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FFG Star Wars Compatibility & Other questions

Started by crkrueger, January 17, 2017, 07:43:47 PM

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Omega

Addendum. One of my players has the core book for Edge of Empire. So flipped to the ship section and had a glance through quick. Fairly detailed without getting overcomplex from what I am seeing so far. And it does as I guessed it would and uses overall the main combat rules. I'll look into it more when chance and time allow.

Panzerkraken

Quote from: Omega;943156From the little experience I had it is a toss up since the systems are so different.

If you can find then I believe it was Tramp Traders for WEG and Starships of the Galaxy for d20 had ship construction rules and I thought the ship combat in the WEG version was good when I GMed it way back. I've been told D6 Space Ships is backwards compatible with WEG SW. But havent seen so cant verify. The FFG version I didnt see any ship combat as a player so cant really say. There is ship construction rules though. There were two things I was interested in seeing. But unfortunately neither happened in the session.

D6 space is open source now, so it's free on DTRPG.  There's also a fan-supported update based on something or other that brings the WEG Star Wars up to date and stats out the newer timelines.  It's called Star Wars REUP, I'll let you google it yourself, but the link at d6-holocron is for the 512 page pdf. It includes the starship modification rules IIRC.
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AaronBrown99

Anyone know which is superior, the aforementioned REUP book vs the Classic Adventures rules?
"Who cares if the classes are balanced? A Cosmo-Knight and a Vagabond walk into a Juicer Bar... Forget it Jake, it\'s Rifts."  - CRKrueger

Skywalker

Quote from: AaronBrown99;943309Anyone know which is superior, the aforementioned REUP book vs the Classic Adventures rules?

Its a matter of preference. You can read about the 1e vs 2e R&E debates all over the internet and they all pretty much apply here too.