Mithgarthr on September 18, 2021, 08:57:26 PM
Quote from: Shasarak on September 18, 2021, 08:47:50 PM
What happens if the place you live can get all of the weather in your weather flower in the same day?
Oh, are you a fellow Okie? ;D
Quote from: therealjcm on September 18, 2021, 09:00:29 PM
I was going to suggest that he might live in Denver, the only place I've ever lived that has blizzards followed immediately by warm sunny days.
A little further south. No further then that.
New Zealand has the Pacific on one side and the Tasman on the other and sometimes those guys dont co-ordinate with each other.
Quote from: Shasarak on September 18, 2021, 09:04:51 PM
Quote from: Mithgarthr on September 18, 2021, 08:57:26 PM
Quote from: Shasarak on September 18, 2021, 08:47:50 PM
What happens if the place you live can get all of the weather in your weather flower in the same day?
Oh, are you a fellow Okie? ;D
Quote from: therealjcm on September 18, 2021, 09:00:29 PM
I was going to suggest that he might live in Denver, the only place I've ever lived that has blizzards followed immediately by warm sunny days.
A little further south. No further then that.
New Zealand has the Pacific on one side and the Tasman on the other and sometimes those guys dont co-ordinate with each other.
Oh rad, I've always wanted to visit there. Looks gorgeous. Totally unfamiliar with what kind of weather you guys have; y'all are just a bit out of the tropic line, right? Fairly temperate, I'd assume?
The replies to this post are more variable than the weather ...
;O)
Thanks for sharing! :) The 'trend' key helps give a way of visualizing the saddlepoint of 2d6, and functions as a guidepost of how to DIY other climates.
Quote from: Mithgarthr on September 18, 2021, 08:57:26 PM
Oh, are you a fellow Okie? ;D
I may resemble that. :-)
To be honest, this year has been really good for the garden. Only one killer frost early on.
Since I feel that checking minute weather changes in every campaign day is too much work for most games, I just treat weather as random encounters. You see that in my travel tables in Dark Albion and Lion & Dragon.
That would put you on par with your typical weatherman that lives and dies by the computer model. :-D
Quote from: GHench on September 18, 2021, 08:45:04 PM
Using a 'Weather Hex flower' allows you to generate weather that is more consistent, but still allows for some surprises:
I like this idea. It looks nice. Both aesthetically and mechanically. I plan on using this for my Runequest in Glorantha campaign with different hex flowers for each season.
I roll a d8 for the weather, higher = better. What that actually means depends on climate, time of year, and any previous weather roll.
Since it's Free Kriegsspiel the result is always plausible/reasonable to me at least; and my players seem happy. :D
I think there should be a lot more effort put into teaching GMs FK techniques like this, certainly for simulating all the parts of the world they don't want to use a mechanistic system for.
Since we are bragging about weather in our own state, how many of you have seen lightning during a snow storm? I have seen it many times in Nebraska...
Quote from: Shasarak on September 18, 2021, 08:47:50 PM
Quote from: GHench on September 18, 2021, 08:45:04 PM
Generating random weather in RPGs never works that well because random tables are ...well, random. One minute it's sunshine, the next it's a blizzard.
Using a 'Weather Hex flower' allows you to generate weather that is more consistent, but still allows for some surprises:
What happens if the place you live can get all of the weather in your weather flower in the same day?
Should I move somewhere more realistic?
You could probably just roll a number of times per day, as it suits you.
Cool idea, by the way, OP.
Quote from: zircher on October 08, 2021, 08:02:02 PM
That would put you on par with your typical weatherman that lives and dies by the computer model. :-D
Exactly! Trust the Science, baby!
The Weather Hex Flower is a cool idea.
At the moment, I am using a table to generate weather in Glorantha's Dorastor, but this could work equally as well.
I'll have a think about how it would work, probably having a different Hex Flower for each season.
Quote from: soltakss on October 24, 2021, 03:04:11 PM
The Weather Hex Flower is a cool idea.
At the moment, I am using a table to generate weather in Glorantha's Dorastor, but this could work equally as well.
I'll have a think about how it would work, probably having a different Hex Flower for each season.
I made one for each of the five seasons for Sartar, but I haven't tried it out or even rigorously examined it to see if it gives plausible results.