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The problem with RPG rules...

Started by Narf the Mouse, March 02, 2009, 08:49:08 PM

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Narf the Mouse

Learning them.

Lots of fun once learnt; potentially a lot of studying to learn.

Therefore, I propose the following solution: Put whatever you like on your character sheet, with however many dice you want.

The GM then grabs your wallet and pulls out what they think that character is worth.

Highest die roll wins.

There. A balanced, intuitive system with built-in encouragement to play sub-optimal characters.

* Tongue firmly in cheek.
The main problem with government is the difficulty of pressing charges against its directors.

Given a choice of two out of three M&Ms, the human brain subconsciously tries to justify the two M&Ms chosen as being superior to the M&M not chosen.

mhensley

I've already thought of some house rules that female players could use.

David Johansen

Fantasy Adventure Comic, games, and more http://www.uncouthsavage.com