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Virtual Reality for your RPG table?

Started by Spinachcat, May 01, 2016, 12:14:59 AM

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Omega

aheh. Actually I was thinking back to tools that were around back in the late 90s like WebRPG. If anyone remembers that. And then later programs that pretty much bring together everything needed to play a TTRPG online. Hence the question what is VRTT bringing to this that is not allready there in some form. Aside from the obvious "oh neet VR!" part?

wombat1

Quote from: Krimson;896454Having used Second Life for the better part of a decade I can safely say that you should have no trouble at all from finding tentacled creatures. :D

Oh finding was not the problem.  It was very much an SL thing--I contacted one of the groups of tentacle critter artistes and programmers about the possibility of having an otherwise off-the-shelf tentacle beastie scripted to seem to devour a character (the character would disappear inside it).  This is, of course, a very Call of Cthulhu thing for a tentacled beastie to do.

The answer came back, in essence, that they "didn't do vore" (but if I wanted the tentacled beastie to rudely use the character, that was available immediately.)

I moved off in other directions at that point.

As for "What is there that isn't already there,"  I would use it essentially as a means of bringing together a separated role playing group.  I accept there are many other ways to do this, but I thought it would be an interesting experiment.

Omega

I just wish they had added a first person view to Neverwinter Nights 2. The original Neverwinter Nights MMO had (limited) first person. You are telling me something made in 3d 13 tears later cant even accomplish that? (aheh. Actually I understand it was due to the skybox. But still.(And yes somone did finally make a mod pack for first person.))

Krimson

Quote from: wombat1;896591Oh finding was not the problem.  It was very much an SL thing--I contacted one of the groups of tentacle critter artistes and programmers about the possibility of having an otherwise off-the-shelf tentacle beastie scripted to seem to devour a character (the character would disappear inside it).  This is, of course, a very Call of Cthulhu thing for a tentacled beastie to do.

The answer came back, in essence, that they "didn't do vore" (but if I wanted the tentacled beastie to rudely use the character, that was available immediately.)

I moved off in other directions at that point.

As for "What is there that isn't already there,"  I would use it essentially as a means of bringing together a separated role playing group.  I accept there are many other ways to do this, but I thought it would be an interesting experiment.

Amusing I didn't even know what vore was until last year when I played on the Neverwinter Nights persistent world Sinfar for a few months.
"Anyways, I for one never felt like it had a worse \'yiff factor\' than any other system." -- RPGPundit

Gronan of Simmerya

"When she said she wanted to eat me, I thought she was going to give me a blowjob."
You should go to GaryCon.  Period.

The rules can\'t cure stupid, and the rules can\'t cure asshole.

crkrueger

Quote from: wombat1;896591The answer came back, in essence, that they "didn't do vore" (but if I wanted the tentacled beastie to rudely use the character, that was available immediately.)

Right there, all you've ever needed to know about Second Life.
Even the the "cutting edge" storygamers for all their talk of narrative, plot, and drama are fucking obsessed with the god damned rules they use. - Estar

Yes, Sean Connery\'s thumb does indeed do megadamage. - Spinachcat

Isuldur is a badass because he stopped Sauron with a broken sword, but Iluvatar is the badass because he stopped Sauron with a hobbit. -Malleus Arianorum

"Tangency Edition" D&D would have no classes or races, but 17 genders to choose from. -TristramEvans

dragoner

Huh, I guess you do learn something new every day (I did at least). Never even heard of vore until this thread.
The most beautiful peonies I ever saw ... were grown in almost pure cat excrement.
-Vonnegut

Krimson

Quote from: CRKrueger;896767Right there, all you've ever needed to know about Second Life.

Been on since October 2006 and to this day I have not actually seen it in Second Life.
"Anyways, I for one never felt like it had a worse \'yiff factor\' than any other system." -- RPGPundit

kosmos1214

Quote from: Ravenswing;895699Yep.  I have gaming material on 5 1/4' floppies that nothing can read any more, on IOMEGA zip disks nothing can read any more, on Atari ST format disks nothing can read any more, from proprietary programs nothing can read any more.
there are ways to use them on newer machines its a pain in the ass but it can be done sadly im not smart enough to do such or help with it
Quote from: Bren;895701And some folks wonder why the computer age did not usher in a paperless society.
yah really

Omega

Quote from: Krimson;896781Been on since October 2006 and to this day I have not actually seen it in Second Life.

There was. Problem was one of the zone admin was more than abusive and eventually everyone left. Said admin was admin and abusive on no less that two MUDs I'd tried way back. Seems her MO. Then another was created and it fared no better due to its own issues.

There was also a really well done space horror zone. But something went wrong at some point while I was away and its gone now.

Which is the main problem with SL. Nothing lasts due to the cost alone.

Krimson

Quote from: Omega;896960Which is the main problem with SL. Nothing lasts due to the cost alone.

Having owned an island in the past, yes cost is a major factor. A full region has a monthly tier of $US 295 which was $400 when I owned one almost a decade ago. The problem with RP in Second Life is that it's herding cats. Not only do you have to have a player base, many of whom live in different timezones, but unless you have a decent job which lets you pay tier out of pocket that cost has to be mitigated by rentals. So now, you're not only herding cats, you're also trying to herd cats who have money. Drama happens often and can and will destroy sims. You really have to have an admin team with a common vision and the smaller the better.
"Anyways, I for one never felt like it had a worse \'yiff factor\' than any other system." -- RPGPundit

wombat1

#56
Quote from: Krimson;897043Having owned an island in the past, yes cost is a major factor. A full region has a monthly tier of $US 295 which was $400 when I owned one almost a decade ago. The problem with RP in Second Life is that it's herding cats. Not only do you have to have a player base, many of whom live in different timezones, but unless you have a decent job which lets you pay tier out of pocket that cost has to be mitigated by rentals. So now, you're not only herding cats, you're also trying to herd cats who have money. Drama happens often and can and will destroy sims. You really have to have an admin team with a common vision and the smaller the better.

My idea was somewhat less ambitious. I intended to rent a fraction of an island or a sim (a 'lot' if you will) which one can do readily enough.  I then intended to set up the following:

1. An otherwise thoroughly conventional RPG, in this case to test my Cthulhu Invictus/Call of Cthulhu campaign with,
2. A group of people I already knew, in this case, old college friends, some of whom were still nearby and some of whom moved off, perhaps with a handful of SL types who were at least arguably not bat-doots crazy, who would,
3. Make standard characters using the standard character rules in the game, and who would also,
4. Sign up for SL accounts, and then,
5. Learn just enough to function in system, and also,
6. Play just enough "dress-a-doll" to make the avatars look vaguely Roman, after which,
7. I would set up a two level site on the virtual lot, with the lower level being a fairly modern looking structure in which the "Player Avatars" would gather, and,
8. A scene suitable for the Roman game on the upper lot, let us in this case think of a Roman-era building, where,
9. I would set up furniture and clues and also,
10. Set up a Non-Player Avatar run by me when and if necessary, which is where the tentacled beastie that would appear to devour a character, belch politely, and then pick its fangs with a fang-pick afterwards, as a polite monster ought, comes in.

Now, instead of going through the mechanism where I tell the player "Make a spot hidden, oh you got it, you find the Dingus of Doom in the desk drawer,"  the player is free to interact with the desk, and if he does so, finds the object, and gets a note card telling him about it.  Also, instead of seeing me, dilapidated middle aged man attempting to pretend to characterize a Roman centurion, or a matronly Roman noble lady, or a whiffy priest who is actually a serpent man in disguise, the players actually see all of those avatars.  (They still hear me on voice, which could be bad enough.)

Once the players feel they have mined the information out of there, they go back down to the lower level, and have some time to confer over what they have discovered.  They also tell me what they intend to look into next, and I work like a maniac on the upper level, setting up the next scene, swapping out the building, the clues and furniture, and the NPC's.

As for the times, it would be the same as setting up any other game over the table face to face--difficult but not impossible.

That sounded pretty cool to me as an experiment, but it would be very different from the typical SL experience.

Spinachcat

I haven't been happy with current gen VTT for RPGs. I am interested to see what VR immersion would look like and I'd actually be more interesting in DMing than in playing.

I agree with what several of you mentioned, a key problem is that Monster X will look like how the company designed Monster X and it will be a while before we can do more than very limited customization which still puts imagination far ahead of the VR.

But it may provide a fun game experience. Maybe more like a HeroQuest / Descent experience than a "true" RPG.

Quote from: Gronan of Simmerya;896766"When she said she wanted to eat me, I thought she was going to give me a blowjob."

Back in the early 80s, our Friday Night Game Club was mix of high school and college kids. One college dude loved to RP succubus, incubus, dopplegangers and other "false front" creatures. He was a fun bastard and he played on the high school dorks' power fantasy of wanting a hot chick to give them attention. He would lure PCs to seclusion for some hot talk and action, then all hell would break loose.

To quote one confused player: "He gave me chub, then killed my character!" (omg, we laughed our asses over that quote for years).