This is a site for discussing roleplaying games. Have fun doing so, but there is one major rule: do not discuss political issues that aren't directly and uniquely related to the subject of the thread and about gaming. While this site is dedicated to free speech, the following will not be tolerated: devolving a thread into unrelated political discussion, sockpuppeting (using multiple and/or bogus accounts), disrupting topics without contributing to them, and posting images that could get someone fired in the workplace (an external link is OK, but clearly mark it as Not Safe For Work, or NSFW). If you receive a warning, please take it seriously and either move on to another topic or steer the discussion back to its original RPG-related theme.

[Sci Fi] What are the important parameters for a space station-centred game?

Started by Kiero, March 18, 2015, 12:54:28 PM

Previous topic - Next topic

tuypo1

i dont have much expirence with it but i know there are 2 kinds of a.i virtual intelligence and true artificial intelligence
If your having tier problems i feel bad for you son i got 99 problems but caster supremacy aint 1.

Apology\'s if there is no punctuation in the above post its probably my autism making me forget.

Doughdee222

I would think that space stations are a rather fragile environment, even large ones. So I would be concerned with basic survival questions:

1. If there are bad guys around, why haven't they blown up the station yet? Or blasted big holes in it?
2. Who controls the electricity? Who or what could take that control away?
3. Who controls the water? Food? Waste disposal? Air? Gravity?
4. Does the station stay in one place, either in orbit or not, or can it move, even slowly around a solar system?

Kiero

We had an initial discussion earlier and nailed down some specifics. We're on the frontier, but not in the same system as the main mass relay. In other words not on a main trade or travel route.

It's a hollowed-out asteroid that was used in a previous age as an observation post to monitor the primitive civilisation on the planet below it. It's now being used for the same task by a new scientific mission. There's only a few hundred people here, mostly associated with that. There's a lot of unexplored interior with deactivated tech in it.

In the same system is a mining outpost which is a classic boomtown situation.
Currently running: Tyche\'s Favourites, a historical ACKS campaign set around Massalia in 300BC.

Our podcast site, In Sanity We Trust Productions.

tuypo1

so are they watching the same or a different civilisation

how close is this mining outpost because thats something thats going to play a huge roll in this game

also i love the idea of the research vessel near the mining outpost

i fell you should ask most of the questions asked of the research station of the mining station as well

also what are they mining
If your having tier problems i feel bad for you son i got 99 problems but caster supremacy aint 1.

Apology\'s if there is no punctuation in the above post its probably my autism making me forget.